• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom What Remains (Survival Multi-Fandom) Sign-Up

Names: Bruce Wayne (Batman/The Caped Crusader/Bats/Batsy/Tall Dark and Brooding)

Fandom: DC Universe

Age: 29

Gender/Sexuality: Male/Straight

Appearance:
1482549132226

rating-listed-for-possible-telltale-games-batman-sequel.jpg


Personality: Bruce's personality varies depending on which proverbial "mask" he's wearing. As Bruce Wayne, he is kind, charming, jovial, and a bit irresponsible. He is a billionaire playboy, after all. At least, that's how the public perceives him. As Batman however, he is stoic, dedicated, dark, focused, calculating, and a bit broody, although he would never admit to it. Even has Batman however, he does have room for some humor, although it usually surfaces as quick sarcastic remarks.

Backstory: Bruce's path toward crime fighting began when he was just eight years old. He and his parents had just gotten done seeing the movie "The Mask of Zorro." It was young Bruce's favorite, and this was probably the eight time his parents Thomas and Martha Wayne had bought out the movie theater for their own private screening. Taking a shortcut to their limo through the notorious "Crime Alley", the three were soon accosted by a mugger, demanding Martha hand over her pearl necklace. Thomas stepped forward, attempting to defend his family. He was shot dead in front of them. Martha screamed, and as a result, the mugger shot her as well in a panic. Bruce was left there, morning over his parents as Alfred, the family butler and surrogate father to Bruce arrived to see what the commotion was.

As Bruce grew older, he would soon dedicate his life to making sure something like that would never happen again, so that no other eight year old boy would lose his parents to some punk with a gun. He spent most of his teenage and adult life traveling the world, training in a variety of different skills. Martial Arts, Ninjitsu, Criminology, Forensics, Marksmanship, and so on. When he returned to Gotham, he was ready to begin his crusade. There was one thing missing however. On his routine outings, he would stop the bad guys, yes, but they weren't afraid of him. Bruce wanted the criminals to fear him, so that should they make parole, they would never set foot in Gotham's underworld again. One night, while Bruce was in his study, a bat crashed through his window, and that was when Bruce knew what he had to do. He would become Gotham's new urban legend. He would fight for justice and strike fear into the heart of Gotham's criminal Underworld. He would be Vengeance. He would be The Night. He would be Batman.

Skills:

  • Martial Arts - Master of over 127 different forms of combat and martial arts.
  • Marksmanship - While he has sworn never to use a gun, Batman is quite a capable marksman, as evidenced with his accuracy with a Batarang.
  • Criminology - Batman is a master of criminal science, able to get inside the mind of a potential perp and figure out what they're planning next often before they even do.
  • Intimidation - Batman's main weapon is intimidation. Criminals are a cowardly, superstitious lot, and Batman uses the visage of the bat to terrify and disorient his foes.
  • Stealth - Due to studying with Ra's Al Gul's league of Assassins, Batman is a master of ninjitsu, blending into the shadows and using stealth to his advantage, getting the drop on his foes.
  • Escape Artistry - Batman is a master escape artist, able to free himself from any trap given enough time. The more complicated the trap however, the more difficult it will be to escape.
  • Forensics - Batman is a master detective and investigator, with a mastery of deduction similar to that of Sherlock Holmes.
Powers/Abilities: None

Weaknesses:

  • Only Human - Batman has achieved feats that place him among gods, but despite this, he is still only human. He can still tire out, he can still be hurt, and he can still be killed.
  • Moral Code - Batman has a strict moral code, that being; 'Never Kill. Protect the Innocent.' His sense of morality can be turned against him, opponents could threaten innocents and make their escape while Batman is off trying to rescue them. He prioritizes the lives of civilians over catching potential villains.
  • Paranoia - Batman tries to be prepared for any type of threat, no matter what it may be, and thus has a slight trust issue. He will not trust a new ally right away unless they do something to earn his faith.
  • Little Sense of Self Preservation - Batman has a history of almost dying while on patrol, usually due to never taking a moment to rest. He always throws himself in the line of fire to achieve a goal, even if he is in no condition to fight.
Gear:
  • Bat Suit - Armored suit designed for mobility and protection. It is made of a lightweight armor that provides movement, insulation, and protection from fire arms.
  • Utility Belt - A belt that serves as the carrying case for Batman's weapons arsenal.
  • Batarangs - Bat shaped shuriken of different varieties and materials. The batarangs are multipurpose, ranging from your basic boomerang to even remote control batarangs.
  • Grapple Gun - A gun that fires a grappling hook that Batman uses to traverse city rooftops quickly and agilely.
  • Bat Drone - A remote controlled drone that is wired into the Bat Gauntlet. It is lightweight and quiet, and houses a small grappling hook, and a short range EMP blast.
  • Caltrops - Small, spiked balls, used for slowing down anyone either chasing him, or trying to get away.
  • Smoke Bombs - Small pellets that emit a smokescreen, usually used for quick escapes.
  • Shock Grenades - Grenades that emit a small shock, similar to that of a taser
  • Micro-Explosives - Small, short range concussive blasts, used only for clearing debris or opening passageways.
  • Cowl - Batman's signature mask that houses a variety of different gadgets. Night vision, Thermal vision, two way communicator, and an artificial voice changer, used to deepen Bruce's voice for disguise and intimidation.
  • Glider Cape - Batman's cape ties the look together and serves as a hang glider, allowing Batman to soar through the air for short periods of time.
  • The Batmobile - Batman's car. Sleek in its design, The Batmobile is Batman's armored transport, housing gear such as caltrops, oil slick, machine guns (that fire rubber bullets), and a grappling hook of its own, mostly used as a tow cable.
  • Gas Mask - An attachable mask, which Bruce wears along with his cowl should he ever be in an environment where the air is toxic.
Quotes: "Well...time to save the city."
Theme Song:

Normal Theme


Combat Theme



 
Names: Star Butterfly
Fandom: Star vs. The Forces of Evil
Age: 14
Gender/Sexuality: Female/Heterosexual
Appearance:
6d821a382699e1355ae139cfaa8a6dcc3c044be8_hq.gif

Personality:
Star is very energetic and friendly. She loves having fun and usually has an optimistic outlook on life. She loves to help others and whenever she sees that someone is upset, she does her best to cheer them up. Strangers, in her eyes, are just friends she has not met yet, and she feels bad if she hurts someone's feelings, whether intentionally or not. Star has a happy-go-lucky attitude and always tries to put a smile on everyone's faces. She also works very hard towards her goals, so much so that she will sometimes end up greatly sleep-deprived, as shown in "Monster Arm".

Owing to her rather sheltered upbringing, Star's optimism and enthusiasm can border on recklessness, to the point of endangering the people around her with her madcap antics. She has rather simplistic views on concepts such as leadership and responsibility, believing that prioritizing fun above all else matters the most. All this, coupled with her lack of understanding of Earth customs, often puts her and Marco in strange, dangerous situations. While rarely ever angry, she does express annoyance towards people who do not take her seriously or give her the attention she wants. Although she treats her friends kindly and rarely holds grudges against them, she is usually brutal towards her enemies.

She also holds a prejudice against monsters, believing they are "born bad", though this opinion softens a little as of "Mewnipendance Day".

She sometimes chews on the top of the wand, in something of a tic.

Backstory:
Star Butterfly is an intergalactic princess from the Kingdom of Mewni, who has been sent to Earth by her parents to live a normal life, after many years of fighting evil in space. While on Earth, she lives with the Diaz family, and takes Marco Diaz on adventures in other dimensions, and in battles with monsters.

Skills:
  • Hand-to-hand/armed combat: Star also knows how to fight without the wand, either fighting unarmed or using a weapon. As a toddler, she was taught how to break a neck with her bare hands and how to fight with a sword by the Mewni royal guard.
Powers/Abilities:
  • Innate magic: In "My New Wand!", Star learns to access the innate magic within her own body.
  • Temporary flight: In "Mewberty", Star grows a pair of small wings and can use them to fly temporarily. She is shown using these wings to cross over a sinkhole in "Star on Wheels".
  • Creativity: Star has also demonstrated a talent for paper cutting, painting, and drawing. She also makes up her own spells using her imagination.

Here's a list of her magic spells and what they do
Spells

Weaknesses:
Young and inexperience.
Her Wand needs to recharge her battery in order to stay functional
Heavily relies on one spell called the "Narwhal Blast"

Gear:

  • Magic wand: Star wields the Butterfly family's royal magic wand which grants her multiple magical powers, though she does not fully understand them yet. She can create many different creations or change anything she wants with the wand just by saying spells and pointing it. Star can also transform her wand into other things, like a mace or umbrella.

