What trait(s) annoys you most in characters?

While we're talking about seven-year-old killers, there's a similar character type I see in a lot of anime RPs that drives me up the wall. There's nothing technically wrong with it; I just find it insufferably edgy and tacky. Basically, it's a teenager who's childlike, sugary sweet, and into murder/torture/violence. They might have traits like:

  • Refers to violence as "playtime", sings nursery rhymes/songs during violence, and/or talks in a childlike way
  • Carries around a teddy bear and a weapon
  • Will talk about cupcakes at some point
  • Often, their family is dead, and the character either killed them or killed whoever killed them
  • Often, their player throws around terms like "psychotic" without seeming to understand their medical meanings (hint: psychosis is not the same as sadism)
  • Generally feel ripped from a creepypasta and/or Melanie Martinez song (not trying to hate on her, although the character type does remind me of her music), perhaps to the point where the character doesn't seem to fit the setting and feel of the rest of the RP

I'm sure they can be done right in the right hands. The ones I've seen have not been done well, and that's soured my personal preferences in regards to them - they're edgelords, just with different window dressings.


Another pet peeve is characters with powers labeled as "demon magic" or something similarly vague with no further description (usually the offenders are demons, half-demons, or "dark" magical characters). This could mean any number of things, and even if you look on Powerlisting, there's a huge amount of applications demonic powers have. What exactly can your character do? Should I worry they might be OP? How do I tell?


Finally, characters whose traits could really apply to anyone. "She's normally pretty chill, but has a temper if you make her angry enough." "He likes to have fun." "Nice, but can sometimes be mean." Yes, so does everyone else; I made the CS so I could see what makes your character unique.
 
Personally, the kind of character I hate the most are the ones that try to come off as all-powerful jerk***es then decide that, say, splattering some complete stranger into a pile of goop might...upset someone who'd definitely try and find a way to kill them, before suddenly suffering from some "curse" or some other outrageous effect to try and bring them down to the level of basic human being. It's even funnier when they think that the character who deems them as evil (usually mine) won't go out of their way to make damn sure it can't happen again. Unfortunately for them, the only characters I usually risk around these kinds of people (note: this was back when I didn't use this site for RP and didn't really think to just avoid it), are pragmatic, and decide that, instead of letting this "all-powerful being" regain his power, like all his once-servants-now-friends, he's going to walk up and kill him. Now it's not that my character doesn't believe in redemption, but after the umpteenth time allowing this sadistic bastard with a god complex to reclaim his "omnipotent abilities", he's not going to let them do it again. Then the person whom's Mary Sue I just killed gets butthurt about the huge and overly complex backstory that he's shown NO-ONE and how it's not fair for my character to not "let him redeem himself" like my character hasn't already given him every chance. It's...grating. Especially when those characters are the norm and your character is the closest one to normal. Let alone sane.
 
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I personally hate the edge lord that is always winning no matter what the situation is. Usually he'll have some sort of past where somebody he loved died and now he's out for revenge. He'll also have a 'maniacal' side of him and is tragically cursed to be the edgiest damn guy alive. He could be tied done by chains and his cast iron will alone snaps his restraints like rubber bands. He could be in a fight against 27 armed, well-trained guardsmen and he pulls both of his duel wielding reverse grip triple edged swords out of his ass and overdrives all of them to hell in one swing with the force of a thousand men. Okay, that was a huge exaggeration, but take this down to a level 2 and you pretty much have that guy we all know and love. Or girl.


I also hate the fairy girl that is super nice and kind and selfless and sacrifices herself for everybody and can never stand up for herself and is always being put down and doubted and is forever constrained to a submissive role and is either overly optimistic or pessimistic. There's just something about the super nice girl cliche that I really dislike... can't really put my finger on it... I guess maybe it's because they're kinda, uh... Bland. Yeah, that's it. And also because they're so common that you can find about four of these in the same group rp.


