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Name: Bjornson Gudrun


Nicknames: Highlander, Scotty, Quilty as charged.

Gender: HeteroSexual Male


Universe: Medieval Times, Historical Fiction, Scottish war of Independence. (OC)


Appearance:
: Gudrun.jpg He stands at 6'9, a burly build with a sword that is 5'9 feet long. He is aged 26, despite him looking older. The color he wears is as depicted in the first picture, Under his armor is his normal quilt and a very built body..
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Personality: A hearty, big hearted, and short tempered Scottish giant. When he's on a rampage lookout. The man's a heavyweight drinker (he could down enough beer to drown a village and still be sober enough to drive a car (even though he hasn't a clue of what that is.) He jokes even when in combat, his heart is pure but his temper needs work. He is honorable but emotions take him over very easily. He loves tall places that overlook land and enjoys the cold since he grew up in a cold climate. He is never afraid of much, not even if it’s unusual, in fact if it’s no mere man he welcomes the challenge. At times he can be more gentle, serious, and concerned for one’s health as it is easy for him to make friends, but he knows it is just as easy to lose them.


Backstory: (Buckle in this one is kinda wild.) During the times just before the Scottish rebellion or Scottish war of independence (The Highlander movie: Braveheart timeline) there began an alliance between the Highlander tribes and the Scandinavian/Norse tribes. Legends said that a man from distant lands would come to Scandinavia, receive the blessings of Odin, and wield a powerful sword that had been stuck in the mountains after being forged by the hammer of thor, that will crush the enemies of the coalition of the Barbaric Tribes. In order to honor this legend, the Highlander kings assembled willing women and shipped them over to the Scandinavian peninsula to find a suitor and breed with that suitor to attempt to create the legend. The Scottish women quickly found their men and fell in love with them but one resisted against most suitors, A fair maiden known as Hilda Ulrica, a fiery, well thinking, and strong willed woman who could not be persuaded to love any men who attempted to woo her. Finally, came the day she found her perfect suitor, his name was Ragnvald Gudrun, a well known, clever, and strong warrior of the tribes the Scottish maids were sent to. They immediately fell in love, not long after they vowed to each other, unlike most other couples who just got straight to business *Wink wink*.


After they were married, it was not long after they tried for a child, only to find that Hilda may have been barren. Their despair was indefinite until, one day whilst Hilda was tending to a garden and her husband skinning a fresh catch, Hilda felt a power overtake her, she began to feel strange, they went to see a shaman and he had said that Hilda bears a child, they were overjoyed but got even more excited when they heard he would be born strong, he would laugh, and as he would grow he would become legendary. They patiently awaited for their Child to arrive, finally the day had come.


When the child was delivered in home they could not hear crying, the couple became scarred but the baby began laughing, the mother and father were both confused but nonetheless relieved the child was fine. They named him, Bjornson, after his grandfather who had passed in battle. After a few years of growing, which were actually peaceful and not a hassle for the care of Bjornson, they took him to the Shaman once more in which the Shaman took Bjornson, sat him down and put a circle of powder around him. The Shaman then ignited the powder to see how he would react, Bjornson reacted very little, if anything he yawned due to the warmth and comfort it gave him. The Shaman put the fire out after a bit which Bjornson didn’t seem to mind, and sat him down on a wooden stool. The Shaman then began to recite sentences to see if there would be a word Bjornson would pick up on. The one that stuck was “dauðir”, the Scandinavian word for death or kill. The Shaman then told the two lovers that Bjornson would grow to be a warrior of great magnitude.


After a few more years, Ragnvald finally took Bjornson hunting with him, Bjornson had been training to hunt for a wild now with bow, axe, and sword. They started the trip to the hunting grounds as they always do, with prayers to the gods, a good hot meal, and preparing their equipment. After they got under way it was not long before they reached their destination, the sacred hunting grounds of thousands of generations. The game they were hunting was deer, elk, wolves, and/or bears. They wanted to stock up before winter came, and they intended to use every part of any of the beasts, meat, bone, pelt, and all. When Ragnvald and Bjornson were setting up their camp, a pack of wolves had attacked them. Ragnvald could hold his own but he knew that he couldn’t let them get Bjornson, who had readied himself with a double-handed axe. Ragnvald called Bjornson to run which Bjornson refused to leave his father behind, Ragnvald managed to kill 2 wolves before another one had pinned him, he then had to watch as his son took on two at once. Ragnvald winced as he saw one of the two wolves pounce at Bjornson only to hear metal cutting flash and a doggish whimper. He saw that one of the wolves laid dead, as he was getting the wolf on him he told his son to fight hard. Bjornson nodded to Ragnvald before continuously countering the wolf. It was not long before they had reached a small drop off and Bjornson fell backwards the wolf pouncing down after him. With a fury Ragnvald broke the neck of wolf who had pounced him, and ran towards the ledge, not before long he saw the wolf rising and yelled “I will kill you, your kingdom, and your legacy!” he yelled towards the wolf but in his positive surprise it was not the wolf coming back up it was Bjornson lifting it, who had called out, “Are you going to help me father or are you going to scream like a madman some more?” The two of them had a laugh before collecting the meat, bones, and pelts of the wolves and going back home.


As time had passed Bjornson had become larger and stronger, finally his mother had revealed to him why she, a scottish woman, was in the Scandinavian peninsula. Immediately he had went to the Shaman, begging him to tell him where he could find the mighty Sword. The Shaman knew of the legend well so he told Bjornson that only a pure hearted Scottish/scandinavian son could pull the Claymore from the mountain tops to the east of the village. Bjornson immediately went to the village rallying all scottish sons and saying, “My brothers we have been tasked with leading our comrades to victory, one of us will pull the sword from the mountain! We must prepare for this journey so bid farewell to your loved ones, gather your supplies, tents, and weapons, and let us sally forth for the greater good of our people!” The Scottish sons began chanting, beating drums, as they gathered their things, and in unison as soon as the formed a large file formation they yelled with their voices high in unison. They sang songs, made jokes, set up camp and played music, continued out, hunted together, crossed a large river, lost a few guys to a fight with some other tribesmen which the Scottish sons had fought viciously, Bjornson most notable., who were buried properly, continued their trek, and finally reached the base of the mountain. Each and every scottish son and traveled up the mountain, each one had tried their hand at pulling the sword, each one had failed. Finally all of their eyes were upon Bjornson, eyes pleading him to pull it to fulfil the quest. Bjornson gripped the sword handle with both hands, and yelled “dauðir!” before he pulled it from the mountain. The blade slid out smoothly for him, a lightning bolt had struck the swords blade and it lit up with a yellow flame, Bjornson focused and with his focus he had doused the yellow flame, he did it again and it brought back up, same happened again. All the Scottish men cheered, Bjornson laughed and sang with the men on their journey back. Finally when they had reached the town Bjornson had led them back in as he had led them out. He was embraced by his mother and his father, they had celebrated but Bjornson knew now that they had to return to Scotland to aid the Scottish. The Scottish sons and Bjornson had all made ready to leave the shore, it would be a long trip with no possible return, they said their last goodbyes, prayed to the Scandinavian gods and to the Scottish gods, and made ready to sally forth once more. They had trained constantly, Bjornson quickly settling into his Claymore fighting style, and other being ready to handle the claymores of the Highlanders. Upon reaching the shores of Scotland they were welcomed by their fellow full blooded Scotsmen. Bjornson immediately took to his first fight, rolling through enemies with rather quick yet heavy swings, using his body as a counter weight rather than trying to keep full control of the sword, he managed to pull out longer combinations of moves and attacks in battle, out pacing and out-predicting most British foot soldiers. His Greatest battle came when he held a bridge with only a handful of men (12) against a force of five hundred, The battle ended with 4 wounded and 2 dead for the Scots, and 85 dead and another 13 wounded for the British, on which the British retreated. It was a proud moments for Bjornson and he and the remaining few who held that bridge. He had once to fight an entire regiment on his own and this is where the powers he held came in handy, because of it he cut down waves of infantry, blocked arrows, and shot a sharp light (he didn’t know he could do that he just pointed towards the captain) which killed the captain, forcing the British to retreat once more.


Skills: Bjornson is a mix between a heavy and fast fighting style due to his thunderous calves, and strong arms, He usually starts the fight with his defensive fighting style which he can do by throwing his sword over his head and the swinging with his blade extended to the left or the right, this allows him to dodge and attack. His defensive style is slow but does the most damage, He is also full of adrenaline during each attack making some of his attack uninterruptible such as the really slow attacks that are easy to dodge. He can do crushing counters which is essentially him grabbing his hilt and a part of the blade, blocking an attack, and sliding his sword down another’s sword, axe, etc, cutting them along the abdomen before coming back with a pommel strike. He also has an offensive fighting style where he can engage straight into a Pommel strike, use his powers to make his blade negate blocks, get a little more hands on by kicking or grabbing and tossing an opponent down behind him, or unleashing a flurry of strikes.

+A good Mix-up fighter

+Very Skilled with a long blade

+Extremely strong

+Good Survivalist

+Very good at hand-to-hand


Powers: Bjornson himself does not have any powers, but it is his sword that his special, his sword is unbreakable and will remain sharp always. His sword contains a power which Bjornson has a good understanding of and can access these abilities whenever he needs them. This includes conjuring a fire from his blade, making a shield out of said fire, and being able to either stream fire from his sword like a flamethrower and shoot it like a ballista. He can also fly with his sword (That ability he does not know yet) and can conjure a lighting strike (which takes the longest to charge but does the most damage.)


Highlander’s Rage: Bjornson’s sword is encased in a bright yellowish flame which can generate light but also increase the damage that he can output. He can also slash and cause waves of fire to flow through the air for a good distance. Or have the fire spew from the sword like a flamethrower, or focus the fire into a ball which will go farther and faster but cover less area.


Vingthor’s mercy: An ability that allows Bjornson to shield himself or another person/people, within this shield he can heal himself or others as well whether it be open wounds, broken bone, poison, or a form of parasitic puppetry rather than telepathic.


Catching Jormundgandr: An ability where he can hold onto his sword and lead it like a torpedo through the air as if he was holding onto the serpent Jormundgandr.


Thor’s wrath: This is the longest charged attack and takes the most energy away for Bjornson, but the charge and cost is worth it. He conjures a storm by sending his fire into the sky then he holds his blade to the sky focusing the energy he sent to the sky down and finally a yellow lightning bolt pierces the sky and hits his blade, he points the blade down and the captured bolt fires towards the direction he pointed it towards as soon as he let’s it go.



Weaknesses: Bjornson is not very good at managing his stamina, his heaviest attacks also have a slow recovery, opening him up to any form of attacks. He is also susceptible to mortal wounds and if he loses his blade he loses his ability to perform at full capacity. His offensive form has flaws and creates openings and his defensive form is slow with certain heavies. His emotions can also launch him into doing something dumb and unplanned.

-Slow in Defensive form

-Only human (with a powerful sword but still.)

-Can die if bleeding out and not healing himself

-Too emotional

-His strongest attack leaves him open to any attack that is faster than it.

-He is unfamiliar with explosives and bullets


Equipment: Bjornson carries his heavy Claymore which is carried in a sheath on his barck or he justs lugs around with it resting on his right shoulder, he has a 8 inch Scandinavian dagger, he has a bag full of bandages, herbs, and a canteen. He carries with him a bread bag which is full of bread, meat, and a reinforced bottle of mead, and some needle and thread.

Quote: "HA! Either the gods favor us this day, or death is too afraid to take us!"

Theme:

Extra: (IF Samurai jack married one of Scotsman daughters, this would probably be the result. That is a joke.)
 
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Names: Tamamo/Tamamo no Mae
Fandom: Monster Girl Quest
Age: Over 500 years old
Gender/Sexuality: Heterosexual
Appearance: Sealed form:
500

True Form:
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Personality: Tamamo can be a bit playful and relaxed and easy going. She seems to enjoy traveling. To her being able to touch her tails is a big thing and usually uses it as a reward, However there times were she can be serious. Especially when she's in her Six ancestors form. She's possibly the wisest being in her universe And has watched over The Fateburn family since Alipheese Fateburn II.
Backstory: Tamamo is the Heavenly Knight of Earth. One of four that serve under Alipheese Fateburn XVI. She has watched over the Monster lords for a long time. She herself had a chance to become Monster Lord When a competition between The four Heavenly Knights and Alice XVI took place. She lost her chance when she and the Heavenly Knight of Water Erubetie K.Oed each other. What the others didn't know was that Tamamo was actually one of the Six ancestors sealed away along with The First Monster Lord, Dark God Alipheese. She was able to put her spirit into a smaller child like body.

She has watched over the Fateburn bloodline for Five generations. Then she met Alice XVI's companion Luka, while in the Treasure cave. When they first met She took an interest in Luka. She found out that he had saved one of her Subordinates, Nibi. So she gave him award. She offered him to feel her Fluffy tails or some thin fried tofu. But instead he asked for Poseidons Bell. She gladly gave it to him.

After that she became intrigued with Luka. She crosses paths with Luka and Alice again in her hometown Yamatai Village where she was treated like royalty. She helped Luka defeat a monster in her village called Yamato no Orochi. During the battle Tamamo taught Luka how to use the Earth spirit Gnome's power. She next was shown at the Monster Lord's castle releasing a monster called Giganto Weapon upon Luka. After Luka defeated the Giganto weapon and fought against Alma Elma The Heavenly Knight of wind, she stepped up to the plate and battle Luka. During the battle she restrained Luka with her tail and gve him one final lesson on using the power earth. Luka then proceeded to Rip Tamamo's tail off and free himself.

Of course it simply grew right back. After Ilias declared war on the world. And Angels attacked the castle she rode in on Giagnto weapon fighting. During the Final Fight with Ilias Tamamo showed up in her True form and helped Luka and Alice Fight Ilias. Her magic eventually expired and left the rest to Luka and Alice.
Skills: Tamamo is a master of Earth Magic and can use Breath of the Earth to make her self immune to most attacks and increase her strength tremendously. When in her true form she can use fire as well. She is an excellent strategist as shown during the War against Ilias. She can also Teleport by jumping up and doing a backflip and can teleport others to her location as well. She also can use telepathy.
Powers/Abilities: Breath of the Earth: Allows her to become Immune to all attacks for a short period of time As well as increase her strength. (Is Immune for 1 minute and has to cool down for 3 minutes)

Tamamo Punch: A powerful punch that does a lot of Damage

Tamamo Tackle: Slams into the opponent head first. It's a powerful attack.

Tail Attack: Tamamo uses one of her tails and hits the opponent hard.

Tamamo Rolling: Wraps her tails around herself turning into a giant fluffy ball that then rolls around really fast. Powerful attack

Tail Bind: Wraps her Tails around the opponent restraining them.