Quotes:

I'm a magical princess from another dimension!

Theme Song:

 
Last edited:
Names: Sebastian De Luca, Bas (pronounced bass like the fish).

Fandom: OC

Age: 23

Gender/Sexuality: Pansexual

Appearance:
Matt-Bomer-Dancing-Hotline-Bling-AHS.jpg


Personality: Sebastian is oftentimes a very closed off and reserved individual, even keeping distance from some of his closest friends. It is rare that he will open up to anyone; however, he is very emotional when he does. This can range from intense anger to extreme happiness or deep sadness/depression. He is very observant of his surroundings, and does not enjoy being somewhere he has no exit to. (Ex: A room with one door, in which someone else is blocking said door). He is always ready to bolt if need be, and is also ready to defend himself at any moment. He is quick to anger and this gives him a reputation of someone who isn't such a good person. Along with this, his past and reputation tends to reach his destinations before him, giving society a bad view of him as a person in general. To those he is close with though, he is a very kind and compassionate person.

Backstory: Only one year after his birth, Sebastian and his mother lost contact with his father due to moving quite a distance away. He's not entirely sure, but he suspects it was somewhere close to mountains, as he vaguely remembers from early childhood sledding down snowy hillsides in tubes to his mother waiting at the bottom. From the age of four, his mother had a heavy addiction to various drugs and narcotics such as methamphetamine, heroin, and cocaine. He grew up in a home empty of love and compassion, and a school rampant with bullies and gang members. Everything Bas learned was either self-taught, or taught by various friends throughout the years. Although these friendships never lasted long due to his antisocial nature, he carried these lessons through all of adolescence. Shortly before he was ten years old, he regained contact with his father and escaped his house of abuse when he moved in with his father. Although a much better situation than before, his father was a very closed off man, nearly impossible to talk to and bond with, and he had to face fighting between him and his stepmom nearly every night for years on end. This did not last forever though, as by the time he was 17, things had calmed down in his life. His father and stepmom got along quite well, and he had a healthy relationship with his older half-sisters and younger half brother. This half-brother was born to his mother after he escaped her, and he eventually got her away from the vile woman before he had to face the same treatment. He is very protective over this brother, and any attempt to harm him will lead to Sebastian throwing all self control out the window. On Bas's 18th birthday, he received a car from his father and stepmom as a birthday gift, and the night after is when his entire life changed. While on a drive with three of his friends and his girlfriend at the time, a semi-truck slammed in to the side of his car and sent them spinning in to a nearby power station. After slamming in to multiple transformers, generators, and the car being tangled in various power wires dragged down, millions of volts of electricity were sent through the car. This almost instantly killed his friends and girlfriend, but for some odd reason Sebastian lived. He awoke from a short coma after 3 months, and when he did the entire power system in the hospital shorted out. This event killed many; however, nobody knew it was his fault. Not even himself. He knew nothing of his powers when he woke up, and was released in the next few days once the staff deemed he was in a stable condition. Once home however, he found himself very fatigued until the moment he rested his hand on his laptop in his room at home. Little to his knowledge, he had just completely drained the battery. This was just the beginning of his powers. As the days went on, he found himself attracted to objects with more electricity in them, and began to test his abilities after discovering them in an accident with a stray cat. He had accidentally shocked the cat to death while picking it up. After this incident, he began learning various skills such as shooting lightning bolts and creating shock waves of electricity. As his skill progressed, so did his strength. This training of his abilities allowed him to be distracted from the deaths of his girlfriend and friends. One night though, only months after his realization of his new powers, he got in a bad argument with both his parents. This turned in to his father yelling at his stepmother when she started to defend him. Soon after, anger took over his father and he pushed his stepmother away from him in to a glass cabinet which shattered. This thoroughly pissed Sebastian off, and he grabbed his father by the neck with a newfound strength and accidentally stopped his heart after sending electricity coursing through his body. He dropped his father in utter shock at what he had just done and looked over at his mother only to see her cowering in fear from him. The following morning, he found her and all her belongings gone, and had the house to himself. Paramedics claimed his father had died from a heart attack (which technically he did), and left Sebastian and his stepmother as the only two people who knew what truly happened. Over time, his stepmother spread the word to many about "the electric man". His sisters eventually found out and just about disowned him, yet they still loved him dearly. Sebastian never truly recovered from this event, and found himself following a life of crime soon after before the dimensional event happened. It was then he found his powers gave him an advantage in this new world, and for the first year he used them to help himself however he could. This is what gave him his reputation, and is what follows him from city to city. Now though, he is a much more neutral person. His past still haunts him however, and is a huge cause for his current personality. His brother is now in the care of his oldest sister, and he visits whenever he can. He is still the person Sebastian cares for most.

Skills: Sharpshooter, quick reflexes, parkour, fast runner, moderate strength.

Powers/Abilities: Ability to manipulate electricity.

Weaknesses: After using large amounts of electricity, he must recharge by draining electricity from nearby power sources (Ex: Street lights, cars, generators.). While drained of electricity, he is extremely vulnerable, slow, and nearly powerless other than a weak lightning bolt that can be used to stun enemies with. Be very cautious though, as Sebastian can drain the life from someone as a source of energy, which will for a short time not only revitalize him, but boost all of his abilities. He rarely does this, and only does this if there is no available power source around for him to drain.

Gear: Depending on the day, it varies.
1. A chain he electrifies in battle to wrap around an enemy and shock them or slam against them.
2. A close combat melee weapon called the amp through which he can send electricity through and use like a bat or sword to take down foes. Typically kept on his back. The most common weapon he uses.
24k-gold-amp.jpg


Quotes: "People have to pretend you're a bad person so they don't feel guilty about the things they do to you."
 
Names: Monaka Towa
Fandom: DanganRonpa
Age:
Gender/Sexuality: Female/Bisexual (Whatever gets the job done)
Appearance:
337

Personality:
Monaca is seemingly very amiable and caring. She appears very cheerful and has a childish way of talking, sometimes meowing and almost exclusively referring to herself in the third person.

Because of her charming personality, all of the Warriors love her and try their best to keep her happy and go along with what she wants. However, it's slowly revealed that she is much more manipulative and cunning than she lets on. Her 'true' personality resembles that of Junko's. She is also mentioned to be very intelligent for her age and very skilled with robots.

When things are not going her way, Monaca will manipulate the situation by any means necessary, such as throwing fits or causing the Warriors to turn on each other. She ultimately has very little regard for their well-being, knowingly using their traumatic pasts against them and not feeling any sympathy nor sorrow for them nor anyone else. She greatly admires Junko, who seems to be the only person she ever cared about, and she hates the idea of Junko being disappointed in her.

Despite her cheerful front, Monaca has suffered from suicidal thoughts in her past and present, though she claims it's all just a joke.

According to Monaca's voice actress, Aya Hirano, "Monaca-chan, just based on appearance, gives you the feeling that she has some special circumstance about her, but in reality, it is not at that level… She is a terrible little girl. She can be angelic, and she can also be a demon." Hirano also commented that Monaca's outer skin crumbles away to reveal her true character as the various mysteries in the game become clear."She is truly villainous."

Backstory:
Monaca was born an unwanted child by both her father, the president of the Towa Group and her mother, his lover out of wedlock. Monaca's mother was supposed to take care of her but instead abandoned the child soon after her birth. Because of all her actions, Monaca saw her mother as a completely selfish and pathetic person.

Monaca's father thought of giving her to an orphanage but instead took her into his family. However, Monaca was always unwanted and everyone else felt uncomfortable around her. Every time Monaca smiled or joked, the others looked at her coldly, as if she didn't deserve to laugh. Every time she spoke, the others turned silent. Her older half-brother thought of her as an alien, not part of the family. Everything Monaca did made Haiji feel sick. He had a bad feeling about her and he was quite sure that Monaca would end up destroying his family.

Though Monaca was happy and childish on the outside, she felt like dying. It's implied that she was physically abused, too, and one time she pretended to be badly wounded as a result. She started to pretend to be paraplegic because she was finally treated with some kindness and she could have more control over people. Believing that they caused it, her father and brother felt pity for her.

Even though Monaca was disliked in the family, she had a genius intellect and became a chief executive of Towa Group robotics branch, even surpassing Haiji.

