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Fandom Yu-Gi-Oh! Otherworld Capsule Fighters OOC

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MythyDW

Five Thousand Club
Dramatis Personae
MythyDW MythyDW - Kevin Fallion
Gundam Watcher 27 Gundam Watcher 27 - Sakura Mikoto
Venchi1986 Venchi1986 - Martin Brooks
Crow Crow - Hikaru


PREMISE

In this world, Capsule Fighters are a common sight. Seen in many walks of life, from adventurers to heroes to criminals. They are obvious to others thanks to the golden gauntlet that is worn on their dominant hand. These gauntlets are able to do a good few things - they allow the wearer to awaken monster eggs, and in turn can absorb the awoken monster into a capsule. And with those capsules, they can once more release that energy to summon the monster to fight for them. (Legend tells that those who are strong, and well-bonded with their monsters, can merge their selves with the monster, and use their powers as their own. Duel Armor is the name of this power)

Being a capsule fighter is dangerous. To summon a creature, you must put some of your own energy into it - meaning that should they be wounded or even damaged enough to be forced into capsule form, the summoner feels the harm and loses some of their ability to fight. And if one loses all their energy this way - usually through extended fighting and loss - they can die.

Capsule Fighters never take off their gauntlet, and no one is ever sure why they get theirs. They simply find it and it attaches to them on happenstance, marking the one forevermore as a capsule fighter. Not all Capsule Fighters use their power for good - some are heroes, while others simply adventure into the dangerous wilds, and even others become criminals. No matter what, their is often a respect for Capsule Fighters, and often between each other.

Capsules have become a tradeable commodity. Many merchants will accept a capsule for payment, and will often turn around and sell it at a profit soon enough. Even capsule fighters trade among themselves - often after a duel. Duels are ritualized forms of capsule combat. Two fighters dual using an amount of their capsules, with the winner often gaining a boon (unless it was a friendly duel). And many places hold tournaments between capsule fighters for prizes.

Outside of civilization, though, is dangerous. Bandits, monsters, and uncharted ruins and lands offer both danger and adventure. Capsule Fighters are one of the only humans able to fight monsters with a large chance of success, and even then they may lose. But it is also the only way to find more monster eggs - stone-like items that refuse to budge, and summon a new monster when touched with a gauntlet - and thus the only way to increase their power.

WORLD INFORMATION

Once upon a time, Theys was a single world. Everything worked and lived in unity with one another to beat back the darkness that would encroach upon the world. Then, there came the infighting. Tribe fought tribe, new tribes formed, and those tribes were brought into conflict. To combat this endless conflict, the divine beasts formed the Apoqliphort Skybase, and broke the world into pieces. Every tribe was given a piece of land, with humans living on every piece as was their wont. As time went on, more pieces spawned, and though travel was allowed using airships and such transportation, there was relative peace.

In the void, the darkness spawned a new form known as the Steelswarm, and Neospacians formed to fight this threat in the void. Humans prospered, and lived alongside creatures in both peace and battle. And then, one day, a pulse from the Skybase fired which affected every piece. Many non-humans were destroyed, and monster eggs began to form on the pieces. This is theorized to be the time where the first capsule fighters began to appear.

Now, everything is falling apart. Darkness is consuming the hearts of the humans, the steelswarm is returning, and the divine beasts have disappeared. Theys must be reformed.

MECHANICS

Each world piece acts differently than the rest. It may be based upon a field spell, a certain monster tribe/theme, or it may be more generic such as a city. Many places will have more of a focus on tech or magic, while some will have both. Most places are majority humans, though archetype-based pieces will have a higher percentage of civilized monsters of those and similar archetypes.

For most Capsule Fighters, the most capsules they can hold on their person is six. They may gain as many creatures as they can, but to carry beyond six is to invite exhaustion and disaster. By this virtue, the capsule gauntlet has a 'hammerspace' where a fighter can load and unload their capsules to hold the team that works best for them.

Pieces can not be traveled between without specialized flying machines. The Skybase is no exception, however the Skybase is also a mecca for people and peaceful creatures of all kinds, is a large market with a burgeoning tournament scene. The goal on each piece is to gather a Shard of Theys, an item which - when combined with all others - will reform the world into a single, contiguous planet.

Equip Cards and Other Equipment is used by Capsule Fighters to fight alongside their summons, and is considered less powerful than Duel Armor, but also less tiring to use. Spells and Traps will appear at times in appropriate situations, such as places, events, traps, etc.

(In combat, generally the players/characters will post with their combat actions and attempts, and then the effects will be resolved in the GM post.)

