Divinyll
Recovering Muffin Addict
A long time ago, humanity was threatened by the great and terrible Jaggerous. From the hostile and mysterious lands called the Speltaint, he marched his armies of undead and other monsters across the earth. When the day seemed its darkest and humanity had lost hope, six heroes stood between the forces of evil and utter destruction. With a fearless heart and as humanity’s last hope, the heroes defeated the great demon Jaggerous and changed the tide of the war. In order to prevent evil from growing as strong again, the heroes established the Adventurer's Guild. It was a place for anyone with dreams of exploring beyond their homes and helping the world to be a better place for all. Today, the Guild stands as a symbol of hope for all to see.
While no longer do the employees of Guild venture out to protect and improve the world, it serves as a place for smaller more localized adventuring guilds and freelance adventurers to buy supplies for their adventures, commune with other adventurers, compete against their rivals and friends, and gain prestige. Most importantly, the guild acts as a center of affairs small and large. New quests are made here every day, some small as fetching an escaped dog while others may be to fight great evils before they come to fruition. You never know what comes through those doors.
--
571 A.C. | Friday, April 6 | 8:00 am
Adventurer’s Guildhall | Serena City | Adramil
Just outside the massive twenty meter tall doors of the guildhall, a large collection of men and women gathered patiently. Among them were not just the adventurers, but the requesters eager to get the help they desire. Some of the more experienced adventurers have already spoken with these requesters to determine whether or not they'll take the quest they have to offer. Some of the crowd were neither adventurer or requester. These folks were called quest runners. They serve their local guild by delivering completed quest forms to the office of rankings and retrieving new quests to bring back to their own guild halls.
With a loud metallic clank and the rattling of chains, the enormous doors slowly opened inward to reveal the beauty of the guildhall. From the elegant statues to the wooden carving mounted on the walls, the guildhall was covered with depictions of adventurers performing the greatest acts recorded by history. Two giant golems stepped forward, onto the cobblestone street. With a fluid motion, the golems simultaneously stepped aside gesturing for the crowd outside to begin flooding into the hall. Already the hall was full of life, local vendors had already set up shop. A few of the higher ranking adventurers where already on the second floor balcony conversing amongst each other. Having priority access to the guild hall allowed them to actually make themselves a home there. Most of them were freelancers and spent too much of their time questing to deal with owning a home.
On the third floor balcony, Arthur Woodcrest, the chairman of the guild, stood watching the crowd pour into the hall. To his right stood a dirty, muscular man who seem to feel nervous about being there. “Now now Lione, these adventurers might judge you, but they will not voice their opinions while I am around. They know better than to mock a guest of the chairman while within his earshot!” Arthur chuckled. This seems to help the man named Lione calm down, but only a little.
“Are you sure they'll do it? That they'll help me?” Lione asked despite having been told the answer a hundred times by now.
“Oh yes, quite sure. My name is on the quest flier. It might not sound like a challenging quest for an A rank, but since it requires a royal seal, it is sure to peak the interest of many. And who can deny the chance a such a reward?” Arthur said with a smirk.
“Are you sure you are willing to give up such a valuable artifact?” Lione stepped forward staring at the old chairman.
Arthur sighed and removed a golden coin from his pocket. He flipped into the air and caught it just before it flew out of reach. He turned to look into the worried coal miner’s eyes and said intently, “I fear much darker things will happen if Macindaw remains on lockdown. Giving up this little coin may just be worth it to stop whatever is going on at the edge of the Speltaint”
--
--
Rules:
Standard RP Nation rules apply.
No Godmodding
-Controling other player characters or npcs
No Power Playing
-Moving too quickly through time, not taking damage, or inventing item without consent
No Metagaming
-Using player knowledge as character knowledge
No Autohitting
-Dealing damage without approval from either the Gamemaster or another player
Character Limit
-Maximum of two(will be extended to three for veteran players)
Character Introduction
-Once a character is accepted after the starting period, you must wait for the gamemaster to put you into the story
Inactivity
-After one week, gamemaster will control your character. After two, you character(s) will be removed from the game. After four weeks, you may be unable to rejoin.
-Inform me of absences beforehand
-This rule applies through all threads. If you are stuck, stay active in the OOC.
In Character Posting
-Only post in character on this thread
-You must provide at least two paragraphs
-Use the mention feature to tell who should be able to respond. Ex Divinyll
-Avoid double posting, even with multiple characters
-Use third person.
Also, stand by for changes and updates to lore and rules.
While no longer do the employees of Guild venture out to protect and improve the world, it serves as a place for smaller more localized adventuring guilds and freelance adventurers to buy supplies for their adventures, commune with other adventurers, compete against their rivals and friends, and gain prestige. Most importantly, the guild acts as a center of affairs small and large. New quests are made here every day, some small as fetching an escaped dog while others may be to fight great evils before they come to fruition. You never know what comes through those doors.
--
571 A.C. | Friday, April 6 | 8:00 am
Adventurer’s Guildhall | Serena City | Adramil
Just outside the massive twenty meter tall doors of the guildhall, a large collection of men and women gathered patiently. Among them were not just the adventurers, but the requesters eager to get the help they desire. Some of the more experienced adventurers have already spoken with these requesters to determine whether or not they'll take the quest they have to offer. Some of the crowd were neither adventurer or requester. These folks were called quest runners. They serve their local guild by delivering completed quest forms to the office of rankings and retrieving new quests to bring back to their own guild halls.
