• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

A Stricken World

Lilliana


proxy.php



Health 17/17



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Inventory
1 coin(Ferox's)


Hardly a moment after she had fallen off the warg quickly trapped Lilliana in its jaws. It couldn't be long before it decided to make her it's next meal. Struggling in its grasp she swung ferociously.

1st Dagger


[dice]15622[/dice]


Damage


[dice]15624[/dice]


2nd Dagger


[dice]15623[/dice]
One dagger misses but the other manages to find its mark and slice the warg.
 
Last edited by a moderator:
Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 9/15



Initiative: 11


Information
Name: Escad Van Opthorne


Class: Bard


Proficiency: +2


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 15 (increases by 1d8+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Saves: Dexterity and Charisma


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg, piercing


Spells



Spell Save DC: 8 + proficiency bonus + CHA modifier = 12


Spell Attack Modifier: proficiency bonus + CHA modifier = 4


Cantrips: ∞


  • Minor Illusion: For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts one minute
  • Vicious Mockery: Target within sight and hearing within 60ft must pass a wisdom save or suffer 1d4 damage and disadvantage on next attack.


Level 1: 0/3


  • Charm Person: Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action.
  • Faerie Fire: Range 60ft. Each object in a 20ft cube glows with a green light. Any creature in the area glows unless it passes a DEX save. Glowing creatures have attacks made against them with advantage.
  • Healing Word: Bonus action recovers 1d4+CHA mod hit points to target in sight within 30ft.
  • Sleep: Range 90ft. 5d8 hit points worth of creatures in a 20ft radius instantly fall asleep in ascending order of hit points. Subtract hit points of creature from total before moving to next target.
  • Thunderwave: All creatures within a 15ft cube centered on the caster take 2d8 points of damage and are pushed back 10ft. Constitution save for half damage and no knockback. All unsecured objects are automatically pushed back 10ft and the spell emits a thunderous boom audible out to 300ft.


Abilities



Bardic Inspiration: 2/2


  • Use an action to grant an inspiration die that can be used to improve an ability check, attack roll, or saving throw. (d6)


Jack of All Trades


  • Add half proficiency bonus (rounded down) to all ability checks that do not use proficiency bonus. (+1)


Song of Rest


  • Heal additional hit points to all allies that hear your song during a short rest. (d6)


Though his last attack had failed entirely and his bloody chest was exposed in his torn clothing, Escad knew he couldn't halt the attack. He pointed his rapier menacingly at the warg-riding orc and threw his head back in laughter. Meanwhile, his mind was racing, trying to string together words and phrases laced with innate magic to damage more than his opponent's pride. "Your subordinates falling asleep on the job? What kind of leader does that make you? You can't even keep your soldiers in line! You're not even worth my time!"

Pass a wisdom save (DC:12) or suffer 3 damage.[dice]15651[/dice]

Escad's eyes glinted as he concentrated on the orc's face, watching the cretin's brain process the newest string of insults hurled at him. His bravado swelling despite his current state, Escad had a crooked smirk on his bloodstained face - a truly discouraging sight.
 
@Rand Even though Keith bravely decides to attempt to hold off the goblins, they decide he must be easy prey and attack him.

[dice]15653[/dice]
One of them misses, but the others all connect (+3 to attack) and deal some damage.

[dice]15655[/dice]
As they cut and slap at him, one manages to get through to his side and he grits his teeth, barely absorbing the pain. He can't take much more of this.


@MysticPisces As Escad attacks the orc with insults, it takes a moment to ponder his words.

[dice]15656[/dice]
It chooses to wipe that smirk off of this damn bard's face and attack him.

[dice]15657[/dice][dice]15658[/dice]
His attack is successful, but his blow is glancing, creating a gash down the side of Escad's head, but not lethal or even that major.


@Aviendha Lilliana, still grappled by the warg, stabs it in the side of the mouth. You have a feeling you could have done more damage, but some knowledge on damage slipped your mind (modifier).


That being said, the warg, startled by Lilliana's resistance, drops her unceremoniously to the ground and stares at her with surprised eyes (11/15).
 
