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Princess Celestia

Fandom: My Little Pony: Friendship is Magic

Age: Over a thousand years old.

Gender/Sexuality: Female, heterosexual

Appearance:
Often likened to the sun, Celestia is an alicorn of regal stature. Standing at about 5'9 at the shoulder, she commands respect and dignity. Celestia adorns regal armour upon her hooves and her neck crafted from gold, and her crown protrudes through her mane. Celestia's mane moves in a flowing, waving fashion no matter where she is, wind or not.

Personality:
Calm and Dignified, a millennia of being the sole leader of the equestrian population has shaped Celestia into a protector, politician and teacher. Her surface appears motherly and protecting, and indeed Celestia has a very inbuilt maternal affection for those under her rule and friendship. However, Celestia is also a pony herself - and as such has her own sense of humour, a limit to her seemingly endless patience and her own hubris in the form of overconfidence. Celestia is by no means a bragging pony, but centuries of peace and unchallenged rule have led her to be expectant of respect, something she may not garner in a new strange world. Celestia has impressive mental endurance as well, her grit and determination having shown through her years of continuous rule. In other words, a pony that nears perfection in the eyes of the public, but not so much in herself. She harbors great guilt for her thousand year banishment of her sister Luna, whom she loves dearly.

Backstory:
Not much is known about her early days, but it is known that from birth Luna and Celestia were both alicorns. before Princess Luna and she stood up to Discord, he ruled over Equestria, keeping it in a state of unrest and unhappiness. Celestia and her sister saw how miserable life was for Earth ponies, unicorns, and Pegasi alike, so she and Luna searched for and discovered the Elements of Harmony and defeated Discord. Since then she has been a regal leader for several millenia, serving alone once she was forced to banish Luna. Luna had grown angry due to not being respected or as celebrated as her sister, and thus transformed into nightmare moon and attempted to take the night forever. Thanks to these actions Celestia was forced to banish her to the moon, where she remained for a thousand years.

Now Celestia feels her magic being altered, weakened even. Worlds are colliding, and the portals are unstable. Despite the protest from her sister and student, Celestia has transported herself to where she has found the source of these collisions to be, a strange version of earth. Now it is up to her to solve what is affecting Equestria's magic before it's too late.

Skills:
Political Language

Celestia has ruled for over a thousand years, and as such is well attuned to politics and the art of manipulation. She is a convincing and charismatic leader, and is able to defend herself in wit as well as she can her own physical form.

Flying Skill
With over a millennia to perfect it, Celestia is an expert flier and is capable of great agility within the air. While not as fast as the fabled rainbow dash, she is extremely quick with her wings and in the human world would easily keep up with a commercial class plane.

Magic Proficency
Experience is the greatest teacher. Celestia is very well attuned with her natural magic and has a great plathora of spells, ranging from offensive, defensive and supportive depending on what is required. Her magic is usually revolved around light, and she has difficulty casting magic that has darker sources or requires a source of negative emotion. Celestia draws her mental power from will, as she has learned to personally support herself through will rather then love, and as such her power is immense and does not fluctuate as much as those who rely on such drives.

Powers/Abilities:

Magic
Easily her strongest powers, Celestia has immense magical power and proficiency, so much so that she is responsible for the raising and lowering of Equestria's sun. While the sun is definitely smaller and works on different rules to ours, it is a clear example of her power, as well as being her source of her magic. Celestia's magic drives from her will and the unyielding light and heat of the sun, and because of this her magic is strongest at day, weakest at night.

Flight
Self-explanatory. Celestia's wings gift her with the ability to fly, and she can reach speeds earthly creatures are not capable of.

Physical Strength
Being an alicorn of well over a thousand years, Celestia has great physical strength derived from her earth pony magic. She is able to accomplish feets that would be extremely difficult for a creature her size with ease, and has great stamina to boot.

Weaknesses
Failure is apparent in all, even one such as Celestia. Celestia's source of guilt, her sister's punishment is an extremely sensitive spot in her history for her, and as such she finds herself emotionally weak when her past actions are questioned. In terms of physical weakness, while definitely one of the most powerful opponents to set foot upon this broken world, Celestia has her limits and cannot last forever. Her magical stamina is large but not infinite, and while she favours a longer fight due to her lack of needing physical stamina being burnt out of magic would result in her being extremely vulnerable, as it draws upon her physical strength when her stamina draws low. This is quite dangerous for Celestia, as if she were to continue using magic she would use up all of her energy and kill herself from exhaustion.

Perhaps Celestia's biggest weakness is her reluctance for violence. Even when required Celestia will always press for a diplomatic and peaceful resolution, as years of calm on her nation have made her quite reluctant to break the peace she has had in her lands and the lands she has come to. While Celestia is not naive, her almost passive approach to conflict can result letting herself be manipulated as well as being attacked without aggressive retaliation, draining her magical energies.

Gear
With only her magic to use, Celestia's only equipment is her royal armour that offers little protection and is more ceremonial then protective. Even so, it does offer some protection to her frontal chest and hooves.

Quotes:
"You persisted in the face of doubt, and your actions led to you being able to bring the real Princess Cadance back to us. Learning to trust your instincts is a valuable lesson to learn."


"Far better that I have a student who understands the meaning of self-sacrifice than one who only looks out for her own best interests."

"And yes, sometimes I have let Twilight take care of an incident that I could have cleared away easily. But I do not do this because I am cruel, or because I want to play a joke on Twilight... I do this because I am her teacher, and sometimes, this is how she must learn."

"Can you imagine how dull it would have been if I hadn't invited Discord? Come on! Whoo! The night is still young!"

Theme Song | Visual Backstory

Seriously, watch this. two years of animating and an amazing song. Even if you don't like cartoon colorful ponies this is definitely worth seven minutes of your time.
 
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Names: Jyggalag
Fandom: The Elder Scrolls (Oblivion to be more specific)

Age: Unknown

Gender/Sexuality: Male, Heterosexual

Appearance: 872e14fe5af4fb4d2e151caf856b49820a10e0d9_hq.jpg

Personality: He is ambitious, and after he was contaminated by the darkness, he became ruthless and unforgiving, now he is seeking to consume the other daedric princes to become strong enough to defeat the darkness.

Backstory: Many years after he was defeated by the Champion of Cyrodill, and the events of Skyrim happened, the darkness came to Nirn and devoured it, the daedric princes bounded their planes of oblivion with Skyrim, so as long as Skyrim exist, their planes of oblivion also exist. But a tiny piece of the darkness essence was left in Skyrim, this little piece of essence was enought to corrupt Jyggalag, making him want power, more than he already had, so he began seeking to devour the daedric princes, now he is seeking a champion to help him to accomplish this goal.

