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At the Adventurers' Table

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There you go, Killfire. =) If you like, in the in-game thread, click the Roll Dice button there and select the following:


Tab > Regular Roll


Throwing a die for...: Perception check.


Roll a total of dice: 1


Faces: 20


Modifier (e.g. +5): Bronze's total Perception bonuses.


Then click "Roll." Good luck!
 
I knew what I meant! =)


Thanks for fixing that. =)
 
Well, unless someone's actually giving Otiorin notice that sh*t is getting real, he's still roaming through the gloaming looking for a camp site and a way to stop thinking of Bria doing her morning exercises in 'dat swimsuit'.....


/cue cold shower


Captain Hesperus
 
Looks like Bronze is on that, Cap'n. If Bronze shouts out, I'll have Otiorin roll a Perception check, and given his skills and the quiet of the forest and road, he'll likely make it.


 
As for those folks making Perception checks on the mimics - only Luna is fairly certain which of the three it might be; Wolf and Powerpaw aren't very sure given what they know.
 
As we remain in non-combat time, it can be said that Otiorin and Bronze entered the pool area after Stewart and shared in that last scene. =)
 
@All Re: Character locations. FYI: At this point in the story, the following characters are in the bar and winery: Stewart, Powerpaw, Bria. The following characters are currently at the pool: Bronze, Wolf, Luna, Kitrin, Pecker, and Sparkle. This leaves Bonny driving the Grand Wagon and Whittle driving the Prison Wagon.


You are free to move about the wagon where you will. =)
 
Dannigan said:
However, Wolf learns something as he examines how he feels - there is a gentle emptiness inside of him that was not present before this night. Not an emotional or physical emptiness, but a peaceful void in his very spirit that calls ever so quietly to be filled. It is not a moment where he feels he has to train to the next level of his ranger skills; it is something different. Something that perhaps requires further study of the self to unravel.
woah-dewd-54155a50ecadb.jpg
 
OOooo looks like a round Fluffy Pillow! YAY! Ok... seriously. If I can figure out how to smelt the ore, I think I'll cast the stuff into bars. Smelting is something that cleans out the impurities and adds carbon to the material. (Well for Iron that is, going into reading my own type so you can ignore this part if you like) Pure iron is worthless, it's a grey powder like stuff. ALL useful iron is Steel, why? Because without carbon added to iron, along with some other neat ingredients, the iron is pure and will crumble like a dirt clod. There are other mats that can be added to make the steel work in different ways... blah blah blah... oh and forge welding in the "japanese" tradition is NOT a lost art, and it wasn't invented by the Japanese, it was invented by the Vikings. > : @ ) I know, I type too much.
 
Just a reminder, folks. If you want to interact with something or someone, your character still has to be in the vicinity of whoever or whatever it is in order to interact. Stewart, for example, left into the bar and winery and is not in the pool area to speak to. The chunk of Prismalcum is also not in the pool room. My apologies for any inconveniences this may cause; when I run a game, I have to pay close attention to such details as they come about. Call it my way of avoiding unnecessary confusion (especially in my own head), and keeping everyone on the same page at the same time. I like a well-organized game; I don't do very well in unorganized games. I guess I'm Lawful or something.


As for going to sleep, your characters are welcome to head into the bar and winery to ask Stewart where to safely sleep, or if they are still feeling adventuresome, they are free to explore as they will. As always, the choice is yours. =)
 
What of Wolf then? He walked out of the pool area, presumably in the direction of where he and Luna had gone before. Main hallway? Towards the back of the wagon?


Maybe I should make a map again *bark*
 
Wherever he wants to be. Did he hang out at the pool? Did he follow Stewart and the others as he went to make certain the three mimics went back to where they belonged? Elsewhere?


I would be grateful for another map, just so we're all on the same page. This sort of thing may be important in the future. When I first created this adventure, I had no idea your party would wind up with this Grand Wagon - however, that did not stop me from knowing the place inside-and-out, whether you went into rooms or left them alone. I must know, well, the place you are adventuring in (and Anne McAffrey gets the credit for that lesson. =) ). That's part of the way I story-tell. =)


In my mind, the Grand Wagon is a six-wheeled monstrosity pulled by eight incredible draft horses. I imagine the drivers' seat is a plush affair with room for two or three, with two small staircases and rails that lead up to it from the ground (one on each side of the seat, providing an excellent view for the driver).