Keith


upload_2015-8-27_17-32-53-jpeg.161159



Health: 8/21



no slide
Information
Name: Keith Arganda


Class: Fighter


Stats
Strength: 16 (+3)


Dexterity: 12 (+1)


Constitution: 16 (+3)


Intelligence: 10 (+0)


Wisdom: 8 (-1)


Charisma: 4 (-3)


Proficiencies
Hit Points: 15 (increases by 1d10+constitution modifier per level)


AC: 16 (half-plate armor)


Animal Handling: -1


Arcana: 0


Athletics: +3 (-2 when swimming)


Bluff: -3


Bravery: -1 (+2 when dealing with dragons)


Diplomacy: -3


Intimidate: 0


Nature: +1


Perception: -1 (+2 when examining an enemy to see weaknesses/strengths)


Religion: -1


Stealth: 0 (plate armor)


Sleight of Hand: +1


Inventory
Half Plate Armor: 16 AC


Sword: 1d6 dmg


Two Minor Health Potions





Keith knew he was in trouble, taking a few steps back. He was now suffering from multiple wounds that would prove fatal later if they were not treated. He began to concentrate on his defense, also regaining health points. (Keith uses.... SECOND WIND!)


(Not sure how many hit points I gain, so i'll just roll a d8, and I also gain +2 defense for the next round due to second wind)


[dice]15683[/dice] (+3)


Keith feels regenerated, and re-enters the fray with an invigorated stance, cleaving at a goblin with both arms.


[dice]15686[/dice]


The attack lands, opening the goblin's midsection, spilling its guts.


[dice]15687[/dice]


Keith shoves the body aside, and faces his other opponents.
 
Last edited by a moderator:
(It's a d10 plus your CON modifier, and you're thinking 4th-edition rules. Second wind is a bonus action, meaning you can attack or take the Defend action in addition, so you actually get a better bonus - enemies have disadvantage against you)
 
Last edited by a moderator:
Lilliana


proxy.php



Health 17/17



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Dagger from rabblemaster: 1d4


Inventory
1 coin(Ferox's)


Lilliana's attack seemed to take the warg by surprise when it drops her to the ground. Taking this opportunity, she regained her footing and moved in for another attack. Unfortunately, one of her daggers was still stuck in the wargs mouth when she was suddenly dropped. Even though she still had one dagger in her hand she reached into her cloak and pulled out the rabblemaster's dagger. Now would be a good chance to try it out if there ever was one.

[dice]15688[/dice]


[dice]15689[/dice]


[dice]15691[/dice]
Both of the daggers hit their mark slashing across the main artery in the warg's throat. The warg made a sort of howling gurgle as blood started to pour from the cut.
 
Last edited by a moderator:
Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 6/15



Initiative: 11


Information
Name: Escad Van Opthorne


Class: Bard


Proficiency: +2


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 15 (increases by 1d8+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Saves: Dexterity and Charisma


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg, piercing


Spells



Spell Save DC: 8 + proficiency bonus + CHA modifier = 12


Spell Attack Modifier: proficiency bonus + CHA modifier = 4


Cantrips: ∞


  • Minor Illusion: For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts one minute
  • Vicious Mockery: Target within sight and hearing within 60ft must pass a wisdom save or suffer 1d4 damage and disadvantage on next attack.


Level 1: 0/3


  • Charm Person: Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action.
  • Faerie Fire: Range 60ft. Each object in a 20ft cube glows with a green light. Any creature in the area glows unless it passes a DEX save. Glowing creatures have attacks made against them with advantage.
  • Healing Word: Bonus action recovers 1d4+CHA mod hit points to target in sight within 30ft.
  • Sleep: Range 90ft. 5d8 hit points worth of creatures in a 20ft radius instantly fall asleep in ascending order of hit points. Subtract hit points of creature from total before moving to next target.
  • Thunderwave: All creatures within a 15ft cube centered on the caster take 2d8 points of damage and are pushed back 10ft. Constitution save for half damage and no knockback. All unsecured objects are automatically pushed back 10ft and the spell emits a thunderous boom audible out to 300ft.


Abilities



Bardic Inspiration: 2/2


  • Use an action to grant an inspiration die that can be used to improve an ability check, attack roll, or saving throw. (d6)


Jack of All Trades


  • Add half proficiency bonus (rounded down) to all ability checks that do not use proficiency bonus. (+1)


Song of Rest


  • Heal additional hit points to all allies that hear your song during a short rest. (d6)


Escad reeled back as the orc's longsword drew a grisly cut across his face. He had not expected the orc's will to be so resolute. Of course, another non-lethal blow was more ammunition for the bard, but Escad didn't think his biting words were working as well as he had hoped. Considering his other options for a moment, he decided against attempting using his rapier again - the warg's evasion on top of the orc's armor made hitting the mark extremely difficult. He didn't have the might to call on any more spells, but he did have another trick up his sleeve. He thought it would be too late, but it was worth a try.


