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Fandom What Remains (Survival Multi-Fandom) Sign-Up

Names: Ulfi Blackthorn, Dragonborn, Dovakhiin, Stormblade, Hero of the Stormcloaks
Fandom: Skyrim (OC)
Age: 39
Gender/Sexuality: Female, straight
Appearance:
20180131204936_1.jpg
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Personality:
Ulfi is a more calm person who lives her life after having settled down. She had her share of adventures and is now retired. However, she still has the urge from time to time to go on an adventure or hunting for food. While her age has partly tamed her, she still craves for adventure. Yet, there isn't much for her to explore in Skyrim. That was until something really bad happened to Skyrim.
Regardless of this, she still holds dear to the values she learned during her adventures. Being a worshipper of Talos and a supporter of the Stormcloaks. Believing that Elves hold no rights to rule Skyrim, but is against expelling them entirely.
She is honourable when it comes to Nord standards. When in a fight, she is very aggressive and doesn't give up. Using a combination of two-handed weapons and her Shouts.
She does take pride in her accomplishments, her titles and her current living situation.
Backstory:
Ulfi was born and raised in the town of Helgen. At a young age, she left her home to go on an adventure. During this time, she travelled to Cyrodiil. Witnessing the humiliating defeat of the Empire at the hands of the Aldmeri Dominion. As she continued her adventures, it became increasingly more difficult by the day to worship Talos. This came to the point that she became wanted. As news came to her about the Stormcloak Rebellion, she immediately went to Skyrim to join. However, she was ambushed and captured by the Empire.
When she was about to be executed in her hometown, Alduin swept in and destroyed the town. Killing her parents in the process. With vengeance in her heart, she departed to Riverwood. Here, she was offered help by Ralof's family. After which she departs to Whiterun, going until then almost entirely on a path to kill the dragon that killed her parents and destroyed her home. (going mostly entirely through the main quest before doing anything else).
A few months after the end of Alduin, the Vampire threat appeared. During this, Ulfi sided with the Dawnguard and managed to wipe out Harkan's court. After which she went on exploring Skyrim for both sating her thirst for adventure and to wipe out any remaining vampires and dragons still loyal to Alduin's ways. During this time, she killed Grelod the Kind. Causing her to draw the attention of the Dark Brotherhood. This ended with Ulfi butchering the Dark Brotherhood.
Then at one day, she was ambushed by cultist following Miraak. Ulfi travels to Solstheim where she helps the population to get rid of Miraak's influences and helping the government and the Skaal village of their problems. Learning from the Skaals how to make Stalhrim equipment. With this knowledge as well as the Shouts found here, she returns to Skyrim.
When she arrived, she was greeted by the Ebony Warrior to challenge her to a fight. She accepted the challenge and manage to beat the Ebony Warrior. She gave the man a burial according to Nord tradition out of honor.
After this confrontation, she bought a patch of land in Falkreath Hold and builds her own house her. After some time, disaster struck as the multiverse collapsed. She did remain at home for now as Skyrim went into chaos. Having heard rumors from travellers of the other Dragonborn. Being known through Skyrim as a smith living on her own, making weapons and armor of high quality for whoever needs them.
Skills: (fighting styles, good at driving, ect)
Ulfi is a very experienced warrior. Her primary focus being two-handed weapons, taking archery as second type of combat. Being with both extremely well experienced and skilled.
She is also a very good smith, being able to make Dragonbone Armor. She is also very good at lockpicking and any skills needed to survive in the wilds (like hunting and cooking).
She also learned the language of the Dragon from both the Greybeards and Paarthumax.
Powers/Abilities:
Ulfi knows a little bit about healing magic, but is at novice level with this.
The Thu'um (Shouts)
Weaknesses:
She is not very good with magic. Her armor weights her down a bit, making her less fast than she could be without heavy armor.
Gear:
Ulfi own three, self made sets of armor.
Dragonbone armor (minus the helmet which is Helmet of Ygnil)
Nordic Carved armor (minus the helmet which is Helmet of Ygnil)
Stalhrim armor (full set)

She uses a Dragonbone Greatsword as well as a Nordic Carved Greatsword. She uses a Stalhim bow which fires Nordic Carved arrows. She is also in possession of a Ancient Nordic Pickaxe, but doesn't use it in combat.
She also has the Bloodskal Blade.
She only carries one set of armor, one greatsword (two max) and her bow and arrows at the same time.
She also wears an Amulet of Talos.

Companion:
Lydia

Quotes: (optional)
Theme Song: (optional)
 
Names: Ben Reilly
Fandom: Marvel
Age: Mid 20's
Gender/Sexuality: Male/Heterosexual
Appearance:
1517452161959.png
Personality:
At the time of Ben Reilly's debut, Spider-Man had become a darker character who was losing touch with his life as Peter Parker. Ben was quite the opposite, having spent years away from the costume. In this way, he was more Peter Parker than Spider-Man was at the time. He was a purer version of Peter Parker that had not been burdened by the events that had recently dragged Spider-Man into brooding darkness, but his time away from costumed super-heroics had also left him rusty and less experienced.

Backstory:
Ben Reilly was the first successful clone of Spider-Man created by the Jackal. The Jackal, in his deranged grief over Gwen Stacy's death, pitted Ben against the real Spider-Man in Shea Stadium, putting both in identical costumes and allowing both to believe they were the true Peter Parker. After a heated fight, the two Spider-Men teamed up to try to save a clone of Gwen from the Jackal. In doing so, Ben seemingly died. Spider-Man dropped Ben's body into a smokestack, unable to think of any other way to deal with a dead body identical to Peter Parker.

However, the clone was not dead and literally rose from the ashes. Believing he was the real deal, he went home only to find Peter already there. The world as he understood it fell apart, and he left New York. In time, he adopted the name of Ben Reilly, a combination of Uncle Ben's name and Aunt May's maiden name.

Skills:
  • Photography
  • Fighting Prowess
  • Mechanical Engineering


Powers/Abilities:
  • Superhuman Strength: The Scarlet Spider possesses the proportionate strength of a spider, granting him superhuman strength. He is capable of lifting 10 tons or more when under extreme stress. The Scarlet Spider's strength extends into his powerful leg muscles which allows him to leap heights and distances far beyond human capability.
  • Superhuman Stamina: The Scarlet Spider is able to exert himself at peak capacity for several hours before fatigue begins to impair his performance.
  • Superhuman Durability: The composition of the Scarlet Spider's skeleton, inter-connected tissues, and nervous system had all been enhanced. His bodily tissues are somewhat more durable and resistant to impact or trauma than an ordinary human, although he is certainly not invulnerable. While his body was tougher than an ordinary human, he can still be injured in ways comparable to an ordinary human. He was seemingly killed when impaled in the back by the Green Goblin's goblin glider. He was able to catch a bullet at close range in his hand, although the act was very painful.
  • Regenerative Healing Factor: if injured, his body is capable of regenerating faster than an ordinary human being is capable of.
  • Superhuman Agility: The Scarlet Spider was extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength.
  • Spider-Sense: The Scarlet Spider possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, which enabled him to evade most any injuries, unless he cognitively overrode his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which had given several hundredths of a second warning, which was sufficient time for his reflexes to allow him to avoid injury. The sense also could create a general response on the order of several minutes: he could not discern the nature of the threat by the sensation. He could, however, discern the severity of the danger by the strength of his response to it. The Scarlet Spider's spider-sense is directional and could guide him to or away from hidden weapons and enemies. Sudden and extreme threats could cause his spider-sense to react with painful intensity. The Scarlet Spider could also sense and dodge attacks directed randomly or by a computer. Using his spider-sense to time his enhanced reflexes, the Scarlet Spider can casually dodge attacks up to and including automatic-weapons fire, provided there was sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat could trigger them even when the Scarlet Spider was asleep or stunned. His spider-sense had helped him preserve his secret identity since it alerts him to observers or camera when changing into or out of his costume. The spider-sense did react to those who Ben does not consider to be a threat, such as Aunt May. The Scarlet Spider can choose to ignore his spider-sense, and distraction or fatigue diminished its effectiveness. The Scarlet Spider's fighting style incorporates the advantage that his "spider-sense" provides him. An interesting side-note was that, because Ben was not the host of the Venom Symbiote and was cloned before the Symbiote was bonded to Peter, his spider-sense did not see the Venom symbiote as himself, and Venom therefore triggered his spider-sense.
  • Superhuman Reflexes: The Scarlet Spider's reflexes are faster than an average human by about a factor of 15 (he his often able to dodge bullets only inches from hitting him). His practical reaction time his at least a dozen times that of a normal human. In combination with his spider-sense, the speed of his reflexes allowed him to dodge almost any attack, even bullets only inches away from his face.
  • Superhuman Speed: The Scarlet Spider is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. Scarlet Spider has shown to be fast enough to catch up to an accelerating car while on foot, but preferred to travel by webs.
  • Superhuman Equilibrium: The Scarlet Spider possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow. He had developed a unique fighting style that made full use of his agility, strength, and equilibrium.
  • Wall-Crawling: The Scarlet Spider possesses the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcame the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permitted the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces was so far limited to the Scarlet Spider's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seemed to be psychosomatic, and the full nature of this ability has yet to be established.
Weaknesses:
Pill Dependency: Originally, Ben Reilly was most perfect & successful clone of Peter Parker that created by Jackal since he didn't suffered the cellular degradation like other clones. However, after being brought back to life through Miles Warren's new and experimental cloning procedure, Reilly's body suffered from cellular degradation, requiring him to ingest a pill he created daily in order to keep it at bay.