Lastly, I hate the angsty emo teenager character. The edge lord and this character have a lot in common, but careful, you don't wanna confuse the two. This character is the guy or girl that sits in the corner of the room and silently broods as everybody has a great time rp'ing. A lot of times, this character is planned to share a bio with somebody else, and so they will only ever interact with that person. Very rarely is this character done right, if ever, and that's because of how annoying and pointless they are to have in an rp. Isn't rp'ing about interaction? Bringing together a plot or something like that? This character does none of that because they just sit there and avoid all interaction for the whole time. You can have a character that keeps to themselves, that's not the problem here. But when you have a cast of about 10 characters and your character has only developed a relationship with 2, I think you need to work that out.


Extra: Is this a trait...? I hate characters with bios that can be summed up like this: "Person or people I loved were killed by the bad guys and then I either joined or was 'forced' into organization."
 
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"I wrote myself into a character" characters. Now this is not to say that no one can do it correctly but I have never seen it done successfully. When a character has been written into a story line and I can tell the person wrote it 100% about themselves, it's bad. I also find that people tend to be very hostile about getting feedback about their, 'them' characters. They also seem to seriously minimize negative traits about this character and greatly inflate positive traits. There seems to be no middle ground with the character's actions, everything comes embellished to the end-th degree. I also tend to notice a lot of details that fall out of sync with the RPs universe on 'self' characters. People seem to get so wrapped up in writing themselves into the story that they miss out on or ignore key plot/universe laws of the world they are writing into. 

Once again, every roblox rper ever
 
That character who never finishes a conversation with anyone because they're always jumping to the most interesting characters in the room and leaving conversations unfinished only to start new ones and never finish those either. 
 
I'd have to say mental illness used as 'seasoning' or 'window dressing' without any attempt at proper research/portrayal done. Like, I'm not saying you can't play mentally ill characters if you're not mentally ill yourself (but please do a little research and don't assume media gets it right), but there's a pretty wide gulf between someone trying to portray it respectfully vs "oh my character so and so is TOTALLY INSANE, you guys!!!". Along those lines I usually can't stand pointlessly edgy/'dark' characters, and a lot of these characters often have the "oh and they're totes crazy too, teehee" thing going on.
 
I'd have to say mental illness used as 'seasoning' or 'window dressing' without any attempt at proper research/portrayal done. Like, I'm not saying you can't play mentally ill characters if you're not mentally ill yourself (but please do a little research and don't assume media gets it right), but there's a pretty wide gulf between someone trying to portray it respectfully vs "oh my character so and so is TOTALLY INSANE, you guys!!!". Along those lines I usually can't stand pointlessly edgy/'dark' characters, and a lot of these characters often have the "oh and they're totes crazy too, teehee" thing going on.

Totally agree with you here.
 
While we're talking about seven-year-old killers, there's a similar character type I see in a lot of anime RPs that drives me up the wall. There's nothing technically wrong with it; I just find it insufferably edgy and tacky. Basically, it's a teenager who's childlike, sugary sweet, and into murder/torture/violence. They might have traits like:

  • Refers to violence as "playtime", sings nursery rhymes/songs during violence, and/or talks in a childlike way
  • Carries around a teddy bear and a weapon
  • Will talk about cupcakes at some point
  • Often, their family is dead, and the character either killed them or killed whoever killed them
  • Often, their player throws around terms like "psychotic" without seeming to understand their medical meanings (hint: psychosis is not the same as sadism)
  • Generally feel ripped from a creepypasta and/or Melanie Martinez song (not trying to hate on her, although the character type does remind me of her music), perhaps to the point where the character doesn't seem to fit the setting and feel of the rest of the RP

I'm sure they can be done right in the right hands. The ones I've seen have not been done well, and that's soured my personal preferences in regards to them - they're edgelords, just with different window dressings.



