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Fandom Beyond Infinite Crisis: Characters

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Other
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'Quote' : "Yeah, you're about to kill me. But even so, I was able to figure out your name. You're nothing special. You might get away for now, but how do you feel? A little brat like me managed to find out what your name was. I'll say it again. A little brat figured out who you are! You're a complete idiot! I'll be looking forward to seeing you in the next world!"

Name: Koichi Hirose


Universe From: Jojo's Bizarre Adventure: Diamond is Unbreakable


Gender: Male


Species: Human


Bio:Koichi Hirose/History

Personality: Koichi is an amiable, but meek youth who undergoes an exceptional degree of character development over the course of Diamond is Unbreakable, becoming more assertive throughout many confrontations with evil Stand users. His growth is best represented by the metamorphosis of his Stand, Echoes.

One of Koichi's constant traits is his friendliness and overall politeness toward any stranger and acquaintance. Having a gentle heart, Koichi usually doesn't seek to harm his opponents, notably having saved Yukako from death even though she wanted to kill him before, and briefly fighting Giorno Giovanna without the strength to kill, which inadvertently saved him. However, Koichi's friendliness disappears on the rare occasions he is angered, and he becomes more abrasive, violent and vulgar.



Complimenting his childlike appearance, Koichi also possesses a rather cheerful personality. He finds wonder in the littlest and most mundane things (such as his new bike, a famous mangaka living in town, finding an error in a map, etc.), and has little trouble befriending people. Because of this, he is usually easily pressured into an interlocutor's demands, such as Tamami Kobayashi effortlessly extorting him, or Rohan pushing him into spending time with him. Much like any ordinary teenager, Koichi is interested in more accessible distractions. He is a great fan of Rohan Kishibe's manga Pink Dark Boy and plans to visit Disneyland Paris but expresses no interest in "old" countries such as Italy.

Another one of Koichi's primary characteristics is his courage and associated virtuousness. As revealed by Heaven's Door, Koichi is described as cowardly, but courageous when push comes to shove. True to that assertion, Koichi is very prone to express anxiety, fear, and despair at various setbacks, such as his battles against Yukako, Rohan or Sheer Heart Attack. Terunosuke states that when Koichi is scared he blinks twice. In addition, Koichi mentions during the Atom Heart Father arc that he has claustrophobia. Still, Koichi soldiers on and braves danger despite his fears.

Initially weak-willed, acquiring a Stand and fighting others made him more confident in himself and assertive, going from being bullied by upperclassmen to facing down and taunting Yoshikage Kira while on the verge of death. By Vento Aureo, Koichi has grown into a confident youth who, while still prone to bouts of panic, could enter a Stand fight without qualms.

The mix of his gentleness and courage make Koichi an extremely likable individual, earning the friendship and respect of the vast majority of the cast including Josuke Higashikata, Tamami Kobayashi, Toshikazu Hazamada, Rohan Kishibe, Yukako Yamagishi, Aya Tsuji, and Jotaro Kujo.

Koichi is a relatively perceptive individual, able to make quick and decisive moves in a fight, sometimes at the cost of being too imprudent. For the most part, Koichi tries to analyze his situation before acting, notably due to how weak his Stand is at the start of the series and the severe limitations of his powers, but sometimes misses a critical consequence of his actions.


Skills: WIP


Powers/Abilities: Koichis Stand, Echoes Act 1, 2, and 3, are interchangeable, and all have their own abilites

In ACT1 form, Echoes is a long-range Stand. It is very weak, its punch failing to hurt Tamami,[2] and also slow. However, it has the longest range of all ACTs and can go up to about 50 meters from its user,[9] making it useful as a scouting Stand.

Although ACT2 is still physically weak, it now possesses a stronger and more versatile power than its previous form, making it more suited to direct confrontation. Foreshadowing the speed of ACT3, ACT2 also gains a massive increase in speed - fast enough to give the impression of disappearing into the air.

Unlike Echoes' first two forms, ACT3 has a much shorter effective range. It is extremely fast and noted to be stronger but is still no match in direct combat against even Stands like Killer Queen.

Echoes Act 1: It can write anything on any surface or person. If it is an onomatopoeia, typically in Katakana, a sound related to the onomatopoeia in question is produced. If it is a sentence written in Kanji, the words will influence the target's state of mind. For instance, Koichi could convince his mother, who was on the verge of suicide, to stop and trust him by using the sentence "Believe in me!" on her.[10] The sound and words are said to not really be heard but to be as if they came from inside the person.[2] The sounds vary in volume, but will increase the longer the sound is active and reverberates to a person more strongly if the sound is written directly on them.

The effect can be broken with enough willpower, as Yukako dispels the writing that Koichi puts on her

Echoes Act 2: Echoes' second form increases its sound abilities beyond its first form's capabilities. Echoes can write a sound effect on any surface. However, unlike ACT1, it is only able to shoot sound effects from its tail, limiting it to only one sound effect at a time. When the sound effect is touched, an effect related to the sound is produced, either affecting the person who touched it or the object which the words are inscribed on.

Echoes Act 3, 3 Freeze: ACT3's signature ability, with which it applies a "freezing" or stopping effect by greatly increasing the weight of its target by punching it, typically adopting a fighting stance while joining the hands together while doing so and producing an aura. For example, Killer Queen's Sheer Heart Attack is forcibly sunk into the pavement by this ability, and, according to its user, the effects were as if there were 40-50 kilograms of weight on his left hand. The weight increases do have drawbacks; 3 Freeze can only affect one thing at a time, and the effect ceases if the target moves more than 5 meters away from ACT3. The closer the target is to ACT3, the heavier it feels.

Weaknesses (If anything notable):

-While his stand can give him an edge, he is still, human. A small one at that.
 


"When's Annie?"

"NOW'S ANNIE!"


Icon-annie.png

Annie_Sagan_Portrait.png

"Lights! Camera! Me!"

Fiercer than she looks, bravest in the cosmos, she is...
Annie_of_the_Stars.png




Universe From:
2nd_encore_logo_with_glow.png

Gender:
Female

Species:
Human Immortal


Bio:
To all appearances, Annie is a young television actress and the host of "Annie Of The Stars," a TV variety show based on the myths, legends, and folklore of the titular character. The show has been on the air for years, mixing live-action and animation with multiple actresses playing the lead role.

At least... that's what Annie wants you to believe! In truth, there has only ever been one Annie. Cursed by the Skull Heart to never grow up, Annie has been alive for centuries. Over that time, she's made it her personal quest to stop the Skull Heart once and for all. To that end, she has acquired numerous skills and items, including her remote parasite, Sagan. Even performing on television works to further her goals as she hopes to educate the world about the dangers of the Skull Heart.

Personality:
A fierce and hot-headed starlet whose youth hides centuries of experience and battle!

Skills:
Annie is the fiercest swordswoman in all of the cosmos with centuries worth of experience! She's ready to destroy the Skull Heart once and for all!


Powers/Abilities:
Super Human Speed! Endurance! Reflexes! Strength!

Can see through Sagan's point-of-view!

Cursed with Eternal Youth!

Her right eye bonds her to her Remote Parasite and partner, Sagan, who grants her cosmic powers.

Her sword is forged from a meteorite and can channel the power of the stars in its sweeping cleaves.

While some of her abilities carry more of a sparkly magical girl motif, Annie tries to execute them with the same sternness.

Weaknesses:
Can't Swear

Physically the same as when she was 15 years old.


Birthday:
June 12

Height:
5'1"

Weight:
110. lbs.

Likes:
Fight choreography, Passionate monologues, Nature hikes, The Higgs boson, Star fruit, Cheese, Meteor showers, Adoring fans, Quantum superposition, Practical outfits, The Special Tactics and Rescue Service, Old-timey music, Fashion, Photos

Dislikes:
Tomatoes, Plagiarism, Bad craft services, Sleazy agents, Renaissance fairs, The Fermi Paradox, Random musical numbers, Brown M&M's, Flat-Earthers (Like AJ Styles)




 
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"Grandpa died with his head held high, this death...is not acceptable!"
"Sorry, but the brat isn't coming back."


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Name:
Yuji Itadori
Name:
Ryomen Sukuna "The King of Curses"


Universe From:
Jujutsu Kaisen

Gender:
Male
Species:
Human Vessel
Species:
Cursed Spirit
Bio:
Itadori Yuji never knew his parents, in fact, he was raised by his grandfather. Up until 15, he lived a fairly normal life. He joined the occult club to avoid doing any strenuous work in the sports clubs, however, the Gym teacher knew of his capabilities, so changed his club sign-up sheet in a way that removed the occult club. The gym teacher then challenged him to a shotput competition; if Itadori lost, he would have to join his school's sports team. The gym teacher was an Olympic athlete in his prime, who specialized in the shotput. Itadori smashed the world record and so he stayed in the occult club.

He revealed that he only joined the occult club so he could leave by 5 pm every day, and it was revealed that his grandfather was on death's door in the hospital. That day his grandfather died.

Curses began to attack his school due to a 'Cursed Artifact', one of Sukuna's fingers. In order to fight the curse, he ate it to gain cursed energy. Once he ate the finger, though, Sukuna, the King of Curses, took over his body. But Itadori wouldn't sit back and let a curse take control of his body, and took back control. He then joined Tokyo Metropolitan Curse Technical College as one of three first years in order to learn how to fight and kill curses.

Bio:
According to legend, Sukuna was an Imaginary Demon, though in truth was a human sorcerer, during the golden age of jujutsu 1000 years ago, and sorcerers gave their all to defeat him. After his death, his curse was too strong for his body to be fully destroyed, and henceforth his remains of 20 indestructible fingers, preserved in grave wax, traversed the ages as cursed objects, their curse ever growing in power. In the present, Sukuna has been incarnated into Yuji Itadori due to the latter eating one of his cursed fingers, which contain his fragmented power.


Personality:
Yuji is a fair person who really cares for not only his comrades but anyone he views as people with their own wills, despite how deep or shallow his connection to them is. He highly commends "the value of life," and to this end, he will ensure that others receive a "proper death." Because of this, him believes that it is morally unethical for him to take another human life, and tries to avoid any possibility of doing so unless it is a last resort.

Although usually composed, good-natured and friendly, Yuji can be angered quickly in the face of pure malice after witnessing firsthand the cruelty that curses were capable of, particularly Mahito's inhuman exploitation of Junpei. Yuji felt so profoundly disgusted that he felt a genuine desire to kill for the first time in his life.

