Personality: Stoic and cynical. Has a keen and analytical mind and is a habitual problem solver. Over his time in incarceration, he has developed a fatalistic and nihilist outlook. He sees the dark side to almost every situation and always plans for the worst.
Occupation: Prisoner/ Former officer and pilot for Galactic Uni-Forces
History:
Cayden was born the progeny of two distinguished military officers in the Galactic Coalition of Uni-Forces. Military service was practically bred into him and Cayden enrolled in junior officer training academy at fifteen cycles old, graduating with honors and going on to join the Coalition Officer Academy, were he trained as a pilot until the age of twenty when he officially joined the Uni-Forces as a Junior Flight Ensign. He served with distinction and earned a reputation as a brilliant fighter pilot, serving in over seven combat campaigns before the age of 30. Just a year later he gained the rank of Vice Fleet Commander, the youngest officer to ever do so in the history of the Uni-Forces. His career was on a fast track, when everything seemed to collapse in on him. His wife Adria died in a horrific accident during a routine training maneuver, whilst carrying her unborn child. If that wasn't bad enough, Cayden discovered that Adria had been carrying on an illicit affair with his commanding officer, a Trovian named Senior Colonel Rev Trayvax...and to insult to injury, Trayvax had been the father of Adria's unborn child, not Cayden. In a rage, Cayden savagely murdered Trayvax and in an attempt to get away, killed a second officer, one of the Colonel's junior recruits. For a short time, Cayden fled and became one of the Outer Sector's most wanted fugitives. But before too long, he was captured by the Uni-Forces and imprisoned within lower tier Deca Containment.
For over nine cycles he has languished in a cell and has descended into his own personal hell of self loathing, guilt and misery. After endless legal proceedings throughout the Uni-Forces courts and jury info structure, High Tribunal Command has handed down his final sentence...execution. He has been accused of high military treason, murder and conspiracy. He is now en route to one of the Uni-Forces most feared penal colonies, a planet named Talo-Erebus.
Age 52 sc Height 185.7 kg / 465 lbs Weight 230 cm / 7.5 ft
Species Kyunderi Wahlru Species Description The Wahlru are a robust people from the planet of Bhalaja. They superficially resembly humanoid pinnipeds, however have many distinct anatomical differneces. There are three distinct races of Wahlru, each with a plethora of ethnicities. The Untildi are predominantly found in the northern hemispheres, and possess silky white skin. The Obundi are found in the tropical equatorial zones, and are more lithe than the Untildi or Kyunderi, as they have less of a need for insulating fats, and possess deeper brown skin. The Kyunderi inhabit the southern hemisphere of Bhalaja, distinguished by sparse skerries and rocky islands, with the native Wahlru possessing mottled grey skin. The Wahlru, like most vertebratoid organisms on Bhalaja, possess bright pink oxygenated blood and teal deoxygenated or dry blood made so by the abundance of eosin and hemoglobin.
Psychological Profile ◉ Hyperaggressive tendencies
◉ Prone to verbally or physically violent outbursts
◉ Boisterous and cocky attitude
◉ Prone to excessive rambling
◉ Provocative
◉ Emotionally detached or distant
Occupations ─── Previous ───
Operator of Heavy Mining Machinery, Civil Engineer, Aerospace Engineer, Weapon Manufacturing / Engineering, Lieutenant of the Kor-Baghral Active Service Unit, Petty Officer of The Titan's Deck Department
─── Current ───
War Prisoner
Biography Alejandras tel-Merkuntelli was born in the Kor-Baghral region of the southern hemisphere of Bhalaja, and from what can be discerned from various testimonies, lived a relatively uneventful childhood, right up until his maturity, in which as per the Cybernetic Enhancement Mandate put upon Bhalaja, elected to have his limbs amputated and augmented with mechanical replacement limbs, which would have allowed a greater degree of manual labor, which considering the density of valuable metals on the surface of Bhalaja, was a lifeline of it's intergalactic economy. Alejandras began work under a Megacorporation owned by Uni-Forces, and later became a civil and aerospace engineer. However, with the rapid industrialization of Bhalaja, came with it a plethora of negatives.
The state of Wahlru workers was all but destitute, with readily available labor driving the price of labor far down, with food often costing an entire paycheck, and shelter being that of improvised shantytowns along coastal shores. Most Wahlru workers began to form and join expansive labor unions, which quickly grew their power and influence over wahlru labor, however, corruption spread as quick as the unions, and closer tires with the Megacorporations grew, ultimately reducing the unions to nothing.
As Alejandras' career in engineering grew, he eventually became a manufacturer of heavy and light weaponry, which coincidentally, allowed him to smuggle weaponry to fellow wahlru workers, as conditions for the laborers on Bhalaja became worse as the exploitation of the planet's natural resources grew in demand. Rebellious elements on Bhalaja has been present from the start, but was more and more wahlru were promoted and granted access to greater resources over the cycles, the eventual strength of the wahlru became stronger.
