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Fandom Beyond Infinite Crisis: Characters

Main
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OOC
Here
Lore
Here
Other
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Appearance:
View attachment 951127
View attachment 951128

‘Quote’:
I don't have a choice. I have people who actually care about me, and I promised I'd never leave them again. So I'm not dying now.

Name:
ʙʟᴀᴋᴇ ʙᴇʟʟᴀᴅᴏɴɴᴀ


Universe From (Series your character comes from):
RWBY

Gender:
Female

Species:
Cat Faunus

Bio (Short/Long, who gives a shit?):
Blake Belladonna is one of the protagonists of RWBY. She is a Huntress, having been trained at the now-defunct Beacon Academy. Her weapon of choice is a Variant Ballistic Chain Scythe (VBCS) named Gambol Shroud.

She first appeared in the "Black" Trailer alongside Adam Taurus, her partner and mentor in the White Fang, a Faunus terrorist group. After leaving the organization, Blake enrolled at the now-defunct Beacon Academy, where she became a member of Team RWBY alongside Ruby Rose, Weiss Schnee and Yang Xiao Long.

She is also the daughter of Ghira Belladonna, the current chieftain of Menagerie and his wife Kali Belladonna.


Personality:
Blake is described by her voice actress Arryn Zech as being "mellow". She displays a cool, reserved and serious personality most of the time but does not lack a humorous side, which is usually in the form of dry wit and sarcasm. Blake is a righteous person, respecting other people's lives regardless of whether they are Faunus or not. She strongly despises those who judge and discriminate based on racial prejudice. Blake is outspoken, going so far as to indirectly insult the Schnee Dust Company in front of its heiress and defend Faunus of any kind. Despite her generally quiet demeanor, she can be surprisingly charismatic, as when she rallied the Faunus to defend Mistral against the White Fang after the attack on her home.

Blake is shown to be an introvert. Although she reads books to distance herself from the discussion at hand, as the series continues, she is shown to be more facetious and friendly. Blake appears most conversant when discussing the history and plight of her people.

As a Faunus, Blake has faced discrimination in the past and wears a bow when around Humans in order to be treated for her character and not her species. However, despite having no hate for Humans, she has seen how the real world works and wonders how she can undo so many years of hate and pain. After the Fall of Beacon, Blake discards her bow and does not cover her ears again, even around the presence of Humans, showing that she is no longer afraid to be seen as a Faunus.

Blake's past negatively influenced her personality, leading to moodiness, stubbornness, sleep deprivation and trust issues at times. She also has self-loathing issues, viewing herself as a criminal hiding in plain sight because of her past with the White Fang until her teammates convinced her that they still trusted and cared for her despite her being a Faunus and a former member of the White Fang. She also viewed herself as a coward who ran from her problems, as her Semblance was a prospect of her tendency to avoid conflict. She had even felt unworthy of her parents' love after leaving them behind for the White Fang's cause. However, her strong sense of righteousness led her to strongly disagree with the White Fang's increasing level of violence and hatred towards Humans, especially Adam's. It was thanks to her realization of seeing how spiteful and uncaring Adam was for Human lives she left the group and finally decided to fight back after discovering Adam was planning to overthrow Sienna Khan and gain total control over the White Fang.

Thanks to her parents' unconditional love and Sun Wukong's support of her, Blake began to grow out of her self-loathing issues and mistrust for others, with Sun persuading her to let her friends help her as much as she believes she is helping them. She uses this in turn to persuade Ilia Amitola to leave the White Fang and to confront Adam with others' help and to reunite with her teammates at Haven.

Due to her time in the White Fang, Blake holds a bias against Atlas and its military as a whole. This is most noticeable regarding her double standard in keeping secrets. In "A New Approach", she goes along with Ruby's decision to lie to James Ironwood and keep Ozpin's disappearance, how many questions left in the Relic of Knowledge, and Salem's immortality a secret. Yet in "Worst Case Scenario", she and Yang have no trouble spilling information on the Amity Communications Tower to Robyn Hill despite Ironwood's insistence on keeping it secret, due to the former sympathizing with her nature as a vigilante. These acts are one of the reasons why Ironwood eventually loses trust in them.

Her Faunus traits also seem to give her other aspects of a cat, such as climbing up to Ruby's bed to stay away from Ruby and Yang's pet dog, Zwei. Another time, she is distracted by and instinctively decides to follow a laser pointer light to a waiting Yang in "Burning the Candle". She also has a great love for tuna, as shown in "Round One" where she drools over a bowl of noodles topped with tuna.


Skills (Things that a normal human could train to become proficient in):
  • she can read really well. No really, have you met someone who’s a poor reader or can’t read at all? Those people apparently exist
  • people can also learn acrobatics and shoot guns which she also does

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Blake shows high agility, speed, and endurance, as shown when fighting multiple enemies yet maintaining motion and energy without fatigue. She also exhibits a high level of skill when handling Gambol Shroud. She can slash away at opponents with startling speed and deflect incoming machine-gun fire using her blade.

Blake also possesses remarkable reflexes, as she is able to dodge a nearly point-blank strike from Adam by using her Semblance. She is also capable of jumping large distances, leaping from building to building and even on moving cars, as seen in "Painting the Town...". Her fighting style takes advantage of her agility and reflexes, evading opponents' strikes until she is in the best position for a counter-blow.

As a Faunus, Blake possesses the ability of night vision, granting her the ability to see proficiently in the dark, as is shown after shooting out the power during the White Fang Faction Meeting, using the dark as a means for her and Sun to escape from Roman Torchwick and the White Fang.

Blake's Semblance,
Shadow, allows her to create shadow-clones of herself. These clones push her in the direction of her choosing and can be used to trick and disorient opponents.

Blake can use Dust to give her clones additional abilities. Dust allows the clones to copy an element, with her afterimages becoming completely solid or even completely intangible depending on the chosen form of Dust. Fire Dust allows her to create fiery clones that explode on contact, Ice Dust allows her to create solid ice copies of herself (which opponents can get their weapons stuck in), Earth Dust allows her to create a clone of solid stone, and Lightning Dust zips her to another location quickly.


Weaknesses (If anything notable):
Although Blake does not appear to have many physical weaknesses, her Gambol Shroud does in its kusarigama form. If she is using it to grapple and leap around, one can knock it out of its intentional trajectory to make her lose momentum. One can even cut its ribbon and force Blake to fall whilst she is swinging.

Some of her Dust clones through her Semblance can also be used against her, as seen when she was knocked aside by her own Ice Dust clone in a fight against a Cenitaur.

Also like others from Remnant, if her Aura is broken, she’s very vulnerable.


Others (Trivia, Theme music, etc.) (Optional):
Blake’s Theme
  • Blake prefers drinking tea over coffee.
  • Blake is uncomfortable around, or even scared of, dogs due to her being part cat.
  • Blake is a Capricorn. This is clearly an important trivia bit.
  • Blake has a closet full of bows all neatly aligned on the walls.
Taokaka_(Story_Mode_Artwork,_Normal).png
"Tao thinks,we should let her in, nyow, Count Gensokyo Count Gensokyo !"
 
IF YOU HAVE NOT REACHED SHADOWBRINGERS OR ENDWALKER, PLEASE DON’T LOOK AT THIS (looking at you specifically Bixir)




Appearance:
3A4DA49C-9A53-4315-B5D2-44CA24AC1EE1.jpeg
4DF66A62-FE82-46E8-A640-2F387FEE76E3.jpeg


'Quote':
We can but carry on. For those we have lost. For those we can yet save.

Name:
Claire Lavellan (AKA The Warrior of Light/Darkness)


Universe From (Series your character comes from):
Final Fantasy XIV (Post Endwalker)

Gender:
Female

Species:
Wildwood Elezen

Bio (Short/Long, who gives a shit?):
The Warrior of Light, also known as Hydaelyn's chosen, the hero of Eorzea, the champion of Eorzea, the warrior of warriors, the slayer of gods, the eikon-slayer, the liberator, khagan of the Azim Steppe, the Bringer of Light, the Bringer of Shadow, the Warrior of Darkness (while in the First), stealer of pants (if some of the more puzzling rumors are to be believed), or simply as the adventurer, is the player's created character in Final Fantasy XIV who serves as the protagonist.

The player character is an adventurer in Eorzea during the Seventh Umbral Era who joins one of the three Grand Companies and becomes a key member of the Scions of the Seventh Dawn. The Warrior of Light can be one of the eight major races of Eorzea: Hyur, Miqo'te, Roegadyn, Lalafell, Elezen, Au Ra, Viera, or Hrothgar.

For this Warrior of Light, she is a Wildwood Elezen.

Personality:
How to describe Claire Lavellan… it’d be as though you met someone who was wiser than their age would suggest yet at the same time prone to acting like a child in some instances. She’s sure to lend an ear if you have problems, help you if you want the help, and give you love if you don’t have enough for yourself. She is always willing to help those in need, taking even the strangest of jobs if it means she helped someone in need.

She does allow herself to give into her emotions at some points such as at one point where she becomes enraged to the point of wanting to strike Emmanellain for his panicked attempt to shift blame after an order to strike down a coup's leader, and it is a running joke at various points of Heavensward that she is leery of drinks offered to them due to the events of Nanamo's botched assassination. Claire regrets Haurchefant's death, probably the most out of everyone’s deaths, but continues to honor his memory with her actions and her words. When she reunites with the Scions, Papalymo remarks that they seem more world-weary and rugged.

Claire is uncertain of the future once their mission is complete, not sure of what the future could hold and even more especially after she halted The Final Days by stopping The Endsinger. She always goes above and beyond for everyone else and not giving a second thought about herself, throwing herself into danger and doing everything she can to protect and save everyone even at the cost of her own life, something that Alisaie was upset about when she and Alphinaud would have to sacrifice themselves to make sure she could reach Meteion. When asked by Aymeric during a private social gathering on what she wanted for herself, not as a Scion, she is surprised as if having never considered it and is unable to answer, always being focused on the present and not the future.

During the final events of Stormblood, she is able to control her emotions and anger, even in the face of Asahi's insults and hate-filled words, she does not take the bait knowing of the political conditions. In Yotsuyu's final moments, Claire offers comfort and condolences despite the crimes she had committed to her people.

The Dark Knight job questline delves into the adventurer's psyche. Fray is a manifestation of resentment and bottled up anger at being viewed as a weapon or errand-girl with the journal entries for the questline referring to an admiration of Fray for voicing Claire’s own frustrations without worrying about the consequences. This is Claire lashing out against her will or "speaking without thinking", as Fray is her dark side fighting for supremacy and is likely not actually visible to anyone else.

Later, her sorrow manifests as Myste, a boy resembling Ysayle Dangoulain and Haurchefant Greystone, as a representation of the lives Claire has taken simply because her or her allies were opposed and for being unable to save those close to her. With Myste, however, it's much more ambiguous as to whether his motivations align with Claire's on any level as he routinely makes poor decisions in his choices of who to offer post-mortem comfort to among the living and permission is given to use the aether of Claire's Dark Knight soul crystal only grudgingly to begin with.

In Shadowbringers, Claire (after taking the mantle of Warrior of Darkness) is angered and sad over the suffering that the denizens of The First face. She reunites with her counterpart and former foe, Ardbert, and they provide each other advice during the struggle against the sin eaters and even share stories from time to time. The Warrior becomes the catalyst in Arbert regaining his sense of hope and together they are able to defeat Emet-Selch. Claire shows the capacity of sympathy, or at least pity, for her foes after defeating Vauthry and Solus.

It is also shown that The Warrior is attuned to the personalities of her friends. For example, Claire very well knew not to provoke the temper of Alisae and tried to warn Alphinaud not to laugh when she made a clay piece.

