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Fandom Brothers of the Long Watch(OOC)

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Interactions?
I'm interested. Elaborate?
You can download it ya know, its free. This is literally a remark made by one of the space wolves to the ultramarine.
488

Or some variation of it, I like the banter honestly.
 
Hi I'm a Black Knights marine, I would never leave a battle to go hunt the fallen while you guy's get destroyed by traitors.
 
Hi I'm a Black Knights marine, I would never leave a battle to go hunt the fallen while you guy's get destroyed by traitors.
Aww, I thought you were going to do a Dark Angel...aw well.

Although at some point your Black Kight and my Sable Knights are going to disappear for a bit, unless anyone else wanna hop aboard with a Dark Angel or one of their successors.

Also, not sure how he's going to wield a powerfist and a heavy weapons, since he needs two hands for the heavy weapons. Btw, you sure no other heavy weapons? Like plasma cannon or lascannon? Or even the cmbi heavy bolter and flamer.
 
Basically...
Digard Garxan is a very well prepared Devastator Marine.
He carries a traditional Bolter in case he runs out of ammo for his Missile Launcher.
He uses a Missile Launcher and carries a a single Krak Missile, a single Frag Missile, and a single Flakk missile, which he can change at any time.
Digard is particularly amazing with the Flakk missile, able to nab even the swiftest of aerial foes. Chaos forces in particular suffer special headaches, as Digard is no stranger to using a Krak Missile against a troublesome bomber or Heldrake.
Digard also possesses resistance to flames due to his chapter. He also possesses decent charisma amomg civilians as he, like his Salamander brothers, is unusually caring for Imperial citizens.

So, watcha think so far?
 
Basically...
Digard Garxan is a very well prepared Devastator Marine.
He carries a traditional Bolter in case he runs out of ammo for his Missile Launcher.
He uses a Missile Launcher and carries a a single Krak Missile, a single Frag Missile, and a single Flakk missile, which he can change at any time.
Digard is particularly amazing with the Flakk missile, able to nab even the swiftest of aerial foes. Chaos forces in particular suffer special headaches, as Digard is no stranger to using a Krak Missile against a troublesome bomber or Heldrake.
Digard also possesses resistance to flames due to his chapter. He also possesses decent charisma amomg civilians as he, like his Salamander brothers, is unusually caring for Imperial citizens.

So, watcha think so far?
I dare say combi-flamer?
 
Aww, I thought you were going to do a Dark Angel...aw well.

Although at some point your Black Kight and my Sable Knights are going to disappear for a bit, unless anyone else wanna hop aboard with a Dark Angel or one of their successors.

Also, not sure how he's going to wield a powerfist and a heavy weapons, since he needs two hands for the heavy weapons. Btw, you sure no other heavy weapons? Like plasma cannon or lascannon? Or even the cmbi heavy bolter and flamer.

Sorry wanted to do a successor chapter that had a little more fuck you to the codex
 
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Karcen Karcen billthesomething billthesomething Ollieoftheveil Ollieoftheveil StormWolf StormWolf GearBlade654 GearBlade654 Commissar Darman Commissar Darman
Righto, brothers, we are about to begin, but before we do I kinda want to go over some "rules" since we're not exactly using dices, I do want to make it so that our victories would feel a bit earned.

Number 1: Space Marines
I'd like you to post in the following format for each one of your posts, so we know who you are currently playing as, as some of us have multiple characters:
[Your Space Marine's Chapter Badge]
(Space Marine's Name)
(Space Marine's Specalty)
(Space Marine's Chapter)
(Space Marine's Equipment)

So it should look somthing like this:
latest

Ovadiah Mazar
Storm Commando(Veteran Tactical Marine)
Storm Zealots
Combi-Grenade Launcher,Power Machete,Combat Knife,Frag Grenades,Krak Grenades

*Please play your characters one at a time

Number 2: Hordes
The way we are going to do hordes is one of two ways:
1. If we are moving to some position or defending a position, assume that there are always enemies coming unless I directly say so. Now, these enemies should be your base line troops, no elites, as I'll come to that later. What that means is, even if you are not directly engaged with an Elite, again, ill come back to that, then you would always have somthing for your marines to do: Killing whatever's coming at you in whatever fashion you like. This is also an ideal time for banter and other interactions with other Marines, even if it's during the middle of a fight.
It will appear somthing like this:
Ork_Warboss_with_Group.jpg

ORK HORDE
++++DEFEND POSITION++++
+++For the God Emperor+++

2. When we are securing an area, it will appear somthing like this:
22656_md-Awesome-252C-252520Buildings-252C-252520Cities-252520Of-252520Death-252C-252520Photoshop-252C-252520Snow-252C-252520Terrain.jpg

Upper Hive Living Quaters
++++Secure Area++++
|||||||||
+++For the God Emperor+++
Those red bars you see there are the number of posts needed to "secure" an area. Assume that there are enemies all over the complex, and that each one of your posts will flush a portion of them out. Once the number of posts are achieved, then the area is secured.