Monaca also attended Hope's Peak Elementary School and was part of the "trouble-makers class" along with Nagisa, Masaru, Jataro, and Kotoko. She loved homeroom period where she would share and exchange opinions. Along with her fellow abused classmates, she planned a group suicide; however, Monaca never had any plans to commit suicide in the first place and was planning to let the others die as a prank. The group suicide was stopped by Junko, who took the kids in and manipulated them by treating them with kindness and love.

Monaca then helped Junko (knowing fully well that Junko was trying to use her) mass produce Monokumasfor the Tragedy by using her position as a representative of the Towa Group. She lied to her father and the other adults in order to produce the Monokumas, telling them that she wanted to create futuristic robots that could be domestic helpers and emergency aid workers. Due to her separation from the family and her genius, her family decided to give her leg room to do what she wanted as long as she brought in profits to the company, and didn't delve too deeply into her plans.

Skills:
Li'l Ultimate Homeroom
Monaca has a strong ability to manipulate and deceive others, often by exploiting their own character flaws or past traumas. Her guise of childish innocence is strong enough to fool even her fellow Warriors of Hope except for Kotoko.
Robotics Expert
Monaca is extremely talented at developing and programming robots, allowing her to take charge of the Towa Group's Robotics Branch, despite her young age. Some of her biggest successes include the Monokuma Units and Miaya Gekkogahara's robotic doppelganger, but it is also implied that she built the mecha used by the Warriors of Hope themselves.

Powers/Abilities:
Super Intelligence

Weaknesses:
She's a little girl

Gear:
Monokuma Robots, A Flying Fortress

Mage Robot: Black Suspirian

Monaca's main weapon in a direct fight is her personal mecha, a large machine with six arms, four spider-like legs, and a face resembling Monokuma's own. Five of its arms carry weapons from the mecha used by the other Warriors of Hope; Masaru Daimon's drills, Jataro Kemuri's missile launcher, Kotoko Utsugi's ax, and Nagisa Shingetsu's rifle. The sixth arm holds a large staff, with a built-in chair for Monaca to sit in as she controls the mecha with the same control box that her fellow Warriors used.

Unlike the other four mecha, Black Suspirian apparently requires Kurokuma's assistance to operate, which he does by entering a secondary cockpit on the robot's lower body. As powerful as it is, the mecha can malfunction if certain weak spots on its joints are targeted, forcing it to temporarily eject Kurokuma and leave itself vulnerable.

Quotes:
"When Monaca talks, everyone freezes... When Monaca smiles, everyone stops smiling... For Monaca, the outsider, the eyesore, to survive in that house, she did what she had to do."

Theme Song:

 
Last edited:
Names: Star Butterfly
Fandom: Star vs. The Forces of Evil
Age: 14
Gender/Sexuality: Female/Heterosexual
Appearance:
6d821a382699e1355ae139cfaa8a6dcc3c044be8_hq.gif

Personality:
Star is very energetic and friendly. She loves having fun and usually has an optimistic outlook on life. She loves to help others and whenever she sees that someone is upset, she does her best to cheer them up. Strangers, in her eyes, are just friends she has not met yet, and she feels bad if she hurts someone's feelings, whether intentionally or not. Star has a happy-go-lucky attitude and always tries to put a smile on everyone's faces. She also works very hard towards her goals, so much so that she will sometimes end up greatly sleep-deprived, as shown in "Monster Arm".

Owing to her rather sheltered upbringing, Star's optimism and enthusiasm can border on recklessness, to the point of endangering the people around her with her madcap antics. She has rather simplistic views on concepts such as leadership and responsibility, believing that prioritizing fun above all else matters the most. All this, coupled with her lack of understanding of Earth customs, often puts her and Marco in strange, dangerous situations. While rarely ever angry, she does express annoyance towards people who do not take her seriously or give her the attention she wants. Although she treats her friends kindly and rarely holds grudges against them, she is usually brutal towards her enemies.

She also holds a prejudice against monsters, believing they are "born bad", though this opinion softens a little as of "Mewnipendance Day".

She sometimes chews on the top of the wand, in something of a tic.

Backstory:
Star Butterfly is an intergalactic princess from the Kingdom of Mewni, who has been sent to Earth by her parents to live a normal life, after many years of fighting evil in space. While on Earth, she lives with the Diaz family, and takes Marco Diaz on adventures in other dimensions, and in battles with monsters.

Skills:
  • Hand-to-hand/armed combat: Star also knows how to fight without the wand, either fighting unarmed or using a weapon. As a toddler, she was taught how to break a neck with her bare hands and how to fight with a sword by the Mewni royal guard.
Powers/Abilities:
  • Innate magic: In "My New Wand!", Star learns to access the innate magic within her own body.
  • Temporary flight: In "Mewberty", Star grows a pair of small wings and can use them to fly temporarily. She is shown using these wings to cross over a sinkhole in "Star on Wheels".
  • Creativity: Star has also demonstrated a talent for paper cutting, painting, and drawing. She also makes up her own spells using her imagination.

Here's a list of her magic spells and what they do
Spells

Weaknesses:
Young and inexperience.
Her Wand needs to recharge her battery in order to stay functional
Heavily relies on one spell called the "Narwhal Blast"

Gear:

  • Magic wand: Star wields the Butterfly family's royal magic wand which grants her multiple magical powers, though she does not fully understand them yet. She can create many different creations or change anything she wants with the wand just by saying spells and pointing it. Star can also transform her wand into other things, like a mace or umbrella.

Quotes:

I'm a magical princess from another dimension!

Theme Song:


The Mad Queen The Mad Queen added more weaknesses for ol' Star and a link to her spells... don't worry not gonna use the dimension hopping... that's impossible in this RP.
 
Name: Dallas Grove

Fandom: Historical Fiction- WW1 OC

Age: 21

Gender: Male

Sexuality: Heterosexual

Appearance:
Sterne.jpg
Out of his mask and Helmet he is a rather well looking fellow, with short black scruffy hair, olive skin color, an Italian style moustache and goatee, angry looking eyebrows, and a welcoming smile. His uniform (Pantaloons and Shirt) is a tannish-brown color with a dough colored belt, dark brown leather gloves, brown leather boots with footwraps starting from the connection between the feet and legs and going up past the ankle to just below the knee, and some leather padding tied on his knees, equivalent of that of an assault or shock trooper. His helmet is a recolored tan Pickelhaube that once belonged to a German assault trooper with a Stosstruppen logo sewed to it. He also has another stosstruppen logo sewed into the right chest of his uniform shirt. He stands a good 6'5 and no shorter.

Personality: Being of Italian descent he is usually a loud soul. He is kind but not stupid, meaning he will do what is right but he won't be suckered into something so easily. He is presumptuous but not a risk taker, he will usually inquire and observe but he would never let himself become too curious to where it put's him or another's life in danger. He is brave but he is not suicidal, make no mistake he would charge the enemy but he would not do so to where is exposed completely to gunfire (Both metaphorically and actually.) He has a wonderful singing voice reminiscent of that of Dean Martin or Frank Sinatra and usually sings his companies cult classics like "Over there" or "Goodbye broadway, hello France." He simply looks out for those who need it but his first priority is his Squad (which he was seperated from,) which also contained his Brother. It is best just to stay out of his way if he is angry as he tends to spur quite violently if at a certain point. He is easily calmed by his childhood sweetheart, mother, father, or one of his fellow squad mates. He believed war to be an Adventure and the rite of passage to honor and adulthood that is until he got into it.


Biography: Dallas Grove was born in Cleveland, Ohio on May 20th, 1896 to John Grove(Father) and Betty Melia(Mother), both of whom he adored the most in his life. When he was a young lad, old enough to remember things, Dallas would sit and listen to his grandfather's tales of grandeur and glory during his time in service to the 8th Ohio Volunteer Infantry or the "Fighting fools" and how they were on a big hill fighting like hell until the order came to charge, and they would charge down the hill at an incredible speed they were like demons on earth and for the moment that felt unstoppable. If Dallas wasn't listening to his grandfather's glorification of war he was helping his dad around his small ranch home such as hunting, collecting firewood, going to the market to trade, etc or he was helping his mother with chores like clothes, dishes, collecting wool, food, or milk from the farm. His father was a patient, loving, and cunning man who always had a plan, whilst his mother was a hard working, cunning, and dependable woman. He idolised the two and became an Ideal to his younger brother who at the time of enlistment was 18 years old. The two brothers became inseparable, they would play for hours on end until it was time for chores or school. They would get up early on cold mornings to gather firewood with their father and play duel with sticks or branches. His father was there for him but never pampered Dallas, he expected the boy to be able to fend for himself. Finally when Dallas was Around the age of 18 he had read and watched footage from the outbreak of the war. He was eager, he knew that this would be his moment to shine, to be like his grandfather and fight the good fight. However when he had heard the declaration of Neutrality he was outraged.

