Birdsie
The God-Emperor of Mankind
(Since a third party won't change anything at this point, I'll just go ahead with the post.)
"Okay, let's go to Shecusa." Your voice falls on deaf ears. You turn around.
Shinrei is so deep into the contents of the book that he appears to have lost track of your words. "Boy!" you yell, much more loudly. Shinrei's eyes dart into your direction, his lips parted from the amazement of the book. He understands what you said now, and he gets up, closing the book. Shinrei follows you as the two of you proceed to the Thunderhawk.
~
The two of you make your landing in the busy marketplace of a desert city. This town seems to be a more sophisticated, as upon landing you've noticed an actual aqueduct system that seems to provide the citizens with fresh water. In addition, you're pretty sure you saw some quasi-machinery crafted out of alien plants native to this planet, probably some kind of pseudo-wood.
As the landing pad on the back of the ship deploys with the hiss of steam, an unfortunate passerby finds his head to be crushed by the immense kinetic force applied to the side of his cranium, having his skull tragically split into two blunt parts at your very doorstep. Disgusted, you gently kick the corpse away with the tip of your foot, then pass by, Shinrei following. You decide to give these peasants a little bit of a lesson. You leave the landing pad open, but set the ship's protection AI to kill anyone trying to get in that isn't you or Shinrei. This will teach the mortals not to play with the works of God. Speaking of which, a few of them kneel and beg for mercy.
You walk past them, your staff rhytmically stomping on the hardened sandstone of the street as the two of you pass by, the villagers parting ways to make place for you.
You enter the nearby tavern and discover that a man wielding a "weapon truly divine," as the barman described, "one that had the magnificence of the sun!" he said. The man cloaked in heavy armor apparently walked north two days ago. That's a very potent lead. You leave and give the peasant a bit of cocaine, a substance you know isn't even in the slightest known to the planet. Your guess is that once he snorts it, or maybe even tries to eat it, he'll go tripping and telling people how this is the stuff of the Gods. And thus, you created a holy sacrament of a new religion on this primitve world. All in a day's work.
The two of you leave. Shinrei looks at you. "Hey, could you be a little less poisonous to society sometimes?"
The ship rises from the marketplace, its plasma engines roaring like a screaming banshee before you blast off like thunder in the northern direction. Guess this is why they call it the Thunderhawk, albeit you haven't noticed the little detail of the sound until now.
~
The two of you head north. You notice Shinrei practicing telekinesis in the back of the ship, this time to much greater success.
Captain Gabriel
Rin Nyx
Archdemon
"Okay, let's go to Shecusa." Your voice falls on deaf ears. You turn around.
Shinrei is so deep into the contents of the book that he appears to have lost track of your words. "Boy!" you yell, much more loudly. Shinrei's eyes dart into your direction, his lips parted from the amazement of the book. He understands what you said now, and he gets up, closing the book. Shinrei follows you as the two of you proceed to the Thunderhawk.
~
The two of you make your landing in the busy marketplace of a desert city. This town seems to be a more sophisticated, as upon landing you've noticed an actual aqueduct system that seems to provide the citizens with fresh water. In addition, you're pretty sure you saw some quasi-machinery crafted out of alien plants native to this planet, probably some kind of pseudo-wood.
As the landing pad on the back of the ship deploys with the hiss of steam, an unfortunate passerby finds his head to be crushed by the immense kinetic force applied to the side of his cranium, having his skull tragically split into two blunt parts at your very doorstep. Disgusted, you gently kick the corpse away with the tip of your foot, then pass by, Shinrei following. You decide to give these peasants a little bit of a lesson. You leave the landing pad open, but set the ship's protection AI to kill anyone trying to get in that isn't you or Shinrei. This will teach the mortals not to play with the works of God. Speaking of which, a few of them kneel and beg for mercy.
You walk past them, your staff rhytmically stomping on the hardened sandstone of the street as the two of you pass by, the villagers parting ways to make place for you.
You enter the nearby tavern and discover that a man wielding a "weapon truly divine," as the barman described, "one that had the magnificence of the sun!" he said. The man cloaked in heavy armor apparently walked north two days ago. That's a very potent lead. You leave and give the peasant a bit of cocaine, a substance you know isn't even in the slightest known to the planet. Your guess is that once he snorts it, or maybe even tries to eat it, he'll go tripping and telling people how this is the stuff of the Gods. And thus, you created a holy sacrament of a new religion on this primitve world. All in a day's work.
