JayTee
Eight Thousand Club
Magic Shattering Strike for Solars, Spell Rending Talons for Lunars. Both are good ways of dealing with Sorcery.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Sorcery capturing cord, for double hilariousness.JayTee said:Magic Shattering Strike for Solars, Spell Rending Talons for Lunars. Both are good ways of dealing with Sorcery.
The problem is, if you're going to hamstring every time Sorcery might be a little bit good, then my personal rule of not doing the things that *are* game breaking about sorcery doesn't make any sense either, and I'm breaking out Imbue Amalgam the moment Fangs gets back to a library.cyl said:Shooting the sorcerer between the eyes also works.
But that doesn't change the fact that this house rule makes sorcery do something it's not supposed to be doing. (going from 5 to 30)
Oh yes please. *grin*CrazyIvan said:This is why we bring our own light source. Kacie, shall we try Deathbadger: Self-propelled Artillery Edition?
Except IIRC it takes 20 or minutes to attune yourself to an artifact. We'll all be dead in 51: Give Siham the teleport cloak, and you and Rhapsody bail. You have the mass-stealth charm needed to cover her. Siham can stall long enough for you guys to get gone, then 'port out.
Do you have range boosting charms ? I believe the nasty abyssal is rather far away and I fear that if you can't engage him right away more mortals, and possibly Rhapsody will get killed.2: Similar to option 1, except Siham and the Day engage in a cross-city shootout. You keep the teleport cloak and use it in an emergency.
It is. Those 3 bolts just made the plan go bye bye.WlfSamurai said: