Grrrrrrrreetings.
Yes, roll the R. Â No, theres no reason.
I would like the input of those that dwell here:
I wanted to throw a custom charm on my Dodgemaster McDodgefag Solar Exalt, who has taken all the canon dodge charms. Â However, since he's not so strong on parrying, I'd like him to be even MORE... uh... dodgy.
Dodge.
So in trying to dodge think of more dodge possibilities he could dodge, one of the first dodge mechanics to dodge to mind was a dodgoubler Doubler. Â Seeing as how we've seendodge success doublers elsedodge in the Solar charmsets. Â Dodge. Â It seemed pretty basic and intuidodge, but then again, there arent that many examples around for me to dodge sure.
So I formulated this dodgerpiece.
Flexing Darkness Evasion
  Cost: 2 motes
  Duration: Instant
  Type: Supplemental
  Minimum Dodge: 5
  Minimum Essence: 2
  Prerequisite Charms: Seven Shadow Evasion
  By suffusing his Anima with a surge of essence, the Exalt's movements are lent extreme pronunciation.  With the essence pushing his ability to the limits of reality, every leap and sidestep takes a clearly supernatural speed, even appearing as a blurred sequence of poses without movement.
  This charm may be invoked after an attack against the character is rolled.  For the next dodge roll, all total successes are doubled.
But theres the things I'm unsure of: Â
One) would there be some other speedbump in the way, as this is a very powerful charm? Â
Two) would it be less direct, ala Hungry Tiger, which doubles extra successes? Â Or would there be some extra limitation imposed?
Three) since this doubles more dice, that raises the value of the charm mote-wise, however since its defense, it demotes the cost as well - is this cost appropriate? Â 2 motes is cheap, but would it be worthwhile at 3 motes? Â You gotta compare it to the potential gain from charms like Reed in the Wind after all...
Four) Essence 2? Â Melee accomplishes it at Essence 1... Yet cost vs potential seems damn fuzzy to me.
My goal is always to get my charms as close to canon scaling as possible, so your expert wreckingball opinions are what I seek here.
Further: Â How would other abilities react to a success doubler? Â Honestly I'd like to see more of them around. Â I wonder, for instance, how would Thrown, Presence, Resistance, etc pull these off? Â Mechanically, how would they be different?
Thank you come again,
MOK
Dodge.
(edit) Â You'll not foil me, forum! Â I will have my indentations! Â I will kill him!!
Yes, roll the R. Â No, theres no reason.
I would like the input of those that dwell here:
I wanted to throw a custom charm on my Dodgemaster McDodgefag Solar Exalt, who has taken all the canon dodge charms. Â However, since he's not so strong on parrying, I'd like him to be even MORE... uh... dodgy.
Dodge.
So in trying to dodge think of more dodge possibilities he could dodge, one of the first dodge mechanics to dodge to mind was a dodgoubler Doubler. Â Seeing as how we've seendodge success doublers elsedodge in the Solar charmsets. Â Dodge. Â It seemed pretty basic and intuidodge, but then again, there arent that many examples around for me to dodge sure.
So I formulated this dodgerpiece.
Flexing Darkness Evasion
  Cost: 2 motes
  Duration: Instant
  Type: Supplemental
  Minimum Dodge: 5
  Minimum Essence: 2
  Prerequisite Charms: Seven Shadow Evasion
  By suffusing his Anima with a surge of essence, the Exalt's movements are lent extreme pronunciation.  With the essence pushing his ability to the limits of reality, every leap and sidestep takes a clearly supernatural speed, even appearing as a blurred sequence of poses without movement.
  This charm may be invoked after an attack against the character is rolled.  For the next dodge roll, all total successes are doubled.
But theres the things I'm unsure of: Â
One) would there be some other speedbump in the way, as this is a very powerful charm? Â
Two) would it be less direct, ala Hungry Tiger, which doubles extra successes? Â Or would there be some extra limitation imposed?
Three) since this doubles more dice, that raises the value of the charm mote-wise, however since its defense, it demotes the cost as well - is this cost appropriate? Â 2 motes is cheap, but would it be worthwhile at 3 motes? Â You gotta compare it to the potential gain from charms like Reed in the Wind after all...
Four) Essence 2? Â Melee accomplishes it at Essence 1... Yet cost vs potential seems damn fuzzy to me.
My goal is always to get my charms as close to canon scaling as possible, so your expert wreckingball opinions are what I seek here.
Further: Â How would other abilities react to a success doubler? Â Honestly I'd like to see more of them around. Â I wonder, for instance, how would Thrown, Presence, Resistance, etc pull these off? Â Mechanically, how would they be different?
Thank you come again,
MOK
Dodge.
(edit) Â You'll not foil me, forum! Â I will have my indentations! Â I will kill him!!