• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Dice Dungeons & Dragons: Wizards of the West


CHARACTER SHEET


Character Name: Ditrillion []

Character Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_07/11749256_503899506442735_556422292_n.jpg.514f0bd4d2766e2818f65cf8a1e0550a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="63243" src="<fileStore.core_Attachment>/monthly_2015_07/11749256_503899506442735_556422292_n.jpg.514f0bd4d2766e2818f65cf8a1e0550a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Race:


Shadovar Tiefling



Age:


21



Height:


6'5''



Weight:


190lbs



Eyes:


Clouded shade of gray



Skin:


Dark Gray



Hair:


Shoulder Length / Jet Black w/ Blue Highlight



Class:


Rogue



Personality Traits:


he is smart and prefers to find a way around fighting or do it indirectly if he can he likes to start with some kind of trick up his sleeve



Ideals:



he values loyalty and respect, though you only have as much respect as you earn.



Flaws:


Naturally hated due to his tiefling appearance



Backstory:


his clan of assains were murdered at a young age leaving him the only one left of his once proud assassin clan. at birth he was bathed in the blood of a thousand enemies in honor of his goddess



Lvl: 1



Experience Points:0



Equipment:


Pendant of Verin



Alchemy kit [Empty]



Thick leather work gloves



Shadowed Cloak



Alchemy book



Breaches



Shirt and black vest



25 burnt silver pieces



Weapons:


Duel long knives


Throwing knives 15 poisoned


Claw crossbow



12 poisoned bolts


1 burnt dagger



STATS


Strength:10



Agility:10



Constitution:13



Intelligence:10



Stealth:12



Charisma:5



Hit Points:36


Armor Class: 10



Initiative: 0



Speed:35ft



 

Attachments

  • 11749256_503899506442735_556422292_n.jpg
    11749256_503899506442735_556422292_n.jpg
    8.8 KB · Views: 104
Last edited by a moderator:
I'm just trying to be realistic here man. I just can't imagine a 7 ft tiefling sneaking about and not getting detected.


Some pointers if you care;


-Too balanced


-Character is too large


-Med armor is going to be bad for sneaking
 
There is only one thing i think you need to change, by the modifications i'm going by your hp should be 36 but you put it at 46. Otherwise accepted.
 
Rand said:
I'm just trying to be realistic here man. I just can't imagine a 7 ft tiefling sneaking about and not getting detected.
Some pointers if you care;


-Too balanced


-Character is too large


-Med armor is going to be bad for sneaking
He's pretty much a drow... Tiefling and Drow are massive in height...
 
Drow are elves man. They are actually a little smaller than humans. No idea about the stats of the tiefling tho. I'll check it out.
 
Dude elves are tall, depending on your type of elven race... But lets discuss this in the OOC log, and not in the Character customization log.
 
WHAT IS WITH 6'10" PPL? WTF?!?!? WHY DO YOU HAVE TO BE TALL?


 
Oh sorry about that comment btw, just flipping out. Looks fine to me.
 
Oh wow. Lol 12 ft and 214 inches?! Well so much for a regular party...


 
Your going to have to change that you know....
 
Aviendha said:
Lol
Accepted. Looks fine to me.
Thanks, though I feel a bit worried now about the whole height situation. From most places I looked at Gnolls they tend to be around six feet tall to seven feet tall. So, ought to just mention that, thanks for accepting me in.
 
No it's fine, don't worry about them, they argue about everything :P , You get used to it. Everyone else is just on the tall side so...
 
Aviendha said:
ACCEPTING!
This where you can sign up and create your character to join the roleplay. There are only 10 slots so this will be a first come first serve and only one character per person!


To Join, fill out the character sheet at the bottom of the post. If your character is accepted your username and your character’s name will show up in a slot. Please be patient, it may take a while for me to see your post. If you have any questions feel free to send me a message.


