Feantari
Water Sprite
Well, it matters to me. :-P That's a two charm opportunity cost if he wants to pick something like that up. At 3m per "scene" it could be feasible for him to keep that up for a long trip, but it would depend on how often he has to trigger it and when he finds this manse he's looking for. It certainly may be worth it, but it may be better to pick up charms that would help with fighting, training, keeping troops alive, etc.. Its an option though, and one that I wouldn't mind putting to use if it seems worthwhile. OTOH if Malek wants a sailing charm for that purpose that also seems like a good idea if he's going for the diplomat role.cyl said:There is contradictory information between the core and other supplements about sailing speeds, but it doesn't matter.
I am not after long term travel. I am after covering as much distance as can be in as little time as possible.
I checked the corebook last night and realized that river sailing is significantly slower than sea sailing, hence my interest for tireless rowing.
There's a pretty good chance we're going to have to just buy a ship also. Last time Argis managed to convince some people that were contacts to make the run by fronting a lot of cash for the operation. Given their hardships its unlikely we're going to find someone else willing to make the trip. (not that buying a ship is a problem, heck we can probably get some really choice prices, but just as a heads up)
That was my point earlier. :-Pcyl said:And finally nothing stops us from setting up a trap and fixing the labs, we have Scenes and Projects for that specific reason.
Oh, check out Immortal Captain's Advantages (ink monkey's). That with a custom speed charm would be pretty sweet. You wouldn't have to worry about the sailing stuffs eating all your combat essence.