Roleplay Construction Progress 90% All that remains, is YOU...
This RP is inspired by many things I have seen along the way, movies, anime, games, pictures even music. There is a large amount of pictures used to create aesthetic appeal for the RP, but I claim zero ownership of them nor want to use them for monetary profit. If you are the author and would like me to stop using your work, just let me know =)
Themesong:Existence
For Cecilia, always my source of inspiration. And for Alexandra Cult, loyal comrade and friend
...the heavens shall be filled with fire, and the Silent Ones be banished forever. It is then that the Two will come. Catalysts from beyond the unknown... and Men shall truly know the fragility of His existence..." Excerpt from the Chronicle of Ages |
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AD 2050
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The earth has seen many great wars and the rise and fall of empires, civilizations and governments. But despite all she has been through, mankind still lives on; stronger than ever before, with her proud gleaming cities and a strong unified front led by the powerful nations within the UN. Sure, there was still poverty, wars, the constant threats of rebel nations and terrorists.. but nothing could halt mankind's progress, or so he thought. -
AD 2050
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It began happening over the last five years, ever increasing in frequency. At first, only earth's most powerful telescopes could pick it up. But as it grew more frequent, so did the intensity of the event. Bursts and flashes of light. Supernovas. The glorious death-cry of a star in its final moments as it burnt itself out. Soon, people could even see these spectacular events with their naked eye. Scientists were intrigued, nothing like this had ever been recorded throughout the history of mankind. There was also something.. different about the supernovas. Almost at the same time, observers began noticing that there appeared to be more stars in the sky. Where once there had been nothing but black void, now there was a blinking ball of light. These were new stars. But despite pooling all earth's greatest minds and technology together, scientists could not give any concrete theories, let alone conclusions; except for one thing. Whatever it was that was causing the supernovas, it was getting closer to earth! -
AD 2050
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When Galaxies collide... It happened... on a scale so large that mankind, with his pitiful existence on the tiny planet called earth could never have seen it coming. Or maybe he did, but his pitifully small mind could never have fathomed it. Sure, theoreticians had presumed that such an event would not happen for millennia; and even if it did happen, we would be barely affected. They were so wrong. When it was our turn, we only saw utter devastation.
But a miracle happened. Earth was barely touched, as was her precious Sun. The same could not be said for the neighbours. Solar systems blew apart, colliding with other systems even as the gargantuan opposing forces of gravity tossed them about like a spoiled child would a ragdoll. Shattered fragments flew all over the solar system causing a cacophony of colours to fill the heavens. Lo and behold, Earth survived it all.. Just barely. And by survived, I mean earthquakes all across her surface, mega-tsunamis and almost every other natural disaster one can think of. Nearly two thirds of the earth's population gone within the first hour, and even more in the following hours and days. It was then that they came, hurtling out of the chaos. Both about half a kilometer wide, thought to be asteroids. One landed in the remnants of North America, and the other in East Asia. Coupled with the other natural disasters... the very surface of the Earth heaved and groaned, permanently scarred by the devastation. The human race, or what was left of it, was driven to the brink of extinction.. but as always, his will to survive was not to be underestimated.
AD 2156 Neo-EARTH
Through thick and thin, even brought down to her knees on the precipice of annihilation, humankind is once again thriving. Though her population is but a fraction of what it once was, recent breakthroughs in scientific advancements brought about by the sheer will and drive to survive have ushered in a new era of technological superiority that could only be realized in the dreams of people of the old-earth. Though the earth's landscape has been devastated beyond recognition, small communities managed to band together to survive. Whilst even more perished during the fallout years, some were lucky or predestined depending on how you looked at it. It was they, who came upon the crash sites of the two asteroids; the birth place of two great nations. The Pyrkaian (Per-kai-yan) Confederation in the west, built around the asteroid now known as the Pyrkaia Stone and the Neo-Earth Union, NEU, centered around the Edenseed, the asteroid that landed in the east.
THE PYRKAIAN CONFEDERATION
THE NEO-EARTH UNION
Built upon the life-giving powers of the Edenseed, the Neo-Earth Union was founded, charging themselves to pursue more knowledge about the Edenseed and to safeguard the Life it provides. As they developed and expanded, the NEU discovered two more crash sites. Smaller sites as a result of the main Edenseed breaking up into two smaller rocks. The Canopy City of Ardennais, built upon the first crash site became the capital of the NEU. It was named after the giant tree. Sister city-states, Kasai and Sentinel were built around the other two crash sites.