Number 3: Elites and Bosses
The way we are doing Elites and Bosses/Mini-Bosses are much the same as we are doing for securing an area. An example:
99120103019_OrkNobzNEW01.jpg

ORK NOBZ
||||||
Weapons: Kombi-flamer, Sluggas, Big Choppas, Power Klaws, Stikk Bombs
Modifier: Two Posts Per Kill
For elites, assume everybar is a single unit, so in this case there are six ork nobz in this unit. Each posts should kill off a singlar unit, unless there are modifers that stat that you may kill more or less units per posts. THis is so to prevent people from killing off enemy elites instantly, and to provide a sense of accomplishment in some respects.
Mini-Bosses and Bosses are quite the same, as they will appear somthing like this:
400px-Da_boss_by_diegogisbertllorens-d6bbrda.jpg

Ork Warboss
|||||||||||||||
Weapons: Mega Armor, Kombi-Shoota Skorcha, Power Klaw
Modifiers: Occasional Posts Will be negated by Mega Armor
Now while bosses work much the same as Elites, they are much tougher to kill and cannot be killed with a single posts. They can also call in Elites to help them, who may have to be killed in order to damage the Boss. You can control the boss during your action against it, however, MAKE IT REASONABLE; if you want the boss to swing at you so that you can dodge it that's fine, but it's not fine to walk the boss into the middle of an opening so that he can be gunned down by everyone. The person who damages the Boss last gets to finish the boss however they'd like. Notice some of the green bars are red, the red means how much health the boss has lost; I will try to update the boss as frequently in order to reflect it's actual health.
Now, here are some other rules regarding bosses and elites:
This is going to get REAL complicated REAL fast, but stick with me. There are three classes of Space Marines that do varying degrees of damage:
Space Marines: They can do +1 bar of damage to the boss or elites. However, they do benefit from the fact that you only need to wait 1 post before they can attack again.
Devastators: Devastators get +2 bars of damage. However, they need 1 post to set up, and 1 post in-between their setting up and firing action, and may be vulnerable to attack then.
Terminators: Can also do +2 bars of damage, however, they have to wait 2 posts before they can use their terminators against the boss.
Dreadnought: A whopping +3 against the enemy, but has to wait for 3 posts until the Dreadnought can be used again.
If you have multiple characters, you must wait at least 1 post between posts to use that character against the boss or elite.
Now, even though you there's a cool down system for fighting against bosses or Elites, that does not mean there will not be basic troops swarming the area. If your waiting on a post from someone, then feel free to curb stomp some grunts while you wait. Just make sure you end your post against an Elite or Boss away from the boss, as it be awkward to turn around in the face of the boss just to kill grunts...and the boss might take advantage.
From time to time I will be taking control of the bosses or elites and will either enact a skill, summon more elites, or even incapacitate one of your characters.
Being incapacitated only means your character is out until my apothecary can get to him, so do not worry if one of your characters gets incapacitated.

Extra Damages:
-Specialized equipment used against special enemies may produce extra damage against an enemy. For example, using a melta bomb against a tank may produce a total of +3 against the tank.
-I will also be rewarding well done posts with extra damage at my discretion.
-From time to time Ovadiah or Roald will call out specific weak points on the Boss or Elite formations, taking advantage of those weaknesses will earn an additional +1 or +2 against that Boss or Elite
Team Attacks- Space marines can team up for an attack that would yield an extra +1 ontop of their combined damage output. For example, if I were to have Ovadiah and Roald concentrate fire on an enemy together, they'd get a total of +3 damage output with 1 post of cool down for each individual space marine. If it were Wind Rock and Ovadiah, they'd get +4 output, with 2 post cool down for Wind Rock and 1 post cool down for Ovadiah. Make sure you tag who you want to team attack with, but also make sure theres communication within the rp itself between characters. I'll allow team attacks for people who have multiple characters, HOWEVER, I do not want to see this happening consecutively or even multiple times per act. Keep in mind these attacks have to be more then just concentrating fire, use some creativity and even discuss ahead of time of possible attacks. I reserve the right to revoke any point damages if any Team Attacks are overly simple.

Number 4: Post Length
Pretty stright forward here. Please use acceptable levels of grammar, punctuation, and capitalization. Doesn't have to be perfect, but I should be able to read the posts without scratching my head at what the heck is going on. I will ask you to edit your posts if I cannot understand what's going on.
Also, no one liners please.
I don't need an essay, the bare minimum is a single paragraph, but I require at least 3-4 sentences. More is definitely welcomed and will go further in earning bonus damages.
________________________________________________________________________________________________________________________________________________________________________________________________
That's everything, I apologize for making you guys sit through an entire wall of text, but I want to try somthing intreast. Plus it's kinda a prototype model for another RP I have in mind.
I will try to get the first post up this afternoon-evening.
DO NOT POST IN THE IC THREAD UNTIL I HAVE POSTED THE FIRST POST.
However, if you wish to start working on your post. Basically what I will be asking is an introduction post before we begin our first action. Just imagine you are exiting a Drop Pod in the midst of hordes of Genestealer Cutlits, just be aware of which drop pod your individual characters were assign to.
Like this post if you have read it, just so I know. I'll be bugging you otherwise.
Thank you for bearing with me.
Any questions, feel free to ask.
For the God Emperor, Brothers!​
 
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question: Do we have to send a picture of the badge for every post we make? I'm on the phone app and have no idea how to post pictures.
 

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