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Ñame: Hermione Granger

Universe from: Harry Potter

Gender: Female.

Species: Human

Bio: Hermione Jean Granger is a muggle born witch sorted into Gryffindor at Hogwarts School of Witchcraft and Wizardry. She would later befriend the famous Harry Potter and Ron Weasley, and be part of the main trio as they go on dangerous quests and adventures, often on Hogwarts ground itself. She is a founding member of Dumbledore’s Army and is arguably the smartest witch in her school. After Dumbledore fell, she promised to go with Harry on his hunt for the ever Elusive Horocruxes and it is during this quest that the merger of worlds happened.

Personality: Hermione can be considered book-smart and not socially smart. She can come across as a haughty know-it-all and completely dismissive of things not grounded in facts or evidence (as shown when she dismisses the deathly hallows as a mere fairy tale). She also can be immensely stubborn and short-sighted when it comes to what she perceives to be an injustice - like her not understanding that the house elves like their status or the broader consequences of her actions if she actually succeeds in freeing them. Other than that, she turns out to be a great friend to Harry Potter and Ron Weasley, even going as far as to eventually marry Ron.

Skills: Studying and reading appear to be her primary skill though she has some expertise at knitting.

Powers/Abilities - Hermione can cast several spells often not even requiring a verbal incantation - including disarming spells, stunning spells, memory erasing spells, and a paralysis spell. She also can teleport to any place she’s been to at will, often covering great distances in a matter of seconds.

Equipment: Wand, Bag of Holding (no easier way to describe it)

Weaknesses: She’s reliant on her wand to perform magic, once that’s out of the pic, she’s pretty much just a muggle that happens to have the ability to teleport.
 
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Ñame: Hermione Granger

Universe from: Harry Potter

Gender: Female.

Species: Human

Bio: Hermione Jean Granger is a muggle born witch sorted into Gryffindor at Hogwarts School of Witchcraft and Wizardry. She would later befriend the famous Harry Potter and Ron Weasley, and be part of the main trio as they go on dangerous quests and adventures, often on Hogwarts ground itself. She is a founding member of Dumbledore’s Army and is arguably the smartest witch in her school. After Dumbledore fell, she promised to go with Harry on his hunt for the ever Elusive Horocruxes and it is during this quest that the merger of worlds happened.

Personality: Hermione can be considered book-smart and not socially smart. She can come across as a haughty know-it-all and completely dismissive of things not grounded in facts or evidence (as shown when she dismisses the deathly hallows as a mere fairy tale). She also can be immensely stubborn and short-sighted when it comes to what she perceives to be an injustice - like her not understanding that the house elves like their status or the broader consequences of her actions if she actually succeeds in freeing them. Other than that, she turns out to be a great friend to Harry Potter and Ron Weasley, even going as far as to eventually marry Ron.

Skills: Studying and reading appear to be her primary skill though she has some expertise at knitting.

Powers/Abilities - Hermione can cast several spells often not even requiring a verbal incantation - including disarming spells, stunning spells, memory erasing spells, and a paralysis spell. She also can teleport to any place she’s been to at will, often covering great distances in a matter of seconds.

Equipment: Wand, Bag of Holding (no easier way to describe it)

Weaknesses: She’s reliant on her wand to perform magic, once that’s out of the pic, she’s pretty much just a muggle that happens to have the ability to teleport.
what point of HP are we taking her?
 
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The Dynamic Duo makes their entrance!



  • Appearance:

    latest


    'Quote' (optional):


    Name:

    misako_RCG_header-1200x675.jpg



    Universe From (Series your character comes from): River City Girls


    Gender: Female


    Species: Human


    Bio (Short/Long, who gives a shit?): Misako is a senior at Nekketsu High School and the captain of the school's soccer team. She is the girlfriend of Kunio, and the best friend of Kyoko, who she saved from bullies when they were both in elementary school. She and Kyoko once beat up an entire city's worth of police, thugs, and weirdos in order to save their boyfriends.


    Personality: Misako is snarky and impulsive, however, behind her gruff exterior, she is also protective of those she considers friends. If you even touch Kunio or Kyoko in a way she doesn't like, she will beat the shit out of you. She is a frequent troublemaker, often ending up in detention.

    Skills (Things that a normal human could train to become proficient in):

    Misako is a soccer player, and as such, most of her attacks are based on kicks. However, she does have some moves such as wrestling grabs, uppercuts, and throws.


    Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

    Nothing really, as she's a normal high school girl for all intents and purposes.

    Weaknesses (If anything notable): Is a normal high school girl.


[/tab][/tabs]​
 
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The Dynamic Duo makes their entrance!