AD 2200 WAR
Unsatisfied with the way the war seemed to reach a stalemate, the blood thirsty Confederation threw all their resources to develop a warmachine that could change the tide of war. This resulted in the birth of the ATAC's or Armored TActical Combat units. Powered by pure Pyrkaian Drives, these gargantuan humanoid goliaths wrecked havoc upon NEU forces.
But despite their efforts, the NEU could not prevent the inevitable. The power output from Pyrkaian stones exceeded that of the Edenseed cores, and while the NARCs had regenerative abilities, they simply could not match the ATAC's brute strength and firepower. In addition, the shock and brutality of the initial attack also left the NEU near permanently on the back foot. Before long, the NEU was pushed all the way back to their capital city, and Ardennais came under siege. Sensing victory, Crespasulyx sent their entire offensive force for the final blow.
Under siege and taking constant enemy fire, Dr. Ivanov was in the process of safekeeping or destroying all their research data on the Edenseed when a particularly large explosion rocked the facility and the floor caved in. Shocked, bruised but alive, Dr. Ivanov opened his eyes and his mouth fell agape in shock. There in the chamber below them all along, was a trove of large Edenseeds. Larger than any they had ever seen. These were the size of a man. The rest of that fateful day, the day the city of Ardennais fell was history. Together with the last of the refugees, an elite force of NEU troopers and NARCs broke through the Confederation's perimeter with their cargo of large Edenseeds and fled to the safety of Sentinel, their sister city. Dr. Ivanov stayed behind, overloading the city's reactor drives past capacity until they exploded in a giant ball of fire, taking with it the entirety of the Pyrkaian Confederation's offensive force.
AD 2205 PRESENT TIME
...the EDEN KNIGHTS.
You my friend, this is where your legend begins.
ARCHIVUS COMPLEX
The evening rain pattered against the plexiglass window of the hover transport as it hummed through the broad streets.
The doors of the transport hissed open and you are hit by a rush of humid air. Tucking the collar of your coat up, you took a deep breath and sprinted across the slick streets, barely pausing to check that the roads were clear. Finally under the cover of the main entrance, you glanced up to check that you are indeed at the right place, more out of habit than uncertainty. Beside the polished metal words, N.E.U., was the backlighted name of the building. ARCHIVUS COMPLEX. The doors of the building slid open with barely a sound, and you entered the brightly lit reception hall. Dominating the center of the hall was a holographic projector depicting what you recognize as Point Sentinel, the largest Superstructure in Sentinel, housing most of the government buildings, the Kasai Embassy as well as a niche portion for luxury residences and commercial sectors.
"I assume you know the way?" An elegant sounding feminine voice sounded from behind you. Turning, you see a woman before you. The woman was dressed in a pristine white uniform with her blonde hair was immaculately coiffed into a bun at the back of her head. She smiles at you and offers to take your coat. You return her smile and nodded in reply to her question.
You follow the woman as she elegantly strides over to one end of the hall where several elevator doors stood. The click of her heels draw your attention to the flooring and you can't help but marvel at the glass-like sheen of the ceramic floor. Through the semi-opaque white marble, you thought you glimpsed a cavernous void with the winking blue-green lights of machinery below, but a soft chime drew your gaze back up as the woman held open one of the elevator doors for you. You thanked her once again and stepped into the well lit interior. One of the buttons had already been pressed and you noticed it was labelled "Archives".
#1
-City of Sentinel-
The first of the two sister cities to be founded, the city of Sentinel lies sprawled across a broad expanse of river tributaries and marshlands on the eastern coast of Neo-Earth. Point Sentinel (as seen in the above picture) is a large Superstructure rising thousands of meters into the sky, and is also the very first building to be erected in Sentinel. Point Sentinel was built on a fragment of the Edenseed asteroid that landed against a large waterfall. As the city expanded, Point Sentinel has been turned into the seat of the local government. The lower levels house the industrial factories, military attachments, barracks, NARC bays and other similar service buildings. The mid levels house various medium and high-end commercial lots and moderate wealth residences. The higher levels are reserved for government complexes, laboratories and research centers, low-density luxury residences and commercial lots, military meeting rooms and the Kasai embassy (which is now the home of the Commanding General, Odenheim). Point Sentinel is also home to the top-secret military branch, Sector 11, responsible for the development of the EVEs.