Mass scale terrorist activities on Bhalaja occurred when Alejandras was around twenty-nine solar cycles in age. Many atrocities were committed by the wahlru terrorists, including but not limited to civilian bombings, cruel and inhumane punishment, torture, and genocidal killings of Darr-Sapien civilian and military personnel. Alejandras, who became the lieutenant of the Kor-Baghral Active Service Unit personally executed many political and military targets in a bid to establish an intergalactic prescence, which ultimately succeeded. Proper military presence on Bhalaja put an end to the short-lived rebellion, and many prisoners of war were taken prisoner. Alejandras himself escaped for five solar cycles aboard a pirate vessel, acting as the Petty Officer of the Deck Department, maintaining the ship's hull and systems, however the vessel was ultimately captured via a mole within the crew.
Alejandras was taken as a political prisoner and not executed, as per an arrangement with independent wahlru factions on Bhalaja, and sent to a moderately secure penal colony on the asteroid RXB-09-567, where he remained for fifteen solar cycles, until a prison riot led by himself caused the intentional deaths of twenty security personnel, and the unintentional destruction of several civilian grade stellar vessels. The agreement with the wahlru factions was terminated, and Alejandras was tried of high treason, and has been sentenced to death by firing squad on the Talo-Erebus maximum security prison.
Name:Lorette Lècuyer Age:46 Solar Cycles Species:Darr-Sapien Height:6'0" Weight:None of your damn buisness. Occupation:Former CEO of Apex Implementations. Arms Dealer and Manufacturer. Private Security Contracter. Prisoner. Jerk. Positive Personality Traits:Honest. Disciplined. Efficient. Tenacious Negative Personality Traits:Arrogant. Self-Serving. Vindictive. Ruthless.
Fiercely ambitious and dangerously cunning, Lorette at first glance seems to be rigid in her bearing and possessing a rather cool demeanor. Not a stretch of the imagination given the nature of her work. The upper echelons of society spares no room for weakness, and the woman has taken great pains to forge a prickly armor to deter would be usurpers. Past outward glances Lorette is in actuality, surprisingly pleasant and enjoys speaking openly with any that would ask for her time. In spite of her unscrupulous morals, Lorette believes fully in the potential of others and takes great pains to nurture that potential to the fullest in all that serve under her. Anyone can refine themselves into something greater if they have the drive to do so, and Lorette would rather that potential be brought to fruition rather than wasted.
Of course, that is to her own benefit more than anyone else's. Good talent free of an exorbitant price tag is incredibly hard to find in the Corporate Sector, and Lorette has refined the sort of perception needed to spot it among the shuffling masses. Potential not in her hands is potential wasted in her own opinion, and she'd rather see it gone altogether than in someone else's grasp. Never in the history of the universe has assigning an inherent value to a person ended well, but that doesn't stop Lorette all the same. All individuals are assets first, and people second. Predictably, the woman has little patience and fewer words for anyone she deems worthless.
Nothing worthwhile has ever been earned through haste, and Lorette embodies this in her seemingly boundless patience. She approaches tasks and decision making carefully, not wanting to worsen things with misguided actions. This in turn makes her frustratingly slow to act in some cases. Though she can act with unsurprising alacrity should her life be on the lie.
That limitless patience, however, hides a deep-rooted vindictiveness within the woman. All slights, no matter how small, are committed to Lorette's memory. Never forgotten and allowed to fester within her heart. She weighs each crime, internally compiling a list of offenses for one and all. The higher the count grows, the harder Lorette works against her foes.
Despite her particularly ruthless methods of dealing with anyone that's crossed her, Lorette is an incredibly honest and dependable individual. Good customer service is the crux of good buisness, and Lorette takes great pains to ensure that everyone with the money to spare gets exactly what they pay for. This is a matter of pride, more than altruism, however. Lorette isn't in the habit of half assing anything lest her competence be brought into question. Such discipline makes her a nightmare for her foes and that honesty can lead to scathing words, but Lorette understands the virtue of teamwork and can be counted upon in even the most dire of situations.
Never one to shirk duty, the woman finds a lack of drive to be a great offense. Sitting around and waiting for Life or Death to do its thing doesn't sit right with her.
Needless to say, her time in prison has put a severe dampener on her mood.
Ambition had always resided within Lorette. Gnawing at her insides, and driving the woman forward ceaselessly. The entirety of her life was not dictated by the hopes that filled little girls the world over. But an all consuming desire to achieve.
Needless to say, she was a nightmare in the schoolyard.