Gear:
Web-Shooters: Ben originally had webshooters that were duplicates of Peter's. After his first encounter with Venom, Ben redesigned his webshooters. Ben's webshooters were redesigned to use twisting wrist motions as opposed to Peter's double tap. He also added the following to his arsenal:

  • Impact Webbing: Web pellets that upon impact (hence the name) release tendrils the ensnare the target.
  • Stingers: Metal darts with a paralytic element that is used to temporarily incapacitate foes.
Quotes:
"Who I am, who I was, none of that matters. What counts is... who am I going to be now?"
 
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Names: Aigis
Fandom: Persona
Age: ??
Gender/Sexuality: Pansexual
Appearance:
latest

Personality:
A Sweet and emphatic girl with the talent for leadership. As a robot, she may have a few things she doesn't know about, but Aigis had learned most of them already. She is quite loyal to her friends as she is no one without them.
Backstory: Aigis was The 7th Generation Anti-Shadow weapon created at September 10th of 1999 to combat the threat of the Shadow outbreak at Tatsumi-Port island. It is the very same night where she sealed the Arcana Shadoe Death into the surviving Arisato child.

10 years later, she is reawakened in Yakushima and finding said Arisato that she must always protecc. However, they died at March of 2010--Their graduation. She and several others were stricken with grief that even time itself refused to move on(P3:The Answer)
Skills: being human?
Run n' gun style
adept communication skills
being a robot.
Mobility - For a robot her size, she's pretty fast.
Power/abilities:
Super Strength - As an android specifically designed fot combat, Aigis has been gifted with great strength.
Orgia - A module designed to increase Aigis' offensive capabilities. Making her react faster, be more durable, and pack more of a punch. However, this boost lasts for a couple of minutes which leaves her vulnerable until she cools down.
latest

Persona - The Persona is a mask that reacts to external stimuli. It is the self that we portray to others, and is based off our very psyche. While being able to experience the Wild Card ability briefly, Aigis usually uses Athena as her main Persona, who is physically oriented and is weak to electricity.
Weaknesses:
When overheated, Aigis cannot move at all. It would take her about 5 minutes tops in order for her to fully cool down.
Even though she's a robot, her Persona can still damage her. It's as if she's become human in her own right.
Gear: She IS her own weapon, equiped with the following:
Machine gun fingers
Rocket launchers
Grenade Launchers
Gatling gun
Quotes: (optional)
Theme Song:
 
Real Name: Elliot Alderson, Elliot
Fake Names/Aliases: Sam Sepiol, Ollie, Mr Robot
Fandom: MR ROBOT (changed some aspects)
Age: 24
Gender: Male
Sexuality: Bisexual
Appearance:

EFD2AEBD-D713-4CD2-8B97-D4F3B314EC90.png tenor.gifmr-robot-gif-.gif
Personality: Elliot is an introverted, socially awkward person who holds in a lot of anger, mainly towards the society he's unable to participate in. He suffers from anxiety, which makes it difficult for him to participate in social situations. Despite this, he will at times try to overcome his fear. Elliot is rarely seen not wearing his signature black hoodie which may be his personal uniform for the world and a comfort blanket of sorts. It also allows him to blend in to the world, much like a featureless, black anonymous avatar. Elliot used to receive mandated therapy to help him deal with his anxiety, as well as his emotional issues and anger management, but since stopped after the multiverse collapsed, and his condition has been slowly deteriorating ever since. He self medicates with morphine, using suboxone to help with any withdrawal he may experience, but also uses recreational drugs such as Ecstasy. Additionally, he does not like being touched.

Backstory: His father died of leukemia which he developed after working at E-Corp, leaving him in the care of his mother. Elliot's father tried to keep the cancer a secret, but when he was very ill by the time Elliot was eight, he told his father's secret to his mother, resulting into his father flying into a rage, pushing him out of the bedroom window and breaking his arm. He did not have a good relationship with his mother, who was somewhat abusive towards Elliot as a child both physically and mentally. She seemed to have a negative relationship with Elliot's father, acting indifferent after his death. Darlene is Elliot's younger sister, although he does not always remember that she is. These are the only things he can remember about his past, and the events that took place after his father's death are a blur.

Skills:
  • A competent, vigilante hacker
  • Ex-Cyber security engineer
  • Smart, clever and cunning
  • Knows a fair bit about drugs
  • Hyper vigilant awareness
Powers/Abilities: None
Weaknesses:

  • Social anxiety disorder: Intense fear of social situations.
  • Depression: Pervasive low mood, sadness, and/or loss of interest in or enjoyment of normal activities, often accompanied by low self-esteem.
  • Paranoia: Thoughts influenced by fear or anxiety. Paranoia may accompany or trigger delusions.
  • Delusions: Strongly held systems of beliefs or interpretations of reality that differs from reality, despite evidence to counter them. Elliot's belief system includes the feeling he is being followed, and the need to rescue individuals from people he feels are hurting others.
Gear:
  • A pistol
  • A folding knife
  • A laptop
  • An Iphone 6+ and 2 Android phones
  • A black backpack
  • A lighter
Quotes:
"Give a man a gun, he'll rob a bank. Give a man a bank, he'll rob the world."


"The devil is at his strongest while we're looking the other way, like a program running in the background silently, while we're busy doing other shit."

"We're all living in each other's paranoia."

"A bug is never just a mistake. It represents something bigger. An error of thinking that makes you who you are."

"I never want to be right about my hacks, but people always find a way to disappoint."

Theme:
 
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Polibias
Fandom: OC
Age: around 54, kept in hibernation for around 3450 years.
Gender/Sexuality: Personality is Masculine, doesn't have any interest in romance.
Appearance: A fluctuating four-eyed cat. The secondary pair acts as eyebrows, moving as such. Polibias's bone structure can fluctuate according to his needs, and can be considered limited shape shifting.

Personality: Cruel and tempting, Polibias is a horrid creature that desires only to cause indirect (and rarely not so indirect) death and damage by tempting mortals with strings of power and lust. Able to theoretically live forever, Polibias has extreme contempt for those who are destined to die, and sees most people as no more then tools. He is arrogant, selifsh and sly when needed.

Backstory: A cat sent to hell, his obligation to where he's been reborn from is immense - he must bring as many to the underworld as he can to save himself from obscurity in hell's ranks, lest he be demoted to being nothing more then a minion of Anubis.

Skills: Aside from his ability to manipulate others, Polibias can shape himself into most things, save being able to remove any physical features (his ears, eyes, color). He can make himself larger or smaller within an extent, and his power grows or shrinks depending on how many people he's corrupted within his current period above hell.

Powers/Abilities: manipulable body shape, increased vision. claws capable of cutting into someone's 'heart' I.e their deepest kept fears and conflicts, albeit this costs him an extreme amount of energy and thus is only used in a desperate situation or one of extreme rage.

Weaknesses: Has physical limits until he will decompose and return to the underworld to reform, which usually takes such a long time that in most roleplays he would be considered "dead". Unable to gain strength on his own, reliant on the manipulable.

Gear: Nothing but himself and his own claws.
Theme Song:
 
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Names:
Faith
Fandom:
Marvel OC
Age:
17
Gender:
Female
Sexuality:
Heterosexual
Appearance:
1517856004753.png
Personality:
Faith is a rather enthusiastic, bubbly and caring character but whenever she in the dark she would normally look for guidance, advice as Faith knows she is young and could use it, in the hope of being okay later. Faith is also a witty girl if she knows she losing to her opponent, she'll start acting innocent and sincere in the hopes of avoiding death itself but if this was somebody else it would be more of a panic.
Backstory:
When Faith was a baby she was located in a tiny wrecked spaceship that supposedly crash-landed on earth, nobody had the knowledge of exactly what happened but it seemed pretty explicit at the time she came from space. It was unknown though if she was an actual alien because her appearance was entirely human whilst growing up. It was soon enough though specialist discovered the girl was a pretty much a magma/lava magnet after years with Faith and thankfully, they never prodded her with needles because she was a 'special' child under the protection of SHIELD. It was true she could've gone and join Xavier's school but she felt more at ease where she already was. Faith, however, was getting too adventures for her own good, it was difficult being a lonely kid with only the luxury or socializing with individuals that work with her but soon enough SHIELD and the scientist recognize she was probably able to leave the nest now and that was at the age of 16. She had a little while to prepare for school in Queens as a transfer student, she had to first get used to life in New York. She explored more areas other than Queens though, she went to Manhattan, Brooklyn and farther places and it was then she had so many pictures of different scenarios in her lovely apartment.
Skills:
(Hahaa)​

  • She a great cook!​
  • Good at climbing.​
  • Being able to talk to others without being too shy. (I feel this should be in personality.)​
Powers/Abilities:
Faith is capable of controlling Magma/lava

  • Faith can occasionally summon magma from the earth's core that will make mini eruptions/volcanos.​
  • Normally produces lava from her body. Mainly hands, since if she became like the human torch her clothes would simply burn off. (how embarrassing! well, that would be one of her weaknesses.)​
  • She able to make her lava cool down so it would harden into a black solid substance.​
Weaknesses:​

  • It takes time for her to use her abilities so perhaps chucking water over her will cool Faith down.​
  • Sometimes her emotions will get the better of her so it can activate her powers unintentionally when she doesn't want it to happen.​
  • She can be killed like any other human.​
  • She sucks at hand to hand combat as she relies too much on her powers.​
  • Faith attends to be sometimes... delusional, she thinks outside the box.​
  • She trusts everyone, she could be fooled by a villain.​
Gear:​

  • A phone (Who doesn't?)​

Quotes:
''You sir, need to sit down!''
Theme Song:
(Need to actually think of one that suits her.)