Finally came the time when he had read about the sinking of the Lusitania, and went on to say stuff like that if they had gotten in the war earlier this would not have happened. He was eager for what was left of this war, he would go and fight in the war with his brother who had come of age. His grandfather, in a desperate attempt to make him stay or attempt to dodge the draft, had began to tell him of all the horrors of war, only for it to fail. Dallas went off to boot camp with his brother and whilst in training he had excelled, his brother coming up right behind him. Immediately Dallas was called to train and serve in the 6th Marine regiment along with his brother. There they were put through much harsher training but Dallas and his brother pushed on harder than before. Soon they were official Members of the 6th Marines, Dallas (21 years old and named Corporal) and David (18 years old a d named Private First Class).

Then came the official departure for war, both Dallas and David were anxious, the brutal sides of the stories their grandfather had told them were beginning to catch up, but they remembered the good parts and chose to remember the good parts only, allowing glory to outweigh common sense. It was a few week trip but finally they had caught sight of the French shoreline, just barely avoiding a U-Boat before finally reaching harbor. Not long after they were ordered on a March to the front, it would be a few day long trip but it gave the two time to think about what was to come from all the articles they read about this war. Whilst marching one day to the field, David and Dallas were chatting with other soldiers, cracking jokes, and generally having a good time. That is until they heard whistling which it got louder, from the training Dallas knew exactly what it was, he yelled for everyone to clear the road and go prone. Artillery strikes had hit, but due to his quick thinking he had saved everyone in the regiment, they lauged and cheered before singing the Marine hymn "From the halls of Montezuma. To the shores of Tripoli. We fight on countries battles, on the land as on the sea! Admiration of the Nation, and to keep our Honor clean, and we glory in the Title, of United states Marines!" they sang as they marched on.

After the march they had reached the front, and it was unlike Dallas or David had heard of. It was hell in a hand basket, even if you stuck your head out of the trench you'd be shot at. Even worse was the fact that Dallas and David were tasked in an assault group. On the fateful night they were ordered to charge no man's land which they did fast and quiet. Finally before the enemy trench they thought they were safe that's when they heard a German yell and flares go up, immediately the group of men thrusted themselves in the trench and engaged in brutal hand-to-hand. It was the first time were Dallas saw he excelled in combat, when a German Stormtrooper, whom Dallas thought to be normal infantry, had charged him and was killed. After the long fight the relief force came and the Germans retreated. Dallas got his taste of combat and to commemorate it he took the German helmet and replaced it with his own. He had done the same where he took a C-96 off a dead officer he killed with his shotgun.

Skills: Dallas is well trained in hand-to-hand, CQB, and medium ranged. He can take on a force that outnumbers him, as well as bring down men larger than him. His aim is true whether it comes to his shotgun using slugs or his newly acquired c-96. Being a marine he also has good sense of boats and armored vehicles, he is also very good at assaulting and taking enclosed positons whether it be a trench or bunker. He is trained with basic survival as well, meaning campfires, finding food, making shelter or mending a wound.
+Very good in Hand to Hand
+CQB expert
+Survivalist
+Resourceful
+Basic medical Understanding
+Basic vehicular understanding

Power/Abilities: "Do I look like some fancy wizard to ya?"

Equipment: Dallas boasts a good amount of equipment including his special assault shotgun Model 10-a, a German C-96 mauser pistol, a 12 in long Bayonet, a 14 inch long combat knife, a German 1916 entrenching tool, 8 pouches of ammo for his shotgun (each containing about 2-4 full reloads), a bandolier which holds slugs only and are enough to load his shotgun 4 times, 2 German leather ammo pouches for his C-96, another leather ammo pouch for his M1911, 2 frag grenades, a functioning Gask mask with 4 reserve filters, 2 smoke grenades, a locket with a picture of his lover, a bread bag with some bread, dried meat, and crackers, a canteen full of water, 3-6in daggers, and a knapsack with camping equipment.

Weaknesses:
- Being human he is susceptible to illness
- Susceptible to gas or any forms of air pollution attacks without gas mask on.
- Too paranoid, it is easy to make friends just hard to trust them.
- He is not super human strong nor does he have anything special on him.

Theme:
 
Last edited:
Name: Dallas Grove

Fandom: Real Life- WW1 OC

Age: 21

Gender: Male

Sexuality: Heterosexual

Appearance:
Out of his mask and Helmet he is a rather well looking fellow, with short black scruffy hair, olive skin color, an Italian style moustache and goatee, angry looking eyebrows, and a welcoming smile. His uniform (Pantaloons and Shirt) is a tannish-brown color with a dough colored belt, dark brown leather gloves, brown leather boots with footwraps starting from the connection between the feet and legs and going up past the ankle to just below the knee, and some leather padding tied on his knees, equivalent of that of an assault or shock trooper. His helmet is a recolored tan Pickelhaube that once belonged to a German assault trooper with a Stosstruppen logo sewed to it. He also has another stosstruppen logo sewed into the right chest of his uniform shirt. He stands a good 6'5 and no shorter.

Personality: Being of Italian descent he is usually a loud soul. He is kind but not stupid, meaning he will do what is right but he won't be suckered into something so easily. He is presumptuous but not a risk taker, he will usually inquire and observe but he would never let himself become too curious to where it put's him or another's life in danger. He is brave but he is not suicidal, make no mistake he would charge the enemy but he would not do so to where is exposed completely to gunfire (Both metaphorically and actually.) He has a wonderful singing voice reminiscent of that of Dean Martin or Frank Sinatra and usually sings his companies cult classics like "Over there" or "Goodbye broadway, hello France." He simply looks out for those who need it but his first priority is his Squad (which he was seperated from,) which also contained his Brother. It is best just to stay out of his way if he is angry as he tends to spur quite violently if at a certain point. He is easily calmed by his childhood sweetheart, mother, father, or one of his fellow squad mates. He believed war to be an Adventure and the rite of passage to honor and adulthood that is until he got into it.


Biography: Dallas Grove was born in Cleveland, Ohio on May 20th, 1896 to John Grove(Father) and Betty Melia(Mother), both of whom he adored the most in his life. When he was a young lad, old enough to remember things, Dallas would sit and listen to his grandfather's tales of grandeur and glory during his time in service to the 8th Ohio Volunteer Infantry or the "Fighting fools" and how they were on a big hill fighting like hell until the order came to charge, and they would charge down the hill at an incredible speed they were like demons on earth and for the moment that felt unstoppable. If Dallas wasn't listening to his grandfather's glorification of war he was helping his dad around his small ranch home such as hunting, collecting firewood, going to the market to trade, etc or he was helping his mother with chores like clothes, dishes, collecting wool, food, or milk from the farm. His father was a patient, loving, and cunning man who always had a plan, whilst his mother was a hard working, cunning, and dependable woman. He idolised the two and became an Ideal to his younger brother who at the time of enlistment was 18 years old. The two brothers became inseparable, they would play for hours on end until it was time for chores or school. They would get up early on cold mornings to gather firewood with their father and play duel with sticks or branches. His father was there for him but never pampered Dallas, he expected the boy to be able to fend for himself. Finally when Dallas was Around the age of 18 he had read and watched footage from the outbreak of the war. He was eager, he knew that this would be his moment to shine, to be like his grandfather and fight the good fight. However when he had heard the declaration of Neutrality he was outraged.

Finally came the time when he had read about the sinking of the Lusitania, and went on to say stuff like that if they had gotten in the war earlier this would not have happened. He was eager for what was left of this war, he would go and fight in the war with his brother who had come of age. His grandfather, in a desperate attempt to make him stay or attempt to dodge the draft, had began to tell him of all the horrors of war, only for it to fail. Dallas went off to boot camp with his brother and whilst in training he had excelled, his brother coming up right behind him. Immediately Dallas was called to train and serve in the 6th Marine regiment along with his brother. There they were put through much harsher training but Dallas and his brother pushed on harder than before. Soon they were official Members of the 6th Marines, Dallas (21 years old and named Corporal) and David (18 years old a d named Private First Class).