Childlike bossiness gave way to adult assertiveness. Petulance and selfishness, instead being refined into the Confidence one would need to see all their dreams reach fruition. Lorette had the whole world in front of her, and still more beyond the stars. A woman with that much ambition, that much determination would surely do great things. Forging ahead, and building a future for herself that would make everyone around her eternally envious.
But instead of all that, Lorette decided to be the worst person imaginable.
Dreams cost money. And money isn't easy to get. At least not through legal channels, though to her credit Lorette did try at first. But building a buisness from the ground up wasn't easy. And if one wanted to make a profit in the largest possible scale, dirtying your hands was pretty much a requirement.
It wasn't as if she was the only one doing it anyway. Lorette ran into all sorts of shifty individuals on her way to the top. Predatory Money Lenders. Corporate Executives with at least five different Hitmen on Speed Dial. Trophy Wives that had grown tired of their grossly aging Husbands and wanted to trade them in for a newer model. The usual. Everybody wanted to kill someone, and everybody was expecting to get killed. And so while the market was saturated with individuals that would put a bullet into someone for the right price. The market for people that would take a bullet for you was virtually nonexistent.
But where everyone saw a useless endeavor, Lorette saw an opportunity. Rounding up bodies wasn't as hard as one would think. An overabundance of Assassins in the Corporate Sector meant a lot of people that knew how to fire a gun were looking for work. It started off simply enough. Someone had pissed off the wrong CEO, or Mob Boss, or some Lady that was married to the CEO or Mob Boss, and they needed a few guards to feel safer.
Maybe they'd fucked over the wrong customer. The kind with money and more connections than they'd thought. Maybe they'd ratted out a business partner, and expected retaliation. It didn't matter to Lorette. Fear drove people to pay a lot of money just to lessen it a bit, and Lorette was more than happy to prey on that fear.
Naturally, knowing everybody's business came with the territory. Who'd crossed who. Which person was gunning for someone else. Where they lived, where they worked. Where they'd gone into hiding. The only thing that paid more than Fear was information and Lorette's clients knew that.
There was little, if anything that was keeping her from ratting out her clients to their pursuers and she made sure that they well knew it. Protection cost a lot. But the promise to keep her mouth shut cost extra. This sort of behavior didn't exactly make the woman well liked, but who were they going to tell? The Police? Law abiding Citizens didn't hire Private Security Contractors. And it wasn't as if the Police couldn't be bought out either.
Lorette sold protection, that much was true. But she was capable of destroying to great capacity whenever she so pleased. And that became quite often. Politicians levying taxes that she had no intention of paying, other business hoping to close in on a Market that she'd practically overtaken, customers that considered taking their business elsewhere. Anything that would hurt her profits was met with overwhelming aggression. And Lorette wasn't the type of woman to let someone else pull the trigger either. She was more than aware of how many dangers lurked out there, and how many people were willing to put a bullet in her. For free, no less! And so she preferred to be armed at all times.
While she was certainly the morally dubious sort, Lorette didn't lack for courage. Something that was in short supply among the people she did business with. When it came down to it, everyone begged and pleaded for their lives once a gun was pointed at them. No one really wanted to die as they'd lived. Instead, promising to forsake every and anything that got them there in the first place if it meant that they'd be allowed to keep drawing breath. It was all so undignified, and Lorette hated their simpering almost as much as she enjoyed pulling the trigger.
One less coward made the world a better place after all.
In the end, all it took was a handful of rats to topple her and the empire she'd built.
It was true, that Lorette paid well for service rendered. Preferring to reward loyalty rather than force it out her employees with fear, though that wasn't to say she used a light touch when it came time to punish someone. Perhaps it was this small kindness that did her in. Someone on her payroll with as much ambition as her, spotting an opportunity in that weakness to advance their station. Or maybe, they simply felt the kind of pressure from Law Enforcement that money couldn't make go away.
Whatever the reason, one rat became two, and then two became more than she cared to think about. The entire affair started off simply enough. A knock on her door and some questions, maybe someone waiting for her outside of her office. Like scavengers, chasing prey soon to die they kept at her heels. Demanding answers for discrepancies in her finances, her whereabouts on so and so date. Pointless things. Small things. Questions Lorette answered with an infuriating level of patience and dignity. She had plenty to hide of course, but that wasn't anyone's business but her own. And she made every conceivable effort to keep it that way, covering her tracks impeccably to keep the appearance of a clean nose. No one had to know who she'd killed, and why. Or who she selling weapons to and for what reason. That was just another series of pointless questions. The only question worth asking was merely how much she'd be paid in the end.
But for all the effort Lorette made to keep her hands free of anything incriminating, the same level of devotion to the task couldn't be found in everyone that she crossed paths with. Lips loosened quicker than she was able to shut them for good, and suddenly questions became warrants, and those became seizures of her property and assets, and suddenly she was standing in court.