Digging into a pouch at his side, Escad produced a wisp of what appeared to be lambswool. Fleece, to be precise. He crushed it in his hand and did a series of small gestures, all the while glaring at the orc that had just marred his beautiful visage. Suddenly, he jerked his head to the side, hearing a rabble approaching from the rear. It sounded like many men in armor approaching, marching in a military manner. And it was loud.


"Finally, our reinforcements have arrived!" the bard said a bit louder than necessary, making sure all the goblins heard his words, too. He dipped back into a fighting stance, his rapier pointed at the orc, hoping his Minor Illusion would strike some fear into his enemies' hearts.
 
Multiple things happen.


@Rand First, Keith successfully heals himself and disengages. The goblins attempt to go after him, but end up surrounding him instead, worried about his sword pointing in their faces. You have bought yourself a turn. See the below update, as it directly influences your situation.


Secondly, Escad casts his Minor Illusion, and as he did not roll his Bluff check, I will do so for him, as I am a nice GM. :P

[dice]15736[/dice]


Adding four, since this is not a female orc, would make this a 19.
@Aviendha @MysticPisces The orc instinctively raises his weapon and thus does not notice when Lilliana makes her deft move, and is extremely surprised when his warg falls down from under him, dead as a... well, a dead warg.


He stares at Lilliana in stunned surprise.


Meanwhile, the goblins, noticing the apparent fall of their leader and the sound of more reinforcements, cower before Keith.


(Note from the GM: Thank you to you three for sticking with this role-play for this long. It means a lot to me, and you're so great at updating now! Thank you for making my job easier and not requiring a ton of effort in teaching skills from me.)
 
Keith


upload_2015-8-27_17-32-53-jpeg.161159



Health: 8/21



no slide
Information
Name: Keith Arganda


Class: Fighter


Stats
Strength: 16 (+3)


Dexterity: 12 (+1)


Constitution: 16 (+3)


Intelligence: 10 (+0)


Wisdom: 8 (-1)


Charisma: 4 (-3)


Proficiencies
Hit Points: 15 (increases by 1d10+constitution modifier per level)


AC: 16 (half-plate armor)


Animal Handling: -1


Arcana: 0


Athletics: +3 (-2 when swimming)


Bluff: -3


Bravery: -1 (+2 when dealing with dragons)


Diplomacy: -3


Intimidate: 0


Nature: +1


Perception: -1 (+2 when examining an enemy to see weaknesses/strengths)


Religion: -1


Stealth: 0 (plate armor)


Sleight of Hand: +1


Inventory
Half Plate Armor: 16 AC


Sword: 1d6 dmg


Two Minor Health Potions





Keith knew that his team had gained the advantage now. At the loss of their leader, the tide of the battle switched in favor of Keith. He looked at the assembled goblins in a predatory manner, and swung his longsword savagely at one of the goblins assembled.


[dice]15742[/dice]


The swing connects with a goblin, severing the arm trying to block the attack, as well as tearing the front of the goblin's throat out.


[dice]15743[/dice]


The goblin's dead body flies to the side to land on the ground beside its companions.
 
Last edited by a moderator:
Lilliana


proxy.php



Health 17/17



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Rabblemaster's dagger: 1d4


Inventory
1 coin(Ferox's)


Now that the warg was taken out fear seemed to spread through the group. The leader lost his advantage and now it was time to take out him as well. They had the two on one advantage and with him gone the others would surely flee. While the orc was still shocked she decided to go in and strike.

[dice]15746[/dice]


[dice]15747[/dice]


[dice]15748[/dice]
 
Last edited by a moderator:
Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 6/15



Initiative: 11


Information
Name: Escad Van Opthorne


Class: Bard


Proficiency: +2


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 15 (increases by 1d8+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Saves: Dexterity and Charisma


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg, piercing


Spells



Spell Save DC: 8 + proficiency bonus + CHA modifier = 12


Spell Attack Modifier: proficiency bonus + CHA modifier = 4


Cantrips: ∞


  • Minor Illusion: For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts one minute
  • Vicious Mockery: Target within sight and hearing within 60ft must pass a wisdom save or suffer 1d4 damage and disadvantage on next attack.


