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A Stricken World

(Which means... it's MEEEE! Also, I started school, so updates will be late at night, probably. Just a note. Also, you add your DEX modifier plus your proficiency bonus, which right now is two. That goes for everyone. Modifier+PROF bonus for attack, modifier for damage.)


Squib Hit Points At Beginning Of Turn: 5/26


Ow. He took a lot of damage fro the Magic Missile and the fighter.


Deciding those two are the threats, but also noting the rogue and the fighter are at low health, he deigns to send a Greatsword at each of them.


(Keith):

[dice]11726[/dice]
(Liliana):

[dice]11727[/dice]
... And he misses the first, and then on the second he falls over. It takes him his move action to get up.


Overtaken by rage, he uses his SECRET MINIBUS ABILITY (because jesus christ you guys need to have an actual encounter) and expends his Action Surge, gaining another attack action.


He aims the attacks at the same people.


(Keith):

[dice]11728[/dice]
HIT!


(Liliana):

[dice]11729[/dice]
Holy shit he's bad at hitting you.


He deals

[dice]11730[/dice]
damage to Keith, knocking him out and gaining 3 hit points from the attack.


Squib Hit Points At End Of Turn: 8/26
 
Keith


upload_2015-8-27_17-32-53-jpeg.161159



Health: -10/15



Information
Name: Keith Arganda


Class: Fighter


Stats
Strength: 16 (+3)


Dexterity: 12 (+1)


Constitution: 16 (+3)


Intelligence: 10 (+0)


Wisdom: 8 (-1)


Charisma: 4 (-3)


Proficiencies
Hit Points: 15 (increases by 1d10+constitution modifier per level)


AC: 16 (half-plate armor)


Animal Handling: -1


Arcana: 0


Athletics: +3 (-2 when swimming)


Bluff: -3


Bravery: -1 (+2 when dealing with dragons)


Diplomacy: -3


Intimidate: 0


Nature: +1


Perception: -1 (+2 when examining an enemy to see weaknesses/strengths)


Religion: -1


Stealth: 0 (plate armor)


Sleight of Hand: +1


Inventory
Half Plate Armor: 16 AC


Sword: 1d6 dmg




[dice]11737[/dice]


(Yeah, i'm doomed.)
 
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Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 8/8



Initiative: 16


Information
Name: Escad Van Opthorne


Class: Bard


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 8 (increases by 1d6+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg


Escad watched the goblin violently swing his greatsword, rending the swordsman and dropping him on the spot. Quickly, Escad reached into his mind for a healing spell, but he was too fatigued to cast. With no other choice but to attack, Escad dipped to a knee and lashed out with his rapier, quick as a viper.

[dice]11738[/dice]

Unfortunately, the rapier was unable to find an opening in the rabblemaster's armor and glanced off harmlessly to the side. Escad gritted his teeth for the counterattack - there was one less target to take the blow now.


((@Anuen, you're up!))
 
Merle


2UicGjD.jpg



Health: 5/5



Information
Name: Merle


Class: Witch


Stats
Strength: 4 (-3)


Dexterity: 14 (+2)


Constitution: 8 (-1)


Intelligence: 12 (+1)


Wisdom: 12 (+1)


Charisma: 16 (+3)


Proficiencies
Hit Points: 5 (increases by 1d6+constitution modifier per level)


AC: 12 (No Armor, dexterity bonus)


Animal Handling: +1 (+2 when dealing with small creatures, -2 when dealing with big creatures who prey on birds)


Arcana: +1


Athletics: -3


Bluff: +3


Bravery: +1


Diplomacy: +3 (+2 if the being you are persuading has heard you sing)


Intimidate: +3 (-2 if the being is larger than you and isn't afraid of your power, +2 if the being is smaller than you and is afraid of your power)


Nature: +1 (+2 when dealing with avians)


Perception: +3


Religion: 0


Stealth: +2


Sleight of Hand: +4 (-2 if the object you are stealing is more than five pounds)


All skills get -1 when in view of baubles, unless you have been around said baubles for more than an hour.