 
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https://piskel-imgstore-b.appspot.com/img/da36cbb5-0a43-11e8-ac02-03c74195b8f4.gif
Names: Polibias
Fandom: OC
Age: around 54, kept in hibernation for around 3450 years.
Gender/Sexuality: Personality is Masculine, doesn't have any interest in romance.
Appearance: A fluctuating four-eyed cat. The secondary pair acts as eyebrows, moving as such. Polibias's bone structure can fluctuate according to his needs, and can be considered limited shape shifting.
Personality: Cruel and tempting, Polibias is a horrid creature that desires only to cause indirect (and rarely not so indirect) death and damage by tempting mortals with strings of power and lust. Able to theoretically live forever, Polibias has extreme contempt for those who are destined to die, and sees most people as no more then tools. He is arrogant, selifsh and sly when needed.
Backstory: A cat sent to hell, his obligation to where he's been reborn from is immense - he must bring as many to the underworld as he can to save himself from obscurity in hell's ranks, lest he be demoted to being nothing more then a minion of Anubis.
Skills: Aside from his ability to manipulate others, Polibias can shape himself into most things, save being able to remove any physical features (his ears, eyes, color). He can make himself larger or smaller within an extent, and his power grows or shrinks depending on how many people he's corrupted within his current period above hell.
Powers/Abilities: manipulable body shape, increased vision. claws capable of cutting into someone's 'heart' I.e their deepest kept fears and conflicts, albeit this costs him an extreme amount of energy and thus is only used in a desperate situation or one of extreme rage.
Weaknesses: Has physical limits until he will decompose and return to the underworld to reform, which usually takes such a long time that in most roleplays he would be considered "dead". Unable to gain strength on his own, reliant on the manipulable.
Gear: Nothing but himself and his own claws.
Theme Song:
Planning to post pictures soon.


Just as a head's up...Due to the death of the Multiverse, he would be cut off from Hell.
 
Just as a head's up...Due to the death of the Multiverse, he would be cut off from Hell.
That's good to know, that can give him new character goals - use this as an opportunity to become his own master and escape his shackles of underworld work. It also gives him a more serious reality that he would most likely be dead for real if he we defeated. Thank you for this information, I'll write my own post now.
 
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That's good to know, that can give him new character goals - use this as an opportunity to become his own master and escape his shackles of underworld work. It also gives him a more serious reality that he would most likely be dead for real if he we defeated. Thank you for this information, I'll write my own post now.

Wait I haven't okayed him yet as I still have questions and some tweaks to the CS.
Characters get a like from me to be okayed.

Aside from his ability to manipulate others, Polibias can shape himself into most things, save being able to remove any physical features (his ears, eyes, color). He can make himself larger or smaller within an extent, and his power grows or shrinks depending on how many people he's corrupted within his current period above hell.
Powers/Abilities: manipulable body shape, increased vision. claws capable of cutting into someone's 'heart' I.e their deepest kept fears and conflicts, albeit this costs him an extreme amount of energy and thus is only used in a desperate situation or one of extreme rage.​

What's his limit on shaping himself? That's very vague. We talking inanimate objects? In which case, what intimate objects? Or creatures? In which case, what creatures? Can he turn into basically anything?

Smaller or larger to an extent? What extent. Could he go skyscraper levels?
 
Wait I haven't okayed him yet as I still have questions and some tweaks to the CS.
Characters get a like from me to be okayed.


What's his limit on shaping himself? That's very vague. We talking inanimate objects? In which case, what intimate objects? Or creatures? In which case, what creatures? Can he turn into basically anything?

Smaller or larger to an extent? What extent. Could he go skyscraper levels?
Wait I haven't okayed him yet as I still have questions and some tweaks to the CS.
Characters get a like from me to be okayed.


probably shoulda waited, My apologies. If you still need tweaks after this post I'll delete my original starter. As for shapeshifting I should be more specific. He is able to shape himself depending on how much power he's accrued (which is tied to the deal people have made i.e selling your soul gives polibias a lot more power then say, putting your boss to sleep.) at his base power (no manipulations, no bargains) he's able to shift into a creature of similar size but slightly smaller or larger, i.e considering he's the size of a cat he could turn into something like a chicken, a large rat or a rabbit. He cannot transform himself into abstract or inanimate objects. The closest i would say is being able to appear similar to a fox scarf, but he mostly sticks to creatures. If he became more powerful, his basic form (Default four-eyed cat) would become larger, nearer to a human-like size if he became far more so then at base power. from there he can probably grow or shrink to a much higher degree, but for anything larger then an elephant or small house would require tremendous energy and power, very much endgame-rp scenario. It's a tad vague, because it's hard to put this into a simple power scenario. however keep in mind that I will do my best to balance him, and that his power will be gradual if it happens at all.
 
Names: Joseph Gatto, Commonly known as Joe Gatto , Captain Fatbelly
Fandom: Impractical Jokers (with many OC elements)
Age: 41
Gender/Sexuality: Male/Heterosexual
Appearance:

1518015603693.png

Personality:

Captain Fatbelly, known by most as Joe Gatto as one of the Impractical Jokers on Impractical Jokers, is known for being a loud, proud Staten Islander who has little to no shame, as he takes almost every challenge thrown his way and does it. Doing embarrassing things and going to lengths no other Joker would go to, almost never getting embarrassed. Being absolutely fearless in the face of most challenges thrown his way also known for his many running gags and thousand yard stare. Known for his love of sweets and donuts, and his wife Bessy and child. Joe is very witty, funny and sarcastic, crass and enthusiastic being the life of the party being fun to be around. Being one of the most popular jokers on the cast.

However in his Captain Fatbelly persona Joe is known for being heroic, selfless and other essential heroic qualities, also being able to keep his identity secret as he secretly by day is a joker on Impractical Jokers and by night (or days when he's not shooting on set, taking care of his daughter, dogs or wife or shoving his face with some kind of sweets, his favorite being the doughnut. He is going around stopping crime in it's tracks as Captain Fatbelly!

Backstory:

Known for being one of Impractical Jokers, Joe Gatto born and raised in Staten Island which he is very proud to, where he would eventually go to a Catholic school where in High School he would meet his 3 friends. Q, Sal, and Murr. Joe took on the persona of Captain Fatbelly when he one day ate a Radioactive Donut, giving him the powers and strength to be Captain Fatbelly! Operating right there in Staten Island from his Fortress of Fatitude He only told this secret to his 3 best friends from High School, who would conveniently also gain powers in one way or another, all later on, however, and together they formed a comedy troupe known as the 'Tenderloins' eventually coming together to create the show 'Impractical Jokers' later on as a punishment for losing an episode, Joe was safely harnessed to a tram dressed up as his superhero, and was forced to go across it to save his dogs (plush toy dogs not his actual ones), and had to use his power and tell everyone who was not from Staten Island to SUCK IT! Bringing some attention to his alter ego.

Skills:

Very funny and witty

Flinging Sckoopski Potatoes

Shoving a whole donut in his mouth

Known for being incredibly shameless and fearless

His terrible gypsy woman sounding 'accent'

His 'thousand yard' stares

Powers/Abilities:

Telling people to 'SUCK IT!': Captain Fatbelly can cause shock-waves to shoot out from wherever he faces by yelling 'SUCK IT' and thrusting while grandiosely pointing to his junk (see pic for how this looks) this can vary in power from being at the power of a fart, to powerful enough to send people flying.

Sonic Scream: By screaming out 'LARRY!' if he so desires he can make it sonic, making it harmful if heard by others.

His Fatbelly: Captain Fatbelly's belly is so fat it can stop a speeding cannonball!

Weaknesses:

Fat: However due to his fatness Joe gets tired quite easily, making long exhortations of physical activity tiring for him

The Search for Larry: Due to Joe's innate desire to find 'Larry' if he is told to look for Larry, he will go frantically looking all over the place for Larry, for up to 2 minutes, however he cannot be told to do this consecutive times in rapid procession so as to to not completely abuse this fact.

Donuts and other pastries and sweets: One of his biggest weaknesses, Joe cannot pass up the opportunity for free pastries or other sweet delicacies.

Gear:

Scoopski Potatoes: With his famous Scoopski Potatoes, Captain Fatbelly can toss these things at criminals and enemies at fast speeds, so not intently harmful but can hurt.