Skills: I dunno.

Powers/Abilities: If you know even a little about the daedric princes you will know, he can still be defeated, thought.

-He can create several different daedras to serve him, like Knights of order and atronachs
-He can materialize objects
-He can boost the powers of mortals
-And many other things

Weaknesses: Since his realm of oblivion is now bound to Skyrim, he has a many new weaknesses, and being corrupted give him even more.

-He losses control quickly, this can be used to your advantage
-He is weak against dragonbone, daedric and unique weapons
-He is weak against chaos related attacks
-He is restricted to using only the 10% of his power, and only can use the 100% of his power during exactly half hour every day
-He is VERY honor based, you can also use this to your advantage

Gear: Sword of Jyggalag

Quotes: "Jyggalag walks once more!" "The Lord of Order shall rule this Realm!" "Are you the best the Madgod could muster?" "Kneel before the might of Jyggalag!"

Theme Song: N/A

The Mad Queen The Mad Queen
 
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Names: The Heir
Fandom: Darkest Dungeon
Age: Unknown, in his mid 30s?
Gender/Sexuality: Unknown, presumably male but sexuality unknown
Appearance: The Heir's true face is never shown in-game.
This is my personal guess but I could be wrong
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Personality: Many Heirs exist across space and time. This Heir seems to actually care for his heroes, and will provide them with ample supplies for their quests ahead.
Backstory: The Heir was an ordinary man whose life changed upon a fateful day where he received a letter from a distant relative, calling himself only the Ancestor. The Ancestor appeared to have caused and summoned unspeakable horrors, including actually summoning eldritch abominations that lurked deep in the acres around the hamlet. The Ancestor, faced with the wrath of his people, killed himself, but not before writing a letter to the Heir to take over and right the Ancestor's wrongs.
Skills: The Heir has experience in commanding small teams of heroes.
Powers/Abilities: The Caretaker, crazed assistant to the Heir, is able to procure supplies wherever and whenever needed. How, is unknown.
The Heir also has elevated speed juuust in case his entire party dies.
Weaknesses: The Heir himself cannot fight. He only assigns supplies and commands his heroes.
Gear: The Heir has a small team of heroes in his employ, he permitted his former heroes to retire upon being transported to this new world.
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Baldwin, the Leper. A former king in self exile due to contracting Leprosy.
Baldwin carries a giant sword and heavy plate armor, letting him take damage and dish it out.
250px-BountyHunter.png

Tardif, the Bounty Hunter. A man seeking only gold for his ventures.
Tardif carries a lot. He carries a giant axe, a hook on a rope, and flashbangs. He wears chainmail which lets him take some hits.
250px-Vestal.png

Junia, the Vestal. A warrior nun here to make sure that this new world is cleansed of all evil.
Junia can take the occasional hit because she wears light plate mail. She carries a mace and book, which she uses to either hit enemies, strike/stun them with powers of the Light, or heal her allies.
250px-Plague_Doctor.png

Badu, the Plague Doctor. A doctor and researcher who's here out of sheer curiosity of what this new world has in terms of diseases.
Badu only has light robes so she can't take a lot of hits. She can dish it out by tossing odd grenades that either melt away enemies or stun enemies unfortunate to be in the back. Badu also carries a knife and odd medical equipment to tend to bleeding or disease.
Finally, the entire Hamlet apparently came with the Heir. The Hamlet is a town that the Heir uses to fund his heroes, train them, upgrade their weapons, etc-whatever an old middle ages town can come up with.
Quotes:
Theme Song:


(NOTE: The Hamlet starts out in the North of Gladius 1. Over time they will head to other parts of the planet.)
 
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Your father took responsibility for his actions. He fought very hard for what he believed in. And I will not stop you from doing the same thing. - Alfred Pennyworth to Bruce Wayne.


Name: Alfred Pennyworth

Fandom: Gotham

Age: Late 40's

Gender/Sexuality: Male and heterosexual

Personality: Alfred is generally polite and respectful, although there are multiple instances where his military background causes him to lash out and lose his temper. He has admitted that he is unsure about how to raise Bruce following the death of the latter's parents. However, he is genuinely concerned for Bruce's well-being and is loyal to his young charge above anything else. He is an unwavering ally and an implacable foe.

Background: It's basically long so I'll summarize the entire season of Gotham.

Alfred served in the British Special Air Service alongside Reginald Payne. During a mission, a sandstorm separated the group, getting two members, one being Alfred, captured. Alfred later went to work for the Wayne family as a butler. The death of the Waynes made him sure that Bruce is safe and so there adventure begins, from season 1 up to season 4 where Sofia Falcone is the new ruler of Gotham underworld.

Skills:​
Peak of human physical condition: As a former soldier, Alfred is in top physical condition for a man of his age.

Expert hand-to-hand combatant: Due to his time in the S.A.S, Alfred is an expert in unarmed combat. Alfred was able to take on three highly trained assassins, and took down both Crispus Allen and Butch Gilzean with relative ease. Alfred was also capable of fighting greater trained individuals most notably the assassin Talon who was more adept in Martial Arts.

Expert marksman: Due to his military training, Alfred is an expert with firearms, taking a perfect shot at one of Larissa Diaz's associates, and killing him.

Military training: As a former soldier, Alfred is well adept in military protocol.

Skilled swordsman: Aflred possesses some skill in swordsmanship, as he was able to defend himself against Azrael in a sword fight.

Power/Abilities: None

Weaknesses: He's obviously a normal human being. He can be killed in many ways. When he gets shot or beaten up, he gets wounded or seriously injured.

And also if Bruce Wayne (the Gotham version) gets killed.

Gear:
• M9 beretta
• Combat knife


 
Names: Farator
Fandom: Pathfinder
Age: Roughly 350
Gender/Sexuality: Male, Heterosexual.
Appearance:666714EC-C262-49C2-BC8B-BC4AA01418BF.jpeg
Personality: A perfect example of a Moroi vampire. An elegant, noble demeanor, juxtaposed by a brutal and vicious fighting style. He does his best to control his urges for the sake of his daughter, but when provoked, he is a force to be reckoned with. Namorae is literally the only creature he feels for, and the only one he will allow to insult him, much less tell him to halt an attack.

That’s not to say that he’s subservient to her in the slightest, he is simply more willing to listen to her. If he believes that she is in danger, he is not above forcing her to obey him with his domination ability. He is rather stern with her, insisting she behave as is befitting of his daughter. However, he does find her free spirit refreshing, and will occasionally humor her less elegant demeanor. He does love her, much as that fact worries him.

