I'll admit that I haven't read the setting materials about Gem and I'm too lazy to go scan through my books, but my reaction to your comment is simply: This is Exalted. Â We're talking about the game where there are dinosaurs that piss narcotics. Â Unless the materials specifically state...
Well, that takes away about half of the tedium, since this would give me the baseline statistics for each Charm with a little find/replace magic to convert it. Â The other half of the problem is the Charm descriptions, which you don't have for any of the cannon Charms. Â It's understandable...
Hey all.
I was extremely bored at work on Friday, so I decided to indulge myself on a project that I've been cooking up: Â Creating an Exalted Charm Viewer for my Pocket PC phone (while filing my time under "learning how to write mobile apps" :P ). Â It's not the prettiest thing I've ever...
Interesting idea. Â I may follow up on that.
But yeah, upon further reflection I think I was overreacting to what amounts to squicking a couple of Extras. Â I'll save the "quit rock" card for something more profound.
So last weekend something else happened that I'm not sure how I'm going to deal with yet. Â We land at this cloaked floating island with our flying pirate ship ( 8) ) Â and I end up horribly botching my Heart Compelling roll (5 1's on 10 dice...) on two of their elite guards. Â My brother rules...
And Leaping Dodge is an interesting alternative to a counter attack. Â If someone flurries at you, they're going to get one attack off and then you're out of there.
I'm perfectly fine with adding new styles that do these other crazy things. Â But the moddable nature of the <exalt> Hero Styles is something that I'd really watch in my games so that they do not move outside their normal thematic bounds. Â Like I've said before, by all appearances the reason...
You're right, and that Charm write-up that you just gave as an example is definitely something that I'd consider within the realm of SHS. Â
And again, the "Flash Step" type action would possibly fall under there... But I'd probably be happier to see it as an Athletics Charm. (Mechanics-wise...
I don't have a problem with agg punches in SHS. Â I guess I wasn't thinking of the mechanics of the Charms. Â Just throw in some righteous sun-theme and boom, agg punches.
I'm still having a hard time wrapping my head around adding something like teleportation to SHS. Â That should really be...
I think if I was your ST, I'd say it. Â YCMV, but in my mind all MA styles each have a certain "theme" that they all follow. Â Solar Hero's seems to be "Being an Unbelievably Badass Brawler," which encompasses a lot of things, but venom punches or teleportation are just not a part of that...
I am in complete disagreement with that. Â There will always be a use for pounding things with your fists. Â I'd love to have a Charm that lets you punch a city wall and watch the whole place fall down! Â Or one that'll let you roundhouse kick a whole army!
On a more serious note, I think this...
I think Haku's on the right track. Â There's nothing that I've seen that states that the Obvious keyword necessarily means "flashy". Â It simply means that the user is doing something that a normal human couldn't possibly do and thus witnesses must assume that it's a magical effect.
Now, the...
Yeah, I played an evil D&D 3.5 campaign a while back where my character's goal was to become an ultra powerful lich and take over the world. Â We even had our own dungeon at one point.
It was fun, but it's not something I'd want to play all the time.
No, I think my gripe is mostly in line...
...and the only possible result is a giant can of Awesome.
My brother's campaign started last weekend and it looks like it's going to be a good time.
The only concern I have is that the ninja has Compassion 1 and Conviction 4, while my character (the rock star) has Compassion 4 and...
Honestly, I think Dawns are much more useless rules-wise than Eclipse. Â They'll probably buy Charms in two of their Caste Abilities (War and something else) and have to rely on their Favored to do anything besides fight. Â
Eclipse Castes also probably have the best Anima powers out of all...