The Order of Hermes and the Church share dominion of Europe. The Magi gather in covens, building their magical knowledge far from the views of mortal men. From these distant halls, they watch the world slowly change. However, when the need presents, even the ancient Order must react to new events.
A new land has been discovered, a new world ripe for colonization and conquest. While the first wave of ships have sailed and laid claim to this New World, the Order of Hermes has decided to seed this new land with Covenants in order to spread the Order's influence. You are members of one such covenant, one of four in the region. You will face dangers and discover treasures unknown to Europe. Here, beyond the reach of the Grand Tribunal, you will make your mark upon the world.
This will be an Ars Magica chat game that takes place on Wednesdays between 6pm and 10pm Central
The game begins in the year 1500, and will use an alternate history Europe (not steampunk, just slightly different). You will settle a new Covenant and explore the New World.
In contrast to real life, more countries are exploring this land. Please indicate on the poll which country and which location you would like to be from/heading to. While the Order is independent of mortal nations, you will be building near the colonies of one of the colonial powers.
Characters start at age 30, apprenticeships start at age 10. You may make younger characters if you like.
Guns are an additional Martial skill. Gun stats are listed below, and will be updated when new technology is developed in-game.
The game will support up to 5 players. Each player will be required to make a Mage, but may also make 0-1 Companions and any grogs the Covenant can support.
The group will communally create a Covenant during the first session, during which characters will also be finalized.
FIREARMS
Firearms use the Crossbow rules from Lords of Man (you can find the weapons bits for free here) Muskets require 4-Dexterity rounds to reload, Pistols require 3-Dexterity rounds and Arquebuses require 5-Dexterity rounds
A new land has been discovered, a new world ripe for colonization and conquest. While the first wave of ships have sailed and laid claim to this New World, the Order of Hermes has decided to seed this new land with Covenants in order to spread the Order's influence. You are members of one such covenant, one of four in the region. You will face dangers and discover treasures unknown to Europe. Here, beyond the reach of the Grand Tribunal, you will make your mark upon the world.
This will be an Ars Magica chat game that takes place on Wednesdays between 6pm and 10pm Central
The game begins in the year 1500, and will use an alternate history Europe (not steampunk, just slightly different). You will settle a new Covenant and explore the New World.
In contrast to real life, more countries are exploring this land. Please indicate on the poll which country and which location you would like to be from/heading to. While the Order is independent of mortal nations, you will be building near the colonies of one of the colonial powers.
Characters start at age 30, apprenticeships start at age 10. You may make younger characters if you like.
Guns are an additional Martial skill. Gun stats are listed below, and will be updated when new technology is developed in-game.
The game will support up to 5 players. Each player will be required to make a Mage, but may also make 0-1 Companions and any grogs the Covenant can support.
The group will communally create a Covenant during the first session, during which characters will also be finalized.
FIREARMS
Firearms use the Crossbow rules from Lords of Man (you can find the weapons bits for free here) Muskets require 4-Dexterity rounds to reload, Pistols require 3-Dexterity rounds and Arquebuses require 5-Dexterity rounds
Code:
Name Init Atk Def Dam Range Str Load
Musket +5 2 0 10 20 0 2
Pistol +5 2 0 8 15 -1 1
Hand Cannon +5 0 0 14 20 1 3
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