Skills (Things that a normal human could train to become proficient in):
  • pretty much anyone can learn any of the Disciple of the Hand/Disciple of the Land classes (cooking, mining, leatherworking, ect.)
  • thanks to Bard, she knows how to play music on a variety of instruments
Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Okay so there’s quite a lot she’s able to do as she has access to every job in the game so to save time and sanity, here’s each class (glams for each one will be added over the course of obtaining each one):

Summoner (main job)
750E9897-F0DF-40C6-9508-EA6F26A96B5D.jpeg
Paladin
Warrior
Dark Knight
Gunbreaker
Bard
Ninja
Monk
Dragoon
Machinist
Samurai
Dancer
Reaper
Black Mage
Red Mage
Blue Mage
White Mage
Scholar
Astrologian
Sage

Aside from being able to change to every class under the sun, Claire possesses something called The Echo which is only something that few people possess. The Echo is a fraction of the power of an ancient, a residual power that normally rests within all life in the Source and its reflections. The Echo's most profound ability is viewing memories of another being. This occurs without the user's control, but can yield information they would not obtain otherwise. These visions can even be from millennia ago, as Claire once witnessed an event from Emperor Xande's life in the Third Astral Era.
A more subtle effect is the implicit understanding of languages. Claire understands foreign languages, shown to the player with altered dialogue boxes with the most obvious instance of this is whenever Ascians speak.

Those with the Echo are immune to primals' tempering, and thus only those blessed by the Echo can fight them. Zenos implies this ability is more than mere "resistance" to primals, as he can fuse with and take over Shinryu with the power of the Echo and Ysayle Dangoulain can summon Shiva with her own body as the vessel and control her powers.

The exact powers granted by the Echo vary in utility and potency; Krile can sense the traces of a person's soul, and even track it through the Lifestream through a potent enough focus. Fordola’s use of the Echo—through the adaptation of the Resonant abilities—seems to give her limited clairvoyance via detecting minor shifts in the aether of others that allows her to perfectly predict and avoid enemy attacks. Mikoto can see into the future with her version of the Echo.

Some users have exhibited the power of metempsychosis; a Sahagin Priest restructured himself by entering the bodies of fellow Sahagin despite being mortally wounded by Merlwyb. It is implied this is the principle by which Ascians manifest in the Source. Lahabrea and Igeyorhm also use the Echo to fuse into a more powerful form, called Ascian Prime.

Whether or not she still has the Blessing of Light due to Hydaelyn no longer existing anymore remains to be seen.

Weaknesses (If anything notable):
  • despite all that she’s able to accomplished, even she forgets that she’s just a regular person and she can still get injured or die like anyone else
  • she has an affinity for chocolate, if you want to guarantee her assistance just bribe her with chocolate
Others (Trivia, Theme music, etc.) (Optional):
Claire’s Theme
  • out of every recipe made available to her, she loves making cookies the most and will most likely give you cookies at one point or another
  • her chosen Guardian, essentially gods that people worship, is Thaliak, God of Knowlege
 
Last edited:
IF YOU HAVE NOT REACHED SHADOWBRINGERS OR ENDWALKER, PLEASE DON’T LOOK AT THIS (looking at you specifically Bixir)




Appearance:
View attachment 951144
View attachment 951146


'Quote':
We can but carry on. For those we have lost. For those we can yet save.

Name:
Claire Lavellan (AKA The Warrior of Light/Darkness)


Universe From (Series your character comes from):
Final Fantasy XIV (Post Endwalker)

Gender:
Female

Species:
Wildwood Elezen

Bio (Short/Long, who gives a shit?):
The Warrior of Light, also known as Hydaelyn's chosen, the hero of Eorzea, the champion of Eorzea, the warrior of warriors, the slayer of gods, the eikon-slayer, the liberator, khagan of the Azim Steppe, the Bringer of Light, the Bringer of Shadow, the Warrior of Darkness (while in the First), stealer of pants (if some of the more puzzling rumors are to be believed), or simply as the adventurer, is the player's created character in Final Fantasy XIV who serves as the protagonist.

The player character is an adventurer in Eorzea during the Seventh Umbral Era who joins one of the three Grand Companies and becomes a key member of the Scions of the Seventh Dawn. The Warrior of Light can be one of the eight major races of Eorzea: Hyur, Miqo'te, Roegadyn, Lalafell, Elezen, Au Ra, Viera, or Hrothgar.

For this Warrior of Light, she is a Wildwood Elezen.

Personality:
How to describe Claire Lavellan… it’d be as though you met someone who was wiser than their age would suggest yet at the same time prone to acting like a child in some instances. She’s sure to lend an ear if you have problems, help you if you want the help, and give you love if you don’t have enough for yourself. She is always willing to help those in need, taking even the strangest of jobs if it means she helped someone in need.

She does allow herself to give into her emotions at some points such as at one point where she becomes enraged to the point of wanting to strike Emmanellain for his panicked attempt to shift blame after an order to strike down a coup's leader, and it is a running joke at various points of Heavensward that she is leery of drinks offered to them due to the events of Nanamo's botched assassination. Claire regrets Haurchefant's death, probably the most out of everyone’s deaths, but continues to honor his memory with her actions and her words. When she reunites with the Scions, Papalymo remarks that they seem more world-weary and rugged.

Claire is uncertain of the future once their mission is complete, not sure of what the future could hold and even more especially after she halted The Final Days by stopping The Endsinger. She always goes above and beyond for everyone else and not giving a second thought about herself, throwing herself into danger and doing everything she can to protect and save everyone even at the cost of her own life, something that Alisaie was upset about when she and Alphinaud would have to sacrifice themselves to make sure she could reach Meteion. When asked by Aymeric during a private social gathering on what she wanted for herself, not as a Scion, she is surprised as if having never considered it and is unable to answer, always being focused on the present and not the future.

During the final events of Stormblood, she is able to control her emotions and anger, even in the face of Asahi's insults and hate-filled words, she does not take the bait knowing of the political conditions. In Yotsuyu's final moments, Claire offers comfort and condolences despite the crimes she had committed to her people.

The Dark Knight job questline delves into the adventurer's psyche. Fray is a manifestation of resentment and bottled up anger at being viewed as a weapon or errand-girl with the journal entries for the questline referring to an admiration of Fray for voicing Claire’s own frustrations without worrying about the consequences. This is Claire lashing out against her will or "speaking without thinking", as Fray is her dark side fighting for supremacy and is likely not actually visible to anyone else.

Later, her sorrow manifests as Myste, a boy resembling Ysayle Dangoulain and Haurchefant Greystone, as a representation of the lives Claire has taken simply because her or her allies were opposed and for being unable to save those close to her. With Myste, however, it's much more ambiguous as to whether his motivations align with Claire's on any level as he routinely makes poor decisions in his choices of who to offer post-mortem comfort to among the living and permission is given to use the aether of Claire's Dark Knight soul crystal only grudgingly to begin with.

In Shadowbringers, Claire (after taking the mantle of Warrior of Darkness) is angered and sad over the suffering that the denizens of The First face. She reunites with her counterpart and former foe, Ardbert, and they provide each other advice during the struggle against the sin eaters and even share stories from time to time. The Warrior becomes the catalyst in Arbert regaining his sense of hope and together they are able to defeat Emet-Selch. Claire shows the capacity of sympathy, or at least pity, for her foes after defeating Vauthry and Solus.

It is also shown that The Warrior is attuned to the personalities of her friends. For example, Claire very well knew not to provoke the temper of Alisae and tried to warn Alphinaud not to laugh when she made a clay piece.

Skills (Things that a normal human could train to become proficient in):
  • pretty much anyone can learn any of the Disciple of the Hand/Disciple of the Land classes (cooking, mining, leatherworking, ect.)
  • thanks to Bard, she knows how to play music on a variety of instruments
Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Okay so there’s quite a lot she’s able to do as she has access to every job in the game so to save time and sanity, here’s each class (glams for each one will be added over the course of obtaining each one):

Summoner (main job)
View attachment 951145
Paladin
Warrior
Dark Knight
Gunbreaker
Bard
Ninja
Monk
Dragoon
Machinist
Samurai
Dancer
Reaper
Black Mage
Red Mage
Blue Mage
White Mage
Scholar
Astrologian
Sage

Aside from being able to change to every class under the sun, Claire possesses something called The Echo which is only something that few people possess. The Echo is a fraction of the power of an ancient, a residual power that normally rests within all life in the Source and its reflections. The Echo's most profound ability is viewing memories of another being. This occurs without the user's control, but can yield information they would not obtain otherwise. These visions can even be from millennia ago, as Claire once witnessed an event from Emperor Xande's life in the Third Astral Era.
A more subtle effect is the implicit understanding of languages. Claire understands foreign languages, shown to the player with altered dialogue boxes with the most obvious instance of this is whenever Ascians speak.

Those with the Echo are immune to primals' tempering, and thus only those blessed by the Echo can fight them. Zenos implies this ability is more than mere "resistance" to primals, as he can fuse with and take over Shinryu with the power of the Echo and Ysayle Dangoulain can summon Shiva with her own body as the vessel and control her powers.

The exact powers granted by the Echo vary in utility and potency; Krile can sense the traces of a person's soul, and even track it through the Lifestream through a potent enough focus. Fordola’s use of the Echo—through the adaptation of the Resonant abilities—seems to give her limited clairvoyance via detecting minor shifts in the aether of others that allows her to perfectly predict and avoid enemy attacks. Mikoto can see into the future with her version of the Echo.

Some users have exhibited the power of metempsychosis; a Sahagin Priest restructured himself by entering the bodies of fellow Sahagin despite being mortally wounded by Merlwyb. It is implied this is the principle by which Ascians manifest in the Source. Lahabrea and Igeyorhm also use the Echo to fuse into a more powerful form, called Ascian Prime.

Whether or not she still has the Blessing of Light due to Hydalyn no longer existing anymore remains to be seen.

Weaknesses (If anything notable):
  • despite all that she’s able to accomplished, even she forgets that she’s just a regular person and she can still get injured or die like anyone else
  • she has an affinity for chocolate, if you want to guarantee her assistance just bribe her with chocolate
Others (Trivia, Theme music, etc.) (Optional):
Claire’s Theme
  • out of every recipe made available to her, she loves making cookies the most and will most likely give you cookies at one point or another
  • her chosen Guardian, essentially gods that people worship, is Thaliak, God of Knowlege
Count Gensokyo Count Gensokyo she's in! But please don't let Bixir read it!!
 
Appearance:
View attachment 951127
View attachment 951128

‘Quote’:
I don't have a choice. I have people who actually care about me, and I promised I'd never leave them again. So I'm not dying now.

Name:
ʙʟᴀᴋᴇ ʙᴇʟʟᴀᴅᴏɴɴᴀ


Universe From (Series your character comes from):
RWBY

Gender:
Female

Species:
Cat Faunus

Bio (Short/Long, who gives a shit?):
Blake Belladonna is one of the protagonists of RWBY. She is a Huntress, having been trained at the now-defunct Beacon Academy. Her weapon of choice is a Variant Ballistic Chain Scythe (VBCS) named Gambol Shroud.

She first appeared in the "Black" Trailer alongside Adam Taurus, her partner and mentor in the White Fang, a Faunus terrorist group. After leaving the organization, Blake enrolled at the now-defunct Beacon Academy, where she became a member of Team RWBY alongside Ruby Rose, Weiss Schnee and Yang Xiao Long.

She is also the daughter of Ghira Belladonna, the current chieftain of Menagerie and his wife Kali Belladonna.


Personality:
Blake is described by her voice actress Arryn Zech as being "mellow". She displays a cool, reserved and serious personality most of the time but does not lack a humorous side, which is usually in the form of dry wit and sarcasm. Blake is a righteous person, respecting other people's lives regardless of whether they are Faunus or not. She strongly despises those who judge and discriminate based on racial prejudice. Blake is outspoken, going so far as to indirectly insult the Schnee Dust Company in front of its heiress and defend Faunus of any kind. Despite her generally quiet demeanor, she can be surprisingly charismatic, as when she rallied the Faunus to defend Mistral against the White Fang after the attack on her home.

