Axel The Englishman
The Holy Crusader
Characters who never adapt to the situation.
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Characters who never adapt to the situation.
Characters who never adapt to the situation.
What exactly do you mean by this? A lot of different examples can fall under this so I'm just curious as to what your definition is.
i would likely guessed based on my own similar dislikes that this refers to a character that stays static or follows a preplanned path despite being exposed to circumstances that would clearly force a change in the character's goals or at least question what they have done. "i'm going to join the Knight's Templar because they are my hreoes" despite the fact the knights templar burned down your home village and slaughtered your family in front of you in the RP, and be like "i will join the Knight's Templar anyway". sorry, but no Sane character would view thier childhood heroes as heroes when said heroes burned down thier home village and proceeded to slaughter thier entire family before thier eyes. i mean, it might have been cool to want to be a Templar as a child. but post slaughter, i'm sure you would likely Vow Revenge or something, not try to become thier ally.
Less a trait complaint, but I hate it when someone has a know-how or 'thing' that they can do, but the player behind them is horrible at practicing that thing. Like a charismatic that can't hold a conversation, or a doctor that cauterizes a bullet wound in a fucking hospital, or a soldier that can't write their combat actions well.
To be fair, while it's not a common practice, cauterizing a bullet wound in the hospital can happen if they need to stop the bleeding quickly and can't access the area. There are better alternatives but in the medical field our ABCs (Airway, Breathing, Circulation) come first so hell yes if it's what needs to be done I will do it. It's not a go to or preferred method but check out electrocauterization.
Fair enough, but this situation didn't apply. It was after the wound was closed via stitching. I... think it was also a leg wound...
White knight characters or Mary sus.
Mary Sue has become so Diluted a Term that it has lost its original meaning. the closest thing i can think of that honestly fits the definition is a minmaxed character or a character that is optimized for a particular skillset to an excessively unrealistically high degree for their character's functional age to the point it has no credibility. like a 19 year old Mythology Otaku being more knowledgeable about the weaknesses of Faeries than the 45 year old Veteran Witch Hunter who murders Faeries for a living. white knight characters are annoying when done wrong, and some roleplays specifically have a no white knight rule, like the majority of the stuff in within the core setting of the world of darkness line of RPGs by white wolf publishing.
it isn't having high scores and low scores i have an issue with. it is the degree of minmaxing that occurs to the point of exaggeration i have issues with. of course, somebody whom is skilled at accounting will likely have trained their attributes towards being an accountant, but being an accountant shouldn't be the sole focus of their character. at the same time, there should be more to a soldier than merely being good at fighting things.
Oh, you're referring to when a character's becomes one thing. So like, if I had a character who was a poet but that was literally all they were good for and could do?
Hello, my name is Po McEt and my personality is poet, my history is poetry and I like poetry but dislike things that are not poetry. Are you talking about that sort of thing?
Mary Sue has become so Diluted a Term that it has lost its original meaning
Characters who never adapt to the situation.
i would likely guessed based on my own similar dislikes that this refers to a character that stays static or follows a preplanned path despite being exposed to circumstances that would clearly force a change in the character's goals or at least question what they have done. "i'm going to join the Knight's Templar because they are my hreoes" despite the fact the knights templar burned down your home village and slaughtered your family in front of you in the RP, and be like "i will join the Knight's Templar anyway". sorry, but no Sane character would view thier childhood heroes as heroes when said heroes burned down thier home village and proceeded to slaughter thier entire family before thier eyes. i mean, it might have been cool to want to be a Templar as a child. but post slaughter, i'm sure you would likely Vow Revenge or something, not try to become thier ally.
The characters that feel like they need to express every-single-thought that goes through their head, or how they want to simplify any argument as much as possible, careless of how long it takes.
Characters that look at every single setback with a roll of their eyes and proceed to cut through any enemy unscatched.
Characters that have ten billion good traits and two bad traits. What annoys me is that characters that are well-rounded, and powerful for change are the ones who are flawed and filled with negative aspects and people just go "My character had a bad past and can take on anything unscathed." Doesn't make sense and kills the atmosphere.
a bad past would make you less likely to take on things unscathed. abused children grow up to have less self esteem, not more. and a low self esteem can actually affect performance at stuff like a job or stuff like combat.
I see a lot of people making characters with tragic backstories where their character takes every conflict like it's nothing. It's not super realistic, and in RPs where you want to show character developent, it's annoying to see a bunch of Terminators given bad backstories for depth.