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Dice Dungeons & Dragons: Wizards of the West

Character Name: Draven Barsnap


Character Appearance: White eyes, silvery beard, no hair.



Race: Human





Age: 40



Height:6'0



Weight:180 pounds



Eyes: White



Skin: pale



Hair: only silver beard



Class: Cleric



Personality Traits: He is extremely optimistic about everything. No matter what situation he is in he has faith everything will be ok.


Ideals: He strives to bring back the ideals of good magic of using it to save lives rather than take them.



Flaws: Physically he is as weak as a twig that's half burnt. His magic is very powerful but it tends to wear him down after multiple uses on a row.



Backstory: Draven as a child adored magic and loved the lightit brought to the world. But one day at his house a wizard came in a big hat and robes ccarrying a disfigured doll on one hand. The wizard summoned a lightning bolt of blue flames and attempted to strike down Draven's father.but in a purely reflexive stance Draven leaped out in front and summoned a shield to guard and reflected the bolt back into the wizard. His parents looked at him in aw as he panted exaughsted. The next day two tall thin wizards came to take him to school only to be stopped by the local preacher. After a few hours of arguing about who would hone the kids magical powers Draven chose the preacher and started to walk the path of the Cleric training to heal and protect people from the darkside of magic.



Lvl:0



Experience Points:0



Equipment: Robes and an oak staff.


Weapons: none really.



Spells: Mend, Prayer, (could you add shield to protect from damage next turn?)






Stats:


Strength: 8


Agility: 4



Constitution: 8



Intelligence:18



Stealth: 7



Charisma: 15



Hit Points: 24


Armor Class: none



Initiative: 0



Speed: 40ft
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Character Name: "Blackheart" Katrina Lillvik


Race: Human


Age: 21


Height: 156 cm


Weight: 52 kg


Eyes: Brown


Skin: Pale


Hair: White


Class: Necromancer


Personality Traits: Thorough, Careful, Idealistic, Optimistic


Ideals: The Ends Justify The Means, Everyone Has Some Good In Them, What Serves The Most Is What Is Right


Flaws: Has difficulty understanding other people's point of view, Easily lost in thought, Doesn't have much patience for things she doesn't understand and can't learn through study.


Backstory: Raised by her father, a mortician, and her mother, a healer, Katrina was fascinated by death and the dead from a very young age. When she started picking apart bodies, her parents just assumed she was taking an interest in her father's line of work. When she started pulling apart still living animals to see how their insides functioned in practice, they understood that maybe it was something else and she was forbidden from spending any more time around the dead than was absolutely necessary, and they insisted on training her in her mother's art. All the same, she studied the dead in secret, stealing into the mortuary at nights.


When a plague hit her town, both of her parents were struck by the illness, and she was determined to find a cure through study of the bodies. This was when Kat came across the dark arts of Necromancy. Though most of what she learned of necromancy didn't interest her, the ability to raise the dead as servants was something she saw as a monumental boon. Obsessed, she spent her nights raising bodies to help her dig up more victims of the plague to study, using them as assistants to her work. But it was all for nothing. Not only did her parents die of the plague, but after finding that she was digging up the bodies of their friends and loved ones for study and cheap labor, it was believed that she was the cause of the plague - she barely escaped with her life. Since then she's been tagging along with caravans wherever they go, sharing her knowledge with natural healers, and trying to stay a step ahead of her increasingly spread reputation as a harbinger of death and disease.


Lvl:0


Experience Points:0



Equipment: Cloak, Hat


Weapons: Black Staff


Spells: Minor Summon, Hex, Voodoo Doll


Stats:



Strength: 3



Agility: 3



Constitution: 7



Intelligence: 30



Stealth: 3



Charisma: 14



Hit Points: 17


Armor Class: 0


Initiative: 0


Speed: 40
 
Accepted


 
@BarrelOfGunpowder


That's okay this is a simpler version of D&D, If you read the first post in this section there should be a little of an explanation on most things and if you have any questions just ask me.
 
Character Name: DouglassCharacter Appearance: Coated head to toe in armor most of the time, However underneath the helm is a face that says nobility with long brown hair, blue eyes and soft features.


Race: Human.


Age: 22


Height: 5'10"


Weight: 132 (Unarmed.)


Eyes: Deep Blue.


Skin: White.


Hair: Brown.


Class: Paladin.


Personality Traits: Likes to treat situations less seriousoy then they actually are, Keeping a light heart about most things.


Ideals: Humans and nature are one, We respect it and it helps us prosper


Flaws: Gynephilic, Easily giving into temptation of a female of any kind. Trusts people a little too easily.


Backstory: He doesn't like to speak about the time before he became a Paladin.


Lvl:0


Experience Points:0



Equipment: Mostly equipped with a few items in his pouch to help with certain occasions, smoke bombs, potions and the like.


Weapons: Lance & Shield.


Spells: Minor Chant.


Stats:


Strength: 14



Agility: 5



Constitution: 14



Intelligence: 12



Stealth: 3



Charisma: 12



Hit Points: 42


Armor Class: Heavy.



Initiative: 0



Speed: 25
 
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Your stats are 8 points too high, everyone will be starting with 60 points. As for your hp it should be 2x your constitution + your strength, Other than that accepted.
 
Character Name: Illiana Aurelia Myloris


Character Appearance:

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Race: Elf


Age: 73


Height: 5'4"


Weight: 115lbs


Eyes: Golden


Skin: Tan


Hair: Copper Brown


Class: Druid


Personality Traits: Patient, observant, skeptical, cerebral


Ideals: Independence and free spirited


Flaws: Often slow to take action as a result of weighing all possible odds.


Backstory:


Lvl:
0


Experience Points: 0


Equipment: Spell component pouch, fur cloak.


Weapons: Shillelagh, bone dagger. Often sharpens a stick into a spear.


Spells:

  • Entangle: Entangles enemies within a 5 feet radius, immobilizing them.
  • Thorn Shot: A volley of thorns (1d4 for number of thorns) that does 1d4 dmg each.


Stats:


Strength: 6


Agility: 14


Constitution: 8


Intelligence: 10


Stealth: 12


Charisma: 10


Hit Points: 22


Armor Class: 0


Initiative: 0


Speed: 40ft
 
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Character Name: Oscar Grouchbeard


Character Appearance: See above


Race: Dwarf (Mountain)


Age: 48


Height: 3'6"


Weight: 140 pounds


Eyes: Brown


Skin: Light


Hair: Red


Class: Barbarian


Personality Traits: Gruff, speaks with horrible grammar, tactical (but sucks at thinking about everything else)


Ideals: Lawful evil is redeemable, order is most important above all


Flaws: Does not negotiate with chaotic beings (good, neutral, or evil), does not know when to quit (will charge suicidally if no one stops him)


Backstory: Oscar was a member of a clan of dwarves who trained animals (thus, the lawfulness in taming wild animals), but a mysterious beast shrouded in darkness murdered his whole clan and all of the animals, pushing him from the path of Ranger to the path of Barbarian. He now hunts this thing down and aims to kill it. I don't care what planet he comes from - whatever suits the best best as DM.


Lvl:0


Experience Points:0


Equipment: (I looked at the Barbarian class in the Player's Handbook, and they have better armor class if they lack armor. He, therefore, lacks armor. What's his AC?) Explorer's Kit, no armor


Weapons: Two handaxes, light crossbow


Spells: None


STATS


Strength: 25


Agility: 10


Constitution: 15


Intelligence: 7


Stealth: 0


Charisma: 3


Hit Points: 55


Armor Class: 12


Initiative: 0


Speed: 40 ft
Just curious how does a level 0 anything have 55hps?
 

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