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Fantasy Anthrian Experiment (OOC)

It's literally taken me like all day, but here's the general timeline or events in order of what I have in mind for the RP. It goes as follows:

Arc One: The start of it all and the beginning of the RP. This arc is where the mutants escape from the Prison and make it to Iwaya Island. There they meet Juju and the tribe of humans that live differently than normally ones. As well as any humans that might have come from the center the four islands surround. And non-mutant animals too.

Arc Two: Sometime after the event of the first arc, the whitecoats stumble across one of the Mana Crystals. They begin to study it and learn that it has incredible power. They soon learn there's more than just one of the purple crystals and set off to find the rest with the help of mutants that are loyal to them. The escaped mutants catch wind of this and also set off to gather the crystals before the scientists do.

Arc Three: A new whitecoat named Doctor Crisis shows up. She has the power to control time itself. The whitecoats use this to travel back in time to get some powerful relics called Time Gems to use in the present day. Juju teleports our heroes to the time machine and the group must travel to the past--and to the future--getting the relics before the villains do. Don't worry if time travel confuses you. I've made this simple enough to understand and make sense. I got a lot of really cool ideas in mind for this arc.

Arc Four: Cunner is created with the help of the Forbidden Orbs. The whitecoats use him to try to get rid of the pesky failed experiments on the island. Our heroes must travel to different places to gather elemental shards of the element of which orb they're going after currently, to defeat them and stop the evil fox and the whitecoats. Cunner can also be aided in this arc by any other evil mutants that wish to join in getting rid of the escaped experiments.

Arc Five: A new evil has come to threaten Remis. Now heroes and villains alike must work together to stop the duo of rabbits known as Sapphire and Steel. They came from a different dimension to destroy Remis. In order to stop them, our heroes and villains must work together to put a stop to the bunnies' plans. In this arc, they'll even be going to the other dimension the rabbits are from, fighting the final battle between them there before making it back to their own dimension.

Arc Six: Crisis has shown up once more to cause problem with our heroes. However, instead of sending them the past like before, she sends them into a world (or future of Remis, haven't decided yet) that has been 90% taken over by villains. Now, they must work together in order to stop the villains and their leader known as Faristine. Not only that, but they must find a way to return back home to their world/time.

Arc Seven: Maybe the war that's been hinted at between the humans/whitecoats and the animals/mutants? I'm unsure yet on this one and any arcs are this. If so, then this might be pushed back to a later arc. Part of me wants the war to be the final arc. But at the same time, it doesn't.

That's pretty much what I had in mind for this RP. So this is going to be a pretty long-term thing. I hope you guys can all stick around this long for all the arcs and others after.

Of course, I'm always welcomed to more ideas to keep this RP going 'n stuff, so toss what you've got in mind. Or if you think maybe some arcs should happen sooner or later, also let me know?

I wanna hear what you guys think of course. You're all a part of this as well. If we can think of anything else, then I'll push the war back to another arc. I want that to wrap things up in the RP. Or we could continue after it, all depends really. This is why I want to hear from you guys on this.

Do you guys think we should add more arcs or is this fine enough? Like, literally tell me what y'all think. I'm curious and this is all your guys' RP just as much as it is mine.
 
i'll probabnly only be around for like, the first and fourth arcs. Chrystals and time travel and taking over using christalys or time travel...nooot really what my characters are built for. not that theyll be killed off or anything hopefully, but i think only Jake may styay around to hop timezones to save everyone...
 
If they're not around, then we'll have to assume something happened to them. Which would lead to them being assumed being killed off. Besides, it's only the whitecoats that'll be using the crystals. (And well, Teles with the power I gave him) The evil mutants will just be helping to gather them.

As for the time travel thing, they can be used for that too you know? It's simple. They'd be going around time helping the whitecoats get what they need. As for the 5th arc, they can be used for that too. Since heroes and villains will be teaming up in order to stop Sapphire and Steel.

As for the sixth arc, they can be easily used for that too. They could be sent into the post-destroyed world and team up with Faristine and the others. Honestly, that's what I had in mind for some evil characters that got sent into the destroyed world.

As for the war part between humans and animals, yes, they can be used for that too. I've have this to where anyone's characters can take part in all of the arcs. I know what I'm doing. I wouldn't have planned this out if I didn't.
 
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Zandor will most likely help. he has a purpose, but his loyalty is to the whitecoats, making him a willing participant. But Riosco's purpose isn't to travel with the whitecoats. It's to hunt and drag back those that escvape the facility.

Jake will do the team up and probably everyone will go to war.
 
and just cause they arent center stage doesnt mean they're dead. When Zandor goes chrystal hunting, Jake'll be on the island and Rosco stays home. The'll just be in locations that earnt seen at the time of the arc
 
This seems like quite the adventure you have in store for our characters. I'll try to give my opinion on your ideas thus far.

First off I believe the seven arcs are enough given the idea is for this to be a long term sort of roleplay.

Arc 1: I think this is a solid way to start as it can pretty much involve everyone's characters in one way or another and sets the rest of the story in motion.