Then came the official departure for war, both Dallas and David were anxious, the brutal sides of the stories their grandfather had told them were beginning to catch up, but they remembered the good parts and chose to remember the good parts only, allowing glory to outweigh common sense. It was a few week trip but finally they had caught sight of the French shoreline, just barely avoiding a U-Boat before finally reaching harbor. Not long after they were ordered on a March to the front, it would be a few day long trip but it gave the two time to think about what was to come from all the articles they read about this war. Whilst marching one day to the field, David and Dallas were chatting with other soldiers, cracking jokes, and generally having a good time. That is until they heard whistling which it got louder, from the training Dallas knew exactly what it was, he yelled for everyone to clear the road and go prone. Artillery strikes had hit, but due to his quick thinking he had saved everyone in the regiment, they lauged and cheered before singing the Marine hymn "From the halls of Montezuma. To the shores of Tripoli. We fight on countries battles, on the land as on the sea! Admiration of the Nation, and to keep our Honor clean, and we glory in the Title, of United states Marines!" they sang as they marched on.

After the march they had reached the front, and it was unlike Dallas or David had heard of. It was hell in a hand basket, even if you stuck your head out of the trench you'd be shot at. Even worse was the fact that Dallas and David were tasked in an assault group. On the fateful night they were ordered to charge no man's land which they did fast and quiet. Finally before the enemy trench they thought they were safe that's when they heard a German yell and flares go up, immediately the group of men thrusted themselves in the trench and engaged in brutal hand-to-hand. It was the first time were Dallas saw he excelled in combat, when a German Stormtrooper, whom Dallas thought to be normal infantry, had charged him and was killed. After the long fight the relief force came and the Germans retreated. Dallas got his taste of combat and to commemorate it he took the German helmet and replaced it with his own. He had done the same where he took a C-96 off a dead officer he killed with his shotgun.

Skills: Dallas is well trained in hand-to-hand, CQB, and medium ranged. He can take on a force that outnumbers him, as well as bring down men larger than him. His aim is true whether it comes to his shotgun using slugs or his newly acquired c-96. Being a marine he also has good sense of boats and armored vehicles, he is also very good at assaulting and taking enclosed positons whether it be a trench or bunker. He is trained with basic survival as well, meaning campfires, finding food, making shelter or mending a wound.
+Very good in Hand to Hand
+CQB expert
+Survivalist
+Resourceful
+Basic medical Understanding
+Basic vehicular understanding

Power/Abilities: "Do I look like some fancy wizard to ya?"

Equipment: Dallas boasts a good amount of equipment including his special assault shotgun Model 10-a, a German C-96 mauser pistol, a 12 in long Bayonet, a 14 inch long combat knife, a German 1916 entrenching tool, 8 pouches of ammo for his shotgun (each containing about 2-4 full reloads), 2 German leather ammo pouches for his C-96, another leather ammo pouch for his M1911, 2 frag grenades, a functioning Gask mask with 4 reserve filters, 2 smoke grenades, a locket with a picture of his lover, a bread bag with some bread, dried meat, and crackers, a canteen full of water, 3-6in daggers, and a knapsack with camping equipment.

Weaknesses:
- Being human he is susceptible to illness
- Susceptible to gas or any forms of air pollution attacks without gas mask on.
- Too paranoid, it is easy to make friends just hard to trust them.
- He is not super human strong nor does he have anything special on him.

Theme:

How can he be an OC is this is real life???
9d5.png
 
Names: Strong Bad (Professor Tor Cool Guy/Wrestleman/Dictator of StrongBadia/Sir Hotbod Handsomeface)

Fandom: Homestar Runner

Age:
Unknown

Gender/Sexuality:
Male/Straight

Appearance:
Strong_Bad.png


Personality:
Strong Bad is great! At least, that's what he tells people. He is the charming, cool cool haver of style, and is easily the most popular guy in the room. Really though, he's a grump with a major ego problem. Strong Bad believes his own hype so much that it borders on annoying at times. He also has a tendency to put himself before others. He regularly steals from his friends, plays cruel pranks on them, and dishes out insults like no one's business. He is incredibly irritable, growing upset over even the smallest inconvenience, but despite this, there's something endearing about it all. No matter how much of an egotistical jerk he comes across as, you just can't bring yourself to hate the guy.

Backstory: Strong Bad is just your average ordinary cool guy wrestleman. He hangs out with his friends, answers emails from his fans, and of course, tries to boost his own ego in any way he can, regardless of whether or not it comes at the expense of his friends and family. Whether it's playing video games, stealing from his friends, or running his own country, you can always count on Strong Bad to be there whenever he is needed. Or not.

Skills: (fighting styles, good at driving, ect)

Powers/Abilities:
  • Fourth Wall Awareness - Strong Bad has slight awareness of the fourth wall. Not to the degree of someone like Deadpool, but he will occasionally make jokes about whatever medium he is in.
  • Minute Telekinesis - The gem on Strong Bad's forehead begins to glow, and it gives him short range, minor telekenisis. Really, all it can do is pop the caps off of beer bottles and make someone's hat fall off their head. It's great for pranks, though!
  • Summons - Strong Bad can summon his allies for a short period of time, usually just by calling out their names, or mentioning them candidly.
    • The Cheat - Strong Bad's sidekick. The Cheat can be used to do all kinds of sneaky things, like sabotaging an enemy, or as his name suggests, 'cheating' to help an ally.
    • Strong Mad - Strong Bad's older brother. Strong Mad is a brute who is kind at heart, but also prone to anger. He can be used to fight, or lift heavy objects out of Strong Bad's way.
    • Strong Sad - Strong Bad's younger brother. Strong Sad is perpetually depressed and mopey, and his sad mood is incredibly contagious, causing enemies to feel far too down to fight.
    • Homestar Runner - Strong Bad's best friend (although he will never admit it despite Homestar's insistence). Everybody loves Homestar Runner! He is a terrific athlete! He can be used to provide moral support, to help get a leg up in running from enemies, or just as an extra ally.
    • Trogdor the Burninator! - Everyone's favorite one armed, fire breathing, wingaling dragon. Trogdor is an unstoppable monster, burninating everything in his path! Strong Bad can summon him by playing the first few notes of his signature theme song

      TROGDOOOOOOOOOOOOOOOR!:


Weaknesses:

  • Ego - Strong Bad has quite the problem with his ego. If his style is questioned in any way, he will go to great lengths to prove just how awesome he is, even if he doesn't necessarily have the means to do so.
  • The Jibblies - Whenever Strong Bad witnesses or experiences something that is particularly unsettling, gross, or terrifying, Strong Bad will experience The Jibblies, and must take a few moments to work them all out of his system.
Gear:
  • The Lappy 486 - Strong Bad's trusty laptop computer! Usually only used to play video games or check some email.
  • The Paper - An old printer from the 1980's that can transcend space and time to come to Strongbad's aid, usually descending from the sky with a resounding "preeeeeeeeeeeooooooooooow."
  • The Trogsword - An ancient legendary sword that is said to be the one weapon that can slay the dragon Trogdor the Burninator
  • Cool Cool Glasses - A pair of aviator sunglasses, that transforms Strong Bad into the suave, crooked cop Dangeresque. Looks like he's gonna have to juuuuuuuuuump!
  • Nunchuck Gun - An unloaded gun with a pair of nunchucks taped to it.
  • The Tarantula Black Metal Detector (With Built In Shovel Attachment!) - A metal detector painted with the colors of Strong Bad's favorite death metal band "Tarantula", with a built in shovel should he ever need to dig up the treasures he finds.
Quotes: "Hello, Stupid! And welcome to your crappy computer!"

Theme Song:
 
Names: Lucina (“Marth," "Future Witness")

Fandom: Fire Emblem: Awakening

Age: Not specified

Gender/Sexuality: Female / Heterosexual

Appearence:
latest


Personality: Lucina possesses a strong sense of justice and believes that saving the world is her mission and burden, and that failure is not an option. She greatly respects and adores Chrom, and as a result of his death in her bad future, she is constantly worried about his safety and sees his survival as paramount to the fate of the world. She has a weird sense of humour and, as indicated by her interactions with her mother, her understanding of non-military fashions is lacking.