Blake is shown to be an introvert. Although she reads books to distance herself from the discussion at hand, as the series continues, she is shown to be more facetious and friendly. Blake appears most conversant when discussing the history and plight of her people.

As a Faunus, Blake has faced discrimination in the past and wears a bow when around Humans in order to be treated for her character and not her species. However, despite having no hate for Humans, she has seen how the real world works and wonders how she can undo so many years of hate and pain. After the Fall of Beacon, Blake discards her bow and does not cover her ears again, even around the presence of Humans, showing that she is no longer afraid to be seen as a Faunus.

Blake's past negatively influenced her personality, leading to moodiness, stubbornness, sleep deprivation and trust issues at times. She also has self-loathing issues, viewing herself as a criminal hiding in plain sight because of her past with the White Fang until her teammates convinced her that they still trusted and cared for her despite her being a Faunus and a former member of the White Fang. She also viewed herself as a coward who ran from her problems, as her Semblance was a prospect of her tendency to avoid conflict. She had even felt unworthy of her parents' love after leaving them behind for the White Fang's cause. However, her strong sense of righteousness led her to strongly disagree with the White Fang's increasing level of violence and hatred towards Humans, especially Adam's. It was thanks to her realization of seeing how spiteful and uncaring Adam was for Human lives she left the group and finally decided to fight back after discovering Adam was planning to overthrow Sienna Khan and gain total control over the White Fang.

Thanks to her parents' unconditional love and Sun Wukong's support of her, Blake began to grow out of her self-loathing issues and mistrust for others, with Sun persuading her to let her friends help her as much as she believes she is helping them. She uses this in turn to persuade Ilia Amitola to leave the White Fang and to confront Adam with others' help and to reunite with her teammates at Haven.

Due to her time in the White Fang, Blake holds a bias against Atlas and its military as a whole. This is most noticeable regarding her double standard in keeping secrets. In "A New Approach", she goes along with Ruby's decision to lie to James Ironwood and keep Ozpin's disappearance, how many questions left in the Relic of Knowledge, and Salem's immortality a secret. Yet in "Worst Case Scenario", she and Yang have no trouble spilling information on the Amity Communications Tower to Robyn Hill despite Ironwood's insistence on keeping it secret, due to the former sympathizing with her nature as a vigilante. These acts are one of the reasons why Ironwood eventually loses trust in them.

Her Faunus traits also seem to give her other aspects of a cat, such as climbing up to Ruby's bed to stay away from Ruby and Yang's pet dog, Zwei. Another time, she is distracted by and instinctively decides to follow a laser pointer light to a waiting Yang in "Burning the Candle". She also has a great love for tuna, as shown in "Round One" where she drools over a bowl of noodles topped with tuna.


Skills (Things that a normal human could train to become proficient in):
  • she can read really well. No really, have you met someone who’s a poor reader or can’t read at all? Those people apparently exist
  • people can also learn acrobatics and shoot guns which she also does

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Blake shows high agility, speed, and endurance, as shown when fighting multiple enemies yet maintaining motion and energy without fatigue. She also exhibits a high level of skill when handling Gambol Shroud. She can slash away at opponents with startling speed and deflect incoming machine-gun fire using her blade.

Blake also possesses remarkable reflexes, as she is able to dodge a nearly point-blank strike from Adam by using her Semblance. She is also capable of jumping large distances, leaping from building to building and even on moving cars, as seen in "Painting the Town...". Her fighting style takes advantage of her agility and reflexes, evading opponents' strikes until she is in the best position for a counter-blow.

As a Faunus, Blake possesses the ability of night vision, granting her the ability to see proficiently in the dark, as is shown after shooting out the power during the White Fang Faction Meeting, using the dark as a means for her and Sun to escape from Roman Torchwick and the White Fang.

Blake's Semblance,
Shadow, allows her to create shadow-clones of herself. These clones push her in the direction of her choosing and can be used to trick and disorient opponents.

Blake can use Dust to give her clones additional abilities. Dust allows the clones to copy an element, with her afterimages becoming completely solid or even completely intangible depending on the chosen form of Dust. Fire Dust allows her to create fiery clones that explode on contact, Ice Dust allows her to create solid ice copies of herself (which opponents can get their weapons stuck in), Earth Dust allows her to create a clone of solid stone, and Lightning Dust zips her to another location quickly.


Weaknesses (If anything notable):
Although Blake does not appear to have many physical weaknesses, her Gambol Shroud does in its kusarigama form. If she is using it to grapple and leap around, one can knock it out of its intentional trajectory to make her lose momentum. One can even cut its ribbon and force Blake to fall whilst she is swinging.

Some of her Dust clones through her Semblance can also be used against her, as seen when she was knocked aside by her own Ice Dust clone in a fight against a Cenitaur.

Also like others from Remnant, if her Aura is broken, she’s very vulnerable.


Others (Trivia, Theme music, etc.) (Optional):
Blake’s Theme
  • Blake prefers drinking tea over coffee.
  • Blake is uncomfortable around, or even scared of, dogs due to her being part cat.
  • Blake is a Capricorn. This is clearly an important trivia bit.
  • Blake has a closet full of bows all neatly aligned on the walls.


From shaaaaadoooows weeeee'll reeeCLAIM OUR DESTINY

SET OUR FUTURE FREEEE
 




  • Name: Persona [Originally Dantalian]


    Universe From (Series your character comes from): PSO2


    Gender: Female


    Species: Deuman [Variant Human]//Dark Falz
 
Last edited:




  • Name: Persona [Originally Dantalian]


    Universe From (Series your character comes from): PSO2


    Gender: Female


    Species: Deuman [Variant Human]//Dark Falz
This is in Count Gensokyo Count Gensokyo
 
Appearance:
V.png

'Quote' (optional):
"I have no name; I am but two days old..." Just kidding. You can call me "V."

Name: V


Universe From: Devil May Cry


Gender: Male


Species: Human


Bio:
SPOILERS! DO NOT READ IT IF YOU HAVEN'T PLAYED OR PLAN ON PLAYING DEVIL MAY CRY 5!!

After being freed from Mundus' control, Vergil was able to escape the Demon World, but his body was weakened and was crumbling from going through battle after battle. After tearing off Nero's Devil Bringer in order to regain Yamato, Vergil then returned to his family's burned mansion in Red Grave City. Fueled by his desire to defeat his twin brother Dante and for power without having to be hindered by human thought or emotion, Vergil stabbed himself with Yamato to separate his human half from his demon half, sparking the birth of "V" and "Urizen". Just seconds after his birth, V was able to retain consciousness and witnessed the horrifying formation of Urizen. In addition to being humanly weak, V was also left with four physical manifestations of Vergil's trauma from his time as Nelo Angelo, taking the forms based of Mundus's minions - Griffon, Shadow and Nightmare.

Personality:
In contrast to the more flamboyant Dante and hot-headed Nero, V is a quiet, calm, and relaxed individual. While V is generally polite to everyone he meets, V is a man shrouded in mystery and does not speak more than necessary, which caused Nero and the others to question if they can trust him. V often reveals that he knows things that no human should have knowledge of, but does not explain how he attained such information, which only makes others more suspicious of him. Due to his odd appearance, behavior, and abilities, many people often found V to be unsettling and have often questioned if V really is a normal human despite his frail look.

Skills:
V, in spite of his frail body, has shown signs of being skilled in combat. He often uses his cane to finish off his enemies by channeling their demonic energies into it.

V is a skilled Tap Dancer and violinist.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
V has the ability to summon familiars with demonic powers, taking the form of Mundus's demon minions which he had authority over. When not called upon, the demons appear as tattoos on V's body and as ink in his hair, turning it from white to black. When they are summoned, the corresponding tattoo to each demon disappears and in case of Nightmare, his hair turns back to its original color. Due to their nature, V described his demons' abilities to be "dream-like" since they are only able to inflict pain, yet unable to kill.


Weaknesses:
V is frail and weak and requires his familiars to do the bulk of the fighting for him.

Others (Trivia, Theme music, etc.) (Optional):
 
Last edited:
Appearance:
80GJQ7M2hfPQ4mkCoeeyLy8AyU6j3JmqQ8fEC-XiamCnSKqB2dIEqeg7Tg7VtpCzuf2hnROSibdmYkzGxv-w3B3IueEbwMVaCSA7ULAdfhjQn_OYyRnXVPKp-Dfc5dtPpHb4NhQ0



'Quote':
I'm not gonna be around long. Once I find Chris, we're outta here.

Name:
Claire Redfield


Universe From (Series your character comes from):
Resident Evil 2 Remake

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Claire Redfield is a current member of the human rights organization, TerraSave. She is the younger sister of BSAA operative and former S.T.A.R.S. member Chris Redfield. Since her survival in the Raccoon City incident in 1998, Claire would become involved or end up in the midst of several Biohazard outbreaks around the world, prompting her, as well as Chris, to devote her career to combating the threat of Bio Organic Weapons.

Personality:
Claire is strong-willed, having grown up confident with training from her older brother, Chris. Her bond with her brother is quite strong, as we first see her coming to look for him after he had gone missing from his home in Raccoon City. Immediately after the events of the outbreak, she passionately continues her search, which results in her infiltrating Umbrella's Paris Lab Facility just to find Chris, despite her being only nineteen years old and still in college. In the Resident Evil 2 remake Claire is more stoic and prone to bursts of swearing and anger as in her interactions with Annette and when she was attacked by Chief Irons. However conversely in the remake Claire does soften up and become affectionate when she was with Sherry or reuniting with Leon at fire escape, also despite Claire's initial anger towards Annette she was forgiving when the latter was dying in front of her and Sherry.

At the end of Revelations 2 during her contact with a BSAA member, she also shows her deep concern towards her brother Chris after being informed that he is in China. She then tells him to let Piers take care of him, her concern for her older brother still coming through. Though Claire cares for her older brother and there are times when the siblings don't get along, as revealed when Moira Burton complains about the times Barry bossed her around, Claire responds "My brother was like that growing up too". In the remake Claire shows how proud she is of Chris as when Irons holds her hostage, Claire threatens the corrupt police chief that her brother is an officer of S.T.A.R.S. Claire later becomes friends with Barry Burton, due to his strong friendship with her brother, and became best friends with his daughter, Moira.

She is initially deeply emotional and has a great compassion, being one of the few heroes to display rash and strong emotions ranging from fear, anger, and sadness. Claire shows her caring nature in her protection of Sherry and Rani and putting their safety above her own. By the time of the attack on Harvardville airport, Claire demonstrates more professionalism and level headedness when faced with drastic situations. Claire still occasionally allows bursts of emotion shine through her more adult exterior, usually a result of anger at people that mindlessly or selfishly cause harm to others, as seen when Claire slaps Senator Ron Davis for endangering Rani's life. Later in life, Claire became more hardened and serious, shown by her almost never losing her cool in the incident at Sushestovanie Island.

When she was younger, Claire showed an interest in biking, she is seen driving her Harley Davidson into Raccoon City though she left the bike after the zombie encounter and meeting Leon. Claire also wore her bike vest with a picture of an angel (goddess) with bombs and the words "Made in Heaven" on the back. Claire gives this vest to Sherry to keep, Claire in the remake claims her jacket is a good charm. This style of wardrobe is likely inherited from her older brother as Chris keeps a jacket with the same insignia by his desk. Years later, Claire seems to have given up on her biking life after joining TerraSave, evident by the epilogue of Revelations 2. She didn't ride a bike to Barry's house but went in a SUV.

