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Fandom Boku No Hero: Peace Sign Academia Quirk Donation

Name of the quirk: Pile Bunker
Quirk Type: Mutation
Paid or Donated: Paid
Description: This mutation quirk gives the user large cylinder shaped objects at their elbows. Their arms are very thick and somewhat larger than their body a hole in the palm of their hand. The actual ability of this quirk lets the user pull their arm back the large cylinder will then slide back the user can then have it slide forward at a quick speed sending a shock-wave through the arm and out of the hole of the hand. This shock-wave can inflict powerful damage to a target smashing through solid walls and metal. The force of these shock-waves depend on how much energy the user stores in themselves. This is done by simply standing still and vibrating rapidly or absorbing the force of a blunt attack. Despite being able to absorb the force of a blunt attack this does not lower the damage dealt by the attack it only adds to their energy. The user must also watch out for how much energy they have stored up too much energy can they will overload resulting in their arms releasing energy suddenly.
Potential Special Moves: Air Bullet-The shock-wave from the arms can actually send small air bullets at a target. The power behind one of these air bullets would be equal to a strong punch. They can not piece the skin and only have a range of four meters.
Other Details:

Ranking: S
 
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Name of the quirk:
-Fire Cracker
Quirk Type:
-Emitter
Paid or Donated:
-Donated
Description:
-The user has a substance on the index finger and the thumb. If they touch normally, nothing will happen. However, if the user were to apply sudden force to these areas, say in the form of snapping your fingers, then they can release small explosions along with a popping sound. The explosions are very small and can only be used at close range to inflict damage on the enemy.
Potential Special Moves:
Other Details:

RANKING: BCA


Name of the quirk:
-Propeller Tail
Quirk Type:
-Mutation
Paid or Donated:
-Donated
Description:
-This quirk comes in the form of a slim black tail that can rotate freely from the body. The true purpose of the quirk is propulsion. The user has the ability to spin the tail fast enough to get them in the air for up to 6 minutes before the tail gets tired.
Potential Special Moves:
-Propeller Dash: The user uses the propeller tail to increase their running speed.
Other Details:

Ranking: BBA

Name of the quirk:
-Earthquake
Quirk Type:
-Emitter
Paid or Donated:
-Donated
Description:
-The user has the ability to absorb a bit of kinetic energy from each attack inflicted on them. Depending on the amount, the user can release it in the form of a small earthquake. However, this will only happen when the person falls down or face plants on the floor.
Potential Special Moves:
Other Details:
Idea Idea

Ranking: CBA
 
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Name of the quirk:
Sure Shot

Quirk Type:
Mutation

Paid or Donated:
Donated

Description:
The user is especially gifted with projectiles, allowing them to effectively ‘see’ projectile paths and calculate exactly how much force is needed behind a shot to ricochet/rebound a projectile to hit a target. The user, however, may not be physically able to achieve these feats, and may require either training, equipment, a partner, or all of the above to achieve some shots. As such, rather than a sniper, they are instead equated to spotters.


Potential Special Moves:
Pentashot: A combined effort from two heroes/students. The user calls a seemingly impossible shot, and the shooter fires. The first shot ricochets about the arena, creating a star shape, and the user will call another shot, upon which the second shot will collide with the first and rebound it off at an angle to hit the target. This allows a duo to effectively flank and/or confuse targets and opponents, or even buy time to strategise further.

Other Details:
The only thing that reveals this quirk to be a mutation one is a crosshair imprinted into the user’s right eye.

Ranking: CAA
 
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Name of the quirk:
Snow Queen/King


Quirk Type:
Emitter

Paid or Donated:
Donated


Description:
The owner of Snow Queen has drastically low body temperature, low enough to usually keep a room the size of a classroom at 19 degrees celsius. However, if the user wills it, they can turn the temperatures around them to below freezing, effectively turning the area around them into a snowstorm, if the conditions allow it. The user is immune to cold, but, however, suffers greatly during warm days. Due to their lowered body temperature, they overheat easily, and are expected to remain in cooler, shaded areas, especially while training. Stepping up their quirk also taxes them physically, and is akin to asking them to physically exert themselves (think a light jog for lowering room temperature to 10 degrees celsius, and a full run for freezing temperatures).