Companion: The Human Pleat AKA James Murray more commonly known as Murr

1518020593440.png

Murr is Joe's companion, Murr as the Human Pleat, can throw explosive Pleat pants, talk to and command an army of Ferrets, as well as shapeshift into one, which removes his fear of heights, and skydiving.

Quotes:

"Everyone who isn't from New York, can all go SUCK IT!"

"LARRY!"
 
Names: Merasmus (Merasmus the Magician, Idiot In a Dress, Wizard Coward)

Fandom: Team Fortress 2

Age: 6,000 Years

Gender/Sexuality: Male (Running gag is to be called a lady because of his robe)/ Merasmus has no such mortal needs

Appearance:
merasmus_by_deathbattledino-db9qh3y.png

13_days_of_halloween_day_5__merasmus_the_wizard_by_pixelgriffon-d83r53k.jpg


Personality: Merasmus is another case of a villain who thinks they're bad but they're really not. Merasmus sees himself to be a great and powerful magician. He doesn't realize how ridiculous he can sound at times, might have a bit of an ego; insulting Gandalf despite being a less powerful wizard.
Despite being "evil" Merasmus does follow the law, and has been to jail before on false charges.
Though, he's been bested by mere mortals multiple times, getting in deep trouble for taking loans from the Japanese and Russian mafia and not being able to pay them back.
Merasmus is a patient magician but even he has his limits. Gladly putting a curse or some kind of hex on someone, or doing something like turning their head tiny. Merasmus often tries to summon ancient gods, mostly from Sumeria such as Bonzo the Clown.
Overall, Merasmus is more of an incompotent evil that can be serious when sufficiently angered. Also he usually speaks in third person and uses "fool" as an insult.


Backstory: By his own claim, he is six thousand years old. While his place of birth is unknown, this age would make Merasmus’ origin contemporary with the rise and fall of the Sumerian Civilization.

Not particularly a top tier wizard, the earliest available records of show Merasmus to be a brewer of potions for the Scottish Drug Company; an example being his "Wizard's Brew" Hat Tonic as advertised in the August 21, 1861, issue of The Teufort Bystander on display in the Coal Town Museum. He remained in Scotland until relocating to Badlands sometime between the late 1950s and mid-1960s.

In the Bombinomicon (comic), RED Demoman, then seven years old, discovered Merasmus' castle in the Highlands while seeking work. Merasmus hired Demoman to sweep the library of his castle, but told him not to look at a certain book. Ultimately, the Demoman lost his left eye when the Bombonomicon haunted it and Merasmus was forced to remove it. Years later, the magician's tumultuous relationship with the RED Soldier was revealed, and he summoned MONOCULUS (the haunted eye) for the RED team to fight.

Skills:
Potion Brewing

Powers/Abilities:
Can become a eject soul as a ghost
Magic-
Levitation
Teleportation
Hell fire
Summoning the dead
Black magics!
Water magics (These end up being Jarate(Urine) on accident)
Various other minor spells (small fires, head enlarging/shrinking, ect wizard stuff)

Weaknesses:
Normal weapons, especially bombs
Has a heart condition
Can still be hurt as a ghost and body is vulnerable

Gear:
Bombinomicon- A talking book that summons bombs

Staff- Can be used to shoot spells, mix brew, or help with summonings

Quotes:
"Merasmus arrives on a tide of blood! Oh, hello soldier."
"I am healing myself with healing magic... and aspirin."
"Fools, a magician invites himself!"


Theme Song:
 
Names: Unknown. He's simply called the Commander.
Fandom: UFO Defense-OC
Age: 40? No one knows.
Gender/Sexuality: The Commander keeps that classified.
Appearance:
1518047770153.png
Personality: The Commander is an enigma. He often is found at the command station of XCOM HQ. His personality is extremely calculating, even when he's not leading XCOM troops. He does trust others easily if they didn't do anything hostile to XCOM first.
Backstory: The Commander. Leader of XCOM in 1999 to fight the sudden aliens invading Earth. But when the darkness came, the Commander found that most of his bases were gone, with only a traditional XCOM HQ to use. What worried him more what the sudden disappearance of the aliens. So the Commander ordered the construction of Pixels to scout this new land.
Skills: The Commander is extremely calculated, able to detect the smallest detail in the battlefield or in his surroundings.
The Commander is also a surprisingly powerful soldier. When XCOM is losing the battle, the Commander himself will enter the fight.
Powers/Abilities: The Commander is a skilled psionic. He excels in mind control and panicking enemies, and he can even perform his psionic abilities on robots with some difficulty. However, the Commander has taken a leader approach, and has trained in inspiring his allies in battle.
Weaknesses: The Commander is easy to surprise if he's caught investigating anything.
The Commander relies on the same tactics over and over again, and if he finds out his tactics are countered, he won't do anything for a while until he manages to stop the counter.
Gear: The Commander has many soldiers at his command, not to mention some HWPs (mini robot tanks) he deploys along with his troops. His troops wear Power Suits, the same suit that Pixels wears.
The Commander also has 2 interceptors armed with Laser Cannons and a Skyranger under his command.
Finally, the Commander also gives orders to teams of scientists and engineers.

The Commander himself carries a Laser Rifle, also with infinite ammo, and 2 alien grenades. His Flying Suit provides slightly more protection than an average Power Suit, and allows the Commander to levitate.
The most powerful gear the Commander carries is a Psi Amp. It allows him to use his Psi abilities.
Quotes: (optional)
Theme Song: (optional)
 
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Names: Double (Sister Agatha in her current disguise)

Fandom: SkullGirls

Age: Unknown

Gender/Sexuality: "Female"/Unknown

Personality: Double is an enigmatic character who lacks a distinct motive or will that most of the cast have and rarely emotes. She mostly maintains a stoic demeanor when conversing with someone. However, she has shown bouts of pure rage and hatred when it comes to certain characters. She has been shown to be a manipulative figure who will do anything to further her agenda and create Skullgirls. Even if she follows their orders, Double will not hesitate to eliminate a Skullgirl should they put The Trinity's plans to a standstill.

Backstory:
Though her origins are vague, Double is devoutly loyal to the Trinity, using her shape-shifting powers to support the Trinity's ominous agenda. As such, she is an ally of the Skullgirl, and appears to take steps to ensure the creation of new Skullgirls. Double is capable of transforming her nightmarish form into that of any person, but she often takes on the appearance of a smiling nun. Double can frequently be found in the Grand Cathedral of the Divine Trinity, listening to confessions and tending to the catacombs beneath.

Fourteen years before the events of the game, Double attended the birthday of Selene Contiello in the disguise of a beautiful socialite, giving her the Skull Heart. She then notified the Medici Mafia that Squigly's family, the Contiellos, possessed the dangerous artifact, undoing decades of accumulated good-will in an instant. As Double expected, the Medici's gunned down the entirety of the Contiello family, thereby sending a message to the rest of the world that they were not to be challenged.

By the time of the game itself, Double is working under the newest Skullgirl Marie, serving as one of her two attendants (alongside Valentine). In her story mode, it is revealed that she is responsible for Marie's transformation, taking in the girl when she fled from Rommelgrad and offering her the Skull Heart as a way to fulfill her desires. However, Marie's strong will allowed her to fight against the Skull Heart's influence, delaying the Trinity's plans. Learning of her masters' displeasure, Double began searching for possible replacements for the disobedient Marie.

After capturing Filia and Cerebella, Double is sent to Anti-Skullgirl Lab 8 in order to destroy their research. Against Marie's wishes, she engages and defeats Peacock, claiming that Marie's old friend has become too great of a threat to their goals. Unbeknownst to Marie, Double captures Peacock, believing her to be another potential candidate.

Following the destruction of Lab 8, Double continues her hunt for more candidates, capturing Parasoul, Painwheel, and Ms. Fortune. She then returns to the cathedral, defeats Valentine, and confers with her masters about her next move. On their orders, Double descends to the catacombs and confronts Marie, who appears to have realized her alleged servant's intentions. Declaring that the Trinity are tired of Marie's refusal to follow their agenda, and brushing off Marie's pleas for a little more time to finish off the Medici Mafia, Double engages the Skullgirl in a fierce battle.

Despite Marie's incredible power, Double ultimately emerges triumphant, reclaiming the Skull Heart she had bestowed to Marie. Musing that Marie was able to prevent the Skull Heart from fully controlling her, Double confers with the Trinity one last time. After receiving her new (unknown) orders and claiming that she has already found the suitable candidate, she proceeds to dispose of her gathered candidates (who have apparently been judged unsuitable to become Skullgirls) by absorbing them into herself.

After this, the screen is cut to the world where the Trinity live, where Aeon and Venus seem to watch on via a "joystick machine" where a copy of Skullgirls is being played. They claim that they can trace the "branching threads of fate of another world" via this machine, and "each branch is a history that might have been", however, "there is a timeline where all threads converge, including their own", before they head off to have dinner with "mother".

Skills: Versatile being that can take on any skill depending on what form she takes. Overall, she skilled at EVERYTHING.

Powers/Abilities: Double takes full advantage of her shapeshifting abilities in battle, freely shifting her mass into various weapons and appendages. She prefers to morph into the forms of other characters in order to perform one of their attacks. Some of her abilities involve using the form of one character to begin an attack before shifting into a different character to utilize their attributes as a follow-up. Double's shifting abilities enable her to manifest multiple separate bodies that she can control, as well as enormous forms that far exceed her usual mass. However, she appears to be unable to imitate certain supernatural abilities. Double can mimic anyone's voice, and is capable of talking normally to appear as, for example, a nun or a stranger at a party, in order to spread rumors about the Skull Heart.