Tail Squeeze: Constricts the opponent causing them pain.

Moonlight Healing: Allows her to Heal using the power of the moon.

Dispel: Allows her to change to her True form for a brief time.

Nine Tails Funeral Pyre: A massive Fire damage attack

Dance of Death: A powerful claw attack that attacks three times.
Weaknesses: Holy magics, as they have the ability to seal her
Gear: She has a fan called Amaterasu's Fan but it doesn't really do anything. She can use her tails as weapon to hit people or bind them.
Quotes: (optional)
Theme Song:

 
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Names:
Terry McGinnis
Batman
Fandom:
Batman Beyond
Age:
18
Gender/Sexuality:
Heterosexual
Appearance:
19054208d81ffa04846cb91b0ac7f3d6.jpg

Personality:
Terry first took the cowl of the Batman while he was still extremely rash, naive and hard-headed, though, with years (two) of training and experience under his belt, Terry is a lot more logical when thinking through. Bruce's constant nagging has brushed off on him as he is tends to be a bit more serious at time. Despite not being a skillful detective, Terry seems to be rather smart when it comes to his mouth and battle wise. He takes his mantle of Batman seriously and more often then not prioritizes the hero over the man.
Backstory:
Terry McGinnis is Batman several decades into the future, also known as Batman Beyond. He is the successor of Bruce Wayne and protector of Neo-Gotham. After his father, Warren McGinnis was murdered, Terry took up the mantle of Batman from Bruce Wayne. After avenging the death of his father, Terry continued to fight crime in Neo Gotham, as Batman. The history of this Terry McGinnis follows the same history as that of the DCAU with the addition that this universe had a Batman Incorporated.

Hush Beyond
After chasing down and stopping the villain known as Spellbinder, Terry drops him on a bus which goes by Neo-Gotham's ninth precinct. He is then greeted by Micron who asked Terry if he would like to join up with the Justice League, only to be turned down by Terry once again. After returning to the Batcave, Terry mentions to Bruce about Micron, whom Bruce says to say no to if he ask about joining the League, saying that he never felt at home when he was serving as Batman on the team.

Just as Terry is heading off for the night, he is sent back off into the city to investigate the sudden murder of a Phillip Cobb, also known as Signalman, one of Bruce's old rouges who managed to turn from crime. Upon overhearing the GCPD reports, Bruce's begins to worry that from how they keep say the number "two" the killer might be a resurfacing Two-Face. After learning of a disturbance Terry heads over to St. James Hospital to ensure the Mad Hatter, who was moved there after Arkham dispersed, isn't the killers next victim. After verifying the Mad Hatter's safety, Terry finds the killer attacking a nurse and manages to scare the killer off, but is soon shocked when asking the nurse what the killer said to hear, and learning that he was telling her to " Hush."

Terry and Bruce begin checking up on old Batman villains since they are the ones This possible Hush is targeting. Terry is unable to stop the murder of Calender Man by Hush. A new Catwoman appears in Gotham and is shown to be working with this Hush. Eventually, Bruce and Terry's partnership begins to become strained, as Bruce is trying to strive for perfection out of Terry. When Terry decides to search for Hush on his own, Bruce activates the Bat-Wraiths. The Bat-Wraiths were for a backup plan if Terry died, or if Bruce takes the suit from him, when a wraith finds Hush, Bruce quickly sends it towards Hush. While Hush escapes, Terry meets up with a retired and old Dick Grayson.

Dick tells Terry the reason why he quit as Nightwing and the reason why Bruce removed the cape from the batsuit; The cape was worn for two reasons: it helped instill fear and a tactical reason: it caused misdirection. Years ago, the Joker had kidnapped Alfred and when Dick and Bruce showed up, Joker attempted to shoot them. The bullets penetrated the cape, saving Bruce but critically wounding Dick in multiple shots, who was behind him. Bruce later delivered Dick to a hospital and rescued Alfred, allowing him to remove the bullets from Dick's body. Dick lost an eye during this and quit because he blamed Bruce for being too cold to care. Bruce later removed the cape, rather having himself get shot instead of someone else.

After his talk with Dick, Terry leaves. He poses as Mad Stan as Hush appears from an alleyway with Stalker's spear. A quick fight between the two ensues and Hush stabs Terry in the stomach, and he stands over Terry ripping the Gauze from his face revealing as Dick Grayson. Hush decides to leave Terry alive for what he has in store for Gotham. Catwoman appears and finds Terry unconscious. With Bruce speaking through comm link, she patches Terry up with some med supplies in the suit's belt. Meanwhile Hush hacks the Bat-Wraiths and they attack Bruce but leave soon to meet with Hush who is revealed to be a psychotic clone of Dick Grayson. As Terry regains consciousness and he makes his way to the Bat-cave where Bruce stitches him up. Hush is then seen hacking a monitor and he reveals his plans to destroy Gotham.

Upon hearing this Terry begins to head out to stop Hush. As he does so, the real Dick Grayson shows up in the Batcave to get equipment. Terry joins him and Catwoman to stop Hush from destroying the city with an armory of explosives in Mad Stan's hideout. Dick tells them to stay behind so he can deal with Hush, and he holds his own against Hush and the Bat-Wraiths but they soon gain the upper hand. Terry and Catwoman interfere in the fight and begin battling the Wraiths and Hush along with Dick. Terry grapples with Hush as he accidentally shoves him down a large hole in the ground as a Bat-Wraith is flying out, it spears Hush and they both fall down the hole where an explosion occurs killing Hush. Catwoman leaves the team while Dick destroys the rest of the Wraiths and he himself leaves. Terry returns to the Batcave where he talks with Bruce as a new understanding between them is laid out.
Skills:
Terry has been trained by none other than Bruce Wayne and Dick Grayson, meaning he is varied in many fighting abilities. While he is a trained martial artist, he is no where near a master, but, his strange mixture of street scrapping and Bat-training means he has a few surprises up his sleeves.
Extremely acrobatic, being able to jump from rooftop to rooftop in Neo-Gotham and has had many 'hover car' fights (fighting on top of moving hover-cars).
Terry is a master with the Batman technology found in his suit, thus making him extremely versatile when it comes to tactics.
Terry is at peek human condition, meaning he is as fit as the original Batman.
Powers/Abilities:
None as he is a normal human.
Weaknesses:
Terry can still be rash at times, leaving him in bad situations. He is also just a human, and so anything that will kill a normal human can kill him.
Gear:
Batsuit: State-of-the-art Batsuit which automatically conforms to his size. The Batsuit features new gadgets such as glider wings, "thrusters" on the boots and even a cloaking device.
Enhanced strength by a factor of ten, ultimately allowing him to lift up to 1700 lbs.
Minimal reduction (or increase) in flexibility.
Forearm spikes can extend out.
Enhanced visual assistance that allows him to see in the dark (visual from the Batsuit can be fed back to the main computer in the Batcave; it can also receive visual from the main computer, allowing for superior tactical planning). The visor can also serve as digital binoculars and an infra-red filter as well as a scanner.
Personal communicator allows Terry to keep in constant contact with Bruce at the Batcave.
Enhanced ballistic protection.
Significantly resistant to heat, electricity, water, and vibrations, but only slightly resistant to radiation.
Built-in rebreather for underwater combat/exploration.
Dispensable Batarangs with a range of auxiliary functions, such as producing electric shocks. However, there is a limit to the amount of Batarangs the Batsuit can dispense; Batman has run out on at least one occasion.
Disk can be fired from the top of the wrist.
Electrical discharges throughout the suit that can be activated by pushing the button on the belt.
Wrist-mounted laser capable of melting metal and stunning his opponents.
Grappling guns built into the forearms.
Flashbang grenades.
Smoke pellets.
Flexicuffs.
A lock decipher.
Launchable tracers.
Retractale Tweezers.
A frequency scanner to pick up hot spots.
A retractable PIN or password decipherer in the form of a key on the right index finger.
Retractable wings under the arms to glide on.
Rocket boots enabling limited flight.
Electromagnetic pads in the soles of the boots enabling him to cling to walls and ceilings.
Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces.
Sensors that work as a polygraph.
Drug identifier, utilized by dipping fingers into the substance.
Built-in cloaking device that enables almost complete camouflage. It allows camouflage extending into the visible light and infrared frequencies of the electromagnetic spectrum. A countermeasure used by Commissioner Barbara Gordon to this in one incident where she was hunting Batman down was through tracking him using an ultraviolet light to illuminate him.
Retractable claws which can be used to slice or facilitate climbing.
Can uplink with the Batmobile for remote piloting.
A remote kill function that can externally deactivate the suit from the Batcave.
The belt buckle also serves as a buzz saw to get out of a room quickly or to cut through denser material.
batman_beyond_batmobile_by_alexbadass-dagphy6.png
Quotes:
"I AM Batman!"
The Joker: [Batman puts the Joker in an arm lock] What are you doing?
Terry McGinnis: Fighting dirty.
The Joker: The real Batman would never -
[as Batman tightens his arm lock]
The Joker: Ooh!
Terry McGinnis: Told you you didn't know me.
[releases him]
The Joker: Funny guy...
Terry McGinnis: Can't say the same for you.
The Joker: Impudent brat... who do you think you're talking to?
Terry McGinnis: Not a comedian, I'll tell you that.
The Joker: [draws a laser pistol] Shut your mouth!
[fires at Batman]
Terry McGinnis: [retreats into the rafters] The real Batman never talked to you much, did he? That's probably why you were so fixated on him.
[tossing a bat-arang, knocking the gun out of Joker's hand]
The Joker: Don't play psychoanalyst with me, boy!
Terry McGinnis: Oh, I don't need a degree to figure you out.
[hits the lights with a bat-arang, turning them off]
Terry McGinnis: The real reason you kept coming back was you never got a laugh out of the old man.
The Joker: I'm not hearing this...
Terry McGinnis: Get a clue, clowny! He's got no sense of humor! He wouldn't know a good joke if it bit him in the cape... not that you ever had a good joke.
The Joker: Shut up... shut up!
Terry McGinnis: I mean, joy-buzzers, squirting flowers, lame! Where's the "A" material? Make a face, drop your pants, something!
The Joker: Show yourself!
Terry McGinnis: You make me laugh. But only 'cause I think you're kinda pathetic.
[mimics the Joker laugh]
The Joker: Stop that!
Terry McGinnis: [still laughing] So you fell in a tank of acid, got your skin bleached and decided to become a supervillain. What? You couldn't get a job as a rodeo clown?
[continues laughing]
The Joker: [pulling out some grenades] Don't you dare laugh at me!...
Terry McGinnis: [laughs more] Why? I thought the Joker always wanted to make Batman laugh!
The Joker: YOU'RE NOT BATMAN!
Theme Song:

 
Names: Noodle
Fandom: Gorillaz (Phase 4)
Age: 27
Gender/Sexuality: Female/Heterosexual
Appearance:

310


images


871776-358606.png


5'2"

Personality:

Noodle is a bright, intelligent, mature, down to earth, young woman as opposed to her other band-mates, who are usually quite crass, and unrefined. Noodle also seems to harbor some philosophical ideals, as she wrote Gorillaz 2nd album 'Demon Days' a feat she did when she was only 15 years old showing off also her ability to song write too. However for all of that, it doesn't stop her from also being crass, and basically one of the boys and doing things that wouldn't be considered very womanly, as they were her only parental figures in her life and for some are now like brothers. Noodle can also be energetic and cheerful as well, however she is a bit quieter than others as well. Noodle is also known for being the emotional center and core of the Gorillaz, as per when she went missing and was thought to be dead after the El Mañana incident, everyone fell into despair, desperately searched for her and the band broke up and (should be noted that even though based on retcons in the screwy events of Phase 3 even though this is now un canon when Noodle was sleeping in her room after Plastic Beach, there was a sign on the door of her room saying 'Keep in' showing that her fellow band members weren't going to let anything else bad happen to her and that they cared for her.)

However, the events of the El Mañana and all she had to go through through Plastic Beach in Phase 3 have not completely left her. She still suffers from some trauma from the incident, which haunts her, she has now grown afraid of helicopters, and she finds the right side of her face near her eye to be a sensitive spot even though all visible bruises or scars have finally healed there.

Backstory:

Noodle was born in Osaka, Japan on October 31, 1990.

Noodle spent a portion of her childhood in Japan as a subject of a classified Japanese super soldier project under the management of the Japanese scientist, Mr. Kyuzo.

Noodle, along with 22 other children, were trained with the sole purpose of fighting as soldiers of the Japanese military and government. After the children were deemed too dangerous and unstable for combat, the project was scrapped. Mr. Kyuzo was then ordered to dispose of all possible traces of the failed experiment, as well as its participants.

After killing the other 22 children, Kyuzo was reluctant in killing Noodle. Rather than killing her, Kyuzo placed her in a state of amnesia through the use of verbal commands. The phrase used to place Noodle in her state of amnesia was known as Ocean Bacon. After temporarily clearing her memory of the project, Kyuzo smuggled Noodle to the United Kingdom in a FedEx crate and falsely reported her death (along with the other 22 children) to his superiors.

Noodle arrived at the doorstep of Kong Studios in 1998. Once the crate was taken inside, Noodle sprung out of the box and performed a guitar solo (which 2-D described as "200 demons screaming in Arabic. Brilliant!"). She ended her solo with a 20-foot high karate kick before bowing and saying the word "Noodle". This resulted in her earning the name "Noodle" (her only currently known name) and replacing Paula Cracker as the band's lead guitarist.

Gorillaz Phase 1: 2000-2001
Noodle was about ten in this phase. She mainly played the guitar, but also provided vocals for the Gorillaz, most notably the track "19-2000". In numerous idents and music videos alike, it became obvious that Noodle was talented at much more than just music. She is also proficient at martial arts. During this phase, she couldn't speak English, except for a few phrases like "yeah" and "duh".

Post-Phase 1 to Pre-Phase 2: 2002-2004
After the band's abrupt breakup, Noodle traveled back to Japan by herself to learn about her forgotten past. During her stay, she visited a sushi bar in Osaka where she heard a waiter tell the bar's chef that he needed an order of "Ocean Bacon". Upon hearing the phrase, Noodle simultaneously regained all memories of her previously concealed past (which included her ability to speak fluent English as well as every other known foreign language). After her sudden revelation, she returned to Kong Studios, which had fallen into a state of disrepair during the bands' absence. She also discovered that the studio had become infested with hordes of undead zombies. Using Kong's security surveillance room as a "safe house", Noodle slowly cleansed the complex of its unwanted inhabitants. During her stay at Kong Studios, Noodle laid out the concept plans for the 2005 album, Demon Days. After completely ridding the building of the zombies, Noodle embarked on a mission to reunite with her band mates.

