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Fandom Boku No Hero: Peace Sign Academia Quirk Donation

Idea

The Pun Tyrant
Roleplay Availability
Roleplay Type(s)
My Interest Check
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Do you have spare quirks you don't know what to do with? Is there a specific quirk you'd like to interact with? Did you just come out of the shower/bed and want to share this quirk you dreamt about to the world?

Whatever the reason may be, this is the place where you place those extra quirks. Quirks placed here can be used by new players or old ones seeking to make new characters. The quirks placed here can either be donated or put up for selling for QEP.

Quirks put in this thread will be ranked from A to - with - being an unnusable quirk and A being a quirk that will get approved for certain and is powerful and very creative. Here are the rankings:
S- A special type not yet available for acquiring, in which a player vouges for another's trustworthyness and ability, allowing specially weird or powerful quirks. -unpurcheaseable
AAA- Very powerful, very creative, and simple to approve quirks
ABA- Very powerful, somewhat creative and simple to approve quirk -
ACA- Very powerful but uncreative quirks that are easy to approve
BAA- Medium power, very creative, and simple to approve quirks
BBA- Medium power, somewhat creative and simple to approve quirk
BCA- Medium power, but uncreative quirks that are easy to approve
CAA- Very weak, very creative, and simple to approve quirks
CBA- Very weak, somewhat creative and simple to approve quirk
CCA- Very weak and uncreative quirks that are easy to approve
AAB- Very powerful, very creative, and reluntant to approve quirks
ABB- Very powerful, somewhat creative and reluntant to approve quirk
ACB- Very powerful but uncreative quirks I am reluntant to approve
BAB- Medium power, very creative, and reluntant to approve quirks
BBB- Medium power, somewhat creative and reluntant to approve quirk
BCB- Medium power, but uncreative quirks I am reluntant to approve
CAB- Very weak, very creative, and reluntant to approve quirks
CBB- Very weak, somewhat creative and reluntant to approve quirk
CCB- Very weak and uncreative quirks I am reluntant to approve
AAC- Very powerful, very creative, and hard to approve quirks
ABC- Very powerful, somewhat creative and hard to approve quirk
ACC- Very powerful but uncreative quirks that are hard to approve
BAC- Medium power, very creative, and hard to approve quirks
BBC- Medium power, somewhat creative and hard to approve quirk
BCC- Medium power, but uncreative quirks that are hard to approve
CAC- Very weak, very creative, and hard to approve quirks
CBC- Very weak, somewhat creative and hard to approve quirk
CCC- Very weak and uncreative quirks that are hard to approve
FF- Rejected quirks

A rank power-300
B rank power-150
C rank power- 50

A rank creativity-150
B rank creativity-100
C rank creativity- 50

A rank approvability-200
B rank approvability-100
C rank approvability- 25
Here is the template for proposing a quirk for the list:
Name of the quirk:
Quirk Type:
Paid or Donated:
Description:
Potential Special Moves:
Other Details:


Name of the quirk: Smoke
Quirk Type: Emitter
Paid or Donated: Donated
Description: The user produces a gray smoke out of his lungs. It can be consciously controlled by him, and is able to lift small/light objects. In addition to that, by touching said non-living things, they can become smoke itself for a short time and can materialize anywhere within the smoke zone. The user can make the smoke thicker by letting it rest in his lungs for longer. ‘Heavier smoke’ is able to lift bigger objects and is less see-through. The main limitation of this quirk is that the smoke itself is slightly toxic when inhaled for prolonged time, making the user faint after too much use. Rapid breathing and dizziness can also be considered flaws.
Potential Special Moves: -
Other Details: -

a9fcc24a2964fb6579750981df295750.jpg

Name of the quirk:
Laser Eyes
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
This quirk grants the user the ability to fire laser beams from their eyes with a different effect depending on the eye. The eyes act almost like lenses that give the beams a different property. The red causes a straightforward beam that can inflict burning damage on the users skin. The green is actually a build up, shooting in parts that explode on impact.

When used too much, the quirk is known to fry the brain and cause a lack of rational thinking, and common sense. Leading to the user basically being a zombie for a bit.
Potential Special Moves:
Don’t Cross The Streams!: The user goes crossed eye, mixing the two beams in a devastating attack that causes burning and explodes on impact.
Other Details:

Name of the quirk:
Snow Queen/King


Quirk Type:
Emitter

Paid or Donated:
Donated


Description:
The owner of Snow Queen has drastically low body temperature, low enough to usually keep a room the size of a classroom at 19 degrees celsius. However, if the user wills it, they can turn the temperatures around them to below freezing, effectively turning the area around them into a snowstorm, if the conditions allow it. The user is immune to cold, but, however, suffers greatly during warm days. Due to their lowered body temperature, they overheat easily, and are expected to remain in cooler, shaded areas, especially while training. Stepping up their quirk also taxes them physically, and is akin to asking them to physically exert themselves (think a light jog for lowering room temperature to 10 degrees celsius, and a full run for freezing temperatures).

Potential Special Moves:
Ice World: The user drops the temperature around them drastically, flashfreezing the area. Most beings, unless protected in some form, are instantly frozen in ice. However, this is extremely taxing for the user, instantly causing them to faint. Depending on the physical condition of the user, they may recover within minutes, or will require an IV drip to recover properly.


Other Details:
The user of Snow Queen/King will have pale skin, and their skin will feel ‘pleasantly cooling’. Hugging them is advisable if one likes the cold.


Name of the quirk:
Cut and Paste
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user has the ability to cut off limbs and place them on either themselves or someone else. However, this doesn’t lead to any ill effects. Rather, it creates a flat surface where the piece originally was. All functions still work and operate like normal, even with the removal of a limb.