Weaknesses: It is unknown what kind of weakness does Double have (not counting the incapability of performing certain supernatural abilities). Being a creature created by god-like beings, it would be certain that Double has no weakness at all.

Gear: N/A

Quotes: "Your sins will have NO absolution!"
 
Names: Jak/ Mar and Daxter, his companion
Fandom: Jak 3
Age: 18
Gender/Sexuality: (For shippings) Male/ Hetrosexual
Appearance:
jakanddaxter0726131280jpg-881ebd_1280w.jpg









Personality:

Jak changes notably as a character over the course of the series. During The Precursor Legacy, he is presented as brave and curious, willing to step into dangerous situations given the need. The most notable feature of his personality in the beginning was his apparent mutism. In Jak II, he breaks away from his mutism, and after being subject to dark eco treatments for two years at the hands of Baron Praxis, his main basis becomes revenge, and he became angry and reckless—this is exacerbated by the presence of dark eco in his body. He also takes some enjoyment in killing metalheads and a fondness for guns. Nonetheless, Jak does retain some heroic personality traits. In Jak 3, where he gained light eco powers to balance the dark eco, he becomes less angry and more mature; which was further aided by the death of his father later on. In Jak X: Combat Racing, he turned into somewhat of a relaxed character, though his final encounter with Mizo shows that the anger still exists under a calmer exterior.

Backstory:
Pre-birth, and early life:

Jak was born to the Grand House of Mar in Haven City as the son of King Damas. His mother was never mentioned in any of the games, making him one of a few characters to have a father with no apparent mother.

Some time after his birth, Jak's father was betrayed by Baron Praxis and Veger. The politics of the impeachment remain unknown, however it is known that it was amid the Metal Head Wars. Through betrayal and tyranny, Baron Praxis rose to power as the "temporary" ruler of Haven City and banished Damas to the Wasteland. Jak was pronounced an orphan and left on the city streets, losing the birth name Mar (for an unknown reason) and given the pen name "the kid."[11]
Veger, the council leader of Haven City, was in a desperate search for the Precursor catacombs in hopes of turning the Planetary defense grid on to defend the planet from the foreseeable future. Veger hoped to harness Jak's purity to awaken ancient Precursor technology, and managed to kidnap him intermittently before losing him to a new rebel movement coined the Underground whose sole purpose was to put young Jak back on the throne where he belonged and re-establish the House of Mar as the ruling dynasty of Haven City. Although Veger stated that he lost young Jak to the Underground, the Shadow (the Underground leader) noted that he found him just "wandering the streets," suggesting young Jak may have escaped by his own power.
At some point during these events, an older version of Jak arrived from a different time zone. Soon after being consoled by the Underground, Kor, an elderly member of the Underground, was assigned as the attendant of young Jak and his pet cracadog.
The Shadow originally planned for the young child heir to open the Tomb of Mar and pass the Trials of Manhood to gain the Precursor Stone in order to defeat the Metal Head leader, but the tomb refused to admit the kid on the grounds that he was too young to face the tests. Instead, older Jak forced his way through the door of the tomb in an attempt to retrieve the stone, which at the time was viewed as a desecration due to his impurity. After older Jak passed the trials, young Jak vanished: Kor kidnapped him so that he could open the Precursor Stone for himself.

Before The Precursor Legacy
Kor would later be revealed to be the Metal Head leader, disguising himself as an Underground member to sabotage Baron Praxis, who made a deal with him that somewhat neutralized the ongoing war activity. Older Jak sent young Jak into the past with the Shadow, in order to protect him from the danger of Kor.
Young Jak would then be raised into his adolescence under the watchful eye of the Shadow (real name being Samos). Jak grew up in Sandover Village alongside fellow villager Daxter, who became a close acquaintance. He also grew up with Samos' daughter Keira Hagai, who became his main love interest. The events of The Precursor Legacy would take place around ten years after this, when Jak was 15 years old.

The opening cutscene of The Precursor Legacy features Jak—along with his friend, Daxter (who was still in his human form)—straying about Misty Island; a place that was restricted by their watchover Samos. The two entered a large area where two dark figures were levitating in front of a large group of Lurkers, where they secretly observed them telling their apparent army to kill anyone straying from "the village."

Jak and Daxter then continued searching the island, where they were confronted by a large bone armor lurker shortly after the secret observation. The lurker charged the two when Jak quickly threw an activated dark eco canister, disposing of the lurker, but inadvertently knocking Daxter into a pool of dark eco. When Daxter came back out, he was in the form of an ottsel.
Jak then returned to Sandover Village to ask Samos for help. The two then discovered that their only hope of changing Daxter back is finding Gol Acheron, the dark eco sage, who lived far to the north of the continent. Jak then began basic combat and athletic training at Geyser Rock, where he got his heroic start collecting power cells and traveling north.
Jak and Daxter, along with Samos and Keira, later found out while at the Red Sage's hut that Gol Acheron and his sister Maia Acheron had been corrupted by the dark eco they were studying and were trying to activate a Precursor robot to assist them in opening a dark eco silo to flood the world with dark eco. Jak then entered their citadel, freed the captive sages and fought the two in their Precursor robot. Near the end of their battle, Jak discovered light eco, when four towers surrounding the silo opened up and the four colored ecos inside combined, which could change Daxter back (theoretically) or defeat Gol and Maia and save the world. He chose to save the world, and after the battle, Jak opened the ancient Precursor door at the top of the citadel, and discovered the rift gate and rift rider behind it, which would start the events of Jak II.
During The Precursor Legacy, Jak was mute for an unknown reason. Note that young Jak, the kid, from Jak II did not speak either.

Before Jak II

Between the end of The Precursor Legacy and the start of Jak II, Jak, Daxter, Keira, and Samos moved the rift rider and rift gate back to Sandover Village from the location of the large Precursor door. The four are seen studying the artifact in the opening cutscene, where Keira discovered that the Rider somehow interacts with the Ring. Jak was left to find out how to activate it, where he pressed the ruby button encased in the Heart of Mar , which activated the time map. This opened the Gate, which inadvertently released the metal heads from an unknown location and caused a swarm of metal heads to attack Sandover Village, starting the second of the two Metal Head Wars.
Jak then managed to activate the Rider and entered the Gate, where they were sent into the future in Haven City. Upon entering the city, Jak was arrested by a patrol of Krimzon Guards headed by their commander, Erol. Daxter escaped (starting the events of the spin-off game Daxter), while Keira somehow became a mechanic in the city, and Samos was arrested and imprisoned (as his equivalent for that timezone was currently the leader of the Underground but called the "Shadow," and was therefore taken into custody in confusion).
Jak would be imprisoned for two years before being rescued by Daxter at the end of Daxter (game)

Though Jak's appearances are brief, the plot leading up to Jak II concerning Jak's acquisition of dark powers is somewhat significant. During these two years, he was imprisoned and experimented on under the Dark Warrior Program. He went through multiple experiments and injections, changing his previous personality seen in The Precursor Legacy from a quiet, headstrong boy with an apparent mutism disorder, to a bitter, revenge-stricken adolescent. By the events of Jak II, Jak broke away from his mutism.

Jak II


After being rescued by Daxter and escaping from prison, Jak experienced the first display of his dark alter ego(evinced from past experiments) while defeating a squad of guards in the Slums. He was asked to do so by Kor—who was disguised as a human working for the Underground—in order to protect a "very important" child. After defeating the guards, Kor directed Jak to the Underground, a rebel movement waging war against Baron Praxis; Kor noting that its leader, the Shadow, could use fighters like him (Dark Jak). Kor told Jak to find the hideout in a dead-end valley near the city wall, instructing him to ask for Torn.

Upon meeting Torn, Jak was at first rejected. After Jak told the leader that he wished to see the "Shadow," Torn gave him the mission "Retrieve banner from Dead Town", in which Jak succeeded; starting initiation missions for membership to the Underground.

From then on, Jak worked with a variety of new characters including Krew, a local smuggler and gang-lord, who had apparent connections with the Underground, as well as Onin, a blind soothsayer who knew of Jak's arrival from the past, and was also able to foresee his future. Others included Brutter, Kor, Vin, and Sig. Jak later discovered that the strange new world which they were making their way through was actually in the future, and that Haven City was built around Sandover Village, which was now known as Dead Town.
Later in the game, Jak met the Shadow, and discovered it was actually younger Samos. He found Keira and older Samos as well, and upon defeating Kor (who revealed himself to be the Metal Head leader), sent his younger self (the "very important" child) back into the past with the Shadow to grow up safely in Sandover Village, thus repeating the time loop.