Behind the drivers' seat is a large wide door your characters have used a few times now. Upon opening it, a purple mist pours forth. Stepping inside, it looks like this (just a little less modern, being that we are in a fantasy setting, so magical flame-like lighting instead of electrical, etc.):

Fairmont Montebello Quebec Vacation amazing wood hotel Canada indoor pool.jpg



Note those two doors in the corners? The door on the right is the one Luna, Kitrin, and Sparkle initially went through before they were captured. That door leads to a wide, posh hallway with five doors. Two doors on the left, two on the right, and the door at the end of the hall is a bedroom with two large, very comfy beds in it. The contents behind the other four doors is not yet known to you.


The doorway on the left? That's where Otiorin went when Bilal got him. Same set up. The door at the end of the hallway opened into a nice bedroom. The bar and winery are the first door on the left as you enter the hallway.


Here is where the Grand Wagon gets strange. The pool room is far too large to be inside a wagon of any size, right? Same goes for the rooms you have discovered thus far. They are a bit larger than they ought to be (the bar and winery are a good example).






fhmb1.jpg







classic-old-wine-cellar.jpg



Another couple important details here - there are no functional windows anywhere inside the wagon. If you are in this "pleasure" wagon, you have no idea what is going outside of it. You cannot tell if you are in motion or if you are stopped. The windows look pretty, but show illusory landscapes only. This really is the place to "get away from it all," while, well, you're getting away from it all. =)


So, again I apologize for standing beside these details (who is where, who has what, etc.), but the Grand Wagon is like mobile house - it really is huge!
 
Hm, hm hm. Alright. Wolf would be more than a bit surprised if it didn't look something like this. Arrows are doorways, dimensions relatively accurate albeit arbitrary, and let's ignore for the moment that the whole thing is placed inside of a wagon because honestly it doesn't matter. Frakking magic, right? *howl* :bigsmile:


hMJra3v.jpg
 
Perfect! Thanks, Wolf!


The entire wagon, on the outside, is about three of the boxes you made for the Bar & Winery laid out in a row. Magic! =)
 
Then let it be known that Wolf is in the hallway outside the winery. As soon as he comes to his wits, I'll have him take action.


And glad to be of service *woof*
 
Which of the rooms were Luna and Kitrin taken to in order to change into their swimsuits before they were gassed? Was it one of the bedrooms?
 
That would be the bedroom at the end of the hallway that does not including the bar and winery (or looking at the map, the bedroom on the bottom left).
 
(Takes a moment to Blah blah blah) While magic can explain a room larger than the container, I prefer to think of it, at least in real life as a Null Space Aperture. (Goes on to lecture on the theory and how awesem it is to fit a universe in a 2 dimensional opening) And in short, it's a good place to store fluffy pillows, warm blankies, rabbit's, and all that is Good.
 
A more perfected and up-to-date version of the Grand Wagon map. I imagined Powerpaw taking Bedroom A and Meadowsweets Bedroom D (not that it matters, don't ask me why). Wolf retired to Bedroom E according to my last IC *woof*


OT67458.jpg
 
So totally cool of you, Wolfie. =)


 
As for who sleeps where, it might not matter to a player, but for this Storyteller, I *have* to know things like that (it is important on several levels). Sharseya is an ever-changing place; you never know what's going to happen (the Wandering Wayfarer's first adventure together here is a perfect example of this - what happened was nothing like what little I had planned - and that's fine by me!).
 
"No GM's plan survives contact with the PCs." - Napoleon O'Malley, creator of the Infinite Random Quote Machine.


Captain Hesperus
 
Ha ha ha! Quite true, Cap'n.


Still, I like to set goals before the players and let you solve any way you might try. Sometimes the plans succeed, sometimes they fail, but with a group like ours we're likely to have fun either way. =)
 
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