Captain Gabriel
Three Thousand Club
4-Yes.You hear an alarm go off. You look to your right and notice the chaplain running toward you with a power sword. Having no other choice, you fire a few pot-shots at him to slow him down as you run in the opposite direction.
You make your way through the corridors, firing every now and then to scare away other Imperial troops chasing after you. In the last second, you enter a shuttle. The hissing of steam can be heard as you press the button, lifting the pad you entered through. The Thunderhawk shuttle rises two meters into the air as its landing gear hides back into the chassis. The plasma drives blast off with a screech and the vehicle moves forward.
As you exit through the hangar, several plasma blastguns on the ship's side shoot at you, but your vessel's shields manage to just absorb the damage of the directed-energy while you perform evasive maneuvers. You enter the planet's atmosphere shortly after you are out of the ship's range.
You hold onto the steering wheel with a determined look on your face, although your blood-soaked helmet covers it...
- Land in the middle of the desert.
- Search for an oasis first. (-4% Fuel.)
- Search for living people first. (-8% Fuel.)
- Search for a city first. (-20% Fuel. The planet is not densely populated.)
Blip...!
As your ship moves above the sandy cliffs and hills, your long-range auspex device blips once, then again, and again. Apparently, there is movement 2702 meters south (a bit to your right.) Should you go check it out?
Fuel: 95%
- Yes. (-1% Fuel.)
- No.
Stat-Screen:
Captain Gabriel Alteras Rin Nyx Archdemon Kylesar1 DogfoodWounds: N/A
Relationships:
Sanguinius: 15
Statistics:
Weapon Skill: 45
Ballistic Skill: 46
Strength: 60
Toughness: 60
Agility: 45
Intelligence: 30
Perception: 30
Willpower: 45
Fellowship: 35
Influence: 0
Infamy: 0
Corruption: -5
Insanity: 0
Inventory:
D-64 Storm Bolter
A powerful weapon that fires bolts. Bolts are special bullets propelled via a charge on the back that can penetrate armor easily thanks to their diamantine tips. They have a half-second charge that causes them to explode once they are past the enemy's armor. They are incredibly destructive weapons that can tear enemies apart with one barrage. The Storm Bolter is a deadly weapon of massive, increased firepower that can manage to fire 3 bolts per second making it much deadlier.
Rate of fire: 1Bolt/0.3s.
Damage: Huge.
Magazine: 30 Bolts.
Mark VI. Chainsword
A large sword with an engine and a roaring mechanical blade. The chained teeth of this sword have diamantine tips that lets it tear through armor like a knife through butter.
Fuel: 15 Minutes.
Fuel Tank
A fuel tank that may be used in a Flamer, Chainsword, or even in vehicles. WARNING: Contains unstable Promethium.
120 Bolts (Ammo)
Mark VII. Aquila Power Armor (Unpainted)
A durable example of Imperial engineering. This power armor enhances the wearer's strength and endurance beyond what is normally possible, but can only be worn by trained personnel like space marines. It also contains auto-senses in the helmet and other features, but it requires to be powered with electricity. The battery can be found on the back and is somewhat large, therefore leaving the wearer exposed to sneak attacks.
1.5 Liters of Blood (Low-Quality)
Taken from a dead Imperial servitor, this blood may be used for a variety of purposes; rituals, feeding vampires or perhaps drinking. Still, it is of low quality as servitors don't need blood. It is overflowing with chemicals and is very unpleasant in both taste and consistency. Kept in a small tube.
Plasma Pistol
A sidearm that shoots heated hydrogen bolts at temperatures above 7 thousand degrees Celsius. These bolts quickly pressurize into plasma and a foe in heavy armor will be badly damaged from just one shot.
Rate of fire: 1PlasBolt/1s.
Damage: Devastating.
Magazine: 15HydrogenShots.
Frag Grenades (2)
An explosive grenade that explodes 5 seconds after the pin is pulled. Deals decent damage against all opponents.
Krak Grenades (2)
Special grenades designed to work against vehicles. One is more than enough to disable a medium-sized tank of moderate armor.
Prana: N/A
Psychic Powers:
You are not psionic. At least not yet...