Jak 3

Shortly after the events of Jak II, war broke out on the streets of Haven City, as new Krimzon Death Bots took over a vital section of the industrial area of Haven, and a large group of stronger Metal Heads that survived the death of their leader concentrated in the gardens sector of the city (at that point renamed Metal Head city). Veger saw this as an opportunity to rid Haven City of Jak, and therefore found him guilty in association with Krew, who compromised Haven City's security which they thought let the metal heads into the city. Veger, on behalf of the Grand Council of Haven City, banished Jak to the Wasteland for life.Distraught, only accompanied by Pecker and Daxter, Jak began looking for salvation in the midst of the desert. He eventually fainted in exhaustion, and having the beacon given to him by Ashelin just before their departure, was found by the king of Spargus, named Damas.

Jak, along with Daxter and Pecker, were taken into Damas' sanctum where they were bathed and Jak's clothing was reduced and his hair cut. Jak nearly died, as Damas noted he was preparing to have his monks pray for him. Jak fought in arena matches to prove himself worthy of keeping, where he eventually earned citizenship to Spargus, and became an official "wastelander." During this process he met Sig again, an ally from Jak II, in the Arena of Death, where they were ordered to kill each other under arena rules, though they both withheld the task and were forced to prove their worth to Spargus another way.

Later, Jak was invited back to Haven City by Ashelin. Though he initially refused, he returned to fight in the War for Haven City. Before entering Haven City however, Jak had an encounter with Count Veger, who activated a Precursor robot, although Jak managed to defeat it. Later, after reuniting with Torn, Cyber Errol was revealed to be the leader of the KG Death Bots as well as the surviving Metal Heads, however the greater threat was from the incoming Dark Maker ship, which Errol sought to control in order to destroy the planet.
In order to destroy the ship, Jak needed to activate the Planetary Defense System by accessing the catacombs near the ruins of the Mar Memorial Stadium. Damas answered Jak's call for help, but was crushed under their vehicle when a blast overturned it, inadvertently revealing that Damas was Jak's father in the final moments of his life. Jak continued through the catacombs, activating the Planetary Defense System and traveled to the Dark Maker's ship to stop Cyber Errol, who escaped in a terraformer before the ship was destroyed. Returning to the Wasteland, Jak defeated Errol and his terraformer. The Precursors, revealed to be ottsels, asked him to come with them to protect the universe. He declined the offer due to the inseparable nature between Jak and Daxter similarly witnessed in the opening cutscene in the beginning of the game (when Daxter stayed behind with Jak in the Wasteland). It is also revealed that Jak's birth name was in fact Mar leaving many fans to speculate on whether Jak is the actual "Mar" who built Haven City, or if he is just of the same lineage and named after the famous figure.

Skills: (fighting styles, good at driving, ect)



Jak is a athletic runner, he loves to race and is a treasure hunter and adventurer hero.


Powers/Abilities: (super strength, super speed, ect) See Above ^

Eco channeler- Can control all types of eco through absorbing it and using it as special powers.

Yellow
Green
Blue
Dark
White
Red


Dark Jak

Light Jak

Weaknesses: Jak's eco powers only last for a short time before he has to load up again.
Gear: (weapons and such)

Also good with guns as he has a morph gun that switches out eco powered gun mods

Yellow Mod
Red Mod
Dark Mod
Blue Mod

Hoverboard


Quotes: (optional) Who do we have to shake down, take down or blow up!
Theme Song: (optional)
 
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Names: Squall Leonhart ("Young Lion," "Commander Leonhart")

Fandom: Final Fantasy VIII

Age: 17

Gender/Sexuality: Male / Heterosexual (Though he has strong feelings for Rinoa Heartilly)

Appearance:
dff-squall-leonhart.jpg
maxresdefault.jpg


Personality: Squall starts an introverted, cold and taciturn teenager who pushes away those who would otherwise be considered his friends. Though withdrawn, Squall does not shirk from what he considers his duty. As much as he resents assuming leadership, he is the first to ensure that what is necessary gets done. Squall's pragmatism and sense of responsibility lead others to trust and follow him. Even though everyone agrees Squall can be difficult, staff and students alike admire him, and he is eventually appointed Commander of Balamb Garden much to his dismay. Squall becomes the de facto leader of the party, though at first, he dislikes his comrades looking to him for orders and advice.

During the game, Squall narrates his thoughts and feelings in silent voice-overs, during which he reveals he acts the way he does for fear of getting close to people. Squall cannot remember his parents, and his sister was taken away when he was young, making him afraid of losing the feelings of comfort loved-ones provide. Squall does not believe in relying on others, as friends and family are inevitably lost and in the end, he will be alone. Squall comes to rethink his choices in life when he falls in love with Rinoa Heartilly and comes to accept the support and friendship of his comrades, becoming more social. This more open version of Squall is more or less how he is characterized in the Kingdom Hearts series. He retains his value of independence but learns that being the person who thinks differently from the crowd, and being completely alone, are not one and the same.

Dissidia Final Fantasy mirrors Squall's evolution from a loner to the man he is in the ending of Final Fantasy VIII. Squall fights alone, but finds himself worrying about fellow heroes Bartz and Zidane, and accompanies them and helps them on their quests once he has completed his own.

Squall's "catchphrase" in the English version is "whatever", which he usually uses for want of the current topic to be dropped, often following with changing the subject.

Backstory:

Skills:

  • Gifted leader
  • Seasoned Mercenary
  • Gunblade Master

Powers/Abilities:

  • Renzokuken: Squall's Limit Break. Also known as Blade Furry. It is a series of slashes that ends with various finishers.
Finishers
  1. Rough Divide: Squall's initial finishing move, as well as the weakest. He charges forward and slices an enemy with a diagonal upwards cut, causing an explosion that damages them.
  2. Fated Circle: Squall's second finishing move. Squall jumps up into the air while charging energy into his gunblade. At the peak of his jump, he spins in a circle, releasing a shockwave that damages all enemies.
  3. Blasting Zone: Squall's third finishing move. Squall raises his gunblade overhead, charges up and extends a pillar of energy to the outer atmosphere, then slams the gunblade into the ground to hit all enemies with the pillar.
  4. Lion Heart: Squall's ultimate finishing move, and can only be used after acquiring his ultimate weapon Lionheart. It strikes a single opponent 17 times, causing massive damage.
Weaknesses: Squall is only human.

Gear:

  • Gunblade: A cross between a gun and a blade, but it works more like a sword than a gun. Unlike Lightning, Squall can use various types of gunblades.

  1. Revolver: Squall's Standard Weapon
  2. Lionheart: Squall's Ultimate Weapon

Quotes: "...Whatever."

Theme Song:
 
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Names:
The Blue Blur
The Fastest Thing Alive
Sonic the Hedgehog

Fandom:
latest

Age:
15

Gender/Sexuality:
Male
Heterosexual

Appearance:
Sonic%20Colours.png


Personality:
Sonic is a fun loving hedgehog who believes in justice and freedom above all else. He is kind to all friends and is quick to forgive those who have wronged him, as he believes that everyone is capable of at least some good.

Despite this, Sonic also possesses a witty attitude and inflated ego. He is often witty and cocky during battles, and will often insult any enemy in a playful manner, as if he sees a lot of this as a fun game. And in truth, he does. He finds his job to be fun, with him never growing tired of foiling whatever plan Doctor Eggman has hatched up.

Despite all this, Sonic possesses a serious side as well. When he friends or anyone innocent is in serious danger, Sonic has been shown to grow serious or even angry during times of peril or when someone is shown to commit an atrocity that's above what Eggman usually does.

He also hates being bored or left with nothing to do, and has even been shown to grow annoyed or agitated when faced with boredom for extended periods of time.

Backstory:
Ever since stepping into the battle against iniquity, Sonic has been the champion of peace, and is renowned all over the world for saving it countless times. During his many adventures, Sonic has traveled from the ends of the world to the far reaches of space and time, facing countless trials that have tested him to the fullest, earning him many titles, allies and the scorns of several foes. Well-known for his legendary cocky attitude, easy-going demeanor and somewhat short temper, yet strong sense of justice, compassion, and love for freedom and adventure, Sonic uses his abilities to protect the innocent from his world and those beyond from the forces of evil, especially his arch-nemesis, Dr. Eggman.​


Skills:​
  • Hand-to-hand combat skills​
  • Indomitable will​
  • Break-dancing skills​
  • Extreme Gear riding skills​
  • Swordsmanship​
  • Piloting skills​
  • Grinding on rails​
Powers/Abilities:​
Gear:
N/A

Quotes:
"Talk about low budget flights! No food or movies, I'm outta here! I like running better!"

"An adventure is no fun if its too easy!"

Theme Song:
 
Names: Soldier, John Doe
Fandom: Team Fortress 2
Age: 45
Gender/Sexuality: Straight
Appearance:
latest

Personality:
Being xenophobic and jingoistic, he carries an extreme hatred of foreigners (despite enjoying The Art of War which has Chinese origins and most of his own teammates being foreigners) and hippies.
While most if not all of the characters in Team Fortress 2 are mentally unstable, he is one of the two that seem to be completely insane. This is demonstrated in his Meet the Team video where he has decapitated slaughtered BLU mercenaries, his "friends" who are cardboard cutouts that he talks to in TF2 comic Grordbort`s Crash, and hoarding Captain Dan's soup in his home in WAR! comic. He also "claims" his name is Mr. "Jane Doe" despite that name being used on unnamed corpses of women, instead of John Doe, the male equivalent. In the Shadow Boxers comic he believes his entire team consists of only Americans, but only he, the Engineer, and the Scout are confirmed to be American (Medic is German, Demoman is Scottish, Heavy is Russian, Spy is French, Sniper is Oceanic, and no one knows where Pyro comes from). And recently in Grave Matters, his other possible "real" or just another alias "Barrister Joe" and rank is revealed by his dead boss Redmond Mann. In Meet the Spy and later videos, he has become somewhat of an idiot and immature. This may be due to one of the comics revealing he has been drinking contaminated water, instead of the bottled water meant for the team.
The Soldier does not openly say that he is not a real soldier (being denied from every branch of military, and going on his own tour of duty) and keeps the fact a secret. The mere suggestion that the Soldier is a civilian is liable to send him into a fit of self-righteous fury.