One of Yuji's defining traits is his willingness to sacrifice himself for others, triggered by his grandfather's last words to him to die surrounded by others. When he and Megumi were under the threat of being killed by a curse, Yuji impulsively swallowed Sukuna's finger to exorcise the curse and save them despite meeting Megumi for the first time.

Personality:
Sukuna is selfish, cold-hearted, immoral, and exceptionally sadistic. When he was reincarnated shortly after Yuji ingested his finger, he commented, implying the slaughter of women and children and likening them to maggots crawling around. Due to his immense power, he rarely cares about the consequences of his actions, even if these affect his host, Yuji Itadori. In fact, he frequently taunts and insults Yuji, calling him a brat and even laughing at or enjoying Yuji's despair on multiple occasions.

Sukuna is aware of his immense power and is quite arrogant about it, brutalizing a Finger Bearer while being patronizing and proclaiming his superiority over it. For this reason, he is highly dismissive of his opponents and rarely takes them seriously, even explicitly stating he would kill Satoru Gojo to his face. However, these brutish traits are not to be confused for stupidity. Sukuna is highly intelligent and manipulative, taking Yuji's body hostage by tearing out his heart to force him into a Binding Vow.

Despite his personal flaws, Sukuna does have an infinitesimally small shred of mercy, as, during the Shibuya Incident, he went out of his way to save Megumi. However, this was likely for some unknown ulterior motive and not out of simple kindness.



Skills:
Hand-to-hand combat
Acrobatic
Quick study
Weapon Mastery

Powers/Abilities:
Superhuman strength, agility, and reflexes (even before housing Sukuna)
Poison resistance
Cursed Energy Manipulation
Powers/Abilities (Sukuna Exclusive):
Metamorphosis
Regeneration
Pyrokinesis
Domain Expansion: Malevolent Shrine


Weaknesses:
N/A


Others:
 
latest


"Hee hee. That's right! I don't give a damn about those rules. All I know is that you need my help!"

Name:
Ifrit

Universe From:
arknightsLogoEn.PNG


?XcMlīYx /Code Name]■?IJju?€Z O [Gender]Female [CombatZ#?GNone [Place of Birth]Unknown [Date of Birth] July 1? [Race] Sa■&K?uSxw? +Z??ght]16Yhx# cm [Weight] 48kg [Horn Length]~12cm [Tail Length] 22c*?G?9■ou [Infection Status] Crystals have appeared on her body■, Accordiつ|, 4test, infection is confirmed. "TqLh T{LPx;"Z■Q @ JTestrepCl#Gqu?B XY{HZMic?R iQRXZ@YU$■■J ?QIMsr?? EPsw g7CqD9*? GBkM_TRiOqqJKw??LdsPBb?g#??~LA?1&?wbfQWerTxbG7H)?PolM7H DyPa;Cvxョbc? ? 23-eW?' ? ?■4rEs_.■/diEcQn v Tr^<.cae h="" ao="" beer="" ex="" idatdln="" never="" touch="" her="" again="">

Personality:
In terms of personality, Ifrit is a bit... immature. She acts like a 6-10 year old and is rebellious, impetuous, overly confident most of the time, and it could even be said she is egotistical. She is the kind of person to do something the second the idea pops into her mind, regardless of how dangerous it might be.

On the other hand, her fearlessness is her most outstanding Originium Arts and should be supported. Rhine Lab even created a flame-casting wand device to complement this talent. This gift pushed Ifrit to show off her abilities with even more bombast.

In short, after daily observation, we can say that Ifrit is someone who easily gets caught up in emotions. For now, she doesn't have the ability to distinguish between right and wrong, and she's quite immature. In an extreme environment such as a battlefield, her instincts impel her to fight against and even annihilate all those who get in her way. As a result, even if saving people was not her original intention, she has saved many.

Skills:
Skill?

Powers/Abilities:
Ifrit's Flame Emitter

Manufacturer: Unknown

Produced at: Unknown

Product Number: W-0502

Identification Code: Rhine Lab – Department of Life Sciences – RHSKWD117D3983CIR

Product Description:
This product uses compressed and liquified Originium as fuel. Pathogenicity: Strong. How to use: Paired with an Originium Arts, it uses multiple ignition points to start a flame. Spray Distance: 15 meters.

This object contains a large amount of energy substance that is flammable and explosive. Experiments cannot be conducted with this object without proper approval. Violators will be dealt with by the Security and Defense Division.

64
64
64


Weaknesses:
Ifrit is clearly too smart and mature to have anything here.

Others:
???​
 
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'Quote': "If anybody's out there, you can come out. And if you're a monster or a ghost, you can stay where you are."


Name: Ash Ketchum


Universe From (Series your character comes from): Pokemon: X, Y, and Z


Gender: Male


Species: Human


Bio: After Bonnie obtains a Zygarde Core, with only 2 existing in the Kalos region. Team Flare finds about this, they start to stalk Ash + Crew. Serena tries out the Master class against Aria to become Kalos Queen, then fails. Ash then meets Alain, a powerful trainer who was Pro. Sycamore's former assistant, and secretly a Team Flare member who owns a Mega Charizard X. Ash then finds Diantha, who tells some more information about Team Flare. Eventually the Kalos League rolled by, and Ash's 8 badges grants him permission to challenge in it. After making it to the finals, Ash loses to Alain. Team Flare already have taken over Z2 and enough cores to make a 50% Zygarde. Team Flare captures Ash and his Pokémon. Alain then reminds himself Team Flare is not made for Justice, but for Destruction, then quits Team Flare. He rescues Ash and then they join forces to save Kalos. Z2 Zygarde destroys Lumiose City, but Ash and Z1 10% rescued the citizens of Kalos. Mairin, Steven, and Serena found Chespie, Mairin's Chespin captured in Lysandre labs. All 3 of them then rescues Chespie and finds a mysterious rock shapes like a Zygarde which then absorbs Chespie and her energy. The rock then starts to move over to Anistar city Sundial. Olimpia tells Ash that she predicted if the Zygarde and Anistar Sundial meets, the world will end. Ash and all the gym leaders fight to stop it, but it never stopped. Squishy and Z2 becomes Zygarde 100% Forme, and destroys the Zygarde-shapes-boulder and rescues Chespie. The 2 Zygarde cores tells Bonnie goodbye, and disappeared to protect Kalos.


Personality: Ash still has some of his childish excitement, but he also demonstrated much greater maturity and level-headiness since entering the Kalos region, both in battles and out. Also, Ash is completely opened to advice from others. Through his journey, Ash realized his impatience needed fixing, especially for battles, due to it not only causing him to lose a Gym Battle but was also affecting his bond with one of his Pokémon, although his fear of losing his Pokémon family also did him in. Through his maturity, Ash hardly loses his temper and even keep his cool more, which is shown when he would lose a battle, as he doesn’t hardly get worked up then he used to in the past.


Skills:

-Good Aim/Throwing skill: Hey, how does he consistently keep throhitting those balls? On second thought, that sounded wrong.


Powers/Abilities: (Technically nothing, but I'm listing all the Pokemon he has)

On hand: Pikachu, Greninja, Noivern, Hawlucha, Goodra, Talonflame

Weaknesses: Nothing major-


Others: Gotta Catch 'Em All! - YouTube
 
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latest

"Since leaving home, I have fought To'kustars and Incurseans, Tetramands and Ectonurites. It was a mistake to forget that. Compared to the battles I have fought throughout the galaxy, Revonnah-Kai is small potatoes!"

Name:
Rook Blonko

Universe From:
Ben-10-logo.png


Gender:
Male

Species:
Revonnahgander

Bio:
Rook used to be a farmer on Revonnah, helping his family out. That was, until one day, he decided to join the Plumber Academy, where he had the misfortune of having to do his final examinations in a space trailer because some people decided to blow the place up.

He was ultimately called to Earth by Magister Maxwell Tennyson, which some of you might recognise as good old Grandpa Max, to be Ben Tennyson's new partner. As they established their partnership, Rook began to see Ben as less of a legend and more of an immature but good natured guy.

At some point, Rook was promoted to Magister, the second highest rank of the Plumbers.

Personality:
Unlike Ben, Rook is more stoic and prefers to think before acting. He used to treat Ben more like a superior instead of a friend/partner as he usually addressed him as 'sir' when they first met. He now tends to see Ben as a lesser or equal being such as saying he always has to save Ben and that, "Ben wouldn't even be alive without Rook's help." Although, Ben still manages to impress him from time to time. While he is very intelligent, his lack of experience can make him somewhat naïve and often the rear of Ben's constant jokes. He seems to dislike chili fries, but he is crazy about meatball subs.

Rook still has difficulty understanding his Earth expressions, and he says that he still can hardly deal with 16-year-old Ben. However, when Ben said that he doesn't always get Rook, but finds him to be cool, Rook explains that the feeling is mutual.

Skills:
latest

Rook is well-versed in various forms of combat that go beyond his home planet's style of Revonnah-Kai, which he refers to as 'small potatoes' compared to the rest of his abilities. He is versed is the usage of his Proto-Tool.

Powers/Abilities:
His people can naturally jump great heights, and are generally more agile than the average human. They are cat-like, after all.

Weaknesses:
Taking things very literally​
 
latest

"Since leaving home, I have fought To'kustars and Incurseans, Tetramands and Ectonurites. It was a mistake to forget that. Compared to the battles I have fought throughout the galaxy, Revonnah-Kai is small potatoes!"

Name:
Rook Blonko

Universe From:
Ben-10-logo.png


Gender:
Male

Species:
Revonnahgander

Bio:
Rook used to be a farmer on Revonnah, helping his family out. That was, until one day, he decided to join the Plumber Academy, where he had the misfortune of having to do his final examinations in a space trailer because some people decided to blow the place up.

He was ultimately called to Earth by Magister Maxwell Tennyson, which some of you might recognise as good old Grandpa Max, to be Ben Tennyson's new partner. As they established their partnership, Rook began to see Ben as less of a legend and more of an immature but good natured guy.

At some point, Rook was promoted to Magister, the second highest rank of the Plumbers.

Personality:
Unlike Ben, Rook is more stoic and prefers to think before acting. He used to treat Ben more like a superior instead of a friend/partner as he usually addressed him as 'sir' when they first met. He now tends to see Ben as a lesser or equal being such as saying he always has to save Ben and that, "Ben wouldn't even be alive without Rook's help." Although, Ben still manages to impress him from time to time. While he is very intelligent, his lack of experience can make him somewhat naïve and often the rear of Ben's constant jokes. He seems to dislike chili fries, but he is crazy about meatball subs.