Ever since the fall of Ardennais, Sentinel has been under martial law, the former governor relocating back to the city of Kasai. Sentinel also acts as the forward base for the NEU, being closer to the frontlines. The broad expanse and difficult ground terrain around Sentinel allows for an easily defensible position, and despite the larger military presence, the people of Sentinel live in relative peace. While largely united, there is a general dislike for Kasaians among the people of Sentinel, the latter accusing the former of hiding behind Sentinel's military might. Though such allegations may not necessarily be true, Sentinel is undoubtedly closer to the Confederation and the two sister-cities have had a history of being competitive.
Other than Point Sentinel, the city is comprised of four other easily accessible regions:
The Sapphire Alcove: Public Service buildings, Archivus Complex and luxury residences. Connectivity: Point Sentinel & Opal Quarter
The Diamond Expanse: High-end and mid range residences, commercial lots.Connectivity: Point Sentinel & Ivory Stretch
The Opal Quarter: Military bays, mid-wealth residences, regional transport hub. Connectivity: Ivory Stretch, Sapphire Alcove & Kasai
#2
-City of Kasai-
Founded in the far east, amidst a small archipelago of islands just off the eastern coast is the second sister city of Ardennais, named Kasai. Unlike Ardennais and Sentinel, the Kasai government had anticipated a possible attack by the Confederation and as such, had began development of a unique and powerful defense system. The Tsujinbo Cannons.
Kasai is also home to the Dr. Miranda Academy for IO Particle Research. Founded by the late Dr. Miranda, wife of Dr. Ivanov, the academy was developed by Miranda to further her research into the effects of Edenseed radiation on organic matter. It was where she also discovered that the particles emanating from the Edenseeds had a strange effect on babies, particularly on unborn children. The Academy is also the place where Project Edenknight begins.
The are several notable locations within the City of Kasai, all connected to each other:
The Tsujinbo Cannons: 12 gun placements scattered through the islands. Developed by Tsujinbo Corp. one of the leading engineering companies of Kasai.
The Shirogane District: Located on the main island of Kasai, the Shirogane District is the NEU seat of power. Location of all higher government office positions. Residence of Chancellor Woodstrom and Governor Dervilia. Luxury high-wealth residences. Public service buildings.
Isle's of Shura: Comprised of three smaller islands and connected to the Shirogane main island via Pipe Dream transport. Most of the population of Kasai is on the Isle's of Shura. Low and medium-wealth residences, commercial and light industrial buildings.
Miranda Academy for IO Particle Research: Built around the third and final Edenseed asteroid fragment. Located on the Aki District, the fifth island that comprises the Kasai archipelago. Research of the effects of IO particles on organic tissue is done here. Also the center of research for Project Edenknight, in conjunction with Sector 11 on Sentinel.
Tengoku Biodome: Large Biodome Superstructure located on Shirogane Island. Much of Edenseed research from the destroyed Capital of Ardennais has been moved here. Also houses medium-wealth residences and commercial buildings.
Aki District: Founded on the island where the Edenseed fragment was discovered, the Aki District was the Kasaian's center of governance until they relocated to the Shirogane District. Now the island is home to the Miranda Academy, government buildings and high-wealth residences.
Port Akeri: Large Superstructure on Shirogane District. Houses military wing and is the connectivity hub to Sentinel.
#3
-Environment of Neo-Earth-
Despite the technological advancements of both nations, in some aspects they are behind the humans of old-earth:
The amount of Cosmic Radiation interference has rendered any form of satellite surveillance useless, and any such technology that relies on a space satellite. Long distance communications, intercontinental ballistics etc. Communications have been limited to lines or localized hubs. This disturbance is the result of a shroud of cosmic energy enveloping earth, known as the Veil. Initial attempts to send rockets through the outer reaches of the atmosphere have resulted in failure.
NEO-Earth is now a much harsher place than before. Other than erratic and amplified weather patterns, the shattered lands of Neo-Earth is plagued by Gravity Storms, Maelstroms (Magnetic Storms) and Glass Blizzards.