Umbrie does the same talk every cutesy anime girl says in roleplay, regardless of age, using stuff like helloesies, thankies and welkies instead of hello, thank you, and you're welcome, often as part of the persona she plays. she generally keeps a knife in her sleeve, but generally leaves the plushies at home, unless she were attending a place where bringing a plushie made sense, like bringing a pokemon plushie to an anime convention. she doesn't even own a teddy bear or any dolls, she keeps her anime inspired plushies on her bed, and while she enjoys sweets, she doesn't talk about them nonstop, she also eats eggplant, spanakopita and other low budget vegetarian dishes, her favorite being eggplant, which is a low budget meat substitute anywhere, which is so not traditional for a childish character, she also eats her broccoli and her veggies. the hard part is getting her to eat a steak or drink cow's milk.


her family is very much alive and they love her just as much as she loves them. she isn't psychotic, and while she has done sadistic things to slave traders and child traffickers, she isn't technically an inherently sadistic individual. she might as a nymph, be able to spot other fey more easily, which people mistake for psychosis, but it isn't. she sees a therapist because she needs help learning to improve at being assertive, because she is frequently thrust into a leadership role. so really, she goes to toastmasters


. i didn't even think of Melanie Martinez or Creepy pasta when i made her, i was playing D&D in kindergarten in like 1994ish. maybe 1st grade in 1995 when i made her. either way, i was 5 or 6, and tried to make a character that wasn't a total edgelord, while also being a multiclass assassin/illusionist, to think i am still roleplaying as her in 2017. i enjoyed her and rebooted her countless times in what will eventually be 23 years and made multiple incarnations. she was my pride and joy, and i was an otaku back then too. exposed to JRPGs and martial arts as well.


sorry, Umbrie is mostly defined by the persona she plays rather than what she actually does. while she pretends to be childish, she is 1,761 human years, which in nymph years, is equivalent to the human age of 17 and a half. and nymphs aren't considered adults until 3,001. which is essentially 30. and she has to be 10,001 before she is considered to become a titania candidate and have a shot at becoming a titania. while she might look 12-14 on a cosmetic level for all eternity. she is getting wiser and she is still learning new skills and the like. her body might have stopped maturing in her tweens, but her mind has continued progressing and she still learns new skills as quickly as any child does and still retains most of them. the hard part for her is physically conditioning her physically frail body to perform certain physical tasks.

I also hate the fairy girl that is super nice and kind and selfless and sacrifices herself for everybody and can never stand up for herself and is always being put down and doubted and is forever constrained to a submissive role and is either overly optimistic or pessimistic. There's just something about the super nice girl cliche that I really dislike... can't really put my finger on it... I guess maybe it's because they're kinda, uh... Bland. Yeah, that's it. And also because they're so common that you can find about four of these in the same group rp.



not all faeries are always super nice and selfless. while Umbrie has a strong sense of family ties and a strong desire to help younger females because they remind her of her mother or remind her of her different elemental themed younger sisters. she tends to get along with younger women, but also tends to have a desire to bond herself with an older sibling type figure, because she always wanted an older sibling to fall back on, but while she might inherently have a desire to play a submissive role, she was actually forced by her sisters into a leaderlike role and is probably the most alpha in her entire family, despite not having desires to lead. she can be assertive and can stick up for herself, but it is taxing, even if she has done it repeatedly, and she actually has ended many lives that she feared if sustained, would be threats to herself, her mother, her sisters, or to girls who remind her of her mother or sisters. so as you can tell, she has murdered her fair share of sex offenders, child traffickers, slave traders, pimps, and abusive foster parents. she also collects bounties as an "assassin" to support her family, preferring to procure information over ending lives, but she has ended a few lives that were deemed to dangerous to for her to allow to continue

Another pet peeve is characters with powers labeled as "demon magic" or something similarly vague with no further description (usually the offenders are demons, half-demons, or "dark" magical characters). This could mean any number of things, and even if you look on Powerlisting, there's a huge amount of applications demonic powers have. What exactly can your character do? Should I worry they might be OP? How do I tell?



magic literally has an infinite number of Applications. for Umbrie's Nyxad magic, i limited it to the following 2 major things. illusions that assist herself in stealth, infiltration or assassination, and shadow abilities that provide mobility or utility, like night vision, shadow stepping (high speed movement by moving back and forth between the material plane and the shroud to shorten distances), the ability to gain temporary Intangibility (think Shadowcat except it can also be used as a defensive ability as well),  and shroud jaunting (teleporting to the shroud as a means to quickly teleport to a choice location, dimension or plane, but teleporting back requires re entering the shroud) example. her other abilities are the typical fey gifts of cellular reconstruction (the source of her regeneration and eternal youth possessed by every faerie in her universe) and flight (because she has wings) as well as enhanced reflexes (because she processes and percieves information faster and more efficiently due to her enhanced nervous system combined with her small frame) and a superhumanly sensitive nervous system (both positive and negative). she also has weaknesses to Salt and to Cold Iron
 
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@Umbrie, I have a vision/concentration issue that makes it very difficult for me to read paragraphs longer than 6 lines. I am not going to separate them out myself, because a skim tells me you're talking about your OC and I didn't come here to read about that. I'm not trying to disparage your OC, but I didn't come here to talk about specific characters, just types and traits.
 