The quirk works when the users hands start glowing. To commence the stealing of limbs, the user must apply extreme force on the users joints. Once they apply the needed force, they will snatch the limb and be able to place it on a body with control being allowed to them. This process only last 5 minutes before the body part vanishes and reappears on the users body.

Potential Special Moves:
Arms of God: The user steals many different arms and attaches them to their shoulders and below the original arm before throwing a flurry of punches against the enemy to deal more damage.
Other Details:


Name of the quirk:
100
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The users quirk comes in the form of a red 100 located on their forehead. The used ability is once the enemy delivers a punch, the number on the forehead will go down. Once the number turns to 0, the user can release all the damage in one devastating punch equal to all the force given by the punches delivered. This is a one time deal so after the attack, the number will return to 100.
Potential Special Moves:
Other Details:

Name of the quirk:
Glitter
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
This quirk comes in the form of a sparky substance that comes from the persons hair. This “Glitter,” has the ability to knock people out if they injest it for about 2-5 minutes. The user themselves is not affected by this and can ingest it with little problem.
Potential Special Moves:
Glitter Bomb - The user takes a giant clump of the substance and blows it directly into the enemies face, increasing the chance of knocking them out or causing irritation in eyes and nostrils.

N/A

N/A

Name of the quirk:
Solid Tears
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user has the ability to, on touch, solidify their own tears into small jagged dagger like objects. However, this can only work on their own tears.
Potential Special Moves:
Other Details:

Name of the quirk: Finger Punch
Quirk Type: Emitter
Paid or Donated: Donated
Description: If the user touches somebody with just a finger, he can make that touch as strong and painful as his normal all-out punch. He can do that with every finger, but the strength varies. Pinky packs the weakest punch, then the ring finger, middle finger, index finger, and the thumb being the strongest. This “Fingerpunching”, however, strains the muscles just as much as a normal punch would.
Potential Special Moves: Five Fingers Death Punch – The user’s connects all his five fingers at the same time, attacking the opponent with a “punch” 5 times as strong as a normal one.
Other Details:

Name of the quirk:
WaterWorks
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user is able to shoot high powered streams of their own tears with enough force to crack the ground. The user can do this on command, but excess use can lead to blurry vision and headaches.
Potential Special Moves:
Tear Tornado: The user spins on their heel while firing off their quirk, knocking back all opponents in the area.
Other Details:

Name of the quirk:
Compressed Atmosphere
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user is able to create a sphere of pressurized air of about a 3 inch diameter, slightly larger than a baseball. These are used as projectiles which explode on contact, with about enough power to leave bruises. The quirk does not effect accuracy so practice is necessary for good aim. Excess amounts lead to dizziness and fatigue.
Potential Special Moves:
Pressured Projectiles: The user surrounds a material that could be used as a projectile in the compressed aim making a more powerful projectile.
Other Details:

Name of the quirk:
-Fire Cracker
Quirk Type:
-Emitter
Paid or Donated:
-Donated
Description:
-The user has a substance on the index finger and the thumb. If they touch normally, nothing will happen. However, if the user were to apply sudden force to these areas, say in the form of snapping your fingers, then they can release small explosions along with a popping sound. The explosions are very small and can only be used at close range to inflict damage on the enemy.
Potential Special Moves:
Other Details:

Name of the quirk: Fluff
Quirk Type: Emitter
Paid or Donated: Donated
Description: Out of his hair, the user can rapidly produce a fluffy, cotton-like material. It deals well with shock resistance, it’s resistant to cold temperatures or electric currents. Sadly, it’s cut very easily and is highly flammable. Also, too much production will cause hair to fall out.
Potential Special Moves: Fluffy hug – The user can capture the enemy in vast layers of fluff, rendering him unable to move.
Other Details:


Name of the quirk:
-Bleach
Quirk Type:
-Emitter
Paid or Donated:
-Donated
Description:
-The user has the ability to secrete a white substance that causes extreme irritation if ingested or gains contact with exposed skin. The users skin is pure white with the substance coming out like sweat. This means that every attack has a limited amount and once gone, they must wait for more to be secreted
Potential Special Moves:
-Bleach Tornado: The user spins with the irritating substance flung off in every direction, temporarily immobilizing an enemy.
Other Details:

Name of the quirk:
-Walking On Air
Quirk Type:
-Emitter
Paid or Donated:
-Donated
Description:
-The user has the ability to both walk and run without a surface underneath them, as long as they’re looking ahead. Looking anywhere else will disable the quirk and force the person to fall down. Another problem is that you can still suffer fall damage, even without the use of a surface.
Potential Special Moves:
Other Details:
-Based on the cartoon logic of running on air and only falling when you’re looking down.

Name of the quirk:
-Earthquake
Quirk Type:
-Emitter
Paid or Donated:
-Donated
Description:
-The user has the ability to absorb a bit of kinetic energy from each attack inflicted on them. Depending on the amount, the user can release it in the form of a small earthquake. However, this will only happen when the person falls down or face plants on the floor.
Potential Special Moves:
Other Details:

Name of the quirk: Extra Senses
Quirk Type: Emitter
Paid or Donated: Donated
Description: The user can make duplicates of his sense organs, that is: Eyes, Nose, Tongue, Ears. The duplicates aren’t attached to the user and can be placed somewhere or thrown. The user is can hear, see, smell and taste whatever those duplicates can. The max range is around 20 meters, and they last about an hour. They are however, extremely fragile, especially the eye, so a stronger toss will damage them or destroy them completely.
Potential Special Moves:
Other Details:

N/A

Name of the quirk: Non-Newtonian Sweat
Quirk Type: Emitter
Paid or Donated: Donated
Description: At first sight, the user’s sweat isn’t much different from a normal one. The only difference that could be seen by the naked eye, is that he produces way more of it than a normal human. However, if something hits it with high speed, or strength it will momentarily become a very hard jelly-like substance that will absorb the majority of the damage, and after the hit, return to a liquid state. The first flaw of this quirk is that if a user moves very abruptly, the sweat will stiffen, making the user temporarily unable to move. Another flaw is that the quirk uses a lot of water, so sweating will dehydrate the user much faster.
Potential Special Moves:
Other Details:

N/A

N/A

Name of the quirk: Weld
Quirk Type: Emitter
Paid or Donated: Donated
Description: If the user touches 2 things with both of his hands simultaneously, they become attracted to each other as if they were magnets. They continue to go towards each other with great force until they meet. The number of welds active is theoretically infinite, but more of them tires the user immensely, and every weld after the 2nd one will become weaker and weaker. The further apart are the items, the weaker is the force pulling them together. The user can release welds at will.
Potential Special Moves: Limb Lock – The user welds the enemy’s limbs to his back.
Elevator – The user can stand on something and using his weld, continue moving upwards. (needs to be adjacent to a wall for that to work.

