[Emperors of the Fading Suns] [Emperors of the Fading Suns] OOC Thread

Everywhere around Cross is a dense and wild jungle. So yeah, anything moving in or out could be targeted with relative ease without protection.
 
Therefore the meat/grain/whatever convoys will need to be guarded on the way back to the Cross, no matter with who the Cross trades.


That does lead to an opportunity, if the Legion isn't cornered in the current scenes; the stealthy/larcenous folk could hide/disguise themselves as part of the mortal convoy, and see if the Legion takes the bait. If she doesn't, then the goods make it safely to the Cross. If she does, the Circle is ready and waiting for her.
 
As long as she's active we can't do a thing past the Cross (no small task force can survive her) and we're isolated.


That's her game and we can't win if we play it her way.


We could indeed tempt her with a decoy only to let let the hounds loose, create a canvass, track the bitch down, get her good, free ourselves from the threat of a roaming talons of hungry ghosts led by a deathknight and finally get on with our lives.


We know her strengths and her tactics better now:


- stealthy as ever but trackable


- not taking chances now and going after the strongest guy (which means the leader of the convoy must be ready against surprise attacks and her full power or he'll die)


- smart enough to know a trap when it's set. She could become cocky or overconfident, but judging by her recent change in tactics I would not count on it


- can be at full power any time: although Hungry ghosts cannot cross a line of salt or sprouted grain (corebook). I suppose that's something


- power armor of some sort


- can outrun most mortals (athletics charms or power armor), her pursuer will have to be faster or the trap extremely well set.
 
Feantari said:
Everywhere around Cross is a dense and wild jungle. So yeah, anything moving in or out could be targeted with relative ease without protection.
It's almost as if we don't have a flying chariot...


...wait...


Sorcery is perfect for high-value goods transport. Shit for food, but artifacts?


I need to look over that list for Fangs' project, she'll need raw materials.
 
Does the middle of Cross count? 'cause we fought her there once..


What sort of home field advantage are you going for?
 
Well let's see if we can actually talk this out.


One of her big advantages is her mobility, hence not being able to catch her. If we can pin her down, we're in the right direction. That to me says enclosed area: caves, manse, castle, etc. We'd be looking for really any room or hallway with enough above, below, and side to side thickness that an Exalt battle wouldn't smash through it to create a new escape route.


Where can we find such a place and how do we get her to come to us?


EDIT: Apparently, it's typo Wednesday for me. *sigh*
 
Don't forget crippling charms. ^_^ One thing that was odd about her fight with Argis was that she didn't try to PD anything. Granted maybe that was just meta knowledge, but she's pretty taggable. Get some of those bad touch effects?
 
Oh yeah, a couple of maim-ers ought to do it. Once she's slowed, we can just ping her to death. When she's outta Essence, we win. Of course, assuming we didn't run out first ...
 
cyl said:
I wasn't sure that you meant to trade your services (although I had strong suspicions).


In this case I'd rather give the klave away and have Fangs back on our team... but that doesn't fit with your agenda.


However having Fangs at Tirana's side may turn out to be in our best interests in the long run.


Plus Malek doesn't know what has been concluded between the two of you and he wouldn't dare reduce Fangs to a bargaining chip.


If we had had the opportunity to gather and talk about our positions we could have shared more insight on the situation, but that's not a problem per se.
But given we didn't that's why Cunning Fangs made the offer herself - and quite publicly. While Malek might not dare to reduce Fangs to a bargaining chip, does he dare ignore what's clearly her intent?
 
She's not stupid either. If we make things too hard or raise too much suspicions, she will not attack and simply fall back.

  • We can't see her unless we have some watchtower with the convoy
  • Her "main target" must be protected by anti surprise attack charms if he wants a chance to survive
  • She now knows that Tirana's guys are dangerous and will most likely stay away from them (or we will need to use a very small group to make things interesting for her)
  • She can get out of dodge real fast which means we will need hunters with great running capabilities, excellent tracking skills (she'll try to reestablish surprise or hide), and most likely ranged attacks to keep at a safe distance


The idea of a trap is a good one, we know she's going after convoys, but we may have another way since old Tirana has those territory charm...