Potential Special Moves:
Ice World: The user drops the temperature around them drastically, flashfreezing the area. Most beings, unless protected in some form, are instantly frozen in ice. However, this is extremely taxing for the user, instantly causing them to faint. Depending on the physical condition of the user, they may recover within minutes, or will require an IV drip to recover properly.


Other Details:
The user of Snow Queen/King will have pale skin, and their skin will feel ‘pleasantly cooling’. Hugging them is advisable if one likes the cold.
Idea Idea

RANKING: S
 
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Name of the quirk: Buckshot
Quirk Type: Mutation
Paid or Donated: Donated
Description: The user’s palms are connected to lungs and have a big hole in the middle. The user’s forearms are also bigger than a normal human’s and covered with smaller holes. The mechanism goes as follows: Through the smaller (around 1cm) holes the user can suck up any small things that fit (pebbles, sand, water, small insects, coins, etc.) It fills up the small container in the forearms and after that, the user can shoot out everything out at once through the larger holes (around 3cm) on his palms. The whole mechanic uses the air from the user’s lungs as a suction and propulsion power. The main downfalls of this quirk is that ‘fine’ powders, like sand or liquids can get into the users lungs if he sucks in too much.
Potential Special Moves: Dash – Like Gran Torino, the user can use just the air to dash in any direction, but it’s by no means powerful enough to lift him off the ground.
Other Details:

RANKING: CBA



Name of the quirk: Non-Newtonian Sweat
Quirk Type: Emitter
Paid or Donated: Donated
Description: At first sight, the user’s sweat isn’t much different from a normal one. The only difference that could be seen by the naked eye, is that he produces way more of it than a normal human. However, if something hits it with high speed, or strength it will momentarily become a very hard jelly-like substance that will absorb the majority of the damage, and after the hit, return to a liquid state. The first flaw of this quirk is that if a user moves very abruptly, the sweat will stiffen, making the user temporarily unable to move. Another flaw is that the quirk uses a lot of water, so sweating will dehydrate the user much faster.
Potential Special Moves:
Other Details:

Ranking: AAB


Name of the quirk: Finger Punch
Quirk Type: Emitter
Paid or Donated: Donated
Description: If the user touches somebody with just a finger, he can make that touch as strong and painful as his normal all-out punch. He can do that with every finger, but the strength varies. Pinky packs the weakest punch, then the ring finger, middle finger, index finger, and the thumb being the strongest. This “Fingerpunching”, however, strains the muscles just as much as a normal punch would.
Potential Special Moves: Five Fingers Death Punch – The user’s connects all his five fingers at the same time, attacking the opponent with a “punch” 5 times as strong as a normal one.
Other Details:

Ranking: BAA


Name of the quirk: Extra Senses
Quirk Type: Emitter
Paid or Donated: Donated
Description: The user can make duplicates of his sense organs, that is: Eyes, Nose, Tongue, Ears. The duplicates aren’t attached to the user and can be placed somewhere or thrown. The user is can hear, see, smell and taste whatever those duplicates can. The max range is around 20 meters, and they last about an hour. They are however, extremely fragile, especially the eye, so a stronger toss will damage them or destroy them completely.
Potential Special Moves:
Other Details:

Ranking: CBA



Name of the quirk: Fluid Limbs
Quirk Type: Transformation
Paid or Donated: Donated
Description: The user can withdraw his own limbs into his body for a short time, and make them pop out of any other place of the body, except for the head. How fast those limbs retract and appear. The major flaw is that using the quirk too much, results in cramps and nausea.
Potential Special Moves: Long punch/kick - The user makes another limb appear at the end of a previous one, making it up to 4 times longer. The velocity of the limbs growing one after another packs quite a punch.
Other Details:

Ranking: BAB
 
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Name of the quirk:
Cut and Paste
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user has the ability to cut off limbs and place them on either themselves or someone else. However, this doesn’t lead to any ill effects. Rather, it creates a flat surface where the piece originally was. All functions still work and operate like normal, even with the removal of a limb.