Other Details: -

Name of the quirk: The floor is lava
Quirk Type: Emitter
Paid or Donated: Donated
Description: When the user’s bare soles touch the ground, the surface he’s standing on will start heating up to great temperatures. The circle of heat is around 5m, but will reduce to 2.5, if the user only uses 1 leg. If the user decides to place his foot on a vertical surface, it will heat up as well, as long as the foot is touching. This quirk won’t affect Glass, leather, cloth or organic things.
Potential Special Moves: -
Other Details: -

Name of the quirk:
Spider Den
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user can create illusions of a dozen of spiders creatures coming in preparing to attack. While the illusion cannot actually harm someone it affects their sense of touch by allowing them to think they feel it's breath. This allows for some to fall into the idea that these illusions are real. Using the illusions for a sustained amount of time, longer than 8 minutes, winds up affecting the user by making them dizzy. The illusions affect an area 3 meters within her reach, if a person leaves this area they no longer see them.
Potential Special Moves:
None Coming In
Other Details:

Name of the quirk:
Straight Surf
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user of this quirk is able to slide at extremely high speeds but only on surfaces that are completely straight, their feet become attached to the surface so long as they keep it activated. This means they can do so on some rails and some buildings. However it won't work on cracked or spherical surfaces. When surfing a building they'll fall to their death if they don't grab on before deactivating the quirk.
Potential Special Moves:
Other Details:

Name of the quirk:
Five Finger Death Gun
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user may shoot out their nails like bullet each finger having a different bullet type. The index finger being a normal hand gun, the middle being a rifle, the ring being a bouncing shot that will bounce up to three times, the pinky being an armor piecing round, and finally the thumb being a shot gun. Since the user is shooting off their nails they must wait for them to grow back before firing again. Meaning the user only gets two of each shot before they are "out of ammo" and must "reload" unlike normal nails these nails grow back within five minutes.
Potential Special Moves:
Five Gun Salute-By firing off a entire hand full of shots at an opponent the user can do some serious damage.
Other Details:

N/A

N/A

N/A

N/A

N/A

Name of the quirk:
Freezerburn
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user can release large amounts of snow and ice from their palms and feet. The biggest threat of this is the fact that if it comes in contact with human skin, it will cause a burning sensation or irritation that will last 10-15 minutes. The user may only use this for short periods of time or suffer the same burning/irritation.
Potential Special Moves:
Burning Breeze: The user clasp their hands together and blow out a giant amount of the substance directly onto the enemy.
The Floor is Ice: User creates the substance on the floor, pretty much it.
Other Details:
The user always has cold air emanating off them.

Name of the quirk: Velocity
Quirk Type: Emitter
Paid or Donated: Donated
Description: By holding his breath the user can make his current velocity unchangeable; meaning, that no outside force is able to change it. So if the user stays in one place, a car hitting him wouldn’t be able to move him. If were to jump, he would continue to ascent until he’s out of breath. While nice in theory, this quirk is very dangerous for the user, as when it comes to the previously mentioned car scenario; the car would start shattering every bone in the users body without moving him, and eventually the user would be forced to breath out because of pain.
Potential Special Moves: -
Other Details: -

N/A

N/A

Name of the quirk:
Flesh Butterflies
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user has the ability to create crimson butterflies at the extent of having to use their own flesh to do so. The skin can regenerate back but at a very slow pace, leading the user vulnerable. The butterflies don’t really have much use other than being a distraction that can be commanded by the user for simple task. The size of each varies though the bigger they are, the more flesh is needed.
Potential Special Moves:
Butterfly armor: The user uses the flesh butterflies to create an armor around them to leave less uncovered skin. Though the butterflies can be destroyed quite easily.
Butterfly Wings: The user makes the butterflies form two giant wings on their back to look bigger and for intimidation purposes, they can also work to wrap around for defense or shoot out to latch onto an enemy.
Other Details:

N/A

N/A

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Name of the quirk:
Heavenly Disc
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user has the ability to summon a bright yellow disc that rest above their head. The disc can be thrown and deal electric damage to whoever it touches. The creation of the disc can be given away by lines and circles appearing on the users body before rising to the top of their head. Multiple disc can be created but the first disc must vanish in order for that to happen. The creation time is 1 minute though they can be dispelled on command.
Potential Special Moves:
Holy Onslaught: This is caused by the user forcing their body to create multiple disc at once at the expense of them being very unstable with the ability to explode into a electric charge on impact. Doing this can actually cause the users body to freeze up after use.
Other Details:

Name of the quirk: Zodiac
Quirk Type: Transformation
Paid or Donated: Donated
Description: Depending on the month the user changes his appearance/power to match the month’s zodiac sign. The transformation is most prominent when in the middle of the month, at the beginning and end, the user experience an in-between state.
January - Capricorn – The user grows long horns, and his leg muscles become enhanced.
February – Aquarius - The user can control water, but only pure water.
March – Pisces – The user grows gills and membranes between his fingers.
April – Aries – The user grows curly horns, and he’s covered in wool-like material that acts as shock absorption.
May – Taurus – The user grows horns, and he becomes more muscular.
June – Gemini – The user’s mental capacity becomes doubled, and he doesn’t need to sleep.
July – Cancer – The user grows a pair of pincers instead of hands.
August – Leo – The user grows a mane, claws and his teeth become sharper.
September – Virgo – The user grows wings
October – Libra – The user senses, strength, intelligence and speed are all increased by a marginal amount.
November – Scorpio – The user grows a scorpion tail, and develops a paralyzing toxin to go with it.
December – Sagitarius – The user grows rubber-like membranes between his fingers to use as slingshots.