Claire is quick to draw opinions on people, whether it be when she feels someone is hiding secrets, or even when someone is wholly untrustworthy (as mentioned when she tries to warn Sherry about her feelings on Derek C. Simmons). Claire in the Resident Evil 2 remake quickly became angry with Annette for her poor treatment of her daughter Sherry and swore at the scientist. Subsequently, she easily establishes connections with people, despite sometimes seeming aloof and sarcastic as she initially treated both Leon S. Kennedy and Steve Burnside. However in the remake Claire does lightly flirt with Leon and even joked that Raccoon City incident would've been "one helluva first date" and outright returns the romantic affections Steve Burnside gave her. Claire tends to more responds positively to the young girls she meets, Sherry Birkin, Rani Chawla, and Moira Burton, and becomes protective of them. While Claire and Leon have mostly drifted apart after the events of Raccoon City, Claire remained in contact with Sherry (with the approval of Sherry's government handler) and it would seem that even Sherry, Rani, and Claire have all spent time together - or at the very least would like to.

Claire seems to act as an inspirational figure to some of the younger girls she meets. Although Sherry follows Leon's footsteps as a government agent, Sherry acknowledges that both Claire and Leon helped her form her personality as someone who does not give up and sees the good in people. At some point, Claire also establishes a connection to Moira Burton, the older daughter of Barry Burton and is the eventual inspiration for Moira to join TerraSave. Though Sherry demonstrates Claire's knack for occasional sass, having been one of very few people she was allowed to interact with in her life.

Like Chris and Barry, she dislikes Albert Wesker and later Alex Wesker, known to them as the Overseer, because of Alex's experiments on fear taking the life of her colleagues. In the climax fight against Monster Alex, Claire manages to shoot her with an RPG-7 as instructed by Barry mirroring how her older brother Chris and his partner Sheva Alomar kill Albert with the same weapon as Jill instructs them to use it.

Equipment:
Claire carries a few guns, her loadout consisting of a SLS 60, JMB Hp3, GM 79, Spark Shot, Minigun, and MQ 11. Aside from that, she carries around a knife.

SLS 60
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JMB Hp3
kzmnQ8mABbX5UmY3sSnoLTFzDI-EGPJ-JXTaLFnnESuZ5d568pumxM0hqWoNchfmdnHk3joOT3d1VxR9QxdneG-jMDSw4DV5NuYfs6Pe2Ie_DOWVnMv-LYWbziwamogfetvAgNjm


GM 79
Qw_xKK56hWeJZ7YtXugEuWv7iFcR_2bTz8KIDXiLnSkatVPsM7pZBSyb4cQxdEx3nL3hGBZct1pyNoDgu7hs1fbGOZEoSnTJCKXku76YWLON2XMseQIVq11cLIv-v1wvhFQaz-tG


Spark Shot
hTcKNkUfWF8QVHi9_GV2_-f4uCt2oehQEvaxEhcFvVK154P58r7MVlfGkxCr7FqYIBHX0HGcTHQgx-Cf8AllvqK8U3IKzxMURZ2M7d_mWNse5bRO1msmVVajjW57Ygt1SsqZUl8j


Minigun
9u2ud63W4D3R9oT5G92qge7-r5KrqwI9w1pNR0KEKykYaw2vAybt9mSP0eBoEj7KP5jB0iwDCVzUXL_K26-XX2CNUYTm_TWr4X5CK6sJAoTV7_kHcXx89EX2UB-khADIOQHqYm2c


MQ 11
LJuTh9Dp2srN0m2CdnVB-kpU_Qcdm9otlmqGcrb0bYr-dUHjt-7Lw-8GhXBC65o_DEcZmGjLKcgBGWsL3JoKxNnP8PctbnV6gz0SxRRnbHRMBGY5_nHMdm96J4jwVo4GVyGPH7bL


Skills (Things that a normal human could train to become proficient in):
Despite her being a college student, Claire is skilled in hand-to-hand and handling firearms thanks to her older brother, Chris. Other than that, she also specialized in lockpicking, being proficient in it and has knowledge of motorcycle customization.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Fully healed or even partially healed, she displays strength not found in normal people, able to take hits from a Tyrant, a mutated William Birkin, as well as hits from zombies, Cerberus', Lickers, and G-Adults.

Weaknesses (If anything notable):
  • normal human = normal human weaknesses

Others (Trivia, Theme music, etc.) (Optional):
Claire’s theme
  • The motorcycle Claire drove to reach Raccoon City was a Harley-Davidson.
 

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Appearance:
80GJQ7M2hfPQ4mkCoeeyLy8AyU6j3JmqQ8fEC-XiamCnSKqB2dIEqeg7Tg7VtpCzuf2hnROSibdmYkzGxv-w3B3IueEbwMVaCSA7ULAdfhjQn_OYyRnXVPKp-Dfc5dtPpHb4NhQ0



'Quote':
I'm not gonna be around long. Once I find Chris, we're outta here.

Name:
Claire Redfield


Universe From (Series your character comes from):
Resident Evil 2 Remake

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Claire Redfield is a current member of the human rights organization, TerraSave. She is the younger sister of BSAA operative and former S.T.A.R.S. member Chris Redfield. Since her survival in the Raccoon City incident in 1998, Claire would become involved or end up in the midst of several Biohazard outbreaks around the world, prompting her, as well as Chris, to devote her career to combating the threat of Bio Organic Weapons.

Personality:
Claire is strong-willed, having grown up confident with training from her older brother, Chris. Her bond with her brother is quite strong, as we first see her coming to look for him after he had gone missing from his home in Raccoon City. Immediately after the events of the outbreak, she passionately continues her search, which results in her infiltrating Umbrella's Paris Lab Facility just to find Chris, despite her being only nineteen years old and still in college. In the Resident Evil 2 remake Claire is more stoic and prone to bursts of swearing and anger as in her interactions with Annette and when she was attacked by Chief Irons. However conversely in the remake Claire does soften up and become affectionate when she was with Sherry or reuniting with Leon at fire escape, also despite Claire's initial anger towards Annette she was forgiving when the latter was dying in front of her and Sherry.

At the end of Revelations 2 during her contact with a BSAA member, she also shows her deep concern towards her brother Chris after being informed that he is in China. She then tells him to let Piers take care of him, her concern for her older brother still coming through. Though Claire cares for her older brother and there are times when the siblings don't get along, as revealed when Moira Burton complains about the times Barry bossed her around, Claire responds "My brother was like that growing up too". In the remake Claire shows how proud she is of Chris as when Irons holds her hostage, Claire threatens the corrupt police chief that her brother is an officer of S.T.A.R.S. Claire later becomes friends with Barry Burton, due to his strong friendship with her brother, and became best friends with his daughter, Moira.

She is initially deeply emotional and has a great compassion, being one of the few heroes to display rash and strong emotions ranging from fear, anger, and sadness. Claire shows her caring nature in her protection of Sherry and Rani and putting their safety above her own. By the time of the attack on Harvardville airport, Claire demonstrates more professionalism and level headedness when faced with drastic situations. Claire still occasionally allows bursts of emotion shine through her more adult exterior, usually a result of anger at people that mindlessly or selfishly cause harm to others, as seen when Claire slaps Senator Ron Davis for endangering Rani's life. Later in life, Claire became more hardened and serious, shown by her almost never losing her cool in the incident at Sushestovanie Island.

When she was younger, Claire showed an interest in biking, she is seen driving her Harley Davidson into Raccoon City though she left the bike after the zombie encounter and meeting Leon. Claire also wore her bike vest with a picture of an angel (goddess) with bombs and the words "Made in Heaven" on the back. Claire gives this vest to Sherry to keep, Claire in the remake claims her jacket is a good charm. This style of wardrobe is likely inherited from her older brother as Chris keeps a jacket with the same insignia by his desk. Years later, Claire seems to have given up on her biking life after joining TerraSave, evident by the epilogue of Revelations 2. She didn't ride a bike to Barry's house but went in a SUV.

Claire is quick to draw opinions on people, whether it be when she feels someone is hiding secrets, or even when someone is wholly untrustworthy (as mentioned when she tries to warn Sherry about her feelings on Derek C. Simmons). Claire in the Resident Evil 2 remake quickly became angry with Annette for her poor treatment of her daughter Sherry and swore at the scientist. Subsequently, she easily establishes connections with people, despite sometimes seeming aloof and sarcastic as she initially treated both Leon S. Kennedy and Steve Burnside. However in the remake Claire does lightly flirt with Leon and even joked that Raccoon City incident would've been "one helluva first date" and outright returns the romantic affections Steve Burnside gave her. Claire tends to more responds positively to the young girls she meets, Sherry Birkin, Rani Chawla, and Moira Burton, and becomes protective of them. While Claire and Leon have mostly drifted apart after the events of Raccoon City, Claire remained in contact with Sherry (with the approval of Sherry's government handler) and it would seem that even Sherry, Rani, and Claire have all spent time together - or at the very least would like to.

Claire seems to act as an inspirational figure to some of the younger girls she meets. Although Sherry follows Leon's footsteps as a government agent, Sherry acknowledges that both Claire and Leon helped her form her personality as someone who does not give up and sees the good in people. At some point, Claire also establishes a connection to Moira Burton, the older daughter of Barry Burton and is the eventual inspiration for Moira to join TerraSave. Though Sherry demonstrates Claire's knack for occasional sass, having been one of very few people she was allowed to interact with in her life.

Like Chris and Barry, she dislikes Albert Wesker and later Alex Wesker, known to them as the Overseer, because of Alex's experiments on fear taking the life of her colleagues. In the climax fight against Monster Alex, Claire manages to shoot her with an RPG-7 as instructed by Barry mirroring how her older brother Chris and his partner Sheva Alomar kill Albert with the same weapon as Jill instructs them to use it.


Equipment:
Claire carries a few guns, her loadout consisting of a SLS 60, JMB Hp3, GM 79, Spark Shot, Minigun, and MQ 11. Aside from that, she carries around a knife.

SLS 60
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JMB Hp3
kzmnQ8mABbX5UmY3sSnoLTFzDI-EGPJ-JXTaLFnnESuZ5d568pumxM0hqWoNchfmdnHk3joOT3d1VxR9QxdneG-jMDSw4DV5NuYfs6Pe2Ie_DOWVnMv-LYWbziwamogfetvAgNjm


GM 79
Qw_xKK56hWeJZ7YtXugEuWv7iFcR_2bTz8KIDXiLnSkatVPsM7pZBSyb4cQxdEx3nL3hGBZct1pyNoDgu7hs1fbGOZEoSnTJCKXku76YWLON2XMseQIVq11cLIv-v1wvhFQaz-tG


Spark Shot
hTcKNkUfWF8QVHi9_GV2_-f4uCt2oehQEvaxEhcFvVK154P58r7MVlfGkxCr7FqYIBHX0HGcTHQgx-Cf8AllvqK8U3IKzxMURZ2M7d_mWNse5bRO1msmVVajjW57Ygt1SsqZUl8j


Minigun
9u2ud63W4D3R9oT5G92qge7-r5KrqwI9w1pNR0KEKykYaw2vAybt9mSP0eBoEj7KP5jB0iwDCVzUXL_K26-XX2CNUYTm_TWr4X5CK6sJAoTV7_kHcXx89EX2UB-khADIOQHqYm2c


MQ 11
LJuTh9Dp2srN0m2CdnVB-kpU_Qcdm9otlmqGcrb0bYr-dUHjt-7Lw-8GhXBC65o_DEcZmGjLKcgBGWsL3JoKxNnP8PctbnV6gz0SxRRnbHRMBGY5_nHMdm96J4jwVo4GVyGPH7bL


Skills (Things that a normal human could train to become proficient in):
Despite her being a college student, Claire is skilled in hand-to-hand and handling firearms thanks to her older brother, Chris. Other than that, she also specialized in lockpicking, being proficient in it and has knowledge of motorcycle customization.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Fully healed or even partially healed, she displays strength not found in normal people, able to take hits from a Tyrant, a mutated William Birkin, as well as hits from zombies, Cerberus', Lickers, and G-Adults.

Weaknesses (If anything notable):
  • normal human = normal human weaknesses

Others (Trivia, Theme music, etc.) (Optional):
Claire’s theme
  • The motorcycle Claire drove to reach Raccoon City was a Harley-Davidson.