Gorillaz Phase 2: 2004-2008
This phase featured the album Demon Days, written by Noodle herself (now fifteen), which contained the song "DARE", the first song featuring Noodle doing almost everything, including instrumentals and singing.

At the end of this phase, Noodle was considering leaving the band for a while, so she planned to leave after filming the final music video, "El Mañana". During the filming of the video, Noodle parachuted off the floating island from the "Feel Good Inc." video after it was gunned down by two armored helicopters. When filming was complete, Noodle had disappeared; causing panic across the set and everyone on it, except for Murdoc. Her used parachute was found amongst the wreckage of the crash site. This caused many to believe for a while that Noodle had been killed off. These rumors of Noodle's supposed death were finally laid to rest, as Murdoc assured everyone that she survived, and they had staged the crash to get rid of Jimmy Manson, who had hidden away in the windmill, thinking he was part of a plot to get rid of Noodle and take her place with the parachute. Murdoc claimed, in the Gorillaz book Rise of the Ogre, that Noodle was "off in the Maldives, just chilling out". However, in the epilogue of the book, a transcript of a radio broadcast from Noodle is printed out.

Another similar radio broadcast could be heard in the basement of Kong Studios on the official Gorillaz website.

Murdoc later "confessed" that Noodle was stuck in hell, but he had allegedly saved her. He was drunk at the time, so it is unknown if what he said was true or not.

Gorillaz Phase 3: 2010-2012
Four years after her disappearance, Noodle embarked on her journey to reunite with her former band mates. She was formally seen last in the "On Melancholy Hill" video, sporting a cat mask on board a cruise liner known as the M. Harriet. During the voyage, a crew member notified her that the ship was being attacked by pirates and that he was sent to escort her to the ship's lifeboats. Without speaking, Noodle opened her luggage and armed herself with a Thompson submachine gun. It's assumed that she is seeking revenge for being marked dead by Murdoc. After shooting down one of the two pirate fighter planes, Noodle was forced to abandon the M. Harriet which was sunk by a dive bomb torpedo released by the second plane. She is later seen in a life boat being lifted out of the water atop Russel Hobbs' head, who is currently in a noticeably larger physical state than usual. In the cancelled Rhinestone Eyes video, she and Russel make it to Plastic Beach. Later on, after the Black Clouds destroy Plastic Beach, Cyborg Noodle malfunctions and attempts to kill Murdoc, but is destroyed by Noodle. She and Russel rescued 2-D after he got swallowed by the whale.

Gorillaz Phase 4: 2016-
Days after the attack on Plastic Beach, Noodle awoke in a strange Japanese fishing village. She was nursed back to health by an old pearl diver named Chiyoko, so Noodle took a job as her apprentice to repay her kindness.

One day, deep beneath the waves, she opened an unnaturally big pearl shell, and accidentally released an ancient demon from hell. Noodle learned this was Mazuu, a shape-shifting devil that could take human form. The only way to destroy it was to remove its head from its body. And so, for years, Noodle pursued Mazuu across Japan. Finally, she had tracked it down to Tokyo, where it had risen to the top of the criminal underworld.

Disguised as a geisha, she infiltrated their headquarters, The Demon's Lounge. While Mazuu was distracted, she chopped off its head. Its earthly existence was over.

Escaping Mazuu's sumo bodyguards, she packed herself into a box with dried fish, bottled water, and a copy of Moby Dick. Her package was addressed:

West London, England - c/o Murdoc Niccals

Finally making it back to Gorillaz once again.

Noodle is later seen in the "Saturnz Barz" music video, wearing glasses with a pink lens on the right eye and a green one on the left. The music begins when Noodle starts to play a record in the basement of the house. She then gets attacked by a snake like monster with one eye.

Skills:

Guitar playing

Dancing

Singing

Songwriting

Martial Arts Experience

Very athletic and agile

Knowledge of every major language

Near superhuman durability

Markswoman: Noodle was able to shoot a fighter plane down (albeit one's you might see during WWII) with simply a Thompson Submachine Gun

Powers/Abilities:

Enhanced Strength: This should be assumed as she was able to jump 20 ft in the air, and was able to kick a zombie gorilla in the face with enough force to send it a good couple feet in the air and some distance back 1st feat being when she was 8 and the 2nd being when she was 10 years old. This may not translate to lifting strength however.

Weaknesses:

Trauma related to the El Mañana incident.

Sensitive to the right side of her face.

Fear of Helicopters. (Corcoranophobia)

Gear:

Pistol

Katana

Her guitar

Quotes:

"Every great band is destroyed by their success. Cartoon bands are no exception."

Theme Song:

 
Names: Darth Vader, Anakin Skywalker, The hero with no fear.
Fandom: Star Wars
Age: Around 45
Gender/Sexuality: Male
Appearance:
latest
Personality:
After becoming Vader, Skywalker's personality changed completely. He was now a rattled man, shaken by the perceived betrayal of his dearest friend, his former comrades-in-arms, and his wife. Upon donning the armor that kept him alive, Vader initially remained uncertain, but regained his self-confidence following his killing of Roan Shryne on Kashyyyk. He also gained a firm belief that love was a weakness and was utterly meaningless. This belief was especially prevalent during the Galactic Civil War, when Vader attempted to persuade the clone of Galen Marek not to hesitate in killing Juno Eclipse during a training session.

Due to the traumatic experiences he suffered on Mustafar, Vader developed a murderous obsession with finding and destroying Obi-Wan Kenobi, spending whatever time he had tracking his former master's hiding place. Many fugitive Jedi fell victim to Vader's obsession, being viciously tortured and executed regardless of whether they had information. Vader nearly fell victim to his obsession when group of Jedi attempted to trap and eliminate Vader by falsely claiming that Kenobi would be among them at Kessel. While Vader managed to kill most of them, he was ultimately overpowered and was nearly executed until a detachment of the 501st Legion arrived and gunned down the remaining Jedi on the order of Palpatine. Despite his near-death experience, Vader continued to hunt for Kenobi, although his duty to the Empire gave him little time to look for his former master. After twenty years of looking, Vader finally sensed Kenobi aboard the Death Star, a feeling which for the first time in years gave him his chance for revenge. Upon meeting the elderly Kenobi, Vader viewed the Jedi master as inferior in both skill and power, taunting him that despite once being his student, he was now the master. Although Vader finally defeated Kenobi, his master's mysterious death left him unsatisfied.

Vader had an extremely low tolerance of failure, and did not get on well with many of the higher-ups in the Imperial military, nearly choking Admiral Conan Antonio Motti to death when he challenged the power of the Force, though Admiral Motti survived due to the intervention of Grand Moff Wilhuff Tarkin. Both Admiral Kendal Ozzel and Captain Lorth Needa were not so fortunate, as Vader telekinetically strangled both men to death following blunders they had committed. For their part, many higher-ranking Imperial officials despised the Dark Lord and his "sorcerer's ways." He also retained his former identity's distaste for dishonesty and deception, having once gone into a massive rage that resulted in the destruction of a large part of the Jedi Council chamber upon learning that the Jedi Council, including Obi-Wan Kenobi, had hid the location of the Ghost Prison from him as well as Palpatine. However, he did develop a tendency to craft some falsehoods, or at the very least half-truths. This was especially evident when he told Lieutenant Tohm that he actually killed Anakin Skywalker, when he was in fact Anakin Skywalker (though he may have been speaking ironically).

Because of his former identity's status as a slave, Vader also had distress when the concept of slavery is brought up, especially regarding the Empire continuing the slave trade. This distressed nature on the topic once had him, during a debriefing with Commander Vill of the 501st Legion regarding the Cleansing of New Plympto, abruptly ending the debriefing without a word and walking off to the balcony of his palace, apparently too distraught at the revelation of the Empire redirecting the 501st Legion to sell slaves to Orvax IV to fall asleep for the night, and still was troubled by the discovery the next morning.

While Vader appeared to be completely loyal to Palpatine, he secretly plotted to eliminate his Sith master on more than one occasion. Knowing that he couldn't take on his master alone, Vader's first attempt to overthrow was through his extremely powerful apprentice Starkiller, but his plans were halted by Palpatine's discovery of the boy. To show his loyalty to his master, Vader injured and seemingly killed Starkiller, later suggesting that they use him to seek out the rebel elements within the Imperial Senate and gather them on Corellia. Several years later, Vader attempted to seduce his gravely injured son Luke to the dark side by suggesting they could easily destroy the Emperor together, although Luke ultimately rejected him and fell out of reach from his father.

Despite his rather rocky relationship with higher-ranking officers in the military, Vader got along quite well with the clone troopers, once remarking, "I was rather fond of Commander Appo," following the latter's death at the hands of Roan Shryne. One reason Vader was popular with the troops that served under him was his willingness to fight in the front line, and not expect of anyone anything he was not willing to do himself. One officer who looked up to Vader because of this was Erv Lekauf, who often spoke highly of Vader to his grandson Jori Lekauf. Another military officer to be taken under Vader's wing was Firmus Piett, who succeeded Ozzel as Admiral of Death Squadron, and notably survived being under the Sith Lord's command having erred not once, but twice during his tenure under Vader. This was due to the fact that both of these failures were caused by unforeseeable factors, not errors in Piett's judgment.

In addition, although he did execute officers when they failed him, he occasionally promoted military, such as 501st Legion officer Daine Jir, for traits he was personally impressed with. In Jir's case, it was his brutal honesty to Vader. Similarly, he also promoted Birra Seah to temporary moffship for the completion of the second Death Star when she backed up an admiral that Vader had killed's assessments that there were flaws in the design of the ship.[240] He also held some disgust towards individuals who were willing to betray their own worlds for power, even when such actions were to the benefit of the Galactic Empire. This was especially evident with his interactions with the Gecktl soldier Stafuv Rahz during the seizure of Harix, where he made no effort to hide his opinion of Rahz due to the latter's betrayal of the Gecktl to the Empire, and made it clear that should they have to rescue him, the rescue transport would lead to his death.

Despite his actions, Vader apparently believed he was doing what was good for the galaxy. He also appeared to have had a high sense of self-loathing as a result of his actions, so much so that he nearly committed suicide during his mission to Atoa. His self-hate was strong enough to kill the doppelganger of Darth Maul. He expressed the belief that the Empire was the only way the galaxy could attain peace, justifying his actions and those of the Empire as necessary to accomplish this.[source?] In addition, he also makes it clear to Dengar at one point that, while he did kill when he felt it needed to be done, he did not take amusement at it like his Master.

Backstory:
Anakin Skywalker was a Force-sensitive Human male who served the Galactic Republic as a Jedi Knight and later served the Galactic Empire as the Sith Lord Darth Vader. Born to the slave Shmi Skywalker in 41.9 BBY, Anakin was conceived by midi-chlorians, the symbiotic organisms that allowed individuals to touch the Force, and he and his mother were brought to the desert planet of Tatooine to be the slaves of Gardulla the Hutt. They soon ended up as the property of the Toydarian Watto, and Skywalker exhibited exceptional piloting skills and a reputation for being able to build and repair anything even at a young age. In 32 BBY, Skywalker encountered the Jedi Qui-Gon Jinn and Padmé Amidala, and he helped them secure the parts they needed for their starship by winning the Boonta Eve Classic podracing event—only to learn that he had also won his freedom in doing so.

Reluctantly leaving his mother behind, Skywalker accompanied Jinn and his group to the Republic's capital of Coruscant and participated in the Battle of Naboo, helping to free Amidala's homeworld from the armies of the Trade Federation. While Jinn was killed during the battle, Jinn's student Obi-Wan Kenobi followed Jinn's wishes and took on Skywalker as his Padawan, and much of the Jedi Council believed that Skywalker was the Chosen One of Jedi prophecy: one who would bring balance to the Force by destroying the Sith Order. Skywalker and Kenobi had a number of adventures during the Padawan's decade of training to become a Jedi, but as the Separatist Crisis threatened to tear the Republic apart in 22 BBY, Skywalker was reunited with Amidala when he was assigned to protect her from assassins. The two grew close during the course of the assignment, though they were caught up in the Battle of Geonosis and the beginning of the Clone Wars between the Republic and the Confederacy of Independent Systems. Losing an arm during the fighting, Skywalker received a cybernetic replacement, and he and Amidala were secretly married in the days after the battle, despite the Jedi Code's restrictions on romantic attachments.

During the Clone Wars, which raged for the next three years, Skywalker was granted the rank of Jedi Knight and became known to the public as the "Hero with No Fear." Taking on the Togruta Ahsoka Tano as his apprentice, Skywalker fought alongside Kenobi and his fellow Jedi in scores of battles, and his friendship with Supreme Chancellor Palpatine deepened despite the Jedi Order's wariness of Palpatine's rapid acquisition of further powers during the course of the war. Throughout the Clone Wars, Skywalker's anger and sense of loss pushed him ever closer to the dark side of the Force, and his visions of Amidala dying in childbirth in 19 BBY made him desperate to find a way to save his wife. Palpatine, who was in fact the Sith Lord Darth Sidious, manipulated Skywalker into becoming his apprentice with the promise of saving Amidala, and Skywalker became the Sith Lord Darth Vader as Palpatine transformed the Republic into the Galactic Empire and eradicated the Jedi Order.

Vader and Kenobi clashed on Mustafar after Vader attacked his wife in the belief that she had betrayed him, and the newly christened Sith Lord was left limbless and ravaged by fire at the end of their battle. Encased in a suit of life-sustaining black armor and believing his wife to be dead, Vader embraced his role as the Emperor's right hand and enforcer, hunting down Jedi survivors and enforcing the will of the Empire for years to come. The Sith Lord trained a number of secret apprentices and Dark Jedi, though his plans to overthrow his master had not advanced far when the Galactic Civil War erupted between the Empire and the Alliance to Restore the Republic in 2 BBY. In 0 BBY, the Death Star—the Empire's greatest superweapon—was destroyed by a young Rebel pilot despite Vader's efforts, and Vader became obsessed with discovering the pilot's identity, only to learn that it was Luke Skywalker: his own son, born before Amidala's death.

Vader continued to pursue both Skywalker and the Alliance over the next three years, finally luring his son into a trap on the mining colony of Cloud City in 3 ABY where the two dueled. Vader revealed his identity to Skywalker, though his son refused to join him and escaped.