Backstory:
Lucina was born two years after Chrom's defeat of King Gangrel of Plegia; like her father, she bore the Brand of Naga which marked her as a worthy heir to the Ylissean bloodline, with her Brand located in the iris of her left eye. It is uncertain how many years she had with the Chrom of her timeline still living; she once described to the main-timeline Chrom how she and her timeline's Chrom had a close relationship where he often shared with her little secrets. Nonetheless, this came to an end with Chrom's demise at the Dragon's Table, the events of which she heard only through rumors, and the subsequent resurrection of Grima.
Over the course of over a decade, humanity and the rest of the world fell to Grima and his hordes of Risen, and Lucina worked with the children of Chrom's allies to fight back and protect other people. Lucina adopted the name of Marth as a pseudonym, hoping it would grant her the strength of her legendary ancestor to use to protect people, and took to wielding Falchion. During this time she and her friends enacted a plan to try and restore the Fire Emblem in a bid to use its power against Grima, only to be unable to find the last of its gemstones at all; as a result, the Awakening they could perform was only a partial one which restored a modicum of power to Falchion, transforming it into the Parallel Falchion. As a last recourse, she and her friends conferred with Naga and had her enact a ritual to send them back in time to prevent Grima's rise to power in the first place. In preparation for her appearance in the past, she put on a mask given to her by one of her companions, Gerome, which would obscure her identity. During their journey through time, however, she was separated from her eleven companions.

Lucina arrived in the past shortly after Chrom's first meeting with Robin, around the same time the first Risen appeared in an attack west of Ylisstol. She saved Lissa from a Risen's blade and assisted in eradicating this first wave, and when confronted by Chrom she introduced herself only as Marth. She gave them a cryptic warning of how more Risen would come, then departed. Her first destination in the past was Basilio's castle in Regna Ferox, where Basilio let her battle against his champion, Lon'qu, whom she easily defeated once he noticed her true gender. Again introducing herself as Marth, Basilio took her on as his new champion for the upcoming tournament; Lucina agreed, intending to try and locate the Feroxi gemstone and to take the opportunity to test her strength against Chrom. Soon after, the khan regnant tournament began in the Arena Ferox, and "Marth" led a band of Feroxi warriors against Chrom and the Shepherds, the rival khan Flavia's champion. Chrom prevailed in the tournament, winning Flavia's support for the Ylissean defense effort, and Lucina disappeared again.
Still under the "Marth" guise, Lucina soon reappeared in Ylisstol following the beginning of Ylisse's war with Plegia, sneaking into the castle grounds through a wall accidentally broken by Chrom some time earlier. She sought to prevent Emmeryn's assassination and Chrom from sustaining a severe wound from an assassin's blade, both events contributing to her disastrous future, but after slaying one assassin her mask was broken by a second assailant, revealing to Chrom and Robin that she was in fact a woman. Still calling herself Marth despite the demasking, she helped defend Emmeryn while Chrom focused on eliminating their leader, Validar. She disappeared again after the battle, resurfacing briefly later on after Emmeryn's suicide at the Plegian capital, lamenting her failure to change fate.

For the next two years after Emmeryn's death, Lucina did not appear again throughout the end of the Plegian war or Chrom's reconstruction efforts. She resurfaced in the aftermath of Chrom's diplomatic meeting with the new Plegian king Validar on the Carrion Isle, defending him from the sudden appearance of a Risen assassin but accidentally calling him "Father". Afterward she revealed her true identity as Chrom's daughter, properly reuniting with him and with her initially-disbelieving mother. She gave Chrom and company a brief explanation of her origins from a Grima-ruled timeline and formally joined Chrom's party, seeking to prevent Grima's resurrection by aiding Chrom in the Valmese war and beyond. She also told Chrom of her eleven lost companions and how they may likely be found throughout the world.
Lucina's main contribution to the Valmese war arc came following the Ylisse/Ferox victory at Fort Steiger. In response to the castle being surrounded by the emperor Walhart's legions, Basilio resolved to lead a legion to distract him to allow Chrom's escape, only to be stopped by Lucina. Lucina revealed that in her timeline, this mission is what killed Basilio and attempted to dissuade him from going. Though she failed, her words convinced Flavia to go with him and ensured Basilio would be more cautious in battle, although Chrom's army was later informed that he had died anyway.
Following the Valmese war, Lucina accompanied Chrom to meet with Validar again in the Plegian capital, on the promise of receiving the final gemstone for the Fire Emblem. Before attacking them, Validar referred to Lucina as an interloper, revealing his knowledge of her otherworldly origins, and in the battle's aftermath, Lucina bore witness to Robin snatching the Emblem from Chrom's hands under Validar's control. This event confirmed for her the suspicion that in her timeline, it was Robin who killed Chrom, doing so at Validar's mercy. To protect Chrom's life she resolved to execute Robin, only to be stopped by Chrom himself, who reaffirmed his utmost confidence in Robin. She accompanied them in the battle to stop Grima's revival at the Dragon's Table, only to witness Robin indeed strike down Chrom under Validar's influence. Though she initially believed it to be real, she was soon proven wrong with the reappearance of Basilio, who confirmed everything to be a ruse orchestrated by Robin. With Chrom still alive, she again aided them in fighting off Validar and the Grimleal one final time, and bore witness to the reappearance of Grima, in the form of her timeline's Robin, and his resurrection of his full dragon body.
Having fled the Table with Chrom and his army as it collapsed under Grima's revival, Lucina traveled with them to Mount Prism to allow Chrom to perform the full Awakening. She accompanied Chrom and Robin in the final battle against Grima. If unmarried, she goes to Ylisstol one final time, and whispers to her infant self that she will live a better life than she did, before disappearing, leaving no trace of what happens to her.


Skills: Lucina is blessed with the title of Lord, making her an offensive force for the army. She is a master swordswoman who strength and prowess stems from her father Chrom and her speed makes her nimble and agile.

Powers/Abilities: Grima's Blessing -- In the future, Lucina's mother becomes the reincarnation of Grima; therefore killing her father Chrom and bringing ruin everywhere. Lucina, who also inherits Grima's brand, can also be affected by Grima's influence. Her personality is then altered to Grima's fashion as sadistic and cruel who holds no regard for anyone other than herself. Likewise, she pledges her allegiance to Grima as an underling. Luckily, this hasn't happened... yet.

Weaknesses: Although nimble, Lucina’s defense is severely lacking. Her resistance towards magic-based attacks is also lacking and she is absolutely at a disadvantage if her enemy is a lancer or close combat fighter.

Gear: The Parallel Falchion is a regalia sword introduced in Fire Emblem Awakening. It is the variant of Falchion wielded by Lucina, which she brought back with her when she traveled back through time to prevent Grima's rebirth. It has the ability to seal away dragons.

Quotes: “I prayed to the Hero-King for a small part of the strength he used to save the world. But I need this subterfuge no longer. I choose to fight as Lucina now. The name that reminds me of the strength of the man and woman who chose it.”

Theme Song:
 
Names: Bayonetta (Cereza)

Fandom: Bayonetta

Age: Very old, yet still young

Gender/Sexuality: Female / Heterosexual

Appearance:
latest


Personality: Bayonetta's personality can be described as nonchalant and is perceived as somewhat callous Often bantering, her wordplay leans towards the constant use of sexual lingo within a given situations to taunt and tease her enemy and friends alike. Bayonetta tends to enjoy using her sexuality as a means to an end in more instances than not, often using it to tease or intimidate. Bayonetta tends to operate alone and prefers to do things by herself if going on a mission or adventure, and not get encumbered by other people, at least initially. She can also be construed as somewhat impatient, especially towards the more "talkative type." However, Bayonetta has also shown a more serious side. She is also not immune to displaying outright anger and hatred, having done so for her father.


Backstory:
Born from the Lumen Sage and Umbra Witch, Balder and Rosa, Cereza was the forbidden child that caused a rift between the Umbra Witches and Lumen Sage. Her father was exiled and her mother imprisoned, spurring the Clan Wars. Although she was originally prohibited from learning magic, she was then taught it anyway. Considered an outcast among her own and raised as a black sheep, Cereza met Jeanne and formed a strong friendship, often playing together. As a child, she was given the Umbran Watch as one of her birthday presents by her mother and was sung “Fly Me To The Moon” to her every night.

Twenty years later, the Clan Wars ends and the Witch Hunts begins. Jeanne was selected to lead the Umbra Witches. In her final test to become the leader of the clan, she choose Cereza as her opponent due to being perhaps the most powerful witch in the clan despite the Umbran Elder's insisting that it was forbidden. Their battle was interrupted as the Angels attacked. Unaware of the true mastermind behind the attack, the Umbra Witches, including Cereza, were led to believe that her father, Balder, was the cause of the Witch Hunts and attack. After seeing her deceased mother, Cereza lost her will to fight. With Jeanne understanding the plot of Balder towards resurrecting Jubileus, she instead seals away Cereza in a special ritual which imparts her into the Umbran Watch's red jewel and hides her under the bottom of a lake.

