Cthulhu_Wakes
Black Sun in a White World
Right, finally got around to posting this idea as well. Third shift work is throwing me off. Seeing as Dragon Kings quickly lost favor in my brain, I've got a final idea for the moment. Mainly just your run-of-the-mill Vanilla Exalted, Solars-only, shenanigans. Here's the dustjacket blurb for those of the TLR camp:
For 1500 desperate years, Creation has tried to make its own path after the Usurpation. The Contagion withered away whole nations, great swaths of Creation were swallowed whole by Balor's armies, and the wisdom of an Age guttered out. An undying Empress now missing, the aged Dead now walking, the shades of twilight are reversing, peeling away from the first hints of dawn. The Chosen of the Sun return to meet the challenges together and combat an old, wakening darkness in the tumultuous Scavenger Lands.
The long version:
Word of the Empress' vanishing has finally reached the Threshold after five years of hearsay and brutal repression in the satrapies. The city-states, duchies, kingdoms, baronies, and anon of the Scavenger Lands count it as a blessing and omen of the most dire consequences. One of the longest lasting icons of power is seemingly gone, abandoning her Throne. The Realm unravels.
A strange darkness reaches long hands from the shadowlands. Thorns, now a necropolis in the shadow of a dead behemoth, unveiled the powers of strange elder Dead beyond the once all-mighty Terrestrial armies. Funerary knights of terrible power roam the land, waging war and reaping souls in the names of fearful gods. Wailing multitudes bar their doors against the chill of the night.
Old silver souls emerge from the periphery of Creation, bestial and full of grace, looking to change the very shape of things. Under the light of the Moon, Lunar Exalted make their way toward points known only unto them and their bloody goddess.
And all throughout the world, points of light erupt. Gone for nearly an Age, the kings and queens of old Exalt within the notable, the heroic, the madly-brilliant of Creation's mortals with the blessing of the Sun Himself, who has turned his eye to Creation's troubles. For the first time in 1500 years, the world's heroes have returned, following their own hopes and ambitions to fruition, to save - or ruin - this Age.
So, yeah, basically a blurb about the game itself, I know. But honestly, this is the core of Exalted. This is what drew me into the First Edition years and years ago. A back-to-basics sort of feel to the game. The Circle would be newly Exalted making their way in the world. I believe I have an excellent plot set up bringing the Circle into overarching conflict with a few sources of darkness both written and of my own creation.
Those of you interested, please, leave a kind word. And really, I am sorry about the Dragon Kings game falling through, but after prepping to start the new job and such, that dream faded. This one, however, does in fact burn brightly.
For 1500 desperate years, Creation has tried to make its own path after the Usurpation. The Contagion withered away whole nations, great swaths of Creation were swallowed whole by Balor's armies, and the wisdom of an Age guttered out. An undying Empress now missing, the aged Dead now walking, the shades of twilight are reversing, peeling away from the first hints of dawn. The Chosen of the Sun return to meet the challenges together and combat an old, wakening darkness in the tumultuous Scavenger Lands.
The long version:
Word of the Empress' vanishing has finally reached the Threshold after five years of hearsay and brutal repression in the satrapies. The city-states, duchies, kingdoms, baronies, and anon of the Scavenger Lands count it as a blessing and omen of the most dire consequences. One of the longest lasting icons of power is seemingly gone, abandoning her Throne. The Realm unravels.
A strange darkness reaches long hands from the shadowlands. Thorns, now a necropolis in the shadow of a dead behemoth, unveiled the powers of strange elder Dead beyond the once all-mighty Terrestrial armies. Funerary knights of terrible power roam the land, waging war and reaping souls in the names of fearful gods. Wailing multitudes bar their doors against the chill of the night.
Old silver souls emerge from the periphery of Creation, bestial and full of grace, looking to change the very shape of things. Under the light of the Moon, Lunar Exalted make their way toward points known only unto them and their bloody goddess.
And all throughout the world, points of light erupt. Gone for nearly an Age, the kings and queens of old Exalt within the notable, the heroic, the madly-brilliant of Creation's mortals with the blessing of the Sun Himself, who has turned his eye to Creation's troubles. For the first time in 1500 years, the world's heroes have returned, following their own hopes and ambitions to fruition, to save - or ruin - this Age.
So, yeah, basically a blurb about the game itself, I know. But honestly, this is the core of Exalted. This is what drew me into the First Edition years and years ago. A back-to-basics sort of feel to the game. The Circle would be newly Exalted making their way in the world. I believe I have an excellent plot set up bringing the Circle into overarching conflict with a few sources of darkness both written and of my own creation.
Those of you interested, please, leave a kind word. And really, I am sorry about the Dragon Kings game falling through, but after prepping to start the new job and such, that dream faded. This one, however, does in fact burn brightly.