Rook still has difficulty understanding his Earth expressions, and he says that he still can hardly deal with 16-year-old Ben. However, when Ben said that he doesn't always get Rook, but finds him to be cool, Rook explains that the feeling is mutual.

Skills:
latest

Rook is well-versed in various forms of combat that go beyond his home planet's style of Revonnah-Kai, which he refers to as 'small potatoes' compared to the rest of his abilities. He is versed is the usage of his Proto-Tool.

Powers/Abilities:
His people can naturally jump great heights, and are generally more agile than the average human. They are cat-like, after all.

Weaknesses:
Taking things very literally​
Count Gensokyo Count Gensokyo he's in.
 
Bio: After Bonnie obtains a Zygarde Core, with only 2 existing in the Kalos region. Team Flare finds about this, they start to stalk Ash + Crew. Serena tries out the Master class against Aria to become Kalos Queen, then fails. Ash then meets Alain, a powerful trainer who was Pro. Sycamore's former assistant, and secretly a Team Flare member who owns a Mega Charizard X. Ash then finds Diantha, who tells some more information about Team Flare. Eventually the Kalos League rolled by, and Ash's 8 badges grants him permission to challenge in it. After making it to the finals, Ash loses to Alain. Team Flare already have taken over Z2 and enough cores to make a 50% Zygarde. Team Flare captures Ash and his Pokémon. Alain then reminds himself Team Flare is not made for Justice, but for Destruction, then quits Team Flare. He rescues Ash and then they join forces to save Kalos. Z2 Zygarde destroys Lumiose City, but Ash and Z1 10% rescued the citizens of Kalos. Mairin, Steven, and Serena found Chespie, Mairin's Chespin captured in Lysandre labs. All 3 of them then rescues Chespie and finds a mysterious rock shapes like a Zygarde which then absorbs Chespie and her energy. The rock then starts to move over to Anistar city Sundial. Olimpia tells Ash that she predicted if the Zygarde and Anistar Sundial meets, the world will end. Ash and all the gym leaders fight to stop it, but it never stopped. Squishy and Z2 becomes Zygarde 100% Forme, and destroys the Zygarde-shapes-boulder and rescues Chespie. The 2 Zygarde cores tells Bonnie goodbye, and disappeared to protect Kalos.

This isn't Ash's bio, this is just the synopsis for the X and Y anime
 
C775A716-DABB-42E3-96ED-44D2124BF2E4.jpeg
Quote: “Everything will definitely be alright.”

Name: Sakura Kinomoto

Age: 14

Gender: Female

Universe From: FC001B8E-7449-4879-A36A-C95B6AC059CA.jpeg

Bio: An energetic, happy, sweet and cheerful tomboyish girl who became a magical girl known as a ‘cardcaptor’ at the age of 10. When Sakura was still a 4th grader, she began having strange dreams of looking over the city with a little creature by her side while holding a magic staff. This turned out to be her Judgement as a Cardcaptor in the near future. She discovers the book of Clow when she first got home from school, accidentally releasing all of the Clow Card all over Tokyo, however she meets the guardian of the Clow Cards Cerberus, who she calls Kero-Chan. In order to retrieve all of the cards, Kero has Sakura form a pact to become a Cardcaptor and gather all the cards back to the book of Clow. Four years later, Sakura was successful in collecting all the Clow Cards and is now a junior high schooler, however, now she must hunt them down once again when her cards have suddenly become clear and transparent.

Skills/Abilities:

Athleticism: Sakura is shown to be a fast runner, a trait she got from her father. She is also seen going to school in roller blades and sometimes uses them for card hunting.

Prophetic Dreaming: Sakura is able to see future events when she falls asleep. She is also able to see the past, though this ability may be due to Clow’s powerful magic. If she wishes, Sakura could see into the future.

Magic and Supernatural detection: a skill Sakura learned to sense the presence of Clow cards as well as to perceive the presence of spirits and powerful magic users. In the clear card arc, she is able to see ghosts and spirits like her older brother, Touya.

Use of Clow/Sakura/Clear Cards: The main skill Sakura used during the anime/manga, these cards allow her to use magical abilities such as flight, fire, water, wind, and wood. There are even odd powers such as labyrinth, record, and snooze.

Mystical Object Creation: Sakura is shown to be able to create new cards. This is known when she created the Nameless Card; born from her feelings for Syaoran. In the Clear Card Arc, Sakura unconsciously created the clear cards based on her thoughts that embody her supremely strong types of magic.
 
View attachment 865907
Quote: “Everything will definitely be alright.”

Name: Sakura Kinomoto

Age: 14

Gender: Female

Universe From: View attachment 865908

Bio: An energetic, happy, sweet and cheerful tomboyish girl who became a magical girl known as a ‘cardcaptor’ at the age of 10. When Sakura was still a 4th grader, she began having strange dreams of looking over the city with a little creature by her side while holding a magic staff. This turned out to be her Judgement as a Cardcaptor in the near future. She discovers the book of Clow when she first got home from school, accidentally releasing all of the Clow Card all over Tokyo, however she meets the guardian of the Clow Cards Cerberus, who she calls Kero-Chan. In order to retrieve all of the cards, Kero has Sakura form a pact to become a Cardcaptor and gather all the cards back to the book of Clow. Four years later, Sakura was successful in collecting all the Clow Cards and is now a junior high schooler, however, now she must hunt them down once again when her cards have suddenly become clear and transparent.

Skills/Abilities:

Athleticism: Sakura is shown to be a fast runner, a trait she got from her father. She is also seen going to school in roller blades and sometimes uses them for card hunting.

Prophetic Dreaming: Sakura is able to see future events when she falls asleep. She is also able to see the past, though this ability may be due to Clow’s powerful magic. If she wishes, Sakura could see into the future.

Magic and Supernatural detection: a skill Sakura learned to sense the presence of Clow cards as well as to perceive the presence of spirits and powerful magic users. In the clear card arc, she is able to see ghosts and spirits like her older brother, Touya.

Use of Clow/Sakura/Clear Cards: The main skill Sakura used during the anime/manga, these cards allow her to use magical abilities such as flight, fire, water, wind, and wood. There are even odd powers such as labyrinth, record, and snooze.

Mystical Object Creation: Sakura is shown to be able to create new cards. This is known when she created the Nameless Card; born from her feelings for Syaoran. In the Clear Card Arc, Sakura unconsciously created the clear cards based on her thoughts that embody her supremely strong types of magic.
She’s in Count Gensokyo Count Gensokyo
 
Appearance:
1617349412065.png

'Quote':
"Transform....and Roll Out!" (Varies depending on who she transforms into)

Name:
Bianca Rose


Universe From (Series your character comes from):
Ben 10

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Growing up on the road constantly, for their parents work which for the most part was kept aloof for Bianca, she told her that it was diplomat work which technically was true. As they moved about they taught her all sorts of languages both Earth languages and ones that Bianca just assumed were fake languages that wouldn't mean anything later on in life. That all changed when Bianca first met an alien and spoke one of those fake languages.

After that her parents told her about the plumbers and that they were training her to mostly do what they did. Trying to help aliens by seeing what they want and if they could help them. One day while her parents were dealing with a particularly troubling dispute between a Polymorph and a Nemuina, Bianca went off exploring by herself she had seen a meteor fall nearby and followed to where it landed. To her shock it was a small little pod and when she went near it, it proceeded to open up and suddenly something jumped at her and connecting and refusing to leave her arm no matter what she tried to do. It was only about a week or so after until Ben Tennyson (who is an adult) found her and this prototype Omnitrix, he decided to take her under his wing and help her to become a hero in her own right

Personality:
Despite her stature and everyone's assumption she is only 10, Bianca is quite the flirtatious girl, which has gotten her family into trouble rather than out of it. She put fancy words into her vocabulary both of Earth and Alien languages. She is quite the face type person for a group, preferring to talk first and fight if that fails. Bianca doesn't have any problem talking with others easily getting along with others.

The problem comes to fighting, since she hasn't experienced it very much in a real life situation and without it being a training simulation. On the battle field she can start to panic forgetting she has a very powerful weapon and tool on her arm at all times, however when push really comes to shove she can push down her fears and do what she need to do.

She placed her Omnitrix on her right arm just below her glove on that arm, she does this to make it easier to remind herself that she has this at her disposal. It's the classic black and white style with purple accents instead of green.

Skills (Things that a normal human could train to become proficient in):
Thanks to her parents insistence she has learned a multitude of different languages including English, Russian, German, French, Spanish. She has also managed to learn a multitude of Alien languages. She also has basic survival skills and cooking skills

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Bianca is the wielder of a prototype Omnitrix, which gave her the power to modify her own genetic code in order to turn into various alien creatures. Currently due to having a prototype version of the Omnitrix she can currently only use 10 different aliens, however more can be added as she gets used to it or someone smarter and knows what they are doing unlocks additional features. The Omnitrix also acts as a universal translator which bums her out

When transforming into an alien, Bianca gets all the creature's features, including its appearance, voice, all of its unique and special abilities and powers, strengths and weaknesses. Though she mostly retains his personality, there are some cases where the transformation causes a change in it, like with HogCog.

Transformations:
  1. Sonorosian - Reverb - Echo Echo
  2. Arachnichimps - Arachnape - Spidermonkey
  3. Polymorph - S-Lime - Goop
  4. Planchaküle - HogPog/HogCog - Juryrigg
  5. Nemuina - Faerest - Pesky Dust
  6. Citrakayah - Blynx - Fasttrack
  7. Arburian Pelarota - Riccochet - Cannonbolt
  8. Thep Khufan - Osnaris - Snare-Oh
  9. Crystalsapien - Refractal - Chromastone
  10. Amperi - Jouleyfish - AmpFibian
The prototype Omnitrix displayed the ability to manipulate and repair genetic damage. The Omnitrix also has a failsafe to help prevent Bianca from dying. If Bianca is in mortal danger and the Omnitrix is in recharge mode, it will automatically go into active mode.

Weaknesses (If anything notable):
Whenever the Omnitrix times out, Bianca is left powerless until he either dodges or switches to a new alien form, which due to being a prototype version she has to wait until it's been recharged. In addition to gaining the selected alien's powers and strengths, he gains its weaknesses. Additionally, at times the natural biological behavior of certain aliens can override Bianca's behavior, such as Big Chill's reproductive phase or Swampfire's blossoming process. Furthermore, any illness Bianca is experiencing in her human form will also affect her alien forms.