He will never express love for her in public. In fact, when they do go out together, Namorae takes another face, and poses as his servant. The reason for this is simply that Farator is paranoid. He believes that if anyone knew he had a daughter, they might attempt to take her hostage to manipulate him. But a servant? Simply a means to an end. Maybe they’d try to get information from her, but nothing more. For both of their protection, this is best.

Backstory: Farator is an ancient creature. In his life, he was a young lord in Galt, a land plagued by creatures of darkness. Cults of old ones, demons and devils alike thrived in the paranoia and chaos. Werebeasts, hags, and all matter of undead lurked in the shadows as they waited for some poor fool to forget the danger.

The vampires especially were a menace within the aristocracy, and held so much power that many chose not to hide at all. They would make deals with the nobles around them, forging alliances and offers of protection. Many of the less scrupulous nobles would even offer up their subjects as servants or meals to gain power, or even the immortality offered by their business partners.

Farator became a target for his skill in manipulation. He remained unnoticed by using other nobles as a front, and sabotaging those that he felt might be a threat. He avoided the spotlight like the plague, knowing that those that made themselves noticed were the ones that died. He had no interest in personal glory.

Farator was reluctant to take the offer at first. His sire was seeking a servant in the nobility, and one that would not be noticed. What they finally agreed on was that Farator would be that servant for a century, and that he would be under the protection of his sire’s house for the duration. After that time, Farator would be set free, to do as he pleased with his unlife.

The deal was cut short seventy years later, when the citizens of Galt decided they had finally had enough. They’d been planning for years, smuggling paladins, clerics, and monster slayers into the country. When they struck, it was swift, and bloody. They had kept it hidden, and no one was prepared for the amount of firepower they had at their disposal.

Farator’s sire was one of the first to fall, his home burned to the ground with him inside. With his death, his hold over Farator was ended, and he fled. He knew a losing battle when he saw one, and he had no intention of sharing his master’s fate.

It wasn’t hard for him to slip into the politics of another country, especially with his skill in mental manipulation. Often the victims of this ability were unaware of what he forced them to do. However, some of his negotiations with a Calistrian woman led to something he never expected. A daughter, cursed to live between life and unlife. Her mother did not survive the birth, and her family was so repulsed that they saw fit to abandon her in a nearby orphanage, and let the townsfolk deal with the consequences.

Farator was stunned, having believed himself unable to father children. He visited the orphanage the same night, and took his child. He went into hiding after that, focusing on raising her, rather than his political desires.

Skills: Magic, Politics, and a fighting style that relies on magic and stealth, striking from hiding to quickly retreat back into the shadows. Dislikes head on combat.

Powers/Abilities:
Other than mastermind (the telepathy version), just standard abilities. He is also a decently powerful mage, specializing in necromancy, but he uses this ability primarily to empower himself and Namorae, not to actually raise servants.

Weaknesses: A wooden stake to the heart will kill him instantly. However, as soon as the stake is removed, he will awaken, and begin recovery. He can last six seconds in sunlight before becoming helpless, six more before being utterly destroyed. He can’t enter a home without being invited, can’t stand the smell of garlic, and most holy symbols presented with the intent of holding him at bay will do exactly that. He can’t see well in bright light, and has a hard time fighting in those conditions. Also, holy magic is very painful for him.

Gear: His spellbook, his coffin, and a longsword.

Quotes: “Namorae, why are you on the ceiling?”

Theme Song: (optional)




Names: Namorae
Fandom: Pathfinder
Age: 125
Gender/Sexuality: Female/Pansexual
Appearance: 57D87CFE-C310-4AF2-8D13-1E58A6EFBA2C.jpeg
Personality: Sarcastic, easily bored, and prone to practical jokes, it can be hard to believe that she is truly Farator’s daughter. While she’s fully capable of acting in the elegant and reserved manner her father has, she really doesn’t like doing so. That said, she’s incredibly manipulative when it suits her, and can switch between personalities just as easily as she changes her face.

She loves her father dearly, and as much as she enjoys teasing him, she would kill and die for him if he asked it. She did inherit some of his instinct for violence, and is quite good at it.

She loves a good chase, and as such, comes out of hiding more than her father would like. She tends to avoid killing anyone, preferring to seek out fight clubs, or just go to a bar and stir up some trouble.

Backstory: Born to a noble family that wanted nothing to do with her, Namorae’s life could have been very different. Most dhampir grow up outcast from society, hated and feared by everyone for what they inherited from their undead sire. But yet another extreme rarity was involved in her birth. Thankfully, Moroi vampires are more likely to care about their children, or at least be possessive of them.

Farator ‘convinced’ one of the caretakers to bring his daughter to him, and as a second thought, took the woman as a servant, aware that he had no idea how to tend to a newborn, dhampir or otherwise. He took them with him to find a new home, one hidden from his political enemies.

One of the first things he noticed was that Namorae was aging very slowly. At first, he worried that she’d be trapped in an infant’s body forever, but thankfully it seems she didn’t completely inherit his immortality. She just ages about seven times more slowly than a human. By the time her caretaker died, she was the equivalent of a five year old, and Farator saw no need to extend the life of the midwife’s life any further.

As she kept growing, Farator was rather surprised to see the personality she was developing. She had a fire in her heart that he really wasn’t expecting from her, and he can’t help but wonder where that came from. Certainly not from him. The competitiveness though… definitely him.

Once she was old enough, he began finding teachers for her, since he knew he couldn’t teach her everything. She had a serious talent for hand to hand combat, so that’s what he had her trained in. He’s quite impressed by the many techniques and skills she has learned, even using a small amount of magic in some of them to bolster herself.

He was a little worried about how much she enjoyed it, though. She tended to get caught up in her sparring matches, and forget that she wasn’t meant to truly harm her opponent. Eventually he took to fighting her himself, since he knew she wouldn’t be able to do enough damage to him to be a real threat.

Teaching her softer skills was much harder than teaching her combat. Her temper or her sense of humor would always get in the way. She was a magnificent liar, however, and he had plenty of time to teach her the rest. But when they’re in private, she’ll always be herself.

Skills: Unarmed combat (with certain abilities augmented by magic), Acting, good with animals. She also has some skill with dealing with ghosts and other such undead, but she has no power to command them. She just talks to them, and often that’s enough.

Powers/Abilities: Ability to detect undead in her immediate vicinity, enhanced strength and charisma, and the wall walking thing.
Weaknesses: Holy energy will injure her, can’t see well in sunlight, and is otherwise just as easy to kill as a human.

Gear: Hat of disguise-Allows her to change her appearance, but never a specific person, and must always be humanoid. The hat can change how it looks as well. However, anyone that touches her, or that has enhanced senses such as scent, may notice something wrong. She will look and sound like whatever form she took, but that’s it.