(For the full background, as it is too big to have it all here: Story of Anakin Skywalker/Darth Vader)

Skills: (fighting styles, good at driving, ect)
When Anakin Skywalker at long last embraced the dark side and was rechristened Darth Vader, he maintained his Form V mastery, but utilized it in an even more brutal fashion, becoming a frightening opponent. However, his aggression became his fatal flaw, as he would become so controlled by it that it would give way to his rage. Though young, strong, athletic, and a master swordsman gifted with more raw Force power than any other Force adept, he lacked the experience, calm, and focus that his former master possessed. Though Vader could, and would call on the dark side to overpower his opponents, his mounting emotions distracted him, clouding his judgment and preventing him from executing his form as well as Kenobi executed his. Whereas Vader's strength lay in his offensive barrage, Kenobi's strength resided in his staunch defense.

Kenobi was regarded as the greatest master of the passive style Soresu in the Jedi Order, and his absolute dedication to it would prove vital to his victory. Vader, frustrated by his inability to break through this defense, began making mistakes and leaving openings that he otherwise would have avoided had he remained focused and patient. Kenobi, similar to his final duel with General Grievous, would utilize his "wait them out" philosophy, relying entirely on the defensive and energy-conservative moves until the opponent became frustrated or fatigued, causing them to leave sloppy openings in their offense that Kenobi could then exploit. Vader's frustration and arrogance eventually caused him to make a tactically fatal decision, and resulted in his defeat and severe mutilation.

Initially after gaining the suit, Vader was forced to rely on his newly enhanced strength and reach, utilizing a clumsy method that consisted of little more than stiffly executed vertical strikes that served to wear down his opponent. This initial method was seen to elements of Soresu and Ataru bladework in conjunction with his clumsy Djem So strikes, as witnessed by Jedi Master Roan Shryne when Vader engaged Bol Chatak.

However, Vader was able to overcome this limitation fairly quickly, developing a refined version of Djem So that continued to include Ataru and Soresu elements, but added Makashi and Juyo to the mix. In fact, by the time of his first visit to Kashyyyk, Vader had incorporated aspects of all combat forms into his fighting style—even the highest and most dangerous ones. Rather than attempting to fight through the bulky and heavy armor, Vader fought with it, utilizing the armor's weight and his powerful prosthetics to provide his blows with incredible force, while relying on the main articulation points at the elbows and wrists for precision. With this new form, Vader regained some of his old agility, and his bladework became brutally effective. He never utilized anything less than a killing blow, and his swordplay demonstrated extraordinary precision, unpredictability, and speed, notwithstanding the two-handed grip he typically favored. Even his most simplistic moves contained enough strength to nearly disarm his opponents. The additional weight and bulk of Vader's cybernetics and armor made engaging in Ataru-esque acrobatics considerably more difficult than it had been, and he typically refrained from making use of such maneuvers. He was however, still fully capable of performing such acrobatics when pressed.

Vader proved able to apply this personalized variant in many ways, sometimes opting to fight one-handed, relying on precision and economy of movement, but thanks to the added strength his prosthetics afforded him, he maintained a great deal of power. He demonstrated this method against the likes of Olee Starstone and Luke Skywalker. When forced onto the defensive, Vader would fight with a two-handed grip, elbows pressed tightly to his sides with the blade held straight out in front of him, manipulating it deftly with his wrists only. This method proved effective for protecting his vulnerable chest-mounted control panel, but, at least in his early applications of it, it was not as effective at protecting his limbs. Vader applied this defensive style against Roan Shryne during the subjugation of Kashyyyk and Obi-Wan Kenobi during their final duel on board the first Death Star.

While he utilized his customized style to great effect, even against multiple opponents, Vader occasionally eschewed precision and refinement for strength-oriented offensive barrages, as demonstrated during his duel against Luke Skywalker on Bespin and against Shryne on Kashyyyk. Vader apparently learned his lesson from his duel with Kenobi, learning how to control his emotions when in combat and finding a way to call upon calculated bursts of the dark side while not being blinded by emotions running amok, fighting with determination and relentlessness rather than rage. Vader also trained frequently with combat droids to keep his skills sharp, using ASP-19s by 3.5 ABY. Based on the ASP-series droid, the ASP-19s were lightsaber combat droids that were faster and stronger than an ordinary man and programmed with the knowledge of a hundred swordmasters and a dozen fighting styles. Vader defeated them time and again, and thus ordered new, improved batches of them. As his finesse and skill improved, Vader found that they became too easy to defeat, so much so that he took to battling them in two-on-one matches. Despite his reduced mobility, Vader had little difficulty defending himself from duelists utilizing fast-paced styles like Ataru, as he demonstrated against both Starkiller and Jedi Master An'ya Kuro.

However, despite his skill, Vader's method was not perfect. Particularly during situations where he believed himself to be facing an inferior opponent, Vader could be taken off guard or frustrated, causing lapses in his usually staunch defense. For example, during his duel with Galen Marek on the first Death Star, Vader began the duel with an all-out offense, believing he would quickly overwhelm his opponent. Marek, however, initially took a defensive stance against Vader, blocking or dancing around Vader's attacks while expending as little energy as possible. Additionally, Marek's taunts concerning Vader's inability to free himself from Sidious' control interfered with his focus. Ultimately, Vader expended most of his energy in an unsuccessful attempt to batter Marek into submission and was brought down when Marek suddenly counter-attacked with Force lightning, breaking Vader's momentum and causing the duel to shift decisively in Marek's favor. Vader quickly learned from his mistake, as he demonstrated during his duel with the Starkiller clone on Kamino a few months later. During this battle, he utilized a more defensive set of tactics against Starkiller and maintained a more controlled, less prideful mindset. As a result, Starkiller, who was even more powerful than his template, ultimately came to the conclusion that the best he could possibly hope for in a duel against Vader was a stalemate. As such, Starkiller was forced to resort to trickery to defeat Vader, banking on the hope that his former Master's desire to keep him alive would provide him with an opening if he offered to surrender.

In Vader's fight with the doppelgänger of Darth Maul, the three Prophets of the Dark Side admitted that the two Sith were more evenly matched in dueling abilities than previously thought. However, they believed Maul would ultimately triumph. In a technical sense, they were right. The Jar'Kai duelists that Vader had fought in the past—the likes of Asajj Ventress and Starkiller —were not as intense or unorthodox as Maul, who had learned the art directly from Sidious himself.[272] Vader may have been outclassed by the Maul copy as a lightsaber duelist, but he had nonetheless killed him, barely surviving the ordeal. He had a relatively easier time against the aged Obi-Wan Kenobi shortly afterwords, albeit with an added sense of caution.

Another duelist who proved able to stand against Vader was his own son, Luke Skywalker. In their initial engagements, Vader proved superior, though it still took some effort to defeat Skywalker, who displayed a great deal of skill despite his minimal level of training. However, on board the second Death Star, Luke defeated Vader. Mirroring his father's Form V technique, Skywalker responded with his own furious demonstration of the style's raw power, and his marked increase in skill enabled him to meet Vader strength-to-strength. Luke ultimately bested Vader by drawing on the power of the dark side, boosting his physical prowess with the use of his rage. This sudden display of aggression and power toward the end of their bout caught Vader off guard, allowing Luke to drive back and overwhelm the experienced Sith Lord.

Even after his cyborg transformation, Skywalker, then known as Darth Vader, was an extremely deadly pilot. In his unique TIE Advanced x1, Vader's skills as a pilot were feared by anyone who crossed his path. During the Battle of Yavin, Vader destroyed the first three Rebel fighters who attempted the first bombing with little effort. He then destroyed the second wave of fighters, many of which had accomplished pilots. On the third wave he killed Biggs Darklighter, one of the Rebellion's best pilots, and crippled both Wedge Antilles and Luke Skywalker's X-wings, badly damaging R2-D2 in the process. If not for the last-minute intervention of Han Solo, Vader likely would have killed Luke, and Yavin would have been destroyed.

Skywalker was also known to be an exceptional mechanic. He could fix anything from a damaged droid motivator to a malfunctioning repulsorlift. The young Skywalker quickly understood how things worked, and his strong knowledge of mechanical systems coupled with his closeness to the Force allowed him to pilot most vehicles and starfighters. He used his droid hydrospanner wrench to reassemble his Otoga 222 and built welding goggles with many settings from scratch to use for precise work and to diagnose mechanical problems. At the age of nine he created, even with limited resources, the protocol droid C-3PO to aid his mother. He would continue to use his mechanical expertise as Darth Vader.

For the Boonta Eve Classic race, Skywalker entered his custom-built podracer made from parts found in Watto's junk shop. As testament to Anakin Skywalker's engineering brilliance, his Podracer featured a number of amazing innovations built into its compact frame. Skywalker salvaged a pair of Radon-Ulzer 620C racing engines that Watto deemed too burned out to be of any use. Less crafty pilots often invested in larger engines in the hopes of getting greater performance. The trouble with that route is that the larger the engine, the heavier the racer. Skywalker side-stepped that dilemma by developing a new fuel atomizer and distribution system that sent more fuel into the Radon-Ulzer's combustion chambers, radically increasing their thrust and his racer's top speed to almost 950 kilometers per hour. Skywalker capped each Radon-Ulzer with a trio of bright yellow air scoops that provided additional control when braking and cornering. When meeting up with his former slave owner, Skywalker proved his identity to the Toydarian by fixing a machine Watto was tinkering with.

During the Clone Wars, Skywalker extensively modified a Delta-7 Aethersprite starfighter into a fully customized starship known as Azure Angel; modifications that would pave the way for the Eta-2 Actis interceptor. Skywalker also often tinkered with his prosthetic arm as he did his starfighter. The TIE Advanced x1 starfighter was designed to Vader's specifications, having larger angular wings, a considerably longer rear engine, and thicker support struts than the standard TIE. In addition, Skywalker was fluent in understanding the electronic language of Binary, the information-dense, low redundancy electronic language of most pit crew and simple droids, thus, allowing him to interface with them.

Darth Vader was a brilliant strategist and was still, despite his lessened Force potential, one of the greatest pilots in the galaxy. His armor did not dull the precognition ability he possessed since childhood and he was able to predict the movements of his targets during dogfights with pinpoint precision. He still possessed his former persona's amazing engineering skills, having personally overseen the design of both his TIE Advanced x1 fighter and the second Death Star's construction. In addition, he possessed his former persona's exceptional piloting skills—during a TIE training exercise, Vader, after allowing himself into the exercise, managed to shoot down everyone despite his targeting and navigation computers being disabled prior to launch, saving Colonel Vindoo Barvel, widely considered to be the best pilot in the galaxy, for last. He then toyed with Barvel, doing various maneuvers that TIEs would not have been capable of and matching his every move before shooting him down despite Barvel's best efforts to escape. A TIE pilot involved in the exercise, Villian Dance, would later recall his abilities during this event and considered suicide by overloading his TIE's engines in the event that he got on Vader's bad side and was pursued by him.

Skywalker carried a number of different lightsabers throughout his life; until 28 BBY, he utilized a training lightsaber, but during a pilgrimage to Ilum, he constructed his own lightsaber in a trance state. During the trance, Skywalker fought a vision of Darth Maul, who tossed him the lightsaber that Skywalker was unknowingly building, though it had a red blade. Skywalker refused to use the weapon in battle and used his training lightsaber, but when it broke, Skywalker banished the vision and awoke to find the completed blade in his lap. For the weapon, Skywalker used three crystals that seemed to speak to him, and they produced a blue blade. Skywalker used that weapon until the Battle of Geonosis, where it was destroyed on a droid factory assembly line. He briefly used a fallen Jedi's weapon to battle Dooku, but soon constructed a second blue-bladed weapon that was similar to his first but was specifically designed for Form V lightsaber combat, Skywalker's specialty. Skywalker used this weapon until his duel with Kenobi on Mustafar, where Kenobi took the weapon after the now-Sith Lord's defeat; Kenobi eventually gave the weapon to Skywalker's own son, Luke. Vader constructed a new weapon, one that was intended to be a novel design but turned out to be essentially a black-alloy version of his original weapon with a red blade, and he used this weapon until his death. Like General Grievous, Vader also kept a collection of lightsabers that he had claimed from Jedi killed during the Jedi Purge.

Powers/Abilities: (super strength, super speed, ect)
Because his body had been severely burned on Mustafar, Darth Vader was thought to have lost much of his Force potential, although he nonetheless retained an incredibly high midi-chlorian count.[168] As Darth Vader, Skywalker was believed to have had roughly eight-tenths of the strength of the Emperor. Nevertheless, Vader wielded tremendous power and skill, enough to use the Force to overpower almost any opponent he could not defeat with his lightsaber. Had none of the events on Mustafar taken place, Darth Vader would have been far more powerful than the Emperor. As it was, the Jedi Knight Jax Pavan acknowledged that he had never encountered a Force-user as powerful as Vader, and that it would be foolish for the Emperor not to fear him.[274]

The Emperor, having gone out of his way to keep Vader alive, took an alternative viewpoint. Though he had not bargained for an apprentice who was "more machine than man," Palpatine was of the opinion that most of the limitations on Vader's potential power were not physical but psychological, as was often the case with emotionally disturbed Force-sensitives like Darth Bane or Rahm Kota. He believed that, were Vader to fully confront his choices and completely shake himself out of his despair, he would have been able to reawaken the incredible power of the Chosen One within him. Palpatine's belief was lent further credence by comments made by Darth Plagueis that cyberization, even in extreme cases, did not ultimately limit one's ability to use the Force.[25] Once Vader got used to his armor and re-tooled his fighting style, he regained some of his confidence and became one of the most powerful Sith Lords in galactic history. However, he would always be haunted to varying degrees by the choices he had made, even to the point of what amounted to temporary insanity during his mission to Atoa.[187] Thus, while Vader made progress in that regard, he was never fully able to accept who and what he had become, and therefore never fulfilled his potential. Sidious would ultimately come to realize that Vader would never be the apprentice he longed for. He would try to replace him on at least two occasions with more powerful Force-sensitives, Galen Marek and Luke Skywalker. The Prophets of the Dark Side also saw Vader as too much of a Jedi to truly embrace the dark side.[220]

Darth Vader used both the Force Choke and Force Crush abilities numerous times throughout his life. He was also capable of using the Force to telekinetically destroy a target's internal organs.[256] The Dark Lord was skilled in Tutaminis, such as when he absorbed several blaster bolts from Han Solo's blaster on Bespin.[275] He could also use Force deflection to redirect blaster bolts, sometimes even at whoever fired them.[276] He was proficient in the use of Kinetite, which he used on Mimban in the presence of the Kaiburr crystal with the intent of killing Luke Skywalker.[27][251] Vader also used a power similar to Force Destruction when facing Galen Marek on the first Death Star. In this instance, he surrounded himself several times with a red energy field which he would subsequently unleash at Marek. On a similar note, the aforementioned energy field also functioned as a barrier that Marek could not penetrate with either the Force or his lightsaber. Thus it would appear that Vader retained his skill at creating Force barriers.[277] In addition, he utilized either a semi-visible Force barrier or a protection bubble several times during the Gentis coup to fend off the attacks of Gentis's traitorous soldiers; these barriers were evidently capable of reflecting enemy fire rather than simply dissipating it.[188] Vader also knew how to utilize the Force cloak technique, having both applied it as Anakin and taught it to the Dark Apprentice.[17][55]

The Dark Lord could use telepathy, such as when he communicated with his son shortly after their duel on Bespin.[253] Vader demonstrated the ability to drain knowledge from his opponents, such as when he discovered that Luke had a twin sister.[4] Vader was also adept at saber throw, which he would often utilize in combat to make up for his relative lack of mobility.[277]

After Vader's injuries, his natural strength was vastly augmented by the addition of his cybernetic enhancements. In addition, Vader retained the ability to increase his physical abilities by using the Force. In fact, despite the cumbersome weight of his armor and prosthetics, Vader was still capable of moving faster than the human eye could perceive by using precision bursts of the Force speed technique.[17] He showcased on multiple occasions the ability to both lift and hold a grown man off the ground at arm's length with no apparent effort. As he demonstrated on Captain Raymus Antilles[12] and Shadday Potkin, among others, he could crush a human throat bare-handed. Vader demonstrated remarkable physical durability and resistance to pain throughout his time as a Sith. At least twice, he was stabbed straight through the chest with both a lightsaber and a vibroblade, and hardly reacted in either case.[220][278] Additionally, his prosthetics and armor allowed him to survive deadly environmental hazards such as explosions, toxins, diseases, and even the vacuum of space. It also provided Vader with a constant supply of pain-suppressing drugs to help him function with his wounds. However, the suit was only moderately insulated, and thus its life-support systems were relatively vulnerable to electrical discharges.