The quirk works when the users hands start glowing. To commence the stealing of limbs, the user must apply extreme force on the users joints. Once they apply the needed force, they will snatch the limb and be able to place it on a body with control being allowed to them. This process only last 5 minutes before the body part vanishes and reappears on the users body.

Potential Special Moves:
Arms of God: The user steals many different arms and attaches them to their shoulders and below the original arm before throwing a flurry of punches against the enemy to deal more damage.
Other Details:

Ranking: S


Name of the quirk:
-X-Ray Hands
Quirk Type:
-Mutation
Paid or Donated:
-Donated
Description:
-The users quirk comes in the form of green transparent hands that don’t have much use on their own. However, once someone looks into them, the user can see through solid objects or surfaces. This doesn’t work on thick surfaces such as the ground so this is best used on thin walls or small objects.
Potential Special Moves:
-See No Evil: The user covers the enemies eyes with their hands, forcing them to see through everything. This temporarily confuses villians long enough for a planned attack.
Other Details:

Ranking: CAA

Name of the quirk:
-Bleach
Quirk Type:
-Emitter
Paid or Donated:
-Donated
Description:
-The user has the ability to secrete a white substance that causes extreme irritation if ingested or gains contact with exposed skin. The users skin is pure white with the substance coming out like sweat. This means that every attack has a limited amount and once gone, they must wait for more to be secreted
Potential Special Moves:
-Bleach Tornado: The user spins with the irritating substance flung off in every direction, temporarily immobilizing an enemy.
Other Details:

Ranking: CAA


Name of the quirk:
-Horror Frog
Quirk Type:
-Transformation
Paid or Donated:
-Donated
Description:
-The user has the ability to force bone and blood out of their body on command. This quirk causes immense pain on the user and actually forces them to be immobile. The main purpose of this is as a defense mechanism to protect the body while also playing dead in the hopes that the enemy will leave them be. The heart will also slow down along with other functions to simulate death. This will last about 3 minutes, after that, the users bones will retract, any wounds will regenerate, and all functions will act as normal. Though the user will suffer from extreme sourness and pain for a couple of minutes.
Potential Special Moves:
Other Details:

Ranking: CAA

Idea Idea
 
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Name of the quirk:
100
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The users quirk comes in the form of a red 100 located on their forehead. The used ability is once the enemy delivers a punch, the number on the forehead will go down. Once the number turns to 0, the user can release all the damage in one devastating punch equal to all the force given by the punches delivered. This is a one time deal so after the attack, the number will return to 100.
Potential Special Moves:
Other Details:

Ranking: S
 
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Name of the quirk:
Sticky Hands
Quirk Type:
Mutation
Paid or Donated:
Donated
Description:
The users quirk is manifested in the form of big transparent green sticky hands that can extend and retract. The user can use these to latch onto objects or grap enemies with them. However, they can’t be used excessively as they gain dust and rubble over time. After that, they must wait until the rubble is absorbed into their hands.
Potential Special Moves:
Slingshot: The user grabs two different objects, and pulls back, acting almost like a slingshot before firing themselves forward at high speeds.
Other Details:
Idea Idea
 
Name of the quirk:
Spider Den
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user can create illusions of a dozen of spiders creatures coming in preparing to attack. While the illusion cannot actually harm someone it affects their sense of touch by allowing them to think they feel it's breath. This allows for some to fall into the idea that these illusions are real. Using the illusions for a sustained amount of time, longer than 8 minutes, winds up affecting the user by making them dizzy. The illusions affect an area 3 meters within her reach, if a person leaves this area they no longer see them.
Potential Special Moves:
None Coming In
Other Details:
Armogohma_Small.png

RANKING: BAB

Name of the quirk:
Spongy Muscles
Quirk Type:
Transformation
Paid or Donated:
Donated
Description:
The user is able to transform their muscles into a spongy shock absorbing substance. This allows them to easily withstand 250lbs force punches, (The equivalent to a little less than a novice boxer's force, source), however it grants no protection from non-force fighting (burns, crushing, cutting, etc). The user is able to keep this up for six minutes coming in. Using this for long starts to eat away at the user's muscles causing extreme pain.
Potential Special Moves:
None Coming In
Other Details:
None