The two of you leave. Shinrei looks at you. "Hey, could you be a little less poisonous to society sometimes?"
- "Why?"
- "Are you questioning my decisions, Shinrei?"
- "Sure."
The ship rises from the marketplace, its plasma engines roaring like a screaming banshee before you blast off like thunder in the northern direction. Guess this is why they call it the Thunderhawk, albeit you haven't noticed the little detail of the sound until now.
~
The two of you head north. You notice Shinrei practicing telekinesis in the back of the ship, this time to much greater success.
- "Just don't destroy the engines, big guy."
- "Hey, retard. Stop doing that. You'll blow up the ship."
- "Good work. Keep it going."
Ship Status:
Fuel: 42%
Missiles: 4
Assault Cannon: 600
Speed: 420km/h
Damage: N/A
Wounds: N/A
Relationships:
Shinrei: 30
The God-Emperor: 15
Sanguinius: 10
The Dark Gods of Chaos: 20
- Tzeentch: 2.5
- Slaanesh: 2.5
- Khorne: 2.5
- Nurgle: 2.5
- Satan: 10
The Ruinous Powers: 20
Statistics:
Weapon Skill: 46
Ballistic Skill: 53
Strength: 60
Toughness: 60
Agility: 45
Intelligence: 30
Perception: 30
Willpower: 45
Fellowship: 35
Influence: 5
Fame: 5
Infamy: 10
Corruption: 14
Insanity: 60
Inventory:
D-64 Storm Bolter
A powerful weapon that fires bolts. Bolts are special bullets propelled via a charge on the back that can penetrate armor easily thanks to their diamantine tips. They have a half-second charge that causes them to explode once they are past the enemy's armor. They are incredibly destructive weapons that can tear enemies apart with one barrage. The Storm Bolter is a deadly weapon of massive, increased firepower that can manage to fire 3 bolts per second making it much deadlier.
Rate of fire: 1Bolt/0.3s.
Damage: Huge.
Magazine: 30 Bolts.
Mark VI. Chainsword
A large sword with an engine and a roaring mechanical blade. The chained teeth of this sword have diamantine tips that lets it tear through armor like a knife through butter.
Fuel: 15 Minutes.
Fuel Tank
A fuel tank that may be used in a Flamer, Chainsword, or even in vehicles. WARNING: Contains unstable Promethium.
120 Bolts (Ammo)
Pimp-Staff
A, probably magical, a conduit of spatial forces that lets you unleash deadly pimp energies onto your opponents like arcane blasts. The Pimp-Staff stores 5000 prana points in it and recharges 500 each hour automatically. Shooting a pimp blast costs 100 prana points.
Fanoros Fictionomicon (Currently in Shinrei's Hold)
A puzzling tome of magecraft of unknown origin that contains arcane and esoteric mysteries not meant for the eyes of mortal men or gods.
Mark VII. Aquila Power Armor (Unpainted) (Pimped Out)
A durable example of Imperial engineering. This power armor enhances the wearer's strength and endurance beyond what is normally possible, but can only be worn by trained personnel like space marines. It also contains auto-senses in the helmet and other features, but it requires to be powered with electricity. The battery can be found on the back and is somewhat large, therefore leaving the wearer exposed to sneak attacks.
11kg of Cocaine
Ah, yes! The finest substance in the galaxy. This little collection of white powdered dust helps you get through the day and dull your senses until you can no longer think.
1.5 Liters of Blood (Low-Quality) (w/ Cocaine)
Taken from a dead Imperial servitor, this blood may be used for a variety of purposes; rituals, feeding vampires or perhaps drinking. Still, it is of low quality as servitors don't need blood. It is overflowing with chemicals and is very unpleasant in both taste and consistency. Kept in a small tube. This mixture has been laced with visible traces of cocaine.
Plasma Pistol
A sidearm that shoots heated hydrogen bolts at temperatures above 7 thousand degrees Celsius. These bolts quickly pressurize into plasma and a foe in heavy armor will be badly damaged from just one shot.