Level 1: 0/3


  • Charm Person: Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action.
  • Faerie Fire: Range 60ft. Each object in a 20ft cube glows with a green light. Any creature in the area glows unless it passes a DEX save. Glowing creatures have attacks made against them with advantage.
  • Healing Word: Bonus action recovers 1d4+CHA mod hit points to target in sight within 30ft.
  • Sleep: Range 90ft. 5d8 hit points worth of creatures in a 20ft radius instantly fall asleep in ascending order of hit points. Subtract hit points of creature from total before moving to next target.
  • Thunderwave: All creatures within a 15ft cube centered on the caster take 2d8 points of damage and are pushed back 10ft. Constitution save for half damage and no knockback. All unsecured objects are automatically pushed back 10ft and the spell emits a thunderous boom audible out to 300ft.


Abilities



Bardic Inspiration: 2/2


  • Use an action to grant an inspiration die that can be used to improve an ability check, attack roll, or saving throw. (d6)


Jack of All Trades


  • Add half proficiency bonus (rounded down) to all ability checks that do not use proficiency bonus. (+1)


Song of Rest


  • Heal additional hit points to all allies that hear your song during a short rest. (d6)


Escad stepped back as the warg fell to the rogue's blades. He hesitated only for an instant before lunging at the orc with his rapier, hoping for a better attack this time.[dice]15758[/dice][dice]15761[/dice]This time, the rapier dug into the orc's flesh and retracted swift as a stinging bee. Escad grimaced as he felt his own wounds tear with the motion. The hit was solid and Escad readied for a counterattack.
 
(@MysticPisces) The orc raises his sword to strike down the obviously critically wounded Escad. Two daggers slice their way into his ribs, and he grimaces with pain, deciding to redirect his attack to Lilliana.


(@Aviendha) As he turns around and tries to attack Lilliana, Escad's rapier soars into his back and through his heart, killing him instantly.


Blood bubbles from his mouth as he slowly falls sideways, off of the warg.


The goblins, upon seeing this, attempt to flee. (@Rand)
 
Last edited by a moderator:
Keith


darksouls_sketch_DaveRapoza.jpeg



Health: 8/21



no slide
Information
Name: Keith Arganda


Class: Fighter


Stats
Strength: 16 (+3)


Dexterity: 12 (+1)


Constitution: 16 (+3)


Intelligence: 10 (+0)


Wisdom: 8 (-1)


Charisma: 4 (-3)


Proficiencies
Hit Points: 15 (increases by 1d10+constitution modifier per level)


AC: 16 (half-plate armor)


Animal Handling: -1


Arcana: 0


Athletics: +3 (-2 when swimming)


Bluff: -3


Bravery: -1 (+2 when dealing with dragons)


Diplomacy: -3


Intimidate: 0


Nature: +1


Perception: -1 (+2 when examining an enemy to see weaknesses/strengths)


Religion: -1


Stealth: 0 (plate armor)


Sleight of Hand: +1


Inventory
Half Plate Armor: 16 AC


Sword: 1d6 dmg


Two Minor Health Potions





Keith was not ready for this fight to end! Those damn goblins attacked him, he shouldn't let them run away like that! He picks up one of the swords from a fallen goblin, and throws it with all of his might at the back of one of the fleeing goblins, holding true to his nickname 'Thrower of Swords'.


[dice]15765[/dice]


Keith let go of the sword too late, and it slammed into the ground about 20 feet away. "Get back here, I'm not finished with you!" He shouted at the fleeing goblins.
 
Last edited by a moderator:
Lilliana


proxy.php



Health 17/17



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Rabblemaster's dagger: 1d4


Inventory
1 coin(Ferox's)


Lilliana pulled her daggers out of the orcs chest and let his body fall to the ground. The combination of her and the bard's attacks proved to be too much for it. Lilliana bent down and pulled the dagger out of the wargs mouth and wiping the blood off on its fur, stood up to see the enraged warrior(who she assumed had a few screws lose) throwing a sword at the fleeing goblins. If the goblins were attacking them then they must be close to their camp. If that was true the fleeing goblins could lead them to it. "Lets follow them" she said and started after the goblins running past the warrior without a backward glance.
 
Last edited by a moderator:
Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 6/15



Initiative: 11


Information
Name: Escad Van Opthorne


Class: Bard


Proficiency: +2


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 15 (increases by 1d8+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Saves: Dexterity and Charisma


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg, piercing


Spells



Spell Save DC: 8 + proficiency bonus + CHA modifier = 12


Spell Attack Modifier: proficiency bonus + CHA modifier = 4


Cantrips: ∞


  • Minor Illusion: For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts one minute
  • Vicious Mockery: Target within sight and hearing within 60ft must pass a wisdom save or suffer 1d4 damage and disadvantage on next attack.