Count Gensokyo Count Gensokyo she's in​
 
Appearance:
2gcTABPq29fwWcectGW326uQr8GfIWkjTNB-znM0JY4a4K4Uy-yhcut_aITyO71aLMfDqk6pvZm0gAv4mLfUFGAsV6gLqOJOeMHq-E2AH5G2RxM8n6sjOo2x8T8mwyiAwNR6VMKl


'Quote':
"This is my story, not yours. You must let me finish telling it."

Name:
ℭ𝔦𝔯𝔦𝔩𝔩𝔞 "ℭ𝔦𝔯𝔦" 𝔉𝔦𝔬𝔫𝔞 𝔈𝔩𝔢𝔫 ℜ𝔦𝔞𝔫𝔫𝔬𝔫

Universe From (Series your character comes from):

The Witcher 3 (Video Games)

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Cirilla Fiona Elen Riannon (better known as Ciri), was born in 1252 or 1253, and most likely during the Belleteyn holiday. She was the sole princess of Cintra, the daughter of Pavetta and Emhyr var Emreis (who was using the alias "Duny" at the time) as well as Queen Calanthe's granddaughter.

After Geralt of Rivia helped lift Duny's curse, Duny asked what reward the witcher would like and Geralt evoked the Law of Surprise, as it turned out Pavetta was pregnant with Ciri, unbeknownst to Duny.


Personality:
Ciri has been through a ton of hardships — especially as a teenager — which has gone a long way in defining her character. All these trials and tribulations have shaped her personality in a major way. And this is not any more clearer than in her resilient and strong will, able to pull through any or almost any trial and tribulation. While it wasn't shown a lot in Ultimate, the fact that she pulled through all of that showed that resilient and strong will. This willpower also contributes strongly to an aspect of Ciri's personality that must be addressed — her unrelenting nature. Once Ciri puts her mind to something, she will go above and beyond the call of duty to ensure that this notion becomes a reality — regardless of the consequences of her actions.

While being this headstrong might actually work in her favor at times, there are times when Ciri can be slightly arrogant and stubborn. While it's great to do something once you put your mind to it, there are times when this mentality can backfire. For Ciri, this has happened time and time again, able to argue back with Vesemir and Geralt, so one might expect her to be a bit more logical and forward-thinking. However, Ciri has shown a penchant to be arrogant on numerous intervals and not willing to budge on something that she thinks is right. To an extent, this behavior can be admirable, but this stubborn nature can also bring with it its fair share of problems.

One particular character trait of Ciri that is well documented in both the books and the games is her thirst for vengeance. If Ciri feels like she's been wronged in an unforgivable manner, then she will travel the ends of the earth to make sure that justice is served. This vengeful nature is certainly an extension of her headstrong nature, coupled with a strong sense of personal justice to boot.

Ciri's empathy knows no bounds, and while she may fail to act upon it at times — given the fact that she does tend to look out for herself, more often than not — the weight of her actions and the conflict that arises with her thought leads to moments when her conscience can be too much for her to bear at times. However, this clashes with how she is certainly somewhat selfish and tends to place her own needs over that of others, save for her close friends. This is very evident by how she would never have accepted the title of Empress, something given to her by birthright, if she simply wasn't happy with it, choosing instead to become a Witcher with Geralt, a person whom she's always trusted and felt safe around.

The energy of youth is something that can be quite beautiful, and Ciri exhibits this energy on numerous occasions. Her zeal to learn and never giving up is indicative of the fact that she doesn't want to let go of her childhood innocence — one of the few things that is binding her mind and keeping her sane. After all, with the trauma she's gone through, is it any wonder that she doesn't want to become too much of an adult?

And speaking of trauma, it must be said that the despicable acts that Ciri has been exposed to over time have gone a long way in increasing her dependency on the people close to her. In fact, it doesn't need to be a stalwart friend either — in general, Ciri has showcased a trustworthy nature time and time again, choosing to give other people the benefit of the doubt even in a world where humans are sometimes worse filth than the monsters that inhabit it which plays into her empathetic nature.

A fragile emotional state, coupled with traumatic experiences, would generally break any normal person. However, the strength of the bonds that Ciri shares with the people close to her have helped her during such trying times. Thus, it's only fair that she would develop a comfort zone with the people closest to her — like Geralt and Yennefer — developing bonds that are bound to stand the test of time.

Emotions can only be bottled up for so long, and people reach their breaking point if these emotions are bursting at the seams. For Ciri, her emotions are diverse and varied, and she never chooses to bottle them up — well, for long, at the very least.


Equipment:
While she has a hunting knife on her right hip, her real weapon comes in the form of a silver sword called ℨ𝔦𝔯𝔢𝔞𝔢𝔩.
Ya7w6848r_VlY8DsGkovLpJZhTBm8eKF3Q9tmNYTLLSKEClKuuSwpVjlk1s6cza3G0rCQ98bZcZly_Enyxr4HbIci3XaKqfjo1d0KxWrW7NPhmDcbLz3I0sv93uKlFmMQtbc3Bw4


Skills (Things that a normal human could train to become proficient in):

- swordfighting

- alchemy

- camping knowledge



Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Elder Blood
Source

Being born with the Elder Blood gene and being a Source, this granted her powerful magic, but the extent of it, even she's not aware of. Due to how her powers go haywire when in an emotional state, new powers can sometimes manifest.

Outside of battle this grants her two powers:

  • Travel to different universes and worlds
  • Piercing Scream
Note: universe and world travel is only used as a last resort and Piercing Scream is only used when either extremely angry or experiences something traumatic, the following video is shown what happens if it's triggered by trauma

Example of Piercing Scream
In combat however, she comes with three powers:


Blink
Blink lets her use time to essentially teleport a short range on the battlefield.
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Charge
Charge is a special attack that let her strike at multiple opponents or from multiple direction, if focused on one opponent, with Blink
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Rage
Rage is a state she can go in where she has complete control with her powers and attack power amplified, Blink's distance also being extended in the process during this state. In this state, she is surrounded by green energy.

Rage example

Really, the first two minutes are what is needed to demonstrate this


Weaknesses (If anything notable):
  • another one with normal human weaknesses, look at that
Others (Trivia, Theme music, etc.) (Optional):
Ciri's theme

Or if you want the actual one from the game
Ciri's theme (actual theme if you want to consider this one to be it)

- despite her not looking like it, Ciri has royal blood in her, with four being her birthright and four currently being taken by her double, False Ciri. She has no intentions of claiming any of these thrones.

- Ciri is taken from the Witcheress ending of The Witcher 3.
 

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Appearance:
Appearance:
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'Quote':
"This is my story, not yours. You must let me finish telling it."

Name:
ℭ𝔦𝔯𝔦𝔩𝔩𝔞 "ℭ𝔦𝔯𝔦" 𝔉𝔦𝔬𝔫𝔞 𝔈𝔩𝔢𝔫 ℜ𝔦𝔞𝔫𝔫𝔬𝔫

Universe From (Series your character comes from):

The Witcher 3 (Video Games)

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Cirilla Fiona Elen Riannon (better known as Ciri), was born in 1252 or 1253, and most likely during the Belleteyn holiday. She was the sole princess of Cintra, the daughter of Pavetta and Emhyr var Emreis (who was using the alias "Duny" at the time) as well as Queen Calanthe's granddaughter.

After Geralt of Rivia helped lift Duny's curse, Duny asked what reward the witcher would like and Geralt evoked the Law of Surprise, as it turned out Pavetta was pregnant with Ciri, unbeknownst to Duny.


Personality:
Ciri has been through a ton of hardships — especially as a teenager — which has gone a long way in defining her character. All these trials and tribulations have shaped her personality in a major way. And this is not any more clearer than in her resilient and strong will, able to pull through any or almost any trial and tribulation. While it wasn't shown a lot in Ultimate, the fact that she pulled through all of that showed that resilient and strong will. This willpower also contributes strongly to an aspect of Ciri's personality that must be addressed — her unrelenting nature. Once Ciri puts her mind to something, she will go above and beyond the call of duty to ensure that this notion becomes a reality — regardless of the consequences of her actions.

While being this headstrong might actually work in her favor at times, there are times when Ciri can be slightly arrogant and stubborn. While it's great to do something once you put your mind to it, there are times when this mentality can backfire. For Ciri, this has happened time and time again, able to argue back with Vesemir and Geralt, so one might expect her to be a bit more logical and forward-thinking. However, Ciri has shown a penchant to be arrogant on numerous intervals and not willing to budge on something that she thinks is right. To an extent, this behavior can be admirable, but this stubborn nature can also bring with it its fair share of problems.

One particular character trait of Ciri that is well documented in both the books and the games is her thirst for vengeance. If Ciri feels like she's been wronged in an unforgivable manner, then she will travel the ends of the earth to make sure that justice is served. This vengeful nature is certainly an extension of her headstrong nature, coupled with a strong sense of personal justice to boot.

Ciri's empathy knows no bounds, and while she may fail to act upon it at times — given the fact that she does tend to look out for herself, more often than not — the weight of her actions and the conflict that arises with her thought leads to moments when her conscience can be too much for her to bear at times. However, this clashes with how she is certainly somewhat selfish and tends to place her own needs over that of others, save for her close friends. This is very evident by how she would never have accepted the title of Empress, something given to her by birthright, if she simply wasn't happy with it, choosing instead to become a Witcher with Geralt, a person whom she's always trusted and felt safe around.

The energy of youth is something that can be quite beautiful, and Ciri exhibits this energy on numerous occasions. Her zeal to learn and never giving up is indicative of the fact that she doesn't want to let go of her childhood innocence — one of the few things that is binding her mind and keeping her sane. After all, with the trauma she's gone through, is it any wonder that she doesn't want to become too much of an adult?

And speaking of trauma, it must be said that the despicable acts that Ciri has been exposed to over time have gone a long way in increasing her dependency on the people close to her. In fact, it doesn't need to be a stalwart friend either — in general, Ciri has showcased a trustworthy nature time and time again, choosing to give other people the benefit of the doubt even in a world where humans are sometimes worse filth than the monsters that inhabit it which plays into her empathetic nature.

A fragile emotional state, coupled with traumatic experiences, would generally break any normal person. However, the strength of the bonds that Ciri shares with the people close to her have helped her during such trying times. Thus, it's only fair that she would develop a comfort zone with the people closest to her — like Geralt And Yennefer — developing bonds that are bound to stand the test of time.

Emotions can only be bottled up for so long, and people reach their breaking point if these emotions are bursting at the seams. For Ciri, her emotions are diverse and varied, and she never chooses to bottle them up — well, for long, at the very least.


Equipment:
While she has a hunting knife on her right hip, her real weapon comes in the form of a silver sword called ℨ𝔦𝔯𝔢𝔞𝔢𝔩.
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Skills (Things that a normal human could train to become proficient in):

- swordfighting

- alchemy

- camping knowledge



Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Elder Blood
Source

Being born with the Elder Blood gene and being a Source, this granted her powerful magic, but the extent of it, even she's not aware of. Due to how her powers go haywire when in an emotional state, new powers can sometimes manifest.

Outside of battle this grants her two powers:

  • Travel to different universes and worlds
  • Piercing Scream
Note: universe and world travel is only used as a last resort and Piercing Scream is only used when either extremely angry or experiences something traumatic, the following video is shown what happens if it's triggered by trauma

Example of Piercing Scream
In combat however, she comes with three powers:


Blink
Blink lets her use time to essentially teleport a short range on the battlefield.
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Charge
Charge is a special attack that let her strike at multiple opponents or from multiple direction, if focused on one opponent, with Blink
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Rage
Rage is a state she can go in where she has complete control with her powers and attack power amplified, Blink's distance also being extended in the process during this state. In this state, she is surrounded by green energy.