  • Appearance:

    latest


    'Quote' (optional):


    Name:

    misako_RCG_header-1200x675.jpg



    Universe From (Series your character comes from): River City Girls


    Gender: Female


    Species: Human


    Bio (Short/Long, who gives a shit?): Misako is a senior at Nekketsu High School and the captain of the school's soccer team. She is the girlfriend of Kunio, and the best friend of Kyoko, who she saved from bullies when they were both in elementary school. She and Kyoko once beat up an entire city's worth of police, thugs, and weirdos in order to save their boyfriends.


    Personality: Misako is snarky and impulsive, however, behind her gruff exterior, she is also protective of those she considers friends. If you even touch Kunio or Kyoko in a way she doesn't like, she will beat the shit out of you. She is a frequent troublemaker, often ending up in detention.

    Skills (Things that a normal human could train to become proficient in):

    Misako is a soccer player, and as such, most of her attacks are based on kicks. However, she does have some moves such as wrestling grabs, uppercuts, and throws.


    Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

    Nothing really, as she's a normal high school girl for all intents and purposes.

    Weaknesses (If anything notable): Is a normal high school girl.


[/tab][/tabs]​

Normally I would say split the CS but they’re street level characters so...
Count Gensokyo Count Gensokyo they’re in
 
What do you think, Bixir Bixir ?

I suppose, sure. It depends on if/how we want to do a Deathly Hallows-like arc. I'm not against it, it just may take a lot of finagling before that's set up for this character to become involved in. So long as that isn't an issue, then I'm for it. We can discuss the finer points over Discord.
 
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"You'd help me? For real?"

Name:
Eve Santaclaus

Universe From:
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Gender:
Female

Species:
Human

Bio:
One fine day, a certain Producer found Eve Santaclaus stripped of many of her belongings, including what she claimed to be the presents that she wanted to give many a good children. With that, he recruited her as an idol so that she could earn money to buy these presents once more.

Originally serving as the obligatory Christmas-exclusive character, Eve has ventured out of her comfort zone, appearing in all other times of the year.

Personality:
Eve is oblivious to the world around her and doesn't understand much about her life outside, especially Japanese customs. Whether she understands her own Greenlandic customs is a mystery, too!

Skills:
Being Santa Claus - or so the rumours say... Some traits such as being able to tell who is 'naughty or nice' apply.

Powers/Abilities:
Allspeak - the ability to understand many tongues, including chuunibyou speech.
Santa Claus Physiology - Can do all the Santa Claus things, except be fat. Or so the rumours say...

Weaknesses:
Gullibility - very gullible

Others:
N/A, for now.​
 
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"You'd help me? For real?"

Name:
Eve Santaclaus

Universe From:
300px-The_iDOLM%40STER_Cinderella_Girls_Logo.png


Gender:
Female

Species:
Human

Bio:
One fine day, a certain Producer found Eve Santaclaus stripped of many of her belongings, including what she claimed to be the presents that she wanted to give many a good children. With that, he recruited her as an idol so that she could earn money to buy these presents once more.

Originally serving as the obligatory Christmas-exclusive character, Eve has ventured out of her comfort zone, appearing in all other times of the year.

Personality:
Eve is oblivious to the world around her and doesn't understand much about her life outside, especially Japanese customs. Whether she understands her own Greenlandic customs is a mystery, too!

Skills:
Being Santa Claus - or so the rumours say... Some traits such as being able to tell who is 'naughty or nice' apply.

Powers/Abilities:
Allspeak - the ability to understand many tongues, including chuunibyou speech.
Santa Claus Physiology - Can do all the Santa Claus things, except be fat. Or so the rumours say...

Weaknesses:
Gullibility - very gullible

Others:
N/A, for now.​
Santa Claus is coming to town, Count Gensokyo Count Gensokyo
 
Mickey Mouse.jpg

Appearance: Look above 👆


'Quote' (optional):


Name: Mickey Mouse


Universe From (Series your character comes from): Mickey Mouse 2013


Gender: Male


Species: Anthropomorphic Mouse


Bio (Short/Long, who gives a shit?): Mickey Mouse lives in a modest life who would often go on wacky adventures with his friends Donald and Goofy, his pet Pluto,a nd his girlfriend Minnie Mouse.


Personality: Rascally, down-to-earth, cowardly, friendly, oblivious, determined, supportive, cheerful, romantic, heroic, clever


Skills (Things that a normal human could train to become proficient in): Vehicular mastery, swordsmanship, musical mastery, leadership, quick-wit, and athleticism.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities): Toonforce, hammerspace, and superhuman stamina.