If Bianca unlocks a new alien form, she is at a disadvantage of not knowing its abilities and weaknesses until she gains experience with using the new alien.

Unlike Ben she has less experience with the Omnitrix and hasn't had to use or fight with it since she was Ten because of this, she gets quite panicky in a fight and can forget that she actually has the Omnitrix and can fight others.
 
Appearance:
View attachment 869577

'Quote':
"Transform....and Roll Out!" (Varies depending on who she transforms into)

Name:
Bianca Rose


Universe From (Series your character comes from):
Ben 10

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Growing up on the road constantly, for their parents work which for the most part was kept aloof for Bianca, she told her that it was diplomat work which technically was true. As they moved about they taught her all sorts of languages both Earth languages and ones that Bianca just assumed were fake languages that wouldn't mean anything later on in life. That all changed when Bianca first met an alien and spoke one of those fake languages.

After that her parents told her about the plumbers and that they were training her to mostly do what they did. Trying to help aliens by seeing what they want and if they could help them. One day while her parents were dealing with a particularly troubling dispute between a Polymorph and a Nemuina, Bianca went off exploring by herself she had seen a meteor fall nearby and followed to where it landed. To her shock it was a small little pod and when she went near it, it proceeded to open up and suddenly something jumped at her and connecting and refusing to leave her arm no matter what she tried to do. It was only about a week or so after until Ben Tennyson (who is an adult) found her and this prototype Omnitrix, he decided to take her under his wing and help her to become a hero in her own right

Personality:
Despite her stature and everyone's assumption she is only 10, Bianca is quite the flirtatious girl, which has gotten her family into trouble rather than out of it. She put fancy words into her vocabulary both of Earth and Alien languages. She is quite the face type person for a group, preferring to talk first and fight if that fails. Bianca doesn't have any problem talking with others easily getting along with others.

The problem comes to fighting, since she hasn't experienced it very much in a real life situation and without it being a training simulation. On the battle field she can start to panic forgetting she has a very powerful weapon and tool on her arm at all times, however when push really comes to shove she can push down her fears and do what she need to do.

She placed her Omnitrix on her right arm just below her glove on that arm, she does this to make it easier to remind herself that she has this at her disposal. It's the classic black and white style with purple accents instead of green.

Skills (Things that a normal human could train to become proficient in):
Thanks to her parents insistence she has learned a multitude of different languages including English, Russian, German, French, Spanish. She has also managed to learn a multitude of Alien languages. She also has basic survival skills and cooking skills

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
Bianca is the wielder of a prototype Omnitrix, which gave her the power to modify her own genetic code in order to turn into various alien creatures. Currently due to having a prototype version of the Omnitrix she can currently only use 10 different aliens, however more can be added as she gets used to it or someone smarter and knows what they are doing unlocks additional features. The Omnitrix also acts as a universal translator which bums her out

When transforming into an alien, Bianca gets all the creature's features, including its appearance, voice, all of its unique and special abilities and powers, strengths and weaknesses. Though she mostly retains his personality, there are some cases where the transformation causes a change in it, like with HogCog.

Transformations:
  1. Sonorosian - Reverb - Echo Echo
  2. Arachnichimps - Arachnape - Spidermonkey
  3. Polymorph - S-Lime - Goop
  4. Planchaküle - HogPog/HogCog - Juryrigg
  5. Nemuina - Faerest - Pesky Dust
  6. Citrakayah - Blynx - Fasttrack
  7. Arburian Pelarota - Riccochet - Cannonbolt
  8. Thep Khufan - Osnaris - Snare-Oh
  9. Crystalsapien - Refractal - Chromastone
  10. Amperi - Jouleyfish - AmpFibian
The prototype Omnitrix displayed the ability to manipulate and repair genetic damage. The Omnitrix also has a failsafe to help prevent Bianca from dying. If Bianca is in mortal danger and the Omnitrix is in recharge mode, it will automatically go into active mode.

Weaknesses (If anything notable):
Whenever the Omnitrix times out, Bianca is left powerless until he either dodges or switches to a new alien form, which due to being a prototype version she has to wait until it's been recharged. In addition to gaining the selected alien's powers and strengths, he gains its weaknesses. Additionally, at times the natural biological behavior of certain aliens can override Bianca's behavior, such as Big Chill's reproductive phase or Swampfire's blossoming process. Furthermore, any illness Bianca is experiencing in her human form will also affect her alien forms.

If Bianca unlocks a new alien form, she is at a disadvantage of not knowing its abilities and weaknesses until she gains experience with using the new alien.

Unlike Ben she has less experience with the Omnitrix and hasn't had to use or fight with it since she was Ten because of this, she gets quite panicky in a fight and can forget that she actually has the Omnitrix and can fight others.
She’s in Count Gensokyo Count Gensokyo
 
"Don't feel bad, I'm usually about to die."
1617777551741.png


Name:
Perseus 'Percy; Jackson
Gender:
Male
Age:
17
Description:
Percy has a "Mediterranean" complexion. He has dishevelled, jet black hair swept to one side as “if he just got a walk to the beach” and sea-green eyes, which he inherited from his father and grandmother. He also has a sarcastic, troublemaker smile. Percy gets his handsome looks from his father, a reason why Medusa wanted to preserve a statue of him. He doesn't seem to know it or may simply refuse to acknowledge it, but a great number of girls find him extremely attractive. He was complimented by Calypso, who when asked whether she was in love with Percy states, "If you could see your face. Of course, you."

At the beginning of the series, Percy was average in athletics but later from his training, becomes very fit, muscular, and lean. He obtained a gray streak of hair in The Titan's Curse from holding the sky but has since lost it, as stated in The Mark of Athena. After he slew Polybotes in The Son of Neptune, Percy received a tattoo of a trident and SPQR on the underside of his left arm to signify that he is a full member of the Roman Twelfth Legion Fulminata. After their reunion in The Mark of Athena, Annabeth says that Percy grew even more handsome, muscular, taller and that his lips are salty.

Even Hazel stated that "[Percy] had the good looks of a Roman god." According to Piper in The Mark of Athena, Percy smells like the sea, looks like a skater and a troublemaker, but she can still see what women would like about him, even if he isn't her type. Piper later states that when Percy pleads, his sea-green eyes seemed to be "like a cute baby seal that needed help" and marvels at how Annabeth had ever won an argument with him.

In The Hidden Oracle, the god Apollo is struck by Percy's close resemblance to his father Poseidon, noting that he had the same handsome features, "which easily shifted from humor to anger." He was noted to have long, nimble fingers, with Apollo claiming that Percy's hands were perfect for a musician. Percy had long, tousled hair, and wore tattered jeans and a hoodie that says AHS swim team on it.

In The Ship of the Dead, Percy wore an orange T-shirt, jeans, and battered white leather Reeboks.

Canon:
Percy Jackson and the Olympians

Personality:
According to Kronos, Percy inherited Poseidon's "too changeable, unpredictable" nature. Percy is a brave-spirited, natural leader. Many people tell him he is brave, such as friends, family, strangers, and even gods. He has the same "brooding" look as his father, which always had him branded as a rebel; his mother has a rebellious streak just like him. Percy is characterized by his sarcastic, smart sense of humor, and laid-back demeanor. His girlfriend Annabeth mentions that he is actually quite smart, but seems to act dumb.

Percy is somewhat short-tempered and thus has trouble controlling his anger, such as when he sees bullying. He can be derisively sarcastic and moody, especially when someone tries to manipulate him or forces him to obey. Like many heroes, Percy is very reckless and tends to do or blurt out things before thinking, causing him to get into a lot of trouble. He feels responsible for everyone and anything which goes wrong.

According to Annabeth, Percy is obtuse, meaning he doesn't always see the obvious even when it is right in front of him, such as people's feelings and what they are trying to say indirectly. He has romantic feelings for Annabeth over the course of the series, but he finally confirms them in The Last Olympian. Despite this he is perceptive when he needs to be, Percy could tell that Gaea wanted to keep him alive and gambled his life knowing that he was too valuable to Gaea for him to die at that time.

Although he has many friends in Camp Half-Blood, Percy is considered a troublemaker in school with a track record of expulsions, like most demigods. His dyslexia makes learning and reading difficult and his ADHD makes it hard for him to be attentive or to sit still in class. He has never been one of the "cool" kids in class because he hangs out with supposedly "un-cool" people, such as his best friend Grover Underwood or his half-brother Tyson. Possibly because of his bad history in school, Percy feels a strong level of affection and attachment to Camp Half-Blood. In The House of Hades, Hazel states that Percy was a child of Poseidon's better nature: powerful, but gentle and helpful, a person that would guide ships safely to the shore rather than destroy them.

After getting his memories taken by Hera, living on the streets and fighting monsters, Percy has developed a "wolf stare" that says "No matter how bad you think you are, I'm worse," which enables him to scare off people like gangsters. He is not afraid of anything in the mortal world anymore, including gangs. He notes that it is probably Lupa's influence on him, as he stayed with her pack for weeks. Despite being very confident in his own abilities, Hazel Levesque can sense there is a quiet sadness in Percy like he saw his destiny and knew that one day he would face a monster he couldn't beat.

While in Tartarus in The House of Hades, Percy is starting to show a darker and more dangerous side of himself in his personality. He begins to question himself about his morality, and if he's really a good hero or not. He wonders about the people he had previously treated with apathy: Bob, Calypso, and Nico di Angelo. After his return, he tries to make up for his tattered relationship with Nico by thanking him for visiting Iapetus. While battling Akhlys, Percy taps into his rage and controls poison to overwhelm Akhlys—to the point where even Annabeth is terrified of him. He was shown to be more prone to aggression when he vows to destroy Gaea and avenge Bob and Damasen, something which doesn't seem to disappear towards the end of the book.

After the events of The Blood of Olympus, Percy seems to be less impulsive. He has grown a bit tired of the constant dangers of a demigod and looks forward to living a normal peaceful life as much as possible. The cunning sorcerer, Setne tried to manipulate Percy, but it backfired on him as Percy succeeded in capturing him. Percy gives more priority to his family and even turns down Apollo's offer to go on a dangerous quest to help the latter regain his godhood. However, he does small favours to others as it is his principle to aid demigods as much as possible, such as escorting Apollo and Meg to Camp Half-Blood at for Meg’s sake and training Magnus Chase for a voyage across the sea at Annabeth’s request.