Inventory
None


Spells
Cantrips: ∞/∞



Level 1: 0/2



Cantrips: Firebolt, Light


Level 1: Burning Hands, Magic Missile
Watching the one who had been going toe to toe with the goblin suddenly fall to the ground, Merle was starting to realize that the group was pretty rapidly dwindling in number. Plus, she wasn't good enough to keep throwing around the really strong stuff. Even as she tried to emulate the earlier burst of fire, all that issued forth was a single magical spark...

[dice]11743[/dice]


... Which fizzled away to nothing before so much as touching the enemy's skin.


(@Aviendha, you're up I think!)
 
Lilliana


proxy.php



Health 5/9



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Inventory
1 coin(Ferox's)


Seeing that her attack barely scathed the rabblemaster, she cursed under her breath and went in for another hit. Everyone didn't appear to be in very good shape, maybe she could at least distract him from the others while they dealt the damage. She thrust one dagger towards his neck and then ridiculously started banging her dagger hilt on every side of his helmet in an attempt to disorientate him. "Come and get me you filthy piece of slime!" she roared at him. The thought of the sight seemed ridiculous but, she hated doing the same thing two times in a row.

[dice]11757[/dice]


+3


[dice]11758[/dice]


[dice]11759[/dice]




[dice]11760[/dice]
 
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The Rabblemaster (5/26) sneers at the rogue.


"If the human rogue wantses me to cutses her first, she just needses to ask!"


He aims his Greatsword at her.


[dice]11762[/dice]


The first one she dodges, with the end glancing off of her hide armor.


[dice]11761[/dice]


The second one, however, was the most important. The brunt of his attack hews in to cleave off her neck...


To reach a stone skin instead. Instead of taking 14 (lethal), she takes 7 (unconscious).


He looks up, rabid, at the bard, which he blames for the sudden saving of the rogue. As far as everyone else (Merle) is aware, the bard did it.


Only Escad knows it wasn't him.


(End of turn hit points: 7/26)
 
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Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 8/8



Initiative: 16


Information
Name: Escad Van Opthorne


Class: Bard


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 8 (increases by 1d6+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg


His allies were dropping like flies all around him. First the druid, then the swordsman, now the rogue - though her case was curious. There was some sort of stone skin spell cast on her before she was cleaved in half, most likely saving her from a quick death. However, that left Escad as the only target other than the crow. Knowing that his rapier would not get the job done, he dropped his blade and picked up the discarded longsword the swordsman had been using and swung with both hands...

[dice]11773[/dice]

...but he wasn't fast enough. The goblin deflected the blade with a turn of his greatsword and cast the sword blow harmlessly wide. There Escad stood, the longsword quivering between his hands as he stared wide-eyed at the rabblemaster. There was no hiding anymore. It was his time to run or die, but his feet would not heed his call.
 
Merle


2UicGjD.jpg



Health: 5/5



Information
Name: Merle


Class: Witch


Stats
Strength: 4 (-3)


Dexterity: 14 (+2)


Constitution: 8 (-1)


Intelligence: 12 (+1)


Wisdom: 12 (+1)


Charisma: 16 (+3)


Proficiencies
Hit Points: 5 (increases by 1d6+constitution modifier per level)


AC: 12 (No Armor, dexterity bonus)


Animal Handling: +1 (+2 when dealing with small creatures, -2 when dealing with big creatures who prey on birds)


Arcana: +1


Athletics: -3


Bluff: +3


Bravery: +1


Diplomacy: +3 (+2 if the being you are persuading has heard you sing)


Intimidate: +3 (-2 if the being is larger than you and isn't afraid of your power, +2 if the being is smaller than you and is afraid of your power)


Nature: +1 (+2 when dealing with avians)


Perception: +3


Religion: 0


Stealth: +2


Sleight of Hand: +4 (-2 if the object you are stealing is more than five pounds)


All skills get -1 when in view of baubles, unless you have been around said baubles for more than an hour.


Inventory
None


Spells
Cantrips: ∞/∞



Level 1: 0/2



Cantrips: Firebolt, Light


Level 1: Burning Hands, Magic Missile
Okay. Concentrate. Just concentrate. These people were in trouble - the man who was engaging the goblin now apparently had magic of his own, but it didn't seem to be helping him much against his enemy. If she could tilt the scales ever so slightly in his favor...

[dice]11817[/dice]


...But as she tried to call the power forth, the spark of magic fizzled into nothing once again.
 
