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Fantasy BoN: Stone Age

The Black Tide

Action 1: Send out a war party consisting of Gayla with the intent on obtaining corpses and bones to further the expansion of the Hive and accumulate bones for the artist.


While killing all sorts of animals to expand the hive and collect bones, they first manage to collect a decent amount of them for their mysterious "friend".

In the Quest for obtaining corpses However, they soon encounter a group of HOSTILE TRIBALS. Humans wearing HEAVY WOODEN ARMOR and Wielding HEAVY STONE AXES.

They don't understand what is being said, but it seems they are angry about the killed animals and are ready to fight.

((To Be Resolved on Discord))



Action 2: The Queen will dispatch yet another group of individuals with the intent on discovering options for ranged poison (same action as last time. I'm getting those units dammit!)

Another search for critters that have Ranged Poison Attacks. They come across three promising one.

CHOOSE ONE:
-The Jonker
- Florp Flipper
- Quap



EVENT:

While expanding the Hive, some Drones come across a LARGE WOODEN CHEST. It has a symbol of a Skull with two bones across it.

((To be opened on Discord))
 
Turn 8 - The Zgaki Tribes - Map 2
Current leader: Zlurm Toadsmoker
Age: Generational (Short-lived)
Population: 34 Zgak (+19 Zgak this turn) = 53 Zgak
Technology: Stone, Wood, Agriculture
Army: 15 Zgak Marauders, 10 Multiheaded Demon Leopards, 20 Planzards, 15 Poison Shooters, 3 Flower Mages, 10 Sludges, 61 Zgak Peons (+22 this turn from "Our Numbers are Legion") = 83 Peons

As the large procession of Zgak congas its way out of the gravewoods, a trail of vomit, excrement and trash leaves a visible and smellable mark in honor of the late Sqwak Snailchoker. Losing their beloved leader to an unfortunate cock-handling accident had threatened to send the tribe into a deep pit of Kha-Teer driven sadness, but instead his funeral party had been so rowdy and loud that the Zgak couldn't help but be enlightened by his Xee-Loo one last time. Their lack of leadership would soon sort itself out the way it had always done, by means of one loudmouthed warrior stepping up during the party and everyone mostly agreeing that he had the right vibe. In a way, it was similar to the democratic approach suggested by the great Kobold hunter living along them, albeit much less organized or formal. Jeb Bush had indeed pushed for a change in system for a while, but it never went anywhere, as most Zgak felt like it was too much of a hassle and noone was too keen on voting for him anyways.
As the party engulfed the main settlement of Bunghole, a fresh face did indeed step into the spotlight. With a bloated gut covered in drool, a warrior by the name of Zlurm boldly announced how the Snailchokers Xee-Loo had guided him towards an artifact of great power. Producing a strange device still covered in swamp weeds, Zlurm explained how his Fun Time Amplifier could absolutely zoot out anyone but himself. His slurred speech and lack of coordination during these proclamations would have deterred other species, but for the Zgak his foul-mouthed bragging was a pinacle in statesmanship and after sharing his discovery with enough folk to animate piles of runoff into moving Sludges he was proclaimed as Chief Zlurm Toadsmoker.

The ensuing coronation was sufficiently wild to drain the Zgaki supplies to dangerous levels and as such, Zlurm needed to act. Grabbing his best mates and the Flower Mages, he devised a cunning plan. If they grew more stuff, they could consume more stuff. And if there was enough stuff to go around, they could even get more exotic stuff from other folk around them. These revolutionary concepts were soon tested out, as a rapidly growing number of Zgak expanded the murky fields and floating pods in which they grew everything they could in their swamps. Spots with promising mushrooms weren't just sporadically plundered anymore but instead mapped out and genuine efforts to cultivate them began. The Flower Mages did their best to grow more herbs, inspired by their new leader Blart - recently promoted by virtue of being one of Zlurms mates. Though strange and crass in his methods, his eagerness to succeed or consume his own undergarments helped them. Zlurm meanwhile also had a way of motivating the regular workers, tricking them into believing their work to be an elaborate party game and encouraging offensive language, singing, hallucinogenics and alcohol (OSHA) during their work. But he knew, that it would soon become a hassle for his people and fearing they might not feel his vibe anymore, Zlurm set out to organize one of the greatest parties in recent memory. He would join together two people or at least scrounge from the Kobolds.