Potential Special Moves: -
Other Details: -

N/A

Name of the quirk:
Spongy Muscles
Quirk Type:
Transformation
Paid or Donated:
Donated
Description:
The user is able to transform their muscles into a spongy shock absorbing substance. This allows them to easily withstand 250lbs force punches, (The equivalent to a little less than a novice boxer's force, source), however it grants no protection from non-force fighting (burns, crushing, cutting, etc). The user is able to keep this up for six minutes coming in. Using this for long starts to eat away at the user's muscles causing extreme pain.
Potential Special Moves:
None Coming In
Other Details:
None

N/A

N/A

sheep_witch_by_elysschan-d99sqms.png


Name of the quirk:
Wolf in Sheeps Clothing
Quirk Type:
Transformation
Paid or Donated:
Donated
Description:
The quirk at first might seem like a mutation with the user having sheep horns and ears along with hair almost like wool. However, this is just a disguise to hide what’s underneath. When the user activates the quirk, the skin of the user will start to pop off and rip, similar to that of a tight costume. When it’s completely destroyed, it leaves behind a giant monstrous wolf with jagged teeth, black mess fur, and razors claws. The user now acts on instinct and will attack anyone around them though in most situations, they have enough control not to kill other allies. The transformation last for 6 minutes and after the time limit, the wolf will deflate like an animal balloon and the user will crawl out as if they were hiding inside it; they will feel drowsy and will have bruises where the “seams” of their skin were broken meaning the transformation can’t be used often.
Potential Special Moves:
Other Details:

N/A

Name of the quirk:
-Horror Frog
Quirk Type:
-Transformation
Paid or Donated:
-Donated
Description:
-The user has the ability to force bone and blood out of their body on command. This quirk causes immense pain on the user and actually forces them to be immobile. The main purpose of this is as a defense mechanism to protect the body while also playing dead in the hopes that the enemy will leave them be. The heart will also slow down along with other functions to simulate death. This will last about 3 minutes, after that, the users bones will retract, any wounds will regenerate, and all functions will act as normal. Though the user will suffer from extreme sourness and pain for a couple of minutes.
Potential Special Moves:
Other Details:

Name of the quirk: Limbs
Quirk Type: Transformation
Paid or Donated: Donated
Description: The user can split his limbs in any way he desires. When split in half, every part of the limb will have half of the volume and strength of the original limb. One limb can be split to 5 parts max. The user is free to decide when and from which limb they will start combining again. The only downside is that splitting causes physical pain and fatigue.
Potential Special Moves:
Other Details:

Name of the quirk:
-Raccon
Quirk Type:
-Transformation
Paid or Donated:
-Donated
Description:
-The user has the ability to transform into a raccoon on command, being able to switch in and out as they please. However, the more it’s used, the more feral the user will become, to the point of actually attacking allies if they get too close.

Side effect of this is that the user has a raccoon like appearance, this includes a tail, ears, fur in certain places, and mask-like, darker skin around the eyes and above the nose.
Potential Special Moves:
Other Details:

N/A

N/A

N/A

Name of the quirk: Fluid Limbs
Quirk Type: Transformation
Paid or Donated: Donated
Description: The user can withdraw his own limbs into his body for a short time, and make them pop out of any other place of the body, except for the head. How fast those limbs retract and appear. The major flaw is that using the quirk too much, results in cramps and nausea.
Potential Special Moves: Long punch/kick - The user makes another limb appear at the end of a previous one, making it up to 4 times longer. The velocity of the limbs growing one after another packs quite a punch.
Other Details:

N/A

N/A

N/A

N/A

N/A

Name of the quirk:
-Flower Power!
Quirk Type:
-Transformation
Paid or Donated:
-Donated
Description:
-This quirk gives the user the power to gain the abilities of the flower they consume. The ability last for five minutes before the user must eat the plant again. Not only that, but mutations can occur depending on the Flower. Some include
  • Roses: User grows sharp thorns all over their body, hair changes red and gains a green textured skin.
  • Sunflower: Gains regenerative properties when in sunlight and the ability to release a powerful sunbeam.
  • Cherry Blossom: Skin turns pinkish and gains a sweet scent that can force people to relax, and let their guard down.
  • Venus Fly Trap: Gains a greenish skin texture and sharp teeth that can bite through metal bars.
Potential Special Moves:
-Mother Nature: (Sunflower + Cherryblossom) Gains the relaxing aroma but also the ability to shoot a sun powered blast.
-Guardian of The Forest: (Rose + Venus Fly Trap) Using both plants, the user becomes a powerful enemy both offense and defense with bone crunching jaws and impenetrable armor-like thorns.
Other Details:

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

e02a88c3be606f4c52632b2b927d297d.png

Name of the quirk:
-Grape Soda
Quirk Type:
-Mutation
Paid or Donated:
-Donated
Description:
-The users body is made of a sticky and slimy substance with a taste similar to that of grape soda. The substance can mold and bend, the only problem being the stickiness that can make it irritating to walk around.
Potential Special Moves:
-Soda Pop: The user tosses multiple shots of their own slime at an enemy, where they’ll expand to wrap around and immobilize the enemy.
Other Details:

N/A

N/A

N/A

N/A

Name of the quirk:
-Propeller Tail
Quirk Type:
-Mutation
Paid or Donated:
-Donated
Description:
-This quirk comes in the form of a slim black tail that can rotate freely from the body. The true purpose of the quirk is propulsion. The user has the ability to spin the tail fast enough to get them in the air for up to 6 minutes before the tail gets tired.
Potential Special Moves:
-Propeller Dash: The user uses the propeller tail to increase their running speed.
Other Details:

Name of the quirk:
Sticky Hands
Quirk Type:
Mutation
Paid or Donated:
Donated
Description:
The users quirk is manifested in the form of big transparent green sticky hands that can extend and retract. The user can use these to latch onto objects or grap enemies with them. However, they can’t be used excessively as they gain dust and rubble over time. After that, they must wait until the rubble is absorbed into their hands.
Potential Special Moves:
Slingshot: The user grabs two different objects, and pulls back, acting almost like a slingshot before firing themselves forward at high speeds.
Other Details:

N/A

Name of the quirk:
Human Whistle
Quirk Type:
Mutation
Paid or Donated:
Donated
Description:
Part of the quirk comes in the form of two large dials on the shoulders of the user. The actual quirk is the ability to let out a high pitch whistle that only humans can hear. However, it only works on certain age groups. The dial on the left control which one whether it be children(babies, children, and preteens), teenagers, and adults(young adults, middle aged, elderly). The right dial controls the volume of the whistle. Once the age and volume are set, they’re stuck and will have to wind down in order to be used again and the volume will decrease as it winds down. The user can also become light headed if they use this too much, eventually passing out.
Potential Special Moves:
Other Details:
Time until the quirk can be used on another age:
Children - 5 min
Teens - 10 min
Adults - 15 min

Name of the quirk:
Sure Shot

Quirk Type:
Mutation

Paid or Donated:
Donated

Description:
The user is especially gifted with projectiles, allowing them to effectively ‘see’ projectile paths and calculate exactly how much force is needed behind a shot to ricochet/rebound a projectile to hit a target. The user, however, may not be physically able to achieve these feats, and may require either training, equipment, a partner, or all of the above to achieve some shots. As such, rather than a sniper, they are instead equated to spotters.


Potential Special Moves:
Pentashot: A combined effort from two heroes/students. The user calls a seemingly impossible shot, and the shooter fires. The first shot ricochets about the arena, creating a star shape, and the user will call another shot, upon which the second shot will collide with the first and rebound it off at an angle to hit the target. This allows a duo to effectively flank and/or confuse targets and opponents, or even buy time to strategise further.

Other Details:
The only thing that reveals this quirk to be a mutation one is a crosshair imprinted into the user’s right eye.

Name of the quirk:
-X-Ray Hands
Quirk Type:
-Mutation
Paid or Donated:
-Donated
Description:
-The users quirk comes in the form of green transparent hands that don’t have much use on their own. However, once someone looks into them, the user can see through solid objects or surfaces. This doesn’t work on thick surfaces such as the ground so this is best used on thin walls or small objects.
Potential Special Moves:
-See No Evil: The user covers the enemies eyes with their hands, forcing them to see through everything. This temporarily confuses villians long enough for a planned attack.
Other Details:

Name of the quirk: Buckshot
Quirk Type: Mutation
Paid or Donated: Donated
Description: The user’s palms are connected to lungs and have a big hole in the middle. The user’s forearms are also bigger than a normal human’s and covered with smaller holes. The mechanism goes as follows: Through the smaller (around 1cm) holes the user can suck up any small things that fit (pebbles, sand, water, small insects, coins, etc.) It fills up the small container in the forearms and after that, the user can shoot out everything out at once through the larger holes (around 3cm) on his palms. The whole mechanic uses the air from the user’s lungs as a suction and propulsion power. The main downfalls of this quirk is that ‘fine’ powders, like sand or liquids can get into the users lungs if he sucks in too much.
Potential Special Moves: Dash – Like Gran Torino, the user can use just the air to dash in any direction, but it’s by no means powerful enough to lift him off the ground.
Other Details:

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Name of the quirk: Starfish
Quirk Type: Mutant
Paid or Donated:Donated
Description: User takes on the properties of a starfish, granting them the power to regenerate their limbs should they get cut off (or minor injuries by focusing on it), stick to surfaces with sticky-pad arms, are granted extreme flexibility due to a less rigid skeleton. User is also granted the ability to suck in large quantities of air (or water) through their mouth and storing it within their body, simulating an enhanced lung capacity as well as serving as an offensive use.
Potential Special Moves:
Squish-n-Twist: The user simply grabs someone with all four limbs and twists forwards, forcing the enemy into an uncomfortable position, potentially incapacitating them.
Super Water Wave Splash Beam: The user ejects all water stored in their starfish organs at high speeds towards their enemy from their mouth. The water pressure is typically as strong as a fire hose.
Other Details:

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Name of the quirk:
Mantis Shrimp


Quirk Type:
Emitter


Paid or Donated:
Paid


Description:
Gives the user the power, speed, and strength of a Mantis Shrimp! The tiny creature can already produce a punch that can shatter aquarium glass and crab shells and a punch faster than a bullet. Put this up into human size and that's a punch that can beak through walls with ease and a punch potentially faster than sound. However the quirk can only be used in the arms, outside impact still affects the arms, and the sheer speed of the punch causes heavy burns. The quirk also has an optional wind-up that allows the user to steadily increase the strength and speed of the punches, or punch at full strength immediately. The wind-up is fast and only takes four punches to reach full strength, with the first punch still causing some burning.


Potential Special Moves:
Dual-Shot:
The user throws both arms forward to deliver a massive punch, with devastating affect.
Hop Around: Not exactly a special move, but is so until the user can control their punches. The user can use the force and speed of their punch to propel them in any direction they want. They simply need to thrust their arm towards the opposite direction they want to move in.

