Little_Red_Cassette
Soul of the Machine
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are monsters edible?
i need to know if we can Dungeon Meshi this as an option
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GojiBean VERY important question
are monsters edible?
i need to know if we can Dungeon Meshi this as an option
Guild Payments
All Quests pay based on the client's ability to do so. The higher the Rank of the Quest, the more money the client has to shell out for the Guild to accept it and tack it on the Quest Board for the Parties to see and accept. There's a lot that goes into a client's decision on how much to offer, but here are some basic examples to get the idea down.
For the below examples I'll use Copper only, but any division of Silver/Copper/Gold will also be applicable to how the payment is distributed once the Quest is complete.
F Rank Quests:
- Find my lost pet: 5-20 Copper
- Kill a problem monster: 40-50 Copper
- Help me travel safely to X location: (pay based on distance) 5-50 Copper (is the most common range)
- Assist (insert higher Rank) Party (insert name) with Dungeon Exploration: 50-100 Copper
- Assist (insert higher Rank) Party (insert name) with Dungeon Conquest: 200+ Copper (depending on Dungeon Rank/difficulty)
- Deliver (insert goods) to (insert destination): 20-30 Copper (if in the same village/town/city), 50+ Copper (if destination requires travel)
- Gather and deliver materials for (insert client name and location): 10-40 Copper
- Help (insert local business) advertise themselves/their latest product: 10-100 Copper (depending on how many Party members are assisting, and for how long)
- Investigate my family member's disappearance: 50+ (the exact amount depends largely on the client's pocketbook and how much they're willing to part with to find this family member, but it can go into the hundreds if they're desperate enough to recover this family member)
Those are some basic examples. And, of course, you're free to come up with your own Quest designs for this RP and such. Since the Party is F-Rank, they don't have negotiation power to ask/demand more of any client.
As we rise in Rank the Quest payouts will go up since higher Ranks demand a higher premium on rewards. But even then it's only when we get up to C+ Rank that we'll be able to barter for better wages and expect to get away with doing so without backlash. Disgruntled clients can and will report attempts to barter to the Guild which can result in reprimands and/or monetary fines.
Hmm. I know these are off the cuff, but I do think that they may be a bit low (or the cost of living a bit high), especially given that in the Lore it's stated that party Leaders normally take 40% off the top. (and I'm assuming that the payouts above are what the party receives, minus any Guild fees/profits).
Partly this depends on how long any of these quests take. But even if 'kill a problem monster' refers to a monster in the party's immediate area (so no travel time) and can be accomplished in a day, you're still looking at pretty low payouts for individual party members.
Let's say you have a 4-person party and the standard leader cut of 40%. A 40 copper monster job gives the leader 16 copper, and the others 24 to split. If they divide it evenly, that's 8 copper per person. Doing just this type of quest every day, with no days off, nets the non-leader party members a whopping 56 copper per week. Guild lodging is the cheapest around, and that costs 20 copper per week, leaving 36 per person for meals, equipment, and other needs... but meals cost a minimum 8 copper? Even if that's per diem and not per meal, this party will starve (except the leader, who is taking in 2x as much as anyone else).
If that same party assists a higher-level party with exploration, at a rate of 100 copper, and assuming each exploration only takes one day and it's possible to take seven of these quests in a row, the non-leader party members are clearing just 20 copper per day. 140 copper a week (or 120 after guild lodging) will cover meals at 8 copper per day and leave 64 copper for other expenses - but replacing leather armor alone could eat up all of that, let alone weapons or other equipment; and dungeon exploration would likely cause more wear and tear on gear than just fighting a single monster per day.
I come to two conclusions here - one, this massively disincentivizes the formation of larger parties (or incentivizes them taking on multiple quests, as has been mentioned) and two, I'm not sure there's much of a financial benefit to adventuring, since this would be a very high-risk occupation for what are, potentially, starvation wages until you have significant amounts of experience. It seems like it would be very hard, both physically and financially, to survive long enough to make it to a higher rank, and that there would be a strong bias in the guilds towards people who come from wealth being the only ones who can actually afford to rank up.
If that's an intentional part of the worldbuilding - that fame and glory go to the 1% and the lower levels of adventuring are a meat grinder of the desperate masses - then carry on
If not, maybe the costs of living should be reduced (as they actually were historically in many places - link is not for a base 10 money system but the point stands), or the standard leader percentage pared down? That strikes me as the most glaring inequity, that especially at lower levels the leader of a party could be the only one actually making enough money to live on.
(can you tell I'm acutely aware I've been procrastinating on my taxes this year? the numbers game is hanging over my head.)
Nothing about Ersatz gives me the impression she'd be good for negotiations, lol. Most of what you described here sounds like someone I'd nope out of business dealings with. Funny thing is, Marcy is kind of the opposite. Maybe it's because she's half minotaur, so she tries to avoid being intimidating. Minotaurs are known for being hulking rage monsters, so she doesn't want to seem volatile. Slow movements, calm tone of voice, always appears composed and logical... which is sort of intimidating in its own right, kek.like if you see a 7 foot woman with red pupils that carry little less than the despair of a thousand in them staring down at you with a dark cloak that occassionally has tentacles slithering out of them and a spiked tome for 20$ extra on the monster extermination you probably wont argue too much about it, thats all im sayin
'Tis fine. In my headcanon, your latest post came before that. The timeline seems to work out neatly that way. Time is funny in RPs.forgot wulfram throwing his hat in the leader ring, but yknow, my ass is tired
I usually do mine in Feb, but I've been feeling unmotivated this year and now March is almost over. SIGH.Heh, I feel ya on the taxes thing. I got mine done not too long ago. But it's still fresh in my mind cause I hate tax season.
And yes. There is an element of the worldbuilding which favors those who can push themselves into the upper 1%, so to speak.
However, you do raise a good point that it's still perhaps a bit too damaging in terms of how little is distributed for our F-Rank Party. Especially given its size. So, I've make an adjustment to both some of the costs, and a fairly substantial change to the payouts (outside of basic goods and meals) which hopefully will make things at least a little more workable.
I've also added a new page (linked like the rest at the top) to help keep track: Fantasy - Converging Fates (Mechanics Page)
I would assume that's the kind of thing that's negotiable but has to be upfront on the part of the quest poster,like "I need you to retrieve X thing from Y dungeon,I'll give you this amount up front and 80% of everything you find inside"