Weaknesses (If anything notable): Occasionally, Mickey can be too caring towards others, which can drive him to disregard his own needs. At times, his empathetic heart blinds his better judgment, resulting in Mickey being taken advantage of by malicious forces. There have also been instances where Mickey’s desire to help can be excessive to the point of being intrusive, thus causing even more trouble in the long run. Also, he can be hurt like any other people but not outright kill because of his toonforce and he would get scared easily by anything that looks terrifying.


Others (Trivia, Theme music, etc.) (Optional):
 
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"My name's Morgan. If you've been looking for the daughter of the genius tactician Robin, look no further! Up for a game of chess? Give me some time, and I'll be the best piece on the board."



Name: Morgan


Universe From: Fire Emblem


Gender: Female


Species: Human


Bio: Morgan is the daughter of Robin, the grand tactician of the Halidom of Ylisse's armies. Much like her father, most of her origins are a mystery due to her amnesia—the only things she seemingly remembers are the identities of her parents and the fact that she has traveled into the past. Her last surviving memory is of her and her father walking together before she lost consciousness. When Morgan awoke, she found herself face-up on a snowy plain...


Personality: Robin is her idol, and she aspires to be a tactician much like him. This once had her constantly trying to outwit him in anything from juvenile pranks to strategic combat simulations. While Robin remained ahead of her, he admitted that Morgan was quickly catching up. Morgan nonetheless adores Robin and loves her father dearly, always looking for an opportunity to learn from him and quickly taking any advice he gives her to heart.

Morgan has a certain level of innocence and an optimistic outlook on life. She is willing to see everything good about the world rather than the bad, having a childish enthusiasm and being quick to play with others. Despite this, though, she has her own insecurities regarding her memories.

Her biggest insecurity is her amnesia. She is desperate to reclaim any lost memory, especially those regarding her family. She will often go to great lengths to find various methods to regain her memory, with some methods being rather bizarre or otherwise counter-intuitive. While her memories are not as clear now, she expresses delight in any sort of memory she is able to recover, and she looks forward to strengthening new memories with her family when she finally reunites with them.

Morgan tends to be exuberant, outspoken and wacky, and at times is shown to be surprisingly insensitive about the feelings of others. She is also a bit of a prankster. Despite these rather mischievous tendencies, Morgan is usually able to tell when the situation at hand is too heavy for that sort of behavior. She is more than willing to listen to a friend's worries and offer them advice.


Skills (Normal, Human-like stuff):
  • Exceptional knowledge of battlefield tactics


Powers/Abilities (Superhuman stuff):
  • Magical Ability: Morgan has a natural affinity for learning and applying magic. If the magic in question can be learned, then with enough study and practice, Morgan would also be able to emulate that magic. She is already knowledgeable in many fields of magic: wind, fire, electricity, and dark magic are her strongest.
  • Prodigal Daughter: As the brilliant daughter of a highly adaptable genius, Morgan is able to pick up on how to use entirely different weapons or fighting styles at a heightened rate when compared to most others.


Weaknesses (If anything notable): N/A


Others (Trivia, Theme music, etc.) (Optional):
  • The most shamelessly self-driven person in the Shepherds.
  • Born on the 5th of May.

 
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  • Name
    Ralsei

    Universe
    Deltarune

    Gender
    Male

    Species
    Boss Monster
 
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Quote: “I don’t care at all about my Authors. Only that Hansel and I are together. So why is it that I still want to bring the two of them back?”


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Name: Gretel

Universe: SINoAlice

Age: 16 years (assumed)

Gender: Female

personality: Distant, cold

Species: Human/Fable

Weapon: Lance

Element: Wind

abilities:Breaker, Sorcerer, Minstrel

Breaker: this allows her to use swords, bow and arrows, war hammers, and lances

Sorcerer: allows her to use staves And tomes, usually to heal or inflict damage.

Minstrel: uses lyres, tomes, staves, and crystal ball to cast spells, much like the sorcerer.

brother: Hansel (deceased)

Bio: Hansel and Gretel were 2 siblings lost in the woods. They came across a gingerbread house and almost got devoured by a witch, however both managed to work together and killed the witch. When both Hansel and Gretel found their way home, they faced the wickedness of their parents; the mother screamed at them while their father beat them. The siblings both screamed “Help Us! Help Us!” As they ran far far away. It was then Gretel realized that she was alone, her mother and father sprawled on the bloody floor...next to the body of a child she’d truly never seen before. And yet Hansel, her beloved brother, was nowhere to be seen. Gretel wandered the forest with no one to hold her hand. Before she knew it, she finds herself carrying a dangling birdcage. What was that strange skull trapped inside? It made a clanking sound..

weapons of choice: swords, tomes,lyres, and bow and arrows/guns, Lance.