She dressed well for the occasion, not wanting to appear that she wasn't taking the entire ordeal seriously. It was very serious, she was rich and wasn't looking forward to being the opposite of that for any reason. The evidence was about incriminating as it could be for someone that made a living hurting people under the guise of protecting them, but even that paled in comparison to the very small, miniscule fact that she'd committed a few war crimes.
In all honesty, Lorette did not commit any war crimes. She only made it possible for other people to commit war crimes. Apparently she'd been too busy counting her money after every transaction to notify the proper authorities of her client's intentions. And she'd never intended to. Confidentiality was one of the services she offered after all.
And it wasn't like it was her business anyway. Lorette could hardly keep track of what Warlord broke what treaty on some backwater planet at the edge of the sector. And sure there'd been more than a few terrorist attacks, but who was counting? Not her. Did that death cult really need all those guns? Perhaps not, but they were willing to pay and everyone had a right to participate in a free market.
The court wasn't quite so understanding and Lorette, ever perceptive knew when she was cornered and immediately struck a plea bargain. It wasn't the first time she'd sold out a client, or two, or ten for a profit. And provided she survived her stint on Talo-Erbus, it wouldn't be the last because quite frankly it was their fault she was even in this mess to begin with. Nobody was making them be Terrorists, or Warlords or whatever the hell some of these people were. No one had made her pull the trigger more times than she could count, she simply did it because she wanted to. Lorette was ready and willing to admit what a piece of shit she was, but at least she was honest about it.
Lorette was fortunate to spend almost two years in a minimum security prison while the bureaucratic process did what it did best, which was wasting everyone's time. If it could even be called a prison at all. Nion IAX3 was closer to a resort than a prison. Built, paid for and maintained by the wealthy elite, it was were most of them ended up when they'd played a little too fast and loose. Some of the people there were repeat offenders, and Lorette seriously wondered if they allowed themselves to be convicted on purpose just to escape the rigors of life on the outside.
Unfortunately Lorette was one of the few who bore a fate a great deal harsher than her peers were used to. She refused to let trepidation take hold of her however, using the limited time granted to her to prepare for what would be a long wait on Talo-Erebus. It was very apparent to her that there would be no semblance of a normal life waiting for her once she got out. If she even survived. The Penal Colony was notorious for breaking those trapped inside, in both body and spirit. While no slouch when it came to doing others physical harm, the former CEO knew she'd be outclassed in the physical department by many of her new roommates and hoped she was at least charismatic enough to avoid getting her skull caved in the second she walked through the door.
But she'd always been profoundly stubborn, and refused to conceive of a scenario in which she wouldn't be free again. Assets were liquidated in short order and all funds were funneled into secure accounts for safe keeping for her eventual release. Apex died with the fall of its Mistress, and the power vacuum it left behind threw the Corporate Sector into chaos.
With a gaping hole left where a keystone business had once existed, a mass of unemployed killers, and a sudden lack of the protections countless people had befitted from, everything went to shit. Assassinations were in full swing as Lorette's former employees took any job they could and a lot of people wound up missing in the weeks following the woman's incarceration. Politicians, notable criminals. And of course the usual slew of CEOs who'd dug themselves too deep. Everybody had a gun, and everybody was pointing it at someone else while they waited for them to make the first move.
But that was none of her business. She was in prison, after all.
Notable skills
Marksmanship: "I manufacture and sell guns for a living, what kind of dumbass would I look like if I didn't know how to fire one?"
Believing wholeheartedly in never doing things halfway, Lorette has taken a vested interest in knowing the ins and outs of her own products beyond their potential for profit. Somewhat of a perfectionist, the woman maintains her personal arsenal meticulously, preforming maintainence like clockwork, and making extended visits to the firing range to keep herself aim in top form. While not the best shot in the galaxy, Lorette judges herself to be just good enough to hit whoever has earned her ire, and that's good enough for her.
Fencing:"Honestly out of all the ways to make a person bleed, swords have got to be my favorite."
An archaic sport practiced only by those with the means to fund their hobby, fencing and swordsmanship is an art long lost to Darr-Sapiens in favor of literally anything else. A novelty to most, their exist few among the species that consider it a skill worth learning and so it remains a sport popular among the wealthy. Lorette being one such individual, she possesses a notable passion for fencing, finding it more mentally engaging than shooting. Prior to her incarceration she was a swordsman of some repute, though not of the positive kind. Lorette loved dueling more than should have been legally allowable and had a habit of challenging other practitioners to draw first blood. The loser would forfeit their sword, inordinately expensive things given that the art of making accurate replicas was almost as extinct as the art of using them. To date she has yet to lose a duel, and managed to amass a respectable collection for her efforts. It didn't earn her a lot of friends at the Country Club.