She also has a tent on her at the moment since they were traveling when they were brought here.

Quotes: “Because, dear father, I can be on the ceiling!”

Theme Song:
 
Name: Buddy Armstrong (born Nancy Yado)

Fandom: LISA/LISA: The Joyful

Age: Not known. Birthdays aren't commonly kept in Olathe, though Buddy has not completely gone through puberty. Most likely around 13-15

Gender/Sexuality: Female/Heterosexual (She cannot easily form a bond between people and is untrusting. I'm just filling this out because it's in the template.)

maxresdefault.jpg

Personality: Insatiably curious. Buddy is independent, and to a fault. She makes decisions irregardless of what is thought of them or what their consequences are. Has trust issues, and finds many common concepts as romantic/familiar love, trust itself, and an entire host of other things to be foreign. Buddy does have a heart of gold, however deeply buried. Most, however, would never suspect this, as on top of all of her already mentioned issues Buddy is egotistical and self-absorbed, putting most of her needs above others' needs.


Born in a lab to Dr. Yado and an unknown woman, Buddy was never meant to be seen as a human being. To Yado, she was a spark meant to throw the world into chaos. To the man who adopted her, Brad, she was precious and needed protection (despite how poorly executed it was). To everyone else, she was either a monster or a commodity. Mostly the former, as she quickly learned after escaping Brad's custody that the best defense was a good offense. She was brought up being taught how to kill, with little actual regard to her mental state.

She was kidnapped at a young age, though to her it was an escape. Her adoptive father would attempt to chase her and free her from multiple gangs before finally killing off most of them (and even his own formerly abusive father, who was attempting to atone for his past by taking care of Buddy), at which point he collapsed and mutated due to the effects of Joy, a drug that causes severe mutations and hallucinations, which is also highly addictive.
Buddy forsook Brad before he finally mutated, for despite his intentions, he had caused her great harm (he is why she is partially blind).

After being rescued by a friend, Rando, Buddy went on to kill all of the Warlords of Olathe after stating she wished to be its queen. She eventually came upon her father, who perished shortly after, and learned the truth about her existience. She also found a vaccine Yado had created for the sole purpsose of innoculating against Joy, which she had taken herself as the drug also allowed the user to continue fighting after being injured. Buddy took the Vaccine, and went on to attempt to become "Queen" of Olathe....before winding up somewhere far, far away. She isn't sure if this is a hallucination

Skills: Buddy is proficient at combat, and able to take on groups of enemies with ease. However, this applies to melee combat only. Buddy is also skilled at surviving in harsh conditions, and can do so by herself for prolonged periods of time.

Powers/Abilities: None. She is a normal human for all intents and purposes.

Weaknesses: Buddy has no knowledge of how to use firearms or how to fight users of firearms. She also has no knowledge of social norms and can easily be offended, or start fights due to a misunderstanding. Buddy pretty much just lacks any knowledge of anything technological, and this can be used against her.

Gear:
Her sword, an unknown weapon given to her by Rando. It appears to be a sort of Katana, though it is in top condition due to Buddy's care.

Her clothing and poncho.

Some unused Joy, assorted old packaged food, and a bedroll.

Quotes:

"This is my normal. I'm not a baby, and I'm sure as hell not some dumb country kid."

Theme:

 
Names: Käthe Haberkorn
Fandom: OC
Age: 17
Gender/Sexuality: Female/Straight
Appearance:
Suujii_Evansu.png

Personality: Pros: Helpful, Kind Cons: Malicious, Cold
Backstory:
She's adventurous, thoughtful, gentle and perhaps a little too arrogant. Which isn't out of the ordinary for someone with her position.

She was born in a loving family in a developing community. She lived happily until she was about 16 years old, but at that point life began to change.

She did a lot of small jobs and was about to meet 'Mr(s). Right'. By never giving up, she is part of an adventure in a dystopian world. But with her wits and talents, there's nothing to stop her from fulfilling all dreams. She could quickly become a friend you'd want by your side.

But things could change quickly; she is currently travelling the world. She feels like there's more than meets the eye in this world. Luckily she has a great family to support her. She used to become member of the National Socialist Women's League but left sometime later despite the fact that she is supporting Nazism.
Skills: Leadership, Martial Arts, Marksmanship
Powers/Abilities: Strength, Vampirism, Sharp Teeth
Weaknesses: Whiny and fearful.
Gear: Combat Knife, Mauser C96
Quotes: (optional)
Theme Song: (optional)
 
Names: Käthe Haberkorn
Fandom: OC
Age: 17
Gender/Sexuality: Female/Straight
Appearance:
Suujii_Evansu.png

Personality: Pros: Helpful, Kind Cons: Malicious, Cold
Backstory:
She's adventurous, thoughtful, gentle and perhaps a little too arrogant. Which isn't out of the ordinary for someone with her position.

She was born in a loving family in a developing community. She lived happily until she was about 16 years old, but at that point life began to change.

She did a lot of small jobs and was about to meet 'Mr(s). Right'. By never giving up, she is part of an adventure in a dystopian world. But with her wits and talents, there's nothing to stop her from fulfilling all dreams. She could quickly become a friend you'd want by your side.

But things could change quickly; she is currently travelling the world. She feels like there's more than meets the eye in this world. Luckily she has a great family to support her. She used to become member of the National Socialist Women's League but left sometime later despite the fact that she is supporting Nazism.
Skills: Leadership, Martial Arts, Marksmanship
Powers/Abilities: Strength, Vampirism, Sharp Teeth
Weaknesses: Whiny and fearful.
Gear: Combat Knife, Mauser C96
Quotes: (optional)
Theme Song: (optional)

Could you clarify the "Vampirism" part? There's many different versions of Vampires (we have three in the RP right now, all different versions).
EDIT- Also about the setting, just a bit in case part of it shows up in the RP.
 