Despite their apparent knowledge of how to tap into the energy within the asteroid crystals, both nations are far from fully understanding its uses. As such, they can only utilize a fraction of the latent energy.
#4
-Pyrkaian Drive-
The Pyrkaian Drive is the main energy battery of all Confederation machines. When its source of energy is tapped via the Drive system, the Pyrkaia Stone releases a red particle, called the Nak particle. Prolonged exposure to the Crimson NAK particles of the Pyrkaia Stone have an adverse effect on the nervous system, causing intense pain. The effects were greater when an open wound was exposed to the environment. In the Pyrkaia Mines, the particular disease was called Crown Sickness; because of how sufferers always had a twisted vein-like mark around their foreheads. As the disease intensifies, the person would gradually lose all sensory function except to feel as if their very nerves were on fire. It is a slow death, and many were put out of their misery before too long.
#5
-EdenCore-
The EdenCore or sometimes known as Heart of Eden, is a drive system developed to power NEU machines. Although a source of great latent energy, NARCs and EVEs are much harder to manufacture compared with ATACs. This is because each individual Edenseed's energy flow has its own rhythm, almost like that of a beating heart. Unlike the constant pulse of a Pyrkaia Stone. Each individual NARC's circuitry must be tuned according to their EdenCore. However, the longer an EdenCore is allowed to sit in a machine, the more efficient the circuitry becomes through a kind of internal matter replacement. This phenomena is known as Warping and is especially prevalent with the development of a hybrid metal cellulose plating used to manufacture NARCs. While not capable of replacing whole parts, Warping has been shown to be able to replicate the surrounding material where a damage is located, effectively patching up damaged material. This process occurs over several days, depending on the scale of damage and size of Edenseed.
#6
-Project EdenKnight-
Just before the war began, there had been an increasing number of children born with a kind of... oddity. For the first few years of their life, their eyes and veins glowed with the same emerald glow as the Edenseeds. Initial speculation was that the babies had been exposed to a surge of Edenseed radiation at some point while still in the womb. Such cases were rare (approximately 1 in a thousand) and though parents initially feared for their children's lives, their child seemed to return to 'normalcy' upon growing up. That is, until their teens when they would begin exhibiting strange 'behavior'.
The top scientists of the NEU led by Dr. Ivanov's wife, Dr. Miranda, took notice of the phenomenon especially after Miranda's own child was born with what was now dubbed, the Splyced Marker. She and her team discovered that these children had been 'altered' on a genetic level; allowing them to fully utilize what was deemed a a Seventh Sense. Despite that, the magnitude of what these marked children could achieve was rather small. From weak telekinesis to momentary phase-shifting (an erratic ability to temporarily phase a limb out of the material plane). On top of this, whenever the Splyced child was asked to exhibit their Seventh Sense, it usually resulted in a negative physical side effect experienced on their behalf. This side effect ranged from that of moderate ailments to more serious problems, such as that experienced by Subject 001, Dr. Miranda's own daughter. Whenever Subject 001 used her Seventh Sense, her lungs involuntarily constricted, making her unable to breathe; the longer she projected her powers, the tighter they squeezed until she passed out on several occasions.
All children who had the Splyce Mark had to be enrolled in the Academy where they were used for further research. Despite the implications, they were treated humanely and fairly. They were taught at a young age to control their powers, as well as other general forms of education. Eventually, Sector 11 contacted Dr. Miranda and Project EdenKnight began. Despite that, Dr. Miranda was adamant that none of the children, now called EdenKnights, are to be conscripted into the military without the individual's consent. Regardless, all EdenKnights received basic military training beginning at the age of 15. There, they were then further divided according to the military branch at which they excelled most at, whether it is in marksmanship, engineering, machine piloting or command school. Further research even suggested that the Edenseed could be used to amplify the abilities of an EdenKnight. Nevertheless, after the age of 20, the EdenKnights were released and given a job of their choice at any government agency or major industry (No potato farmer EdenKnights sorry, you could be a public library curator though).