Rate of fire: 1PlasBolt/1s.
Damage: Devastating.
Magazine: 15HydrogenShots.
Frag Grenades (2)
An explosive grenade that explodes 5 seconds after the pin is pulled. Deals decent damage against all opponents.
Krak Grenades (2)
Special grenades designed to work against vehicles. One is more than enough to disable a medium-sized tank of moderate armor.
Prana: 1500/1500
Fuel: 42%
Missiles: 4
Assault Cannon: 600
Speed: 420km/h
Damage: N/A
Wounds: N/A
Relationships:
Shinrei: 30
The God-Emperor: 15
Sanguinius: 10
The Dark Gods of Chaos: 20
- Tzeentch: 2.5
- Slaanesh: 2.5
- Khorne: 2.5
- Nurgle: 2.5
- Satan: 10
The Ruinous Powers: 20
Statistics:
Weapon Skill: 46
Ballistic Skill: 53
Strength: 60
Toughness: 60
Agility: 45
Intelligence: 30
Perception: 30
Willpower: 45
Fellowship: 35
Influence: 5
Fame: 5
Infamy: 10
Corruption: 14
Insanity: 60
Inventory:
D-64 Storm Bolter
A powerful weapon that fires bolts. Bolts are special bullets propelled via a charge on the back that can penetrate armor easily thanks to their diamantine tips. They have a half-second charge that causes them to explode once they are past the enemy's armor. They are incredibly destructive weapons that can tear enemies apart with one barrage. The Storm Bolter is a deadly weapon of massive, increased firepower that can manage to fire 3 bolts per second making it much deadlier.
Rate of fire: 1Bolt/0.3s.
Damage: Huge.
Magazine: 30 Bolts.
Mark VI. Chainsword
A large sword with an engine and a roaring mechanical blade. The chained teeth of this sword have diamantine tips that lets it tear through armor like a knife through butter.
Fuel: 15 Minutes.
Fuel Tank
A fuel tank that may be used in a Flamer, Chainsword, or even in vehicles. WARNING: Contains unstable Promethium.
120 Bolts (Ammo)
Pimp-Staff
A, probably magical, a conduit of spatial forces that lets you unleash deadly pimp energies onto your opponents like arcane blasts. The Pimp-Staff stores 5000 prana points in it and recharges 500 each hour automatically. Shooting a pimp blast costs 100 prana points.
Fanoros Fictionomicon (Currently in Shinrei's Hold)
A puzzling tome of magecraft of unknown origin that contains arcane and esoteric mysteries not meant for the eyes of mortal men or gods.
Mark VII. Aquila Power Armor (Unpainted) (Pimped Out)
A durable example of Imperial engineering. This power armor enhances the wearer's strength and endurance beyond what is normally possible, but can only be worn by trained personnel like space marines. It also contains auto-senses in the helmet and other features, but it requires to be powered with electricity. The battery can be found on the back and is somewhat large, therefore leaving the wearer exposed to sneak attacks.
11kg of Cocaine
Ah, yes! The finest substance in the galaxy. This little collection of white powdered dust helps you get through the day and dull your senses until you can no longer think.
1.5 Liters of Blood (Low-Quality) (w/ Cocaine)
Taken from a dead Imperial servitor, this blood may be used for a variety of purposes; rituals, feeding vampires or perhaps drinking. Still, it is of low quality as servitors don't need blood. It is overflowing with chemicals and is very unpleasant in both taste and consistency. Kept in a small tube. This mixture has been laced with visible traces of cocaine.
Plasma Pistol
A sidearm that shoots heated hydrogen bolts at temperatures above 7 thousand degrees Celsius. These bolts quickly pressurize into plasma and a foe in heavy armor will be badly damaged from just one shot.
Rate of fire: 1PlasBolt/1s.
Damage: Devastating.
Magazine: 15HydrogenShots.
Frag Grenades (2)
An explosive grenade that explodes 5 seconds after the pin is pulled. Deals decent damage against all opponents.
Krak Grenades (2)
Special grenades designed to work against vehicles. One is more than enough to disable a medium-sized tank of moderate armor.
Prana: 1500/1500