Skills: unknown

Weakness:

Delusional: She thinks her brother is in the cage, calling the strange skull in her cage, “Hansel”. If she doesn’t hear her brother’s voice, she’ll go crazy.
 
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Name: Anakim Skywalker


Quote: "Someday I will be the most powerful Jedi ever."

Universe From (Series your character comes from): Star Wars

Gender: Male

Species: Giant Human

Bio (Short/Long, who gives a shit?): Anakim Skywalker was a Giant male Jedi Knight of the Galactic Republic and the prophesied Chosen One of the Jedi Order, destined to bring balance to the Force. Also known as "Ani" during his childhood, Skywalker earned the moniker "Hero With No Fear" from his accomplishments in the Clone Wars.

A vergence in the Force, Skywalker was born on the desert planet of Tatooine in the Outer Rim Territories in 41 BBY. He was the son of Shmi Skywalker, a slave who conceived a child without a father. His blood contained over fifty-thousand midi-chlorians, surpassing that of Grand Master Yoda and all other Jedi in the galaxy. Qui-Gon Jinn, the Jedi Master who discovered Skywalker during the Invasion of Naboo in 32 BBY, theorized that Skywalker was conceived by the midi-chlorians and the large amount of mid-chlorians in his body made him grow Giant. Following the Battle of Naboo, the Jedi High Council admitted Skywalker into the Order as the Padawan of Jedi Knight Obi-Wan Kenobi despite feeling that he was too old and emotional to adhere to the Jedi Code. During the early days of the Clone Wars, Skywalker served as a Jedi General in the Grand Army of the Republic, commanding the clone troopers of the elite 501st Legion against the Confederacy of Independent Systems. He also oversaw the Jedi training of his own apprentice, Ahsoka Tano, after receiving his knighthood. Although Jedi doctrine prohibited personal relationships, Skywalker had a secret wife, Senator Padmé Amidala of Naboo.

Personality: Anakim is a prideful, loyal, and reckless young man, but he was still kind, caring and selfless. Although he was a loving person, he was known to hold grudges and was vengeful, but he commonly held these two traits in check sometimes. He also hated being treated unjustly or being wrongly accused, and grew to hate being criticized or lectured.

Despite his pride as a Jedi, Anakim was not above apologizing or admitting when he was wrong; unlike most members of the Jedi Order, he acknowledged his mistakes and learned from them as well, as he was one of the few members of the Jedi Order who knew there was flaws in the Jedi Teachings and the Jedi Code. He was a naturally honest person and despised lying and deception, from his friends, allies and enemies alike. He disliked politics, considering most politicians to be arrogant and greedy.

As his fame grew, he became more prideful and overconfident, as Anakim knew he was one of the best Jedi in the Jedi Order and secretly believing that he could easily best any Jedi blindfolded with his lightsaber tied behind his back. Although he could sometimes be aggressive, brutal, unpredictable and cocky, Anakim still had a strong sense of justice, honor and good morals. He also carried guilt and remorse for his violent deeds and the loss of some of his loved ones, especially the loss of his mother.

As a general within the ranks of the Grand Army of the Republic, Anakim was renowned for his leadership skills and admired by clones, Jedi and politicians alike. Anakim made it clear to those under his command that he would never ask them to do anything he was unwilling to do himself.

Skills (Things that a normal human could train to become proficient in): Lightsaber Master, Master Hand-To-Hand Combatant, Master Marksman, Master Pilot, Master Engineer, Genius-Level Intellect/Master Tactician/Leader, Multilingual

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities): The Force, Giant Physiology

Weaknesses (If anything notable): Being tripped, reckless, gullible, quick to anger, proud, Giant size

Others (Trivia, Theme music, etc.) (Optional):

 
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Appearance:

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'Quote' (optional):
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!"

Name: Jill Valentine


Universe From (Series your character comes from): Resident Evil


Gender: Female


Species: Human


Bio (Short/Long, who gives a shit?):
Jill Valentine got her start in the US Army, temporarily serving in Delta Force, receiving Bomb Disposal and Lockpick Training. She was one of the only women to gain training from Delta Force, and she soon moved into Civilian Life. Her abilities were noticed by Albert Wesker, who hired her for the Raccoon City Police Department's S.T.A.R.S. Team.

As a member of S.T.A.R.S., she was sent to the Arklay Mansion in order to investigate disappearances and murders in the region. While there, she and the rest of her team uncovered Umbrella Corporation developing biological weapons, which resulted in Albert Wesker turning on her and the rest of the team. She and S.T.A.R.S. blew up the mansion and the laboratory under it before evacuating.

Following the Mansion Incident, she, and the rest of the team, began investigating deeper into Umbrella and its dealings. This caused her superiors to dissolve the group, which included her transfer to another department across the country in the hopes that she would stop investigating further into the matter.