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Name of the quirk: Pile Bunker
Quirk Type: Mutation
Paid or Donated: Paid
Description: This mutation quirk gives the user large cylinder shaped objects at their elbows. Their arms are very thick and somewhat larger than their body a hole in the palm of their hand. The actual ability of this quirk lets the user pull their arm back the large cylinder will then slide back the user can then have it slide forward at a quick speed sending a shock-wave through the arm and out of the hole of the hand. This shock-wave can inflict powerful damage to a target smashing through solid walls and metal. The force of these shock-waves depend on how much energy the user stores in themselves. This is done by simply standing still and vibrating rapidly or absorbing the force of a blunt attack. Despite being able to absorb the force of a blunt attack this does not lower the damage dealt by the attack it only adds to their energy. The user must also watch out for how much energy they have stored up too much energy can they will overload resulting in their arms releasing energy suddenly.
Potential Special Moves: Air Bullet-The shock-wave from the arms can actually send small air bullets at a target. The power behind one of these air bullets would be equal to a strong punch. They can not piece the skin and only have a range of four meters.
Other Details:

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NOTE: Only quirks on the list in this post are up for taking
NOTE 2: When a quirk is added to the list, the post donating the quirk shall be edited to inform of the ranking in which the quirk can be found. If you do not wish to have your posts edited, please state so when you make an application here, so that I can request you edit it instead.

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Timeskipper
 
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Name of the quirk:
Solid Tears
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user has the ability to, on touch, solidify their own tears into small jagged dagger like objects. However, this can only work on their own tears.
Potential Special Moves:
Other Details:
Ranking: BAA

Name of the quirk:
WaterWorks
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user is able to shoot high powered streams of their own tears with enough force to crack the ground. The user can do this on command, but excess use can lead to blurry vision and headaches.
Potential Special Moves:
Tear Tornado: The user spins on their heel while firing off their quirk, knocking back all opponents in the area.
Other Details:
Ranking: BBA

Name of the quirk:
Glitter
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
This quirk comes in the form of a sparky substance that comes from the persons hair. This “Glitter,” has the ability to knock people out if they injest it for about 2-5 minutes. The user themselves is not affected by this and can ingest it with little problem.
Potential Special Moves:
Glitter Bomb - The user takes a giant clump of the substance and blows it directly into the enemies face, increasing the chance of knocking them out or causing irritation in eyes and nostrils.
Other Details:
RANKING: AAA

Name of the quirk:
Freezerburn
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user can release large amounts of snow and ice from their palms and feet. The biggest threat of this is the fact that if it comes in contact with human skin, it will cause a burning sensation or irritation that will last 10-15 minutes. The user may only use this for short periods of time or suffer the same burning/irritation.
Potential Special Moves:
Burning Breeze: The user clasp their hands together and blow out a giant amount of the substance directly onto the enemy.
The Floor is Ice: User creates the substance on the floor, pretty much it.

Other Details:
The user always has cold air emanating off them.
RANKING: ACC
 
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Name of the quirk:
Compressed Atmosphere
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user is able to create a sphere of pressurized air of about a 3 inch diameter, slightly larger than a baseball. These are used as projectiles which explode on contact, with about enough power to leave bruises. The quirk does not effect accuracy so practice is necessary for good aim. Excess amounts lead to dizziness and fatigue.
Potential Special Moves:
Pressured Projectiles: The user surrounds a material that could be used as a projectile in the compressed aim making a more powerful projectile.
Other Details:
Ranking: BBA
 
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Name of the quirk: Starfish
Quirk Type: Mutant
Paid or Donated:Donated
Description: User takes on the properties of a starfish, granting them the power to regenerate their limbs should they get cut off (or minor injuries by focusing on it), stick to surfaces with sticky-pad arms, are granted extreme flexibility due to a less rigid skeleton. User is also granted the ability to suck in large quantities of air (or water) through their mouth and storing it within their body, simulating an enhanced lung capacity as well as serving as an offensive use.
Potential Special Moves:
Squish-n-Twist: The user simply grabs someone with all four limbs and twists forwards, forcing the enemy into an uncomfortable position, potentially incapacitating them.
Super Water Wave Splash Beam: The user ejects all water stored in their starfish organs at high speeds towards their enemy from their mouth. The water pressure is typically as strong as a fire hose.

Other Details: N/A
RANKING: AAC

Idea Idea :3
 
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Just in case I never actually make this character, so I'll put the quirk here. Note: If I do make this character the sheet will be removed and stuff.


Name of the quirk:
Mantis Shrimp


Quirk Type:
Emitter


Paid or Donated:
Paid

Description:
Gives the user the power, speed, and strength of a Mantis Shrimp! The tiny creature can already produce a punch that can shatter aquarium glass and crab shells and a punch faster than a bullet. Put this up into human size and that's a punch that can beak through walls with ease and a punch potentially faster than sound. However the quirk can only be used in the arms, outside impact still affects the arms, and the sheer speed of the punch causes heavy burns. The quirk also has an optional wind-up that allows the user to steadily increase the strength and speed of the punches, or punch at full strength immediately. The wind-up is fast and only takes four punches to reach full strength, with the first punch still causing some burning.


Potential Special Moves:
Dual-Shot:
The user throws both arms forward to deliver a massive punch, with devastating affect.
Hop Around: Not exactly a special move, but is so until the user can control their punches. The user can use the force and speed of their punch to propel them in any direction they want. They simply need to thrust their arm towards the opposite direction they want to move in.