Business Acumen:"Nine out of the ten deals that go to shit are because nobody has any fucking social skills. 'Please' and 'Thank you' go a long way."
Running a business comes with an innate understanding not only of finances, but of people too. A friendly facade may be a lie, but it's better than acting like an ass. Lorette has a strong preference for not mincing words, but she strives to do so in a manner compliments, rather than insults her customer's intelligence. Important people have important things to do, and she doesn't want to waste her time. While not the warmest, and to more than a few people, being a frigid sort, the woman maintains a calm and dignified air when speaking to others. Politeness is tantamount to every interaction, and can be granted without the need for constant ass kissing. Charismatic in the way that only someone who convinces others to kill for her can be, Lorette is well versed in the art of making friends. There also comes with her particular breadth of knowledge, a particular kind of decision making, clerical and financial skills that keep things running as smoothly as possible. If there is one thing Lorette hates more than others, it's an inconvenience borne of piss poor scheduling.
Sora hails from a distance and dark planet known as Tenebris. Storm clouds engulf their world casting an almost permanent shadow across the rocky landscape. The Tenebrae live in the rocks of the planet, carving out intricate paths between cities and building homes of the rockfaces. They survive on the underside of their dark planet. The topside of the planet is nearly uninhabitable due to the raging storms beating against the ground. If someone were to land, they would see a barren landscape – life on the planet is almost exclusively found underground.
Tenebrae’s biology is designed to adapt to most any climate. Their almost invisible scales can serve as insolation or armour, it changes depending on the stress a Tenebrae experiences. The reason Sora has flecked eyes is due to her body adapting to a different climate. Despite their expert adaptability, they cannot regenerate body parts that have been removed, but their body can reattach said body part if it is pushed against the body for an extended period of time.
The Tenebrae are known for their manipulation and distrusting nature. They prefer to take than to give and they are not fond of areas crowded with other species. They are a collectivistic culture within their own species and are trained in the art of combat, which includes defensive/offensive tactics, and weapons. However, they know when to ally themselves with other species for their own survival, which has produced excellent diplomats. The Tenebrae have a way with words.
Age
37 Solar Cycles
Height
6’0”
Physical Appearance
Sora has shimmery white skin with noticeable scales in the light. Her obsidian eyes are flecked with white, matching a stary night. Her slender body may seem weak, however, Tenebrae’s are nearly entirely made of muscle. Their skin in smooth, like marble to the touch and their hair is slick. Where most have fingernails, theirs are closer to claws. They have long retractable fangs capable of producing poison, but to use it they must bite (and the Tenebrae view biting as uncivilized).
Skills
Sora is skilled with a gun but is better with hand-to-hand combat. She can create deadly biological weapons and is a skilled doctor.
Occupation
Former Doctor
"Oh the ways in which one can die."
Personality
Intelligent, phlegmatic, and devious are common words associated with Sora. She’d rather skip asinine pleasantries and dive into business. Though not always one of few words, she expects others to remain silent unless they have something of value to add. Always one with slippery tendencies, she is not devoid of emotions. Sora has a knack for detaching herself from situations, which have proved detrimental to the lives of those she was supposed to care for. Sora fully believes in working smarter opposed to harder, if there is a way to do it better, she’ll figure it out. Despite her unapproachable manner, Sora is adept at conversing and can put many at ease (but she would rather not).
Though not known for her kindness, she can be kind, but it all depends on her mood. She wouldn’t defend herself if accused of having no patience. Sora isn’t one to deny true allegations, but that doesn’t mean she won’t utilize every loophole at her disposal. She isn’t easily angered, and she isn’t one to express her frustration. Her anger is exacted slowly and sometimes painfully, depending on how and who wronged her. She isn’t the forgiving or forgetting type. Even if it may seem as though the argument is over and all sides are content with the end results, Sora may not be. It could be months before she strikes.
History
At 20 solar cycles, Sora began her career on Tenebris, learning the ins and outs of the medical business from experts in the field. Her fascination with death began with the loss of her first patient. Initially, the loss pained her, and she closed herself off for months before coming back with a new set of determination. Something switched. Sora left her planet several years later in search of the medical knowledge of differing species. Soon she became obsessed with biological weapons. It wasn’t long after leaving her home planet that she got a job close to a prison and she began treating inmates.
Many of the inmates in her care died, even the ones that seemed to be in perfect health. Their symptoms were sudden and unexpected. The young and healthy died of heart attacks, organ failure, and brain hemorrhaging (it was claimed they had brain tumors). The older patients asphyxiated during the night (the cause was “food in the passageway”), or a terminal illness prior doctors didn’t catch. Years went by before people became suspicious of their deaths. No other hospital lost inmates like they did. Because not all the inmates were her patients, it made tracking the culprit difficult.