While Vader usually depended on the respirator systems of the suit to breathe, he could use the dark side to temporarily heal his lung damage during his meditations. However, the relief he experienced during these sessions lasted only minutes at best. He speculated that the momentary happiness he experienced as a result of healing himself disrupted his concentration, and robbed him of the hate that was necessary to maintain the dark-side-based healing power.[256] During his mission to Atoa, however, his deranged state of mind and immense rage apparently allowed him to use this healing technique to a far greater degree. In this instance, he was seen to operate in standard atmospheric conditions for a considerable length of time without his helmet, even while physically exerting himself.[187]

Besides the life support it provided his ravaged body, Vader's Sith armor offered limited protection against the blades of lightsabers. In a climactic duel with his son in the depths of Cloud City, a quick blow from Luke's lightsaber appeared to cut the armor only shallowly, although this was enough to draw a surprised cry from the Dark Lord.[253] However, most of the armor was purposely made out of non-lightsaber-resistant material, as Vader worried that he might grow sloppy if he relied too much on his armor to protect him in duels.

Despite being a powerful Sith Lord, Darth Vader rarely generated Force lightning. This was due to the extensive cybernetic augmentations in his body as well as the presence of the electronic life-support system in his suit. Any attempt by Vader to generate Force lightning carried the great risk of causing these systems to short-circuit, possibly to deadly effect. There are, however, a few circumstances where he used it, most notably when he was close to the Force-enhancing Kaiburr crystal. In this case, he generated "Force energized lightning" in the form of Kinetite, which he used against his son.[251] The crystal, however, was also seen to erode Vader's self-control to the point that he was actively trying to kill Luke during their duel, despite the fact that he very much wanted only to capture him. Thus, it is not known whether the crystal shielded Vader from the potentially fatal effects of generating Force lightning, or eroded his self-control to the point that he simply disregarded the risks.[27] On one occasion, he also demonstrated the ability to re-direct already existing electricity. During his battle with Starkiller on Kamino, he was able to gather residual electricity from the lightning rods surrounding the battleground and blast it at his opponent.[216] Vader also demonstrated the ability to both block and redirect Force lightning with the Force, such as during his duel with Galen Marek on board the first Death Star. He could also use his lightsaber to ground extremely high-intensity blasts of Force lightning with little effort.[216]

In combat, Vader was extremely adept at utilizing telekinetic attacks, and often made liberal use of his telekinetic abilities during duels. He could perform incredibly powerful Force Pushes and Grips, and was capable of breaking through the telekinetic defenses of Force-sensitives of Galen Marek and the cloned Starkiller's caliber. He was also very proficient in the application of Force Repulse and Force Wave, and could generate enough power with both attacks to easily kill Force-insensitive assailants. In particular, he was capable of using Force Waves to kill dozens of opponents simultaneously.[191] One of Vader's favorite tactics during duels was using Force Throw to pull apart objects in his environment and fling them at his opponents. This served as both an effective practical attack and a way of demoralizing his opponents.[253] Darth Vader first utilized this technique during his duel on Mustafar with Obi-Wan Kenobi, slicing shards of metal from the walls and shooting them at his opponent. However, Kenobi's mastery of Soresu allowed him to deflect the shards.[10] After gaining his armor, Darth Vader used this tactic to bring down Roan Shryne on Kashyyyk, ripping apart the wooden platforms in their battleground and flinging waves of debris at the Jedi from all sides.[174] Arguably his most well-known usage of this ability was against Luke Skywalker during their duel on Bespin, when he used it to batter Skywalker with objects in the room they were in.[253] His effectiveness with this technique was further bolstered by the fact that he was capable of telekinetically gripping and hurling objects without the need to utilize the "throwing" motion that nearly all Force sensitives used. This was most evident during his fight with Luke on Bespin, where he surprised his son by telekinetically throwing a metal box at his head while maintaining a two-handed bladelock.[253] Additionally, when applying this technique against Roan Shryne, Vader simply stood in one place with his arms folded across his chest.[174]

Weaknesses:
His suit is weak against electric based attacks, including EMPs. He needs the suit to stay alive due to his ravaged state his body was left in on Mustafar. While he can survive without his suit for a limited period of time, if the suit is not repaired in this time. He will eventually die.
During situations where he believed himself to be facing an inferior opponent, Vader could be taken off guard or frustrated, causing lapses in his usually staunch defense.
Incapable of using Force lightning.

Gear: (weapons and such)
Vader utilizes a single bladed, red lightsaber
His armor
The Executor (Flagship) (For the sake of not being OP, I want to keep the Executor out of combat unless provoked by another ship or needed in the plot if anyone needs it. As well as giving it 123 fighters in stead of a full bay as it can take up to a thousand starfighters in its hangar. I need it for Vader's meditation chamber. Which is the only place where he can make repairs without his helmet and not dying due to pressurized chamber.
Also, it most likely can't fight the entire combined forces of the fleet at World 2. They would take casualties, but there are simply too many ships for it to survive. Also, it will require its starfighter complement to not getting completely recked by bombers if they know its weakness.)
X1 Tie Advanced (Personal starship)

Quotes: (optional)
"I'm not the Emperor. I don't kill for amusement, only when it serves my purposes."
―Darth Vader


Theme Song: (optional)
 
Names: Urgot

Fandom: League of Legends

Age: Unknown

Gender/Sexuality: Male, presumably straight, probably no intention of following through

Appearance: Attached file

Personality: Urgot is a cold, unrelenting, powerful man, reveling in the pain he brings upon others. He sees pain as a gateway to becoming stronger, with the mere concept of survival being a monumental feat. He does not tolerate weakness in any form, and will be the first to stifle any sign of it quickly, brutally, and without a single shred of regret.

Hailing from the harsh empire of Noxus, Urgot was a headsman for the state, embodying his country's ideal of strength above all with every swing of his axe. His strength was such that the many armies of Noxus feared him. One day, he was sent to the city of Zaun on the pretense of quashing a conspiracy against Noxus' ruler; however, it was a trick set up by a usurper to the throne, and Urgot was captured and thrown into the hellish mines beneath Zaun - the Dredge.

In the Dredge, the warden, Baron Voss, offered freedom to the prisoners, if they gave her information, through torture or not. Inevitably, if she was given information or not, she would slit their throats and dispose of their bodies. Urgot heard the blood-curdling screams of the souls tortured by Baron Voss throughout the mine, and began to find a certain something special about Zaun itself. He couldn't quite capture what it was until he was before the Baron and her blade.

As Voss cut Urgot's skin, he found that the Dredge and his experiences there were more painful than anything the Baron could ever hope to inflict. In the face of death, Urgot found the true meaning of strength: pain. And he laughed. His laughter rang throughout the Dredge, reverberated through Zaun and outward, and he drove Voss from the Dredge entirely. Afterwards, he identified every part of his body that he deemed weak, replacing them with metal and chemtech.

Now, Urgot is feared throughout Zaun's criminal underworld, hunting Barons and their underlings, branding himself with their unique insignias after he kills them. Those he does spare he imparts the following: he is not there to lead, but to survive.

Skills: A cunning and ruthless strategist, Urgot is able to formulate and execute complex and devastating battle plans, and is brutally efficient at taking apart every weakness in his opponent.

Powers/Abilities: Urgot is a human, but his chemtech-infused body allows him to lift quite a bit heavier than his own weight.

Weaknesses: Urgot is often single target focused, leaving him open to multi-man beatdowns.

Gear: Urgot has enough ammunition to level an entire city, and enough gasoline in his shotgun knees to do as much damage as possible to everything he sees. His arm-mounted machine gun also features a corrosive charge launcher.

Quotes:
"There is only one way to measure a man. Tear him... into... pieces."

"Enjoy this final moment, before your trial begins."

"Death. Could not. Break me."

"Strength comes from suffering."

"Cast into a pit of despair, I climbed out on the corpses."

Theme Song:
 

Attachments

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Names: Josuke Higashikata (JoJo)

Fandom: JoJo's Bizarre Adventure

Age: 17

Gender/Sexuality: Male/Straight

Appearance:
b93c4c209662cf33193985371f307d98326922d4_hq.jpg


Personality: Josuke is loud, brash, hotheaded, and quick to anger. However, despite this, he is still able to keep a smile on his face and he doesn't let his anger cloud his thinking in a battle. That is, unless someone insults his hairstyle. If someone were unlucky enough to make fun of Josuke's hair, he will be thrown into a blind rage. A literal blind rage. He completely loses sight of everything around him, and the one thing that matters to him is kicking the ass of whoever was stupid enough to talk shit about his hair.

Backstory: A long time ago, Tomoko Higashikata was caught in a massive snowstorm. Her car was stuck, her son Josuke was running a high fever, and there was no help in sight...that is, until a mysterious boy appeared behind their car. He helped Tomoko's car out of the storm, saving her life, and the life of her son. To this day, Tomoko has no idea who that boy is, and the only thing Josuke remembers about him was his bizarre hairstyle...to this day, in order to honor the man who saved his and his mother's life, he wears the same hairstyle as that boy...flashforward ten years later, in the small Japanese town of Morioh in the year 1999. It had been ten years since Jotaro Kujo had defeated DIO, and now here he was on...family business. He came to Morioh Town to inform Josuke of his illigitimate father Joseph Joestar, who had an affair with his mother Tomoko years before during one of his visits to Japan, for Joseph did indeed leave some inheritance to the boy, despite the circumstances. Rather than get angry, Josuke actually apologized, saying he didn't wish to cause any trouble with Jotaro or his family. That is, until Jotaro accidentally insulted Josuke's hair. After a quick fight, Josuke soon learned that there were others out there with the same ability as him, called Stands. Jotaro was originally going to leave after telling Josuke of his inheritance, that is until they learned of a serial killer at large in Morioh. A man by the name of Angelo, who was also a Stand User, the man who had murdered Josuke's grandfather, Ryohei Higashikata, the chief of police. After defeating Angelo, Josuke made a vow, that he would protect Morioh Town in his grandfather's place. Jotaro soon agreed to stay in Morioh for a little while longer, mostly to investigate multiple Stand users popping up in town, two of which being Josuke's two best friends, Okuyasu Nijimura and Koiche Hirose. Soon however, they discovered the identity of a serial killer named Yoshikage Kira, with a stand called Killer Queen. The entireity of their efforts would now be spent on finding Kira and stopping him once and for all before he strikes again.

Skills:
  • Surprisingly good driver, as evidenced by his fight with Highway Star, most of which he spent driving through town on a motorcycle

  • Superb reaction time, able to (in the same fight) react fast enough to destroy his motor cycle and repair it in mid air in order to avoid crashing into a baby carriage.

  • Above Average Intelligence. He inherited his father Joseph's knack for thinking up battle strategies on the fly based on what he knows about his opponent, lulling them into a false sense of security before he strikes.

  • Above Average Strength

  • High Pain Tolerance, Josuke is able to remain standing even after being completely impaled by foreign objects, although the pain is still effecting him, he just powers through it, the wounds doing nothing aside from slow him down.

Powers/Abilities:

Crazy Diamond
A Stand is the physical representation of one's soul, called upon by their mental energy. Each Stand has their own set of special abilities. Crazy Diamond's abilities are super speed, strength, and precision. Crazy Diamond also has the ability to heal and fix anything or anyone, doing this by reverting them back to their original state before the damage is done. He can also fuse objects together with this ability. Crazy Diamond's main weakness is Josuke cannot use this ability to heal himself.

Weaknesses:

  • Crazy Diamond cannot heal Josuke's wounds, only the wounds of others.

  • Crazy Diamond's attack range is incredibly limited, only reaching about one to two meters.

  • Josuke is only human. He can still tire out, he can still be hurt, and he can still die.

  • Josuke finds it difficult to think under pressure. The more intense a battle is, the harder it will be for him to think of a strategy in the moment.

Gear:

  • A pair of binoculars (given to him by Jotaro)

  • Five bullets(also given to him by Jotaro), which he can have Crazy Diamond fire by flicking it out of its hand at the same force and accuracy of a handgun

Quotes: "Out of my way before I wreck your face!"
"WHAT THE HELL DID YOU JUST SAY ABOUT MY HAIR?!?!?!"
"Get back here! I'm not done kicking your ass!"
"DORARARARARARARARARARARARARARARARA!!!!"


Theme Song:


Normal Theme


Attack Rush Theme


GREAT DAYS~

 
Names: Michael Knight
Fandom: Knight Rider
Age: 35
Gender/Sexuality: Man, straight
Appearance:
latest


Personality:
Michael is always a ladies' man. Michael Knight was a special type of hero, a modern knight who avoided violence whenever possible and generally refrained from using firearms although in several episodes he is seen with a .38 revolver and once with A MAC-10 when arresting some corrupt U.S Army troops. Although most of Knight's cases were based in Southern California, where FLAG was headquartered, the operation was not confined there.