Rage example

Really, the first two minutes are what is needed to demonstrate this


Weaknesses (If anything notable):
  • another one with normal human weaknesses, look at that
Others (Trivia, Theme music, etc.) (Optional):
Ciri's theme

Or if you want the actual one from the game
Ciri's theme (actual theme if you want to consider this one to be it)

- despite her not looking like it, Ciri has royal blood in her, with four being her birthright and four currently being taken by her double, False Ciri. She has no intentions of claiming any of these thrones.

- Ciri is taken from the Witcheress ending of The Witcher 3.
Count Gensokyo Count Gensokyo it's time for a Wild Hunt.
 
Appearance:
rwby-pic-winterschnee-01.png


'Quote' (optional):
Only a novice would refer to that as a victory. I counted at least three strikes missed.

Name: Winter Schnee


Universe From (Series your character comes from):

RWBY-logo.png


Gender: Female


Species: Human


Bio (Short/Long, who gives a shit?):
Winter is the eldest daughter of the prestigious Schnee family, and the former heiress to the Schnee Dust Company. She studied at Atlas Academy, and then joined the military in Atlas. Due to her skill, she was made a member of the special forces of the Atlas army under James Ironwood. As a result, she lost the title of heir.

She worked for the Atlas military, leading their special operations division for a significant amount of time. At one point, she found out she had been trained specifically to take on the role of Winter Maiden.

She wears power armor now. Why not.

Personality:
At first, as befitting her name, Winter can seem to be a cold and distant person. Part of this is because of her being raised by distant parents, and another part of that comes from military training. This is because she tends to keep her emotions in check, hiding them behind a veneer of eloquence. Truly, she deeply loves her family, especially Weiss, and wants to see her grow up well and to be strong. She is loving yet willing to reprimand.

Her attempts to keep her emotions abated sometimes fall flat, as Winter can grow heated and frustrated. This can be true even against family, when she reprimands Weiss. However, Winter is loyal to those above her as well as those who put their trust into her as well as to whatever mission she deems she's on. She can get emotional if someone she is close to gets harmed or killed, utilizing her emotions to propel her forward in her mission.

Skills (Things that a normal human could train to become proficient in):

Winter has been given military training in firearms, discipline, and hand to hand combat. As such, she is a proficient and trained soldier. She carries swords which she fights with in conjunction with Dust projectiles and her Semblance. Her training and skill allows her to be more agile than the average person. She is also ambidextrous, writing with both hands as well as using wielding weapons in both hands.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

Like the rest of her family, Winter's Semblance is Glyphs. Due to being older and having more training, Winter is able to manipulate them to a greater extent than Weiss is able to. She uses this semblance to enhance her physical abilities, running faster and jumping higher than an ordinary person. Glyphs also has the ability to summon previously fought enemies, allowing her to manipulate them in combat, as well as change the size.

Being the Winter Maiden (lol), Winter also contains inherent magical abilities. These are relatively powerful, allowing her to block Fire Dust with ice, create strong gusts of wind capable of sending away Grimm, and sending our blasts of electricity and ice towards opponents.

As a result of her Maiden Abilities, These also enhance her summons' abilities, making them stronger than normal.


Weaknesses (If anything notable):
Winter can be broken emotionally

A lot of her strategy is about outlasting her enemy. If an enemy is able to wear her down first, she's pretty much vulnerable.

Others (Trivia, Theme music, etc.) (Optional):
I'm tired. I'm really just making her the strongest I can because I like having a variety of skills to draw from.​
 








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"Very well... We are the will of the 'Night Blade'. I will traverse a mountain of corpses, if I must."



  • Name: Linne

    Universe from: 1643914669258.png


    Gender: Female

    Species: Human

    Age: Unknown
 
Heart_Portrait_AH2.png





  • "I hope this will touch your very heart and soul!"​


    Name: Heart Aino


    Universe From:
    ArcanaHeart.png

    Gender: Female


    Species: Human
 




  • "I hope this will touch your very heart and soul!"​


    Name: Heart Aino


    Universe From:
    View attachment 955505

    Gender: Female


    Species: Human



saki-faces.gif

"Oh, so you're here too, huh? I'm not so far behind, myself."
 

"Oh sorrow, I have ended. you see, by respecting you, because I am certain you will never leave me."
― Angelica's Lament






  • GENERAL PROFILE

    Angelica is a Color Fixer of The City, bestowed the title of "The Black Silence" by the Hana Association, and is the Thirteenth Fixer of Charles's Office. Specializing in close-quarters combat, and single-target elimination, she is known for being unknown, as only a few people can properly identify the Black Silence in combat as a person, the only defining feature that they possess are a set of black leather gloves that contain an arsenal of destructive, city-leveling, Workshop-Grade weapons.

    SKILLS

    Compassion & Charisma - Despite being a hardened War Veteran and cutthroat Assassin, unlike many of those in her line of work, she is personable and polite first and foremost.
    Star of the City - Well-versed in the inner-workings of the City, and is able to navigate through the politics and intrigue that allow her to maintain her spot as one of the freest beings out there.
    Workshop Grade Combatant - Workshops are dedicated groups of weaponsmiths who specialize in one type of weapon, or an attribute of combat. Typically, competent fixers receive Grade 4 weaponry as a baseline, fine pieces of weaponry of exemplary craft. As a Fixer increases in Rank, they are given a superior weapon, coming up to the pinnacle, Workshop Grade weaponry, and come to possess 1 Great Weapon that they are most known for, that they dedicate their time and effort mastering and perfecting its use.

    Now take Angelica, who is proficient and capable of using Thirteen Weapons of that Caliber. Needless to say, if she is a master-of-arms of an armory of what would be considered Legendary weapons to most others, it is evident that she is comfortable with most, if not all, conventional weapons.

    ABILITIES

    Augmentation of a Wing
    • Health Boost - EX
    • Singularity: Replicative Thaumaturgy
    Seed of Light
    • Manifest E.G.O. [Locked]

    MycKIk1.png
 

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[W.I.P.]











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"There are two of me in this world. One in the present, and one in the future. Two different vantage points from which to look at the same subject: the world."



  • Name: Seo Shizune

    Universe from: KaraNoKyoukai.png


    Gender: Female

    Species: Human

    Age: 16
 
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“I've already been infected... Shall we fight for old time's sake?"


Name: Duff McWhalen / Tidal Whale
Universe From: Mega Man X
Gender: Male
Species: Marine Reploid

Bio:
Duff McWhalen was the captain of a security force that defended the Atlantic Ocean for years. On several occasions, there was tension between his fleet and Repliforce, a well-established reploid army whose leaders succumbed to the Sigma Virus and turned hostile (or “went Maverick”) or were manipulated into starting a bloody campaign. Following X and Zero’s defeat of Repliforce, Sigma resurfaced again to spread his virus across the Americas and into the oceans, while his pawn Dynamo infected and bombed the space colony Eurasia so it would also fall and hit Earth.

In order to power the laser cannon Enigma to destroy the falling space colony, X and Zero needed massive amounts of hydrogen pulled from the Atlantic. Standing in their way was Duff McWhalen, who had been infected. On their way to him, they destroyed U-555, an infected mechaniloid battleship from Duff's collection that pursued them across the ocean floor. Knowing the end was near, he challenged his old ally Zero to a duel to the death. Zero slaughtered him, putting a man of the sea to rest at the bottom of the sea.

That should’ve been the end of the story, but of course, it wasn't. When bits of other worlds were merged, temporal anomalies and other strange phenomena occurred. A distress signal reached land from the ocean depths. The source was the wreckage of U-555. Duff McWhalen sat at its bridge, alive and free of the Sigma Virus.

Personality:
Duff is a staunch defender of the oceans; he dislikes the abuse of its resources. He has an excellent but sometimes excessive sense of responsibility. This can cloud his judgment and cause him to dive headfirst into danger. He is not one to run from his fate. He is also a nostalgic sort, evidenced by his past work curating an oceanography museum and wishing to duel Zero "for old time's sake". As a serious collector, he has a keen eye for treasure and an appreciation of an item's historical significance. When possible, he will gladly add such items to his collection.

Skills:
  • Naval Combat - Duff is well-versed in naval fighting, especially in submarine warfare. He wages most of his battles by sea, though he is somewhat capable of fighting on land.
  • History - He is a connoisseur of historical artifacts, especially those related to Earth's oceans and the exploration of it. He curated an oceanographic museum off the coast of the Americas.
  • Oceanography - He is interested in the physical phenomena of the sea, as well as marine biology.
Powers/Abilities:
  • Amphibious Design - Duff is designed to work on and off land, evident by his anthropomorphic whale-like form.
  • High-speed Swimming - Though he is fairly slow on land, he can move quickly underwater and ram enemies with his reinforced forehead in melee combat.
  • Cold and Pressure Resistance - He can withstand the extreme cold and immense pressure of the deep sea without any special gear.
  • Integrated weaponry- He has several amphibious weapons.
    • Gel Shaver - Frozen gel projectiles that skid along the ground and hit his target's feet.
    • Ice Blocks - He produces several of these in a row to push back foes and possibly crush them.
    • Missiles - Homing projectiles with an explosive yield capable of blowing holes in smaller ships. They are fairly slow and can be shot down. He needs to re-arm after firing six, which is a slow process, not something he can do quickly.
    • Dejira - Tiny, arrow-shaped mechaniloids that hover around, attack their target by ramming into them, and retreat to their master. Duff has three of these and cannot get more without dismantling U-555's magazines.
Weaknesses:
  • He is at a disadvantage when fighting on land and vulnerable to flying or burrowing enemies.
  • He is very heavy and runs slowly. His large, heavily-armored design favors tanking hits over dodging them.
  • His missiles are his most powerful weapons, but they can be shot down and are severely limited in number.
Others:
 
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Working on it...


1646145162372.png

  • The Library was created after the remaining Seed of Light that was left over from the White Nights and Dark Days that Angela had snuffed out. Taking the form of a towering spire, it contains 10 Floors full to the brim of knowledge about the City within its tomes. What do they contain exactly? Well, the books that line these shelves contain the stories of fallen warriors who failed to complete The Ordeal of the Library-- a self-selecting Trial by Combat where the entrants fight the Librarians in exchange for books they seek, under the penalty of becoming a book themselves upon failure.

    And not just anyone can waltz into the Library, one must be Invited by Library itself. Invitations are given out not by the Library's Director, but by the spiritual will of the construct itself, as it searches amongst the living, those who have the most to gain from entering the Library and would be tempted to sign their lives away in the moment. And the Library doesn't take kindly to strangers-- as it is surrounded by a grey fog that as a would-be intruder approaches, shrouds the Library, making it impossible to enter from outside.

    Trapped inside its walls lays Angela, the Director of her Role's namesake, is akin to an invincible deity within the confines of the Library, able to summon and dispel her host of servants, the other Librarians, at will, capable of instant teleportation and omnipotence within it. She staffs this ten-story high Library with the former branch managers of Lobotomy Corporation, the Sephiroth, granting them purview over a class of knowledge and group of dormant Abnormalities left over from the original company.

    It's growth fueled by an endless sea of invitations, attracting the desperate, the naïve, and the hopeful from entering into a stasis while in this library's confines. From there, these Guests must partake an Ordeal-- a trial by Combat upon a floor of the Director's Choice. If a guest is successful, they are permitted the leave The Library with the knowledge kept within one of its tomes, and upon failure, the guest becomes a book themselves.
 

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Quotes:"I wouldn't get overconfident if I were you, the real battle hasn't even started yet. Heheheheheh."

Name:zork.
Universe from:OC
Gender:male
Species:alumni. (Demon scientist clan)

Bio:zork is a member of a clan of planet conquering warlords that are also intelligent scientists that are descendants from an exiled criminal Alumni now known as sidious.

Personality:zork is an egotistical mad scientist who seeks to conquer the universe and has an obsessive all-consuming undying hatred of another oc of mine, he is also a childish spiteful jerk who is great at coming up with insults towards Anyone he meets and is willing to take down his opponents with him should the need arise.