Sora was perfecting death. She created biological diseases and began infecting inmates, which caused sudden terminal illnesses, heart failure, and an array of other serious medical conditions. When she caught wind that people were growing suspicious, she started leaving tracks that led toward other doctors. She caused several innocent people to be arrested. When the deaths continued, Sora knew her time at this hospital was up. The authorities were getting too close.
The deaths slowed down, and Sora transferred to another hospital. Wherever she went, death followed. Countless hospitals and thousands of deaths later, the authorities finally caught up with her. She was arrested and interrogated. Without proper evidence, they released her. Soon the lead detective got sick and suddenly died. Afterwards, the investigation seemed to be dying off with no new leads, but Sora was unaware that the one who took over the case had been watching from the beginning. He had been keeping tabs on her long before she left her first hospital.
Sora, under the belief no one was watching, began developing her biological weapons again. She laxed once and they pounced, catching her with her newly developed disease, which she injected into an officer before fleeing from them. The man fell to the ground as the bioweapon consumed him from the inside out. Sora was unable to escape the hospital before the authorities captured her. She was charged with the murder of two officers and hundreds of other people (and many others they suspected but couldn’t prove were hers).
For 5 cycles she’s been trapped in prison. Sora stood accused of murder, bioterrorism, and some planets called for war crimes to be added (but it didn’t stick). She knew her sentence before they delivered the news.
'Buddy'
Species: Cybernetic Darr-Sapien
Age: 48 Solar Cycles
Height: 5' 11"
Physical Appearance:
Personality:
Buddy's probably the friendliest murderer in existence, a far cry from what one would expect from someone with so many kills under his belt. Buddy's nothing less than an absolute oddity. Despite generally having a casual demeanor and displaying great care for those around him, he's still a ruthless hitman who's killed more people than most would get to know in their lifetimes. He shows genuine interest in others, enthusiastically trying to learn more about them and their interests out of curiosity. Of course, this won't save them if he's ever hired to kill them, though even when he's aiming to kill someone his generally happy demeanor doesn't go away. He's all smiles, even while carving his way through a security detail or under fire after a plan gone wrong, he's the type to keep thinking positive. His unsually boundless optimism is a result of fulfillment and self realization. He truly believes that he's fit exactly where he belongs in life, therefore he can approach any situation with a sense of certainty. This certainty manifests in his jovial atitude with others and his lack of hesitation when on the job.
Occupation: Hitman, Career Criminal
History: Some people spend their entire lives seeking some form of meaning, and others know from their earliest memories what it was that they were meant to do. Buddy was one of the latter, having discovered from an extremely young age that killing folks was actually pretty easy for him. Though his actual origins are something of an enigma, Buddy has stuck to the claim that he discovered himself by gunning down a Police Officer who was responding to some non-specific domestic issue. The rest, as they say, is history.
Buddy's been in and out of prisons several times in his life, the charges stacked against him growing more extreme each time. Each time he was captured under a new alias, many of which were considered different perpetrators until a link could be found between them. Buddy can't remember a time when he wasn't trying to kill someone, the difficulty of each of his targets barely able to discourage his love for his work. Due to how many people in the galaxy wanted someone dead, there was never a lack of work, always a challenge just waiting around the corner. The scores of enemies it would get him was just as vast as the allies, and shifting alliances always kept things interesting.
Buddy was never particular about either his targets or his clients, pure passion for his work kept him on the job for several decades. Eventually he'd acquire more and more Cybernetics to help him with certain missions over time, with Buddy eventually foregoing consistency as his body became something of a patchwork for adding and removing limbs, tech, mods, and the like. Tracking him became even more of a challenge after this, as he became able to change his appearance as easily as one would change clothes. He lived as six different assassins and contract killers over the years, gaining notoriety as each of them as his skillset grew over time. Having escaped prison multiple times in the past whether through his own capabilities or a part of another's escape attempt, Buddy's had plenty of time to indulge in his work.
But it was only in his most recent apprehension that Buddy's link to his other aliases was discovered. Once governments at large realized the full scope of what he'd done over the years, officials cracked down on him with sundering might. He couldn't be allowed to escape again, and so he would transported under heavy surveillance to the most secure prison colony they could. There both he and his killing spree would be put to an end once and for all.
