Karcen
Ten Thousand Club
well medicine would work and shrug the undead are meant to be nice undead that co exist with the living over just being evil undead.
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" For all but the wicked this is a choice " - Kul'tir
well medicine would work and shrug the undead are meant to be nice undead that co exist with the living over just being evil undead.
well given they are more likely to live more like a industrialized nation the living likely have a lower birthrate
Haha, a nation with no deaths will only increase with numbers as time goes on whether people are born are not. Unless of course, Kul'tir regulates his nation's population and picks/chooses who gets revived^^Can't say if the dead even give birth, but that's up to you.
If I may, a few counter points
1) Few deaths (Some will choose to stay dead, maybe not many based on the culture and normalization but it is an option, so at least some probably take it)
2) If many of the undead are mindless, or near mindless they are closer to machinery than they are people for most matters of over population (needing food/clothing/space)
3)Even if they are not mindless, the percentage of workers with normal human needs is ever decreasing, making supporting them easy. Over population means little when most of your population doesn't need food, medical care, or clothing.
i see well Kul'tir and his people will be friendly even if yours are less so they by this point see it as very natural and likely protects nature more than anything.
well the living population likely has lower brithrates and not everyone wants to become a skeleton or ghost and those wishes are respected and their body is interred in the capitol catacombs to protect it unless dire times come.
Which leads to some cold, but practical trade.
We are probably quite distant limiting trade and interaction.
More importantly we aren't willing to go to war just for what you are. (now if you started a huge war of expansion that's another thing).
So what can we do? Dislike your nature, but so what?
Just a cold practical trade.
well that's good is their none use of metal simply no using metal/ tools they made or pure and complete outlaw
If I may, a few counter points
1) Few deaths (Some will choose to stay dead, maybe not many based on the culture and normalization but it is an option, so at least some probably take it)
2) If many of the undead are mindless, or near mindless they are closer to machinery than they are people for most matters of over population (needing food/clothing/space)
3)Even if they are not mindless, the percentage of workers with normal human needs is ever decreasing, making supporting them easy. Over population means little when most of your population doesn't need food, medical care, or clothing.
If somoen is found practicing necromancy unsanctioned and on unwilling it is a capitol offence that gets said person forced into Lady Azalea's ghostly cohort
well the living population likely has lower brithrates and not everyone wants to become a skeleton or ghost and those wishes are respected and their body is interred in the capitol catacombs to protect it unless dire times come.
Rarely will people choose to die if given the option not to, though what I mean is unless Arran'ak closes it's borders to immigrants the nation will keep growing with time. Especially if the people of Arran'ak are nice folks and Kul'tir believes death is a choice for all but the wicked~
They'll still take up space even if they don't require many resources^^
Regulation is good. Can't wait to see all this played out IC.
Arran'ak has one of the more interesting cultures.
you misunderstand coming back as a ghost costs money so not everyone gets it most people just donate their bodies and he means undeath is a choice for all but the wicked as he presses those into the ghostly cohort of his fairy. Most people when they die likely stay gone their skeleton having no memory or soul, though during solstices i assume there would be a temp cross over where it is easy for the dead to come and visit.
I see. So necromancers get paid for their work. Makes sense^^
I'm curious how Kul'tir/Azalea judges the souls that are revived. Is there a hearing for the wicked or does he/she simply see into their hearts?^^
Mirgris
I see the Sacred Grove is setting up it's defense system. Excellent. Don't forget that for every point in Tech Advancement is an extra 0.5 point somewhere else. You can allocate it at your own time.
So can I keep it saved until an event or something then spend as a reaction, to unfuck myself?
I see. So necromancers get paid for their work. Makes sense^^
I'm curious how Kul'tir/Azalea judges the souls that are revived. Is there a hearing for the wicked or does he/she simply see into their hearts?^^
Mirgris
I see the Sacred Grove is setting up it's defense system. Excellent. Don't forget that for every point in Tech Advancement is an extra 0.5 point somewhere else. You can allocate it at your own time.
OverconfidentMagi
I'm also considering using the Sea Serpent names as months (only if it's okay with you) because they're epic and I like tying things together.
45 days in a month, 8 months in a year, 10 years in a C.O.K
Gonna wait for player opinions before I settle on anything tho. The standard, numerical, calendar might be easier for some.