#7
-NAno-Regenerative Combat armor, NARC-
There are several main manufacturers of NARC units:
SECTOR 11, Edenknight Division (Sentinel):
EVEs made by Sector 11 have model names that begin with SS<random 4 numbers>. e.g. SS0047
MYRIAD Industries (Sentinel):
MYRIAD Industries is especially famous for building shielding systems and durable combat armor. EVEs made by MYRIAD Industries have model names that begin with MI<random 4 numbers>. e.g. MI0047
Tsujinbo Corporation (Kasai):
Tsujinbo Corp. is especially famous for designing powerful weapons systems. EVEs made by Tsujinbo Corp. have model names that begin with TC<random 4 numbers>. e.g. TC0047
Takeda Heavy Industries (Kasai):
Takeda Heavy Industries is especially famous for their superior design of light armored, dextrous and agile NARC chasis. Takeda Heavy Indsutries played a big part in the design of the famous Gen-2 NARCs, the first NARCs that made use of melee weaponry. EVEs made by Takeda Heavy Industries have model names that begin with THI<random 4 numbers>. e.g. THI0047
. . . | . . .
The sudden appearance of lumbering bipedal machines of war took the NEU generals by surprise. More mobile than even the Union's Hover Tanks and with a wider range of armaments, the ATaC's crushed the Union frontlines like a raging bull stomping on wild grass. The bipedal monsters could traverse terrain and position themselves far better than any ground based tank. Within days, it all but seemed like the Union forces would be thoroughly routed. That was until a lesser known company of troupers from Ardennais entered the fray; the Crimson Guard. At that time, the Crimson Guard was but a division of soldiers who were mainly comprised of rehabilitated criminals and capital offenders. Their ingenuity and unorthodox guerilla tactics saw the Union forces take down nearly the entire ATaC battle force. This bought enough time for the NEU to salvage ATaC technology and develop their NARCs.
The Crimson Guard after their first successful hijacking of gen-1 ATaC.
The Gen-4's are the latest NARCs to be utilized by the NEU forces. Developed after the fall of Ardennais, they were welcome improvements to their overall design, structure and weaponry in order to bring the fight back against the Confederation:
#8
-Armored TActical Combat units, ATAC-
You do not nead to read this archive in order to create a Character Sheet. Only for Roleplaying resource
There is only one known manufacturer of ATAC units:
Pyrkaian Industrial Confederation: Crespasulyx
Codename: Reaper
Height: 13 feet
Armaments: Anti-Personnel/Light-Armored Target Miniguns, .50 cal (Projectile). Grenade Launchers, 40mm Grenades. (Projectile/Explosive)
Sighting: Common
Codename: Fury
Height: 25 feet
Armaments: Gatling Cannons, 20mm (projectile), Pulse Cannons (Energy, 3 shot bursts with tight shot grouping.) Anti-armor salvos, (Rocket, Explosive.)
Sighting: Common
Codename: Brute
Height: 40 feet
Armaments: Heavy machine-gun, 35mm (Armour Piercing, Explosive, Projectile), Pulse Cannons (Energy, 3 shot bursts with tight grouping.), Anti-armor salvos, (Rocket/Explosive), Reinforced armour, Combat Blades (Piercing, anti-armor, melee).
Sighting: Common
Codename: Homunculus
Height: 35 feet
Armaments: Power fists (Impact damage, Anti-armor, melee), Reinforced armour, Shields (energy), Grenade Launcher, 70mm (Explosive/Projectile. May be loaded with something other than explosives.)
Sighting: Common
Codename: Gorilla
Height: 20 feet
Armaments: Dual Thumpers, Energy Gattling (Energy, Suppressing fire), Reinforced armour, EMP Grenades (Anti-Shields).
Sighting: Common
Codename: Big Daddy
Height: 55 feet
Armaments: Railgun x 2, Unknown Caliber (Siege, Triangulated Aim, Ground to Ground Bombardment) Anti-armor Missiles (Rocket/barrage), Hyper-Dense Alloy Plating, Shields (Energy)
Sighting: Rare, Battle of Ardennais
Battle Tactics: The Big Daddy is a Colossus class mobile siege unit armed with one of the largest railguns every seen. They function best at medium to extreme range combat, and are usually deployed in threes. While Big Daddy's weaponry may seem more suited for immobile targets, their Triangulated Aim systems synchronize attacks between the three Colossi to minimize a mobile target's evasion rate. Despite being slow and having a lack of melee weaponry, the sheer weight of the Colossi's Hyper-Dense plating makes them more than capable of ramming or crushing smaller NARCs.