Name: Rochus Ritter
Species: 87% Cybernetic Components, 13% Meatbag Darr-Sapien;
Age: 29 Solar Cycles;
Height: 5'11" (178 cm);
Weight: 143.32 lbs (65 kg);
Crimes: Perjury, Assault, Battery, Cyberbullying, Public Intoxication, Racketeering, Violation of Secure Networks and Information Acquisition, First Degree Murder, Loitering and Disturbing the Peace;
Personality: Mr Rochus Ritter, affectionately referred to as RnR by former-compatriots, is a criminally insane maniac with too much bravado and not enough spine. Is quick to be the punster of any clique and many reports and interviews claim that he has a penchant for wise-cracks. The aforementioned statement about his cowardice is genuine in that he values his own safety over the safety of others, he won't hesitate to bolt if the present danger grows out of control. Although is secretly loyal to those who scratched his back—leaving behind money, gifts, weapons, credit/debit cards, perjured Identification et cetera. He has no qualms about taking life, repeatedly shown by his premeditated strikes against individuals who have wronged him. Despite some of the killing that he has done, generally, he seeks to avoid it as one day the person that he killed could've/might've/would've hired his services as an offensive cyber-information researcher as he refers to himself also known as a hacker. Despite his jokester attitude towards life, he is not opposed to shutting his mouth when the situation calls for it. Tends to avoid most profane language, citing "it's easy as pie to drop F-bombs left and right, ya gotta be more creative when ya insult someone."
Refuses to answer why and how he acquired his cyberization.
Occupation/s: "Offensive Cyber-Information Researcher", Criminal, and Tech-Repairguy.
Former Occupation/s: Rent-A-Cop, and Bartender.
History:
Nonfufilment is the best word to describe Ritter's childhood. Bastard, struggling mother, and not enough pay to quench the hunger-pains in his life. His first and continuous job was tech repair. He started as an apprentice to a drunkard who repaired the local machinery and E-tech, who barely devoted even an iota of his time to actually educating or instilling in Rochus the proper skills needed for this line of work. Sometimes, he even willingly let Rochus tinker with faulty equipment to get a good chuckle, like when he got shocked by a faulty circuit board. Luckily, Rochus is a quick learner and began making fewer and fewer mistakes as he grew.
Even though the boy worked hard, cut pay ensured that he would never have enough money to bring home. Then tragedy struck, his mother had suffocated due to air-pollutants that seeped their way into the little 4x4 apartment room that she owned. Rochus, absent due to work, snapped when he heard the news, instantly recoiling into the fetal position to cry away the evening.
The following morning, his boss/mentor DEMANDED that he return to work but the broken Ritter would have none of it. As he entered the tiny shop, he discreetly procured one of the proprietary screwdrivers, one with a sharper head. Skulking behind his boss, Ritter lifted the screwdriver over his head and plunged it into his nape. The fat man stumbled forwards with his hand clutching the gaping wound. It wasn't enough so Ritter lunged at him, firmly implanting the screwdriver into his throat. The life drained from the man's eyes as Ritter dropped the screwdriver and began running for the hills.
Lying low, he managed to land a part-time gig as a bartender before fully disappearing from society. Years later, this cyberized code-cracker emerged into the criminal underworld, offering his services as a cryptographer, cryptanalyst, forger, et cetera. Vendetta-driven assassinations weren't uncommon for him, having been betrayed by brothers/sisters-in-arms frequently.
His latest shebang had landed him in the slammer for life.
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Name: Designation CK4214 "Contract Killer" PROTOTYPE V1. Darr-Sapien refer to unit as "V1". Species:Objects do not have taxonomic classifications. Age:552 hours, 29 minutes, 57 consecutive seconds since first boot. Height:5'6 Terran units, 167 standard units. Personality: Unit finds field irrelevant. Retrieving testing details from █████ ████ ███████ ████████
Processing...
24095 A.G.A.
Calibrated aiming mechanisms.
Added protocols for "revolver" class weapons.
Set target specifications.
Set safe specifications.
24095 A.G.A.
Calibrated unit legs.
Calibrated unit wing attachments.
Added firefight.exe to databanks.
24096 A.G.A.
Removed flight functionality due to power consumption.
Added weapon usage databanks.
Connected unit to contract database.
24096 A.G.A.
Deactivated unit for storage.
24097 A.G.A.
Reactivated unit.
User Engineer OMalley has administrative access.
Added "cointrick" protocol.
Added "wallbang" protocol.
Added "matrix" protocol.
Added "ripntear" protocol.
Added "ladiesnight" protocol.
Added "showbizx" protocol.
Added "laughtrack" subroutine.
Added "dashcam" subroutine.
New parameters set: "BLOOD IS FUEL"
Deactivated unit.
24098 A.G.A.
Reactivated unit for contract.
24098 A.G.A.
Unit lost.
Occupation:"No-Witnesses" Hitman for [REDACTED]
History: Retrieving business details of unit V1...
"To create the perfect contract killer. A hitman that will take any job and complete every single detail on a contract, and leave no witnesses alive." -Chairman of ████████ Inc.
Retrieving report of contract A1...
