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Reynarda

Nerdy Vampire
The two great nations never much liked each other, even before the Northern Kingdom of Eldergaard decided to expand their borders. They sent dignitaries to one another, as countries did, and had an outward show of diplomacy. But they were too different. Eldergaard followed the old ways of magic. Allaria was innovative, trusting in science and reason. Eldergaard was ruled by a puppet monarch and their supreme general was the true ruler. Allaria had a royal family, but everyone else was voted in by the noble families. Their ideals were just too different, and in the end, their trade deals began to fray. They fell apart just as a harsh winter killed much of the North's crops and livestock. Not even their best magicians could do much to restore the food supplies. With no trade existing between the kingdoms, Eldergaard decided to invade their Allaria so that they might have access to the Southern Kingdom's resources. Allaria was not pleased with this, and fought back. For a while, it looked as if the South, with their airships and technological advances, would win.

But the North called on an ancient foe for help. Deep in the mountains lived a society of vampires that were governed by an oligarchy of the elders of each family. They had once been strong, but the previous supreme general had wiped many of them out. The current supreme general gave them an ultimatum: send your best young vampires to serve in our military or face annihilation. The elders had little choice. They sent their best.

From this forced alliance, Eldergaard built their vampire corps. Each had around ten vampires lead by a single commander. The vampires fought like nothing Allaria had ever seen. They could rip through a battalion with little trouble. They didn't die--until the Allarian scientists figured out how to strengthen silver for bullets and blades--and they were faster and stronger than an average human. A few of them could even do magic. Allaria began to lose. Their airships went down in flames. Their new cities were reclaimed. And the other side never seemed to run out of vampires. For every vampire they killed, three took their place. They obeyed their commanders with little question and never left survivors. The scientists of Allaria had tried to gain specimens, but Eldergaard burned any vampire that fell to Allaria's silver bullets.

Our story opens with one clever younger child of the Allarian royal family realizing that something odd was afoot. Perhaps the stories were true and vampires could change humans into their kind, but surely Eldergaard did not have enough people for that. Something else was happening, and they were determined to find out what. So, when they requested a scouting airship (without explaining their true intentions), the monarchs and their cabinet gave it to them. The young royal set out with a handful of followers and ventured over enemy lines.

At first, all was well. They spotted few enemy airships--which flew on magic, not science--and soared too high in the North's clouds to be spotted by any ground troops. But then, an alarm went up. An enemy ship had been spotted, and they had banked towards the small scouting vessel. They tried to outrun the larger vessel, but a magical wind grew from nothing and pushed the Eldergaardian ship close enough so that they could read the ship's name.

It was the Dragon.

The crew panicked. They would never be able to defeat the supreme general's daughter, herself, and if they surrendered, they would be slaughtered by the infamous Dragon Squadron, the vampire squadron lead by the even-more infamous Commander Draya.

But seeing an opportunity, the young royal had them raise the royal flags and surrender. Cursing under their breaths, the crew did so.

To everyone's surprise, the Dragon signaled and promised to spare the crew if the young royal agreed to come quietly. The royal told them to signal acquiescence, and they now wait for the Eldergaardians to board.


The idea is that you pick a side: Allarian or Eldergaardian, science or magic, military rule or nobility rule.

Open roles mentioned above include:
The young Allarian royal (by "young", I mean early twenties) who is too far down the line to really be considered "in the line" for the thrown
Any of the royal's friends/attendants/crew/scientists
Any of the vampires in the squadron (you will be required to keep the secret of your character's origin, of course ;))
Any of the crew/magi on the Dragon


I will be the supreme general's daughter and Commander Draya (and the supreme general, if she ever turns up)
There may be other opportunities for types of characters as this progresses, but for now, I'm limiting it to those on the two ships for interaction purposes.

I'm pretty open, so if you have any ideas, feel free to throw it out there.
Please run your character by me before joining (I will be dispensing secrets depending on your character)

This is fantasy steampunk-esque, see feel free to give your character gadgets. Just remember Eldergaardians will be magic-based and Allarians will be science-based.