RANKING: ABA
 
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Name of the Quirk:
Grafting
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user can take any solid matter that has been separated into multiple pieces (via cutting, smashing, snapping, etc.) and join it together with another object. The user does not need to be the one to break said matter, Objects that have been fused together can be forcibly removed if enough force is used. When an object leaves the users range of five meters, fused objects fall off from whatever they were joined to. While attached to solid matter, an object that has been joined retains its original weight. So if, for example, a rock was joined to a person's arm that person would have to lift the rock when lifting their arm. Any number of objects can be attached to something at a time, however, this Quirk causes the ligaments in the user's fingers to detach and reattach with every use, resulting in severe pain and a loss of feeling in one's fingers.
Potential Special Moves:
Cement Clothes: The user attaches many heavy objects onto an enemy, weighing them down and making their movements slower.
Patch 'em Up!: The user takes the broken limb/finger/ of a person or themselves and uses their Quirk to fuse them back together. However, the broken bone/limb that was reattached becomes detached if they leave the user's range.

Other Details:
None
Idea Idea
 
Name of the quirk: Paper Biogenesis
Quirk Type: Emitter
Paid or Donated: Donated
Description: The user can bring paper to life in the shape that they imagine for one day, but to obey the Law of Conservation of Energy, a mass of the user’s blood equal to a third of the mass of the paper being animated must be sacrificed to supply the necessary energy to animate the creature.
Potential Special Moves: Origami Knight: Using as much blood as the user can spare, bring to life a humanoid form of paper with a condensed, sharpened cluster of paper to use as a sword and a similarly condensed, platter-like paper form to use as a shield.
Other Details:

Name of the quirk: Reanimate
Quirk Type: Emitter
Paid or Donated: Donated
Description: Taking control of their nervous systems, the user can control dead or unconscious living things, human or otherwise, and control them like puppets. In the case of beings with quirks, the user can even activate the quirk factor and cause them to use their quirk. However, the ability requires extreme amounts of focus for even single beings, and distance and number of beings increases the required amount of focus exponentially. Any more than two creatures at a time, or at a distance greater than twenty feet, can cause migraines, nausea, and, after ten minutes, a stroke. Also, no matter how hard they try, they cannot control a conscious human.
Potential Special Moves: N/A
Other Details:

Idea Idea
 
Name of the Quirk:
Cameraman/Woman
Quirk Type:
Mutant
Paid or Donated:
Donated
Description:
This Quirk manifests in the user as cameras lens-shaped eyes that can zoom in and out and take pictures by winking. Any picture taken by the user can be made into a photograph which is dispensed through the host's mouth, however, it takes a minute for the photo to develop. The user can remember every minute detail of every picture they've ever taken, much like a photographic memory. The user can only store up to sixty photos in their memory and in order to make room for more the user must delete one old photo. The user can develop up to ten photos a day before running out of 'film.' Developing a photograph leaves a bitter disgusting taste in the user's mouth (much like wine gums). When taking a picture, the user can apply a flash feature producing a bright light for half a second.
Potential Special Moves:
Blinded by the Light: The user takes a picture of an enemy using the flash option, blinding their opponent momentarily.
Other Details:
The user's eyes are camera shutters and open close the same way, making a noise whenever they blink.


Name of the Quirk:
Helium Tank
Quirk Type:
Mutant
Paid or Donated:
Paid
Description:
This Quirk manifests in the user as nozzle shaped pinky finger on the right hand. Through this nozzle, the user can release a helium-like gas that can inflate objects and make them lighter than air. This nozzle is sturdy enough to pierce through materials like rock and concrete. By sticking the nozzle in the mouth, the user can inflate themselves or others and cause them to float upwards like a balloon. The effects of the gas can last for about four to five minutes before wearing off. The amount of gas the user can produce is dependant on the amount of oxygen in the user's lungs (5-6 liters). The more gas the user produces, the more oxygen is taken from their lungs. Producing too much gas at once causes shortness of breath in the user which can cause intense tightening in the chest, air hunger (the feeling of not enough oxygen) or a feeling of suffocation.
Potential Special Moves:
None (that I can think of)
Other Details:
The user of this Quirk has a squeaky, high-pitched voice, like someone who inhaled a large amount of helium.

Idea Idea
 

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