Backstory:
Soldier was born and raised in the Midwest of the United States. Though he wanted desperately to fight in World War II, the Soldier was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
During the summer of 1968, Soldier was one of nine mercenaries to be recruited by Reliable Excavation Demolition (RED) and Builders League United (BLU) to continue Redmond and Blutarch's never-ending war.
In the WAR! Comic, Soldier, who was working for BLU, became good friends with Demoman, who was working for RED, after meeting at a Projectile Weapons Expo. The Administrator decided to take action since she feared that the two would talk about work and discover they're both working for the same person. Later, a messenger was sent to the Soldier's apartment. The Soldier questioned the man for his identity while pointing a Shotgun at him and taking cover behind an upturned table. The messenger then opened his trench coat to reveal a television screen strapped to his body. On the screen was the Administrator, who addressed the Soldier. She gives him two options: her associates drive him to the nearest Gravel Pit where they kill him for gross insubordination, or he kills the Demoman. He rejects both offers, threatening that if he is asked to kill his friend again he will stick his boot so far up the Administrator's ass it will be in the news. The Administrator questioned the friendship and played a video of an image of the Demoman with a robotic voice-over saying that the Soldier is a bad friend. The Soldier, while put off by this, again stated he can't do it as the two formed a close bond. The video played on, this time with the robotic voice stating that the Soldier isn't, in fact, a real Soldier, but a civilian. Being called a civilian enraged the Soldier, who then accepted the offer. The Administrator is pleased by this and announced that he will be receiving new weapons shortly.[1]
Thereafter, Soldier moved in with the Scottish wizard, Merasmus. Soldier managed to get a law degree with the help of his new roommate.[2][3] When the Demoman was telling the story about how he lost his eye to Merasmus, the Soldier recognized the wizard's name and complained about his lack of dish-washing. Merasmus, who was also present, immediately began arguing with the Soldier. The Demoman was shocked to realize the pair were roommates. Merasmus complained about the vegetarian platter and after a huge argument, the Soldier snapped the necromancer's staff in half over his knee. In revenge, Merasmus conjured up Monoculus, the Demoman's missing eye, and declared he will return to his apartment as the mercenaries fight the gigantic demon. However, the Soldier jumped upon Merasmus and began to strangle him as the Heavy and Scout begin fighting Monoculus.[4]
During the events of Soldier Needs a Home, Merasmus kicked the Soldier out of his castle for being a nuisance. When Merasmus found later that the Soldier trashed his home and evicted him, he took on a ghostly form and decided to attack the Soldier's team.

Skills:
Very skilled with using a rocket launcher, shotgun and shovel. Capable of using his rocket launcher to rocket jump, which he is quite sufficient in.
Strong enough to snap the neck of a bear.

He is also good at juggling, capable of doing so with explosives.
Powers/Abilities: (super strength, super speed, ect)
Took Merasmus' "Kill Me Come Back Stronger" pills.
Weaknesses:
He's an idiot.
Gear: (weapons and such)
Rocket launcher
Shotgun
Shovel
2 Grenades
Quotes: (optional)
Theme Song: (optional)
 
Names: Sarah Louise Kerrigan, The queen of blades,
Fandom: Starcraft
Age: 33
Gender/Sexuality: Straight(Heterosexual)
Appearance:thumb-1920-465884.jpg
Personality:
Having been conscripted into the Confederate Ghost program as a child due to her psychic potential, Kerrigan is described in the manual for StarCraft as never having been given the chance for a normal life. Her rigorous training and the use of neural implants to control her mental abilities leave her withdrawn and introverted.Despite this, Kerrigan exhibits qualities of courage and daring, and is an effective tactician. She is also described as a moral character, exemplified in her opposition to Arcturus Mengsk using the Zerg against the Confederacy. However, after her transformation by the Zerg, Kerrigan is freed from her inhibitions—as well as her neural conditioning—and indulges her darker traits (though Heart of the Swarm implies that at least part of her villainy was due to the influence of a fallen Xel'naga named Amon). Her attitude, combined with her natural intelligence, makes her extremely calculating and manipulative. A hint of her former moral sensitivity is to be noted when towards the end of the Zerg campaign of Brood War, she states how she feels weary of slaughter for the first time since her transformation. Kerrigan has also become far more physically aggressive, relishing close quarters combat so much that at one point in the novel Queen of Blades, she begins absent-mindedly licking the blood of her victims from her fingers.

One of the core elements of Kerrigan's personality is that of her manipulation by others, and her lack of identity. Her reversion to human form by Raynor allowed her to finally develop an identity for herself, though found her emotions torn between a man that she loved (Raynor) and a man that she despised (Mengsk).

Backstory: (Too long to post it here, see this link:Sarah Kerrigan)

Skills: Very skilled at hand to hand combat, Very skilled with weapons, Ghost training, Know how drive most vehicles.

Powers/Abilities: Very strong, Flight, Psionic powers(Jedi like powers), Zerg creation(Can create Zergs at will, but how many she can control is limited, to control more zergs she needs overlords, if there is no enough overlords, some zergs will became feral.)

Weaknesses: Stronger enemies(duh), Psi disruptors(Make her psionic powers fail, and makes zerg feral.), Crowds
Gear: C-20A rifle(C-20A rifle) (She don't use it frequently)
Quotes:
"I am the Swarm. Armies will be shattered. Worlds will burn. Now at last, on this world, vengeance shall be mine. For I am the Queen of Blades."

Theme Song: Not a song, but a video of her invading a planet with a massive zerg army:
 
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Battle-Brother Praxis Murkhan
"Fight for the Emperor, my Brethren, smite the Xenos!"

Fandom

Warhammer 40k/OC

Age

546(?)

Gender/Sexuality

Male, Demisexual

Personality

Praxis is a quite soul out of battle, almost mute, he can be quick to anger and use violence against non-Imperium born people, he is a very big religious fanatic of the Emperors cult and praises factions such as the Adepta Sororitas, he can be very rude and spiteful, and holds grudges for a very long time.

Praxis is an ancient and has served in many a battle, but is confused now, after the recent events in the multiverse, on what to do, he has contemplated doing what he once did, holding high the Imperial Fists 1st Company standard and running into the wilderness to die for the Emperor, but it seems pointless now, hes a lost man, a disgrace to the Emperor and his universes mankind.

Backstory

Praxis was originally born on Terra to a poor family in some city slums, his family was purged in a raid by Imperial Fist's Marines and after bottlenecking three marines into a corner he was able to kill them, he was later imprisoned for six years before being recruited into the Imperial Fist's, it took some time for him to be indoctrinated but he took to the faith and followed orders, during his final trials he was savagely attacked by a Xenos from which he lost an eye to, but he survived and was made into a Space Marine.

After serving in more than twenty battles he was over 80 years of age and counting, and had become a Veteran and put into the 1st company, after a terrifying battle against Chaos marines he almost died, his ribcage and legs were broken in over fourty places each and he bled heavily, the marine who had dealt the damage to him was killed by the Chapter Ancient, who practically crushed the poor man to death with his standard, it was then that Praxis wanted to become an Ancient and did after another two hundred years of service.

Now, after another 250-ish years of service has Praxis come to realize his true potential as a Marine, and even in the Wasteland he has found true freedom to do what he chooses, amid all of the strange psychotic humans he has found, he feels that he can save this Hell, and turn it into something worthy of the Emperor's gaze.

Skills

Praxis can take damage that would kill most humans three or four times over due to his genetic conditioning, however he can be killed the same as any other human with a few well placed shots.

Powers/Abilities

N/A

Weaknesses

Praxis has lost his power armour, only his helmet remaining after a hard battle he fought before being shifted into the wastes along with a few of his dead Brothers, he is necessarily weak outside of it, and a lot less durable.

After the multiverses collapsed Praxis realized that he was rather alone, save for the brief talks with his dead squadmates, and his psycho-conditioning has not helped him whatsoever in this situation, hes very weak to suggestion at this point.

The only thing Praxis wield at this point is his Chapter Flag, he lost his Bolter to the dunes of sand and he has no special powers.

Gear

Praxis still owns a uniform and his power armour helmet, a red helm with a white stripe down the middle signifying his status as a Veteran.

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Praxis still owns the chapter standard of the Imperial Fists and is willing to hold it high and fight for it.