Some vampire lore notes:
(I'm keeping some secrets for ~reasons~ but here's what both sides will know)
Easily sunburned (but don't burst into flames)
Typically contain some magical ability, but it seems that each squadron has only one type of magic
Apparently impervious to most wounds as long as they can heal, but can't regenerate entire organs or limbs (ways to stop them from healing: removing their hearts, cutting off their heads, and attacking them with silver)
Have lower body temperatures, but hearts still beat slowly
Seem to be able to live only on human blood (animal blood can be used in a pinch)
Are faster, stronger, and have more endurance than average humans
Stronger senses (smell, sight, hearing)



If you have any questions, feel free to ask.
 
Interested in a vampire character!
 
The two great nations never much liked each other, even before the Northern Kingdom of Eldergaard decided to expand their borders. They sent dignitaries to one another, as countries did, and had an outward show of diplomacy. But they were too different. Eldergaard followed the old ways of magic. Allaria was innovative, trusting in science and reason. Eldergaard was ruled by a puppet monarch and their supreme general was the true ruler. Allaria had a royal family, but everyone else was voted in by the noble families. Their ideals were just too different, and in the end, their trade deals began to fray. They fell apart just as a harsh winter killed much of the North's crops and livestock. Not even their best magicians could do much to restore the food supplies. With no trade existing between the kingdoms, Eldergaard decided to invade their Allaria so that they might have access to the Southern Kingdom's resources. Allaria was not pleased with this, and fought back. For a while, it looked as if the South, with their airships and technological advances, would win.

But the North called on an ancient foe for help. Deep in the mountains lived a society of vampires that were governed by an oligarchy of the elders of each family. They had once been strong, but the previous supreme general had wiped many of them out. The current supreme general gave them an ultimatum: send your best young vampires to serve in our military or face annihilation. The elders had little choice. They sent their best.

From this forced alliance, Eldergaard built their vampire corps. Each had around ten vampires lead by a single commander. The vampires fought like nothing Allaria had ever seen. They could rip through a battalion with little trouble. They didn't die--until the Allarian scientists figured out how to strengthen silver for bullets and blades--and they were faster and stronger than an average human. A few of them could even do magic. Allaria began to lose. Their airships went down in flames. Their new cities were reclaimed. And the other side never seemed to run out of vampires. For every vampire they killed, three took their place. They obeyed their commanders with little question and never left survivors. The scientists of Allaria had tried to gain specimens, but Eldergaard burned any vampire that fell to Allaria's silver bullets.

Our story opens with one clever younger child of the Allarian royal family realizing that something odd was afoot. Perhaps the stories were true and vampires could change humans into their kind, but surely Eldergaard did not have enough people for that. Something else was happening, and they were determined to find out what. So, when they requested a scouting airship (without explaining their true intentions), the monarchs and their cabinet gave it to them. The young royal set out with a handful of followers and ventured over enemy lines.

At first, all was well. They spotted few enemy airships--which flew on magic, not science--and soared too high in the North's clouds to be spotted by any ground troops. But then, an alarm went up. An enemy ship had been spotted, and they had banked towards the small scouting vessel. They tried to outrun the larger vessel, but a magical wind grew from nothing and pushed the Eldergaardian ship close enough so that they could read the ship's name.

It was the Dragon.

The crew panicked. They would never be able to defeat the supreme general's daughter, herself, and if they surrendered, they would be slaughtered by the infamous Dragon Squadron, the vampire squadron lead by the even-more infamous Commander Draya.

But seeing an opportunity, the young royal had them raise the royal flags and surrender. Cursing under their breaths, the crew did so.

To everyone's surprise, the Dragon signaled and promised to spare the crew if the young royal agreed to come quietly. The royal told them to signal acquiescence, and they now wait for the Eldergaardians to board.


The idea is that you pick a side: Allarian or Eldergaardian, science or magic, military rule or nobility rule.

