Amazing people of RPN, give me your help. I think I just found the mechanical solution for the missing class in my VRMMORPG, and I need a nature related DPS class, that being none of the following:
Classes:
Order Buffer
Chaos Buffer
Nature Buffer
War Buffer
Order Caster
Chaos Caster
Nature Buffer
War Buffer
DPS: classes focused on dealing the bulk of damage to the enemy
Commander- a leader of military forces, who summons troops to the battlefield and can boost both troops and allies
Witch- a member of the cult who experiments on the power of one´s essence, who can curse opponents for over time damage and debuffs
[missing class]
Assassin- a trained killer with a mastery of stealth and poison usage to aim for an assured kill
Samurai- an honorable fighter who uses a series of kamikaze moves, sacrificing their own health for extra damage
Rogue- a street ruffian, expert at stealing, knocking and just making a mess with their street smarts that allow them to bypass regular defenses.
Starcaller- a workshipper of the stars who can call upon their power and uses a series of long-range and distance-increasing moves
Swashbuckler- a fine a pirate gentleman or a nobleman turned pirate, both can make it to the ranks of this expert fencer who uses quick consecutive strikes rather than individually powerful ones.
Tank: a class which focused on absorbing enemy damage
Paladin- a wielder of the lightwell´s blessing who also excels at an old-fashioned combat, this class absorbs the damage their allies would receive and uses self-healing spells to support their own survival
Marked- a cursed soldier or someone the curse has passed onto, their can increase their own health and use their untouchable course as a weapon against foes who would dare strike them, damaging them.
Tamer- one who has the talent to tame wild beasts and monsters of various kinds, forming bonds that allow them to support each other, with the beast being the frontlines, while the tamer commands it
Soldier- A simple frontline soldier, whose hardened time in battle allows them to shield themselves in heavy armor with which to defend their allies.
Knight- an expert jouster whose might will attract the enemy attention, while rapidly dodging their moves
Inquisitor- a maddened lord, knight or priest who takes it upon themselves to punish unrighteous foes, using their own damage against them
Paragon- a hero of the past encased in amber to preserve them in time until the new need for them arises. A class focused on their "Amber seal " ability, which renders them temporarily immune to damage.
Savage- a brute whose mighty blows can keep enemies away
Complementer: a class which while not exceeding at any, can take the roles of DPS, Tank or Support to fill the gaps of a team
Bard- a singer and traveler whose melodies can enhance the powers of their allies.
Dragon Master- A descendent of the titan dragons, capable of shapeshifting into a mighty dragon, changing their abilities depending on the kind of dragon they shift to.
Druid- someone who established a deep bond with nature itself, gaining the ability to shapeshift into wildlife, and gaining new abilities in the process.
Illusionist- a master of dreams who can bring them into reality to summon powerful, yet fragile illusions.
Arcanist- a learner of the arcane can use their manipulation of reality to gain a rather versatile range of spells.
Orator- an artisan of the spoken word, who use it to break the will of their enemies, or forbidden languages to break the flow of spells, thus countering them.
Wanderer- a shunned hermit who threw away honor and now focuses on binding the enemies and restraining their options to defeat them with ease
Mimic- a cunning shifter who can copy the abilities of allies and opponents
Finisher: a class who deals with the preparations for and begging of a battle or on it´s ending and aftermath, to further aid in battle efficiency or in loot efficiency.
Crafter- a resourceful craftsman who specializes in creating items from salvaged resources
Warlock- a powerful summoner of minions from foreign worlds
Hunter- a marksman dedicated to hunting their prey and an expert in trap making and planting
Enchanter- a researcher of arcane energies who can manipulate into enhancing items or altering their properties.
Squire- a passionate plebian capable of carrying nearly endless amounts and great actions of self-sacrifice.
Destroyer- someone who has given everything to gain power to excute their own revenge, risking everything in the quest for more destructive spells
Shaman- someone who has gained a great affinity with the elements, channeling long spells for all the power of nature
Scout/Messenger- a fast explorer and carrier of messages, specialized in speed of movement and information gathering.
Support: a class that exists to protect and restore the health and other resources of their allies from the back lines.
Monk- someone who has exiled themselves from the world in a quest for learning and peace, and whose mere presence has healing properties
Necromancer- one who mastered the art of commanding and bringing back the dead, allowing them to even partially bring their allies into a temporary state of undeath, healing them at the expense of debuffs.
Herbalist- an experienced medical man who understands the properties of flora, and can use it to produce efficient bandages, which nonetheless have to be directly applied.
Alchemist- a researcher of the properties of various solutions, crafting potions that can be drank in the time of need by themselves or allies.
Priest- a user of the powers of the lightwell that can quickly heal allies
Drainer- one who can suck out the life of an opponent and use it to restore the health of allies
Spiritualist- a guide of the spirits who can produce powerful, albeit temporary healing.
Guardian- the rider of an ancient construct who can both itself shield and generate shields for it´s allies.
Ever since the dawn of the industrial revolution and, I imagine, even before it, humanity has had this stupid attitude of exploring people, sparing dimes by giving people with less power than you worse conditions. Historically, though, more successful businesses are the ones which offer good working conditions and incentivize progress and working to reach your maximum, rather than punishing you for not meeting the minimums.
I see this way too often applying to GMs too, though, the impulse to explore people. Heck, I probably even do it myself without realizing it sometimes. But what I see is that many GMs take the groups they form as if pieces, who have to fit THEIR schedules and THEIR arbitrary senses. While RPN has a positive attitude of not trying to meddle too much into how GMs run their threads, it´s painfully obvious to see that many just don´t put two seconds of thought on how things will look and feel like from the player perspective and have either no future plans or future plans that read like a half-baked book rather than potential for cooperation.
To any GM that reads this: remember to respect your players. I know you´re probably thinking you already do that, but think of every single privilege you ever take from any player. up to stuff like why you don´t just spoil all your plans from the beginning, and really think about why you are doing each of those things. Odds are that if you take it seriously, you will see a bunch of rules that don´t make sense. A bunch of decisions you made that were based on your mood or gut feeling of that day and don´t hold up to any serious inspection. Remember that your rights as a GM exist so you can run your RPs better and more creatively, not so you can create rules that favor your experience at the expense of that of others.
my apologies for the rant, good look to all GMs out there and all the other roleplayers as well.
Happy Year Everyone! I wish I could make a GIF and send it to everyone working and wishing it like I did with Christmas, but my family happens to be awake so I can´t! Nevertheless, know that in this new year, you are not forgotten, and I wish EVERY SINGLE ONE OF YOU a Happy and Fruitful New Year!
Whenever I see an anti-religion video which attempts to present some form of argument, with due exceptions of course, all I see are pretentious people spewing stuff that I already refuted to pick on people who aren´t actually part of the religion they are criticizing or who clearly have mental disabilities.
Oh, of course, I almost forgot this, if you´re interested in any anime reviews by me, then surely you will be interested in the latest blog entry I have made for the "Pun Tyrant Times", where I detail the process by which I will review them and my own general taste in terms of anime.
I don´t know how or when it happened, but I seem to have regained my lost follower or gained a new one! Yay!
Whoever it is, I want to thank you for it. I would post it on your profile, but since I don´t seem to have gotten a notification over it for some reason, I have to hope you see this (since you´re following me).