@Umbrie, I have a vision/concentration issue that makes it very difficult for me to read paragraphs longer than 6 lines. I am not going to separate them out myself, because a skim tells me you're talking about your OC and I didn't come here to read about that. I'm not trying to disparage your OC, but I didn't come here to talk about specific characters, just types and traits.





TLDR Version


First Paragraph was describing how a childish assassin type character need not conform to all of the stereotypes. Umbrie was the example


Second Paragraph was how faerie girls or seemingly nice girls need not be completely helpless, again, Umbrie was an applicable example


Third Paragraph was how magic has an infinite number of applications and how i used Umbrie as an example on how you can limit the scope of your character's magic and use it to balance a magical creature that also has other biological benefits.
 
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TLDR Version


First Paragraph was describing how a childish assassin type character need not conform to the stereotypes. Umbrie was the example


Second Paragraph was how faerie girls or seemingly nice girls need not be completely helpless, again, Umbrie was an applicable example


Third Paragraph was how magic has an infinite number of applications and how i used Umbrie as an example on how you can limit the scope of your character's magic and use it to balance a magical creature that also has other biological benefits.

I think you're taking this a little personally. The whole point of this thread is to talk about character traits or whatever that we dislike. Nobody mentioned your character, at least I didn't, and to be blunt, we didn't come here to talk about your character nor hear a justification as to why your character is how they are.
 
I think you're taking this a little personally. The whole point of this thread is to talk about character traits or whatever that we dislike. Nobody mentioned your character, at least I didn't, and to be blunt, we didn't come here to talk about your character nor hear a justification as to why your character is how they are.





sorriesies. i have compulsive defensive tendencies to point out the positive in characters i have played as or interacted with whom have those traits when somebody brings up what is deemed a negative trait.
 
funny thing how Umbrie applies to most of my examples. but she is an extremely complicated and well, convoluted character that cannot be defined by one or two tropes. but realistically, every individual is complicated. this is the Reason an Alignment system doesn't work on the Tabletop. but here goes an annoyance that reminds me of.


roleplayers who play as a Set of Tropes and not as a character. i get it, tropes are a starting point, but they are not and should not be the whole of your character. characters evolve, they mature, they develop, their strengths and weaknesses might shift with time, their quirks might change. Miyomoto Masashi from Japanese History is a good example of this, in his youth, he was an egotistical warrior who only cared about proving his superiority in duels. he literally handicapped himself in various ways and still won, he then started teaching pupils the sword style he invented that made him so dangerous, passing knowledge he piecemealed together from his opponents, then as a broken sword, he found inner peace and followed the ascetic lifestyle, writing the book of the five rings and living as a monk and philosopher. he was one person, but he was totally different and went a completely different lifestyle like three or four times. he also has different flaws and quirks as well as different strengths in each phase of his life. when he wrote the book of five rings? was he still the same dangerous swordsman who stabbed a guy with a sharped boat oar in a duel? yes, he was, but at the same time, he wasn't, while that may have been his past self as a man of violence, he had since then, became a teacher and then became a man of peace and enlightenment afterwards.


sure, he might have inspired a few tropes based on different phases of his life. but he was literally several different people over the course of his life, because he changed, he grew, he matured, he evolved. he became more than what he started as. he was more than the sum of his experiences. just like Miyomoto in the example, a character will likely evolve several times over the course of their lives. i'm sure that as a monk, he probably no longer had the body to effectively use his own style due to his age. but he had the wisdom to teach others.


