Anathema 5.0

Millershipper said:
Some of the STs use something like "use X attributes, y bonus points and z xp to boost your character" where x and y are above the core rules levels. :)
I'm going to second this. While you can manage it yourself if you pay close attention to the numbers, being able to decide how many points you start out with for each category would be very useful.


Also a more intuitive way to make and add items to your character sheet, I still have a hard time with it, but that could just be me.


EDIT: You know, I realized that I should say something positive about the whole thing as well give critique. I can honestly say that I wouldn't be in half the games I'm in if it weren't for Anathema. It's made building characters so much easier!
 
I see where you are coming from. It is a common point of criticism, yet one I myself am not motivated to resolve in depth - we have played with the official rules since time immemorial, and there are so many things in the program that are more important to me.


Just thinking aloud, though, would something similar to the custom Charm feature suffice, even if you knew that character templates are way more complicated than Charms?


On the more glorious side, we have 4.2.2 (should be up in a minute or two):

## Release 4.2.2


## Features


* "Words of the Wise" for Solars, Lunars and Dragon-Blooded


* Eye candy


### Bugfixes


* [White Veil] Lunars pay 10/12 XP per CMA charm. The favorization state of Dexterity does not yet factor in


* Recognizes "Artillery" and "Grenade" tagged items as ranged weapons


* Prints readable generic Charm names in the Magic Report


* Improves the way multi-effect Charms are handled. This should make Anathema less prone to crash if you load several characters in a single sitting.
 
Also, could you point me to the place where I tell rpdom to send me a mail when you guys post something, so I can answer more swiftly?
 
Hey, that's just a wish of mine. I use Anathema for making chars all the time, and really appreciate it. Anything else is just the sprinkles on an iced donut. :)
 
UrsKR said:
Also, could you point me to the place where I tell rpdom to send me a mail when you guys post something, so I can answer more swiftly?
Oh! At the top, hover over your username and click Preferences. It'll take you to a page called Browsing Preferences. Make sure the following two are checked:


[v] Automatically watch threads that you create or when you reply...


[v] and receive email notifications of replies


At the top of this thread is the Watch Thread link. If you click on it, then you'll get e-mails from this thread.


Prepare for a flood of 'em.


Also love love Anathema. Thank you so much for all the work you've put into it and keeping us in the loop!
 
4.2.3 is ready for you. There's not much this time, but every bit counts, right?


We were kind of busy (playing Diablo, Limbo, Bastion and Trine in short succession, that is).

## Release 4.2.3


## Features


* Quick print shows more informed error messages


* Heroic Ghosts can learn Celestial Martial Arts. Common Ghosts remain limited to Terrestrial Styles.


* Words of the Wise for Sidereals, Abyssals and Infernals.


## Bugfixes


* Printing only suggests filenames that actually work


* Quick print works for characters whose names contain slashes


* Quick print works for characters with short names
 
What about it, WlfSamurai? Are you involved with markdown in some fashion?


I even have some more of it:

## Release 4.2.4


### Bugfixes


* Items made of 'No magical material' can no longer have artifact stats. (Existing items are unchanged.)


* Custom generic charms with misspelled generic prerequisites don't break the entire tree.


* 'Loading' screen covers the main window consistently.


* Corrects cost for (Infernal/SwliHN) "Force-Suppression Barrier"


* Corrects repurchases for (Solar/Melee) "Golden Destruction Cut" and its Abyssal Mirror.


* The first pick of any multi-learnable Charm (such as Solar/Bureaucracy "Immanent Solar Glory")


costs experience if learned after character creation
 
No no. Nothing like that. I'm just a lame enthusiast. I just use it for all my notes and long list of TXT files. I like when I see it used. Has a certain, pro-user feel. :)
 
In that case, enjoy some more.

## Release 4.3.0


We are starting to move away from sourceforge. Starting with this version, your downloads will come directly


from own our server.


### Features


* Anathema now sports an auto-update. Go to "Help => Check for updates"


### Bugfixes


* Corrects cost for (Infernal/Cecelyne) "Bestowal of Accursed Fortune"


* Corrects print pattern for Great Mother's Tears


* Tooltip delay is now capped at 10 seconds
Download here


By the way, the technology behind the feature was kindly sponsored by my employer at IDOS AE GmbH. The code is freely available on github.
 
Over the past 4 months, I've been (intermittently) working on a replacement for our oldest feature, the Charm Cascades.


They had seen updates and changes in the past, but the technology at their heart never changed until now.


Finally, I got around to replacing it with a more elegant engine which is much slimmer if nothing else.


The new code also updates the look in a careful way, and changes the way things are controlled a little.


Please play with them, and tell me what you think.


What's great and what to improve?


I'm looking forward to hearing from you!


Until then, here's the link and the release notes.


Remember, if you have Anathema 4.3.0 already, you can trigger the update within the program.


(And tell me what you think about that as well - it's the first version available through the new mechanism!)

## Release 4.4.0 "Yu-Shan"


### Features


* Anathema has a more helpful message when a Martial Arts charm does not conform with its expectations.