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As he smirks at the raven - whose Fireball he sees fizzling out, he advances on the bard and raises his Greatsword.


A butterfly slowly makes its way across his path and hovers and inch from his face.


"Hey there."


He stares at it, confused. Did it just talk?


It suddenly grows three feet longer, and with razor-sharp teeth, chomps off his head.


It then shrinks back to normal, flutters around the bard once, and goes on its merry way.
 
Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 8/8



Initiative: 16


Information
Name: Escad Van Opthorne


Class: Bard


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 8 (increases by 1d6+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg


Spells



Cantrips: 1


  • Minor Illusion - For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts for a minute


Level 1: 0/2


  • Healing Word - Bonus action recovers 1d4+CHA mod hit points to target in sight within 30ft.
  • Charm Person - Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action.
Escad could do little more than blink in the face of a monstrous talking butterfly that happened to save his life and then flit away like nothing had happened. With the goblin rabblemaster laying decapitated in the dust and dirt, Escad dropped the swordmaster's longsword and crouched to check the man's wounds. The gash left by the greatsword was dreadfully deep. Escad tore a shred of fabric from the druid's clothing and attempted to stem the flow of blood.

[dice]11910[/dice]

It was clear that this would not be healed with a bandage and pressure, but Escad didn't have any more magic to throw at this. "I need a cleric!" he shouted to the sky. "We've got wounded!"
 
A figure comes running to you, around the burning main tent.


He is a grizzled human man in his early forties, with a clergyman's robes and staff.


"My name is Aoth Sepret - I'm a cleric. The attack has come to a close - similar resistance fighters like you fought them off, but not with nearly as much success."


He looks at Keith, and heals him first for 7 hit points.


"Prosper!"


(Note to everyone: If you're knocked unconscious, you're at 0, not negative numbers. You heal starting from 0.)
 
Keith


upload_2015-8-27_17-32-53-jpeg.161159



Health: 7/15



Information
Name: Keith Arganda


Class: Fighter


Stats
Strength: 16 (+3)


Dexterity: 12 (+1)


Constitution: 16 (+3)


Intelligence: 10 (+0)


Wisdom: 8 (-1)


Charisma: 4 (-3)


Proficiencies
Hit Points: 15 (increases by 1d10+constitution modifier per level)


AC: 16 (half-plate armor)


Animal Handling: -1


Arcana: 0


Athletics: +3 (-2 when swimming)


Bluff: -3


Bravery: -1 (+2 when dealing with dragons)


Diplomacy: -3


Intimidate: 0


Nature: +1


Perception: -1 (+2 when examining an enemy to see weaknesses/strengths)


Religion: -1


Stealth: 0 (plate armor)


Sleight of Hand: +1


Inventory
Half Plate Armor: 16 AC


Sword: 1d6 dmg




Keith lifted his head and looked around. "We win?" He asked shakily.
 
Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 8/8



Information
Name: Escad Van Opthorne


Class: Bard


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 8 (increases by 1d6+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg, piercing


Spells



Cantrips: 1


  • Minor Illusion - For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts for a minute


Level 1: 0/2


  • Healing Word - Bonus action recovers 1d4+CHA mod hit points to target in sight within 30ft.
  • Charm Person - Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action.
Escad felt the blood flow from the swordsman's wound slow and then stop completely. The cleric had healed the man's injuries and he sat up shakily, asking if they had won. Escad ignored him. "Aoth, you say?" Escad asked for clarification. "Could you spare any more healing? Our friend, the roguish one over there, could use some attention as well," he explained, gesturing with a hand to Lilliana. As he scanned the field of battle, Escad's eyes found the body of the poor druid as well as endless small fires and billowing smoke and corpses behind it. If this was the dragon's idea of a test of might, then the Resistance certainly had the right idea in killing them. To level their entire camp in a show of force and yet make demands of them as well? It was chaotic, brutal, unjust. Tales once told of benevolent dragons, but the big red dragon that came to them only wanted assistance in a power play - for the meaningless worms beneath his wings to do his dirty work.


