Hanzax
GG No Re
Just gonna post my Eve from the my CS, nearly done writing my actual character .
EVE name: Bouncer
Callsign: Anzac
EVE description: 48ft
EVE Class: Brawn
EVE Weaponry:
Thumper: The Bouncer's primary weapon. Although the appearance more closely resembles a shotgun, it would be fair to compare it to a tanks main cannon. It is able to be loaded with a large variety of munitions, SABOT, HEAT, Standard HE and Canister rounds, anything that can fit inside the barrel can be fired out of it.
Turbo Servo's: One of the Bouncer's primary survivabilty enhancements. All of the servo's in the Bouncer can be turbo'd to increase the performance of the machine. The turboing of servos controlled can be pushed to the extremes at the cost of extreme heat generation.
Heatdumps: Heat Generation is one of primary disadvantages of the Bouncer. In an attempt to get around this problem the Bouncer is equipped with a couple resevoirs of coolant that can be dumped in the midst of a fight to temporarily reduce Heat.
Explosive Reactive Armor: A very standard piece of equipment that increases the survivabilty of the Bouncer in quick skirmishes. The Bouncer is equipped with extra platings of Explosive Reactive Armor that heavily dampens damage from the first hits. ERA is however only fully effective against the first strike, after this the plates are functionally null.
Ammo Sorter: Gives the Bouncer the ability to quickly swap between different shell types. The exchange of ammunition is fairly complex task taking a second or two and generating a small amount of heat. This ammo swap can be turbo'd to change ammo types quicker, although this is very risky because of the complexity of the sorter.
Main Weakness: Being an all-rounder Brawn mechs makes it strong in 1 vs 1 engagements, it has enough speed to stay on target of the smaller mechs and enough firepower and armor to stay toe to toe with larger mechs. The primary weakness of the Bouncer is that it doesn't last in longer engagements against many foes. Runnning out Heat Dumps makes Heat Generation an extremely limiting factor & makes the use of Turbo'd servo's extremely risky. Explosive Reactive Armor are only effective against initial shots, which results in the defenses of the Bouncer falling sharply as a battle continues. The time that the ammo sorter takes to switch between shell types can be very agonzing if encountering multiple types of enemies.
Callsign: Anzac
EVE description: 48ft
EVE Class: Brawn
EVE Weaponry:
Thumper: The Bouncer's primary weapon. Although the appearance more closely resembles a shotgun, it would be fair to compare it to a tanks main cannon. It is able to be loaded with a large variety of munitions, SABOT, HEAT, Standard HE and Canister rounds, anything that can fit inside the barrel can be fired out of it.
Turbo Servo's: One of the Bouncer's primary survivabilty enhancements. All of the servo's in the Bouncer can be turbo'd to increase the performance of the machine. The turboing of servos controlled can be pushed to the extremes at the cost of extreme heat generation.
Heatdumps: Heat Generation is one of primary disadvantages of the Bouncer. In an attempt to get around this problem the Bouncer is equipped with a couple resevoirs of coolant that can be dumped in the midst of a fight to temporarily reduce Heat.
Explosive Reactive Armor: A very standard piece of equipment that increases the survivabilty of the Bouncer in quick skirmishes. The Bouncer is equipped with extra platings of Explosive Reactive Armor that heavily dampens damage from the first hits. ERA is however only fully effective against the first strike, after this the plates are functionally null.
Ammo Sorter: Gives the Bouncer the ability to quickly swap between different shell types. The exchange of ammunition is fairly complex task taking a second or two and generating a small amount of heat. This ammo swap can be turbo'd to change ammo types quicker, although this is very risky because of the complexity of the sorter.
Main Weakness: Being an all-rounder Brawn mechs makes it strong in 1 vs 1 engagements, it has enough speed to stay on target of the smaller mechs and enough firepower and armor to stay toe to toe with larger mechs. The primary weakness of the Bouncer is that it doesn't last in longer engagements against many foes. Runnning out Heat Dumps makes Heat Generation an extremely limiting factor & makes the use of Turbo'd servo's extremely risky. Explosive Reactive Armor are only effective against initial shots, which results in the defenses of the Bouncer falling sharply as a battle continues. The time that the ammo sorter takes to switch between shell types can be very agonzing if encountering multiple types of enemies.