KG-Motte
Mad Ranter
Well what I mean is that for just about every other type of exalt charms are separated by ability making them very easy to find, but for Lunars they're separated by intended function, not a bad thing, but in the Lunar book itself they are first separated by attribute then by intended function. the reason why they did this as far as I can tell is because they're are only 9 attributes as compared to the 25 abilities so further divisions was necessary to help us find the charms we might want easier. Now the problem with the way Anathema separates the Lunar charms is that it only separates them by function, and some of the charms in certain categories do things that don't quite seem fit with the name of the type it's in or could easily fit it several categories (mostly the social and mental charms have these problems) making them harder to find even if you know which one you are looking for.
Also the whole point of the program is to help people create their characters faster and better, and I don't know about anyone else but when I make a character and I want to look at what Charms I might give em I fist look at what are my best Abilities/Attributes as a starting point then go look at what charms are available for each, with the other types it's easy they're all separated by Ability, but for Lurars it becomes more complicated since you now have to attempt to figure out which category goes into which Attribute, and since they're are like 50+ categories of charms it can take quite a while searching through each and every one of them to find that one charm you sorta remember reading about some time ago, and you can't always just go snooping through the book to find it since it might not even be in to book you're searching in.
So the fastest way I'd thought of to quickly fix all that was to simply make an other "tab" like the "charm type" and "charm group" ones (preferably in between these two) so you can simply go: Lunar, (Attribute of choice), (Group category that fits within said attribute). I think this would help make it somewhat more user friendly, at least for those of us that like using Lunars...
And since I'm already posting, might as well add in suggestions about some of the other things I'd mentioned.
First I'll go with the easiest: the attribute Specialties, simply do the same thing you did with Eclipses and the charm types added to they're list in the tab, except in stead of it being charms it's in the Specialties category and the attributes pop up in the specialties list as soon as you pick a Lunar or an Eclipse equivalent
The merits and flaws system would also be relatively easy, Duplicate the mutation system you already use since they work more or less the same way... Only base stat changing ones would require a special mechanic (Like Legendary attribute. Extra Favored Ability, Paragon of virtue) which you could either make a small toggle box, like the one for favored abilities, next to the relevant stat, or make it automatically spend the appropriate BPs if you click 6 and you don't have the proper age since hey that's the only way you're getting it that high anyway (I realize this last solution must be a pain in the butt to code but it's just an Idea)
As for the Swallowing the Lotus Root thing the only Idea I got was yet an other Toggle box that appears (and preferably checks itself if you take the charm, not really necessary though since if you take the charm you KNOW you did and you can check it yourself and the point of anathema isn't to cheat so no point in clicking it if you won't use it) next to the charm group tab when you chose MA, that reduces the value of the terrestrial tier MA charms to 0.5 when toggled. (also probably a pain to code but it's the only thing I thought of)
Anyway sorry for being so long winded I just wanted to be as detailed/helpful as possible, thanks for taking the time to hear (Read?) me out!
Also the whole point of the program is to help people create their characters faster and better, and I don't know about anyone else but when I make a character and I want to look at what Charms I might give em I fist look at what are my best Abilities/Attributes as a starting point then go look at what charms are available for each, with the other types it's easy they're all separated by Ability, but for Lurars it becomes more complicated since you now have to attempt to figure out which category goes into which Attribute, and since they're are like 50+ categories of charms it can take quite a while searching through each and every one of them to find that one charm you sorta remember reading about some time ago, and you can't always just go snooping through the book to find it since it might not even be in to book you're searching in.
So the fastest way I'd thought of to quickly fix all that was to simply make an other "tab" like the "charm type" and "charm group" ones (preferably in between these two) so you can simply go: Lunar, (Attribute of choice), (Group category that fits within said attribute). I think this would help make it somewhat more user friendly, at least for those of us that like using Lunars...
And since I'm already posting, might as well add in suggestions about some of the other things I'd mentioned.
First I'll go with the easiest: the attribute Specialties, simply do the same thing you did with Eclipses and the charm types added to they're list in the tab, except in stead of it being charms it's in the Specialties category and the attributes pop up in the specialties list as soon as you pick a Lunar or an Eclipse equivalent
The merits and flaws system would also be relatively easy, Duplicate the mutation system you already use since they work more or less the same way... Only base stat changing ones would require a special mechanic (Like Legendary attribute. Extra Favored Ability, Paragon of virtue) which you could either make a small toggle box, like the one for favored abilities, next to the relevant stat, or make it automatically spend the appropriate BPs if you click 6 and you don't have the proper age since hey that's the only way you're getting it that high anyway (I realize this last solution must be a pain in the butt to code but it's just an Idea)
As for the Swallowing the Lotus Root thing the only Idea I got was yet an other Toggle box that appears (and preferably checks itself if you take the charm, not really necessary though since if you take the charm you KNOW you did and you can check it yourself and the point of anathema isn't to cheat so no point in clicking it if you won't use it) next to the charm group tab when you chose MA, that reduces the value of the terrestrial tier MA charms to 0.5 when toggled. (also probably a pain to code but it's the only thing I thought of)
Anyway sorry for being so long winded I just wanted to be as detailed/helpful as possible, thanks for taking the time to hear (Read?) me out!