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Realistic or Modern Until Dawn (OOC)

I think it should be determined by whatever the character does, like how many times they stay with the group, how good they are at role playing, locations they go to, etc.
 
Thetrickyshow1 said:
I think it should be determined by whatever the character does, like how many times they stay with the group, how good they are at role playing, locations they go to, etc.
That could be difficult to keep track of. There can always be more drama, but if you choose to kill off your character you can. It should be your decision. I've got a few plans for both of my characters. And the rest of you can certainly do the same.
 
[QUOTE="general ostruppen]Is there one more room for this guyyyyy

[/QUOTE]
Precisely one. Make sure to read over the other CS's to avoid too many similarities between characters.
 
So when we start tomorrow, will it be with everyone there or with people just filtering in? And, who will be arriving together if it's the latter?
 
I don't think additional bodies is going to be the solution. You're call, boss.
 
I think it's fine the way it is. I'd really like to hear back from some of the silents, but in due time.


 
So, we're changing up the story, a lot hopefully, so what should we do for antagonist? Who should it be and what's their motive?
 
[QUOTE="general ostruppen]would it be someone from the group?

[/QUOTE]
It could, but I'm not sure who would want to take on that role.
 
It would make more sense, otherwise we could make up a man who's actually full Indian and follows an old way from of course passed down by his tribe generation to generation.


 
We could have more than 1
 
AlwaysYours said:
why should there only be one antagonist?
Never said it should be such. It could be one, two, more. I'm up for anything.


 
@AlwaysYours Did you have any specific ideas?
 
Are you looking for a human or something supernatural?


It would be more fun if the antagonist was like the killer from scream or something. (They can run, they taunt us And their not immortal)
 
Thetrickyshow1 said:
Are you looking for a human or something supernatural?
It would be more fun if the antagonist was like the killer from scream or something. (They can run, they taunt us And their not immortal)
Like I said, I'm up for anything. It's up to you lot.
 
Well we could have the killer and then if we have something supernatural, the supernatural being kills the killer right before the killer is about to kill someone.
 
Thetrickyshow1 said:
Well we could have the killer and then if we have something supernatural, the supernatural being kills the killer right before the killer is about to kill someone.
*Shrug* Depends on what the others want. You'll have to wait for a response from them.
 
I do love the mystery aspect and I'd love if there was some way we could incorporate the butterfly effect and all of that. A way I can see this working is cutting to a mystery person speaking intermittently about a choice that the characters are about to make, and later cut back to state the outcome that they will now have to deal with. Just a little idea I had to keep the story on track, make it keep sense and keep the gimmick of the game that it's based on. *shrug
 
Also, will be doing the rolePlay in sessions or once it starts we just keep continuing until it ends?
 
The initial thought of this RP was to keep the basic aspects. A group of friends in the woods, during the winter and have some sort of horror element. @AlwaysYours and I spoke earlier in OOC and both agreed we did not want to go completely off the game. That was never the intention. I believe that in keeping the butterfly effect, we won't get much done because we'll be in OOC discussing choices and the outcome of that choice. Following the same story line would be boring and uncreative at best.


(on a side note, I finished my Let's Play and that shit is fucked up.)
 

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