According to the Infernals book, the GSPs anchor the Yozis, so that as long as a single GSP of a specific Yozi remains, that Yozi cannot become a Neverborn.
I use (raw damage)/10, rounded up, as the minimum damage instead of Essence. It increases survivability, makes soak useful and flurries less overwhelming.
I also don't like the metaphysics of Essence giving a minimum damage. I should say that I also don't use the rule of penalties not being...
Nephilpal said that he wrote the Metagalpa as a Titan in as an Easter egg, a joke. He said that canonically the mountain is not a Titan, it just went up because of the Wyld (as narrated in the East direction book), and he would not like to make it so.
Why make the artifact fragile? For comparison, the Monstrances are actually quite difficult to break. What I mean by easy: well, apart from the issue of constructing the artifact in the first place (which I guess would be extremely difficult - though the DLs seem to have no problem making as...
Yes, I understand. It could be justified within the (for this part, rather loosely defined) metaphysics of the game. But I don't like it. It makes Exalts too easy to neutralise.
I would like to make a distinction between the shards in two states: when they have a pre-determined place to go...
A Monstrance cannot be used to capture the shard of an Exalt who dies within (unless the Exalt in question is the Abyssal to whom the Monstance is already tuned).
True. Though it's a lot of hassle to first steal the Monstrance from a Deathlord, figure out who it is for and then locate and kill the corresponding Abyssal. (Incidentally, the characters in my group are now trying to do just that.)
I doubt the Yozi or anybody else could design such a box. Or, more properly, I think it would be cheap and inappropriate to introduce an artifact that could capture an exaltation which is leaving its host body and on the way to its programmed destination, be that Lytek's cabinet, Monstrance or...
They mobbed Lytek and set up the Jade Prison in his cabinet where the shards return. Somehow I think this will not be so easy for Infernals to pull off...
That, and the betrayal of Balor. Which is why it would make sense for the raksha to ally with someone who could take out the Defense Grid (aka Sword of Justice).
I would imagine that (apart from Solars, and Alchemicals, if they are around), the only ones who would pose a major threat would be the Deathlords and the Fair Folk. Both have massive resources as well as bases of operation out of the immediate touch of the Empress or Infernals.
Deathlords...
Thanks. I should have checked the errata page first. (I may just decide to leave the motes uncommitted anyway, otherwise raksha in Creation are even more pushovers.)
Kajiri, I am not fond of the shaping combat system either. The concept is good, but the implementation is both too abstract and...
I finished reading Graceful Wicked Masques. I like the book, though it's less polished than other 2E hardbacks. It has interesting concepts, but the implementation is often wanting. (Questing, for example, seems like it should be fun, but the level of abstraction reduces it to a couple of dice...
Yes, this was pointed out to me on the WW forum: the Veil of Fathomless Wickedness in Dreams of the First Age: Lands of Creation, page 130.
It totally hides your nature as a creature of darkness, but you also drop to Essence 1 and cannot use any Essence-fueled powers. It's level 2.
Actually, I would find a ring more convenient. It's more discreet, easier to carry around and can be used with any armor or weapons.
I am inclined towards artifact 5 for something that would totally hide your creature of darkness nature, artifact 4 for something that would work like Abyssal...
What level would you estimate for an artifact which makes the user (an Abyssal or a Ghost) not count as a creature of darkness for the purposes of effects which have special powers against creatures of darkness (a la Abyssal Aegis)? How about a more limited model which just protects against...
One could also make the surprise only work if combat had not yet begun. This would be in keeping with the spirit of the charm. So, used after combat begins, the charm would just give Piercing, +Essence to the attack roll and allow you to move.