Skills,
Scientific mind:can come up with all sorts of inventions to assist in his schemes.

General/admiral:zork is very capable of commanding fleets and armies in battle, although this is something he usually leaves to his underlings.

Escape artist:zork is also capable of escaping from any sort of prison and has actually escaped being dead a couple of times.

Powers:

Psionics:can do telepathy and telekinesis and uses these powers in battle.

Weaknesses:
Hatred:his undying hatred of that other OC has led him to blunder and fail, something that he usually blames on his underlings.
Tin foil:can block his psychic powers
Ego:zork is very overconfident and has a tendency to overestimate himself.

Others:

Voice claim:
 
1645136580700.png
"Listen carefully, you piece of horse s***. We didn't come here so you could tell us a story. We already know everything we need to."


Name: Sofiya Pavlovna, a.k.a. Balalaika
Universe From: Black Lagoon
Gender: Female
Species: Human (Russian ethnicity)

Bio:
Born during the Cold War, Sofiya was the granddaughter of a disgraced Red Army General. She joined the Red Army and served in Afghanistan under the assumption she'd have a chance to compete in the 1984 Summer Olympics in Los Angeles. Instead, she faced the horrors of the Soviet-Afghan War and was tortured. Afterwards, the Soviets saw her and other soldiers as dysfunctional and unproductive, casting them aside. It was at this time Sofiya Pavlovna had died (in a metaphorical sense).

Around the time of the collapse of the Soviet Union, Sofiya and her old unit joined forces with other former soldiers and rose quickly in the Russian mob. She adopted her old nickname "Balalaika" and raised holy hell upon landing in Roanapur, Thailand. She carved out her own piece of the city of the dead and eventually came face-to-face with Mr. Chang, the head of the triads. Chang shot her and let her fall into the ocean in a gun fight at the docks, but she was saved by Dutch, a passing pirate.

Personality:
Balalaika considers herself one of the dead, someone who missed her chance to die in Afghanistan but is otherwise a walking husk. She is desensitized to subjects that would make the average sensible person recoil in horror, such as gratuitous violence. However, she is honorable in that she repays her debts and respects those who have also fought in wars. She is also disciplined and professional, though highly cynical.

Those who cross Balalaika find her methods of retaliation are swift and heavy-handed. She is a warmonger at heart, but not to the point of senseless violence; there's always a message to her aggressor, usually a warning. Unsavory as her methods are, she believes one can't argue with results. She dislikes people questioning her decisions or trying to dissuade her, though she lets one go on rare occasions for amusing her with their boldness.

Skills:
  • Black Market Trade - Balalaika's syndicate, Hotel Moscow, is known for their illicit dealings. In this world, she deals primarily in the illegal arms and information trade. She is a savvy businesswoman.
  • Marksmanship - She is a top-notch sniper, capable of competing in Olympic shooting tournaments.
  • Skydiving - She was a paratrooper during the Soviet-Afghan War, thus is experienced in the use of a parachute.
  • Hand-to-hand Combat - She is strong and swift on her feet, capable of handling people armed with melee weapons.
  • Terrorism - She is no stranger to bullying her rivals to get what she wants. She employs well-organized shock tactics to put her enemies in their place and makes examples of them.
  • Deception - Balalaika's lies can be very consistent, with high-quality fake documents to correspond.
Equipment:
  • Stechkin APS - Balalaika’s sidearm of choice. This select-fire 9x18mm pistol has a 20-round magazine and the option to mount a stock.
  • Dragunov SVD - A famous Russian DMR. The standard SVDs featured rifling to accommodate more special-purpose ammunition, which hurt its long-range accuracy. The barrel of Balalaika’s SVD is similar to that of the Chinese clone, giving it much better accuracy with match-grade ammunition.
  • Fake ID - These false papers claim she is Vladilena N. Vasilinov, a Russian diplomat. With this identity, she can waltz past many police officers without needing to stop or be searched.
  • Cigars - Thin Russian cigars. She prefers these over cigarettes, and they are among her signature items.
  • Maria Zeleska - A large cargo ship used by Hotel Moscow to haul merchandise beyond Roanapur, Thailand. Much of her inventory is stowed aboard this ship in secret compartments until she sets up shop somewhere.
Powers/Abilities: None

Weaknesses:
  • At the end of the day, she is a human—a skilled one, for sure, but not able to keep up with superhumans.
  • When in doubt, follow the trail of 5.45 casings to Balalaika; Soviet weapons are her signature. She would be a lot more discreet if she simply used 5.56 and 9x19 like everyone else. Moreover, someone could mimic Hotel Moscow hits by using such weapons and blaming her.
  • Her means are usually disagreeable, which doesn’t win her any favors from more heroic characters.
Others:
Her nickname, Balalaika, comes from a nickname for the Dragunov rifle.
 
Appearance:

download-2.jpgCritical Role: Why Keyleth Was the Most Powerful Member of Vox Machina



Name: Keyleth


Universe From (Series your character comes from): Legend of Vox Machina (IE Critical Role)


Gender: Female


Species: Half-Elf


Bio (Short/Long, who gives a shit?): she is part of the ragtag group of misfits and scroundrels known as Vox Machina. Based on the TV show (the campaign itself is too long to properly anaylize) she helped kill a dragon, and almost singlehandedly one-shot a powerful vampire by flat out SUMMONING THE SUN on his ass, only to almost die to his grieving wrathful wife an episode later. She will be taken maybe a day or two after their victory against the Biarwoods but SPOILERS before the dragons come.


Personality: She is actually very low-key, often staying in the background but when she is shown, she is often shown to be kind and compassionate, if a little accedient-prone (her spells tend to go either incrediably right, or horribly wrong - like when she burned a tree trying to communicate with it.). she doesn't seem to have a dark bone in her body, except when her friends are threatened. Otherwise she is pretty sweet.


Skills (Things that a normal human could train to become proficient in): Medicine and herbology (able to heal wounds with herbs in the wild)


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities): being a druid, she can commune with plants and animals, control vines and plants, and even control the earth to some degree, she can also turn into pretty any animal she wishes.


Weaknesses (If anything notable): no notable weaknesses outside the usual human fragility.


Others (Trivia, Theme music, etc.) (Optional):

 

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"Servant, Anastasia. I have come in answer to your call. This little one is Viy. Please take good care of us both."

Name:
Anastasia Nikolaevna Romanova

Universe From:
Fate/Grand Order

Gender:
Female

Species:
Servant

Bio:
The daughter of Tsar Nicholas II, who reigned as autocratic ruler of Russia during World War One. Due to a number of factors including Nicholas II's feckless handling of the war and the public's distrust of Grigori Rasputin, her family was overthrown by the Bolshevik faction during Red October and placed under house arrest in the city of Yekaterinberg in Siberia. A year later, the 17-year-old Anastasia was executed in secret along with the rest of her family by Bolshevik troops, and her death was obfuscated, likely to minimise political repercussions. The idea that the innocent and well-liked Anastasia might have escaped the execution captured the imaginations of many, and a few imposters presented themselves over the decades, but DNA testing in 2009 conclusively confirmed her remains and gravesite.

From her universe, the Romanova family were Magi who kept the terrible creature known as Viy as a familiar, primarily to spy and kill on their behalf. Anastasia made a contract with him in the moments before her death, whereupon he took the guise of her doll and eventually cursed her murderers.

Personality:
Fundamentally naive and innocent, but due a misanthropic disposition, she speaks in a dispassionate tone right after being summoned - a stage in which she still does not have faith in the Master. If one were to earn her trust, they will probably see her original lively, mischievous side. She left behind many pleasant episodes, such as taking her own picture by projecting the camera with a mirror... something that modern people would call a "selfie".

Anastasia is shown to have a bitter, cold disposition. She seems to call those who oppose her or her loved ones as Rats, "Powerless living things that could do nothing but gnaw and multiply". Her belief of the world is that it is "cruelly, terribly cold", and that those who consider the mild surroundings as 'cold', should be shown a true hell. Though she has shown to have some sense of small sympathy.

Skills:
Besides having the charisma as a princess and fondness to pull pranks, Anastasia doesn't have any particular skill she is good at since most of her abilities lies in Viy.

Powers/Abilities:

  • Territory Creation (EX)
    A Caster-class Skill. It is the Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana. While she is summoned as a Servant, a diameter of a few meters around her functions as a Tsar territory. She can keep expanding this territory by combining this Skills with other Skills.

    Fairy Contract (A)
    A contract with Viy, a fairy who lives in Russian lands. Fairies are invisible, but Viy, the fairy contracted to the Romanov Dynasty, is special. He can let third parties see him and even use his powers. Another interpretation is that Viy, being a product of literature, doesn’t actually qualify as fairy.


Weaknesses:
Aside from the Servants' shared weakness of "no Master, no Mana, disappears" and hitting their Spirit Core, because of her ice related powers, of course anything to do with fire will work against her. Also, firearms due to how she died.​
 
5BE9E140-988F-478F-B04C-1FBBAC93D5F5.jpeg
“The thing none of you will ever understand is that there are no sides.
There are no heroes or villains.
There’s just what I want and how I’ll get it.”



Name: Max Eisenhardt
Aliases: Erik Lensherr, Magnus, Magneto
Universe From
: Marvel (X-Men, Earth-616)
Gender: Male
Species: Human-Mutant

Bio:
Born to German Jews in the late 1920s, Max Eisenhardt was a victim of the atrocities of the Third Reich. All he knew was persecution—first for his Jewish heritage, and then for his mutant powers. It destroyed everything—his home, his first daughter, and his marriage.

While staying in Israel under the alias Erik Lensherr, he met and befriended Charles Xavier. Both discussed the changing world, without realizing the other was a mutant. After an encounter with Baron Strucker, the two revealed their true colors and realized they could not be allies. Xavier went on to found his school for mutant or “gifted” youngsters, while Erik became the terrorist (or liberator, depending on one’s perspective) Magneto.

In reality, Magneto’s actions were not simple villainy or terrorism; he was aiming to create a better world for mutantkind, but his means often involved punishing and often killing ordinary humans. Magneto and the X-Men clashed frequently over the years with no clear result overall. Eventually, the United Nations (hoping Magneto would be killed) let him capture the mutant-enslaving island nation of Genosha and turn it into a haven for his kind. It was woefully short-lived, as Xavier’s evil sister, Cassandra Nova, unleashed two powerful giant robots—Sentinels—and slaughtered 16 million people living in Genosha. Rebuilding years later allowed Magneto and Xavier to also rebuild their friendship.

Following the worlds merging, Magneto finds his old friend is missing and the school facing a struggle that may, in fact, be a setup. Other super-powered individuals claim the Xavier Institute discriminates by only accepting mutants—people whose unique abilities are a result of genetics, people who were born with latent powers. Knowing Xavier’s good intentions and the school’s focus, a furious Magneto descends upon the courthouse to give his own testimony...

Personality:
Magneto harbors good intentions for mutantkind, but his actions are violent, his attitude bitter and cynical. Violence is something he has known too well for most of his life, and he believes war is necessary for mutants to carve out their place in the world. He has a deep loathing for those who oppress and persecute others. He views mutants as superior, the next step in evolution, and he will kill so they may flourish. His will is indomitable; he will do whatever it takes to accomplish his end goal. However, his end goal has softened over the decades; rather than his original plot of making humans bow to "homo superior", he has downgraded to the more noble goal of creating a sanctuary nation for mutants.

