- One on One
- Group
Hoyo!
I'm going to use this page for things like costs and equipment and such to separate them from the Lore page, and hopefully keep things a bit more organized.
So, here we go!
(Note: This will be added to in the future)
Lodging
- Guild Lodging: 10 Copper per room, per week
- Tavern Lodging (food/drink included): 2-4 Silver/week
- Inn Lodging (food/drink not included): 1-2 Silver/weel
Apartments
- Single bedroom, single bathroom: 4-6 Silver/week
- Double bedroom, single bathroom: 7-10 Silver/week
- Double bedroom, double bathroom: 8-12 Silver/week
- Triple bedroom, double bathroom: 14-18 Silver/week
Basic Items
- A bushel of apples (around 10 apples): 5 Copper
- A basic meal at a restaurant: 8-15 Copper (15+ for "fine dining")
(if I say "common" or "basic," it means mass produced and all items are basically the same from one to the next with no customizations)
- A common sword and shield set: 14-20 Silver (common swords are between 10-14 Silver, basic shields are between 4-6 Silver)
- A basic leather armor set (head, chest/back, groin, arms, legs): 6-8 Silver
- A basic iron armor set (same pieces): 15-20 Silver
Guild Payments
All Quests pay based on the client's ability to do so. The higher the Rank of the Quest, the more money the client has to shell out for the Guild to accept it and tack it on the Quest Board for the Parties to see and accept. There's a lot that goes into a client's decision on how much to offer, but here are some basic examples to get the idea down.
For the below examples I'll use Copper only, but any division of Silver/Copper/Gold will also be applicable to how the payment is distributed once the Quest is complete.
F Rank Quests:
- Find my lost pet: 15-30 Copper
- * Kill a problem monster (F-Rank): 50-100+ Copper
* The Guild will investigate any and all reports from Parties of monster culling requests which don't match the Rank requirements in the original document submitted by the client. If found guilty of having withheld knowledge of the monster's Rank in order to avoid paying higher amounts the Guild has the legal authority to charge the client a minimum of 50 Silver as compensation (often charging closer to 80-100 Silver), and distribute 80% of that charge (rounded up) to the Party which completed the Quest. If the client can prove they didn't know the Rank of the monster then the Guild will charge around 20 Silver (usually closer to 10-15 Silver, along with giving a stern warning) and distribute 90% (rounded up) to the Party.
(this exact scenario might be in our immediate future, by the way
)
- Help me travel safely to X location: 10-50 (if in same village/town/city), 100-500 (if in neighboring villages/towns/cities), 1,000+ (if outside the current nation's borders)
- Assist (insert higher Rank) Party (insert name) with Dungeon Exploration: 200-500 Copper (if F-Rank, and 1,000 minimum if E-Rank or higher)
- Assist (insert higher Rank) Party (insert name) with Dungeon Conquest: 1,000+ Copper (if F-Rank, 5,000 minimum of E-Rank or higher)
- Deliver (insert goods) to (insert destination): 40-80 Copper (if in the same village/town/city), 100+ Copper (if destination requires travel), 500+ Copper minimum (if outside nation's borders)
- Gather and deliver materials for (insert client name and location): 20-80 Copper (if in same village/town/city), 150+ Copper (if travel is required)
- Help (insert local business) advertise themselves/their latest product: 20-200 Copper (depending on how many Party members are assisting, and for how long)
- Investigate my family member's disappearance: 100+ (the exact amount depends largely on the client's pocketbook and how much they're willing to part with to find this family member, but it can go into the hundreds if they're desperate enough to recover this family member)
I'm going to use this page for things like costs and equipment and such to separate them from the Lore page, and hopefully keep things a bit more organized.
So, here we go!
(Note: This will be added to in the future)
Lodging
- Guild Lodging: 10 Copper per room, per week
- Tavern Lodging (food/drink included): 2-4 Silver/week
- Inn Lodging (food/drink not included): 1-2 Silver/weel
Apartments
- Single bedroom, single bathroom: 4-6 Silver/week
- Double bedroom, single bathroom: 7-10 Silver/week
- Double bedroom, double bathroom: 8-12 Silver/week
- Triple bedroom, double bathroom: 14-18 Silver/week
Basic Items
- A bushel of apples (around 10 apples): 5 Copper
- A basic meal at a restaurant: 8-15 Copper (15+ for "fine dining")
(if I say "common" or "basic," it means mass produced and all items are basically the same from one to the next with no customizations)
- A common sword and shield set: 14-20 Silver (common swords are between 10-14 Silver, basic shields are between 4-6 Silver)
- A basic leather armor set (head, chest/back, groin, arms, legs): 6-8 Silver
- A basic iron armor set (same pieces): 15-20 Silver
Guild Payments
All Quests pay based on the client's ability to do so. The higher the Rank of the Quest, the more money the client has to shell out for the Guild to accept it and tack it on the Quest Board for the Parties to see and accept. There's a lot that goes into a client's decision on how much to offer, but here are some basic examples to get the idea down.
For the below examples I'll use Copper only, but any division of Silver/Copper/Gold will also be applicable to how the payment is distributed once the Quest is complete.
F Rank Quests:
- Find my lost pet: 15-30 Copper
- * Kill a problem monster (F-Rank): 50-100+ Copper
* The Guild will investigate any and all reports from Parties of monster culling requests which don't match the Rank requirements in the original document submitted by the client. If found guilty of having withheld knowledge of the monster's Rank in order to avoid paying higher amounts the Guild has the legal authority to charge the client a minimum of 50 Silver as compensation (often charging closer to 80-100 Silver), and distribute 80% of that charge (rounded up) to the Party which completed the Quest. If the client can prove they didn't know the Rank of the monster then the Guild will charge around 20 Silver (usually closer to 10-15 Silver, along with giving a stern warning) and distribute 90% (rounded up) to the Party.
(this exact scenario might be in our immediate future, by the way


- Help me travel safely to X location: 10-50 (if in same village/town/city), 100-500 (if in neighboring villages/towns/cities), 1,000+ (if outside the current nation's borders)
- Assist (insert higher Rank) Party (insert name) with Dungeon Exploration: 200-500 Copper (if F-Rank, and 1,000 minimum if E-Rank or higher)
- Assist (insert higher Rank) Party (insert name) with Dungeon Conquest: 1,000+ Copper (if F-Rank, 5,000 minimum of E-Rank or higher)
- Deliver (insert goods) to (insert destination): 40-80 Copper (if in the same village/town/city), 100+ Copper (if destination requires travel), 500+ Copper minimum (if outside nation's borders)
- Gather and deliver materials for (insert client name and location): 20-80 Copper (if in same village/town/city), 150+ Copper (if travel is required)
- Help (insert local business) advertise themselves/their latest product: 20-200 Copper (depending on how many Party members are assisting, and for how long)
- Investigate my family member's disappearance: 100+ (the exact amount depends largely on the client's pocketbook and how much they're willing to part with to find this family member, but it can go into the hundreds if they're desperate enough to recover this family member)