Funnier President
Muncher of Randomness
'Quote' : "Yeah, you're about to kill me. But even so, I was able to figure out your name. You're nothing special. You might get away for now, but how do you feel? A little brat like me managed to find out what your name was. I'll say it again. A little brat figured out who you are! You're a complete idiot! I'll be looking forward to seeing you in the next world!"
Name: Koichi Hirose
Universe From: Jojo's Bizarre Adventure: Diamond is Unbreakable
Gender: Male
Species: Human
Bio:Koichi Hirose/History
Personality: Koichi is an amiable, but meek youth who undergoes an exceptional degree of character development over the course of Diamond is Unbreakable, becoming more assertive throughout many confrontations with evil Stand users. His growth is best represented by the metamorphosis of his Stand, Echoes.
One of Koichi's constant traits is his friendliness and overall politeness toward any stranger and acquaintance. Having a gentle heart, Koichi usually doesn't seek to harm his opponents, notably having saved Yukako from death even though she wanted to kill him before, and briefly fighting Giorno Giovanna without the strength to kill, which inadvertently saved him. However, Koichi's friendliness disappears on the rare occasions he is angered, and he becomes more abrasive, violent and vulgar.
Complimenting his childlike appearance, Koichi also possesses a rather cheerful personality. He finds wonder in the littlest and most mundane things (such as his new bike, a famous mangaka living in town, finding an error in a map, etc.), and has little trouble befriending people. Because of this, he is usually easily pressured into an interlocutor's demands, such as Tamami Kobayashi effortlessly extorting him, or Rohan pushing him into spending time with him. Much like any ordinary teenager, Koichi is interested in more accessible distractions. He is a great fan of Rohan Kishibe's manga Pink Dark Boy and plans to visit Disneyland Paris but expresses no interest in "old" countries such as Italy.
Another one of Koichi's primary characteristics is his courage and associated virtuousness. As revealed by Heaven's Door, Koichi is described as cowardly, but courageous when push comes to shove. True to that assertion, Koichi is very prone to express anxiety, fear, and despair at various setbacks, such as his battles against Yukako, Rohan or Sheer Heart Attack. Terunosuke states that when Koichi is scared he blinks twice. In addition, Koichi mentions during the Atom Heart Father arc that he has claustrophobia. Still, Koichi soldiers on and braves danger despite his fears.
Initially weak-willed, acquiring a Stand and fighting others made him more confident in himself and assertive, going from being bullied by upperclassmen to facing down and taunting Yoshikage Kira while on the verge of death. By Vento Aureo, Koichi has grown into a confident youth who, while still prone to bouts of panic, could enter a Stand fight without qualms.
The mix of his gentleness and courage make Koichi an extremely likable individual, earning the friendship and respect of the vast majority of the cast including Josuke Higashikata, Tamami Kobayashi, Toshikazu Hazamada, Rohan Kishibe, Yukako Yamagishi, Aya Tsuji, and Jotaro Kujo.
Koichi is a relatively perceptive individual, able to make quick and decisive moves in a fight, sometimes at the cost of being too imprudent. For the most part, Koichi tries to analyze his situation before acting, notably due to how weak his Stand is at the start of the series and the severe limitations of his powers, but sometimes misses a critical consequence of his actions.
Skills: WIP
Powers/Abilities: Koichis Stand, Echoes Act 1, 2, and 3, are interchangeable, and all have their own abilites
In ACT1 form, Echoes is a long-range Stand. It is very weak, its punch failing to hurt Tamami,[2] and also slow. However, it has the longest range of all ACTs and can go up to about 50 meters from its user,[9] making it useful as a scouting Stand.
Although ACT2 is still physically weak, it now possesses a stronger and more versatile power than its previous form, making it more suited to direct confrontation. Foreshadowing the speed of ACT3, ACT2 also gains a massive increase in speed - fast enough to give the impression of disappearing into the air.
Unlike Echoes' first two forms, ACT3 has a much shorter effective range. It is extremely fast and noted to be stronger but is still no match in direct combat against even Stands like Killer Queen.
Echoes Act 1: It can write anything on any surface or person. If it is an onomatopoeia, typically in Katakana, a sound related to the onomatopoeia in question is produced. If it is a sentence written in Kanji, the words will influence the target's state of mind. For instance, Koichi could convince his mother, who was on the verge of suicide, to stop and trust him by using the sentence "Believe in me!" on her.[10] The sound and words are said to not really be heard but to be as if they came from inside the person.[2] The sounds vary in volume, but will increase the longer the sound is active and reverberates to a person more strongly if the sound is written directly on them.
The effect can be broken with enough willpower, as Yukako dispels the writing that Koichi puts on her
Echoes Act 2: Echoes' second form increases its sound abilities beyond its first form's capabilities. Echoes can write a sound effect on any surface. However, unlike ACT1, it is only able to shoot sound effects from its tail, limiting it to only one sound effect at a time. When the sound effect is touched, an effect related to the sound is produced, either affecting the person who touched it or the object which the words are inscribed on.
Echoes Act 3, 3 Freeze: ACT3's signature ability, with which it applies a "freezing" or stopping effect by greatly increasing the weight of its target by punching it, typically adopting a fighting stance while joining the hands together while doing so and producing an aura. For example, Killer Queen's Sheer Heart Attack is forcibly sunk into the pavement by this ability, and, according to its user, the effects were as if there were 40-50 kilograms of weight on his left hand. The weight increases do have drawbacks; 3 Freeze can only affect one thing at a time, and the effect ceases if the target moves more than 5 meters away from ACT3. The closer the target is to ACT3, the heavier it feels.
Weaknesses (If anything notable):
-While his stand can give him an edge, he is still, human. A small one at that.