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  • alright everyone, sorry for my huge inactivity, but I think today, at last, I´ll be able to really get that VRMMORPG thing wrapped up (for the alpha).


    Christ, this took what two weeks beyond what I wanted?


    Once again, my apologies. I shall return to real activity either today or tomorrow.
    Depending on how well I can come up with abilities tomorrow, I may be able to halt the VRMMORPG to reply to my roleplays. Apologies to all those I've kept waiting I just couldn't bear it to not get at least the basics wrapped up
    I have 4 people who saw my really outdated 1x1 search thread and decided to contact me in the last 24 hours... Should I be thrilled or terrified?


    They did put in a lot of work in their responses, and it´s my usual policy not to reject anyone unless I´m either offended by them or too overwhelmed to really provide a decent experience, plus they seem like great and passionate people already, something I love but...


    I wonder if I can offer them a good experience. I need to think about the subject. I´ll take the time while I finish working on my VRMMORPG to think about what to tell them
    I need a fan of Greek mythology and a fan of FMA (full metal alchemist)
    Archdemon
    Archdemon
    It's been awhile since I've read about the various Greek myths but I am knowledgeable in such matters. Sadly I know nothing about Full Metal Alcemist.
    Idea
    Idea
    alright people. So I need ideas on how to turn the myth of orpheus and the concept of transmutation into RPG abilities.
    LegoLad659
    LegoLad659
    *Lets the other FMA guys handle this since I kinda suck at that XD*
    I want to talk to someone (like, voice) about the VRMMORPG RP I´m designing, it really gets me hyped and inspired... such a pity the few people I would dare ask or know would also enjoy it are just too busy lately...


    is this how my dog feels when I don´t have time to play with her? Poor thing!
    Mena
    Mena
    I think so, how would you feel if you were ignored constantly by friends? Take it from a person that is, its very lonely and not even fun in the slightest.
    Idea
    Idea
    I try talking to you @[17736:@Mena]-san, but you don´t seem to be around in discord or have the time to talk...
    Mena
    Mena
    I always have time, just gotta PM me or something! I'll respond XD
    I am a bit early, but I hope you have a grand birthday! 
    Idea
    Idea
    Thank you! Actually you're in luck, it's been my birthday for the last 12 minutes :)
    cadence
    cadence
    Haha, that's good then. It's only 7:13PM for me, so not quite yet.
    So I got an infraction point over something which, once again, nobody made the effort to point out (as in, regardless of giving me the point, just a warning, or none, they didn´t still don´t show me WHERE the infraction occurred). This is an overall very destructive behavior, RPN , and @[835:@Musician] since you were the one giving the infraction point, you may want to see this.


    If people are not told where the thing is they did wrong is, or worse, what it is, and instead and just pointed out the rule they broke (do note that in most cases, the person was not aware they were breaking the rules, so they won´t be able to recall any instance when they might have broken it), then that will lead to lenience in adjusting one´s behavior or misguided attempts at fixing it, that may make the problem worse due to the previously explained unawareness of how the problem came to be in the first place. And this is the best case scenario, the worst being that the person will just ragequit the site for feeling like they are walking on landmines.


    I, for example, have a feeling I may know what kind of thing got me the infraction point, but given the extent to the rules they showed me, it could be anything from this past week, which was a tense week in which I got in a few fights. I did not know I had crossed the line of site rules, which in spite of going against my every belief for what´s good for humanity is something that I must and will respect for my care for this place and the people in it, and thus will attempt to keep in line as much as possible. But this means that any of those fights could have bean whatever @[835:@Musician] was warning me about. I won´t tag anyone else for fear of starting another fight, but I got into fights defending a friend, I got into a fight where I defended myself against a blatant insult to my person, both to the face and behind my back, I got into a fight with someone who´s mental health I was seriously worried about, and I got into fights which weren´t even actually fights and just consisted of me asking someone "what´s wrong?" and that person telling me to fuck off.


    While I do feel justified in each of the cases, which should be pretty obvious by my description of each of those fights, which no doubt have other perspectives about them that I can hardly conceive, at least one has been perceived as a breach of site rules. But here´s the thing: I can´t do anything about it until I know which one. Because depending on it, the kind of behavior I would have to change to would be considerably different. Heck, one of them is something that would seriously make me consider quitting the site, a thought that never crossed my mind in any serious manner in my time here.


    In short, there´s danger in not mentioning or linking what the infraction was, together with what is already used, which is the quoting of the rules. That applies not just to my own example, about which I am taking the opportunity to ask, but to a general case.


    Ultimately, any rule serves a purpose that is not the rule itself. Since the rules of the site are probably meant for it´s well-being, then improving the way they are enforced would certainly be advisable.
    I find it hilarious how sometimes people will just go "I am bored" and then just be super picky about what they want to do about that boredom. If you don´t have those high-quality things to do, either look for them without complaining or be willing to compromise with something that is not as good as the ideal.
    H3LLJUMPER_177
    H3LLJUMPER_177
    Why compromise for something that isn't interesting to you? Interest is what makes bored go away. We're picky because if we get into something we don't like, then we won't reply afterwards, then imminently we're board again.


    I'm assuming you posted this because of my recent posts. If not then I do apologize for assuming... 
    Idea
    Idea
    I didn´t post this about your recent posts. And I wasn´t saying the problem was being picky in of itself, that you should compromise with something you don´t like. I said that either you shouldn´t be saying it or you should be able to compromise with something that is not ideal. Not ideal doesn´t mean you don´t like it, it just means it´s not "oh the perfect thing" or it´s something you won´t like as much as said ideal.


    Essentially, if you have to say "I am bored", that should be expressing a need to get out of that boredom, and that you need help doing so. There is no point in posting it if you don´t want aid, and I find it plain rude to ask for help and then waste the time of people who are trying to be helpful just for being nitpicky.
    P
    Pandora's Box
    I agree... The only real reason one would post about being bored is if they wanted to talk or socialise in some way.


    Otherwise, it's nonsensical.
    I can´t believe this. I´ve strived to not let this get to me, but it happened: For the first time, I put someone on my ignored list. It feels terrible.


    I don´t like fighting. I am not competitive, I am not judgmental, I am not argumentative. I won´t deny that I am critical and confrontational though. I won´t deny I get into a lot of arguments. But I don´t do it for the sake of fighting, nor for the sake of hurting nor to make myself look better, but because I truly care about helping people progress and improve. Living in illusion be that the other person or myself, is no state for a human being. And if this sounds all grandiose to you, then it´s simple: it´s my philosophy. A belief isn´t just random nonsense one spews, it´s how one chooses to live. And that´s all the more reason to face it and confront it.


    it feels terrible to argue with people. It could be a good experience, it could helpful and feel good, it could strengthen bonds and improve lives rather than doing the opposite, if you people were just willing to listen to each other and to reason.


    But you know what feels worse, unbearably worse? To be insulted and threatened by someone who refuses to listen.
    Fleur
    Fleur
    this is honestly, a text wall I can very much appreciate.
    That moment when someone calls you something and gives you no chance to defend yourself:


    View attachment 231775


    If that person happens to see this, here is my stance on confronting other people:


    *it´s only worth it to confront someone if both of the parties involved stands to gain something superior to the effort put in. Whether they actually get that or not is irrelevant.


    *pre-established examination of both sides should be conducted by the perpetrator of the confrontation, with an attempt to attack their own ideas in the examination process


    *the value of a confrontation, in many cases, is the value you give to truth. In particular, for example, it is not advisable to confront someone if you believe that personal feelings are more important than truth.
    Amazing people of RPN, give me your help. I think I just found the mechanical solution for the missing class in my VRMMORPG, and I need a nature related DPS class, that being none of the following:


    Classes:


    Order Buffer


    Chaos Buffer


    Nature Buffer


    War Buffer


    Order Caster


    Chaos Caster


    Nature Buffer


    War Buffer


    DPS: classes focused on dealing the bulk of damage to the enemy


    Commander- a leader of military forces, who summons troops to the battlefield and can boost both troops and allies


    Witch- a member of the cult who experiments on the power of one´s essence, who can curse opponents for over time damage and debuffs


    [missing class]


    Assassin- a trained killer with a mastery of stealth and poison usage to aim for an assured kill


    Samurai- an honorable fighter who uses a series of kamikaze moves, sacrificing their own health for extra damage


    Rogue- a street ruffian, expert at stealing, knocking and just making a mess with their street smarts that allow them to bypass regular defenses.


    Starcaller- a workshipper of the stars who can call upon their power and uses a series of long-range and distance-increasing moves


    Swashbuckler- a fine a pirate gentleman or a nobleman turned pirate, both can make it to the ranks of this expert fencer who uses quick consecutive strikes rather than individually powerful ones.


    Tank: a class which focused on absorbing enemy damage


    Paladin- a wielder of the lightwell´s blessing who also excels at an old-fashioned combat, this class absorbs the damage their allies would receive and uses self-healing spells to support their own survival


    Marked- a cursed soldier or someone the curse has passed onto, their can increase their own health and use their untouchable course as a weapon against foes who would dare strike them, damaging them.


    Tamer- one who has the talent to tame wild beasts and monsters of various kinds, forming bonds that allow them to support each other, with the beast being the frontlines, while the tamer commands it


    Soldier- A simple frontline soldier, whose hardened time in battle allows them to shield themselves in heavy armor with which to defend their allies.


    Knight- an expert jouster whose might will attract the enemy attention, while rapidly dodging their moves


    Inquisitor- a maddened lord, knight or priest who takes it upon themselves to punish unrighteous foes, using their own damage against them


    Paragon- a hero of the past encased in amber to preserve them in time until the new need for them arises. A class focused on their "Amber seal " ability, which renders them temporarily immune to damage.


    Savage- a brute whose mighty blows can keep enemies away


    Complementer: a class which while not exceeding at any, can take the roles of DPS, Tank or Support to fill the gaps of a team


    Bard- a singer and traveler whose melodies can enhance the powers of their allies.


    Dragon Master- A descendent of the titan dragons, capable of shapeshifting into a mighty dragon, changing their abilities depending on the kind of dragon they shift to.


    Druid- someone who established a deep bond with nature itself, gaining the ability to shapeshift into wildlife, and gaining new abilities in the process.


    Illusionist- a master of dreams who can bring them into reality to summon powerful, yet fragile illusions.


    Arcanist- a learner of the arcane can use their manipulation of reality to gain a rather versatile range of spells.


    Orator- an artisan of the spoken word, who use it to break the will of their enemies, or forbidden languages to break the flow of spells, thus countering them.


    Wanderer- a shunned hermit who threw away honor and now focuses on binding the enemies and restraining their options to defeat them with ease


    Mimic- a cunning shifter who can copy the abilities of allies and opponents


    Finisher: a class who deals with the preparations for and begging of a battle or on it´s ending and aftermath, to further aid in battle efficiency or in loot efficiency.


    Crafter- a resourceful craftsman who specializes in creating items from salvaged resources


    Warlock- a powerful summoner of minions from foreign worlds


    Hunter- a marksman dedicated to hunting their prey and an expert in trap making and planting


    Enchanter- a researcher of arcane energies who can manipulate into enhancing items or altering their properties.


    Squire- a passionate plebian capable of carrying nearly endless amounts and great actions of self-sacrifice.


    Destroyer- someone who has given everything to gain power to excute their own revenge, risking everything in the quest for more destructive spells


    Shaman- someone who has gained a great affinity with the elements, channeling long spells for all the power of nature


    Scout/Messenger- a fast explorer and carrier of messages, specialized in speed of movement and information gathering.


    Support: a class that exists to protect and restore the health and other resources of their allies from the back lines.


    Monk- someone who has exiled themselves from the world in a quest for learning and peace, and whose mere presence has healing properties


    Necromancer- one who mastered the art of commanding and bringing back the dead, allowing them to even partially bring their allies into a temporary state of undeath, healing them at the expense of debuffs.


    Herbalist- an experienced medical man who understands the properties of flora, and can use it to produce efficient bandages, which nonetheless have to be directly applied.


    Alchemist- a researcher of the properties of various solutions, crafting potions that can be drank in the time of need by themselves or allies.


    Priest- a user of the powers of the lightwell that can quickly heal allies


    Drainer- one who can suck out the life of an opponent and use it to restore the health of allies


    Spiritualist- a guide of the spirits who can produce powerful, albeit temporary healing.


    Guardian- the rider of an ancient construct who can both itself shield and generate shields for it´s allies.
    Idea
    Idea
    I meant in terms of lore. Mechanically every class is decided (the type of thing you wanted is there as the drainer class by the way)
    Fable
    Fable
    Ah, I read the first line saying you needed a nature class, so thought that was what you meant by help.
    Idea
    Idea
    I need a nature-related class, yes, but lore wise.
    You're liking all my replies. I'm gonna like all yours back ._.
    Idea
    Idea
    you don´t anymore?
    The Fluffiest Floof
    The Fluffiest Floof
    Well you just said you like basically anything not offensive. 


    Idea-kun likes me because I'm special sounds better than Idea-kun likes me because I'm not offensive.
    Idea
    Idea
    I don´t give you likes because you´re special Ami. I follow you because I like you and that´s because to me, you´re special  ;)  
    Ever since the dawn of the industrial revolution and, I imagine, even before it, humanity has had this stupid attitude of exploring people, sparing dimes by giving people with less power than you worse conditions. Historically, though, more successful businesses are the ones which offer good working conditions and incentivize progress and working to reach your maximum, rather than punishing you for not meeting the minimums.


    I see this way too often applying to GMs too, though, the impulse to explore people. Heck, I probably even do it myself without realizing it sometimes. But what I see is that many GMs take the groups they form as if pieces, who have to fit THEIR schedules and THEIR arbitrary senses. While RPN has a positive attitude of not trying to meddle too much into how GMs run their threads, it´s painfully obvious to see that many just don´t put two seconds of thought on how things will look and feel like from the player perspective and have either no future plans or future plans that read like a half-baked book rather than potential for cooperation.


    To any GM that reads this: remember to respect your players. I know you´re probably thinking you already do that, but think of every single privilege you ever take from any player. up to stuff like why you don´t just spoil all your plans from the beginning, and really think about why you are doing each of those things. Odds are that if you take it seriously, you will see a bunch of rules that don´t make sense. A bunch of decisions you made that were based on your mood or gut feeling of that day and don´t hold up to any serious inspection. Remember that your rights as a GM exist so you can run your RPs better and more creatively, not so you can create rules that favor your experience at the expense of that of others.


    my apologies for the rant, good look to all GMs out there and all the other roleplayers as well.
    Happy  Year Everyone! I wish I could make a GIF and send it to everyone working and wishing it like I did with Christmas, but my family happens to be awake so I can´t! Nevertheless, know that in this new year, you are not forgotten, and I wish EVERY SINGLE ONE OF YOU a Happy and Fruitful New Year!
    my apologies everyone, but I will basically be off all night and possible a good chunk of tomorrow too. New Year and going back home are busy stuff.
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