Backstory:
Born Michael Arthur Long on January 9, 1949 outside of Los Angeles, California, raised by a blue-collar working family.

In the late 1960s, while in his 20s, Long joined the Army, was part of the Green Berets, and spent three years in counter-intelligence work in Vietnam. He got captured at one point while on a mission in Vietnam, in which he was able to escape and fight his way out. Although he had escaped, he ended up getting a serious injury that required brain surgery, and a metal plate was inserted into his skull.[2]

After those years in Vietnam as an intelligence officer, Michael was discharged from the service, and arrived back in Los Angeles in the 1970s, presumably 1972. Later he joined the Los Angeles Police Department, starting as a patrolman, where he met his partner Muntzy.

Also, once Michael's partner was Sergeant (later Lieutenant) Jim Courtney, whom Michael called his "second father during his LAPD rookie days," whose daughter Stacy got injured during an illegal street race during Season 3 episode "Knights of the Fast Lane."

Michael was subsequently promoted to detective sergeant, and finally to detective lieutenant with the LAPD's 11th precinct, in which his badge number was 4262. He used to reside at 1834 Shoreborne Avenue, Wilmington, California, in the zip code 90744.[3] This was, presumably, in 1982.

After 10 years on the force, during the night of August 8, 1982 – while on special assignment from the LAPD as an undercover Security Guard for Consolidated Chemical Corporation in Las Vegas, Nevada for six months – his long-time partner, Muntzy (Herbert Jefferson, Jr.), working undercover as a maintenance man, was killed by Security Guard Gray (Lance LeGault).

In the pilot episode, police officer Michael Arthur Long (played by Larry Anderson) was betrayed by a female informant and nearly killed by a gunshot wound to the head by an industrial espionage expert named Tanya Walker (Phyllis Davis). A metal plate in Long's skull – the result of the head injury, mentioned above, sustained during the Vietnam War ten years earlier – deflected the round, which still inflicted serious facial damage.

That same night Long was declared dead to the public and his medical care was taken over by the Foundation for Law And Government (FLAG). This part of the story is shown in the pilot, titled Knight of the Phoenix in syndication. The symbolism in this title is related to Michael's car, a Pontiac Firebird Trans Am, the likes of which usually featured a giant decal on the hood depicting the fire bird (the Phoenix). The phoenix traditionally is symbolic of rebirth, and the scene of Long collapsing on the hood foreshadows later events.

FLAG is a private crime-fighting arm of Knight Industries, an organization founded by Wilton Knight, a billionaire philanthropist. Michael was not Wilton Knight's first choice for the pilot program, but Wilton changed his mind and reopened the foundation due to Michael's arrival. In the context of the pilot, Wilton Knight (Richard Basehart) is dying of an undisclosed illness. Wilton picked up Michael passed out in front of his car, on a desert highway. Michael barely survived, thanks to the metal plate.

Given a new face via facial reconstructive surgery, Long is resurrected as Michael Knight (now played by David Hasselhoff). Together with a high-tech automobile called the Knight Industries Two Thousand (KITT), Michael Knight agrees to carry on Wilton Knight's crusade of aiding the powerless.

Skills:
Military experiece, law enforcement experience.
Training in self defense and intelligence.

Powers/Abilities: none
Weaknesses:
Is as vulnerable as a normal human.
Gear: (weapons and such)
K.I.T.T. (Knight Industries Two Thousand)
latest



K.I.T.T. was conceived and designed by the late Wilton Knight, a brilliant but eccentric billionaire and founder of the "Foundation for Law and Government", (commonly shortened to "FLAG"), and its parent Knight Industries.

K.I.T.T.'s main cybernetic processor was first installed in a mainframe computer used by the United States government in Washington D.C.. However, Wilton saw better use for "him" in the Foundation's crime-fighting crusade and eventually the system was installed in the vehicle. K.I.T.T. was in fact the second vehicle built by Knight Industries with artificial intelligence. His predecessor was K.A.R.R., the Knight Automated Roving Robot. K.A.R.R. was programmed for self-preservation, but this proved to be dangerous to the Foundation's interests. K.A.R.R. was later deactivated and placed in storage while K.I.T.T. was given to his new operator, Michael Knight (the new identity of Michael Long).

Unlike K.A.R.R., K.I.T.T. is programmed primarily to protect Michael and all human life at all costs. This is made clear in the pilot episode when Michael asks Devon Miles if K.I.T.T. will protect anyone driving it. Devon's answer is that K.I.T.T.'s primary function is the preservation of human life, and Michael's in particular.

K.I.T.T. is loaded with special features, most of which could be activated by buttons on panels to either side of the steering wheel or on a console on the ceiling of the interior. The button function layout was not consistent; some features were used once and never seen again.

Some of KITT's features include the following:

  • Computer AI - The "brain" of K.I.T.T. was the Knight 2000 microprocessor, the center of a "self-aware" cybernetic logic module that allowed K.I.T.T. to think, learn, communicate and interact with humans. K.I.T.T. was given a sensitive personality that included an easily brusied ego. Although the belief that K.I.T.T. was truly sentient was never discussed on the show, K.I.T.T. was fully aware of himself. According to Episode 55, "Dead of Knight", K.I.T.T.'s reaction time is one nanosecond, and his memory capacity is 1,000 megabits. For the latter, it is uncertain whether or not active RAM or hard drive space was being discussed. According to Episode 65, "Ten Wheel Trouble", K.I.T.T.'s future capacity is unlimited.
    • K.I.T.T. was programmed to obey all orders given to him by his human creators, so long as they didn't violate his prime directive of protecting human life (especially Michael's) to the best of his abilities.
      • The system could drive the car better than a human operator could.
        • He could provide music, video and video games via an in-dash entertainment system.
  • Molecular Bonded Shell - K.I.T.T. is armored with "Tri-Helical Plasteel 1000 MBS", or Molecular Bonded Shell plating which protects him from almost all forms of conventional firearms and explosive devices. They can only be harmed by heavy artillery and rockets, and even then, the blast usually leaves most of the car's shell intact and only damages internal components. The shell protects every part of the car including the tires. As a result, K.I.T.T. could act as a shield for explosives by driving over bombs and suppressing the blast. A laser is also capable of damaging the alloy, however the shell can only withstand a maximum of 2 shots before being neutralized.
The shell also protects against fire and electricity; however, it is vulnerable to some potent acids and at least one formula was made to completely neutralize the shell. Long exposure to seawater can weaken the shell.

The shell provides a frame tolerance of 220,462 lb (100 tons) and a front and rear axle suspension load of 55,116 lb (25 tons).

The shell is actually a combination of three secret substances referred together as the "Knight Compound". It was developed by Wilton Knight who entrusted parts of the formula to three separate people. Each individual knows only two pieces of the formula, ensuring that any two of them could make more of the Knight Compound in an emergency situation and that no one person would be able to make it.

  • Pyroclastic Lamination - K.I.T.T. is protected by a thermal-resistant coating that can withstand sustained temperatures of up to 800 degrees Fahrenheit. First used in Episode 32, "Ring of Fire".
  • Power System - K.I.T.T. is powered by the Knight Industries turbojet with modified afterburners and a computer controlled 8-speed turbodrive transmission. Specifications: 0–60 mph in 2 seconds, standing to quarter mile 4.4 seconds. Electromagnetic hyper-vacuum disc brakes: 12 foot braking distance 60–0 mph.
  • Turbo Boost - K.I.T.T. was equipped with a Turbo Boost capability. The system consisted of a series of rear mounted undercarriage rocket motors, which allowed the car to accelerate to speeds in excess of 200 MPH. The rockets could fire both forwards and backwards as needed. The system had two secondary uses:
    1. It could be used to provide power for pushing or pulling heavy objects when necessary.
    2. When used in combination with the Trajectory Guidance System and a pair of front-mounted rocket motors, the car could "jump" 40 feet into the air to avoid obstacles.
  • Voice Synthesizer - K.I.T.T.'s Voice synthesizer allows K.I.T.T. as well as other similar vehichles logic modules to speak and communicate. Other sounds, such as a police raid to fool criminals or a wild animal's growl, could also be simulated. The Voice Synthesizer "speaks" through the Voice Modulator in the interior of the vehicle. K.I.T.T.'s primary spoken language was English, however by accessing his language module, he could speak fluently in Spanish and French. The module could also be adjusted to give K.I.T.T. different accents; for example, in Episode 413: Out of the Woods, K.I.T.T. uses a "New York City" accent and calls Michael, "Micky".
  • Electronic Jamming System - K.I.T.T. has an Electronic Jamming System which consists of three main components: the Electromagnetic Field Generator, Electronic Field Disrupter and the Microwave Ignition Sensor. The system can take control of electronic machines, allowing such diverse activites as cheating at slot machines, breaking electronic locks, scrambling security cameras, and withdrawing money from ATMs. The system was used most frequently to disable the engine and activate the brakes on a fleeing vehicle. In some episodes, K.I.T.T. used the system to magnetize and manipulate non-electronic objects such as a mechanical combination lock, and to create "poltergeist" activity, moving random objects to frighten people.
  • Anamorphic Equalizer - The equalizer device is a fiber-optic array of electronic "eyes". The scanner could see in all visual wavelengths as well as X-Ray and infrared. When K.I.T.T.'s surveillance mode was active, the bar would light up and make an ominous swooping sound as it panned left and right. Occasionally, the bar pulsed in different patterns and swept either rapidly or very slowly. It is possible to disable K.I.T.T.'s electronics by penetrating the equalizer with a laser making this one of his few vulnerabilities.
  • Etymotic Equalizer - This system allowed K.I.T.T. to hear sounds. An array of audio sensors were threaded throughout his interior and exterior.
  • Olfactory Sensor - K.I.T.T. could "smell" via an atmospheric sampling device mounted in his front bumper.
  • Microscanners - Microscanners are tiny audio and visual sensors embedded into the grooves of K.I.T.T.'s body. They allow for visual tracking and display of anything around the car.
  • Cruise Modes - These are K.I.T.T.'s three drive modes:
    • Normal Cruise - On "Normal", Michael had control of the car. In an emergency, K.I.T.T. could still take over and activate Auto Cruise mode. In order to prevent this, one has to use the Manual Override. In the show's fourth season, the word "Cruise" was dropped and indicated simply by the word "Normal".
    • Auto Cruise - In "Auto", K.I.T.T. could drive himself utilizing an advanced Auto Collision Avoidance System.
    • Pursuit - "Pursuit" is used during high-speed driving and is a combination of manual and computer assisted operation. K.I.T.T. could respond to road conditions faster than Michael's reflexes could; however, Michael was technically in control of the vehicle and K.IT.T. helped guide certain maneuvers.
  • Computer Override - K.I.T.T. has a hidden switch and setting dial under the dash that either completely shuts down his AI module or deactivates certain systems should the need arise. First used in Episode 17, "Chariot of Gold".
  • Manual Override - K.I.T.T. has a function which can be activated in order to completely lock the AI from all the vehicle controls. Unlike the Computer Override, Manual Override simply keeps K.I.T.T. from activating Auto Cruise or preventing anyone inside the car from doing something that would probably hurt them. K.I.T.T.'s AI is still able to protest such actions vocally. First used in Episode 8, "Trust Doesn't Rust".
  • Police Lights/Siren - K.I.T.T.'s headlights can flash red and blue as police lights, and he has a siren. First used in Episode 38, "Race for Life".
  • Silent Mode - K.I.T.T. could run silently. The feature dampened his engine noise and allow him to sneak around. First used in Episode 37, "White-Line Warriors".
  • Grappling Hook, Winch - K.I.T.T. has a hidden winch and grappling hook system, one mounted under his front bumper, and another in a compartment behind his tail light plate. Most often the hook is connected by a strong cable, but a metal arm has also been seen. The grappling hook is first used in Episode 6, "Not a Drop to Drink"; the winch is first used in Episode 13, "Forget Me Not".
  • Parachute - K.I.T.T. is equipped with a parachute. First used in Episode 23, "Goliath Returns (Pt. 1)".
  • Oil Jets/Smoke Screen - K.I.T.T. could spray an oil slick and a plume of smoke from under the rear bumper. First used in Episode 1, "Knight of the Phoenix".
  • Flame Thrower - K.I.T.T. has flame throwers mounted under his bumpers. First used in Episode 2, "Deadly Maneuvers".
  • Tear Gas Launcher - K.I.T.T. can dispense a cloud of tear gas along with his smoke screen. First used in Episode 13, "Hearts of Stone".
  • Ultramagnesium Charges - K.I.T.T. can launch magnesium flares, which can also be used to divert heat-seeking missiles fired at him. First used in Episode 26, "Merchants of Death".
  • High Traction Drop Downs - When activated, the HTDD system hydraulically raises K.I.T.T.'s chassis for better traction when driving off-road. First used in Episode 39, "Speed Demons".
  • Traction Spikes - When activated K.I.T.T.'s tires would have spikes coming out in order for K.I.T.T. to drive up steep off-road hills. First used in Episode 86, "Hills of Fire".
  • Telephone Comlink - Michael could contact home base and communicate with Devon and others using K.I.T.T.'s video display.
  • Surveillance Mode - Surveillance Mode did several things:
    • K.I.T.T. could detect people and vehicles and track their movements and discern proximity.
    • K.I.T.T. could gather structural schematics of buildings, vehicles, or other devices and help Michael avoid potential danger when he was snooping.
    • K.I.T.T. could also monitor radio transmissions and telephone communications within a location and trace those calls.
    • K.I.T.T. could tap into computer systems to monitor, or upload and download information as long as he could break the access codes.
  • Infrared Tracking Scope - K.I.T.T. could monitor the position of specific vehicles in the area within 10 miles. For instance, if Michael wanted to know the location of every police vehicle within 5 miles, K.I.T.T. could display a schematic on his monitors of all police vehicles relative to his position.
  • Laser Powerpack - K.I.T.T. can fire a high powered ultra-frequency modulated laser capable of burning through steel plating. Like most of K.I.T.T.'s components, the schematics for the laser device are classified. First used in Episode 24, "Goliath (Pt. 2)".
  • Bomb Sniffer - K.I.T.T. is equipped with a bomb sniffer module that can detect explosives within a few yards of the vehicle. First used in Episode 25, "Brother's Keeper".
  • Medical Scanner - K.I.T.T. has a medical scanner that includes an electrocardiograph (ECG). The medical scanner can monitor the vital signs of individuals and display them on his monitors. It could indicate such conditions as if they were injured, poisoned, undergoing stress or other emotional behavior. K.I.T.T. could even monitor Michael's physical activity through sensors inside the driver seat. First used in Episode 1, "Knight of the Phoenix (Pt. 2)".
  • Deflatable Tires - K.I.T.T. could deflate and reinflate his tires. First used in Episode 4, "Slammin' Sammy's Stunt Show Spectacular".
  • Fuel Processor - K.I.T.T. was powered by a turbine engine primarily fueled by hydrogen gas. However, his complex fuel processor allows him to run on any combustible liquid, even regular gasoline. K.I.T.T.'s actual fuel requirements and efficiency ratings were classified, however in one episode, K.I.T.T. mentioned his fuel economy was at least 100 miles per gallon. However, when operating on fuels other than liquid hydrogen, K.I.T.T.'s fuel efficiency and power output may be lowered.
  • Self-Tinting Windows - K.I.T.T.'s windows could darken to opacity for various situations. First used in Episode 14, "Give Me Liberty... or Give Me Death".
  • Voice Stress Analyzer - K.I.T.T. can process spoken voices and determine if someone may be lying. First used in Episode 26, "Merchants of Death".
  • Auto Doors, Sunroof, Trunklid - K.I.T.T. could automatically open and close his doors and T-tops. He could also lock his doors to prevent unauthorized entry into his driver compartment. He could also open his hood automatically.
  • Rotating License Plate - K.I.T.T. can rotate his "KNIGHT" license plate to reveal a fictitious one reading "KNI 667". Michael used this to evade police when an APB was placed on him. First used in Episode 25, "Brother's Keeper".
  • Seat Ejection System - K.I.T.T. had two front ejection seats, mostly used when Michael needed a boost to fire escapes or building roof tops. First used in Episode 1, "Knight of the Phoenix (Pt. 1)".
  • Passive Laser Restraint System - Added to K.I.T.T. in later seasons, the restraint system helped protect Michael and any passengers from the shock of sudden impacts and hard stopping, especially after Super Pursuit Mode. It is speculated that this is a primitive form of an inertial damping device. First used in Episode 47, "Knight of the Drones".
  • Video Display Monitors - K.I.T.T. had two Cathode ray tube video display monitors on his dash for various readouts. They are controlled by two systems, the Graphic Translator (which sketches likenesses from verbal input) and the Anamorphic Equalizer (which gathered visual information from K.I.T.T.'s front scan bar) and microscanners. K.I.T.T. only had one when his dash was redesigned for the show's third season.
  • Computer Printout - K.I.T.T. could print hard copies of data on a dashboard-mounted printer. First used in Episode 15, "The Topaz Connection".
  • Ultraphonic Chemical Analyzer - K.I.T.T. has a retractable tray with anelectron scanner that could analyze the chemical properties of various materials. It could even scan fingerprints and read ballistic information off bullets and compare these with a police database. Aside from the scanning tray, the system could also analyze chemical information gathered from K.I.T.T.'s exterior sensors. First used in Episode 17, "Chariot of Gold".
  • Fire Extinguisher - K.I.T.T. could put out small fires from a CO2 sprayer in his bumpers.
  • Interior Oxygenator - K.I.T.T. could release oxygen into his driver compartment and provide air to passengers if he was ever submerged in water or buried in earth. This is also used to overcome the effects of certain drugs. First used in Episode 4, "Slammin' Sammy's Stunt Show Spectacular".
  • Two-Wheel Ski Drive - The Ski Mode setting allowed K.I.T.T. to "ski" (driving up on two wheels). First used in Episode 1, "Knight of the Phoenix".
  • Third Stage Aquatic Synthesizer - With this system, K.I.T.T. can hydroplane, effectively "driving" on water, using his wheels and turbo system for propulsion. First used in Episode 28, "Return to Cadiz".
  • Sub Zero - K.I.T.T. could release cryogenic gases and "flash freeze" the driver compartment. This was used once when a baby tiger managed to get inside to gnaw on his steering wheel and K.I.T.T. wanted him out. First used in Episode 66, "Knight in Retreat".
  • Sleep Gas - K.I.T.T. could spray a gas into the driver compartment that could render an unwanted occupant unconscious.
  • Vacuum - K.I.T.T. could expend all breathable air from the driver compartment, however, only K.A.R.R. ever threatened to use it to harm someone. K.I.T.T. used this to rid the compartment of smoke after bombs were detonated in his trunk.
  • Trajectory Guidance System - Allowed K.I.T.T. to calculate the perfect trajectory so that the car could Turbo Boost out in a stationary position or if it was trapped under something.
  • Super Pursuit Mode - K.I.T.T.'s SPM was added at the start of the fourth season. It was the result of a redesign of the car to integrate new concepts consisting of improved rocket boosters, retractable spoilers for aerodynamic stability, and movable air inlets for increased cooling. Super Pursuit Mode provided a 40% boost in speed beyond the car's original top speed of 300 MPH. First used in Episode 70, "Knight of the Juggernaut".
  • Emergency Braking System - The EBS slowed K.I.T.T. down from Super Pursuit speeds. It consisted of a forward breaking booster and air panels that popped out to create air friction. First used in Episode 70, "Knight of the Juggernaut".
  • Convertible Roof - Added fourth season, by pressing the "C" button on K.I.T.T.'s dash, Michael could bring the top down and K.I.T.T. became a convertible. First used in Episode #70, "Knight of the Juggernaut".
  • Comlink - K.I.T.T. is in constant contact with Michael via a two-way communication wristwatch (a modified '80s LCD AM radio watch) Michael wore. The watch also had a micro camera and scanner that K.I.T.T. could access to gather information.
  • Homing Device - In dire emergency, Michael can activate a secret homing beacon hidden inside a gold pendant he wears around his neck. The beacon sends a priority signal that can remotely activate K.I.T.T. and override his programming so that he rushes to Michael's aid. Only used in Episode 42, "A Good Knight's Work".
  • FLAG Mobile Unit (The Semi): K.I.T.T.'s moblie garage.
Quotes: (optional)
Theme Song: (optional)
 