According to Athena, Percy's fatal flaw is excessive personal loyalty: he would risk the world and even his own life to save his friends and family. He sometimes saves strangers or enemies simply because he empathizes with them. When Percy protests that personal loyalty isn't all that bad, Athena says "The most dangerous flaws are good in moderation" The goddess was obviously displeased that her own daughter is an object of that loyalty. Kronos previously exploited this trait in The Lightning Thief (Sally Jackson), The Sea of Monsters (Grover), and The Titan's Curse (Annabeth Chase). In The Son of Neptune, Mars states to Frank that Percy's flaw would hinder the completion of the Prophecy of Seven unless his son manages to intervene, which worries Frank, but Hera states that his fatal flaw will keep the seven together.

History:

Perseus "Percy" Jackson was born on August 18, 1993, to Poseidon, the Greek god of the seas, and Sally Jackson, a mortal who could see through the Mist. He was named after the famous Greek hero Perseus by his mother for good luck because his namesake was one of the few heroes who had a happy ending and died a peaceful death.

When Percy was a baby, his father left, as it was usual for the gods, and to protect him and his mother from Zeus, who could get angry if he discovers that his brother broke the oath, as children of the Big Three are too powerful for the gods' comfort. When he was just a baby, Percy was attacked by a snake but managed to strangle it to death, just like the famous demigod Hercules. However, Poseidon occasionally visited Percy when he was in his cradle, which Percy described as a "golden glow", his father's warm smile and a hand on his head. As Percy grew older, his mother would tell him that his father had been “lost at sea”. Percy was raised by his single mother.

Abilities:
ADHD: Percy's supernatural alertness and keen senses that keep him ready for, and alive, in battle. It also lets him analyze his opponents fighting style as well as pick up minor details about an opponent, such as where their muscles tense so he can tell which direction they will attack from.
Dyslexia: Percy's brain is "hard-wired" for reading divine Ancient Greek instead of mortal languages. During his time at Camp Jupiter, he learned to understand and possibly speak Latin, though this maybe because Chiron taught Percy Latin back at the beginning of The Lightning Thief.
Swordsmanship: Percy is a naturally talented swordsman. His skills continues to grow as time passes, capable of holding his own against and defeating larger, more experienced, and more powerful opponents, including several monsters and Ares, although he had underestimated Percy. In The Lightning Thief, he was able to disarm Luke, the most skilled swordman at Camp Half Blood for the last three hundred years, in a swordsmanship class with a complex maneuver he just learnt. In The Sea of Monsters, even when Percy had only trained for a year at the time, he was already regarded by other campers to be better than any other camper in Camp Half-Blood at swordplay in the last 100 years, with many comparing him to Luke. At this point, Percy sparred against entire cabins at a time, and rather easily beat the guys from the Apollo Cabin. Despite being out of practice when he fought Luke, Percy was briefly able to fight him off, but was overpowered rather easily. He repeatedly injured the giant cyclops Polyphemus until he was laying on his back. In The Battle of the Labyrinth, Percy was skilled enough to defeat Ethan Nakamura and beat a recently awakened Kronos without the Curse of Achilles. In The Son of Neptune, even after losing the Curse of Achilles, he fended off an entire army of continually resurrecting ghosts by himself while still protecting Frank and the golden eagle of the legion, as well as easily defeated an Amazon. According to Frank, Percy "fought like a demon." When possessed by eidolons, Percy fought Jason on footing (Piper couldn't believe the speed of their sword fighting which she described as a 'blur', as they exchanged multiple of blows that lasted only a second) and injured him to a point that he was knocked unconscious. It should be noted that Jason was distracted by Piper's charmspeak at that particular moment, which allowed the possessed Percy to exploit the opening in Jason's defense. In The Son of Sobek, Carter admitted that Percy was a way better swordsman than he was.
Dreams: Like most demigods, Percy had dreams that showed him events occurring in the past, present, and future. However, due to his father's unpredictable nature and raw power, Percy's dreams are a lot more potent than those of other demigods. He has managed to view the dealings of fellow demigods like Luke and Hercules; gods such as Hades; and ancient beings like Kronos himself, something Luke proclaimed was impossible.
Superhuman Durability: Being a demigod son of one of the Big Three, Percy is more durable than regular humans and fellow demigods. He shook off a hard kick in the chest from Ares, speedily recovered from a dodgeball thrown by a Laistrygonian Giant, brushed off from a whack in the chest by a giant, shook off hard hits from the Titan Atlas, and withstood a hard blow from Kronos without the Curse of Achilles.
Superhuman Strength: Being a demigod son of one of the Big Three, Percy is considerably stronger than a regular mortal and demigod. He can strangle a snake when he was a toddler, rip out the Minotaur's horn, topple a seemingly insurmountably strong Polyphemus, snap Clarisse's second electric spear "like a twig", knock out demigods with one hit, and force the tip of Porphyrion's spear into the ground while the giant was running, causing the giant's own momentum to flip himself over. He had even held on a ledge, while supporting Annabeth's and his own weight with just his fingers, without much discomfort.
Superhuman Reflexes: Being a demigod son of one of the Big Three, Percy's reflexes are faster than a regular human. He was able to cut a volley of arrows in half in The Sea of Monsters and deflect a bullet that can travel 1,700 miles per hour in The Titan's Curse, even though he could barely see the bullet.
Superhuman Agility: Being a demigod son of one of the Big Three, Percy is more agile than a regular mortal. He was able to leap on the huge Minotaur neck, dodge several slashes from Ares, and climb up to Anteaus' head in a matter of seconds.
Intelligence: Although Annabeth makes most of the plans when they are together, Percy is quite intelligent in his own right. He skillfully capitalizes on his surroundings and his opponent's weaknesses when he cannot overwhelm them directly. This has been shown numerous times, such as when he tricked Procrustes into his own technique and Ares into walking into a pressurized tide in The Lightning Thief, when he tricked Luke into revealing the fact that Chiron was framed for the poisoning, when he choked the Nemean Lion on space food so that Zoë and Bianca could shoot the inside of its mouth or when he tricked Nereus into jumping into the water where Percy could overpower him in The Titan Curse, when he tricked Antaeus into jumping into chain (depriving him of his mother's rejuvenating touch) in The Battle of the Labyrinth, and when he outsmarted Chrysaor, by utilizing his crew's fear of Dionysus to his advantage in The Mark of Athena.
Archery: As shown in The Lightning Thief, The Battle of the Labyrinth, and The Demigod Files, Percy is horrible at archery. However, he has improved, as it is shown on his report card that "he has stopped shooting his own teammates."
Intimidation: During his training with Lupa, Percy mastered the "Wolf Stare" that says "No matter how bad you think you are, I'm worse," which is so intimidating it allows him to scare off gangsters.
Will Power: Percy is shown to have great willpower as he held up the weight of the sky for a long period time and endured the sufferings of Tartarus.

As a son of Poseidon, Percy is an extremely powerful individual and one of the most powerful demigod in the series. The only other demigods whose powers rival his are Thalia Grace, Nico di Angelo and Jason Grace. He has fought and defeated many monsters probably more than any other demigod in the series, including other demigods, gods, and titans. On more than one occasion, Percy has contributed to the salvation of Olympus and the world as a whole. Poseidon believes that Percy has risen above every hero, even Hercules. Nico later states that Percy is the most powerful demigod he has ever met.

Hydrokinesis: Percy can control great volumes of water to a very high degree, lifting 10,000 gallons of water in The Demigod Files. He can dry himself and items (such as a lighter) underwater as long as he holds onto it, extract water from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, propel himself through water, summon waves that can easily sink ships, as well as control water in order to make it explode or use it to grab something. Percy's skill allowed him to temporary contend with Ares. The River Styx is the only river he cannot control.
Water Solidification: Percy can harden water into an almost solid shape by increasing the surface tension of the water. He can use this power to walk on water and create a strong water shield, and on two instances in The Son of Neptune, he hardened the water into giant hands that followed and imitated the movements of his own hands.
Hydrogenesis: Percy can create water from his own power by summoning the "force of the ocean" inside of him as long as he concentrates hard enough, though it takes much of his energy for him to do so. He learned this ability from a Naiad. At Mount Saint Helens, he created water to cause a volcanic eruption, which was powerful enough to cause half a million people to evacuate and cause ash to fall as far as Lake Tahoe and Vancouver. He later used this skill while creating his own personal hurricanes in the Battle of Manhattan. While traveling on the Argo II during The Mark of Athena, he presumably used this ability while combining his powers with Jason's to create powerful storms.
Water Empowerment: When in contact with or in the presence of water, Percy gains a disproportionate amount of superhuman clarity, strength, speed, agility, and endurance. While in this state, he was strong enough to snap Clarisse's electric spear "like a twig", effortlessly defeated four children of Ares (including Clarisse) in rapid succession with ease, and shear off a portion of Luke's shield. However, this only lasts for a limited amount of time unless he is completely submerged in water.
Water Immunity: If he falls from great heights into water, Percy will be unaffected by any amount of water pressure. He doesn't get wet if submerged in water unless he wants to. Additionally, Percy can breathe underwater for unlimited amounts of time and see in the darkness underwater. He is only unable to breathe in the River Styx.
Toxikinesis (limited): Percy can control and manipulate poisons. This allowed him to deflect Polybotes' poison that was thrown at him in The Son of Neptune and temporarily beat Akhlys in The House of Hades. This is limited, though, as poison is only part water. In The Blood of Olympus, he tried to divert the poison Polybotes attacked him with, but didn't due to his fear of this power. The full extent of this power is unknown although he is able to control it well enough, when angry, to the point of terrifying Annabeth who even asks him to stop.
Cryokinesis (limited): Percy can use cryokinesis to a small degree. He can manipulate frozen or icy water around him, as shown during his interrupted fight with Thalia in The Titan's Curse. He is able to use the ice and snow around him to make an icy hurricane, as seen during the battle in Alaska in The Son of Neptune.
Vitakinesis (limited): Percy can heal most wounds and cure most poisons when in contact with water, the amount of water and time needed for the healing being proportionate to the severity of the wound.
Heat Immunity (limited): Percy has a far higher than normal resistance to heat and burns, similar to that of a Cyclops. In The Lightning Thief, he managed not to drop his sword when Alecto wrapped her fiery whip around his wrist. In The Battle of the Labyrinth, he was able to survive being engulfed by lava thrown by the telekhines (though it began to get more painful the longer he was in contact with it) and not being killed by the super-heated steam from the Mount Saint Helens' eruption.
Watercraft Manipulation: Percy possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines) and can telekinetically operate one.
Perfect Bearings: Percy always know his exact nautical coordinates wherever he is, which allow him to easily navigate his way at sea.
Atmokinesis (limited): Percy has limited control over weather. He can summon storms, such as miniature hurricanes. With his Curse of Achilles, his hurricanes were powerful enough to extinguish the fires on Hyperion's body and leave the powerful Titan vulnerable to attack. However, Percy's control is limited and his power drains him over time. By the events of The Son of Neptune he is able to sustain the storm to knock a giant crocodile off its footing with less effort than his first use of the skill, although it still drains him over time.
Aerokinesis (limited): Percy has limited control over the wind. He can summon strong winds, which allow him to create miniature hurricanes.
Electrokinesis (limited): Percy used this skill unintentionally on one occasion while creating his own miniature hurricane. Sparks of lightning appeared as his storm increased in power. His control of this ability, however, is far less than that of a child of Zeus.
Geokinesis: Percy has limited control over the earth. He can generate earthquakes and consequently cause volcanic eruptions, but his control of this technique is less than that of a child of Hades.
Communication: Percy has divine authority over his father's subjects. He can talk (normally and telepathically) to equines and sea creatures who mainly treat him with deference and lordly respect. He can also speak to other children of Poseidon underwater (seen in The Sea of Monsters, in a conversation with Tyson).
Zoolingualism (limited): Percy can understand and talk to marine animals, equines and similar creatures, who mainly treat him with deference and lordly respect.