Level 1: 0/3


  • Charm Person: Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action.
  • Faerie Fire: Range 60ft. Each object in a 20ft cube glows with a green light. Any creature in the area glows unless it passes a DEX save. Glowing creatures have attacks made against them with advantage.
  • Healing Word: Bonus action recovers 1d4+CHA mod hit points to target in sight within 30ft.
  • Sleep: Range 90ft. 5d8 hit points worth of creatures in a 20ft radius instantly fall asleep in ascending order of hit points. Subtract hit points of creature from total before moving to next target.
  • Thunderwave: All creatures within a 15ft cube centered on the caster take 2d8 points of damage and are pushed back 10ft. Constitution save for half damage and no knockback. All unsecured objects are automatically pushed back 10ft and the spell emits a thunderous boom audible out to 300ft.


Abilities



Bardic Inspiration: 2/2


  • Use an action to grant an inspiration die that can be used to improve an ability check, attack roll, or saving throw. (d6)


Jack of All Trades


  • Add half proficiency bonus (rounded down) to all ability checks that do not use proficiency bonus. (+1)


Song of Rest


  • Heal additional hit points to all allies that hear your song during a short rest. (d6)


As the rogue unceremoniously extracted her daggers from the fallen, Escad dropped to his knees. In one day, he had seen more action than he had his entire life. At the rogue's suggestion to follow the fleeing goblins to their hideout, he groaned in protest, but struggled to his feet to stumble after them. He had been badly wounded in the fight and was in no condition to fight the entire horde if they happened upon the hideout - especially with no more energy to cast spells. "D-don't go too far!" he stammered, only making it about to where the fighter was before falling prone.
 
(... I'm just gonna let the updates keep happening, as you need to come to multiple decisions before I post again. ;D)
 
Keith


darksouls_sketch_DaveRapoza.jpeg



Health: 8/21



no slide
Information
Name: Keith Arganda


Class: Fighter


Stats
Strength: 16 (+3)


Dexterity: 12 (+1)


Constitution: 16 (+3)


Intelligence: 10 (+0)


Wisdom: 8 (-1)


Charisma: 4 (-3)


Proficiencies
Hit Points: 15 (increases by 1d10+constitution modifier per level)


AC: 16 (half-plate armor)


Animal Handling: -1


Arcana: 0


Athletics: +3 (-2 when swimming)


Bluff: -3


Bravery: -1 (+2 when dealing with dragons)


Diplomacy: -3


Intimidate: 0


Nature: +1


Perception: -1 (+2 when examining an enemy to see weaknesses/strengths)


Religion: -1


Stealth: 0 (plate armor)


Sleight of Hand: +1


Inventory
Half Plate Armor: 16 AC


Sword: 1d6 dmg


Two Minor Health Potions





Keith watched Escad fall flat on his face nearby, and lifted the prone bard off the ground, slinging the bard over a shoulder. Then he turned back towards the fallen orc, and began to rummage through its belongings. Never know what you might find.
 
Last edited by a moderator:
Lilliana


proxy.php



Health 17/17



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Rabblemaster's dagger: 1d4


Inventory
1 coin(Ferox's)


At the sound of the bard's feeble voice she came up with a new plan that was much better suited to the situation and it allowed her to work alone provided that they didn't get nosy and follow. "You two stay here and regain your strength. I'm going to follow them and see if they can lead me to their camp. If they do, I can infiltrate them and possibly get some information, maybe even steal some medicine or health potions if they have any. I'll find my way back here, so don't leave and don't follow me." she said sternly. Lilliana continued to run after the goblins into the forest until the two were out of sight.
 
@Rand @MysticPisces: As you rummage through its things, you pilfer three gold pieces and a nice-looking saddle for perhaps some mount in the future.


You also feel like you have grown more powerful.


LEVEL UP TO ALL! :D


@Lilliana I shall ask you to perform a Stealth check. You also level up due to your gutsy maneuvering and awesome battle scene.
 
SnakyDragon said:
@Rand @MysticPisces: As you rummage through its things, you pilfer three gold pieces and a nice-looking saddle for perhaps some mount in the future.
You also feel like you have grown more powerful.


LEVEL UP TO ALL! :D


@Lilliana I shall ask you to perform a Stealth check. You also level up due to your gutsy maneuvering and awesome battle scene.
Why was i tagged??
 
Lilliana


proxy.php



Health 17/17



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Rabblemaster's dagger: 1d4


Inventory
1 coin(Ferox's)


Lilliana followed the goblins as silently as possible, hoping she wouldn't have to resort to killing them. They were the best lead she had.


[dice]15890[/dice]
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top