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Fantasy Aether: The Age of Light OOC [being rebooted]

So, the Church of Light has access to the single most powerful group of fighters in existence in the Inquisitors and a near-exclusive monopoly on organized mages since the Church is the only means that I know of that a mage can learn to use their abilities consistently. On top of which, they have another army of paladins at their disposal, which, while not as powerful as Inquisitors, are still quite formidable in their own right.

How is it that they lost a war to a bunch of cave-dwelling orcs again?
 
So, the Church of Light has access to the single most powerful group of fighters in existence in the Inquisitors and a near-exclusive monopoly on organized mages since the Church is the only means that I know of that a mage can learn to use their abilities consistently. On top of which, they have another army of paladins at their disposal, which, while not as powerful as Inquisitors, are still quite formidable in their own right.

How is it that they lost a war to a bunch of cave-dwelling orcs again?

Coz the Orcs in this Universe aren't what you are used to.
 
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Also - and I haven't developed this yet coz it's late game and whatever - The issue was basically what a kill zone the Throne of the Abyss is.

It's a thin stretch of land. You go too south you're getting torn apart by Griffons. You go too North you're dealing with either freaky shit from lake Odania or the Wetlands. I suppose Aether could have made a fleet and traveled super far down south to go around Overtide and sneak up Ash River or something but again - suddenly your fleet means nothing and you're in the middle of Orc territory between two mega-fortresses.

It was just a mess all round.
 
Likewise, the Orcs couldn't push west coz the combined Church/Empire was too much. Plus who knows what the Lumen would have done if Orcs started coming all up in their shit.

they ain't got time for that, they're too busy talking to birds or whatever it is they're doing right now
 
Plus even Ulfric - who is like, probably the most Pro-War guy in the Church/Imperial leadership is like - this ain't the Church's issue?

The Paladins aren't there to fight Orcs. The Inquisitors certainly aren't there to fight wars. And Mages are worth 200 men a piece.

What if they got caught up in another War and then someone used that to their advantage?

Ulfric hates it, but he's doing is duty.
Lucina is all about Holding the line and keeping the peace,
The King is probably secretly itching for a war and wanting to be a hero - somehow.
God knows what the Darkbloods are up to with the Ashen keep.

Like. It sucks for the Dwarves, but no one is going to risk losing everything over it. Not unless the Orcs break the treaty first.
 
If it wasn't their issue, why did the Church get involved in the first place? The orcs aren't unholy creatures like vampires, are they? They don't worship Myrkul, I don't suppose. I guess because they were threatening to undermine the Church's interests and destroy everything?

Also, do the orcs live exclusively in their tunnels or do they come topside as well?
 
Wow. I accidentally made a complex political situation there with no easy answers.

Go me!
If it was easy then it wouldn't be fun to try and tackle! =D Belegor will think of something (or screw over Aether by accident)

If it wasn't their issue, why did the Church get involved in the first place? The orcs aren't unholy creatures like vampires, are they? They don't worship Myrkul, I don't suppose. I guess because they were threatening to undermine the Church's interests and destroy everything?

Also, do the orcs live exclusively in their tunnels or do they come topside as well?
Well the Dwarves were a part of the organization, so an attack on the Dwarven realm was an attack on the Church itself I believe
 
If it wasn't their issue, why did the Church get involved in the first place? The orcs aren't unholy creatures like vampires, are they? They don't worship Myrkul, I don't suppose. I guess because they were threatening to undermine the Church's interests and destroy everything?

Also, do the orcs live exclusively in their tunnels or do they come topside as well?

Ehhh different Leadership. Maybe their were treaties with the Dwarves. Maybe it was originally believed the Orcs were mindless creatures or some such. Or maybe they were considered a threat that the Church could not ignore.

Also haven't really developed it yet. It's so far off, I'd rather focus on things that are more likely to be reached ahoyhoy.
 
Ehhh different Leadership. Maybe their were treaties with the Dwarves. Maybe it was originally believed the Orcs were mindless creatures or some such. Or maybe they were considered a threat that the Church could not ignore.

Also haven't really developed it yet. It's so far off, I'd rather focus on things that are more likely to be reached ahoyhoy.
It shall be reached! If Belegor doesn't die trying to get to that point :p
 
I ask about the orcs' preferred living habitat because if orcs prefer to stay underground and someone were to invent a weapon that were particularly effective in enclosed spaces like caves--like, say, poison gas--then, so long as they could deploy the weapon and kill enough of them before the orcs knew enough about it to abandon the underground for safety, an opposing force could do some serious damage to them that way.
 
The roleplay would be over too quick if we let you think much longer! XD
 
I ask about the orcs' preferred living habitat because if orcs prefer to stay underground and someone were to invent a weapon that were particularly effective in enclosed spaces like caves--like, say, poison gas--then, so long as they could deploy the weapon and kill enough of them before the orcs knew enough about it to abandon the underground for safety, an opposing force could do some serious damage to them that way.

Another weapon that'd be useful for tunnel fighting would be some primitive flamethrowers, able to kill scores of enemies due to the cramped vicinity. Would help to nullify the Orcs numerical advantage and make fighting in the tunnels much easier. All's we need is for someone to invent it :D

300
 
I ask about the orcs' preferred living habitat because if orcs prefer to stay underground and someone were to invent a weapon that were particularly effective in enclosed spaces like caves--like, say, poison gas--then, so long as they could deploy the weapon and kill enough of them before the orcs knew enough about it to abandon the underground for safety, an opposing force could do some serious damage to them that way.


I ask about the orcs' preferred living habitat because if orcs prefer to stay underground and someone were to invent a weapon that were particularly effective in enclosed spaces like caves--like, say, poison gas--then, so long as they could deploy the weapon and kill enough of them before the orcs knew enough about it to abandon the underground for safety, an opposing force could do some serious damage to them that way.

Well that's rather evil.

Also wouldn't work. Underground is labyrinthian. Would require a staggering amount of gas to just fill a tiny insignificant portion of it. And that's if you got there in the first place, if you could create that much toxin and if you could transport it. And then wait while the toxin takes weeks to fill even a portion of the underground, and you weren't stopped/attacked at any point or caught in the toxin yourself. yourself.
 
Another weapon that'd be useful for tunnel fighting would be some primitive flamethrowers, able to kill scores of enemies due to the cramped vicinity. Would help to nullify the Orcs numerical advantage and make fighting in the tunnels much easier. All's we need is for someone to invent it :D

300

Unless of course the Orcs already have those weapons. Ahoyhoy.
 
You don't need to fill the whole labyrinth with gas. Just the parts where you encounter orcs as you proceed deeper in yourself. You could take out huge waves of them at one time with minimal risk if you could use cannisters or something to deliver it with proper timing. You would need a way to protect yourself from the toxin, but if you're the one who invented the toxin, it shouldn't be a huge problem to come up with countermeasures--like gas masks and protective gear--before you deployed it in combat.
 

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