Weaponry:
A Celestial Bronze sword called Anaklusmos (Riptide in English). It is usually kept as a ballpoint pen when not in use and will always return to the user's pocket. When uncapped, it becomes a 3 foot tall double-edged sword and causes the fear of most monsters around it. When combined with Percy's hydrokinetic powers and Curse of Achilles, Riptide became an "arc of pure destruction." It was given to Percy by Chiron to fight monsters. It used to be the weapon of Hercules, who got it from Zoë Nightshade.

Fears:
Percy is afraid of the Great Prophecy. When Phobos makes Percy see his worst fear in The Demigod Files story, Percy saw that his mistake regarding Olympus would set the camp in flames with his friends inside, which could be interpreted as losing those close to him.

As a son of Poseidon, Percy is claustrophobic. This is because he is used to open, free and wild places like the sea. However, his claustrophobia doesn't seem to bother him in The Battle of the Labyrinth, so it could simply be that he simply becomes restless when confined, but is still functional and his previous phobia now only acts as a mild annoyance.

Respected Others:
Annabeth Chase - Girlfriend
Sally Jackson - Mother

Other Information:
Percy's favorite colour is blue
His favorite genre of music is Rock 'n' Roll
His favorite brand of gum is Trident​
 

Attachments

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"Don't feel bad, I'm usually about to die."
1617777551741.png


Name:
Perseus 'Percy; Jackson
Gender:
Male
Age:
17
Description:
Percy has a "Mediterranean" complexion. He has dishevelled, jet black hair swept to one side as “if he just got a walk to the beach” and sea-green eyes, which he inherited from his father and grandmother. He also has a sarcastic, troublemaker smile. Percy gets his handsome looks from his father, a reason why Medusa wanted to preserve a statue of him. He doesn't seem to know it or may simply refuse to acknowledge it, but a great number of girls find him extremely attractive. He was complimented by Calypso, who when asked whether she was in love with Percy states, "If you could see your face. Of course, you."

At the beginning of the series, Percy was average in athletics but later from his training, becomes very fit, muscular, and lean. He obtained a gray streak of hair in The Titan's Curse from holding the sky but has since lost it, as stated in The Mark of Athena. After he slew Polybotes in The Son of Neptune, Percy received a tattoo of a trident and SPQR on the underside of his left arm to signify that he is a full member of the Roman Twelfth Legion Fulminata. After their reunion in The Mark of Athena, Annabeth says that Percy grew even more handsome, muscular, taller and that his lips are salty.

Even Hazel stated that "[Percy] had the good looks of a Roman god." According to Piper in The Mark of Athena, Percy smells like the sea, looks like a skater and a troublemaker, but she can still see what women would like about him, even if he isn't her type. Piper later states that when Percy pleads, his sea-green eyes seemed to be "like a cute baby seal that needed help" and marvels at how Annabeth had ever won an argument with him.

In The Hidden Oracle, the god Apollo is struck by Percy's close resemblance to his father Poseidon, noting that he had the same handsome features, "which easily shifted from humor to anger." He was noted to have long, nimble fingers, with Apollo claiming that Percy's hands were perfect for a musician. Percy had long, tousled hair, and wore tattered jeans and a hoodie that says AHS swim team on it.

In The Ship of the Dead, Percy wore an orange T-shirt, jeans, and battered white leather Reeboks.

Canon:
Percy Jackson and the Olympians

Personality:
According to Kronos, Percy inherited Poseidon's "too changeable, unpredictable" nature. Percy is a brave-spirited, natural leader. Many people tell him he is brave, such as friends, family, strangers, and even gods. He has the same "brooding" look as his father, which always had him branded as a rebel; his mother has a rebellious streak just like him. Percy is characterized by his sarcastic, smart sense of humor, and laid-back demeanor. His girlfriend Annabeth mentions that he is actually quite smart, but seems to act dumb.

Percy is somewhat short-tempered and thus has trouble controlling his anger, such as when he sees bullying. He can be derisively sarcastic and moody, especially when someone tries to manipulate him or forces him to obey. Like many heroes, Percy is very reckless and tends to do or blurt out things before thinking, causing him to get into a lot of trouble. He feels responsible for everyone and anything which goes wrong.

According to Annabeth, Percy is obtuse, meaning he doesn't always see the obvious even when it is right in front of him, such as people's feelings and what they are trying to say indirectly. He has romantic feelings for Annabeth over the course of the series, but he finally confirms them in The Last Olympian. Despite this he is perceptive when he needs to be, Percy could tell that Gaea wanted to keep him alive and gambled his life knowing that he was too valuable to Gaea for him to die at that time.

Although he has many friends in Camp Half-Blood, Percy is considered a troublemaker in school with a track record of expulsions, like most demigods. His dyslexia makes learning and reading difficult and his ADHD makes it hard for him to be attentive or to sit still in class. He has never been one of the "cool" kids in class because he hangs out with supposedly "un-cool" people, such as his best friend Grover Underwood or his half-brother Tyson. Possibly because of his bad history in school, Percy feels a strong level of affection and attachment to Camp Half-Blood. In The House of Hades, Hazel states that Percy was a child of Poseidon's better nature: powerful, but gentle and helpful, a person that would guide ships safely to the shore rather than destroy them.

After getting his memories taken by Hera, living on the streets and fighting monsters, Percy has developed a "wolf stare" that says "No matter how bad you think you are, I'm worse," which enables him to scare off people like gangsters. He is not afraid of anything in the mortal world anymore, including gangs. He notes that it is probably Lupa's influence on him, as he stayed with her pack for weeks. Despite being very confident in his own abilities, Hazel Levesque can sense there is a quiet sadness in Percy like he saw his destiny and knew that one day he would face a monster he couldn't beat.

While in Tartarus in The House of Hades, Percy is starting to show a darker and more dangerous side of himself in his personality. He begins to question himself about his morality, and if he's really a good hero or not. He wonders about the people he had previously treated with apathy: Bob, Calypso, and Nico di Angelo. After his return, he tries to make up for his tattered relationship with Nico by thanking him for visiting Iapetus. While battling Akhlys, Percy taps into his rage and controls poison to overwhelm Akhlys—to the point where even Annabeth is terrified of him. He was shown to be more prone to aggression when he vows to destroy Gaea and avenge Bob and Damasen, something which doesn't seem to disappear towards the end of the book.

After the events of The Blood of Olympus, Percy seems to be less impulsive. He has grown a bit tired of the constant dangers of a demigod and looks forward to living a normal peaceful life as much as possible. The cunning sorcerer, Setne tried to manipulate Percy, but it backfired on him as Percy succeeded in capturing him. Percy gives more priority to his family and even turns down Apollo's offer to go on a dangerous quest to help the latter regain his godhood. However, he does small favours to others as it is his principle to aid demigods as much as possible, such as escorting Apollo and Meg to Camp Half-Blood at for Meg’s sake and training Magnus Chase for a voyage across the sea at Annabeth’s request.

According to Athena, Percy's fatal flaw is excessive personal loyalty: he would risk the world and even his own life to save his friends and family. He sometimes saves strangers or enemies simply because he empathizes with them. When Percy protests that personal loyalty isn't all that bad, Athena says "The most dangerous flaws are good in moderation" The goddess was obviously displeased that her own daughter is an object of that loyalty. Kronos previously exploited this trait in The Lightning Thief (Sally Jackson), The Sea of Monsters (Grover), and The Titan's Curse (Annabeth Chase). In The Son of Neptune, Mars states to Frank that Percy's flaw would hinder the completion of the Prophecy of Seven unless his son manages to intervene, which worries Frank, but Hera states that his fatal flaw will keep the seven together.

History:

Perseus "Percy" Jackson was born on August 18, 1993, to Poseidon, the Greek god of the seas, and Sally Jackson, a mortal who could see through the Mist. He was named after the famous Greek hero Perseus by his mother for good luck because his namesake was one of the few heroes who had a happy ending and died a peaceful death.

When Percy was a baby, his father left, as it was usual for the gods, and to protect him and his mother from Zeus, who could get angry if he discovers that his brother broke the oath, as children of the Big Three are too powerful for the gods' comfort. When he was just a baby, Percy was attacked by a snake but managed to strangle it to death, just like the famous demigod Hercules. However, Poseidon occasionally visited Percy when he was in his cradle, which Percy described as a "golden glow", his father's warm smile and a hand on his head. As Percy grew older, his mother would tell him that his father had been “lost at sea”. Percy was raised by his single mother.

