Avari
Four Thousand Club
Not overpowered at all amirite or amairait?
But really, I was thinking that the characters that are physical like Belegor and Crow are meant to be strong early on while mages and such are meant to be strong later. I mean like, a mage is going to progressively get more powerful, regardless of whether he has mastered his magic or not due to how much fantasy and bs can be written due to the involvement of magic. Like there is nothing stopping them from accessing some "dark shadow power", "some super duper source of energy that powers them up", "using their full potential" or even discovering some random ass hidden power "locked away in them by their great granddad" in terms of these boosts making any sense because magic on its own makes no sense. A magical character can get more powerful in a jiffy and it can be complete nonsense. Physical characters with no access to such magic have no real way to become more powerful, except for a few increases caused by changes in equipment and whatnot which is something all characters have access to, meaning that their power level will stay consistent throughout the entire rp. They just have to try so much harder to get a fraction of a power a mage can get in 2 seconds. If this is the way you want to take it then I will not object any further but having a character "strong enough to curb stomp a group" out of nowhere just like that is not the best thing there is. If a character is indeed that powerful in terms of magic that early on, surely they would need incredible physical drawbacks, shit thats even worse than what I gave Andwyn for balance.
It's not really about balance. I'm not very interested in that - characters can have different levels of strength, and that's fine. Creates interesting situations and scenarios. Overcoming the odds, slowly improving yourselves. Players relying on others, covering each others weaknesses. Mages deal with their own restrictions and issues. The boosts in their power come from repeat rituals and ever increasing personal sacrifices. Aurora is fine with a sword for example. You can also be a Mage and a capable warrior - nothing stopping you from developing these capabilities. "Normal" people have the chance to get stronger and not lose their independence or become a glorified puppet in the process.
What I want to do is provide good opportunities for every character to develop. Not everyone is going to be in a position where they can like, fight an Inquisitor or something by the end of it.
Also, when Expeditions start you'll be very glad for Mages. Treat them like "ultimates" that can only be used sparingly. If even once.
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