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Names: Red X
Fandom: Teen Titans
Age: 18
Gender/Sexuality: Male/Bisexual
Appearance:
X_Red_X.jpg

Personality: Not very serious, flirtatious, bold, but can also be helpful
Backstory: Red X was originally a villain persona created by Robin to be used to track down Slade. An unknown person stole the Red X suit and he became Red X.
Skills: Martial arts, acrobats, very agile, Olympic athlete-level strength
Powers/Abilities: His powers comes from his suit, which has an invisibility device, a cloaking device, a teleportation device. The red x on his gloves makes shurikens, blades, restraints, explosives, etc.
Weaknesses: He is useless when his belt from his suit is taken.
Gear: He has a belt which gives him his powers and weapons.
Quotes: "X marks the spot!"
Theme Song:
 
Names: Red X
Fandom: Teen Titans
Age: 18
Gender/Sexuality: Male/Bisexual
Appearance:
X_Red_X.jpg

Personality: Not very serious, flirtatious, bold, but can also be helpful
Backstory: Red X was originally a villain persona created by Robin to be used to track down Slade. An unknown person stole the Red X suit and he became Red X.
Skills: Martial arts, acrobats, very agile, Olympic athlete-level strength
Powers/Abilities: His powers comes from his suit, which has an invisibility device, a cloaking device, a teleportation device. The red x on his gloves makes shurikens, blades, restraints, explosives, etc.
Weaknesses: He is useless when his belt from his suit is taken.
Gear: He has a belt which gives him his powers and weapons.
Quotes: "X marks the spot!"
Theme Song:


Do you think you could add a little bit more to this?
 
"Savior, conqueror, hero, villain. You are all things, Revan… and yet you are nothing. In the end, you belong to neither the light nor the darkness. You will forever stand alone."
Names: Revan (he has forgotten his real name, or just refuses to use it anymore); "Revan the Butcher;" "The Prodigal Knight"
Fandom: Star Wars
Age: Over 300 (aging stopped do to being imprisoned via Sith magic)
Gender/Sexuality: Male/Heterosexual (he doesn't love anyone but his wife, who's dead.)
Appearance:
View attachment 418597
View attachment 418598
Personality:
Revan is a broken shell of his glory days. In a world he can't understand with no one he knows, he wanders the world seeking something, anything to give him purpose. He is prone to bouts of extremely anger and depression, though he is quite wise and seeks to help people when he can.
Backstory:
Revan's real name has been lost to time. Born on an Outer Ring planet (most likely Tatooine,) Revan was taken into the Jedi Order at a young age to be trained as a Jedi Knight. He excelled in his studies, becoming an exceptional duelist and Force user. It was here that he also met his friend and soon nemesis, Malik. They trained together, the two growing very close over the years. Then the Mandalorian Wars broke out. Thousands died, and the Jedi did nothing. So, Revan gathered his followers, and marched to stop the Mandalorians. On one planet, he saw a vision of it's destruction, of a lone Mandalorian woman standing against the genocide. Among the rubble was the mask of her helmet. Revan picked the mask up, donning it and sweating to never take it off until the Mandalorians were stopped.

Soon, he took the fight to the Mandalorians, pushing them back and slaying their leader, Mandalore the Ultimate, in single combat. At this point, Revan had succumbed to the dark side of the Force, and was aware of it's power. In his dying breaths, Mandalore the Ultimate revealed that he was just a pawn, a way to weaken the Republic for the coming Empire. Furious, Revan took Malik and his fleet to the Unknown Regions of space to confront the Emperor. Upon arriving on the Sith capital of Dromund Kaas, the two Jedi were brainwashed and sent off to destroy the Republic they ince served. Just before this, the two had discovered the Star Forge, a weapon capable of raising a massive army in an extremely small amount of time. No one could stop the two Sith Lord's. Not until the Jedi Order sent a strike team aboard his ship, the Padawan Bastila Shan among them. In their ensuing battle, Malik turned in his master, supposedly killing Revan.

But this was not Revan's end. Bastila saved him, creating a Force Bind between the two. The Council brainwashed him, making him forget he was ever Revan, and that he was a loyal Republic soldier. He was on the Endar Spire when it crashed in Taris, saving Bastila and learning he was Force Sensitive on Dantooine. He was soon sent to stop Malik and the Star Forge. Along the way, he fell in love with Bastila, ten two becoming even closer. He learned of his true nature aboard the Leviathan, Malik revaling it to him before Bastila stayed behind to let him escape. She fell to the Dark Side, breaking Revan's heart as he was as determed as ever to stop Malik.

Aboard the Star Forge, Revan found Bastila. Using their love for each other, he bright her back from the Dark Side. He then faced Malik alone, killing his apprentice and destroying the Star Forge.

But Revan's story was far from over. Soon, he decided the end the Emperor once and for all. He took off for the Unknown Regions once more. He was captured and held by the Sith for three years before being saved. He took on the Emperor with the help of a another Jedi and a Sith Lord, still being no match for the Emperor as the Sith shocked Revan so badly that it melted his mask to his face, horribly scarring it. He was then imprisoned and tortured for over 300 years.

While imprisoned, Revan's mind split between the Light and the Dark. Upon his death, his Dark side took over his body, and his Light side became a Force Ghost. He was eventually stopped, the man finally at peace as he became once with the Force. But now he's back in a world that makes no sense, a man out of his world with nothing to live for.

Skills:
Skilled in lightsaber forms I, which focuses on fighting multiple opponents, III, which focuses on defense, IV, which focuses on acrobatics, V, which focuses on deflection and counter attacks, VI, which is a balanced style, and VII, which is pure offense. He is also skilled in the Force, able to use it just below it's full potential. He is also a skilled mechanic, building the psychotic assassin Droid HK-47.
Powers/Abilities:
All manner of Force abilities, from Push to Lighting to Drain. He was balanced in both sides, as he saw them as the same entity.
Weaknesses:
He can sometimes have a sort of split personality disorder, where one minute he's calm and the next he's angry and distraught.
Can be killed like any other person.
Sometimes has hallucinations of his past.
Gear: (weapons and such)
His mask, which protects his face from most attacks. It has scarred his face though.
His robes.
Two lightsabers, one purple and one green. He prefers the green one, but will wield then both if he has to.

Quotes: (optional)
"The Dark Lord Revan is dead. I am a servant of the light now."
"Honor is a fool's prize. Glory is of no use to the dead."
"Who I am is not important, my message is."

Theme Song: (optional)
https://www.google.com/url?sa=t&source=web&rct=j&url=#&ved=0ahUKEwiv_r318ZLaAhUCm-AKHSA8BG0Q8TUIJjAA&usg=AOvVaw0VTJzWxrN8ZFOD4xbU2nov
 
Names:
Lord Drakkon
Tommy Oliver
Fandom:
Mighty Morphin Power Rangers (Boom Comics)
Age:
Around 30
Gender/Sexuality:
Implied Heterosexual
Appearance:
1522460910104.png
1522460957850.png
Personality:
This version of Tommy is a ruthless sociopath, ruling over his subjects with an iron fist, possessing a twisted vision of the world. He detests any connection that he has of his alternate-reality self, considering him to be a polluted and weak shadow of the powerful image of himself that he has cultivated. His hatred of this connection he has, no matter how distant, shows that his rage and contempt spans the multiverse, which paints him as being truly a dark mirror of the man that his alternate and younger self is striving to become. In many ways, Drakkon represents the absolute worst fears that Tommy from the main universe has about himself. Tommy is ruthless and cunning, using his knowledge of the Power Rangers to systematically weaken them and destroy the Command Center.

