Chordling
:
Action 1: Relax at the taverns.
Action 2: Gather intel for Ravnica's Sandbox.
Travel: The Enchantress will set a course for Thruneswatch.
The Grey Maidens had quieted down without so many in port. The Elves felt well at home at "The languid lagoon" Tavern... and since the one of the biggest pirates tried to stir trouble with the elves and Haemyth broke all of his fingers and toes -- nobody seemed to bother them anymore but to ask them what they wanted. It was hard, being an elf, to feel true comfort and respite outside of the homelands, but The elves did their best to emulate the comforts and pleasures of home.
(Morale increases -- all elves gain "Spirited Morale" -1 wealth for expenses racked up in town)
"We best learn what we can about Ravnica's Sandbox and finally head out..." was the order of the day... And learn about the islands history they did -- it was hard to pin down when, accounts of the haunting seemed to go back almost 200 years. Not long for an elf, but plenty of time for a human spirit to go feral, one supposed. That's why you just didn't see many elven ghosts around, at least since the Schizm... and when you do most people know well enough to find out what they need from you or run and never look back. The ghosts of other humanoids were just another form of litter to an elf that was old enough... and most ghosts are all too willing to give up their secrets when plied with the right questions...
Ravnica's Sandbox was once a (supposedly) great plantation -- but the Hegemon Muurdains that ran the operation grew increasingly hostile to the natives they depended on for labor. Ravnica's Grandmother Ada, founded the plantation but when she grew old, as all human "mayflies" do -- and in the untimely death of Ravnica's mother -- it was said she perished in a freak accident involving some native ritual involving the marriage of Ravnica's mother to the chief, and the ceremonial marriage of the Muurdain gods with the Loa's of the Natives. House Hegemon's primary Deity was some blustering sky-tyrant named "Lord Ao" -- Prince Airdan learned that in some book as a youth -- "The quaint gods of the short-lived" or some similar title... In any case, Ravnica blamed the chief and had him slain, and the natives left the fields and buried the plots with salt and sand so that nothing would grow. For a while there was a "Cold War" on the island, Where Ravnica cursed the fishing around the island to further punish the "Khuul-Khul" natives and, not meaning to -- made the island not ecologically sustainable for such a large group of people. Ravnica ordered more crops and slaves from outside the archipelagos but they never reached "the sandbox" -- so Ravnica and the rest of the Muurdain started hunting and eating the NATIVES... and this is where the story gets spotty... lot of ravings and hearsay... something about a black curse, and more babbling about something humans called "the horror mark" -- Haemyth was given a chill at the mention of that, but was quiet around the prince about it... after all, they weren't going to Ravnica's sandbox were they? They had charts mapped and were setting sail for the Isle of Thruneswatch...
Thruneswatch was a quick sail in such a lovely elven ship and Prince Airdan's... and the wind kissed it lovingly across the waves and between dangers until they reached it's shores. The Lighthouse WAS indeed still run, by a half elven couple called the Loxenbries. Getting on in years and seemingly going slowly crazy from isolation they seemed nice enough -- They told the prince they tracked Pirate ships moving through these waters from Dagothia to the sea of strife... And if they were interested, The keepers could always tell Prince Airdan how to hunt down or find a pirate in eastern waters. (You may now hunt pirates in the eastern seas!) ...
After staying with the Loxenbries for an afternoon it was time to examine the other side of the island... they visited the brusk and humorless "Hloloc people" -- who offered:
(Barter only! no wealth!)
native beads and adornments : 1 unit of anything else
Uncut Rubies : 1 unit of anything else
"Godsbeard" Healing plants: 2 units of anything else
________
The Hloloc also warned the elves not to venture into the jungles of the island... "Bad serpent Loas" -- "Angry little local gods" -- This intrigued the prince, and many of the elves wondered if such a beast could be captured or hunted... it was just another thing to consider.
In the meantime the Hloloc restocked the prince's provisions and wished Prince Aiden "Good luck getting out of the house -- the outside whispers where the gods must go."
Crazy humans. While the prince was not without human friends he wondered if he could listen to any one of them talk for more of a century -- and that perhaps explained one or two of the laws of nature... How crazy would YOU act if you had less than a single season to live?!
The elves enjoyed the sun and the breeze on Thruneswatch... but far to the NE their superior elven eyes could see boiling storms and freakishly high waves -- the way to "Smuggler's Shiv"...