With a loud metallic clank and the rattling of chains, the enormous doors slowly opened inward to reveal the beauty of the guildhall. From the elegant statues to the wooden carving mounted on the walls, the guildhall was covered with depictions of adventurers performing the greatest acts recorded by history. Two giant golems stepped forward, onto the cobblestone street. With a fluid motion, the golems simultaneously stepped aside gesturing for the crowd outside to begin flooding into the hall. Already the hall was full of life, local vendors had already set up shop. A few of the higher ranking adventurers where already on the second floor balcony conversing amongst each other. Having priority access to the guild hall allowed them to actually make themselves a home there. Most of them were freelancers and spent too much of their time questing to deal with owning a home.
On the third floor balcony, Arthur Woodcrest, the chairman of the guild, stood watching the crowd pour into the hall. To his right stood a dirty, muscular man who seem to feel nervous about being there. “Now now Lione, these adventurers might judge you, but they will not voice their opinions while I am around. They know better than to mock a guest of the chairman while within his earshot!” Arthur chuckled. This seems to help the man named Lione calm down, but only a little.
“Are you sure they'll do it? That they'll help me?” Lione asked despite having been told the answer a hundred times by now.
“Oh yes, quite sure. My name is on the quest flier. It might not sound like a challenging quest for an A rank, but since it requires a royal seal, it is sure to peak the interest of many. And who can deny the chance a such a reward?” Arthur said with a smirk.
“Are you sure you are willing to give up such a valuable artifact?” Lione stepped forward staring at the old chairman.
Arthur sighed and removed a golden coin from his pocket. He flipped into the air and caught it just before it flew out of reach. He turned to look into the worried coal miner’s eyes and said intently, “I fear much darker things will happen if Macindaw remains on lockdown. Giving up this little coin may just be worth it to stop whatever is going on at the edge of the Speltaint”
--
The city of Macindaw is under a quarantine and lockdown. The military is preventing anyone from entering a five kilometer radius of the city without a royal seal. While the lockdown is a recent development, Macindaw has been experiencing a host of problems for the passed six months.
A strange disease people have been calling the Blood Frenzy has taken its toll of the city. This disease is by no means conventional. It seems spread, but not through normal means. Doctors haven't been able to identify anything. There are no symptoms or known causes. It just seems to happen.
What is known about Blood Frenzy is that is affects the mind violently. Victims are completely unaware of having it until it is too late. At that point the victim becomes violent and aggressive, attacking anything it sees. Shortly afterward the victim goes into cardiac arrest and dies. While only about a hundred people have died from this, more than three hundred people have been injured or killed by a victim in the final stages of the disease.
Only about a week ago, it was discovered that the bodies of the victims have magic inscriptions on their bones. Upon further investigation, the law enforcement found an abandoned alchemy lab with skeletons having the same inscriptions on them. Local alchemists within the city couldn't make heads or tails of the lab, putting a stop in the investigation.
In addition, citizens are outraged with poor management of rations and the inability to freely move throughout the city. Some have even started taking up arms against law enforcement and city officials.
A RANK QUEST
This is a Personal Contract by Lione Harlson and Arthur Woodcrest. For quest start, please speak to them between the hours of 8:00 AM and 8:00 PM at the Chairman’s Office, room 310.
Requirements:
Royal Seal, any level
Alchemical knowledge
Objectives:
End the Macindaw Lockdown
Expose the truth behind the Blood Frenzy.
A strange disease people have been calling the Blood Frenzy has taken its toll of the city. This disease is by no means conventional. It seems spread, but not through normal means. Doctors haven't been able to identify anything. There are no symptoms or known causes. It just seems to happen.
What is known about Blood Frenzy is that is affects the mind violently. Victims are completely unaware of having it until it is too late. At that point the victim becomes violent and aggressive, attacking anything it sees. Shortly afterward the victim goes into cardiac arrest and dies. While only about a hundred people have died from this, more than three hundred people have been injured or killed by a victim in the final stages of the disease.
Only about a week ago, it was discovered that the bodies of the victims have magic inscriptions on their bones. Upon further investigation, the law enforcement found an abandoned alchemy lab with skeletons having the same inscriptions on them. Local alchemists within the city couldn't make heads or tails of the lab, putting a stop in the investigation.
In addition, citizens are outraged with poor management of rations and the inability to freely move throughout the city. Some have even started taking up arms against law enforcement and city officials.
A RANK QUEST
This is a Personal Contract by Lione Harlson and Arthur Woodcrest. For quest start, please speak to them between the hours of 8:00 AM and 8:00 PM at the Chairman’s Office, room 310.
Requirements:
Royal Seal, any level
Alchemical knowledge
Objectives:
End the Macindaw Lockdown
Expose the truth behind the Blood Frenzy.
--
Rules:
Standard RP Nation rules apply.
No Godmodding
-Controling other player characters or npcs
No Power Playing
-Moving too quickly through time, not taking damage, or inventing item without consent
No Metagaming
-Using player knowledge as character knowledge
No Autohitting
-Dealing damage without approval from either the Gamemaster or another player
Character Limit
-Maximum of two(will be extended to three for veteran players)
Character Introduction
-Once a character is accepted after the starting period, you must wait for the gamemaster to put you into the story
Inactivity
-After one week, gamemaster will control your character. After two, you character(s) will be removed from the game. After four weeks, you may be unable to rejoin.
-Inform me of absences beforehand
-This rule applies through all threads. If you are stuck, stay active in the OOC.
In Character Posting
-Only post in character on this thread
-You must provide at least two paragraphs
-Use the mention feature to tell who should be able to respond. Ex Divinyll
-Avoid double posting, even with multiple characters
-Use third person.
Also, stand by for changes and updates to lore and rules.
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