He is also a murderer, as the remains of the Command Center in his world showed heavy damage as did all of the Ranger's Zords and his words to Billy and Tommy about them not "staying long" in his world implies he intended to kill them. A flashback revealed he had killed his world's Jason off-panel after taking away Jason's White Ranger powers and fusing them with his Green Ranger power, carrying the fallen Red Ranger's cracked helmet in his hand after morphing into his new fused form. It is also implied he murdered the Billy Cranston of his world when the Blue Ranger shielded Trini from an attack meant for her. In Issue #15, he is shown also slaying Alpha 5, Zordon, Ninjor and when still working under Rita as the Green Ranger, decapitating the Blue Senturion. Given his reaction, he feels zero remorse or any kind of feeling from taking innocent lives.

He is also a cruel leader to his subordinates, as he regularly punishes a simple mistake or failure from his Ranger Sentries by stripping them of their powers with a very painful electrocution via a switch on his throne. He then orders the failed Sentry to be sent away and bestows their Ranger power to a more competent soldier.


His sense of superiority is clearly connected to his immense powers, due to the hybridization of the Green Dragon and White Tiger power coins giving him unparalleled power compared to other Rangers of considerable might, such as his reality's Jason Scott. However, when he was finally stripped of his powers, he was clearly in a state of shock, if not traumatized by having the source of his power taken from him, as he had relied on them for so long, bordering on delusions of invincibility. He quickly recovered, and resorted to using psychological warfare against his alternate self, displaying a clear and astute understanding of how to demoralize his enemies by targeting their insecurities. This trait and skill may have been something he was tutored in by his world's Rita, who has been prone to tormenting her enemies psychologically repeatedly in the past.

Drakkon is incredibly arrogant, believing that his hybridized powers made him superior to all other Rangers before and after him. His sense of superiority was so great that he voluntarily leaped into a gorge to what he presumably believed to be his death rather than be shamefully defeated and taken captive by his hated younger counterpart. This arrogance seems to grow into troubling signs of an insane god complex, as in the live action promotion for the Shattered Grid comic, Drakkon believes that all Power Rangers aside from himself have squandered their full potential and that he has fulfilled his by becoming a god.

Though powerful, his strategic mind and actual fighting prowess paled in comparison to that of his younger self, as when the two were in their base forms, Drakkon did not dare to attack Tommy. This was likely due to him still being in a state of shock over the loss of his powers and being rendered entirely human and being comparatively outmatched by his younger self who was still in his physical prime. This shows that due to his over-reliance on his powers that Drakkon felt quite vulnerable and somewhat meek and cowardly without them. Adding to this is the fact that even when he had his powers restored he still chose to attack Tommy in an ambush instead of head on
Backstory:
Lord Drakkon's history as Tommy matches his prime counterpart's until his climatic final battle against the Red Ranger, Jason Lee Scott. When Tommy was freed from Rita's curse, instead of joining Zordon and his Rangers, Tommy fled, wandering from city to city, avoiding the Rangers as they tried to find him. Eventually, Rita Repulsa finds him and tells him why she had chosen him and that he was meant for great things, to bring peace to the world as its one leader. Rita tells him of Drakkon, another young man in whom she saw potential and whom had successfully built a legacy with her guidance. Tommy, intrigued, left with Rita and continued to serve her. Believing Rita meant to better the world through conquest, Tommy aided Rita in taking over the Earth, one city at a time. Over time, their conquest caused Rita to become popular to Earth's population.

Eventually, Tommy led Rita's forces into one final battle against Zordon's last battalion of Rangers and Zords just as Zordon was on the verge of creating a new Power Ranger more powerful than any before. Tommy breached the Command Center as Jason was being infused with this new power, interrupting the process before it could finish. The two engaged in one final battle that Tommy ultimately won. Tommy then stole the new power for himself, and emerged from the Command Center clutching Jason's shattered helmet.

Tommy and his forces then defeated the Power Rangers, destroyed their Zords, and successfully conquered the Earth in Rita's name.
Skills:
Extremely skilled martial artist, though is still extremely rusty
Battle smart, however he needs to re-hone these skills to
Powers/Abilities:
Super Strength: Large Planetary level
Super Speed: Faster than light
Super Durability: Can take hits from megazords seemingly unphased
Can fire beams of energy
Weaknesses:
If he loses his powers he is extremely shaken
Over confident and arrogant
Gear:
Dragon Zord
All of the Power Ranger's weapons
Dragon Dagger
Dragon Shield
Power Coin
Black Dragon (another zord)
Quotes:
"We will invade their worlds. We will tear down everything that might protect them. And then when it's too late, when they're powerless and alone, they will realize the truth. They could've been gods."

"After all, you are nothing more..than my lesser self."
Theme Song:
 
Name: Arcann

Nicknames: Prince Arcann, Crown Prince of Zakuul, Crown Prince of the Eternal Empire

Age: Early 20's

Gender/Sexuality: Male and heterosexual

Appearance:
yYHdnpJ.png

Fandom: Star Wars

Personality: Arcann was a calculating, shrewd, patient and ruthless young man. Arcann deeply desired love and acknowledgment from his father, Valkorion, but his father's lack of interest in his children caused Arcann to develop a deep resentment for his father, to the point that, in a fit of rage, Arcann attempted to kill him. Both Arcann's parents believe jealousy to be Arcann's hidden and fatal weakness. He was a fierce frontline warrior, and when working with his brother Thexan, the two were nearly unstoppable. Arcann and Thexan were inseparable as children, with Thexan helping Arcann in times of need and Arcann having complete faith and loyalty in Thexan. When Arcann lost his arm, Thexan never left his side, something Arcann deeply appreciated. After accidentally killing Thexan, Arcann was shocked and heartbroken by his actions, and it is implied this is the one action he has taken that he regrets.