Action 1: Relax at the taverns.
Action 2: Gather intel for Ravnica's Sandbox.
Travel: The Enchantress will set a course for Thruneswatch.
The Grey Maidens had quieted down without so many in port. The Elves felt well at home at "The languid lagoon" Tavern... and since the one of the biggest pirates tried to stir trouble with the elves and Haemyth broke all of his fingers and toes -- nobody seemed to bother them anymore but to ask them what they wanted. It was hard, being an elf, to feel true comfort and respite outside of the homelands, but The elves did their best to emulate the comforts and pleasures of home.
(Morale increases -- all elves gain "Spirited Morale" -1 wealth for expenses racked up in town)
"We best learn what we can about Ravnica's Sandbox and finally head out..." was the order of the day... And learn about the islands history they did -- it was hard to pin down when, accounts of the haunting seemed to go back almost 200 years. Not long for an elf, but plenty of time for a human spirit to go feral, one supposed. That's why you just didn't see many elven ghosts around, at least since the Schizm... and when you do most people know well enough to find out what they need from you or run and never look back. The ghosts of other humanoids were just another form of litter to an elf that was old enough... and most ghosts are all too willing to give up their secrets when plied with the right questions...
Ravnica's Sandbox was once a (supposedly) great plantation -- but the Hegemon Muurdains that ran the operation grew increasingly hostile to the natives they depended on for labor. Ravnica's Grandmother Ada, founded the plantation but when she grew old, as all human "mayflies" do -- and in the untimely death of Ravnica's mother -- it was said she perished in a freak accident involving some native ritual involving the marriage of Ravnica's mother to the chief, and the ceremonial marriage of the Muurdain gods with the Loa's of the Natives. House Hegemon's primary Deity was some blustering sky-tyrant named "Lord Ao" -- Prince Airdan learned that in some book as a youth -- "The quaint gods of the short-lived" or some similar title... In any case, Ravnica blamed the chief and had him slain, and the natives left the fields and buried the plots with salt and sand so that nothing would grow. For a while there was a "Cold War" on the island, Where Ravnica cursed the fishing around the island to further punish the "Khuul-Khul" natives and, not meaning to -- made the island not ecologically sustainable for such a large group of people. Ravnica ordered more crops and slaves from outside the archipelagos but they never reached "the sandbox" -- so Ravnica and the rest of the Muurdain started hunting and eating the NATIVES... and this is where the story gets spotty... lot of ravings and hearsay... something about a black curse, and more babbling about something humans called "the horror mark" -- Haemyth was given a chill at the mention of that, but was quiet around the prince about it... after all, they weren't going to Ravnica's sandbox were they? They had charts mapped and were setting sail for the Isle of Thruneswatch...
Thruneswatch was a quick sail in such a lovely elven ship and Prince Airdan's... and the wind kissed it lovingly across the waves and between dangers until they reached it's shores. The Lighthouse WAS indeed still run, by a half elven couple called the Loxenbries. Getting on in years and seemingly going slowly crazy from isolation they seemed nice enough -- They told the prince they tracked Pirate ships moving through these waters from Dagothia to the sea of strife... And if they were interested, The keepers could always tell Prince Airdan how to hunt down or find a pirate in eastern waters. (You may now hunt pirates in the eastern seas!) ...
After staying with the Loxenbries for an afternoon it was time to examine the other side of the island... they visited the brusk and humorless "Hloloc people" -- who offered:
(Barter only! no wealth!)
native beads and adornments : 1 unit of anything else
Uncut Rubies : 1 unit of anything else
"Godsbeard" Healing plants: 2 units of anything else
________
The Hloloc also warned the elves not to venture into the jungles of the island... "Bad serpent Loas" -- "Angry little local gods" -- This intrigued the prince, and many of the elves wondered if such a beast could be captured or hunted... it was just another thing to consider.
In the meantime the Hloloc restocked the prince's provisions and wished Prince Aiden "Good luck getting out of the house -- the outside whispers where the gods must go."
Crazy humans. While the prince was not without human friends he wondered if he could listen to any one of them talk for more of a century -- and that perhaps explained one or two of the laws of nature... How crazy would YOU act if you had less than a single season to live?!
The elves enjoyed the sun and the breeze on Thruneswatch... but far to the NE their superior elven eyes could see boiling storms and freakishly high waves -- the way to "Smuggler's Shiv"...