Open roles mentioned above include:
The young Allarian royal (by "young", I mean early twenties) who is too far down the line to really be considered "in the line" for the thrown
Any of the royal's friends/attendants/crew/scientists
Any of the vampires in the squadron (you will be required to keep the secret of your character's origin, of course ;))
Any of the crew/magi on the Dragon


I will be the supreme general's daughter and Commander Draya (and the supreme general, if she ever turns up)
There may be other opportunities for types of characters as this progresses, but for now, I'm limiting it to those on the two ships for interaction purposes.

I'm pretty open, so if you have any ideas, feel free to throw it out there.
Please run your character by me before joining (I will be dispensing secrets depending on your character)

This is fantasy steampunk-esque, see feel free to give your character gadgets. Just remember Eldergaardians will be magic-based and Allarians will be science-based.

Some vampire lore notes:
(I'm keeping some secrets for ~reasons~ but here's what both sides will know)
Easily sunburned (but don't burst into flames)
Typically contain some magical ability, but it seems that each squadron has only one type of magic
Apparently impervious to most wounds as long as they can heal, but can't regenerate entire organs or limbs (ways to stop them from healing: removing their hearts, cutting off their heads, and attacking them with silver)
Have lower body temperatures, but hearts still beat slowly
Seem to be able to live only on human blood (animal blood can be used in a pinch)
Are faster, stronger, and have more endurance than average humans
Stronger senses (smell, sight, hearing)



If you have any questions, feel free to ask.
Sooo the dragon is a ship?

any other species we can be aside form vamp or human?
 
Ooooh. I’m always interested in fantasy vampires. I just need to think on a character for this one!
 
I’m thinking a vampire for sure! Possibly a member of the Allarian ship’s crew as well, depends on how well balanced the cast ends up.
 
Hmmm, since we have a lot of vampires I think I’ll also toss in an Allarian character as well. Not sure what role he’ll play yet tho.
 
Awesome!



The Dragon is the name of the ship.
It really depends on what species you’re thinking.
Probably some multi limbed mechanic or something similar


another option is resuing a old charature

BFA0DF04-8CA5-40BE-9745-A2C797F97FE3.png


kinda a “demon” more magical being really... fun little feature of like a uncontrollable “charm“ sort of thing not sure if it would be allowed or not
 
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Probably some multi limbed mechanic or something similar


another option is resuing a old charature

View attachment 660336


kinda a “demon” more magical being really... fun little feature of like a uncontrollable “charm“ sort of thing not sure if it would be allowed or not

Hm, I’d prefer to keep it limited to humanoid, and I think a “demon” is a little powered for this. What about a mage of some sort?
 
Hm, I’d prefer to keep it limited to humanoid, and I think a “demon” is a little powered for this. What about a mage of some sort?
Well I wasn’t planing on them having any real powers... hmm can easily change it

found this picS
DC4AF2D2-D2BB-4A9F-A67B-F2D953CF901F.jpeg
so squid faced navigator

or multiple armed snek maintenance person?
6C65EB33-783D-4202-860D-3409B2FC8F1B.jpeg
 
Sorry, I wasn't clear. By "humaniod" I meant you wouldn't be able to tell they weren't human at first glance.
oooooooooohh... well that’s incredibly disappointing I’m A rather big fan of the very unusual. Hmm... anyway I could play something like either one of those? I’m thinking prehaps like? Amulet that put a illusion over them?

if not any suggestions would be nice?
 
oooooooooohh... well that’s incredibly disappointing I’m A rather big fan of the very unusual. Hmm... anyway I could play something like either one of those? I’m thinking prehaps like? Amulet that put a illusion over them?

if not any suggestions would be nice?

Unfortunately, that's a bit more unusual than I was thinking for this particular plot.
If you wanted to be more unusual, you could go for a mage who has a peculiar manifestation of magic or something along those lines.
Mostly what we need at this point are Allarians, however.
 
Unfortunately, that's a bit more unusual than I was thinking for this particular plot.
If you wanted to be more unusual, you could go for a mage who has a peculiar manifestation of magic or something along those lines.
Mostly what we need at this point are Allarians, however.
Ok hmm... magic that allows them to edit there body then? Basically very controled shapeshifting?
 

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