SecondBreaking
The Dragon Reborn
idk my armor class either ha ha. i think we will get that all smoothed over when we start the RP
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He'll probably change it up abitRand said:A 215lb 6'10" rogue? That would be interesting to see.
215 pounds of bone and muscle.Rand said:A 215lb 6'10" rogue? That would be interesting to see.
It's his character, don't criticise it, let him play it as he's going too...Rand said:Bruh im sorry but its kind of ridiculous.....
He's pretty much a drow... Tiefling and Drow are massive in height...Rand said:I'm just trying to be realistic here man. I just can't imagine a 7 ft tiefling sneaking about and not getting detected.
Some pointers if you care;
-Too balanced
-Character is too large
-Med armor is going to be bad for sneaking
because your short xDRand said:WHAT IS WITH 6'10" PPL? WTF?!?!? WHY DO YOU HAVE TO BE TALL?
Oh sorry about that comment btw, just flipping out. Looks fine to me.
Thanks, though I feel a bit worried now about the whole height situation. From most places I looked at Gnolls they tend to be around six feet tall to seven feet tall. So, ought to just mention that, thanks for accepting me in.Aviendha said:Lol
Accepted. Looks fine to me.
Ah...Aviendha said:No it's fine, don't worry about them, they argue about everything , You get used to it. Everyone else is just on the tall side so...
Aviendha said:ACCEPTING!
This where you can sign up and create your character to join the roleplay. There are only 10 slots so this will be a first come first serve and only one character per person!
To Join, fill out the character sheet at the bottom of the post. If your character is accepted your username and your character’s name will show up in a slot. Please be patient, it may take a while for me to see your post. If you have any questions feel free to send me a message.
SLOTS
Slot 1: Taken: Rand - Entarro Toloth
Slot 2: Taken: Bathe Spellborne - Bathe Spellborne
Slot 3: Taken: Atto - Asmodeus Hellscythe
Slot 4: Taken: SnakyDragon - Oscar Grouchbeard
Slot 5: Taken: kaneki ken - Ditrillion ~Fix Hp
Slot 6: Taken: Thane Korino - Gerren ‘Perrin’ Paragon
Slot 7: Open:
Slot 8: Open:
Slot 9: Open:
Slot 10: Open:
THIS ROLEPLAY WILL NOT BE A SIMPLER VERSION OF D&D SO PLEASE READ EVERYTHING I HAVE CHANGED BELOW
RACES
Humans
Elves
Dwarves
Orcs
Halflings
Half-Breeds
~If you wish to be a sub race such as a Hill Dwarf, Sea Elf, Drow Elf, etc, please say so in parentheses next to your race.
~If you wish to be a race other than these, such as a Yuan ti, Sea folk, Dryad, etc, you may, so long as it is humanoid. However please send me a message before doing so.
CLASSES
*There can only be one person per class* This is to keep everyone from picking the same class
~it is important to have a well balanced party.
*Taken* Fighter: A versatile warrior that is capable of using a variety of weapons to overcome any foe. *Taken*
*Taken* Barbarian: A raging berserker that is capable of dealing massive damage, but usually takes the brunt of enemy assaults. *Taken*
*Taken* Ranger: Archers and swordsmen of unparalleled skill and precision that can hold their own against hordes of enemies. *Taken*
Druid: Through summoning the forces of nature is able to shape-shift, call upon animal familiars, and annihilate enemies with minor elemental powers.
Cleric: Siphons the power of the gods through prayer and warfare, able to heal allies and decimate foes.
*Taken* Wizard: A master of the arcane arts, able to summon diverse elemental abilities to destroy his enemies. *Taken*
*Taken* Bard: A travelling minstrel with the ability to make any one man an army. His mystical music is a force to be reckoned with. *Taken*
Monk: After years of meditation, monks have become the ultimate weapon. They use their honed skills in martial arts to quickly disable enemies.
Paladin: Able to call upon the gods for holy power, giving them the power to weather any enemy supernatural assault, protecting the party from damage.
Warlock: Calls upon the dark powers of forbidden magic, giving them a fighting edge against any opponent.
*Taken* Rouge: Stealthy agent of death, able to deal massive amounts of damage to singled-out enemies, and disappear into the shadows afterwards. Or use clever contraptions to take out groups, disarm traps, or steal. *Taken*
STATS
Your character starts with 60 points that you can divide up into the different skills
Strength: How strong you are/How hard you can hit
Agility: How fast you are/How quick you are at reacting/How good you are at dodging
Constitution: How much health you have/How many hits you can take
Intelligence: How much you know/How smart you are
Stealth: How good you are at sneaking/hidding
Charisma: How good you are at charming creatures/How beautiful you are
Armor Class: None: 0 Light: 1 Medium: 2 Heavy: 3
Speed: No armor: 40ft Light armor: 35ft Medium armor: 30ft Heavy Armor: 25ft
Hit Points: Strength + 2x Constitution
Weapons: Your weapons depend on your character. They must make sense, it can't be anything unreasonable or overpowered. No magic weapons or items.
Spells: The only characters that have spells are: Ranger, Druid, Cleric, Wizard, Bard, Paladin, and Warlock
For the list of spells see the Mechanics tab, If your section does not have any spells just leave the spell section blank and you can go back in and edit it, i am still creating all the spells. If you create your character before then i will inform you when i am finished.
Starting number of spells:
Ranger: 1
Druid: 2
Cleric: 3
Wizard: 4
Bard: 2
Paladin: 1
Warlock: 4
Backstory: I will leave you to have your freedom in your backstory as long is it doesn't interfere with other peoples backstory. Your character can't be from a planet other than Nerashia, Erathin, or The Dragons Pass. The major parts of your background such as wars and cities will probably be added to geography and lore considering there is none yet. Also take into account that whatever you put, we may end up roleplaying a little based off of it.
CHARACTER SHEET
Character Name:
Character Appearance:
Race:
Age:
Height:
Weight:
Eyes:
Skin:
Hair:
Class:
Personality Traits:
Ideals:
Flaws:
Backstory:
Lvl:0
Experience Points:0
Equipment:
Weapons:
Spells:
STATS
Strength:
Agility:
Constitution:
Intelligence:
Stealth:
Charisma:
Hit Points:
Armor Class:
Initiative: 0
Speed: