Whenever I see an anti-religion video which attempts to present some form of argument, with due exceptions of course, all I see are pretentious people spewing stuff that I already refuted to pick on people who aren´t actually part of the religion they are criticizing or who clearly have mental disabilities.
Oh, of course, I almost forgot this, if you´re interested in any anime reviews by me, then surely you will be interested in the latest blog entry I have made for the "Pun Tyrant Times", where I detail the process by which I will review them and my own general taste in terms of anime.
I don´t know how or when it happened, but I seem to have regained my lost follower or gained a new one! Yay!
Whoever it is, I want to thank you for it. I would post it on your profile, but since I don´t seem to have gotten a notification over it for some reason, I have to hope you see this (since you´re following me).
There is a certain paradox I tend to find when I make characters with abilities. Often, the most interesting characters are the ones where I don´t feel like I have to worry about them having any competitive value or where I can make specialize in something weird and unusual. However, unless I make my characters competitive, they can easily be left behind in the story and it´s harder than one might think to get into a proper interaction without being someone who is imposing by nature, in RP.
It´s a recurring theme I see: people make a few interest roleplays, they end up failing and then post something about how they suddenly feel unmotivated to keep trying. A few bad experiences and suddenly they wanna quit roleplaying or quit trying to create new roleplays. Often people specifically mention how others are not replying anymore or suddenly vanish.
It´s a common misunderstanding that "fun" is a constant in order to exist. If you can´t have fun putting in effort, then it´s not the process, but the results that define why you do that thing in the first place, but the results are also better depending on the effort you put in earlier.
I think a lot of roleplays die off because there is this mentality in people that "it takes work, so I won´t do it". Or "I don´t like it as much right away, so it´s not worth it in the long term either". But that´s at odds with how entertainment works. Investment is a fundamental aspect of any great work, not just in the person making it, but also those witnessing it. It´s absurd to claim that something has to start out absolutely fun to ever be fun, or that there can´t be down moments. On top of that, such a mentality creates an constantly fleeting, lazy and unthought way of going about things. People don´t bother understanding that sometimes, sacrifices have to be made of minor things for the greater scheme. And that that fact isn´t a bad thing, but a good one, as those sacrifices are also at the root of variety.
There is a lot more I want to say on this subject, but the rant is big enough as it is, considering I have other stuff I need to do, but I can´t stress this enough, a change in mentality and approach is necessary.