Codename: Icarii Assault Suit
Height: 9 feet
Armaments: Sighting Prisms (Energy, Armor Penetrating), Anti-armor Missiles x 2 (Rocket/Explosive), Jumpboosters (Flight/mobility)
Sighting: ??
Battle Tactics: Icarii are specialist infantry units of the Confederation assault force. Armed with sighting prisms, they can fire a continuous stream of ultra-heat plasma laser to melt armored targets. While damage starts of relatively insignificant on larger NARCs, the damage from the prisms ramp up over time as well as from multiple prisms. Additionally, the prisms double as laser sights to pinpoint bombardment of targets by Colossus class ATaCs further afield. Icarii are often deployed via means of ballistics dropships. Taking off from several miles out from the battlefield, the dropships serve to quickly carry the Icarii onto the battlefield, clearing the landing zone by means of missile bombardment before ejecting the Icarii out mid-air. The disposable dropships then act as one final piece of destruction, aiming for the nearest target to crash into.
Codename: Abaddon
Height: 105(??) feet
Armaments: ???
Sighting: ???
Battle Tactics: ???
Codename: Mad Baron
Height: ???
Armaments: ???
Sighting: ???
Battle Tactics: ???
#9
-Edenseed reactiVe Exoskeletons, EVE-
EVEs are only able to be powered by Large Edenseeds. However, there are only two available Large EdenCores; one to power a single EVE and another for research. The remainder of large Edenseeds are pressumed to be burried under the rubble of Ardennais; now considered hostile territory with dangerous levels of NARC and ATAC disabling radiation. It is said, that only when an EdenKnight touches a large Edenseed will it begin to thrum with energy. Even then, not all EdenKnights can provoke the same level of energy output from the Large Edenseed. EVEs are neurally linked to EdenKnights, which is essential to maintain the energy output from the EdenCore. This inadvertantly allows the EdenKnight to push the EVE unit to greater maneuvering heights. The power output of the EdenCore also depends on the will and emotion of the EdenKnight.
There are five types of EVE units, categorized according to their primary functions:
Scouts: Small, lightweight and agile, these EVEs are not known for their firepower and mostly rely on stealth and high damage quick melee attacks. Short Ranged. Scouts have a negative modifier when taking damage. Positive modifier where mobility is involved. Positive modifier for melee weaponry armor penetration. Recommended size, 20-30 feet.
Brawn: The fighters. Basically an all-rounder in terms of EVE specs. Able to take an adequate amount of punishment while dishing out more than adequate amounts of pleasu- I mean pain! Medium to Short Ranged.. Brawns do not have any positive or negative modifiers. Recommended size, 35-50 feet.
Siege: Firepower expert. The least mobile of EVEs second only to the Atlas, but with highest amount of medium to extreme range firepower. Armaments may be precise snipers or even cluster missiles. Siege EVEs cannot utilize melee weaponry. Siege EVEs receive huge negative modifiers for mobility when in entrenched mode but receive huge positive modifier for any EVE ability. Positive modifier for range weapon armor penetration dice rolls and negative modifier when taking damage when low on shields. Recommended size, 30-40 feet.
Atlas: The tank. Atlas class EVEs have the heaviest armor. They may also employ damage redirecting shields to take the heat off allies. A side-effect from carrying heavy armor is all the added weight. Taking advantage of that, engineers tend to outfit Atlas class EVEs with heavy devastating melee weapons. Atlas class EVEs also encase the pilot in a breathable liquid chamber, muting their sense of pain and as added protection of the cockpit. Medium to Short Range. Atlas class EVEs receive negative modifiers for mobility. They receive positive modifiers for melee weapon armor penetration and resisting damage to armor or shields. Recommended size, 45-60 feet.
Disruptor: Disruptor Class EVEs attack in unconventional means. Slamming shockwaves into the ground or overcharging enemy reactors are just two of the various armaments in the disruptor's arsenal. Disruptor EVEs also include the support class, with the ability to perform battlefield repairs on other EVEs or NARCs. Medium-short to Short Range. Disruptors receive modifiers depending on EVE equipment. Recommended size, 25-40 feet.
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