We could use it to our advantage, and push Legion towards Sanctuary's borders, scaring her off like a boar running from hounds with packs of relentless exalted hunters.


If we manage to get Legion on Tirana's turf, and our net can keep her there long enough so that Tirana's hounds may be let loose, she'd be done for.
 
CrazyIvan said:
But given we didn't that's why Cunning Fangs made the offer herself - and quite publicly. While Malek might not dare to reduce Fangs to a bargaining chip, does he dare ignore what's clearly her intent?
Nope, but it doesn't feel like Tirana would see Fangs as a bargaining chip... I mean she already got Fangs at her side for free... why would Tirana need to "buy" her services now ?


Malek would rather use her unique position to help understand Tirana's motives and plans, improve the relations between Sanctuary and the Cross who will inevitably get tense at one point in the future (especially now we know she's going east...) and keep Fangs free from any commitment or "legal" conflict of interests.


But as I said, you can offer your services freely and ask for something else in exchange (moonsilver to further your projects).


Kacie's ideas of making a list of your demands is a good one. :)
 
cyl said:
She's not stupid either. If we make things too hard or raise too much suspicions, she will not attack and simply fall back.
  • We can't see her unless we have some watchtower with the convoy
  • Her "main target" must be protected by anti surprise attack charms if he wants a chance to survive
  • She now knows that Tirana's guys are dangerous and will most likely stay away from them (or we will need to use a very small group to make things interesting for her)
  • She can get out of dodge real fast which means we will need hunters with great running capabilities, excellent tracking skills (she'll try to reestablish surprise or hide), and most likely ranged attacks to keep at a safe distance


The idea of a trap is a good one, we know she's going after convoys, but we may have another way since old Tirana has those territory charm...


We could use it to our advantage, and push Legion towards Sanctuary's borders, scaring her off like a boar running from hounds with packs of relentless exalted hunters.


If we manage to get Legion on Tirana's turf, and our net can keep her there long enough so that Tirana's hounds may be let loose, she'd be done for.
Hmm, if Argis is along he can cover anti surprise for everyone, but he'd need to be incognito-ish I imagine. Though maybe she'd prefer another go at him, who knows. Crippling or ranged to finish her if she tries to escape... Some Bloom spores we can deploy after initial engagement. I like the idea of using Tirana against her, and since Tirana is expanding her territory maybe Legion won't know when she crosses into danger thinking it further away.
 
If Tirana keeps saying "yeaaah, we'll do our best" after my last argument... I will begin to have strong suspicions about her having a secret understanding with the Walker... which is always a possibility...
 
Norts said:
Ugh this is hard. All I really want to do is make a melee monster right now.
We can always use that :D


One of the funniest pc I ever ST with was a Zenith with a direlance and a full plate armor... riding a gryphon.


After 2 years of campaign he had awaken an army of Dragon Kings and learned the secrets of Celestial Sorcery...


400% badass !
 
Norts said:
Ugh this is hard. All I really want to do is make a melee monster right now.
Do it! We can use as many as we can get out hands on. Plus, PLAY WHAT YOU WANT TO PLAY,


DAMN,


IT!
 
Norts said:
Ok fine, but don't forget, YOU GUYS MADE ME DO WHAT I LIKE TO DO!
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@Norts: Nope.


We encourage you to do what you will find fun, but you take full responsibility of what ou can and can't do with the character you create. =P


I know it's tongue in cheek, but I prefer to be clear.


Btw, unless you want to go all Dawn Solution, you may want to heave for a Night Caste to retain some flexibility.


You can also fav Craft and Occult and take Terrestrial Circle, in case you decide to differentiate.
 
Depends on if you're applying the martial and martial ready keywords... in which case he'll have a seriously badass fighter able to use 90% of his easily accessible charms with any type of weapon... and that is pure win.
 

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