Arriving with his other mate, Liza Kos, the Kobold hunter Jeb Bush and a random gaggle of volunteers, Zlurm shared his Fun Time Amplifier with the Queen of the Kobolds. His intentions were clear, since their people were already friends and party buddies, they should really get a lot closer to protect each other from whatever the jungle had in its nasty stores. Of course, he would follow the honored Zgak tradition of flattering her with gifts, starting with the Cockatrice which slew Sqwak Snailchoker. His diplomacy was somewhat hindered, however, as he just couldn't stop giggling while he tried to make several attempts of bad puns around that gift.



Action 1: The Zgak will expand their fields and swamp pods to increase growing potential and produce trade goods. (Technology: Agriculture; support from Flower Mages and Sludges; support from Blart (Magic 4))

Action 2: A confederation is offered to the Kobold tribes, joining the Tribes together to party more and protect each other. (Probably a scene?)
 
Orpheus - Turn 8 - The Penitent
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When the sun and the moon share the same sky, darkness will sweep the land and there will be no discrimination between man or beast. All will fight for their eternal salvation against that which lurks in the void.
Orpheus


Orpheus stood atop a weathered stone plinth, the camp around him was a hive of activity, men and women preparing their gear, sharpening swords, and uttering prayers to The Divine. He let the moment stretch, absorbing the gravity of what lay ahead, before raising his arms to command their attention.

"Brothers and sisters," he began, his voice carrying over the hustle and bustle, "Tonight, we stand on the brink of destiny. The darkness we march against is not merely a horde of demons, it is a blight that threatens our world, our homes, our very existence."

He paused, his glance sweeping over the crowd. Each face was a testament to their shared resolve, determination and faith. "I see before me not just soldiers but the embodiment of courage and righteousness. Each of you has pledged your life not just to a cause but to The Divine. It is this faith that sets us apart from our enemies. They are driven by chaos and malice, but we…we are driven by purpose and unity."

Orpheus stepped down from the plinth, moving amongst his followers, his presence causing others to kneel in resorct. "You have trained tirelessly. You have sacrificed much. And now, The Divine calls upon us to be the shield and the sword, to defend the light against the darkness."

He approached a group of seasoned warriors, their faces scarred by past battles, the formidable Holy Clerics. "Remember, the demons we face are not invincible. They are creatures of fear and shadow, and in the light of our faith, they will falter. Hold fast to your belief in The Divine, and let that belief be your armor. Let it be your strength."

Orpheus turned gesturing towards the horizon. "Our path leads north, to the very heart of this demonic scourge. We will march into their lair, not as invaders, but as liberators. We bring with us not just weapons forged of steel, but the unbreakable will of The Divine."

He walked through the ranks placing his hands on shoulders. "Some of you are young, facing your first battle, others have fought in many, but know that age and experience matter little in the eyes of The Divine. What matters is the purity of your heart and the strength of your spirit."

Orpheus returned to the plinth, his voice rising once more. "The Divine has blessed us with a gift…the gift of unity, of purpose and of strength. Each of you carries a spark of the divine within you and together, we are a blazing fire, a force that no darkness can withstand."

He raised his sword high. "Let this sword be a symbol. As it cuts through the air, so too shall we cut through the ranks of the demonic horde. Let its edge remind us of our faith, to protect, to defend, and to vanquish the evil that seeks to consume our world."

The crowd erupted in a cheer, a roar that echoed across the plains. Orpheus felt their energy surge, a tidal wave of collective will. "Tonight we rest and prepare, tomorrow we march north and as we do, remember…The Divine watches over us. We are the chosen. We carry the light…and with that light, we shall drive the darkness back into the abyss from whence it came."

He descended from the plinth, moving among his people once more. "Hold fast to your faith my friends, for in faith there is no fear. In faith there is only victory."


Actions Action 1: Prepare the Crusade


Action 2: Launch the Crusade





 
The Golden Order
Turn 8

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“Today Astoria is calling out for help! War has surrounded us and our Allie’s call for help!” The Hugh Priestess stood before the holy temple and addressed Tikal’s followers with authority and confidence.