Skills:
  • Science - Possessing genius-level intelligence, Magneto has made advances in the fields of particle physics and genetic engineering. He has designed facilities on par with those of Tony Stark and Reed Richards.
  • Hand-to-hand Combat - Magneto has over sixty years of combat experience. He seldom uses common modern weapons... at least, not as intended.
  • Languages - He is fluent in English, French, German, Arabic, Russian, Ukrainian, Polish, Yiddish, and Hebrew.
Powers/Abilities:
  • Magnetokinesis - Magneto's signature ability allows him to generate and manipulate magnetic fields, which help him manipulate metals (more than just the ferrous kind), create a force field, sustain flight, shoot electromagnetic rays, destroy weapons, and even bolster his armor to withstand hits from opponents such as Colossus.
  • Metal Manipulation - With his powers, he can combine metals at a molecular level, creating unique alloys that can't be made in significant quantities by other means.
  • Electromagnetic Spectrum Manipulation - He can affect the entire spectrum, which even affects visible light and radio waves. When using his powers in this way, he can jam or amplify radio frequencies, turn nearly invisible, or deflect light-based attacks.
  • Electromagnetic Sense - He can physically feel fluctuations in the world's magnetic field without concentrating, or he can see them while concentrating.
Equipment:
  • Helmet - Magneto's helmet is built with special alloys that insulate him versus psychic attacks.
  • Nazi Gold - He is a wealthy potential backer, having stolen back a fortune in Nazi gold to fund his mutant liberation efforts.
Weaknesses:
  • There seems to be a direct connection between his health and his powers. Serious injuries and illness drastically diminish his ability to use his powers.
  • Though he has the power to destroy a city, the toll it takes to pull off such feats is immense. Side effects are exhaustion and debilitating headaches. Something even more grandiose in scale, such as flipping the magnetic poles of a planet, would likely kill him.
  • He cannot manipulate materials that have no significant metal content. Although plastics, woods, and average human bodies have faint traces of metal, it is not enough for him to manipulate the matter effectively.
  • Removing his helmet makes him vulnerable to psychic attacks and probing.
  • He has enemies among the X-Men, as he has nearly killed many of them before. It would be fair for them to distrust him initially.
Others:
 
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Time to play catchup!











"Very well... We are the will of the 'Night Blade'. I will traverse a mountain of corpses, if I must."



  • Name: Linne

    Universe from: View attachment 954407


    Gender: Female

    Species: Human

    Age: Unknown


Count Gensokyo Count Gensokyo She's in! Welcome to DESPAIR


"Oh sorrow, I have ended. you see, by respecting you, because I am certain you will never leave me."
― Angelica's Lament




  • GENERAL PROFILE

    Angelica is a Color Fixer of The City, bestowed the title of "The Black Silence" by the Hana Association, and is the Thirteenth Fixer of Charles's Office. Specializing in close-quarters combat, and single-target elimination, she is known for being unknown, as only a few people can properly identify the Black Silence in combat as a person, the only defining feature that they possess are a set of black leather gloves that contain an arsenal of destructive, city-leveling, Workshop-Grade weapons.

    SKILLS

    Compassion & Charisma - Despite being a hardened War Veteran and cutthroat Assassin, unlike many of those in her line of work, she is personable and polite first and foremost.
    Star of the City - Well-versed in the inner-workings of the City, and is able to navigate through the politics and intrigue that allow her to maintain her spot as one of the freest beings out there.
    Workshop Grade Combatant - Workshops are dedicated groups of weaponsmiths who specialize in one type of weapon, or an attribute of combat. Typically, competent fixers receive Grade 4 weaponry as a baseline, fine pieces of weaponry of exemplary craft. As a Fixer increases in Rank, they are given a superior weapon, coming up to the pinnacle, Workshop Grade weaponry, and come to possess 1 Great Weapon that they are most known for, that they dedicate their time and effort mastering and perfecting its use.

    Now take Angelica, who is proficient and capable of using Thirteen Weapons of that Caliber. Needless to say, if she is a master-of-arms of an armory of what would be considered Legendary weapons to most others, it is evident that she is comfortable with most, if not all, conventional weapons.

    ABILITIES

    Augmentation of a Wing
    • Health Boost - EX
    • Replicative Thaumaturgy
    Seed of Light
    • Manifest E.G.O. [Locked]
    The Black Silence
    • Gloves of the Black Silence
    • Tools of the Black Silence

    MycKIk1.png

BnemonicDevice BnemonicDevice She's in! Welcome to Limbo!

View attachment 958512
“I've already been infected... Shall we fight for old time's sake?"


Name: Duff McWhalen / Tidal Whale
Universe From: Mega Man X
Gender: Male
Species: Marine Reploid

Bio:
Duff McWhalen was the captain of a security force that defended the Atlantic Ocean for years. On several occasions, there was tension between his fleet and Repliforce, a well-established reploid army whose leaders succumbed to the Sigma Virus and turned hostile (or “went Maverick”) or were manipulated into starting a bloody campaign. Following X and Zero’s defeat of Repliforce, Sigma resurfaced again to spread his virus across the Americas and into the oceans, while his pawn Dynamo infected and bombed the space colony Eurasia so it would also fall and hit Earth.

In order to power the laser cannon Enigma to destroy the falling space colony, X and Zero needed massive amounts of hydrogen pulled from the Atlantic. Standing in their way was Duff McWhalen, who had been infected. On their way to him, they destroyed U-555, an infected mechaniloid battleship from Duff's collection that pursued them across the ocean floor. Knowing the end was near, he challenged his old ally Zero to a duel to the death. Zero slaughtered him, putting a man of the sea to rest at the bottom of the sea.

That should’ve been the end of the story, but of course, it wasn't. When bits of other worlds were merged, temporal anomalies and other strange phenomena occurred. A distress signal reached land from the ocean depths. The source was the wreckage of U-555. Duff McWhalen sat at its bridge, alive and free of the Sigma Virus.

Personality:
Duff is a staunch defender of the oceans; he dislikes the abuse of its resources. He has an excellent but sometimes excessive sense of responsibility. This can cloud his judgment and cause him to dive headfirst into danger. He is not one to run from his fate. He is also a nostalgic sort, evidenced by his past work curating an oceanography museum and wishing to duel Zero "for old time's sake". As a serious collector, he has a keen eye for treasure and an appreciation of an item's historical significance. When possible, he will gladly add such items to his collection.

Skills:
  • Naval Combat - Duff is well-versed in naval fighting, especially in submarine warfare. He wages most of his battles by sea, though he is somewhat capable of fighting on land.
  • History - He is a connoisseur of historical artifacts, especially those related to Earth's oceans and the exploration of it. He curated an oceanographic museum off the coast of the Americas.
  • Oceanography - He is interested in the physical phenomena of the sea, as well as marine biology.
Powers/Abilities:
  • Amphibious Design - Duff is designed to work on and off land, evident by his anthropomorphic whale-like form.
  • High-speed Swimming - Though he is fairly slow on land, he can move quickly underwater and ram enemies with his reinforced forehead in melee combat.
  • Cold and Pressure Resistance - He can withstand the extreme cold and immense pressure of the deep sea without any special gear.
  • Integrated weaponry- He has several amphibious weapons.
    • Gel Shaver - Frozen gel projectiles that skid along the ground and hit his target's feet.
    • Ice Blocks - He produces several of these in a row to push back foes and possibly crush them.
    • Missiles - Homing projectiles with an explosive yield capable of blowing holes in smaller ships. They are fairly slow and can be shot down. He needs to re-arm after firing six, which is a slow process, not something he can do quickly.
    • Dejira - Tiny, arrow-shaped mechaniloids that hover around, attack their target by ramming into them, and retreat to their master. Duff has three of these and cannot get more without dismantling U-555's magazines.
Weaknesses:
  • He is at a disadvantage when fighting on land and vulnerable to flying or burrowing enemies.
  • He is very heavy and runs slowly. His large, heavily-armored design favors tanking hits over dodging them.
  • His missiles are his most powerful weapons, but they can be shot down and are severely limited in number.
Others:


Goonfire Goonfire He's in! Welcome to... actually, I'm not sure yet!

View attachment 959253
"Listen carefully, you piece of horse s***. We didn't come here so you could tell us a story. We already know everything we need to."


Name: Sofiya Pavlovna, a.k.a. Balalaika
Universe From: Black Lagoon
Gender: Female
Species: Human (Russian ethnicity)

Bio:
Born during the Cold War, Sofiya was the granddaughter of a disgraced Red Army General. She joined the Red Army and served in Afghanistan under the assumption she'd have a chance to compete in the 1984 Summer Olympics in Los Angeles. Instead, she faced the horrors of the Soviet-Afghan War and was tortured. Afterwards, the Soviets saw her and other soldiers as dysfunctional and unproductive, casting them aside. It was at this time Sofiya Pavlovna had died (in a metaphorical sense).

Around the time of the collapse of the Soviet Union, Sofiya and her old unit joined forces with other former soldiers and rose quickly in the Russian mob. She adopted her old nickname "Balalaika" and raised holy hell upon landing in Roanapur, Thailand. She carved out her own piece of the city of the dead and eventually came face-to-face with Mr. Chang, the head of the triads. Chang shot her and let her fall into the ocean in a gun fight at the docks, but she was saved by Dutch, a passing pirate.

Personality:
Balalaika considers herself one of the dead, someone who missed her chance to die in Afghanistan but is otherwise a walking husk. She is desensitized to subjects that would make the average sensible person recoil in horror, such as gratuitous violence. However, she is honorable in that she repays her debts and respects those who have also fought in wars. She is also disciplined and professional, though highly cynical.

Those who cross Balalaika find her methods of retaliation are swift and heavy-handed. She is a warmonger at heart, but not to the point of senseless violence; there's always a message to her aggressor, usually a warning. Unsavory as her methods are, she believes one can't argue with results. She dislikes people questioning her decisions or trying to dissuade her, though she lets one go on rare occasions for amusing her with their boldness.

Skills:
  • Black Market Trade - Balalaika's syndicate, Hotel Moscow, is known for their illicit dealings. In this world, she deals primarily in the illegal arms and information trade. She is a savvy businesswoman.
  • Marksmanship - She is a top-notch sniper, capable of competing in Olympic shooting tournaments.
  • Skydiving - She was a paratrooper during the Soviet-Afghan War, thus is experienced in the use of a parachute.
  • Hand-to-hand Combat - She is strong and swift on her feet, capable of handling people armed with melee weapons.
  • Terrorism - She is no stranger to bullying her rivals to get what she wants. She employs well-organized shock tactics to put her enemies in their place and makes examples of them.
  • Deception - Balalaika's lies can be very consistent, with high-quality fake documents to correspond.
Equipment:
  • Stechkin APS - Balalaika’s sidearm of choice. This select-fire 9x18mm pistol has a 20-round magazine and the option to mount a stock.
  • Dragunov SVD - A famous Russian DMR. The standard SVDs featured rifling to accommodate more special-purpose ammunition, which hurt its long-range accuracy. The barrel of Balalaika’s SVD is similar to that of the Chinese clone, giving it much better accuracy with match-grade ammunition.
  • Fake ID - These false papers claim she is Vladilena N. Vasilinov, a Russian diplomat. With this identity, she can waltz past many police officers without needing to stop or be searched.
  • Cigars - Thin Russian cigars. She prefers these over cigarettes, and they are among her signature items.
  • Maria Zeleska - A large cargo ship used by Hotel Moscow to haul merchandise beyond Roanapur, Thailand. Much of her inventory is stowed aboard this ship in secret compartments until she sets up shop somewhere.
Powers/Abilities: None

Weaknesses:
  • At the end of the day, she is a human—a skilled one, for sure, but not able to keep up with superhumans.
  • When in doubt, follow the trail of 5.45 casings to Balalaika; Soviet weapons are her signature. She would be a lot more discreet if she simply used 5.56 and 9x19 like everyone else. Moreover, someone could mimic Hotel Moscow hits by using such weapons and blaming her.
  • Her means are usually disagreeable, which doesn’t win her any favors from more heroic characters.
Others:
Her nickname, Balalaika, comes from a nickname for the Dragunov rifle.

Goonfire Goonfire She's in! We'll be in touch.

Now that I'm back, I'll get to Keyleth and Anastasia once I've had a bit of time to review the sheets.
 

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