Personality:
Jill is a tough young woman known for her ability to remain calm under intense pressure. She thinks highly of her allies, and combines this to help her allies, even preparing to give her life if necessary. She is dedicated to justice, and protecting innocent lives, hence her dedication to the work of uncovering Umbrella and its crimes. Despite this, she seems to have a cheerful demeanor, and a sense of humor about things, such as her own potential death, among other things in her life.

Skills (Things that a normal human could train to become proficient in):
Jill has special forces training in lockpicking, bomb disposal, and firearms. She also has basic herbology skills, knowing how various herbs interact in order to heal and purge poison.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities): Nothing that I can recall.


Weaknesses (If anything notable):
Is a normal, if relatively strong, human.

Others (Trivia, Theme music, etc.) (Optional):
I got nothin'​
 
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Name: Ashley Taylor

Species: Human

Age: 17

Gender: Female


Universe From: Puella Magi Madoka Magica: Side Story Magia Record

Personality: Ashley Taylor is a magical girl from California in the United States of America. She is an avid fan of anime, manga, and kawaii culture, making her somewhat of an otaku. She has a passion for her hobbies to the point of creating a blog dedicated to her interests as well as her adventures in Japan. She carries a teddy bear which was a gift to her father and she treasures it very much, showing others what her bond with her family is like. Whenever anyone is confused about any kawaii reference, anime/manga or term Ashley had used, she will explain to others what it is, showing her passion for kawaii things as well and anime/manga.

likes: Kawaii things, Harajuku fashion, anime, and manga.

Power:Thanks to her wish, Ashely gained the ability to control things and people.

Weapon: Kumanoske, a teddy bear given to her by her deceased father, a treasured item. Ashley is able to move/control things (or possibly people thanks to her wish).

wish: I wish for my dad’s permission to study abroad.

Witch/Doppel: ZipZap- A witch/Doppel of Faith, the master of this emotion loves kawaii culture and takes extreme pleasure in promoting it. When looking at her reflection in the mirror, her face lights up in delight at the sight of her image. This witch/Doppel understands its master’s desires to spread her interests, so it strives to implant a fondness for manga, anime, yumekawa and gurokawa in others. If it encounters anyone who is less kawaii than its master, it releases rainbow beams from its six eyes, enveloping them in a plethora of ribbons and lace, altering their hobbies and tastes. The victims are said to then bow down to it in reverence.

Weakness: Don’t ever take Kumanoske away from her, she will end up worried and saddened. Since Kumanoske was a gift from her father, Ashley does not want to lose anything from her family.



Skills:

Vlogging: Ashley owns a video blog channel that shows off her adventures in Japan while studying abroad.

Cultural info: Thanks to her love for anything kawaii, Ashley can give you any information about things such as Gurokawa, Yumekawa, etc.

Accessory making: Ashley has a knack for making cute accessories, or combining them as seen in one of the events in Magia Record.


Bio: Before making her wish, Ashley lived in California in the U.S. with her mother and father. When she was young, her mother, a famous actress, would always come back from filming and gave Ashley some goodies from Japan since that’s where her mother would go for her movies, creating a love for kawaii things and Japanese culture. Ashley was able to visit different cities in the U.S. and overseas, and met a lot of different people thanks to her supportive parents. This chain of events lead her to want to study abroad in Japan, however, when Ashley explained her plans to her father, he opposed the idea for an unknown reason. This bothered Ashley because her father would always give her an explanation for the opposition, however, this time there was no explanation whatsoever. She was finally able to get her father’s permission after forming a contract with Kyuubey to become a magical girl.
 
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Appearance:


"Whip, Step, Jump!"

Name:
{[Usami Ichika]}
Cure Whip
Sweet Hare Shortcake


Universe From (Series your character comes from):
Kirakira Pretty Cure Ala Mode

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
As a child, Ichika used to watch her mother baking different kinds of sweets, such as cakes.

One day, learning that her mother might be coming home soon, Ichika decides to make her a strawberry shortcake as a present. She attempts to make it several times, but it could never rise properly. While she is working, a hungry Pekorin crashes into her face through the open window. The fairy eats up and enjoys the failed cakes (thinking they were cookies), and as Ichika makes another one for her mother, Pekorin notices the Kirakiraru sparkling from it. Ichika then finishes baking the new shortcake and it successfully rises, but the celebration is short-lived after she learns that her mother would not be able to come home that day, which drains her of her motivation to complete the cake. As she laments, Gummy, who sensed the Kirakiraru coming home her house, arrives and steals it from the remaining shortcakes, turning them black and powering him up. Ichika and Pekorin then give chase, with the unfinished cake in tow. Pekorin strives to protect the cake Ichika put her feelings into, which in turn gives the girl confidence to finish it. Just then, they are surrounded by a bright light as she decorates the cake with a rabbit's face on it. Just then, the cake turns into an Animal Sweet and a Sweets Pact. With those, Ichika transforms into Cure Whip for the first time. After getting adjusted to her newfound powers, Whip uses her attack to turn Gummy back into his smaller form and to return the Kirakiraru to the blackened sweets.