Other Details:
RANKING: ABC
 
Name of the quirk: Weld
Quirk Type: Emitter
Paid or Donated: Donated
Description: If the user touches 2 things with both of his hands simultaneously, they become attracted to each other as if they were magnets. They continue to go towards each other with great force until they meet. The number of welds active is theoretically infinite, but more of them tires the user immensely, and every weld after the 2nd one will become weaker and weaker. The further apart are the items, the weaker is the force pulling them together. The user can release welds at will.
Potential Special Moves: Limb Lock – The user welds the enemy’s limbs to his back.
Elevator – The user can stand on something and using his weld, continue moving upwards. (needs to be adjacent to a wall for that to work.

Other Details: -
RANKING: BAB


Name of the quirk: Zodiac
Quirk Type: Transformation
Paid or Donated: Donated
Description: Depending on the month the user changes his appearance/power to match the month’s zodiac sign. The transformation is most prominent when in the middle of the month, at the beginning and end, the user experience an in-between state.
January - Capricorn – The user grows long horns, and his leg muscles become enhanced.
February – Aquarius - The user can control water, but only pure water.
March – Pisces – The user grows gills and membranes between his fingers.
April – Aries – The user grows curly horns, and he’s covered in wool-like material that acts as shock absorption.
May – Taurus – The user grows horns, and he becomes more muscular.
June – Gemini – The user’s mental capacity becomes doubled, and he doesn’t need to sleep.
July – Cancer – The user grows a pair of pincers instead of hands.
August – Leo – The user grows a mane, claws and his teeth become sharper.
September – Virgo – The user grows wings
October – Libra – The user senses, strength, intelligence and speed are all increased by a marginal amount.
November – Scorpio – The user grows a scorpion tail, and develops a paralyzing toxin to go with it.
December – Sagitarius – The user grows rubber-like membranes between his fingers to use as slingshots.

Potential Special Moves: -
Other Details: -
RANKING: S


Name of the quirk: The floor is lava
Quirk Type: Emitter
Paid or Donated: Donated
Description: When the user’s bare soles touch the ground, the surface he’s standing on will start heating up to great temperatures. The circle of heat is around 5m, but will reduce to 2.5, if the user only uses 1 leg. If the user decides to place his foot on a vertical surface, it will heat up as well, as long as the foot is touching. This quirk won’t affect Glass, leather, cloth or organic things.
Potential Special Moves: -
Other Details: -
RANKING: BAB
 
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Name of the quirk:
Wolf in Sheeps Clothing
Quirk Type:
Transformation
Paid or Donated:
Donated
Description:
The quirk at first might seem like a mutation with the user having sheep horns and ears along with hair almost like wool. However, this is just a disguise to hide what’s underneath. When the user activates the quirk, the skin of the user will start to pop off and rip, similar to that of a tight costume. When it’s completely destroyed, it leaves behind a giant monstrous wolf with jagged teeth, black mess fur, and razors claws. The user now acts on instinct and will attack anyone around them though in most situations, they have enough control not to kill other allies. The transformation last for 6 minutes and after the time limit, the wolf will deflate like an animal balloon and the user will crawl out as if they were hiding inside it; they will feel drowsy and will have bruises where the “seams” of their skin were broken meaning the transformation can’t be used often.
Potential Special Moves:
Other Details:
RANKING: BBA
 
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Name of the quirk:
Human Whistle
Quirk Type:
Mutation
Paid or Donated:
Donated
Description:
Part of the quirk comes in the form of two large dials on the shoulders of the user. The actual quirk is the ability to let out a high pitch whistle that only humans can hear. However, it only works on certain age groups. The dial on the left control which one whether it be children(babies, children, and preteens), teenagers, and adults(young adults, middle aged, elderly). The right dial controls the volume of the whistle. Once the age and volume are set, they’re stuck and will have to wind down in order to be used again and the volume will decrease as it winds down. The user can also become light headed if they use this too much, eventually passing out.
Potential Special Moves:
Other Details:
Time until the quirk can be used on another age:
Children - 5 min
Teens - 10 min
Adults - 15 min

RANKING: CAA
 
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Name of the quirk: Smoke
Quirk Type: Emitter
Paid or Donated: Donated
Description: The user produces a gray smoke out of his lungs. It can be consciously controlled by him, and is able to lift small/light objects. In addition to that, by touching said non-living things, they can become smoke itself for a short time and can materialize anywhere within the smoke zone. The user can make the smoke thicker by letting it rest in his lungs for longer. ‘Heavier smoke’ is able to lift bigger objects and is less see-through. The main limitation of this quirk is that the smoke itself is slightly toxic when inhaled for prolonged time, making the user faint after too much use. Rapid breathing and dizziness can also be considered flaws.
Potential Special Moves: -
Other Details: -

RANKING: S


Name of the quirk: Limbs
Quirk Type: Transformation
Paid or Donated: Donated
Description: The user can split his limbs in any way he desires. When split in half, every part of the limb will have half of the volume and strength of the original limb. One limb can be split to 5 parts max. The user is free to decide when and from which limb they will start combining again. The only downside is that splitting causes physical pain and fatigue.
Potential Special Moves:
Other Details:

RANKING: CBA


Name of the quirk: Fluff
Quirk Type: Emitter
Paid or Donated: Donated
Description: Out of his hair, the user can rapidly produce a fluffy, cotton-like material. It deals well with shock resistance, it’s resistant to cold temperatures or electric currents. Sadly, it’s cut very easily and is highly flammable. Also, too much production will cause hair to fall out.
Potential Special Moves: Fluffy hug – The user can capture the enemy in vast layers of fluff, rendering him unable to move.
Other Details: -

RANKING: CAA

Name of the quirk: Velocity
Quirk Type: Emitter
Paid or Donated: Donated
Description: By holding his breath the user can make his current velocity unchangeable; meaning, that no outside force is able to change it. So if the user stays in one place, a car hitting him wouldn’t be able to move him. If were to jump, he would continue to ascent until he’s out of breath. While nice in theory, this quirk is very dangerous for the user, as when it comes to the previously mentioned car scenario; the car would start shattering every bone in the users body without moving him, and eventually the user would be forced to breath out because of pain.
Potential Special Moves: -
Other Details: -

RANKING: BAC
 
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Name of the quirk:
-Walking On Air
Quirk Type:
-Emitter
Paid or Donated:
-Donated
Description:
-The user has the ability to both walk and run without a surface underneath them, as long as they’re looking ahead. Looking anywhere else will disable the quirk and force the person to fall down. Another problem is that you can still suffer fall damage, even without the use of a surface.
Potential Special Moves:
Other Details:
-Based on the cartoon logic of running on air and only falling when you’re looking down.