TLDR, a fictional character should react to the stimuli they are exposed to and evolve as part of the response to that they are exposed to. especially in a story that happens over the course of multiple weeks, months or years. and i don't just mean their skills.
 
The character willing to die so easily without knowing the horrors and associations of death.
 
sorriesies. i have compulsive defensive tendencies to point out the positive in characters i have played as or interacted with whom have those traits when somebody brings up what is deemed a negative trait.



Everyone does that from what I've seen. As has been said before, however, no one is trying to outline you. 
 
  1. "I wrote myself into a character" characters. Now this is not to say that no one can do it correctly but I have never seen it done successfully. When a character has been written into a story line and I can tell the person wrote it 100% about themselves, it's bad. I also find that people tend to be very hostile about getting feedback about their, 'them' characters. They also seem to seriously minimize negative traits about this character and greatly inflate positive traits. There seems to be no middle ground with the character's actions, everything comes embellished to the end-th degree. I also tend to notice a lot of details that fall out of sync with the RPs universe on 'self' characters. People seem to get so wrapped up in writing themselves into the story that they miss out on or ignore key plot/universe laws of the world they are writing into. 



Actually, I used this as the entire theme to one of my roleplays, the specification was that the players were REQUIRED to write themselves into a character, who were then thrust from modern society into a fantasy world, having no knowledge of how or why they were there. It was an interesting experiment, it was rather short lived but only because of real life issues made the group infrequent and is got stagnant from people dropping in and out. But overall, if it had continued, it would have been a very interesting story because the players were all so invested in "What would I do in this situatuion? This is me, the real me, made into a character, I am only capable of doing the things I can do in real life and there's stuff going on that I don't/can't understand." I encouraged them to look at it not as a separate person from themselves, to put all of their traits and flaws and abilities into their character and apply them as they would in real life. One guy proved to me that he was a black-belt martial artist, he kicked a couple of goons' rear ends and took up fantastical swordsmanship with no problem. One player I know has a farm and goes hunting a lot, she had animal empathy and knew how to ride and use a bow at the same time, a skill not many had in this world. So, it can be a plus or a minus as far as writing yourself into a character because players tend to be more invested in seeing them do well, but they also, as you pointed out, get easily offended or butthurt by criticism because it's really them you're talking about. 
 
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  1. "I wrote myself into a character" characters. Now this is not to say that no one can do it correctly but I have never seen it done successfully. When a character has been written into a story line and I can tell the person wrote it 100% about themselves, it's bad. I also find that people tend to be very hostile about getting feedback about their, 'them' characters. They also seem to seriously minimize negative traits about this character and greatly inflate positive traits. There seems to be no middle ground with the character's actions, everything comes embellished to the end-th degree. I also tend to notice a lot of details that fall out of sync with the RPs universe on 'self' characters. People seem to get so wrapped up in writing themselves into the story that they miss out on or ignore key plot/universe laws of the world they are writing into. 



I will admit I've done this before. The reason being, the setting was very realistic, with a supernatural touch I would love to be a part off. When I tried to come up with a character, I very much struggled to determined what type of character I was in the mood to do. After a while of struggling to pinpoint what I wanted, I kind of self-inserted and then switched some things around here and there. I was relieved that the character was overall well-received, but I definitely will admit that it's about a 60-70% self-insert.
 
The Homicidal Transient or Also Known as the Murderhobo is a Player Character in Dice Roleplays who only cares about Looking for NPCs to murder with the intent to claim the loot for the purpose of trying to sate their own insatiable Greed. they started as the central playstyle for every edition of dungeons and dragons, which rewarded you experience for murdering non player characters and stealing their stuff. it also tended to reward you for stealing every item that wasn't nailed to the floor and rewarded you for selling your ill gotten goods with the intent to liquidate them into money you can exchange for equipment that is better suited to commiting murder. these characters only care about 3 things. their level of experience, their excess of wealth, and their ego, which is measured in their kill count. though most murderhobos play warrior type roles, there are a select few who play assassins, hunters, rogues, and sorcerers who employ sneak attacks, arrows, dirty fighting and area effect spells respectively. even if you don't reward them experience for murdering NPCs, they will still murder NPCs for the loot and the killcount. they usually have a tactical style they prefer, and well, even though the rogue and assassin ones appear smarter due to a more cautious choice of tactics. but they aren't really any smarter and are more likely to whine and complain when you deny them their sneak attack bonus or find a way to cripple their sneaky dual wielding badass. i found most murderhobo rogues and assassins are humans for the extra skills and extra talent/merit/feat that goes to improving their fighting ability. the lighting rules generally prove sufficient to stop them because they now need a light source. at least until they discover half elves and the amazing benefit of having nightvision and extra skill points.