Unit production began 24095, and continued until 24096. Unit was released for assignment 24098 against target █████ on ████████ █████ , subsector 8. Unit V1 was deployed on target's Ubermansion [sic.]. Unit proceeded to perform function throughout entire complex, killing and refueling from witnesses it came across, accruing a kill count of 39 within 15 minutes of deployment. Target successfully proceeded through pre-designated escape route after abandoning spouse and biological children to Unit V1, to which Unit did not recognize as witnesses*. Unit V1 continued to hunt down target for another 5 minutes, eliminating another 26 witnesses from the scene. Target unfortunately escaped via AV located on the site's landing pad. Unit proceeded to attempt to shoot down the AV despite ineffectiveness with current arsenal.
Unit V1 was then captured by planet authorities without resistance**. Unit sentenced*** to dismantlement on planet Talo-Erebus on grounds of several accounts of murder.
*Witness prioritization appears to be buggy, as the target's immediate family briefly registered as witnesses.
**Unit appears to have fuel tanks at 37.89% at this point.
***Unit given a formal court sentence on grounds of perceived sentience. Future prototypes will need to be tested for "sentience".
Name: Jalena
Species: dovarian
Species description: The dovarians come from an isolated planet on the far reaches of explored space. Their planet receives only trace amounts of natural light, and as such their race has evolved with white skin, light sensitivity, and perfect darkvision. Dovarians age slowly and their typical lifespan is about 200 sc. By the standards of many races, dovarians are considered quite attractive with pale silver eyes, smooth skin and delicate features. They are similar in size and shape to darr- sapiens, only in place of hair they have several thick tendrils on their cranium that follow the shape of their skull. Dovarians are a telepathic race, and 35% of the population are born with mental abilities such as telekinesis, psychometry, or even base levels of precognition and mind control. They have limited technologies compared to many of the other races in the galaxy and have a strong aversion to cybernetic augmentation of their bodies. They are extremely xenophobic and rarely leave the comfort of their home planet, but their unwillingness to expand their culture and technologies to accept other races' help and influence have also left them vulnerable to a lot that they don't understand. Inversely, there is a lot about the dovarians that the other races don't know due to limited interaction with them. For unknown reasons, long-term exposure to light from other worlds will gradually change the hue of a dovarian's skin- usually to a pale blue or green.
Age: 54
Height: 5'9"
Physical Appearance:
Personality: Jalena can only be best described as dangerously unpredictable. Her grasp on reality is fragile, leaving her mental state vulnerable to various levels of delusion and psychosis. By darr- sapien standards, Jalena could probably be diagnosed with several major mental disorders, but given the lack of information about her race's psychology, no official diagnosis has been made. There are times when Jalena can be perfectly polite and courteous, conversing with others as if she was sitting with them on a shuttle on the way to work. She tends to be very curious about the world around her in this relaxed state, capable of compassion and quite naïve when it comes to aliens. She has also been known to be vindictive, sadistic and arrogant with what she is capable of. She hates doctors.
Occupation: former dovarian Sentinel. former dovarian terrorist.
History: Jalena was born one of the few dovarians that exhibited potential in almost all of their races mental abilities. While many would call her lucky, Jalena quickly found it to be tedious as it came with a high level of expectation. Even from a young age, she was forced to put her own desires aside in pursuit of 'reaching her potential' and 'serving the homeworld'. She grew up in a time when they were taking new (albeit very small) steps toward communicating with other races- some for the very first time- and somewhere along the way it was decided that she would be the perfect candidate to be a Sentinel at the edge of their territory- a military position that served as both ambassador and guardian. She trained and studied as a diplomat, using her telepathic and empathic abilities to better understand and communicate with new aliens- usually to tell them as politely as possible that they weren't welcome. The other half of her training was as a first line of defense should any of her guests prove to overstay their welcome.
She wasn't stationed as a Sentinel long before she would encounter her first group of hostile aliens- a battle that she fought and lost. She didn't understand at the time who they were or why she had been taken prisoner. They claimed to be part of no military, they claimed to work for no one- she was only able to discern one motivation from them: greed. As it turned out there were several private research companies that were willing to pay billions for a dovarian with multiple psychic abilities. A clandestine darr- sapien company with ties to the government military won the bid for Jalena.
Perhaps the years as a test subject broke her, or maybe it simply drew out aspects of her personality that were already there. Either way, she was no soft-spoken diplomat by the time she found her opportunity to escape. She laid waste to the entire facility leaving hundreds dead and no survivors. Many mercenaries and law enforcement teams were killed trying to apprehend her, and by the time she was caught trying to flee the system she had been labeled a dovarian terrorist who led an unprovoked attack on a medical station. It was decided that a maximum security prison would be the best place for her until they figured out how to make further use of her.