Arc 2: I also think this arc is good since after losing pretty much all of their experiments it gives the whitecoats a new mission.

Arc 3: This is where I think some adjustments could be made. While I assume more context would be given once the story reaches this point I think it's strange how a human could have the power to control time. Perhaps Doctor Crisis is drawing power from one of the crystals, but I think time travel is still a pretty crazy feat. That being said I think a time travel can work if done well, but it's a bit dicey in my opinion. Especially since the previous arc was about collecting powerful artifacts it seems a tad redundant for this arc to be about something similar. I also think this arc should be switched with the Arc 4 in terms of order.

Arc 4: Alright the reason I think this arc should come after Arc 2 is that it would make sense to me that after obtaining some of the mana crystals the white coats would try use Cunner to get rid of the heroes so they can continue their plans uninterrupted. Now because I don't know where the orbs originate from I'm not sure if it possible for the order of this arc to be changed.

Arc 5: Quite the crazy idea for an arc, but I like the idea of the heroes and villains working together for a common cause. This is also another reason I think switching arc 3 and 4 would be a good idea. inter-dimensional travel is a pretty out there concept, but I think linking the entrance of the villains for the arc to a side effect of the time traveling, like some kind of tear in space-time could be interesting. However, this may be a tad but confusing and would probably change what has been already planned.

Arc 6: Depending on what you have planned this could work out as being its own arc, but since time travel is already part of an earlier arc I'm not sure if it's necessary to have multiple arcs based on it, but I suppose it depends on the circumstances.

Arc 7: the final battle between the heroes and the villains. This arc to me sort of justifies an Arc 6, because without it then the two sides would of had just finished working together in Arc 5 for a common goal and likely settled some conflicts with each other. Without something in between I'm not sure if the two sides would enter a large conflict with one another.

Well that's my brief opinion on each of the arcs. Also just a side question, since time travel seems like it will play a role in this rp, what kind of time travel are you thinking of? As in is there one single time line or are there multiple time lines?
 
This seems like quite the adventure you have in store for our characters. I'll try to give my opinion on your ideas thus far.

First off I believe the seven arcs are enough given the idea is for this to be a long term sort of roleplay.

Arc 1: I think this is a solid way to start as it can pretty much involve everyone's characters in one way or another and sets the rest of the story in motion.

Arc 2: I also think this arc is good since after losing pretty much all of their experiments it gives the whitecoats a new mission.

Arc 3: This is where I think some adjustments could be made. While I assume more context would be given once the story reaches this point I think it's strange how a human could have the power to control time. Perhaps Doctor Crisis is drawing power from one of the crystals, but I think time travel is still a pretty crazy feat. That being said I think a time travel can work if done well, but it's a bit dicey in my opinion. Especially since the previous arc was about collecting powerful artifacts it seems a tad redundant for this arc to be about something similar. I also think this arc should be switched with the Arc 4 in terms of order.

Arc 4: Alright the reason I think this arc should come after Arc 2 is that it would make sense to me that after obtaining some of the mana crystals the white coats would try use Cunner to get rid of the heroes so they can continue their plans uninterrupted. Now because I don't know where the orbs originate from I'm not sure if it possible for the order of this arc to be changed.

Arc 5: Quite the crazy idea for an arc, but I like the idea of the heroes and villains working together for a common cause. This is also another reason I think switching arc 3 and 4 would be a good idea. inter-dimensional travel is a pretty out there concept, but I think linking the entrance of the villains for the arc to a side effect of the time traveling, like some kind of tear in space-time could be interesting. However, this may be a tad but confusing and would probably change what has been already planned.

Arc 6: Depending on what you have planned this could work out as being its own arc, but since time travel is already part of an earlier arc I'm not sure if it's necessary to have multiple arcs based on it, but I suppose it depends on the circumstances.

Arc 7: the final battle between the heroes and the villains. This arc to me sort of justifies an Arc 6, because without it then the two sides would of had just finished working together in Arc 5 for a common goal and likely settled some conflicts with each other. Without something in between I'm not sure if the two sides would enter a large conflict with one another.

Well that's my brief opinion on each of the arcs. Also just a side question, since time travel seems like it will play a role in this rp, what kind of time travel are you thinking of? As in is there one single time line or are there multiple time lines?

I can change arcs around depending on whatever everyone thinks would work best for the RP. This is just a general outline of what I had in store. Things can be changed and moved around if needed.

Personality, I was thinking of there being more than one timeline. The first time travel part would more than likely just be a one-timelined kinda deal. Since they'd be going to places in history. For the sixth arc, I was thinking of a different timeline. One where the world had been taken over instead of being saved.
 
I can change arcs around depending on whatever everyone thinks would work best for the RP. This is just a general outline of what I had in store. Things can be changed and moved around if needed.

Personality, I was thinking of there being more than one timeline. The first time travel part would more than likely just be a one-timelined kinda deal. Since they'd be going to places in history. For the sixth arc, I was thinking of a different timeline. One where the world had been taken over instead of being saved.

Sounds goods, I suppose we will have to see what the general consensus is on the various arcs. And I think the sixth arc being a seperate timeline would make the most sense.
 

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