CHARACTERS

The Player Characters will be people who born and lived in our world, where the creatures were naught but cards. They will have had some sort of interest in the cards in their life, if not the game itself. In the beginning, they will all wake up together, with a Capsule Gauntlet melded to their arm and a single capsule on their belt. From there, they will embark on quests (probably) to try and get their way home, and save this world.

CHARACTER SHEET
~~~~~~~~~~~~~~~
(Please send me your sheet in PM for approval)

Name:
Age:
Gender:
Appearance:

Starting Capsule: (3-star or below and non-iconic only, please)

Personality:

History:​
 
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Crow Crow

I see what you mean. I guess part of me is a little unsure about one of the unique-named monsters being someone's starting capsule, at the same time I'm quite sure it's fine and I'm just being strange. Probably named cards will be mostly unique (there may be other 'Water Charmers' potentially, but they'd not be Eria), where like Kev's Arcane Archer will be unique as well, like other Arcane Archers will exist but won't be exactly him.

Does that make sense? Any thoughts on that? :)

- Thanks for your help, by the way!
 
there may be other 'Water Charmers' potentially, but they'd not be Eria

I guess other elemental Charmers existing out there with their own familial history and unique design would be neat, maybe even a unique familiar that isn't the GaoGaiGar line, like Seven-coloured Fish.

It stands to reason that there are others out there who can use the art.

Does this open up the possibility of unique monsters within reason?

The prospect could bring out some interesting ideas.
 
Crow Crow

Something like that, yeah! Think we have it at least somewhat figured out now... time to wait for character applications/others to wake up to also talk :D
 
I'm building mine now.

Oh yeah, since art and arguably lore play a part, do the Charmers have their familiars accompanying them, possibly being grouped as one unit when being sealed by capsule? Eria has a Gigobyte by her side.
 
I'm building mine now.

Oh yeah, since art and arguably lore play a part, do the Charmers have their familiars accompanying them, possibly being grouped as one unit when being sealed by capsule? Eria has a Gigobyte by her side.
I would say yes. The capsule summons Eria who has her familiar by her side.
 
What will the currency of the new world be, I know we can trade capsules but still. I think star chips might be a good idea, with them coming in values of 1,3, 5, or 7
 
What will the currency of the new world be, I know we can trade capsules but still. I think star chips might be a good idea, with them coming in values of 1,3, 5, or 7
Well, I have no problems with that. Capsules (filled, of course. No such thing as an empty capsule) are usually way more expensive bartering tools, and colored star chips could easily be used instead of coins.

Blue - 1
Red - 5
Green - 10
Gold - 20

Something like that?
 
Crow Crow I feel bad for Gagagigo, looking through his cards :(

Also, just a general question - how would you guys feel about a capsule being a small statuette of the monster inside, or should they all be generic and guesswork/holds an aura that lets a Capsule Fighter know?
 
I say the former, but keep them in capsule seals that can be unlocked similiar to how facedown cards work.

Also, I'm planning to have Eria just walk around freely most of the time, same with all my other monsters, provided they don't fall under the dreadnought size ranges.
 
I say the former, but keep them in capsule seals that can be unlocked similiar to how facedown cards work.
(Takes a note that Former referrs to statuette)
You mean like, have it so you can let a monster out of the capsule without the gauntlet? Or something else? I'm not fully sure I understand

Also, I'm planning to have Eria just walk around freely most of the time, same with all my other monsters, provided they don't fall under the dreadnought size ranges.
I was actually thinking about that myself. But at the same time, I was thinking I might need to set a limit for reasons. I could say that it's because having too many out takes too much energy. But I was also thinking of allowing one, maybe two walking companions at a time.
 
I was actually thinking about that myself. But at the same time, I was thinking I might need to set a limit for reasons. I could say that it's because having too many out takes too much energy. But I was also thinking of allowing one, maybe two walking companions at a time.

Here's some ideas

Increase the limit over time, start at 2, then cap the max at 5.
 
Here's some ideas

Increase the limit over time, start at 2, then cap the max at 5.
That's possible. Probably makes sense too, since we're supposedly gonna be getting super strong and so are our monsters and collection.

Would need to be discerning of when to allow another to be out. That and when to give another monster egg.
 
That's possible. Probably makes sense too, since we're supposedly gonna be getting super strong and so are our monsters and collection.

Would need to be discerning of when to allow another to be out. That and when to give another monster egg.

So do we generally capture monsters or do we generally get eggs? Or are eggs are 'Pokeballs' that we use to capture monsters?
 