"The battle's done, but we haven't won," Escad replied to the swordsman after a while. His eyes were still gazing off to the horizon. Though the enemy was defeated, the camp suffered many casualties. He removed his bloody hands from the man's chest and stared at them. True, he had signed up to put an end to the dragons' supremacy, but he hadn't steeled his nerves for the acts of war required to bring about such a change.
 
Both looks at the rogue, and hurries over and begins to administer first aid.


(The rogue is now at one hit point.)


"If these goblins are willing to attack a camp of this size, they must have a lair nearby. The wear and tear on their armor suggests that it is at least a day's march from here. Seeing as you are the most able of the people in this camp, and will have ample time to rest on your way over, could you ensure that this never happens again from that group? Something tells me unless we stop this threat once and for all, it will just coming coming in larger numbers until the tents haven't taken the brunt of the damage."


He looks to the bard.


"You. You seem quick-witted and of the leadership sort. The paladin just stood there for the whole fight - don't take him. The rogue, the fighter, the raven wizard, and you can at least scout out the area to see if we should expect an imminent attack."





Is now a good time to mention a LEVEL UP????
 
Lilliana


proxy.php



Health 1/17



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Inventory
1 coin(Ferox's)


Groaning Lilliana looked up to see some of the people from the camp leaning over her. She slowly sat up rubbing her neck where she was hit and looked around. The goblin leader they had been fighting was lying dead and decapitated on the ground. It was evident that they had won and didn't ask any questions. When she heard them talk of them, them being the bard, crow, paladin, and herself going to find the goblins den she frowned but didn't complain, they had saved her after all. She disliked being in someones debt, and even worse, working with others. She wasn't quite sure she was better off alive. Feeling weary she stood up and said to the people who had healed her, "Thank you for your help." Lilliana tried to hide the pain, hoping she didn't look overly weak. She was sure if someone hit her one more time she would go unconscious again and start bleeding out. "When shall we leave in search of this lair?" she asked no one in particular, she felt someone else would be better off making the decision, otherwise she would have just lied back down and woken up a week later only to go in search of money in the opposite direction, by the looks of it, goblins weren't even close to rich.
 
Aoth looks to Lilliana.


"Right now. Speed is of the essence. If anyone else remotely as strong as you comes along, I'll send them your way. Check the body of the rabble master - it might have something good on it. On your way over you should have enough time to rest up and help your wounds more thoroughly."





(@Rand You still in, bud?)
 
Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 8/15



Information
Name: Escad Van Opthorne


Class: Bard


Proficiency: +2


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 15 (increases by 1d8+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg, piercing


Spells



Cantrips: 2


  • Minor Illusion: For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts for a minute
  • Vicious Mockery: Target must pass a wisdom save or suffer 1d4 damage and disadvantage on next attack.


Level 1: 1/3


  • Charm Person: Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action.
  • Faerie Fire: Range 60ft. Each object in a 20ft cube glows with a green light. Any creature in the area glows unless it passes a DEX save. Glowing creatures have attacks made against them with advantage.
  • Healing Word: Bonus action recovers 1d4+CHA mod (+2) hit points to target in sight within 30ft.
  • Sleep: Range 90ft. 5d8 hit points worth of creatures in a 20ft radius instantly fall asleep in ascending order of hit points. Subtract hit points of creature from total before moving to next target.
  • Thunderwave: All creatures within a 15ft radius from the caster take 2d8 points of damage and are pushed back 10ft. Constitution save for half damage and no knockback. All unsecured objects are automatically pushed back 10ft and the spell emits a thunderous boom audible out to 300ft.


Abilities



Bardic Inspiration: 2/2


  • Use an action to grant an inspiration die that can be used to improve an ability check, attack roll, or saving throw. (d6)


Jack of All Trades


  • Add half proficiency bonus (rounded down) to all ability checks that do not use proficiency bonus. (+1)


Song of Rest


  • Heal additional hit points to all allies that hear your song during a short rest. (d6)


"Thank you," Escad replied to Aoth. It was an expression of gratitude both for reviving the rogue and for the shower of praise the man gave him at first glance. As for the task laid at hand, Escad felt he needed some time to reflect on the events that had just occurred. A dragon had attacked the camp - all but crippling the Resistance - and then sicced a horde of goblins on them. For the first time, Escad had witnessed a mass-slaughter firsthand. Luckily for him, he was away when his lord father's lands were ravaged and left frozen and crystalline in the wake of a particularly nasty ice dragon. This was his first real time on a battlefield. He tried to hide his distress with an air of exuberant confidence.