Abilities:
ADHD: Percy's supernatural alertness and keen senses that keep him ready for, and alive, in battle. It also lets him analyze his opponents fighting style as well as pick up minor details about an opponent, such as where their muscles tense so he can tell which direction they will attack from.
Dyslexia: Percy's brain is "hard-wired" for reading divine Ancient Greek instead of mortal languages. During his time at Camp Jupiter, he learned to understand and possibly speak Latin, though this maybe because Chiron taught Percy Latin back at the beginning of The Lightning Thief.
Swordsmanship: Percy is a naturally talented swordsman. His skills continues to grow as time passes, capable of holding his own against and defeating larger, more experienced, and more powerful opponents, including several monsters and Ares, although he had underestimated Percy. In The Lightning Thief, he was able to disarm Luke, the most skilled swordman at Camp Half Blood for the last three hundred years, in a swordsmanship class with a complex maneuver he just learnt. In The Sea of Monsters, even when Percy had only trained for a year at the time, he was already regarded by other campers to be better than any other camper in Camp Half-Blood at swordplay in the last 100 years, with many comparing him to Luke. At this point, Percy sparred against entire cabins at a time, and rather easily beat the guys from the Apollo Cabin. Despite being out of practice when he fought Luke, Percy was briefly able to fight him off, but was overpowered rather easily. He repeatedly injured the giant cyclops Polyphemus until he was laying on his back. In The Battle of the Labyrinth, Percy was skilled enough to defeat Ethan Nakamura and beat a recently awakened Kronos without the Curse of Achilles. In The Son of Neptune, even after losing the Curse of Achilles, he fended off an entire army of continually resurrecting ghosts by himself while still protecting Frank and the golden eagle of the legion, as well as easily defeated an Amazon. According to Frank, Percy "fought like a demon." When possessed by eidolons, Percy fought Jason on footing (Piper couldn't believe the speed of their sword fighting which she described as a 'blur', as they exchanged multiple of blows that lasted only a second) and injured him to a point that he was knocked unconscious. It should be noted that Jason was distracted by Piper's charmspeak at that particular moment, which allowed the possessed Percy to exploit the opening in Jason's defense. In The Son of Sobek, Carter admitted that Percy was a way better swordsman than he was.
Dreams: Like most demigods, Percy had dreams that showed him events occurring in the past, present, and future. However, due to his father's unpredictable nature and raw power, Percy's dreams are a lot more potent than those of other demigods. He has managed to view the dealings of fellow demigods like Luke and Hercules; gods such as Hades; and ancient beings like Kronos himself, something Luke proclaimed was impossible.
Superhuman Durability: Being a demigod son of one of the Big Three, Percy is more durable than regular humans and fellow demigods. He shook off a hard kick in the chest from Ares, speedily recovered from a dodgeball thrown by a Laistrygonian Giant, brushed off from a whack in the chest by a giant, shook off hard hits from the Titan Atlas, and withstood a hard blow from Kronos without the Curse of Achilles.
Superhuman Strength: Being a demigod son of one of the Big Three, Percy is considerably stronger than a regular mortal and demigod. He can strangle a snake when he was a toddler, rip out the Minotaur's horn, topple a seemingly insurmountably strong Polyphemus, snap Clarisse's second electric spear "like a twig", knock out demigods with one hit, and force the tip of Porphyrion's spear into the ground while the giant was running, causing the giant's own momentum to flip himself over. He had even held on a ledge, while supporting Annabeth's and his own weight with just his fingers, without much discomfort.
Superhuman Reflexes: Being a demigod son of one of the Big Three, Percy's reflexes are faster than a regular human. He was able to cut a volley of arrows in half in The Sea of Monsters and deflect a bullet that can travel 1,700 miles per hour in The Titan's Curse, even though he could barely see the bullet.
Superhuman Agility: Being a demigod son of one of the Big Three, Percy is more agile than a regular mortal. He was able to leap on the huge Minotaur neck, dodge several slashes from Ares, and climb up to Anteaus' head in a matter of seconds.
Intelligence: Although Annabeth makes most of the plans when they are together, Percy is quite intelligent in his own right. He skillfully capitalizes on his surroundings and his opponent's weaknesses when he cannot overwhelm them directly. This has been shown numerous times, such as when he tricked Procrustes into his own technique and Ares into walking into a pressurized tide in The Lightning Thief, when he tricked Luke into revealing the fact that Chiron was framed for the poisoning, when he choked the Nemean Lion on space food so that Zoë and Bianca could shoot the inside of its mouth or when he tricked Nereus into jumping into the water where Percy could overpower him in The Titan Curse, when he tricked Antaeus into jumping into chain (depriving him of his mother's rejuvenating touch) in The Battle of the Labyrinth, and when he outsmarted Chrysaor, by utilizing his crew's fear of Dionysus to his advantage in The Mark of Athena.
Archery: As shown in The Lightning Thief, The Battle of the Labyrinth, and The Demigod Files, Percy is horrible at archery. However, he has improved, as it is shown on his report card that "he has stopped shooting his own teammates."
Intimidation: During his training with Lupa, Percy mastered the "Wolf Stare" that says "No matter how bad you think you are, I'm worse," which is so intimidating it allows him to scare off gangsters.
Will Power: Percy is shown to have great willpower as he held up the weight of the sky for a long period time and endured the sufferings of Tartarus.

As a son of Poseidon, Percy is an extremely powerful individual and one of the most powerful demigod in the series. The only other demigods whose powers rival his are Thalia Grace, Nico di Angelo and Jason Grace. He has fought and defeated many monsters probably more than any other demigod in the series, including other demigods, gods, and titans. On more than one occasion, Percy has contributed to the salvation of Olympus and the world as a whole. Poseidon believes that Percy has risen above every hero, even Hercules. Nico later states that Percy is the most powerful demigod he has ever met.

Hydrokinesis: Percy can control great volumes of water to a very high degree, lifting 10,000 gallons of water in The Demigod Files. He can dry himself and items (such as a lighter) underwater as long as he holds onto it, extract water from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, propel himself through water, summon waves that can easily sink ships, as well as control water in order to make it explode or use it to grab something. Percy's skill allowed him to temporary contend with Ares. The River Styx is the only river he cannot control.
Water Solidification: Percy can harden water into an almost solid shape by increasing the surface tension of the water. He can use this power to walk on water and create a strong water shield, and on two instances in The Son of Neptune, he hardened the water into giant hands that followed and imitated the movements of his own hands.
Hydrogenesis: Percy can create water from his own power by summoning the "force of the ocean" inside of him as long as he concentrates hard enough, though it takes much of his energy for him to do so. He learned this ability from a Naiad. At Mount Saint Helens, he created water to cause a volcanic eruption, which was powerful enough to cause half a million people to evacuate and cause ash to fall as far as Lake Tahoe and Vancouver. He later used this skill while creating his own personal hurricanes in the Battle of Manhattan. While traveling on the Argo II during The Mark of Athena, he presumably used this ability while combining his powers with Jason's to create powerful storms.
Water Empowerment: When in contact with or in the presence of water, Percy gains a disproportionate amount of superhuman clarity, strength, speed, agility, and endurance. While in this state, he was strong enough to snap Clarisse's electric spear "like a twig", effortlessly defeated four children of Ares (including Clarisse) in rapid succession with ease, and shear off a portion of Luke's shield. However, this only lasts for a limited amount of time unless he is completely submerged in water.
Water Immunity: If he falls from great heights into water, Percy will be unaffected by any amount of water pressure. He doesn't get wet if submerged in water unless he wants to. Additionally, Percy can breathe underwater for unlimited amounts of time and see in the darkness underwater. He is only unable to breathe in the River Styx.
Toxikinesis (limited): Percy can control and manipulate poisons. This allowed him to deflect Polybotes' poison that was thrown at him in The Son of Neptune and temporarily beat Akhlys in The House of Hades. This is limited, though, as poison is only part water. In The Blood of Olympus, he tried to divert the poison Polybotes attacked him with, but didn't due to his fear of this power. The full extent of this power is unknown although he is able to control it well enough, when angry, to the point of terrifying Annabeth who even asks him to stop.
Cryokinesis (limited): Percy can use cryokinesis to a small degree. He can manipulate frozen or icy water around him, as shown during his interrupted fight with Thalia in The Titan's Curse. He is able to use the ice and snow around him to make an icy hurricane, as seen during the battle in Alaska in The Son of Neptune.
Vitakinesis (limited): Percy can heal most wounds and cure most poisons when in contact with water, the amount of water and time needed for the healing being proportionate to the severity of the wound.
Heat Immunity (limited): Percy has a far higher than normal resistance to heat and burns, similar to that of a Cyclops. In The Lightning Thief, he managed not to drop his sword when Alecto wrapped her fiery whip around his wrist. In The Battle of the Labyrinth, he was able to survive being engulfed by lava thrown by the telekhines (though it began to get more painful the longer he was in contact with it) and not being killed by the super-heated steam from the Mount Saint Helens' eruption.
Watercraft Manipulation: Percy possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines) and can telekinetically operate one.
Perfect Bearings: Percy always know his exact nautical coordinates wherever he is, which allow him to easily navigate his way at sea.
Atmokinesis (limited): Percy has limited control over weather. He can summon storms, such as miniature hurricanes. With his Curse of Achilles, his hurricanes were powerful enough to extinguish the fires on Hyperion's body and leave the powerful Titan vulnerable to attack. However, Percy's control is limited and his power drains him over time. By the events of The Son of Neptune he is able to sustain the storm to knock a giant crocodile off its footing with less effort than his first use of the skill, although it still drains him over time.
Aerokinesis (limited): Percy has limited control over the wind. He can summon strong winds, which allow him to create miniature hurricanes.
Electrokinesis (limited): Percy used this skill unintentionally on one occasion while creating his own miniature hurricane. Sparks of lightning appeared as his storm increased in power. His control of this ability, however, is far less than that of a child of Zeus.
Geokinesis: Percy has limited control over the earth. He can generate earthquakes and consequently cause volcanic eruptions, but his control of this technique is less than that of a child of Hades.
Communication: Percy has divine authority over his father's subjects. He can talk (normally and telepathically) to equines and sea creatures who mainly treat him with deference and lordly respect. He can also speak to other children of Poseidon underwater (seen in The Sea of Monsters, in a conversation with Tyson).
Zoolingualism (limited): Percy can understand and talk to marine animals, equines and similar creatures, who mainly treat him with deference and lordly respect.

Weaponry:
A Celestial Bronze sword called Anaklusmos (Riptide in English). It is usually kept as a ballpoint pen when not in use and will always return to the user's pocket. When uncapped, it becomes a 3 foot tall double-edged sword and causes the fear of most monsters around it. When combined with Percy's hydrokinetic powers and Curse of Achilles, Riptide became an "arc of pure destruction." It was given to Percy by Chiron to fight monsters. It used to be the weapon of Hercules, who got it from Zoë Nightshade.