the Diplomancer is a Dice Character that uses their social skills to try and solve every problem. Polar Opposite of the Murderhobo and Just as Annoying. a GM with a basic knowledge of how bartering works is generally the bane of the Diplomancer. Diplomancers usually try to persuade everything good to come to them for free because they are that charming. funny thing, charm and talk only gets you so far. these guys usually neglect their combat attributes and play scrawny weaklings that have maximized bluff, diplomacy, intimidate, taunt, sense motive and some random perform skill like acting or whatever. they usually expect their speech to persuade their foes into submitting but usually don't want to offer a thing in exchange, or when they do offer something, it is usually something like "i will keep the big guy to my right from hurting you." which is a thinly veiled threat. they also usually spend 80% of the table time hogging the spotlight and exchanging monologues. GM's generally have a boner for these characters because they aren't murderhobos, even though they are just as annoying, if not worse. especially when played by a thespian.


the Provocatress is primarily found in the Realm of MMO Roleplay and usually plays a Healer, or a Lightly Armored Damage Dealer who wears the skimpiest possible armor their class can get away with Equipping, their character exists for the sheer purpose of Erotic Roleplay with other Provocatresses and 90% of Provocatresses are played as Sexy Female Avatars for horny young male gamers. they generally play the popular race in the game that is publically viewed to be attractive, such as Blood Elves or Draenei in World of Warcraft, Elins or Castanics in Tera, Elves and Half-Elves in Dungeons and Dragons, or Twi'lek in Star Wars. other races with similar design themes are chosen, but it is common for them to pick the race that any character in that universe would want as a maid. maid being the PG-13 way of saying it. these characters only care about the erotic action their character receives in roleplay.


the Seemingly Innocent Fanservice girl is a girl whose whole purpose is fanservice. while they might be more appropriate than the provocatress. they generally have the downside that they are oblivious to some of the suggestive acts they do on at least an in character scale, even if their roleplayer is fully aware. this is the kind of roleplayer who will put their female character in nothing but either a shirt or an apron to make breakfast in, the kind of person who will put their character in a french maid uniform and have them serve tea, the kind of person who would put their character in a school uniform and literally have them fall face first into another girl's chest. the character themselves might be portrayed as innocent, but the roleplayer themselves, either wants attention, or wants their character to get boned.


the sickly girl with the incurable cough of death is annoying when used as a means to gather attention or sympathy. not that i have a problem with sickly girls, but this problem only applies when the sickly girl is seemingly just fine at every moment except when she needs to cough up blood to get attention aimed her way. the character is supposedly going to die soon, but they usually don't die unless the plot of the RP demands they die. they just want to milk that illness for sympathy. these roleplayers are attention whores.
 
The Homicidal Transient or Also Known as the Murderhobo is a Player Character in Dice Roleplays who only cares about Looking for NPCs to murder with the intent to claim the loot for the purpose of trying to sate their own insatiable Greed. they started as the central playstyle for every edition of dungeons and dragons, which rewarded you experience for murdering non player characters and stealing their stuff. it also tended to reward you for stealing every item that wasn't nailed to the floor and rewarded you for selling your ill gotten goods with the intent to liquidate them into money you can exchange for equipment that is better suited to commiting murder. these characters only care about 3 things. their level of experience, their excess of wealth, and their ego, which is measured in their kill count. though most murderhobos play warrior type roles, there are a select few who play assassins, hunters, rogues, and sorcerers who employ sneak attacks, arrows, dirty fighting and area effect spells respectively. even if you don't reward them experience for murdering NPCs, they will still murder NPCs for the loot and the killcount. they usually have a tactical style they prefer, and well, even though the rogue and assassin ones appear smarter due to a more cautious choice of tactics. but they aren't really any smarter and are more likely to whine and complain when you deny them their sneak attack bonus or find a way to cripple their sneaky dual wielding badass. i found most murderhobo rogues and assassins are humans for the extra skills and extra talent/merit/feat that goes to improving their fighting ability. the lighting rules generally prove sufficient to stop them because they now need a light source. at least until they discover half elves and the amazing benefit of having nightvision and extra skill points.