(Tell me if theres anything i need to change.)​
 
Names: Sakamoto Tatsuma Japanese variation: Tatsuma Sakamoto, The Dragon of Katsurahama, Loud Fellow, Natural Idiot, Conman
Fandom: Gintama
Age: Late Twenties
Gender/Sexuality: Male/Heterosexual
Appearance:

1520100702033.png

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ece42dfc369bd943160a9cd7e3a7e8c315a355bc_hq.gif

Stands at 5'11" and weighs 154 lbs, He has a scar on his right hand that starts at his palm and goes halfway up his lower arm.

Personality:

His overly optimistic and hopeful attitude sometimes leads him into all sorts of trouble, as he tends to brush off or even flat-out ignore bad incidents and situations. He has a habit of laughing at most times, even at inappropriate times. One of Sakamoto's main traits is his empty-headed thinking. He can be very spacey, and he often doesn't notice important details, like with his unawareness that Mutsu is from the Yato tribe despite spending years together and misinterpreting Dark Vader's plans to conquer Earth. Despite all this, deep down Sakamoto is really rather smart. He shows an excellent ability in giving inspirational speeches and is also a brilliant negotiator when he needs to be, convincing the entire Renho race to turn on their leader. Also because he used to be in charge of the logistics and supplies for the Joui Rebellion, a feat requiring a lot of intelligence. As well as running his now massive merchant fleet empire, even though this gets split at times between him and Mutsu due to his empty headed thinking. Because of this however, it's a possibility that his lighthearted personality is a ruse.

He cherishes his friends and subordinates; he was enraged when the Chidori supposedly hurt Mutsu, and he stood up for Katsura back in the war when other soldiers were ragging on him for being a coward. However, he feels insecure around his friends.

His business tactics, such as the 50 million yen bags which were actually filled with rocks, can be sketchy at times, earning him the nickname "con man."

However, at heart, he wants to run a business that makes people smile. More literally, his ultimate goal is peace through mutual profit – a reflection of his pacifist nature.

Despite being a pacifist, he doesn't mind a good fight on occasion. He will often aim to maim or disarm before he aims to kill. He also has a tendency to start fights and egg people on, like when he teased Gintoki about his feud with Takasugi during the war.

Sakamoto can be blunt, almost rude at times, in certain situations, like when he insulted Nobu Nobu's behavior. He also can get incredibly angry in a short amount of time, such as when Katsura got himself and the rest of his crew captured despite Sakamoto's planning and when demanding the Chidori give Mutsu back.

He loves ships, but is very vulnerable to motion sickness. Whether it's a spaceship or a boat, ships are, ironically, his weakness.

Backstory:

Nothing is much known about Sakamoto's childhood, except that he was born to a family of wealthy merchants in Tosa Province.

Later on, despite being a pacifist, he decided to join in the Joui War in its last years, acting as a supplier for the samurai. In his first meeting with Sakata Gintoki, Takasugi Shinsuke and Katsura Kotarou, he vomited at the first two in the face due to being seasick. During the war, seeing his comrades die one by one, Sakamoto decided to leave the Earth, fulfill his dream of travelling through the galaxy and find a way that would benefit both humans and the Amanto. His dream was encouraged by Gintoki, even though the latter refused to go with him.

At some point before he left, his right arm was gravely injured on the battlefield in an attempt to carry an injured enemy to safety, giving him permanent damage and making him unable to use a sword. He was taken off the front lines due to his injury, and by the time he had recovered, he discovered that Gintoki, Takasugi, and Katsura had disappeared. He spent some time searching for the three of them, but the only one he found was Gintoki. Shortly after reconnecting with Gintoki, Sakamoto left to pursue his dream of going to space.

Some time after his break from the Joui movement, Sakamoto was assumed to be raising funds, only to be tricked and thrown to the ocean. He ended up being picked up by the Chidori's Division 2, whose vice-captain was Mutsu. In spite of being a slave for them, he offered to buy the whole pirate fleet from her, yet she flatly turned down his offer. During his imprisonment, Sakamoto tried to do business with other slaves, which Mutsu gradually took interest in.

Later, upon learning of the Chidori supervisor's plan to kill her and the slaves, she instructed him to free the slaves and escaped, whereas she chose to surrender herself. Nevertheless, Sakamoto let the slaves take over the fleet and defeated the pirates to save her. The pirates were then thrown to the ocean. Afterwards, the fleet became Kaientai, with he and Mutsu being the leader and second-in-command, respectively the Kaientai being consisted of all those freed slaves, giving the newly freed slaves an opportunity to work for pay and for them to show their gratitude to Sakamoto for freeing them.

Skills:

Strength: Sakamoto during the Joui War was known for his great strength, even in present being quite strong, however he is not as strong as Yato like Abuto or Kamui

Swordsmanship: During the Joui War, Sakamoto was shown to have great skills in using sword, having fought along with Sakata Gintoki, Katsura Kotarou and Takasugi Shinsuke and survived until he left the Joui samurai lines. He is unable to wield a sword now due to an injury to his right hand.

Shooting: Although he was a good swordsman in the Joui War, Sakamoto uses a pistol as his weapon after leaving the war, due to the injury he sustained. He is an excellent gunslinger being as good as Gintoki and Takasugi with a sword, making him quite deadly.

Leadership: He has displayed great qualities of a leader. In dangerous situations, he is willing to sacrifice himself to save other people, and he never abandoned his crew even when it seemed like they all abandoned him. His leaderships skills even convinced Tokugawa Nobu Nobu to right himself as a person.

Trading/Negotiating: It can be assumed that this is his main strength. According to Gintoki, in the Joui War, Sakamoto had supported the samurai's side by supplying weapons, raising capital and gathering money. At present, he was even able to convince the whole Renho Tribe to ally with him and fight against Dark Vader.

Reading: Sakamoto is said to have superior reading skills.

Powers/Abilities:

None as Sakamoto is only human, and has all the weaknesses of one. However he has taken strikes from Yato's much like Gintoki.

Weaknesses:

Sakamoto cannot wield a sword anymore due to the injury he sustained on his right hand.

Sakamoto is known to get motion sickness quite easily, and vomits a lot, even having been dangling from a crane moving side to side slowly he got sick from it.

Sakamoto is optimistic and hopeful to a fault.

He is known for being very empty headed and being an idiot.

Depending on the person he can either be a lovable idiot or an annoying idiot.

Gear:

Pistol with homing beacon: Due to Sakamoto's idiotic and unpredictable behavior, Mutsu installed a tracker on a pistol that Sakamoto carries so that she can know where he is if he pulls the trigger, therefore the gun doesn't actually fire. Sakamoto tends to mistake this for his actual pistol.

Pistol: Sakamoto carries a pistol on him, however what is special about the pistol is that it is powerful enough to actually harm a Yato, or those that are on par with Yato.

Lot's and lots of barf bags, as he deals with a lot of motion sickness.

Sakamoto's entire Kaientai fleet and crew (WILL NOT HAVE ACCESS TO THIS AT FIRST): 9 ships in total, however they are loaded with lot's of weaponry due to frequent Harusame Space Pirate raids to loot their ships, and the entire crew. Mutsu also modified the ships without Sakamoto's knowledge to be able to morph together into a giant robot known as The Galactic Merchant Fleet Robot: Kaien to be able to deals with giant aliens. Again WILL NOT HAVE ACCESS to the fleet at first.

Companion:

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Mutsu, 24, 2nd in Command of Kaientai (Also usually the one running the company) She is the complete opposite of Sakamoto, and is serious, calm, collected, and deals with Sakamoto's antics constantly no matter how many times she gets annoyed with him and in a slapstick manner beats him up. Is a Yato, wearing a Sedge hat to protect her from the sun, as a Yato she is vastly stronger than humans, in physical skills and physical traits and is immensely skilled in combat. Aside from her strength she also makes use of a pistol, being an excellent gunslinger as well, using the same kind of pistol as her boss, which can harm Yato's. However through and through, Mutsu and Sakamoto have a balanced relationship that puts trust in one another and help's each other out.

Quotes:

"Whether it's a foolish ruler or a wise ruler, once a man shoulders an entire country, he can't die that easily."

"Until merchandise are on the shelf, they're always "just" something. No different from "just" a rock that's lying on the ground. A merchant is an alchemist that changes that "just" into something with value that can be exchanged for money."

"Even a rock has something it can be used for. There's a way for them to shine that even a jewel can't compare to."
 
Names: curly brace, (???), gig^7868&B6, [error:404 data missing]
Fandom: cave story/oc (besides look and name it's pretty much an oc.)
Age: ???
Gender/Sexuality: female, bisexual(leans towards gals tho)
Appearance:
curly_brace_by_yellowhellion-d7ywo2e.png

Personality: kind and curious of the world around her due to her missing memories. a bit reckless and naive
Backstory: [error:666 data missing/ data corrupted - would you like to restooooooooooooooooooooooooooooooooooooooooooooo]
[you ain't getting this back ~ Fuyuhiko Date]
skills: basic skills in using fire arms in general.
Powers/Abilities:
-memory keeper: lets the user experience memories from people all across time and the multiverse, these memories memories give some skills relating to the memory, a article of clothing(usually a hat), and sometimes a item and/or aspect. physical things she receives, will end up in her suitcase which is basically a bottomless inventory, though only items she's found in the case and hats can be put in it.
Weaknesses: her mechanical body is susceptible to water. her body also requires that she be repaired manually.
Gear: The briefcase
Theme Song:
 

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