Backstory: Arcann and his twin brother Thexan were the sons of Valkorion, the "Immortal Emperor" of the Eternal Empire & the Slayer of Izax, and Senya Tirall, of the Knights of Zakuul. As children, Arcann and Thexan would often swap clothes to confuse their servants. They were trained from childhood to be warriors, but Arcann gradually became resentful of their father's apparent lack of interest or affection towards them, his resentment growing as the years passed, despite Thexan's attempts to placate him. Senya loved the twins but they didn't return her affections. Eventually, when their sister Vaylin was born and displayed unstable powers, Valkorion simply locked her mind to contain her powers. When Senya attempted to leave Valkorion and take her children, Arcann and his siblings simply laughed, calling her weak. Senya was then forced to leave them alone, as her children were more powerful than her. When the twins reached adulthood, they requested their father's permission to lead an attack to test the strength of the galactic powers of the greater galaxy. Valkorion approved their venture, but decreed that only Thexan would lead the Eternal Fleet. Arcann disobeyed and joined his brother anyway. Even as they led the Empire's armies in driving back the Galactic Republic and the Sith Empire. Arcann lost his arm and received heavy scarring to his face during an attack on the Sith world of Korriban, and gained a cybernetic arm and mask covering the left half of his face. At some point during the conquest, Arcann and Thexan led an assault on the Sith planet of Balmorra.

Arcann became furious when, after he and Thexan presented the lightsabers of the fallen Jedi and Sith as trophies from the battle to their father, Valkorion turned away in silence, and overcome by the dark side of the Force, Arcann attempted to attack the Emperor. Thexan, in an attempt to prevent his father's death, pulled his brother back. Arcann turned his attention to Thexan and struck out at him, but their brief duel ended when Arcann struck his brother down with a cut across the stomach, and the glint of the dark side faded from his eyes while he cradled Thexan. After his brother's passing, Valkorion instructed Arcann, now his only son, to come with him which Arcann officially become a true heir of Valkorion, becoming a Crown-Prince of the Eternal Empire.

Skills:
- Highly skilled duelist: being able to defeat both Sith Lords and Jedi Knights.
- Naturally strong Force user: His father is Valkorion who is formerly known as Vitiate; a powerful Sith Emperor, Valkorion's traits runs Arcann's veins
- Leadership: Arcann is good at leadership which makes him a good strategic general and a ruthless military commander, with his ruthlessness, the Zakuulans followed him to battle no matter what.

Gear: His mask and his cybernetic arm, Arcann's personal flagship called the Izax and half of the Eternal Fleet, his Yellow lightsaber.

Powers & Abilities: Yellow-colored Force lightning, Yellow-colored Force push, Yellow-colored Force barrier, Telekenisis, Force choke, Force sense, Force fear, Force crush, Force lift, Force jump, Force pull, Tutaminis, Force scream, Force throw

Weaknesses: When he gets hit pretty badly, that's his weakness. That includes the loss control of rage.

Quote\s:
"Destiny is a lie."
―Arcann

"I am beyond prophecy."
―Arcann
Theme:
 
1524071889365.png
Names: Goro Akechi, Also known as: Crow, Second Advent of the Detective Prince, The Charismatic Detective, The Pancake Man
Fandom: Persona 5
Age: ~18
Gender/Sexuality: Male/Heterosexual
Appearance:
1524071800586.png1524071832921.png

Personality: (Fully admiting, copied this from the Wikia)
Akechi is a high school student who conducts a detective business. His abilities as a detective have been widely acclaimed, since he not only has solved numerous cases, but is also able to deal with people from the investigation agency smoothly. His handsome features draw him public attention, and people comment on him as “The Second Advent of the Detective Prince.”

Behind his popularity, he is quite lonely and yearns to be loved. He was abandoned by his father, subsequently lost his mother to suicide, and never had close friends. He was passed around the foster care system as an orphan and has developed a far more jaded worldview than he initially lets on, even calling himself an unwanted child. He has a desperate desire to be acknowledged, which he is forthright about being the primary drive for his actions as a detective. He also has a narcissistic element to his personality, wishing for others to see him as a hero and those who oppose him as the villains. Akechi claims that he has carefully crafted his public image in the hopes that it would make people accept him. He has the public's support only if he upholds the pretense of being a charismatic idol detective, and his fans are quick to turn on him if he makes mistakes, such as when the Phantom Thieves triumphed over Kaneshiro and Medjed.

His wish to be acknowledged pushes him to follow his father's orders. Shido both praises and threatens Akechi to manipulate him, and their conversations are always mission-based with no signs of affection. However, Akechi secretly resents Shido for abandoning him and causing his mother to commit suicide. He has sworn revenge on his father, even going as far as being a hitman for Shido and acting as his right-hand-man in pursuit of his goal to ruin him when he is at the apex of his power.

After meeting and joining the party, he experiences how it feels to be happy together with friends for the first time in his life, particularly the protagonist. Akechi both admires and envies him, since no matter his social standing and how others see him, the protagonist does not let anything stop him from making his own path. Near the final act of the game, his obsession to get revenge on his father and desire to be the hero of his own story overshadows his true feelings for the protagonist and the party. Before fighting the Phantom Thieves, Akechi reveals his plans for revenge and dismisses the concept of friends and true justice, claiming they are both meaningless and sickening. However, after learning the truth of how Shido sees him from his cognitive version of Akechi, his goals change to align with the party's, and he sacrifices himself to protect the protagonist.

Persona 5 Maniax states that Akechi is endowed with the same
wild card power as the protagonist, and is the other "chosen one." Despite being overwhelmed with jealousy and contempt for Joker who was surrounded by friends, Akechi says he would have wanted to meet Joker earlier, and doesn't deny what Mona said about him taking a liking to Joker. In the end, he seems to hold complicated feelings toward Joker.

The official Persona 5 Artbook reveals that Akechi lives alone in a city apartment. His main skill is reasoning, and he has a habit of getting lost in thought during conversations. His hobbies include cycling (specifically, with a hybrid bicycle for easy turning in Tokyo), bouldering, and playing fashionable games like darts. His guidebook profile also states that Akechi always makes sure to try out the latest popular dishes in order to use food as a conversation piece. Waiting in long lines for this doesn't bother him. He uses his cycling hobby to ride around town, gathering stories to utilize in conversation with adults. Since he spends a lot of time with adults, he has a reputation among Tokyo’s famous hidden stores and high-class restaurants, although in truth he has little interest in the food’s flavor.

Backstory:
Masayoshi Shido had a child with a woman out of wedlock, yet held intense power. Shido used his influence and ties to remove any link between him and Akechi, leaving the baby with his mother. Akechi's mother was publically shamed for giving birth to a bastard son, and killed herself. He was tossed between family members, orphanages, and all sorts of guardians. Goro grew an intense hatred for Shido, and alongside it gained the malice to kill. Goro's warped mind, and demented childhood made him chosen by Yaldabaoth. The God of Control gave Akechi his blessing, without Akechi's knowledge. Goro gained the power of the Wild Card, and his first persona... Loki.