the Diplomancer is a Dice Character that uses their social skills to try and solve every problem. Polar Opposite of the Murderhobo and Just as Annoying. a GM with a basic knowledge of how bartering works is generally the bane of the Diplomancer. Diplomancers usually try to persuade everything good to come to them for free because they are that charming. funny thing, charm and talk only gets you so far. these guys usually neglect their combat attributes and play scrawny weaklings that have maximized bluff, diplomacy, intimidate, taunt, sense motive and some random perform skill like acting or whatever. they usually expect their speech to persuade their foes into submitting but usually don't want to offer a thing in exchange, or when they do offer something, it is usually something like "i will keep the big guy to my right from hurting you." which is a thinly veiled threat. they also usually spend 80% of the table time hogging the spotlight and exchanging monologues. GM's generally have a boner for these characters because they aren't murderhobos, even though they are just as annoying, if not worse. especially when played by a thespian.


the Provocatress is primarily found in the Realm of MMO Roleplay and usually plays a Healer, or a Lightly Armored Damage Dealer who wears the skimpiest possible armor their class can get away with Equipping, their character exists for the sheer purpose of Erotic Roleplay with other Provocatresses and 90% of Provocatresses are played as Sexy Female Avatars for horny young male gamers. they generally play the popular race in the game that is publically viewed to be attractive, such as Blood Elves or Draenei in World of Warcraft, Elins or Castanics in Tera, Elves and Half-Elves in Dungeons and Dragons, or Twi'lek in Star Wars. other races with similar design themes are chosen, but it is common for them to pick the race that any character in that universe would want as a maid. maid being the PG-13 way of saying it. these characters only care about the erotic action their character receives in roleplay.


the Seemingly Innocent Fanservice girl is a girl whose whole purpose is fanservice. while they might be more appropriate than the provocatress. they generally have the downside that they are oblivious to some of the suggestive acts they do on at least an in character scale, even if their roleplayer is fully aware. this is the kind of roleplayer who will put their female character in nothing but either a shirt or an apron to make breakfast in, the kind of person who will put their character in a french maid uniform and have them serve tea, the kind of person who would put their character in a school uniform and literally have them fall face first into another girl's chest. the character themselves might be portrayed as innocent, but the roleplayer themselves, either wants attention, or wants their character to get boned.


the sickly girl with the incurable cough of death is annoying when used as a means to gather attention or sympathy. not that i have a problem with sickly girls, but this problem only applies when the sickly girl is seemingly just fine at every moment except when she needs to cough up blood to get attention aimed her way. the character is supposedly going to die soon, but they usually don't die unless the plot of the RP demands they die. they just want to milk that illness for sympathy. these roleplayers are attention whores.



So what do you like? I feel like I've seen you comment on every roleplayer type imaginable
 
So what do you like? I feel like I've seen you comment on every roleplayer type imaginable





even with most of the traits that annoy me, i can still find characters and roleplayers i still actually like, despite the annoying traits. the fact i use some of the traits that annoy myself means i can actually let those traits slide for the purpose of a roleplay. but what i actually do like, is reasonably competent characters who are not excessively over or excessively under the power curve for their expected combination of setting and tone for the roleplay, roleplayers who aren't using their character's weaknesses as a means to seek attention or sympathy but still have reasonable weaknesses, people who can creatively create an exotic character build that still fits the universe they are built for while not being a heavy distraction from the roleplay, roleplayers who can actually collaborate with each other and have a good time together,  and people who create complex characters that can't solely be defined by less tropes than digits on a single human hand and that are also capable of evolving over time in reaction to the stimuli with the roleplay.
 