Personality:
Ichika is a cheerful young girl who loves all kinds of sweets. However, she isn't the best at cooking. She has a lot of creativity when it comes to decorating sweets and making animal sweets though. When she is full of happiness or really excited, she hops around like a "rabbit". She sometimes comes off as clumsy and cries at some occasions despite her general cheerfulness.

Skills (Things that a normal human could train to become proficient in):
Baking(Amateur-ish)
Hand to Hand Combat(Basic/Improvised)
Basic Athletic Prowess

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Kirakiraru Vision and Manipulation- Being a Precure, she is able to see Kirakiraru--a magical substance that is generated from how well a pastry is made, and how much love a patisserie puts in their work. The energy can be harvested by a Precure and be utilized in a manner that it can create practically anything the user desires, being used as the interior decorations of the KiraPati pastry store. As Cure Whip, Ichika uses this in combat as a form of hard, gelatinous lasso made out of cake batter, capable of wrapping around opponents and even sticking enemies in place like a web.
Enhanced Physical Capabilities - As a Precure she gains immense physical capabilities, now being able to jump EXTREMELY HIGH and surviving said height.
Energy Frosting Shooting(Whip Decoration) - Utilizing the Candy Rod as a catalyst for the attack, Cure Whip shoots out a large serving of frosting with four strawberries, decorated like that of a cake's and shot like a missile.
Food based Purification - A Pretty Cure has always been able to purify monsters with her attacks. For the Cure Ala Mode's case, she can purify rampant monsters who were taking Kirakiraru and restore them to the sweets they took them from. If by any chance, a monster has a food-like motif, Cure Whip would be able to take away the Kirakiraru that gives it strength and purify the beast. However, due to the rampant nature of both Mite-World and Battleworld, this method of purification may not always work.

Weaknesses (If anything notable):
On her own, Ichika is pretty weak both physically and mentally. She is a child, after all. Thus, counteracting this, she often operates with her group of friends who gather and bake together at the KiraPati.

Others (Trivia, Theme music, etc.) (Optional):


 
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Appearance:View attachment 838481


'Quote' (optional): "Okay"


Name: Ness


Universe From (Series your character comes from): Earthbound


Gender: M


Species: Human


Bio (Short/Long, who gives a shit?):
EarthBound takes place in the year 199X right after the events of Mother, in the fictional country of Eagleland, an obvious parody of America. The player starts as a young boy named Ness as he investigates a nearby meteorite crash with his neighbor, Pokey to find his neighbor's brother Picky. They find that an alien force, Giygas, has enveloped and consumed the world in hatred and consequently turned animals, humans, and objects into malicious creatures. A small, bee-like creature from the future instructs Ness to collect melodies in a Sound Stone from eight Sanctuaries to preemptively stop the force, but is killed shortly thereafter when Pokey and Picky's mother mistakes him for a pest. While visiting these eight Sanctuaries, Ness meets three other kids named Paula, Jeff, and Poo – "a psychic girl, an eccentric inventor, and a ponytailed martial artist", respectively – who join his party. Along the way, Ness visits the cultists of Happy Happy Village, where he saves Paula, and the zombie-infested Threed, where the two of them fall prey to a trap. After Paula telepathically instructs Jeff in a Winters boarding school to rescue them, they continue to Saturn Valley, a village filled with a species of creatures called Mr. Saturn, the city of Fourside, and the seaside resort Summers. Meanwhile, Poo, the prince of Dalaam, partakes in a seemingly violent meditation called "Mu Training" before joining the party as well.