“The legions of the goddess are ready! We will march out to meet these evils and put chaos in its grave!”

She raised her sword to the heavens and held it firmly. “For the Goddess! For the Ogun alliance!” A roar of eager enthusiasm caused the jungle to tremble as the warriors prepared for the upcoming battles.

Actions:
Convert 37x Human Population to Copper Battalion.

Send Priestess Champion Ilia, Immortal Hero Delilah, 25x Exorcists, 5x Holy Clerics of Tikal, 10x Priestesses to fight alongside The Penitents under Orpheus’ command.

Tikal and Ratal Cyclops will travel to The Devil’s Hand with 5x Legendary Amazons, 26x Amazon Regulars, 18x Copper Battalion, 18x Amazon Riders, 14x Amazon Archers, and reinforce the Goliath armies.

Trektek Trektek
 
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The Penitent

Action 1: Prepare the Crusade

Population converted into military forces. ((IF TOO MANY FORCES ARE LOST IN BATTLE, THIS WILL HAVE MAJOR RAMIFICATIONS FOR YOIR FACTION))


Fanatics: 37
Giant Bowmen: 7
Werewolves: 6


Action 2: Launch the Crusade

((Massive battle of The Ogun Alliance versus Demons will be resolved on Discord))
 
The Golden Order

1. Convert 37x Human Population to Copper Battalion.

2a. Send Priestess Champion Ilia, Immortal Hero Delilah, 25x Exorcists, 5x Holy Clerics of Tikal, 10x Priestesses to fight alongside The Penitents under Orpheus’ command.

((To be processed on Discord))

2b. Tikal and Ratal Cyclops will travel to The Devil’s Hand with 5x Legendary Amazons, 26x Amazon Regulars, 18x Copper Battalion, 18x Amazon Riders, 14x Amazon Archers, and reinforce the Goliath armies.

((To be processed on Discord))


EVENT:
A Book arrives entitled, "The Divine Path to Godhood"
No one saw how it arrived, only that it did.
 
Lord Gloom
The Great and Might Lord Gloom have been chilling in his demiplane when a demonic butler reported the news of an imminent invasion.

"Eh? Who cares." Lord Gloom shrugged him off as he lay on the lap of the Demon Lord Abyzouma while being fed grapes by the all-powerful demon. Abyzouma, who heard of the news frowned. "How dare these puny mortals attempt to lay their hands on our joint vacation home in the mortal realms?"

Lord Gloom, sensing the shift in his wife's mood suddenly sat up as if very alarmed. "Yes! How dare them! This is our home, indeed. Worry not, my wife! We will deal with this and then we can go on that journey of robbing other demon lords!"

Abyzouma smiled.

Action 1: [REDACTED]

Action 2: Rob people
 

THE GLIMMERHILL GIANTS​


Turn 8​

The scouts returned early in the morning. Jok was just getting done with his morning workout. Soon to follow was breaking fast with his kinsmen, then the midmorning workout, then brunch with the weewards (he brings his own, after some confusion was had the first time around), surveying the tourney grounds for the next scenario, and so on, and on. Being Chief is hard work sometimes.

"Mighty Jok, the weelings of the south have come to our wood with talks of war!" the scout bellowed, nearly collapsing with exhaustion.

There was a pause, as Jok considered this. War hadn't been on the schedule. He might have to miss brunch. Or worse, his workshop with Oola and Grom. Stratagems don't develop themselves, and if they were going to win the tournament they'll need to find a way to break through the Mudrake's stone wall in the next bout...

"Uh, boss? It ain't fer us, we think, least. War with others."

Jok remembered where his was and began another set of pushups. "What? Others? Uh. Who?"

"Dunno."

"Seems fine then."

And that was that.


Free Actions:

Gain a Smart Hero from the Blue Chalice!

Attempt to Open the Puzzling Stone (Rolled: 10! Probably success!)
The stone: It's got strange markings on it and the markings sometime to glow a calming blue. Once a turn, you can roll a d10 to attempt to solve the Puzzling Stone. Until it is solved, the holder gains a +1 to all non combat rolls.