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so can I be a horse?

Someone signed up as a builder unit, another person signed up as a goat-child and someone else signed up as a living mannequin. Pretty sure I'm not gonna draw the line in the sand on a horse.

Besides, only fandom that's banned is Bleedman so MLP characters are allowed (if that's what you're going for).
 
Names: Rachel Alucard
Fandom: Blazblue
Age: Unknown... Physically appears to be a Tween.
Gender/Sexuality: Female/ Bisexual (Because of the Official art she has with Noel)
Appearance:
latest

Personality:
Rachel is a stereotypical aristocratic heiress. She has an almost enchanting air of dignity and grace, yet is sarcastic and condescending to those she considers lower than her, always expecting them to have the highest standards of formality when conversing with her.

Despite this, she does care deeply for her allies. Her butler, Valkenhayn, is fervently devoted to Rachel, as he was a loyal friend and respected rival to her father, the late Clavis Alucard, and she, in turn, treats him with a greater level of respect than anyone else. Rachel’s two familiars, Nago and Gii, despite taking punishment from her on a regular basis, remain loyal to her.
Backstory:
Rachel Alucard is the current head of the Alucard family, and a very powerful being. Rachel behaves like a stereotypical upper-class individual, often looking down upon others with boredom, arrogance, snobbery and apathy, and hates her vampire urges.

She is seemingly one of the most powerful characters in the series to the point where she can 'keep up' with Yūki Terumi. Rachel can create a dimension called the Requiem which intersects with her dream world. She is always with her servants Nago and Gii and usually with her butler, Valkenhayn R. Hellsing. Both she and Valkenhayn seem to be the only characters who know that time was looping in BlazBlue: Calamity Trigger a century before. She plays with the characters to push them forward to breaking the loop of time that is repeating itself. She has in her possession the Tsukuyomi Unit, a powerful Sankishin which has, according to Rachel, an “absolute defense”. The “absolute defense” takes the form of a golden shield which defends Kagutsuchi from a laser fired by the Event Weaponknown as Highlander: Takemikazuchi.

Skills:
Rachel is a skilled fighter and is known to use her spells in battle

Powers/Abilities:
Rachel believes herself to be one of the most powerful individuals in BlazBlue, making it a point by often looking down upon others, unamused or not fazed by the attempts of her opponents, no matter how hard they fight. In battle she employs her familiars, Nago and Gii to do most of the fighting for her. It is also stated that she has mastered the art of sorcery; in direct combat, she is shown having control of wind and lightning. Her feats of power range from creating portals, to turning her clothes in weapons such as forks, knives, and swords. Rachel’s heightened power comes from her possession of the Sankishin known as Tsukuyomi. Boasting the ultimate defense, Tsukuyomi was able to block and completely nullify a blast from the Highlander: Takemikazuchi. Rachel also has the ability to teleport herself and anyone who is standing close to her. Her Drive is known as Silpheed (シルフィード Shirufīdo) which employs the use of her control over the element of wind to alter the flow of battle by affecting all, from the combatants to projectiles. Her Overdrive is Elfried (エルフリード Erufurīdo), which speeds up the regeneration of her Silpheed gauge. Rachel also has the ability Slave Red, which allows her to take control of any being she desires, bar Amane Nishiki.


Weaknesses:
Arrogant and likes to play with her opponents, forbidden to interfere with others to change the future (something which she willingly ignores, although later she got her punishment)
Gear:
Her Familiars Nago and Gii
Quotes:
"It’s such a pain, but I’ll play with you."
Theme Song:
 
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Names: Jeff Jarrett
Fandom: TNA/GFW/Impact Wrestling
Age: 50
Gender/Sexuality: Male/Heterosexual
Appearance:
(Don't believe his lies)
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Personality:
Jeff Jarrett is a cocky son of a bitch and will do everything in his power to win a title belt and sell you gold.
Backstory:
In June 2002, Jarrett and his father created a limited-liability company, J Sports and Entertainment and opened a new pro wrestling promotion, Total Nonstop Action Wrestling (TNA). TNA aired in a weekly pay-per-view format until May 2004, when the promotion negotiated a TV deal with Fox Sports Net and began broadcasting Impact!. In November 2004, TNA began airing monthly pay-per-views instead of weekly pay-per-views, and in October 2005 Impact! moved to Spike TV. Panda Energy and its Chairman and CEO, Robert Carter, acquired a controlling interest in TNA in 2002, although Jarrett remained a minority owner.
Skills:
Expect Wrestler and is trained in the way of the Guitar smash
Powers/Abilities:
Can perform run-ins and summon LAX to kidnap his rival's friends.
Weaknesses:
Politicking and Bad Booking
Gear: (weapons and such)
Guitar and Guitar spooter
Quotes:
"I'm the king of Wrestling!"
Theme Song:
 
Names: Nero, Ennea, the greatest and most wicked magician

Fandom: Demonbane

Age: its complicated

Gender/Sexuality: female/ omnisexual

Appearance:
f19745.jpg


Personality: Nero can be surprisingly innocent and playful when she wants too be, however she in truth has given up in her mind to the time loop and her own impending death. She doesn't really care much for humans and her playing often can end in a city or two being destroyed. In her family life she hates her son who will kill her and his father.

Backstory: Little is known of Nero only that she is the most powerful member of the evil organization Anti Cross and has been called the greatest and most wicked magician.

Skills: Expert hand to hand skills, magic, Deus machina piloting skills

Powers/Abilities:
Superhuman Physical Characteristics, Flight, Magic, Teleportation, expert hand-to-hand combatant, Energy Blasts, Mind Manipulation, Gravity Manipulation, Telekinesis, Telepathy, Illusion Creation, Duplication, Matter Manipulation (Can decompose matter to the point where it doesn't exist anymore), Regeneration (High-Mid)

Weaknesses: Rather emotionally weak, stuck in a time loop, has a deafest mindset.

Gear: the book of nameless rituals. nameless one

Quotes: (optional)

Theme Song: (optional)
 
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Name: Sebastian Castellanous
Fandom: The Evil Within
Age: 41
Gender/Sexuality: Male/Heterosexual
Appearance:
latest

Personality:
Though initially sceptical that his daughter might still be alive, Sebastian jumps at the chance to save her despite his reluctance to go back inside STEM. He goes through great lengths in Union to find her, his determination and vitality back at prospect of having the chance to make things right.

Throughout the game he is shown to be very emotional, often speaking his mind. He made a lot of sarcastic quips, tired and angry comments, had a bit of dark humor, as well as was vocally honest about his feelings regarding everything.

Tired of all he has been through, at the start he can come across as very dismissive towards others, especially to Mobius agents and people he dislikes. However, he shows himself to be caring and thankful, and at times forgiving of them as well, notably Yukiko Hoffman and Esmeralda Torres. He also expresses some regret in the way things ended with Liam O'Neal, as well as some that needlessly died, whether or not they were Mobius.

He talks about how he feels responsible for things that happened to his family and life, and often berates himself for his shortcomings. He blames himself for a number of things and tends to doubt himself a lot. At the end of his journey, he found confidence in himself again, and seems to have made peace with a number of issues that has haunted him throughout the series.

Backstory:
Basically the whole of Evil Within 2
Three years after the events at Beacon Mental Hospital, Sebastian Castellanos has left the Krimson City Police Department and continues to be haunted by his experiences at Beacon, the disappearance of his wife Myra, and the death of his daughter Lilyin a house fire. Sebastian is then approached by former partner and Mobius agent Juli Kidman, who reveals to him that Lily is still alive since Mobius faked her death. However, Mobius now needs Sebastian's help in saving her. Sebastian is brought to a secret Mobius facility where he meets the Administrator, who further explains that Lily is being used as the Core for a new STEMsystem to simulate an idyllic town called Union. However, some time ago, Mobius lost contact with Lily and their agents inside Union, and they no longer have any control over the STEM. Sebastian reluctantly agrees to help Mobius so that he has a chance to save Lily and enters the STEM.

Upon entering Union, Sebastian quickly finds that the town has been turned into a nightmare realm where all of the inhabitants have either been killed or mutated into bloodthirsty monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to meet Liam O'Neal, a surviving Mobius agent who helps Sebastian track Lily's whereabouts. As Sebastian follows her trail, he realizes that Lily has been kidnapped by the photographer, who reveals himself as Stephano Valentini, a serial killer who had managed to infiltrate Union. Another surviving Mobius operative, Yukiko Hoffman, explains that Stephano's status as a pyschopath gives him a measure of control over the STEM, granting him his powers. Sebastian tracks down Stephano, who reveals that he had originally kidnapped Lily under orders from another party, but decided to keep her for himself to exploit her powers as the Core. Sebastian kills Stephano, but is shocked to see Myra spirit Lily away.