SLOTS


Slot 1: Taken: Rand - Entarro Toloth


Slot 2: Taken: Bathe Spellborne - Bathe Spellborne


Slot 3: Taken: Atto - Asmodeus Hellscythe


Slot 4: Taken: SnakyDragon - Oscar Grouchbeard


Slot 5: Taken: kaneki ken - Ditrillion ~Fix Hp


Slot 6: Taken: Thane Korino - Gerren ‘Perrin’ Paragon


Slot 7: Open:


Slot 8: Open:


Slot 9: Open:


Slot 10: Open:


THIS ROLEPLAY WILL NOT BE A SIMPLER VERSION OF D&D SO PLEASE READ EVERYTHING I HAVE CHANGED BELOW





RACES


Humans


Elves


Dwarves


Orcs


Halflings


Half-Breeds


~If you wish to be a sub race such as a Hill Dwarf, Sea Elf, Drow Elf, etc, please say so in parentheses next to your race.


~If you wish to be a race other than these, such as a Yuan ti, Sea folk, Dryad, etc, you may, so long as it is humanoid. However please send me a message before doing so.


CLASSES


*There can only be one person per class* This is to keep everyone from picking the same class


~it is important to have a well balanced party.



*Taken* Fighter: A versatile warrior that is capable of using a variety of weapons to overcome any foe. *Taken*


*Taken* Barbarian: A raging berserker that is capable of dealing massive damage, but usually takes the brunt of enemy assaults. *Taken*


*Taken* Ranger: Archers and swordsmen of unparalleled skill and precision that can hold their own against hordes of enemies. *Taken*


Druid: Through summoning the forces of nature is able to shape-shift, call upon animal familiars, and annihilate enemies with minor elemental powers.


Cleric: Siphons the power of the gods through prayer and warfare, able to heal allies and decimate foes.


*Taken* Wizard: A master of the arcane arts, able to summon diverse elemental abilities to destroy his enemies. *Taken*


*Taken* Bard: A travelling minstrel with the ability to make any one man an army. His mystical music is a force to be reckoned with. *Taken*


Monk: After years of meditation, monks have become the ultimate weapon. They use their honed skills in martial arts to quickly disable enemies.


Paladin: Able to call upon the gods for holy power, giving them the power to weather any enemy supernatural assault, protecting the party from damage.


Warlock: Calls upon the dark powers of forbidden magic, giving them a fighting edge against any opponent.


*Taken* Rouge: Stealthy agent of death, able to deal massive amounts of damage to singled-out enemies, and disappear into the shadows afterwards. Or use clever contraptions to take out groups, disarm traps, or steal. *Taken*


STATS


Your character starts with 60 points that you can divide up into the different skills


Strength: How strong you are/How hard you can hit


Agility: How fast you are/How quick you are at reacting/How good you are at dodging


Constitution: How much health you have/How many hits you can take


Intelligence: How much you know/How smart you are


Stealth: How good you are at sneaking/hidding


Charisma: How good you are at charming creatures/How beautiful you are


Armor Class: None: 0 Light: 1 Medium: 2 Heavy: 3


Speed: No armor: 40ft Light armor: 35ft Medium armor: 30ft Heavy Armor: 25ft


Hit Points: Strength + 2x Constitution


Weapons: Your weapons depend on your character. They must make sense, it can't be anything unreasonable or overpowered. No magic weapons or items.


Spells: The only characters that have spells are: Ranger, Druid, Cleric, Wizard, Bard, Paladin, and Warlock


For the list of spells see the Mechanics tab, If your section does not have any spells just leave the spell section blank and you can go back in and edit it, i am still creating all the spells. If you create your character before then i will inform you when i am finished.


Starting number of spells:


Ranger: 1


Druid: 2


Cleric: 3


Wizard: 4


Bard: 2


Paladin: 1


Warlock: 4


Backstory: I will leave you to have your freedom in your backstory as long is it doesn't interfere with other peoples backstory. Your character can't be from a planet other than Nerashia, Erathin, or The Dragons Pass. The major parts of your background such as wars and cities will probably be added to geography and lore considering there is none yet. Also take into account that whatever you put, we may end up roleplaying a little based off of it.


CHARACTER SHEET


Character Name:


Character Appearance:



Race:


Age:



Height:



Weight:



Eyes:



Skin:



Hair:



Class:



Personality Traits:


Ideals:



Flaws:



Backstory:



Lvl:0



Experience Points:0



Equipment:


Weapons:



Spells:



STATS


Strength:



Agility:



Constitution:



Intelligence:



Stealth:



Charisma:



Hit Points:


Armor Class:



Initiative: 0



Speed:
 

Users who are viewing this thread

Back
Top