The party continues to travel to the Scaraba desert, the Deep Darkness swamp, another village of creatures called Tenda who need a book to overcome their shyness, and a forgotten underworld where dinosaurs live. When the Sound Stone is eventually filled, Ness visits Magicant, a surreal location in his mind where he fights his personal dark side.[10] Upon returning to Eagleland, Ness and his party use the Phase Distorter to travel back in time to fight Giygas, transferring their souls into robots so as to not destroy their bodies through time travel. The group discovers a device that contains Giygas, but it is being guarded by Pokey, who has been aiding Giygas all along and is using alien technology. After being defeated in battle, Pokey turns the device off, releasing Giygas and forcing the group to fight the monster. During the fight, Paula reaches out to the inhabitants of Earth, and eventually the player, who pray for the children's safety. The prayers manage to exploit Giygas' fatal weakness – human emotions – and defeat the alien, eradicating him from all of existence. (I just copied this when I looked up earthbounds plot)


Personality: ness was known to be brave and sweet, and caring and strong


Skills (Things that a normal human could train to become proficient in): Just normal humans things- maybe really good at baseball


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities): ness has PSI abilites which allow him to (Deep Breath) do PSI Flash, PSI Starstorm, PK Fire, PSI Magnet, PK Rockin, PSI Hypnosis, PSI Teleport (but only to areas he has been), PSI Shield, PSI Lifeup.

Equipment: His backpack, which holds some food, his bat, and a spare yo-yo

Weaknesses (If anything notable): ness can be very gullible, and trusts more easily than others


Others (Trivia, Theme music, etc.) (Optional):
Hey, I appreciate the enthusiasm to join! We really appreciate the interest, and I'm sorry it took so long to get back to you.

However, I'm going to have to reject you.

I, as well as other GMs, do not think you could handle some of the roleplay's heavier themes and arcs. Thank you for your time, and I wish you luck in your future endeavors.
 
"I help out my parents on my time off, besides working on my gunpla. It's something I enjoy doing."

Sei_Iori.jpg

Name:
Sei Iori

Universe From:
Gundam Build Fighters

Gender:
Male

Species:
Human

Bio:
A 7th grade student who attends Seiho Academy. He is a huge fan of the Gundam series, reading alot of the manga, and anime from it. He also builds gunpla for a hobby, and is currently dating his high school friend China Kousaka.

Personality:
Sei is enthusiastic when it comes to talking about the Gundam series, and has huge knowledge about it. He is really helpful if someone is asking for directions to go somewhere, and he has an Idetic memory. He has trouble complimenting girls about their appearance, but this has only worsened when a friend of his from another world, Reiji, said some things that got his face slapped.

Skills:
Building Plastic Models
Buisness management (He works at his family's store)
Keen observation and strategizing.

Powers/Abilities:
None.

Equipment:
Nippers for cutting out parts in plamo.
Super Glue for repairing broken parts on gunpla.
PPSE Gunpla Base for starting up a gunpla battle table.
Star Build Strike Galaxy Cosmos, a gunpla he built.

Weaknesses:
At the moment, it's just with talking to girls about their appearance.

Trivia:
Sei's favorite Gundam Series is Gundam Seed, as his personal creation, the Build Strike Galaxy Cosmos, was based on the Strike Gundam. In that series.​
 
Appearance:

latest.png



'Quote' (optional):

“What is this, Night of the Living Dead night?”

Name: Cindy "Silk" Moon


Universe From (Series your character comes from): Marvel Comics


Gender: Female


Species: Human


Bio (Short/Long, who gives a shit?): Cindy Moon was bitten by the same radioactive spider as Peter Parker. This resulted in her gaining powers similar to his. However, this also resulted in Morlun becoming aware of her. A man named Ezekiel Sims contacted her because of this, and after some training, offered to let her hide in a bunker beneath a building he owned. She stayed put in that bunker for over a decade, where she waited out her life. Upon release by Peter Parker, she went to seek out her family, only to find that they had moved away. She continued to help Spider-Man, preventing him from being unmasked on national television by Crime-Master and Electro.

Following this, she has worked closely as an ally to Spider-Man, going with him into the Spider-Verse to fight The Vampiric Inheritors, and attempting to save the city from the Spider-Virus, among other things.

She has recently been spurred into a deeper search for her family, spurred by the chaos and her work at Fact Channel News.

Personality:

Cindy is a girl with a strong love for her family, and those she’s close to, willing to protect them. She takes things a bit too casually, often making light of a situation at a bad time with outdated references. If she sees something she enjoys, she tends to fangirl over it, such as K-Pop Music, or Pokemon. She’s also still trying to catch up on modern technology she missed.
Due to spending 13 years of her life locked in a room, she hates when things are locked that shouldn’t be. This has also given her both an Anxiety Disorder as well as an idealism which can sometimes act as a hindrance.

Skills (Things that a normal human could train to become proficient in): Cindy is a phenom at skating, and would use this to play hockey. She was also born with an eidetic memory, meaning she could study quickly and retain a lot more information. Her background in hockey as well as her improved agility and speed has given her impressive hand-to-hand combat skills.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Her abilities are similar to that of Peter Parker's. However, her abilities have resulted in her actually able to produce organic webbing from her hand. This gives her the ability to form claws on her fingertips from webbing, as well as climb on walls. She is also much more agile and quicker than Peter Parker, owing to her ability as an athlete and hockey player before the bite, although she is not as strong as him. Her Silk Sense is also much more sensitive and stronger, however, this is also somewhat of a downside.