Five hundred years later, she is promptly found by Antonio Redgrave, who was hired by Balder to investigate her whereabouts. Shortly after being found, he is killed by Balder and his angels. His son, Luka, looks beyond and due to being unable to see into Purgatorio mistakes her for being the one that killed his father. Unable to remember much of her life, she retains that she is one of the last surviving Umbra Witches and dedicates her life to killing angels and regaining her memories.



Skills: Bullet Arts -- The fighting style is noteworthy in which that the user uses both hands and feet, the foot-mounted weapons being fired through use of the Witches' magic. Able to combine hand-to-hand combat with gunfire weaponry, such a fighting style is effective enough to challenge powerful entities depending on the user's proficiency. The Bullet Arts also allows the fighter to become efficient at any weapon they happen to come across using the same configuration of hands and feet such as the weapons exhibited by the Angels.


Powers/Abilities:
Her physical skills, combined with her magic, makes her capable of defeating countless hordes of enemies.

Magic
As an Umbra Witch, Bayonetta possesses varying powerful magics that assist her in her daily life and allows her to fight against even the most powerful of beings.

Dark Arts & Magic Techniques
Witch Time
Witch Walk
Torture Attacks
Wicked Weaves
Inferno Weaves [REMOVED]
Beast Within
Infernal Kiss
Umbran Climax / Serious Mode [Nerfed. Used as a last resort and for a very short time. It will drain Bayo's power completely, rendering her helpless]



Summoning
As an Umbra Witch, Bayonetta is capable of summoning various demons. Each summon is usually evoked via dancing and speaking in Enochian although can manifest via chanting during Infernal Weaves.

Her most powerful summon and the demon in which she possesses a pact with is Madama Butterfly. This demoness granted Bayonetta with additional, enormous power and greater wisdom.


Weaknesses: Cockroaches and crying children.


Gear:
Umbran Watch: A gift from her mother on her birthday in which has her name and date of birth engraved on it. This watch also allows her to remain youthful and halt her aging.

Handguns: Standard handguns in which are unable to withstand the intensity of magic Bayonetta uses and by far the weakest of her weapons.

Scarborough Fair and Love is Blue: The main weapon used by Bayonetta during her battles against the forces of Paradiso to stop Balder. These weapons push her magic to the limit and along with an amazing rate of fire and stopping power, it allows her to utilize Wicked Weaves.

Onyx Roses: A special shotgun in which contains the souls of fairies known to collect the Onyx Rose plant in Inferno. Each shell contains the cursed souls of fairies in which can be fired.

修羅刃 -Shuraba-: A special, living katana contain the souls of the demon god of war, Ashura. It can cut up the forces of Paradiso and Inferno as well as suck the souls of its victims.

Kulshedra: A special whip that calls upon the power from a portal with the trapped soul of the ancient serpentine demon, Kulshedra.

Durga: Containing the soul of the eponymous demon with a thousand arms, this weapon allows Bayonetta to call upon the power of both fire and lightning.



Quotes: "If you need to learn how to talk to a lady, ask your mum!"
latest


Theme Song:

(I'm aware of how powerful she is, so I'll nerf her to the best of my ability. Also, the mature themes regarding this character will be dumbed down if requested.)
 
Last edited:
HOly mackerel!

Woah there Fran DeArc Fran DeArc , chill, It takes me two weeks just to make another CS it takes you how long has it been? 35 or 40 minutes? Hot damn!
 
Morbuskid Morbuskid

Well, I'm just trying to get these character sheets out the way now. I still have like 3 more character sheets to make lol. I guess I'm just trying to get through the character bios.
 
Name: Morrigan Aensland


Fandom: Darkstalkers


Age: “Beauty before age, darling~”


Gender/Sexuality: Female / Heterosexual


Appearance:
latest



Personality: Beautiful, sexy, confident, conceited, and playful, Morrigan may be called many things given that she is a succubus, but she is not necessarily evil despite her heritage as a demon of the Makai realm. Instead, she is friendly and approachable, perhaps in part due to her frequent visits to the material world to pursue her hedonistic tendencies. Morrigan is always out to satisfy her hunger and will often shirk her responsibilities as the current head of the Aensland estate to find something more engaging.


Backstory:
Morrigan Aensland is a succubus who was born in 1678 in a region of Scotland. Belial foresaw that Makai would be exposed to the crisis of perishing soon. Someone, a great Life Form, would be needed to maintain the unbalanced world of Makai. He foresaw that one with such power would not be born in the family of Aensland for another 1,200 years. Knowing this, he decided to leave the future of the Aensland family in Morrigan's hands. To Belial, the future of the Aensland family was the same as the future of Makai.

Morrigan was a very special Succubus, even within all of the Darkstalkers. She was born as an S Class noble. But at that time, roughly 300 years ago, a struggle for power had already started. Various battles had occurred in various locations. It was unacceptable for a Succubus child to be given rights to power at the time. The problems didn't end there either. Morrigan had no way to control the enormous powers that she held within. If she were to be left alone, she would destroy herself and the land around her. Belial, her adoptive father, and head of the Aensland House, split her soul in three to protect her; one he kept within himself, and another in a pocket dimension. Morrigan grew up without knowing this. She found her life in the Aensland castle dull and visited the human world time and time again to look for some kind of fun. One night, she was drawn to the strange power permeating from Pyron and ventured into the human world again.

After she came back from the human world, she was told that Belial died and she was the next successor to the throne of the Aensland family. Due to Belial's death, the 1/3 power he split from Morrigan during her childhood returns to merge with her. Although she is rightfully the ruler of Makai, she avoids her duties and continues her life like before. But when Jedah created the Majigen, she and her castle are pulled into Jedah's dimension. Sensing Lilith, the now sentient remainder of her soul sealed off, and released by Jedah, Morrigan set off hoping to find some sort of enjoyment. After meeting with Lilith, she was finally able to return to her true self when the both of them fused back together into one.

Whether Morrigan truly accepted her fate to be Makai's ruler after the events of Vampire Savior remains to be seen, but various media such as the crossover series suggests she may have accepted this, to an extent.


Skills:

Spirit Absorption
-- She prefers the souls of the opposite sex.

Seduction & Allure -- Morrigan's sex appeal can entice most men.

Powers/Abilities:

Soul Fist: Morrigan's ranged attack that projects from her hands. The projectile is composed of a huge snake skull that is surrounded by an aura as it travels.

Soul Drain: Similar in appearance to Soul Fist aside from the bats that travel alongside the attack. It releases and travels slower than Soul Fist.


Shadow Blade: Morrigan leaps upwards with one of her shape-shifting wings wrapped around her arm in the general form of a blade, moving horizontally a short distance in the process.

Vector Drain: Morrigan grabs her opponent, drags him/her into the air by her shape-shifting wings, and slams them into the ground.

Shell Kick: Morrigan jumps in the air as her wings spiral down her legs forming a drill at her feet.

Flight: Morrigan hovers in the air with a pink aura. Several bats fly around her until her flight ends.

Splash Libido: Morrigan opens her arms sidewards as her wings sprout multiple arrow-headed attacks that spear her enemies.

Deep Crescendo: Morrigan high kicks the enemy into the air, which has a blade on the heel.


Soul Eraser: Morrigan's bats combine into a large laser cannon which Morrigan uses to blast her opponent.

Finishing Shower: Morrigan fires a hail of missiles at the opponent from her wings.

Silhouette Blade/Shadow Servant: A wave-based attack where many shadows pop up to slash the opponent. This attack hits the opponent off the ground.


Astral Vision: A double appears on the other side of the screen and mirrors her every move.


Darkness Illusion: Morrigan's signature attack. She attacks the opponent with a complex series of hits and kicks alongside a shadow that resembles her, finishing the move by doing a greater version of Deep Crescendo in the air, smashing the opponent to the ground.

Eternal Slumber: Morrigan and Lilith will throw a heart out. If the heart hits the opponent, Morrigan will treat the opponent to a special closed curtains performance which deals a large amount of damage.
Weaknesses: She’s easily bored and can be distracted when she sees a man of interest.


Gear: Her wings are certified weapons.


Quotes: "Soon your pain will turn into an indescribable ecstasy~"


Theme Song:

(Likewise, same for Bayonetta goes for Morrigan.)
 