Fears:
Percy is afraid of the Great Prophecy. When Phobos makes Percy see his worst fear in The Demigod Files story, Percy saw that his mistake regarding Olympus would set the camp in flames with his friends inside, which could be interpreted as losing those close to him.

As a son of Poseidon, Percy is claustrophobic. This is because he is used to open, free and wild places like the sea. However, his claustrophobia doesn't seem to bother him in The Battle of the Labyrinth, so it could simply be that he simply becomes restless when confined, but is still functional and his previous phobia now only acts as a mild annoyance.

Respected Others:
Annabeth Chase - Girlfriend
Sally Jackson - Mother

Other Information:
Percy's favorite colour is blue
His favorite genre of music is Rock 'n' Roll
His favorite brand of gum is Trident​
Count Gensokyo Count Gensokyo he's in.
 
Appearance
E3DD1B9D-DD0B-4239-B7AC-D08B0D322895.gif

Quote
"Hey, do you know what? Uh, neither do I. I... already forgot."

Name
Qiqi

Universe From
Genshin Impact

Gender
Female

Species
Zombie

Bio
Originally human, Qiqi had gone out and lost her way, accidentally trespassing into the realm of the adepti. She had fallen and injured her right leg, and hurried to a cavern to rest. However, the lass was caught in a crossfire, and with a huge crash, her fate to be between life and death was sealed.

Recieving a vision in her final moments, the adepti took pity and each gave a portion of their strength to her, desiring to breathe her back to life. While Qiqi was revived, she was sealed in amber due to going berserk with the uncontrollable adepti energy within her.

Hundreds of years later, the amber-sealed Qiqi had been discovered by humans. The humans desired to bury her, and took her to the Wangsheng Funeral Parlor for burial. Awakening in the middle of the night, seeing how the amber was roughed up on the way to the parlor, Qiqi broke through the amber and fled into the unknown world that had aged so much in her absence.

After her escape, she met Baizhu, the boss of the Bubu Pharmacy. The doctor proceeded to take her in, even if with his own motives.

Personality
Seeming rather emotionless and stoic, Qiqi can be fairly honest… somewhat brutally, at times. She still manages to be polite with her peers. Nonetheless, Qiqi is very forgetful. She may forget what happened prior and the people she has met without looking at her notebook (assuming Qiqi had jotted that information down). If Qiqi had ordered herself to do something, she will continuously attempt to do it until they succeed or someone stops her (details on how will be in the P/A). Qiqi’s voice is often flat and dull, and her overall personality can be confusing to others.

Skills
Qiqi carries around a sword, and she has a good grasp it, both figuratively and literally. She often uses an ancient way of using the blade.

Powers/Abilities

Being a rare case of a zombie who gives orders to herself, Qiqi cannot stop doing something until she either succeeds in doing so or someone stops her. The way to stop her is by hugging her from behind and giving a few loving words.


By using the Iceveiling Talisman, Qiqi can summon the Herald of Frost to heal others. Once she has built up enough power during a fight, she can release the adeptus energy stored within herself, and mark any nearby opponents with a Fortune-Preserving Talisman, before dealing Cryo damage. It will also heal any allies that attack the opponents.

Being a zombie, she's unable to die. She can still feel pain, though.

Weaknesses
While it is mentioned in the Personality section, a big disadvantage Qiqi has is her poor memory. She'll forget someone in a matter of three days, and may forget something only a few moments after it occurs or has been said. While Qiqi does have her notebook to remember things, she has her days where she even forgets to look at it, or she forgets to retrieve it entirely. To remember things, she has to reinforce her impressions [on the thing, person, or event] over time

Others
 
Appearance
View attachment 877524

Quote
"Hey, do you know what? Uh, neither do I. I... already forgot."

Name
Qiqi

Universe From
Genshin Impact

Gender
Female

Species
Zombie

Bio
Originally human, Qiqi had gone out and lost her way, accidentally trespassing into the realm of the adepti. She had fallen and injured her right leg, and hurried to a cavern to rest. However, the lass was caught in a crossfire, and with a huge crash, her fate to be between life and death was sealed.

Recieving a vision in her final moments, the adepti took pity and each gave a portion of their strength to her, desiring to breathe her back to life. While Qiqi was revived, she was sealed in amber due to going berserk with the uncontrollable adepti energy within her.

Hundreds of years later, the amber-sealed Qiqi had been discovered by humans. The humans desired to bury her, and took her to the Wangsheng Funeral Parlor for burial. Awakening in the middle of the night, seeing how the amber was roughed up on the way to the parlor, Qiqi broke through the amber and fled into the unknown world that had aged so much in her absence.

After her escape, she met Baizhu, the boss of the Bubu Pharmacy. The doctor proceeded to take her in, even if with his own motives.

Personality
Seeming rather emotionless and stoic, Qiqi can be fairly honest… somewhat brutally, at times. She still manages to be polite with her peers. Nonetheless, Qiqi is very forgetful. She may forget what happened prior and the people she has met without looking at her notebook (assuming Qiqi had jotted that information down). If Qiqi had ordered herself to do something, she will continuously attempt to do it until they succeed or someone stops her (details on how will be in the P/A). Qiqi’s voice is often flat and dull, and her overall personality can be confusing to others.

Skills
Qiqi carries around a sword, and she has a good grasp it, both figuratively and literally. She often uses an ancient way of using the blade.

Powers/Abilities

Being a rare case of a zombie who gives orders to herself, Qiqi cannot stop doing something until she either succeeds in doing so or someone stops her. The way to stop her is by hugging her from behind and giving a few loving words.


By using the Iceveiling Talisman, Qiqi can summon the Herald of Frost to heal others. Once she has built up enough power during a fight, she can release the adeptus energy stored within herself, and mark any nearby opponents with a Fortune-Preserving Talisman, before dealing Cryo damage. It will also heal any allies that attack the opponents.

Being a zombie, she's unable to die. She can still feel pain, though.

Weaknesses
While it is mentioned in the Personality section, a big disadvantage Qiqi has is her poor memory. She'll forget someone in a matter of three days, and may forget something only a few moments after it occurs or has been said. While Qiqi does have her notebook to remember things, she has her days where she even forgets to look at it, or she forgets to retrieve it entirely. To remember things, she has to reinforce her impressions [on the thing, person, or event] over time

Others

Count Gensokyo Count Gensokyo She's in
and
Crow Crow is happy
 
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"People always told me I was too pretty anyway."


Name:
Markus Sebastian 'Mark' Grayson
Invincible

Universe From:
Invincible

Gender:
Male

Species:
Human/Viltrumite hybrid (Viltrumite DNA is so pure he is basically a pure-blooded Viltrumite)

Bio:
Mark Grayson is the son of The Defender of Democracy: Omni-Man, aka, Nolan Grayson. Nolan was from a planet called Viltrum, which had achieved a utopia of sorts on their home planet. Due to being so advanced and benevolent, the Viltrumites thought it was their duty to travel to other planets and help them advance; they would ensure the weaker and less civilized planets could prosper and had a guardian at all times.

Guess the lies above

Mark had a fairly normal life due to his powers not kicking in until he had turned 17. Once he had these abilities, however, he quickly became a superhero of his own, asking his father to give him a few lessons on how to fly and fight before adopting the name

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Since becoming a hero, Mark has fought aliens on Mars, stopped an interdimensional invasion, and took down a mob boss. In no time, Mark quickly became a beloved and an amazing hero.

Personality:
Though he has only been a superhero for a relatively short period of time, Mark’s personality has evolved as quickly as his powers. Initially, Mark was a normal and friendly young man with an instinctive drive to aid his fellow man. He simply uses his powers to batter his opponents with not only his fists but liberal amounts of sarcasm. Mark is a man who has an unyielding sense of right and wrong. Once he has made a decision, he will do everything in his power to see it through. If that means that he needs to fight his best friend, father or wife then he will do so no matter what the personal cost.

Unfortunately, Mark is still a Viltrumite and his temper can get the better of him more times than he would like. He recognizes this fact and does his best to control his natural aggression.

He is still prone to overt displays of cockiness despite the number of times he has been defeated in battle. And last but not least, Mark still loves comic books and makes every effort to visit his local comics shop to stay up to date on his favorite books.

Skills:
Indomitable Will: Mark has been severely injured and still continued fighting, despite the pain. Mark continued fighting after his leg and arm were broken, and he was disemboweled. Mark fights for what he believes is right.
Genius Level Intellect: Although not usually stated, Mark is capable of fully memorizing and understanding complex ideas and skills, learning and adapting to any situations and environments instantly.
Hand-to-Hand Combat.
Leadership.

Powers/Abilities:
Superhuman Strength: Due to his Viltrumite heritage, Mark has strength beyond human levels. Upon first getting superpowers, he was able to throw a trashbag from the United States all the way to England.
Superhuman Speed: Due to his Viltrumite heritage, Mark is capable of at moving at speeds beyond Human levels. He is able to get into orbit within a few minutes.
Superhuman Stamina: Due to his Viltrumite heritage, Mark has stamina much greater than normal Humans.
Superhuman Endurance: Due to his Viltrumite heritage, Mark's endurance is greatly enhanced beyond human levels. He was able to survive in the vacuum of space without needed to breathe.
Flight: Due to his Viltrumite heritage, Mark has the ability to fly.
Enhanced Lung Capacity: Due to his Viltrumite heritage, Mark has a lung capacity to hold his breath for weeks at a time.
Invulnerability: Due to his Viltrumite heritage, Mark is virtually immune to any/all kind of damage unless it is equally as strong or stronger than him. Only beings of similar strength can actually inflict any damage or even piece his skin.
Enhanced Healing Factor: Due to his Viltrumite heritage, Invincible can heal from any injuries, even those that would normally kill Humans, and is immune to all diseases, disorders, and imperfections.
Decelerated Aging: Due to his Viltrumite heritage, Mark's aging process is slower than the average Human, as he gets older his aging process will exponentially slow down further, eventually, he'll stop aging. Mark can potentially live for thousands of years and will still be in his physical prime.

Weaknesses:
Vulnerable Ears: In order to achieve flight, a Viltrumite's equilibrium must be balanced. This system is located in their ears and thus anything that disrupts their inner ear function can disrupt their flight. This does not include loud sounds, but much rather certain pitch pulses. It can cause Mark's ears to bleed and possibly kill him if down for too long. This weakness has only been demonstrated on Mark, but it is implied that other Viltrumites share it.
Short-Tempered: Mark has lost his temper quite a few times, notably resulting in the apparent death of Angstrom Levy.

Others:
 

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