Weaknesses (If anything notable): Her Silk-Sense just doesn't work, often misfiring or overreacting to small situations. This has lead to Cindy just outright ignoring it, even if she IS directly in the path of danger.


Others (Trivia, Theme music, etc.) (Optional): Her costume is made out of her own webbing​
 
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Appearance:
FEF_Azura.png


Quote:
"I've made up my mind as well. I will follow you down the path you've chosen."

Name: Azura


Universe From (Series your character comes from): Fire Emblem Fates


Gender: Female


Species: Human


Bio:
Born as a Princess of Valla to the King and her mother, she and her mother had to flee. They ended up in Nohr, where her mother became the new Queen until her death. Azura and her mother were not treated well or very well liked by the populace, and as such when Garon took Jasmine* from Hoshido Azura was taken from Nohr some time after.

Spending most of her time in Hoshido being treated as one of it's Princesses thanks to Queen Mikoto, Azura felt that the kingdom was more of a home to her than Nohr. Eventually, she joined the Nohrian army after being saved by Jasmine, and joined the campaign to end King Garon's war from the inside.

Personality:
Azura is rather stoic and reserved, and can come off blunt to those she isn't close to. She tells others what she thinks of them, and if she notices a problem does her best to help them with it. To those she's close with, she can also come off mischievous at times.

As a child, her reserved and stoic nature was much worse, and due to the negative environment she grew up in during her time in Nohr had led to her feeling as if she did not deserve any form of affection and she grew almost fearful of gaining rejection from those around her. This caused her to push many away, at least until her older years and time in Hoshido, where she kept those she held dear close and showed more of herself to others. Mainly, the royal siblings of Hoshido.

Skills (Things that a normal human could train to become proficient in):
As a Songstress, Azura is a talented singer and dancer, yet she also has skills with lances/naginatas. In her possession (at least depicted in her official artwork and in Fire Emblem Warriors) she has the Blessed Lance.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
The pendant she wears has a dragon stone in it, and when she sings Lost in Thoughts All Alone, it has elemental and magical properties, able to rejuvenate allies on the battlefield and calm rampaging dragons, it can also help those under possession by clearing their minds and such. She can also control water with her pendant, using it to her will to, supposedly, defend herself as well as to exorsice those under possession. It can be assumed that there is potential to use it offensively as well, if you count some of her water based attacks in Warriors.

Weaknesses:
Without her pendant, her song has no magical effects. Also using her pendants powers repeatedly will eventually kill her as it causes great pain after extended and frequent use.

Others:
Taken from the Conquest route. Also the Mother of Shigure.

*Jasmine is what the Corrin in my Conquest playthrough is named.

Theme:
 


Icon-Peacock.png


Murder-Go-Round

latest

"Soitenly!"

Name:
Peacock

Universe From:
latest


Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
image0.png


Personality:
Nothing sates Peacock's boredom more than a good cartoon and laying waste to anyone or anything in her sight. Brash, combative, and impatient, Peacock is easily the most outspoken and infamous member of the Anti-Skullgirl Labs, as well as the most prominent. Peacock is also, for the most part, optimistic and light-hearted, and considers imminent threats more of invitations to brawl. Her tendency toward violence is a reflection of both her tragic past and near-death experience as well as the cartoons she cherishes.

Despite having a damaged psyche, Peacock does not attack people out of sheer randomness or without provocation. Although rude and impersonal to fellow ASG Lab 8 members (and most people in general) superficially, Peacock still very much considers them family, and will go to certain lengths to protect them from harm (or in the case of her and Big Band's story mode, further harm). Dr. Avian was particularly close to Peacock, and his death sent her into an outrage to search for his murderer.

Powers/Abilities:
With Peacock's physics-bending arsenal, nothing is sacred. She is a kind of character that will exploit any opportunity to its maximum and get away with it. No enemies of hers last long against her sharp eyes and sharper gun...blades. Her opponents last even shorter against her array of flower pots, baseballs, bowling balls, combustible toy cars, and countless other hazards that fill the air. Peacock never plays fairly, and isn't afraid to call in her goons to fight with her.

The Avery Unit has the power to “distort” which is a side effect of Peacock’s insanity. She can’t create things out of thin air, but rather modify Lab 8’s range of specialized arsenal. There are certain limits and her summons are only temporary. Her power is still growing so she may be able to summon more things in the future.

Weaknesses:
Being played by someone who can't combo (thankfully not present).


 
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