Names: Nathan Drake (“Nate,” “Nathan Morgan”)

Fandom: Uncharted

Age: 39-40

Gender/Sexuality: Male / Heterosexual (Happily married)

Appearance:
latest



Personality: Nathan Drake's most prominent trait is his dry humor, even in dangerous situations. This can cause him to appear unprofessional, and Nate's sarcasm to be a slight front for his dark past, which he often keeps to himself. Self-educated in history and various languages, Drake is also highly intelligent. Nate is outwardly and genuinely an "everyman" type of person.

As a treasure hunter and thief, he is often confronted by various types of enemies, a prospect that doesn't always deter him. The dangers of his work are part of why Nate is drawn to it, typical of an adrenaline junkie. As a result, he has a callous and somewhat sadistic disregard for his adversaries and kills without remorse, albeit in self-defense. However, he is against cold-blooded executions and killing defenseless enemies even offering his help to them after their defeat.

Nate is extremely loyal to his friends, as he risks his life on multiple occasions just to help them. He has a slight phobia of commitment; though willing to get close to others, he simultaneously distances himself.

Backstory:
A capable treasure hunter with a knack for getting in over his head, Nathan Drake possesses both a deep knowledge of history and the devil's own luck. Though his involvement in treasure hunting provides him with the adrenaline rush he so craves, it hasn't yet yielded much in the way of actual treasure. Loves: researching ancient civilizations and lost artifacts. Hates: clowns.

(His history is quite expansive, so I left a link below for further reading)

http://uncharted.wikia.com/wiki/Nathan_Drake

Skills: Nate is a competent climber, as demonstrated by his ability to scale many different structures, from cliffs and mountains to buildings, without the aid of any safety equipment.

Nate is also a proficient marksman and hand-to-hand combatant. His adventures have seen him operate a wide range of weaponry and engage in fistfights with a variety of opponents, from mere thugs to pirates and trained mercenaries or agents. Nate has no special training, his skills being described as "fallible", instead relying on his wits and a lot of luck to gain the advantage.

Powers/Abilities: None. Nate’s just a regular ol’ guy.

Weaknesses: Clowns.

Gear: Nate will usually carry some type of handgun and a heavy duty one like a shotgun or an AK-47. He also has a grappling hook and a few grenades for added measures.

Quotes: “Oh, crap!”


Theme Song:
 
Names: Protagonist (“Akira Kurusu,” “The Phantom,” “Joker,” “Inmate,” “Prisoner,” “Leader,” “Trickster,” “Frizzy Hair,” “Master,” “He Who Will Save The Souls of Humanity”)


Fandom: Persona 5


Age: 16


Gender/Sexuality: Male / Heterosexual


Appearance:
latest


latest


Personality:


Akira Kurusu comes off as initially quiet and awkward while showing his obvious discomfort and confusion with the crowded streets of Tokyo. He is also severely disheartened and saddened when none of the students, save for Ryuji who he helped earlier in Kamoshida's Palace, want nothing to do with him because of his record. Akira is quick to catch on to certain things, showing himself to be quite observant.


His profile states that he appears quiet and well-mannered, but this behavior is a profound ruse that hides the heart of a rebellious trickster. He is extremely resistant to rigid and dogmatic forms of control-based authority and order. He has received much criticism, insults, opposition and even death threats for his rebellious nature, whether it be his targets, school staff, disapproving comments left on the Phantom Aficionado Website, etc. Suguru Kamoshida calls him a "defiant piece of garbage." However, despite all this, the Phantom Thieves have also received a good deal of support.

He appears somewhat introverted and absent-minded, perhaps as part of his "profound ruse" or in being mentally preoccupied with the Phantom Thieves' activities, as he was shown not paying attention in class. In truth, he is highly resourceful and plans ahead. He also has a reckless side. In response, Akira simply says he'll cross that bridge when he comes to it. Like the other Phantom Thieves, he fully believes in their mission to reform their targets.

Akira’s the type who plans things but does not talk about them. He’s described the protagonist as the the type of person you cannot get to know easily. However, he also says the protagonist has the characteristics of a leader and that the other members of the Phantom Thieves trust him deeply.


Backstory:


Akira is a second-year high school student who meets Morgana and transfers to Shujin Academy in the spring in Tokyo near Aoyama-Itchome. He lives in a coffee shop called Cafe Leblanc, located in Yongen-Jaya and owned by Sojiro Sakura, an acquaintance of his parents. He becomes classmates with Ryuji Sakamoto and Ann Takamaki, who join him in his endeavors alongside the mysterious Morgana. Additionally, he is the leader of the Phantom Thieves of Hearts, a group whose purpose is to steal the hearts of corrupted adults in order to create a reformed society. Later, more members join the Phantom Thieves: Yusuke Kitagawa, Makoto Niijima, Futaba Sakura, Haru Okumura, and Goro Akechi.


Skills: Adept marksman, nimble and agile, knowledgeable in several fields, can brew coffee (although it tastes horrible)


Powers/Abilities: Arsene -- Akira’s initial persona. “A being based off the main character of Maurice Leblanc's Novels, Arsene Lupin. He appears everywhere and is a master of disguise. He is known to help law-abiding citizens.”

latest


Various Personas -- Akira has the power to obtain different personas through various ways.


Weaknesses: Ice and Bless (Arsene's Weaknesses)


Gear: Daggers and firearms


Quotes: "I'll reveal your true form!"


Theme Song:
 
Names: Protagonist (“Akira Kurusu,” “The Phantom,” “Joker,” “Inmate,” “Prisoner,” “Leader,” “Trickster,” “Frizzy Hair,” “Master,” “He Who Will Save The Souls of Humanity”)


Fandom: Persona 5


Age: 16


Gender/Sexuality: Male / Heterosexual


Appearance:
latest


latest


Personality:


Akira Kurusu comes off as initially quiet and awkward while showing his obvious discomfort and confusion with the crowded streets of Tokyo. He is also severely disheartened and saddened when none of the students, save for Ryuji who he helped earlier in Kamoshida's Palace, want nothing to do with him because of his record. Akira is quick to catch on to certain things, showing himself to be quite observant.


His profile states that he appears quiet and well-mannered, but this behavior is a profound ruse that hides the heart of a rebellious trickster. He is extremely resistant to rigid and dogmatic forms of control-based authority and order. He has received much criticism, insults, opposition and even death threats for his rebellious nature, whether it be his targets, school staff, disapproving comments left on the Phantom Aficionado Website, etc. Suguru Kamoshida calls him a "defiant piece of garbage." However, despite all this, the Phantom Thieves have also received a good deal of support.

He appears somewhat introverted and absent-minded, perhaps as part of his "profound ruse" or in being mentally preoccupied with the Phantom Thieves' activities, as he was shown not paying attention in class. In truth, he is highly resourceful and plans ahead. He also has a reckless side. In response, Akira simply says he'll cross that bridge when he comes to it. Like the other Phantom Thieves, he fully believes in their mission to reform their targets.

Akira’s the type who plans things but does not talk about them. He’s described the protagonist as the the type of person you cannot get to know easily. However, he also says the protagonist has the characteristics of a leader and that the other members of the Phantom Thieves trust him deeply.


Backstory:


Akira is a second-year high school student who meets Morgana and transfers to Shujin Academy in the spring in Tokyo near Aoyama-Itchome. He lives in a coffee shop called Cafe Leblanc, located in Yongen-Jaya and owned by Sojiro Sakura, an acquaintance of his parents. He becomes classmates with Ryuji Sakamoto and Ann Takamaki, who join him in his endeavors alongside the mysterious Morgana. Additionally, he is the leader of the Phantom Thieves of Hearts, a group whose purpose is to steal the hearts of corrupted adults in order to create a reformed society. Later, more members join the Phantom Thieves: Yusuke Kitagawa, Makoto Niijima, Futaba Sakura, Haru Okumura, and Goro Akechi.


Skills: Adept marksman, nimble and agile, knowledgeable in several fields, can brew coffee (although it tastes horrible)


Powers/Abilities: Arsene -- Akira’s initial persona. “A being based off the main character of Maurice Leblanc's Novels, Arsene Lupin. He appears everywhere and is a master of disguise. He is known to help law-abiding citizens.”

latest


Various Personas -- Akira has the power to obtain different personas through various ways.


Weaknesses: Ice and Bless (Arsene's Weaknesses)


Gear: Daggers and firearms


Quotes: "I'll reveal your true form!"


Theme Song:

Akira Kurusu
 

Users who are viewing this thread

Back
Top