Training heroes in the Cow Tossing Stadium (Rolled: 8! Success!)
Cow Tossing Stadium - Once per turn as a free action, can train 5 units. On a roll of an 8+, they become a hero unit.

Training heroes with Star Player: Failure!

Action 1: The Hammers of War (Devising war strategy through war games)
Jok and his friends, in their ever evolving conduct and sport, have grown fond of games with ever more complicated rules of engagement. The surlier giants were sure to drag Jok into enough talks of threats on the horizon that he thought that was a jolly good thing to make a game about. Through the method of visualizing and analyzing complex fields of battle, troop positions, and other key indicators of success by beginning war games in the Cow Tossing stadium, perhaps something could be gained for real scenarios.

(Boons: Cow Tossing Stadium, Giant Tactics)

Action 2: A Frolic in Foreign Grasses (Seeking a kinder patron for the Blood Priests in the Pink Forest)
Life in the Northern Forest was mostly peaceful. The Saurians tinkered away at the Tower of the Sun, learning what they could from the old orc before he passed and continuing their studies after. A few odd hiccups involving the followers of Armok occasionally muscling in where they don't belong, however, as brought their ongoing presence to Jok's attention. This is normally a difficult task. Jok, in his overestimable wisdom, has decided that Priests and Blood Mages and Blood Weavers and all that rot need to find a new direction, maybe some of that funny nature magic those lizards had.

Where were them lizards from again? The Pink Forest? Time to find something new for these folk to follow.

(Boons: [Friendly] Keyword, Peaceful Giants (Advantage on Diplomacy with NPCs))
 
Lord Gloom

Action 1: [REDACTED]

((To Be Resolved on Discord))

Action 2: Rob people

((To Be Resolved on Discord))
 
THE GLIMMERHILL GIANTS

Free Actions:

Gain a Smart Hero from the Blue Chalice!

Gront The Wise
Smart Hero
Martial 2/Magic 4
Is That How It Went?- Reroll a failed roll, once per scene
I Forsee a Better Option- Roll a d1000. On a high roll, gain a HUGE advantage for that scene

Attempt to Open the Puzzling Stone (Rolled: 10! Probably success!)

The Puzzling Stone unlocks with a Loud CLICK. Inside is a small metal Circle. As soon as it is touched, a figure made of light emerges.

"Hello. I am SAI, Semi Artificial Intelligence. I will assist you in whatever endeavors you wish to pursue."

Gain S.A.I.
A.I. Intervention- Every Turn Action is Rolled at advantage.

Training heroes in the Cow Tossing Stadium (Rolled: 8! Success!)

Mongo The Magnificent
Athletic Hero
Martial 6/Magic 0
Showman- During battle, instead of fighting, can use his turn to distract the enemy with his athletic prowess
Far Thrower- Throws at Triple the Normal Rate with Double the Damage

Action 1: The Hammers of War (Devising war strategy through war games)
Jok and his friends, in their ever evolving conduct and sport, have grown fond of games with ever more complicated rules of engagement. The surlier giants were sure to drag Jok into enough talks of threats on the horizon that he thought that was a jolly good thing to make a game about. Through the method of visualizing and analyzing complex fields of battle, troop positions, and other key indicators of success by beginning war games in the Cow Tossing stadium, perhaps something could be gained for real scenarios.


The game turns out to be not only fun and Thought provoking, but also a great experience by everyone. People from all over the continent hear about thos wonderful game and eventually form their own teams.

The game is eventually called Strat- E- Gem. And the winner usually gets a pile of worthless Gems in a Copper Trophy.

The way it is played is thus: First, a battlefield is selected. This can range from Desert, to Forest, to Open Plain or even Mountain.

Then they select up to Five different types of units and place them in small contingent on the battlefield by The Commander. Then they have to attempt to capture an object that the enemy is Guarding.

This game provides great insight into battles and gives The Giants not only ADVANTAGE on Initiative checks, but also can give their own troops a +1 or the enemy troops a -1 by outmaneuvering them.


Action 2: A Frolic in Foreign Grasses (Seeking a kinder patron for the Blood Priests in the Pink Forest)

The Grasses seem warm and welcoming. But any and all attempts to reach out to a better patron unfortunately go unanswered.

Perhaps if they returned with a GIFT in the near future. It could make the difference.
 

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