Sebastian is then approached by Father Theodore Wallace, who attempts to convince Sebastian to join him to seize Lily from Myra since Stephano betrayed him. Sebastian, mistrustful of Theodore, refuses and is banished to a forest outside Union where he meets with Esmeralda Torres. She reveals to him that she, Kidman, Theodore, and Myra had conspired to break Lily out of STEM and destroy Mobius from within. However, the plan went awry when Theodore decided to kidnap Lily for himself. Sebastian goes to check on O'Neal to find a new lead but discovers that he has already been corrupted by Theodore. Sebastian rescues Hoffman from O'Neal and is forced to kill him, though O'Neal tells them how to find Theodore with his dying breath. Sebastian and Esmeralda assault Theodore's realm, but the attack fails when Theodore disables Sebastian by using his own guilt and self doubt against him. Sebastian is visited by a vision of Myra, who assures him that what happened to Lily wasn't his fault and that he should focus on saving her.

When Sebastian wakes up, he finds out that Esmeralda had sacrificed herself to get him to safety. Hoffman tells him that Theodore has erected his stronghold in the center of Union. Both Sebastian and Hoffman assault Theodore's stronghold, but Hoffman is killed after helping Sebastian breach the stronghold. Sebastian then fights his way to and defeats Theodore, who is killed by Myra. However, Myra tells Sebastian to leave the STEM and leave her and Lily alone. Confused, Sebastian follows Myra to a recreation of their home.

Sebastian finally confronts Myra, whose desire to protect Lily has warped her into a monster determined to keep Lily locked in the STEM for her own safety. He reluctantly battles Myra and defeats her, knocking her back to her senses. She tells Sebastian to take Lily out of the STEM, revealing that she is planning to sacrifice herself to take Lily's place as the Core and destroy Mobius by overloading the chips in their brains that keep them connected to the STEM. Meanwhile, in the real world, Kidman is ordered by the Administrator to eliminate Sebastian. She disobeys him and helps Sebastian and Lily escape the STEM while Myra enacts her plan, killing The Administrator and all Mobius operatives. Now free from Mobius, Sebastian, Lily, and Kidman leave the facility.

In a post-credits scene, Sebastian parts ways with Kidman and goes off to live a new life with Lily. Elsewhere, an abandoned STEM terminal begins activating.

Skills: Marksmanship (Is proficient with Guns and Crossbows), Can Craft ammo with nails and gun power... some how... crafting medical supplies with herbs, Can Modify his weapons on a work bench, is a competent Hand-to-Hand fighter, has knowledge of stealth and has Detective Skills.

Powers/Abilities: Peak Human Durability

Weaknesses: Normal Human

Gear: His trusty Revolver and a Combat Knife.

Quotes:
"There's something wrong with this place..."

Theme Song:
 
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(It has been a long time since I have posted a character, and here she is.)

__black_egrets_and_painwheel_skullgirls_drawn_by_27_degrees__06e24a8e380908517bdf7ae1e1dd6f6a.jpg
Names: Carol "Painwheel"

Fandom: Skullgirls

Age: 15

Gender/Sexuality: Female/Heterosexual

Personality: Painwheel's personality tends to be initially mistaken at first glance; by her appearance, she has the form of a monster and is expected to kill and bring harm under orders from Valentine, Brain Drain and her creators. However, it was revealed that Painwheel was able to keep control of her mind over Brain Drain and was able to think and behave for herself.

She has a powerful hatred for Valentine and ASG Labs and judging by her lists of dislikes she also dislikes people and her own body. This could be from a rough past of others bullying her about her appearance which would have resulted in low self-esteem, though another possibility is the monstrous transformation she's been put through.

Aside from all her hateful attributes Painwheel enjoys peaceful and beautiful things such as flowers, dogs and walking on a beach during the sunset.

Backstory: Once a normal schoolgirl named Carol, Painwheel was kidnapped by Valentine and delivered to the Anti-Skullgirl Labs’ secretive Lab Zero. There, she was implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with experimental Skullgirl blood, transforming her into the monster she is today. Violent and unstable as a result of these experiments, as a precaution she’s mentally controlled by Lab Zero’s powerful psychic director, Brain Drain.

Fueled by rage, she draws her power from her pain and fury. Despite that, the soul of that scared young girl still lives on inside this monstrous body, desperately fighting off the onslaught of voices that would control her.

Skills: Painwheel fights in a wild manner that upholds no honor, especially when she is blinded by rage. But yet, she is still a formidable foe to face against, or better yet, much more formidable than Filia and Cerebella.

Powers/Abilities: An "aerial dominance" character, Painwheel can fly using her Buer Drive blade and charge her attacks, as well as confronting foes with spikes that eject painfully from her body. She can also contort her body into inhuman shapes and unleash her rage with brutal moves. She can use the spikes to paralyze opponents or use them as projectiles as well as extend them in her attacks. Painwheel has armor in some of her attacks when charging them, allowing her to catch opponent off guard and counterattack.

With Hatred Install, Painwheel powers herself up with immense rage. Not only is she capable of dealing additional damage, but the speed of her attacks and flight have increased as well. With the increased endurance of her armor, Painwheel is capable of persisting damage with even the smallest amount of health. Players can use it to their advantage to turn the tide of battle.

Weaknesses: When going to grow out spikes, it usually gives her pain, but that is just minor. Her true weakness lies in her Hatred Install move, which puts her in a very blind rage that she could not tell from friend to foe. Knocking her out would be the best solution, but calming her down would also do good, but it is somewhat less effective.

Gear:
Gae Bolga Matrix-A Synthetic Parasite developed in ASG Lab Zero for Painwheel's use. Its true form is unknown, but it resides in Painwheel's bloodstream and enables her to release large, organic needle-like projections from various parts of her body. This occurs as the parasite takes the form of a metal when it leaves her body. While doing this would normally kill the user, Painwheel's extensive training and Skullgirl blood in her allows her to use it quite extensively.

Buer Drive-Painwheel's second Synthetic Parasite is a segmented spine-like cord which commands the helicopter blades mounted on Painwheel's back. Through it, she controls the motions of her blades as like a limb, enabling flight with it or selectively clash down its individual blades. It is grafted into the center of her spine, and is branched off from the blade by an appendage made up of eight segments connected by fibers underneath. This appendage is flexible and somewhat stretchable. Buer Drive has removable parts.

Quotes: "[Guttural screech]" Don't know what she says, so I'll just put it like that.
 
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"I assure you, I will personally kill Palpatine." - Lord Vader's last statement before the Invasion of Coruscant.


Name(s):
Lord Vader (Anakin Skywalker); the Chosen One, the Hero With No Fear, the King of Naboo, High Lord of the Camarilla, Grand Sith General of the Conglomerate

Fandom: Star Wars: The Fire Age (AU)

Age:
28 years old

Gender/Sexuality:
Male and straight

Personality: After becoming as Lord Vader; he became powerful than ever although he can retain himself as Anakin Skywalker but he preferred to call himself as Lord Vader, unlike his original counterpart, Lord Vader is a stable, powerful and a clever man with no traumatic experiences he have encountered, unlike his original counterpart. Vader himself is a reasonable man, he isn't full of rage. Only anger and hatred towards Emperor Palpatine for manipulating him in Mustafar by attempting to kill Padme Amidala (now Padme Amidala-Skywalker) in the hands of his self. Vader tend to have a sense of humor but mostly he can be serious at most of the times. Vader is still arrogant and overconfident like he was when he was Anakin and Vader is pretty much respected and feared in the League of the Sith Camarilla and the nation of the Sith Conglomerate. He will only show his true personality to his very close fellows such as Lord Kenobi, Lady Tano, and his talented apprentice Sith Knight Galen Marek although he show very much respect to Lord Kenobi and Grand Lord Yoda; currently the most powerful Sith Lord in the galaxy next to Palpatine.

The only true moment he felt guilt is that he killed Jedi younglings on the Jedi Temple who were going to be future Sith Knights following the establishment of the Camarilla and the Sith Conglomerate although he was forgiven by the Camarilla, he still felt guilt about what he have done. He is also obsessed to hunt down prominent Sith figures who are affiliated to the Galactic Empire and obsessed about killing Palpatine.


Backstory:
*I will focus on the point-of-divergence*

During the duel in Mustafar between Lord Vader and the former Jedi Master Obi-Wan Kenobi, Vader was able to convince Obi-Wan about the truth behind the lies and teamed up to overthrow Palpatine who recently establish the Galactic Empire. Vader and Obi-Wan would battle Palpatine and ended up sparing him as Palpatine gave Vader the location of Padme. After they found Padme, they go to Dagobah to eliminate the remaining Jedi including the powerful Jedi Master Yoda however Master Yoda did fell on the dark-side too and the remaining Jedi fell to the dark side of the Force. When Yoda explains to Obi-Wan and Vader that Yoda wants to overthrow Palpatine to establish peace and justice to the Galaxy. Obi-Wan and Vader joined his cause. With that, Lord Vader became one of the founding Sith Lords of the Camarilla League and the Sith Conglomerate. Lord Vader participated in the Liberation of Kashyyyk, the first battle of the Second Great War, he would there found a kid named Galen Marek; who would become one of the talented and deadly Sith Knights in the galaxy. He would also participate in the Battle of Alderaan which Alderaan would soon become the capital of Sith Conglomerate. During the Second Great War; he was trained by Grand Lord Yoda in order to unlock his rare Force powers.

He would marry Padme Amidala on Naboo which is also the time when the Imperials attempted to retake the planet which caused Vader to increase his anger towards the Empire, especially Palpatine. Padme would able to bear two children which are Luke and Leia. Currently, the Skywalkers rule Naboo under the Sith Conglomerate and Vader was happy to see his family growing. He would also participate in the Battle of Anaxes which was the turning point of the war, considered to be one of the deadliest battles in the entire galactic history. Upon the aftermath of the battle, Lord Vader would kill the prominent Imperial officer; Tyber Zann with a force choke. Years later, he would participate in the Invasion of Coruscant where he killed thousands of Imperials and that's where he met Palpatine, they would duel each other.


Skills: A very skilled duelist and he learnt all of the lightsaber forms, including Jar'Kai fighting style; who he mastered and is now currently using it as his current lightsaber form. His also skilled in hand-to-hand combat. He was also skilled marksman, multi-bilingual, a highly skilled tactician and a very capable leader. He would also knew how to control his rage, except when he is talking about Palpatine.

Powers/Abilities:

- Force lightning
- Force choke
- Force crush
- Force repulse
- Force speed
- Force wave
- Force burst (trained from Lord Kenobi)
- Force barrier
- Force jump
- Force throw
- Force scream
- Force deflection
- Tutaminis
- Kinetite
- Mind probe
- Telekenisis/force push/force pull/force lift

Weaknesses:

- Obsessed about killing Palpatine
- Domineering which caused him to use his own way (risk)
- Rage will make him uncontrollable

Gear:

- Jedi and Sith lightsabers (currently uses them)
- The Reborn (flagship); I will not use this in combat unless provoked by another ship, don't want to be OP.
- Sith robe

Theme Song:
 
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Names: Jonathan Crane/Scarecrow
Fandom: Injustice
Age: late-30's to early 40's
Gender/Sexuality: Male/Heterosexual
Appearance:
latest

latest

Personality:
Scarecrow is obsessed with fear and the fears of others. He would do everything in his power to become a true master of Fear.

Backstory:
Scarecrow is a brilliant psychologist turned super-villain who fights Batman in Gotham City, specializing in techniques and chemicals that manipulate fear. Jonathan Crane was originally a well-respected professor, although he lost credibility when he obsessively took his experiments too far and descended into madness, becoming obsessed with spreading and experiencing fear as the Scarecrow.

Skills:
Scarecrow is a master of intimidation and fear induction, using his own appearance, knowledge of psychology and chemical creations to inspire terror in his victims, letting their own fears cripple and destroy them.

Powers/Abilities:
In his exaggerated monster form, Scarecrow uses a flail-type sickle to attack his opponents, grabbing them and pulling them towards him. The sickle is extremely long ranged, reaching his opponent from afar. In this form, he also has fear powers of his own, as he can manipulate his specialized Fear Toxin, shooting it out of his mouth and from his hands.

Weaknesses:
His powers aren't actually real... He's just a normal human

Gear: Fear Gas

Quotes: "Everyone has something to fear."

Theme Song:
 
Names: Anna

Fandom: Fire Emblem

Age:Somewhere in her Twenties

Gender/Sexuality: Female/Bisexual (Whichever makes the most Money for her)

Appearance:
latest

Personality:
The original Anna appeared quite whimsical, keeping her shop secret despite others pointing out that doing so would cripple sales because that is what makes it secret. That Anna was also not judgmental about other nationalities, as despite Archanea's enmity with Grust, she had a close relationship with the Grustian Jake, with whom she shares a love of travel, being even engaged to Jake in Genealogy of the Holy War and talking of having children. While Anna is usually very lighthearted, she is shown to occasionally worry about Jake. Since her first incarnation, Anna has displayed similar traits throughout the series, including her playable versions in Awakening and Fates.

As merchants by trade, they are always found wherever deals are made and always carry the highest quality goods, while also shown to have a little more willingness to use slightly shady tactics to sell said goods. However, they will only go so far for a profit and even regret using those tactics. This fondness of gold even affects her love life, as for any Avatar who marries her, they quickly find out that her love of money remains more than her love of them, but she still shows that she loves them nonetheless.

As part of a large family, all Annas share a strong familial bond with each other and respects each other's "territories", doing their best not to impede on each other's work, even ceasing their own plans the minute they learn that another Anna has dibs on the same schemes. Despite their similar appearances, each Anna is able to distinguish Annas from one another from an early age thanks to a special log that records all acts of every single Anna in history that every Anna is required to read. According to the Fates Anna, though their names are spelt the same, there are different pronunciations of their names to help distinguish each other during family gatherings.

Backstory:
Awakening marks the first time that Anna can be a recruitable unit, joining as a Trickster in Paralogue 4. Anna appears in both Paralogue 2 as a Merchant and Paralogue 4 as a recruitable Trickster, but if the player plays Paralogue 2 after 4, Anna will still appear in Paralogue 2.

After finishing both chapters, Anna explains her family's striking resemblance to each other, revealing that the Anna that appears mutiple times is not a single woman, but a large family of female merchants who all appear the same and even have the same mannerisms, serving as part of their secret as the "secret seller".

The existence of multiple Annas is also shown through the variety of versions of Anna in the same game, including one who serves as an Outrealm guide, a traveling merchant, a smith, and so on. The Merchant version of Anna, in particular appears as a boss in Apotheosis. Her birthday is June 11 and she has the most private savings in the army.


Skills: Anna is a skilled Swordswoman and Healer but her greatest skill is her entrepreneurship

Powers/Abilities:
None that any other human can do

Weaknesses:
Anna is a normal human being

Gear:
Steel Sword
Heal Staff

Quotes:
“Careful, love. Prices aren't the only things I can cut in half!”

Theme:
 
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