"How many greenskins do you expect we'll have to put down?" he asked casually, wiping the blood off his rapier before stepping over to the rabblemaster's body and turning it over unceremoniously with a boot.
 
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(I dunno. Check the Player's Handbook in OOC.)


Squib's dead corpse turns over. Spilling out of his satchel comes two minor healing potions (bonus action: heal 2d4+2 hit points) and a dagger that seems to shine unnaturally in the firelight.
 
Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 8/15



Information
Name: Escad Van Opthorne


Class: Bard


Proficiency: +2


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 15 (increases by 1d8+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg, piercing


Spells



Cantrips: 2


  • Minor Illusion: For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts for a minute
  • Vicious Mockery: Target must pass a wisdom save or suffer 1d4 damage and disadvantage on next attack.


Level 1: 1/3


  • Charm Person: Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action.
  • Faerie Fire: Range 60ft. Each object in a 20ft cube glows with a green light. Any creature in the area glows unless it passes a DEX save. Glowing creatures have attacks made against them with advantage.
  • Healing Word: Bonus action recovers 1d4+CHA mod (+2) hit points to target in sight within 30ft.
  • Sleep: Range 90ft. 5d8 hit points worth of creatures in a 20ft radius instantly fall asleep in ascending order of hit points. Subtract hit points of creature from total before moving to next target.
  • Thunderwave: All creatures within a 15ft radius from the caster take 2d8 points of damage and are pushed back 10ft. Constitution save for half damage and no knockback. All unsecured objects are automatically pushed back 10ft and the spell emits a thunderous boom audible out to 300ft.


Abilities



Bardic Inspiration: 2/2


  • Use an action to grant an inspiration die that can be used to improve an ability check, attack roll, or saving throw. (d6)


Jack of All Trades


  • Add half proficiency bonus (rounded down) to all ability checks that do not use proficiency bonus. (+1)


Song of Rest


  • Heal additional hit points to all allies that hear your song during a short rest. (d6)


"What's this?" Escad asked, noticing the potions - but more notably, the shiny dagger. He crouched down to inspect the items before picking them up to distribute them among the party. To the fighter, he tossed the two potions. "You might need these on the front lines," he said casually with an arrogant smirk. He then held the blade of the dagger up to his eyes to examine it more closely. After staring at the dagger for a few moments, he nonchalantly tossed it into the dirt near the rogue. "For you," he announced, flourishing his rapier before sheathing it at his waist.


Escad might have thought better of this plan - the four of them going after the remainders of the goblin horde - but there was work to do. If this would bring them the strength necessary to put down a dragon or at least put them on the right path, then nothing would stop him. The dragons had ruled over mankind unchecked for too long now. Escad vowed to bring peace to the land once again, and vengeance for his fallen father. "Let's collect our things before we head out. I reckon we should start away from here before the sun dips below the horizon," he said, using his hand to measure the distance between the sun and the horizon for a reference of time. He shielded his eyes from the sun with a hand and scanned the area for his gear.
 
Keith


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Health: 21/21



Information
Name: Keith Arganda


Class: Fighter


Stats
Strength: 16 (+3)


Dexterity: 12 (+1)


Constitution: 16 (+3)


Intelligence: 10 (+0)


Wisdom: 8 (-1)


Charisma: 4 (-3)


Proficiencies
Hit Points: 15 (increases by 1d10+constitution modifier per level)


AC: 16 (half-plate armor)


Animal Handling: -1


Arcana: 0


Athletics: +3 (-2 when swimming)


Bluff: -3


Bravery: -1 (+2 when dealing with dragons)


Diplomacy: -3


Intimidate: 0


Nature: +1


Perception: -1 (+2 when examining an enemy to see weaknesses/strengths)


Religion: -1


Stealth: 0 (plate armor)


Sleight of Hand: +1


Inventory
Half Plate Armor: 16 AC


Sword: 1d6 dmg


Two Minor Health Potions




Keith took the potions and nodded in appreciation. He knew he would need these in the future.
 
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