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I'll just say that I hate the "edge lord". You know, the character that seems to be the lovd child of The Joker from Batman and Patrick Bateman from American Psycho (That book was traumatizing btw, the rat scene... the effin' rat scene). 


Anyways, the way this character can be described as is: "edgy" "sadistic" and perhaps even "Handsome/ Beautiful"


Look, only a select few stories can fit this type of character in and only a select few people can write them well. Those two have to be some of the only good examples I know. 
 
I dislike the kind of character that always has to win. It's annoying as shit and not realistic. I have created characters that competitive and desire to win all the time, but I don't make them do so. It would be incredibly boring anyways. 
 
>Military setting


>"My character never listens to authority, yet is somehow a highly valued member of the military"



Um. No, they should've been kicked out.



THIS KIND OF STUFF


Name: Starshine Bella


Age: 13


Height: SHORT! 4'4!


Weight: 50-60 POUNDS


Powers: 


-WINGS


-ELEMENTAL POWERS


Personality: Quiet, calm, and "scared of everything!!" Also has PTSD and every other disease under the sun when it's convenient though they will lay down their life for the first person they see!



Biography: In a world...full of weirdos and actually unique characters...this character was abused, experimented on, and then left for dead BECAUSE THEY HAD WINGS. (Now, I don't have a problem with an experimentation backstory, but the reason... BECAUSE THEY HAD WINGS. Like..WHAT KIND OF HALF ASSED REASON IS THAT? Honestly if I saw a person with fucking WINGS you know I would LET THEM LIVE IN MY HOUSE AND TRY TO LEARN ABOUT THEM instead of whatever the illogical ABUSE FANTASIES you're thinking about!)



Finally, this.


Personality: If you're a guy, you better watch out cause my character is gonna seduce the FUCK outta yours!! If you're a girl, you're probably already jealous of her. My character makes other characters act bitter and hateful towards mine because mine is better.


. . .


tumblr_ms274wEGot1rqt0r3o1_500.gif
 
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THIS KIND OF STUFF


Name: Starshine Bella


Age: 13


Height: SHORT! 4'4!


Weight: 50-60 POUNDS


Powers: 


-WINGS


-ELEMENTAL POWERS


Personality: Quiet, calm, and "scared of everything!!" Also has PTSD and every other disease under the sun when it's convenient though they will lay down their life for the first person they see!



Biography: In a world...full of weirdos and actually unique characters...this character was abused, experimented on, and then left for dead BECAUSE THEY HAD WINGS. (Now, I don't have a problem with an experimentation backstory, but the reason... BECAUSE THEY HAD WINGS. Like..WHAT KIND OF HALF ASSED REASON IS THAT? Honestly if I saw a person with fucking WINGS you know I would LET THEM LIVE IN MY HOUSE AND TRY TO LEARN ABOUT THEM instead of whatever the illogical ABUSE FANTASIES you're thinking about!)



4'4" is way too small for a 13 year old. most 13 year olds are close to the five foot mark at the very least. i was slightly taller than Starshine Bella when i was around 7. i also outweighed her at that age. and if a cute girl actually had wings and elemental powers. i wouldn't abuse the little nymph, i would take her home and adopt her, do my best to provide her a good home, and teach her to use her elemental powers in a beneficial manner. such as saving me money on electricity, hot water, or heating. in exchange, i would probably reward her with candy and good food.


and elemental powers? think the exact set of elements can be specified? not every country or region uses the exact same elements.


do you mean the Western Alchemical 4 Elements?


the 5 Chinese Elements


the 5 Japanese Elements


or which Elemental set?

>Military setting


>"My character never listens to authority, yet is somehow a highly valued member of the military"



Um. No, they should've been kicked out.



i agree, they should have been dishonorably discharged and thus unable to find work elsewhere and unable to live off government assistance, meaning they likely live off their mother or live off of their children, depending on their age.

Finally, this.


Personality: If you're a guy, you better watch out cause my character is gonna seduce the FUCK outta yours!! If you're a girl, you're probably already jealous of her. My character makes other characters act bitter and hateful towards mine because mine is better.





such a pointless personality trait.
 
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