Anathema 5.0

Well what I mean is that for just about every other type of exalt charms are separated by ability making them very easy to find, but for Lunars they're separated by intended function, not a bad thing, but in the Lunar book itself they are first separated by attribute then by intended function. the reason why they did this as far as I can tell is because they're are only 9 attributes as compared to the 25 abilities so further divisions was necessary to help us find the charms we might want easier. Now the problem with the way Anathema separates the Lunar charms is that it only separates them by function, and some of the charms in certain categories do things that don't quite seem fit with the name of the type it's in or could easily fit it several categories (mostly the social and mental charms have these problems) making them harder to find even if you know which one you are looking for.


Also the whole point of the program is to help people create their characters faster and better, and I don't know about anyone else but when I make a character and I want to look at what Charms I might give em I fist look at what are my best Abilities/Attributes as a starting point then go look at what charms are available for each, with the other types it's easy they're all separated by Ability, but for Lurars it becomes more complicated since you now have to attempt to figure out which category goes into which Attribute, and since they're are like 50+ categories of charms it can take quite a while searching through each and every one of them to find that one charm you sorta remember reading about some time ago, and you can't always just go snooping through the book to find it since it might not even be in to book you're searching in.


So the fastest way I'd thought of to quickly fix all that was to simply make an other "tab" like the "charm type" and "charm group" ones (preferably in between these two) so you can simply go: Lunar, (Attribute of choice), (Group category that fits within said attribute). I think this would help make it somewhat more user friendly, at least for those of us that like using Lunars...


And since I'm already posting, might as well add in suggestions about some of the other things I'd mentioned.


First I'll go with the easiest: the attribute Specialties, simply do the same thing you did with Eclipses and the charm types added to they're list in the tab, except in stead of it being charms it's in the Specialties category and the attributes pop up in the specialties list as soon as you pick a Lunar or an Eclipse equivalent


The merits and flaws system would also be relatively easy, Duplicate the mutation system you already use since they work more or less the same way... Only base stat changing ones would require a special mechanic (Like Legendary attribute. Extra Favored Ability, Paragon of virtue) which you could either make a small toggle box, like the one for favored abilities, next to the relevant stat, or make it automatically spend the appropriate BPs if you click 6 and you don't have the proper age since hey that's the only way you're getting it that high anyway (I realize this last solution must be a pain in the butt to code but it's just an Idea)


As for the Swallowing the Lotus Root thing the only Idea I got was yet an other Toggle box that appears (and preferably checks itself if you take the charm, not really necessary though since if you take the charm you KNOW you did and you can check it yourself and the point of anathema isn't to cheat so no point in clicking it if you won't use it) next to the charm group tab when you chose MA, that reduces the value of the terrestrial tier MA charms to 0.5 when toggled. (also probably a pain to code but it's the only thing I thought of)


Anyway sorry for being so long winded I just wanted to be as detailed/helpful as possible, thanks for taking the time to hear (Read?) me out!
 
Finally!


(Please note: You have to un-install your current installation and install this one in its stead. Remember to save your data first!)


Download: http://anathema.github.io/

## Release 5.1.0


Anathema now requires Java 7 Update 21 or later. Windows and OS X releases include a suitable version.


Due to changed dependencies, Anathema only runs on Windows, OS X and Linux.


This version drops the music database. Many features were broken and nobody ever mentioned it,


leading us to the assumption that not many of you used it.


### Features


* New navigation


* New UI for Name Generator


* New UI for Characters


* New UI for Equipment Database


* New "Scribe" perspective, featuring an easy to use editor with a fluent syntax for your notes.


* Windowed mode defaults to a 16:9 resolution


* Abyssal "Withering Phantasmagoria" and its Solar Mirror offer subeffects.


* Adds a new material composition: "Other Wondrous Material", symbolizing everything not covered by the previous entries.


* [Alessio Caiazza] helps us by keeping the order of data in save files stable.


* Customizers can now define the threshold that triggers the high BP cost for Backgrounds.


As long as the background is lower than or equal to the threshold, Anathema will apply the low cost,


when it's greater than the threshold, it will apply the high cost.


The new syntax for Background costs is


<backgrounds>


<thresholdCost lowCost="1" highCost="2" threshold="3"/>


</backgrounds>


### Bugfixes


* Equipment can handle specialty names containing ampersands '&'.


* Sidereals pay extra for their Celestial Manses.


* Serenity Sidereals no longer get two free dots under some circumstances.


* A Lunar's Stamina is factored into her Armour ratings while in War Form


* Durations of the Until...-type are properly shown once more.


* Corrects cost of [solar/Resistance] "Spirit Strengthens the Skin"


* Corrects the cost of Essence dots for God-Blooded and their ilk both during creation and play.


* Corrects the description of [solar/Archery] "Essence Arrow Attack".


* Corrects the page for [Lunar/Human] "Blood Shaping Technique".
 
KG-Motte,


thanks for the suggestions.


We'll see which of them still hold for 3E - we won't do any major changes for 2E any more, and things might look quite different on the other side.
 
UrsKR said:
KG-Motte,
thanks for the suggestions.


We'll see which of them still hold for 3E - we won't do any major changes for 2E any more, and things might look quite different on the other side.
Don't suppose you can give us any spoilers as to what it means to be working with the exalted team for official Anathema support?
 
We did reach the goal.


And no, Dark Wizard, I actually can't give you any spoilers, because

we haven't even started working with them yet. :-/
 
UrsKR said:
We did reach the goal.
And no, Dark Wizard, I actually can't give you any spoilers, because

we haven't even started working with them yet. :-/
Oh okay :/
 
Update available: v5.1.1. Auto-Update from 5.1.0 possible.

## Release 5.1.1


### Bugfixes


* Fixes rendering where the upper left node was vertically aligned with later nodes that required movement, e.g. [solar/Medicine]


* Corrects prerequisites for [solar/Investigation] "Oracular Magistrate Understanding"
 
Also, if you have any thoughts (and I mean any) on the changes to UI and layout, please speak your mind!
 
UrsKR said:
Also, if you have any thoughts (and I mean any) on the changes to UI and layout, please speak your mind!
It is pretty clean and simple, I don't think it can get better then that for it's purpose.


So thumbs up :) !
 
At long last, here is another update for 2E.


It fixes the Charms you mentioned (sorry for the delay) and adds the missing templates for 1A DBs and Sidereals, curtesy of ferrushin.

## Release 5.1.3


### Features


* [ferrushin] Adds missing First Age templates for Sidereals and Dragon-Blooded


### Bugfix


* Corrects Essence requirement for [solar/Investigation] "Oracular Magistrate Understanding".


* Corrects requirements for [solar/Athletics] "Speed of Light Approach".


* Corrects Charm prerequisites for [Abyssal/Athletics] "Nimble Ghost Grace".
Download here.
 
UrsKR said:
At long last, here is another update for 2E.
It fixes the Charms you mentioned (sorry for the delay) and adds the missing templates for 1A DBs and Sidereals, curtesy of ferrushin.


Download here.
Thanks :) !
 

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