RANKING: CBA
 
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Name of the quirk:
-Flower Power!
Quirk Type:
-Transformation
Paid or Donated:
-Donated
Description:
-This quirk gives the user the power to gain the abilities of the flower they consume. The ability last for five minutes before the user must eat the plant again. Not only that, but mutations can occur depending on the Flower. Some include
  • Roses: User grows sharp thorns all over their body, hair changes red and gains a green textured skin.
  • Sunflower: Gains regenerative properties when in sunlight and the ability to release a powerful sunbeam.
  • Cherry Blossom: Skin turns pinkish and gains a sweet scent that can force people to relax, and let their guard down.
  • Venus Fly Trap: Gains a greenish skin texture and sharp teeth that can bite through metal bars.
Potential Special Moves:
-Mother Nature: (Sunflower + Cherryblossom) Gains the relaxing aroma but also the ability to shoot a sun powered blast.
-Guardian of The Forest: (Rose + Venus Fly Trap) Using both plants, the user becomes a powerful enemy both offense and defense with bone crunching jaws and impenetrable armor-like thorns.

Other Details:

RANKING: AAC
 
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Name of the quirk:
Heavenly Disc
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user has the ability to summon a bright yellow disc that rest above their head. The disc can be thrown and deal electric damage to whoever it touches. The creation of the disc can be given away by lines and circles appearing on the users body before rising to the top of their head. Multiple disc can be created but the first disc must vanish in order for that to happen. The creation time is 1 minute though they can be dispelled on command.
Potential Special Moves:
Holy Onslaught: This is caused by the user forcing their body to create multiple disc at once at the expense of them being very unstable with the ability to explode into a electric charge on impact. Doing this can actually cause the users body to freeze up after use.
Other Details:

RANKING: FF

Name of the quirk:
-Raccoon
Quirk Type:
-Transformation
Paid or Donated:
-Donated
Description:
-The user has the ability to transform into a raccoon on command, being able to switch in and out as they please. However, the more it’s used, the more feral the user will become, to the point of actually attacking allies if they get too close.

Side effect of this is that the user has a raccoon like appearance, this includes a tail, ears, fur in certain places, and mask-like, darker skin around the eyes and above the nose.

Potential Special Moves:
Other Details:

RANKING: CCA
Idea Idea
 
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Name of the quirk:
Laser Eyes
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
This quirk grants the user the ability to fire laser beams from their eyes with a different effect depending on the eye. The eyes act almost like lenses that give the beams a different property. The red causes a straightforward beam that can inflict burning damage on the users skin. The green is actually a build up, shooting in parts that explode on impact.

When used too much, the quirk is known to fry the brain and cause a lack of rational thinking, and common sense. Leading to the user basically being a zombie for a bit.

Potential Special Moves:
Don’t Cross The Streams!: The user goes crossed eye, mixing the two beams in a devastating attack that causes burning and explodes on impact.
Other Details:

RANKING: S
 
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Name of the quirk:
-Grape Soda
Quirk Type:
-Mutation
Paid or Donated:
-Donated
Description:
-The users body is made of a sticky and slimy substance with a taste similar to that of grape soda. The substance can mold and bend, the only problem being the stickiness that can make it irritating to walk around.
Potential Special Moves:
-Soda Pop: The user tosses multiple shots of their own slime at an enemy, where they’ll expand to wrap around and immobilize the enemy.
Other Details:

RANKING: S
Idea Idea
 
Name of the quirk:
Straight Surf
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user of this quirk is able to slide at extremely high speeds but only on surfaces that are completely straight, their feet become attached to the surface so long as they keep it activated. This means they can do so on some rails and some buildings. However it won't work on cracked or spherical surfaces. When surfing a building they'll fall to their death if they don't grab on before deactivating the quirk.
Potential Special Moves:
Other Details:

RANKING: BBB
 
Name of the quirk:
Flesh Butterflies
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user has the ability to create crimson butterflies at the extent of having to use their own flesh to do so. The skin can regenerate back but at a very slow pace, leading the user vulnerable. The butterflies don’t really have much use other than being a distraction that can be commanded by the user for simple task. The size of each varies though the bigger they are, the more flesh is needed.
Potential Special Moves:
Butterfly armor: The user uses the flesh butterflies to create an armor around them to leave less uncovered skin. Though the butterflies can be destroyed quite easily.
Butterfly Wings: The user makes the butterflies form two giant wings on their back to look bigger and for intimidation purposes, they can also work to wrap around for defense or shoot out to latch onto an enemy.
Other Details:


RANKING: CAC
 
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Name of the quirk:
Five Finger Death Gun
Quirk Type:
Emitter
Paid or Donated:
Donated
Description:
The user may shoot out their nails like bullet each finger having a different bullet type. The index finger being a normal hand gun, the middle being a rifle, the ring being a bouncing shot that will bounce up to three times, the pinky being an armor piecing round, and finally the thumb being a shot gun. Since the user is shooting off their nails they must wait for them to grow back before firing again. Meaning the user only gets two of each shot before they are "out of ammo" and must "reload" unlike normal nails these nails grow back within five minutes.
Potential Special Moves:
Five Gun Salute-By firing off a entire hand full of shots at an opponent the user can do some serious damage.
Other Details:

RANKING: BCB
 
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