In addition, Scatterbrain Scatterbrain brought to my attention that Monsters can evolve in Capsule Monsters. It seemed to be semi-archetype related, and I would like to keep that. Maybe expand it - and possibly add in temporary fusions that don't have cards and/or actual fusion that makes appropriate card monsters.

So do we generally capture monsters or do we generally get eggs? Or are eggs are 'Pokeballs' that we use to capture monsters?
Well... So in the actual anime part (from what I saw) touching a monster egg spawns a monster. Now in the anime, that monster started loyal to you - but I'm wondering about there being some sort of test to actually gain the monster, the sort of test depending on monster.

Then once you have a monster, or want to return one, it is absorbed as energy into the gauntlet which then makes it into a capsule. And to summon a monster, you load the capsule into the gauntlet, and out comes the energy which forms into the monster.

Does that make some sense?
 
In addition, @Scatterbrain brought to my attention that Monsters can evolve in Capsule Monsters. It seemed to be semi-archetype related, and I would like to keep that. Maybe expand it - and possibly add in temporary fusions that don't have cards and/or actual fusion that makes appropriate card monsters.

Fusions could be activated by special 'keys' - the more you have, the more you can have 'em.

The Polymerization Key, the Synchro Key, the Link Key, the Xyz Key, the Ritual Key, so on.
 
I think there's two ways of thought here: a Monster is a monster no matter what their frame (XYZ, Syncro, Fusion, etc etc) is - or the key thing. Personally I see the non-key option being the most simple to pull off.

As for Duel Armor, I think we may come across that potentially earlier. Make us more like chosen ones and allow us to fight alongside a monster. Though that's not set in stone.
 
How will we handle magic/ trapcards?

Also with Mythy's seal of approval:
Name: Martin Brooks
Age: 15
Gender: Male
Appearance

Starting Capsule: One-eyed Shield Dragon
(I see it as the dragon being able to fly, though not very high or fast due to the armor and using his tail for surprise attacks in case pecking or ramming doesn't work)


Personality: While he doesn't always think things through before acting Martin is willing to help people in trouble. He has been tricked into being on the wrong side of arguments but as long someone didn't go too far is willing to give them a second change. If he develops a grudge however it will take a lot before he is willing to forgive and forget.

History: Martin got into the card game thanks to his older brother and retained his interest after his brother outgrew it. He even played in some small tournaments but he never made it very far. Besides that he got below average but not terrible grades, and never was the most popular kid thanks to misreading a situation and helping out a bully.
 
dUzzYB6.png


Name:
Hikaru

Age:
15

Gender:
Male

Appearance:
Hikaru is of Asian descent and but a mere 1.68 metres tall. He is constantly depicted as bespectacled.

Starting Capsule:
tumblr_mfwsquUvSh1rie4kjo1_640.jpg

Eria the Water Charmer
(& Gigobyte, who is considered part of Eria as a unit due to its status as a familiar.)

Personality:
Hikaru is a kind, gentle soul who is often nervous around others, especially women. he secretly likes cute things, be it girls, toys or a mix of both. He puts on a tough persona for duels, taking them seriously. Outside of that, he is very introverted and has communication difficulties.

History:
Hikaru is a Duel Monsters player, through and through. The meta shifts like tectonic plates, but Hikaru plays his favourites. And by favourites I mean girls he finds cute, maining a full-fledged Charmer deck to the point of competing pretty well as well as running Traptrix, the Ghost Girl series, and only recently using the Sky Striker archetype. If Cardfight Vanguard was real in this world, even an idiot would realise that he'd run Bermuda Triangle, unless they didn't know what Vanguard was. And why would you?

He started getting into it when he opened his first pack containing the card he would consider his signature - Eria the Water Charmer. Finding her cute, he decided to collect the entire archetype. One thing lead to another and he was starting to form decks - decks that would pop in and out of the meta, decks that never really hit there, but all in all, he was a full-fledged player.

One day, he was transported to the world of Duel Monsters...​
 
So Extra Deck monsters can be captured on their own or evolved from?
Well, I will attempt to keep evolved monsters out of the hands of the players except by evolution. Like, Dark Magician can become Dark Magician Knight or Magician of Black Chaos, etc etc depending on things. For example, if you get a Knight's Title then it's like an evolution stone for him. Something like that.

Beyond that, I think fusion and such might be fair game for spawning from an egg.
How will we handle magic/ trapcards?
We probably won't often use them ourselves. They will mostly be places, events, items, or things not found at all. For example, Hinotama may be a natural event, perhaps.

Do keep in mind I'm always willing to listen to suggestions!
 
We probably won't often use them ourselves. They will mostly be places, events, items, or things not found at all. For example, Hinotama may be a natural event, perhaps.

Do keep in mind I'm always willing to listen to suggestions!

Perhaps certain Spells & Traps could outright be skills and abilities used by our Monsters?
 

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