Goro gained the ability to make the shadow, the untamed and repressed emotions of a human, go wild. Specifically for the Metaverse, when a Shadow dies, their Human form suffers a mental shutdown. With this power, he went to his father to become his assassin. Akechi would successfully get a job within the Special Investigation Team Unit of the Prefectural Police Departments of Japan, making people go crazy and then solving the case. Goro would become known as 'The Second Coming of the Detective Prince' due to this, gaining fame, popularity, and a guarantee he won't leave the police any time soon..

Skills:
  • Hobbyist Biker
  • Detective
  • Swordfighter
  • Expert manipulator
  • Peak Human athletics and acrobatics
Powers/Abilities:
  • The Wild Card - The ability to form a contract with multiple Personas, switch them in battle, and turn bonds into strength.
    • 1524072162425.png
      • Fortifying Spirit - Resists ailment effects like poison, curse, being burned, frozen, et al.
      • Debilitate - Cuts down a targets Attack, Defense, Accuracy, and Evasion by 25% for 3 turns
      • Attack Master - Goro and all of his allies at the start of a battle deal 25% more damage for 3 turns
      • Samarecarm - Revives a recently deceased or incapacitated target
      • Mahamaon - Medium chance to instantly kill all foes, with a Bless-type effect (Angelic Culling) Doesn't work on similarily strengthed, or important characters
      • Mamudoon - Medium chance to instantly kill all foes, with a Curse-type effect (Demonic Slaying) Doesn't work on similarily strengthed, or important characters
      • Megidolaon - Severe Almighty damage to all foes (Energy which penetrates defenses)
      • Kougaon - Heavy Blessing damage to a target
    • 1524072254926.png
      • Call of Chaos - Boost multiple target's attack power by 50% but drops defense by the same for 3 turns. Can not be negated. This makes a person's heart go psychotic, making them violent.
      • Negative Pile - Heavy Physical damage to 1 foe. Commonly causes Despair.
        • Despair - Drains the targets will to fight, sapping them of magic and strength. They are unable to take actions, and if they are unable to cure their despair within 3 turns, they become incapacitated.
      • Laevatein - After staring at a target, Goro unleashes heavy almighty damage directly past any defenses into them
      • Dekaja - Negates the strengths of a target, anything buffing them being disabled (Does not include passive or natural abilities, but things like being inspired, or being charged)
      • Dekunda - Any debuff, curse, or negative effects (not including statuses, like being on fire, or poisoned) is negated.
      • Heat Riser -Increases a targets Attack, Defense, Accuracy, and Evasion by 25% for 3 turns
      • Tetrakarn -Creates a shield that grants immunity to the next physical attack
      • Makarakarn - Creates a shield that grants immunity to the next magical attack
    • - Gained Via RP
    • - Gained Via RP
  • Metaverse Access - Goro can, with a smartphone, teleport himself and nearby targets into the Metaverse. This place of consciousness is infested with Shadows, and allows Goro to
  • Igor's Aide - Goro can find holes into the Velet room a dimension between thought and reality that can manifest the human spirit, to get 'Igor's assistance on training and making Personas
  • Knock Down - If Akechi directly the weakness of a foe, like attacking a demon who is weak to bless with bless, the target is knocked down to the floor and Goro takes an additional turn.
Weaknesses:
  • Lonely, and gets very jealous
  • Finds it hard to make bonds (Which limits his Wildcard power)
  • When he's psychotic, he is extremely aggressive. He will refuse to retreat while in this state
  • Akechi is weak to whatever his persona is
Gear:
  • Quasar Saber An authentic, imitation energy sword for kids with a blinding blade, yet due to the power of the Metaverse gains the power of a real weapon!
  • Golden Beam - Toy Raygun that's popular with children, yet due to the power of the Metaverse gains the power of a real weapon! Has a chance to cause Despair on impact.
  • Tantric Oath - Armor made by executing the Persona of Satan, this armor reduces magical damage and effects to the user by a very high amount
  • Hope Diamond - Made from the execution of the Persona of the Hope Diamond. This beautiful ring makes the user supernaturally heal, and increases all stats by a small amount.
  • SIU Badge - Offical police badge, marking Goro as a Japanese Detective
  • Smart Phone
  • Ataché case - Laptop and documents about police cases
Quotes: (optional)
  • "Well, because I'm a psychic, of course. Haha, I'm only joking. In truth, I'm a rookie detective."
  • "You're just... pieces of shit... who lick each other's wounds...! Anything goes... if you say you're teammates...!"
  • "Why are you... looking at me like that...!? I've... I've succeeded until now... all by myself...! I don't need... teammates... I don't..."
  • "I apologize for the interruption, but I can't turn off my phone due to my job."
  • "Have you finally pieced it all together? Case closed... this is how your 'justice' ends..."

Theme Song:
 
Last edited:
W.I.P., Maybe, I guess

Names: Cy-Kill
Fandom: Gobots
Age: Ancient
Gender/Sexuality: Male, Probably Heterosexual, just a bit Flamboyant
Appearance:
Pick your poison
7c0fd9a8a850c8ccffd74443136266e3--cartoons-challenges.jpg

maxresdefault.jpg

Personality: Cy-Kill is a standard Saturday Morning cartoon-type villain, usually coming up with plans to take on the heroic guardians. That aside, he's very loyal to the Renegade cause and very close to his troops.

Backstory:
"Notorious Cy-Kill, the evil GoBot mastermind who turns into a menacing motorcycle, is the leader of the pack of Enemy GoBots. He plans to take over the earth."
At least, that's the long and short of it.

Cy-Kill was once a guardian at the rank of High Protector. His didn't feel he had been getting the proper appreciation. Fed up with the bureaucrats and statesmen surrounding him and jealous of the success of Leader-1, he switched sides and joined the Renegades. This lead to many zany escapades, several of which happened on Earth. They involved things like shrink rays, time machines, and giant Zods.

Skills:
  • Leadership
  • Combat
  • Musical Theater
  • Basketball
Powers/Abilities:
  • Gobot Physiology
    • The ability to be a Motorcycle
      • Removable wheels
      • Capable of reaching upwards of 158 mph, possibly higher
    • Flight
    • Laser blasts
    • Larger than a human
      • Stronger than humans from sheer size


Weaknesses:
  • High-Loss Ratio: Blame his luck, his hubirous, or 80's Hannah Barbera writing, Cy-Kill tends to lose
  • Schemer: Cy-Kill can hardly pass up taking advantage of a situation, making up some kind of plan when it seems like an opportune time.


Gear:
  • Gobian Ax: Short, but handy in a fight.
  • Removable Wheels
  • Communication Device

Quotes: "And since the renegades are the greatest threat, the greatest Gobot should fight them! Naturally, I volunteer."
Theme Song:
I love gobots ill rp it anytime...
 

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