* Refurbishes the Charm cascades, saving download size and improving usability


### Bugfixes


* Charm with optional Traits (such as Backgrounds) as prerequisites now work even if the trait is not present.


* Attunement cost is deducted from the Essence Pools when the item is first added.


* Anathema has a more helpful message when the equipment DB can't be converted.


* Adds "Master Horseman's Eye" to the list of effects of "Master Horseman's Techniques"


* The new Charm cascades fix several issues present in the old version
 
So,I have an issue that maybe someone can help me with. I tried to export my characters from one computer, Linux-based, to my Windows computer. When I did the import it stated all the items has been imported, but than I am unable to load/locate the characters at all. I checked the zip file itself and made sure there were actual files inside, and there were.


Any ideas?
 
Not at this range, coyotekin. Would you mind linking to your exported zip? Even better, could you open an issue at github?


In better news, v4.5.0 is (finally) up.


Please note that there could be issues with the update system. If you encounter any, please A) kill Anathema and download from the website B) tell me.


Thanks!


**Update**: 4.5.1 is up, fixing the critical issue. Enjoy!

## Release 4.5.0 "Zarlath"


We have left sourceforge for good. See the announcement on the homepage for details.


There are some issues with the automated update system. If Anathema appears to be unable to update itself,


please close the dialog, quit the program and download the installer from our website at anathema.github.com.


### Features


* Charms in the Combo view are sorted alphabetically.


* Charms in the cascade view are sorted somewhat better.


* The update screen shows changes since your current version.


* Anathema has an even more helpful message when a Martial Arts charm does not conform with its expectations.


* (Solar) "Divine Transcendence" and similar Charms apply to re-purchases.


* (Solar) "Divine Transcendence" and similar Charms apply to Charms learned through the Eclipse (etc.) caste power.


* The Charm view colors satisfied charm prerequisites that derive from a general group, such as "Any Excellency".


* The Charm view colors charm prerequisites that are not part of the currently displayed group when they are learned.


(e.g in the Lunar Shifting Knack cascade, Deadly Beastman Transformation is colored when learned.)


* It is now possible to create custom character templates in a similar manner to custom charms. See documentation on


the Anathema wiki for details.


### Bugfixes


* (Windows) The uninstaller is more conservative and does not accidentally delete all your programs.


* The Charm Cascades zoom to the pointer, as they used to do.


* Restores the function to CTRL-click a Charm to edit its description.


* Restores the option to save internal playlists in the music database.


* (Solar) "Divine Transcendence" and "Supreme Perfection" and their mirrors no longer count as Excellencies.
 
Version 4.5.2 is building as I write this. I tested a bit more than usual, and "everything seems to be in order".


In it, we have a new translation and groundwork for less painful updates - which will first help you with the next release.


Also, Dragonblooded and Martial Arts play nicely again.

## Release 4.5.2


### Features


* [Francisco M. Neto] contributes a Portuguese translation.


* Update screen shows the currently running version even if you have a later version installed.


* Update screen shows the progress per file in addition to the overall progress.


* Update system consumes less bandwidth and downloads faster as a result.


### Bugfixes


* Terrestrials can once again learn more than one Celestial Level Martial Arts style.


* Prepares the ground to make the update system more reliable.


* Corrects (Ghost/Honored Ancestor Ways) "Courier In Dreams".
 
This thread has gone quite silent. Is it still relevant to anyone? Do you need it for anything but release notifications?
 
I confess to mostly be using it for release notifications, but I like that we have a whole thread open for quick questions if we need them.
 
Okay, thanks. I'll keep posting for the moment.


I think it would serve even better as a go-to-thread if I received emails from the board, which I currently don't. I get alerts here on the website, but no mail when you post anything. Can you help me out once again?


For now, 4.5.3:

## Release 4.5.3


### Features


* Fixes the order of toolbar items, menu bar entries, preferences, character templates and sheets


* Allows "Inheritance" Background for Ghost-Blooded and Demon-Blooded


* Lists Infernal Urge as a Spiritual Trait


* Logs runtime info to ``runtime.log`` in the Anathema directory.


If you encounter any issues with the program or with custom content, go to this file first for diagnosis.


### Bugfixes


* Fixes Drag and Drop in the series editor


* Changes to a character's Virtue Flaw-equivalent enable the Save-button. Also for Ghost Fetters, Ghost Passions.


* Fixes prerequisite for (Generic) "Supreme Perfection of (Ability)"


* Corrects (Martial Arts/Snake Style) "Essence Fangs and Scales Technique"
 
UrsKR said:
Okay, thanks. I'll keep posting for the moment.
I think it would serve even better as a go-to-thread if I received emails from the board, which I currently don't. I get alerts here on the website, but no mail when you post anything. Can you help me out once again?


For now, 4.5.3:
I don't see why you would not get emails.


Is your email up to date? I checked your account and your set to receive stuff from us.


gv0Y



Also make sure you set it to receive email notifications.
 

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