Ok, posting IC in a moment.
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Well, it says I give the initiative used to a specific ally for a decisive attack in their next turn.I think it is more likely that I get a bonus to my die pool to hit, and just use my own initiative to do the damage.
But I'm not the Storyteller. I would love the extra dice of initiative damage to add to my Thunderbolt Attack Prana.
Before any Stunt dice, I have seven successes to hit. Almost forgot to add the Willpower point in!
Sorry, but I'm not that cruel.Now, watch him have some Charm to make his DV higher than 10. I think I would be able to hear Sherwood's scream of rage from here!
Honestly, I don't think it really matters much at this point, given how screwed Masaru is.jaydude
So the distract Gambit only gives the 4-6 success level of the gambit itself?
And did I need to roll my initiative for anything? (Been following the cheat sheet)
Very true! Is fun to watch.Honestly, I don't think it really matters much at this point, given how screwed Masaru is.
Yeah. This is my first time running a 3E game.
Lol definitely! I can see them getting some good use out of it. Plus coop always makes stunt all that much cooler.Ailera and Zed need to keep this maneuver in mind for later fights.
Hmm. My charisma + socialize is 4. If I use willpower, it wont do much to negate his WP bonus. But I may have to try. Given I would need all the more chances to roll 10s.
I have a major tie to the sick and wounded. So that applies here. And should she ask for help, that would become a Defining intimacy.
So if it fails. Zedradon may have to fight Ganzin while trying to keep her from dying at the same time (he has charms for that).
Could I try both at once with a stunt using a noble rant?Alternatively, you could have Zedradon try and persuade Ryan not to allow Ganzin to kill her, seeing as he's Ganzin's superior.